bad realy bad...... but with hope for the best
i dont want to offend anyone, but i have to say that....... paladin enchancments SCREAM lazy, they ooze lazy.
90% of enchancements available to paladins in those new trees are same things that are accessible atm on live servers, JUST with the fact of being spread out to separate trees and enchancements (its most visible how lazy it is after looking at other classes enchancement trees), i play paladin tanks mostly and it hurts me to be treated by other players like like nessesary evil only for raids that require a tank, and thats currently on live, paladins dont do much damage and tank paladins struggle to have any dps at all, this new enchancement system takes away even that, the so called sacred defender is just a wall that has to fall on enemy to hurt him!!!!
the stance given by all tiers of defender of syberys on live costs 4+2+2 ap for all tiers, and gives considerable defence to paladin,
stance from new system "sacred defence" costs 1 point to unlock BUT it costs 27!!!!!! action points to gain same things given by old stance, its crazy!!! seriously it looks like someone didint had idea what to do with that prestige, sure there are some advantages to new system, some gain in ac but its not ENOUGH to justify this way of distributing it.
another thing that is plainly wrong is the fact of placeing ONLY class heal amplification only in the knight of chalice tree and so HIGH in it so its impossible to "twist" it into defender, what was ridicolously easy in "OLD" current live system in here is impossible without gimping tank in process, so there is a small gain in ac (that does not give much at high values anyway since few point gain compared to what is on live means very little in defence %) loseing 30% heal class heal amp HURTS a lot, lot more than few points of ac.
another problem is takeing away smites, divine sacrifice, i can understand divine might, but COME ON SMITES????? realy? its one of BIGGEST SYMBOLS OF paladin, and to say it bluntly THE feat smite is EXTREMELY WEAK!!!! due to how game progresses the values of hitpoints on enemies. smite that returns 1 per 2 min, and does small damage to enemies is a joke, it needs a boost for any paladin offensive or defensive.
overall when TRYING to recreate my paladin from live on new enchancement system i ran out of points after getting everything needed to have defence abilities at at least similar lvl to what is on live, and then i realized that i have NO dps enchancements that i have on live, i have 20% less heal amp, and i CANT do anything about it in any way without sacrificing a LOT from defender tree, so i can either build a wall, or a gimpy tank taht will have gimpy dps, or i can just abandon being tank, grab twohanded sword and go fully knight of challice, or tr and change class, and thats just BAD.
enough rant for now, some ideas-----------------
first of all those 6, 3 tiered enchancements for upgradeing the sacred defence stance, MERGE them, make them into 3 enchancements with 2 points cost, first could upgrade the prr and ac, and give small % of extra hp, second give constitution and again bit % hp, 3rd str and % of hp, all in all would be the same just bit cheaper and easier to manage to customize the character
instead of second 3 enchancements for the stance there could be 3 HEAL AMP enchancements, each giveing 10% heal amp and 5/good dr, after getting all 3 character would have 15/good dr, it would help with survivability too but also would make those enchancements feel realy usefull,
now smites, the idea of defencing smiting gave me idea, what if knigt of challic e would get offensive smites, that do things (no idea atm, didint give knight much thought) that help them in gaining more offensive against targets, while defender would get defensive smites, again 3 enchancements with 3 tiers each, for both prestiges they give same values of to crit multiplier and range but diffrent extra effects, for example first tier could give healing curse similar to what light monks get under their light attack, it would be diffrent though, would give for example 1d6 healing at tier 1 with 3d6 at tier 3, and 5 temporary hp per tier, lasts 6 or 12 seconds, second enchancement could give again upgrade to smite crit values and additional smite but also have 50% chance to make target vulnerable to physical damage for 6 seconds, with values based on tier, working only when target it attacking the paladin, works for whole party, 3rd enchancement could add some extra light damage to smite, with a vorpal attack that calls in a lightning effect similar to the one from cloudbreaker, that vorpal effect would deal 5d20 light, sonic and electric damage, same effect could be on the smites for knight of chalice for top tier of it, since vorpal smites are very rare it would be very nice rewarding to see it, also that 3rd last enchancement would give 1d3 smite charges back on any smite, with rolling 1 being none.
one more idea for smites, but maybe it would be better for destiny, smites becomeing cleave when paladin has cleave feat
last thing, PLEASE bring back the weapons of good to defender tree too, either that OR make holy weapon spell to work like artificer weapon buffing spells, and work on any weapon held by paladin, self use only.
Please turbine dont destroy my favorite class and gameplay style.... bring more fun into that class and im sure players will reward you with major happyness.