Shiradi Champion - dps Review
Ive used it for quite a while now before switching over to LD and FOTW . Ive tried it on a lvl 25 Ranger and my main monkcher .
The list below will provide my personnel opinion of the tree , What needs to be improved , And what's currently fine as is . I do like the destiny in certain areas and i love the flavor of it i guess .
The innates are ok i guess , Really would like to see some of the % chances increased . Especially on the lower tier abilities !!
Wild shots is junk , No offense to the creator !!
Stay frosty is cool , I would like to see the % to proc increased or raise the proc dmg .
Prism , I take it cause i need it for double rainbow !! I remember stat dmg not being relevant to epic monsters anyway or did this change with u14 ??
Pin , Amazing cc/ dmg enhancer !!
Rainbow is alright maybe a 14% chance would make it more useful .
Otto's whistler , This is the best ability in the entire destiny !
Whirling wrist , Never used it but i imagine it's the best thing possible for a thrower build , Would prob need to be nerfed down if they ever intend to make thrower builds viable .
Stay good , I haven't used it yet do too the fact that the 3rd tier is broken !! But for a 4th level ed stance i would up the dmg if not the % chance .
Double rainbow , Not the greatest dps but i do love the flavor , 7% chance to go off and 1 in 20 % it will do something meaningful = lol Up the % here or see ending statement !!
In the weeds , It's rare you find a ranged char with a to hit problem especially while being in this destiny !!! Suggestion = Make it into a feat that further improves your point blank range .
Track , As a top tier ability , Do we really need another form of attack bonus . Most of us do not have a to hit problem . Maybe this should be further reducing ones fortification instead . What about adding another threat range or maybe 3/6/9 damage from tracking them u should learn a little about them or something . Maybe it would be like you learn there vulnerable areas !!!
Nerve venom , Awesome as it is !!
The epic moment = Rain of arrows = epic fail !! not consistent / buggy / bad dps / can't kill one full hp EE monster during it's duration - even if it landed every second , maybe im off maybe not idk , i rarely see it finishing off 10 % hp left spiders !!
That's it for me . Main suggestion = Up the % chances , maybe throw in a crit range increase , Allow spellpower to affect procs !! Can you give us more in the terms of mainstream dps increase then just the 2 or 3 points from innates
I know they said that would be really hard . But who's job is easy ! I know mine isn't but i spend my hard earned money here !!!
Shiradi is poor for ranged compared to caster
Maxed all ED's and completionist, yeah I know I shouldn't play arti as its very weak compared to melee and sorc.
I like ranged play style so I stick at it, hoping the devs will improve it one day; better yet give arti's their own meaningful ED.
Playing shiradi at the moment but have tried shadow dancer. I prefer shadowdancer but it is incredibly broken for xbow's. IF the game decides you are in the 'reload' graphic and you press an ability, nothing happens except you lose the ability as the cool down timer goes off regardless. It is also really poor in a raid as it is harder to build charges or the abilitys that use shadow charges dont work vs the mobs AND they go away anyway as soon as you rest ... sigh. Having said that, when you CAN accumulate charges its a lot of fun.
Now to shiradi.
Having a past life in wizard and taken the wizard feat, I can use magic missile 10 times per rest. This allows me to see first hand that RANGED attacks that proc, for example Fey Power (the tier 5 auto grant with force damage), DOES NOT use my arti meta's (maximise etc) nor enhancements (arti's take force line for bb etc), while the magic missile from wizzy PL DO use the meta's and enhancements. The damage difference can be 10x more (ie 150 with ranged 1500 with magic missile). I appreciate not everyone has metas, but its ridiculous that casters do MUCH better in the ranged ED than a ranged player does.
I even notice there is a build now (18 sorc+something) that focuses on shiradi due to the over whelming damage it does with AoE's (procs are per damage tick not just once), multi-shot spells like mm etc.
Of course arti's suffer due to it being ranger/druid caster level bonuses and wisdom/dexterity stats's.
The issue with graphic reloads interferes with Pin and Whistler's the same as with shadowdancer abilities. I also find that the cool down is too long to be that useful; its rare to have the luxury of only one opponent at a time.
I find stat damage to be meaningless and should be changed, make it a stun or something useful.
Nerve Venom is by far the best ability, it works well.
Rain yeah lets skip that pos ability, I sure did. Its not only that is so random but the damage is minimal and as noted above it does not gain advantage from my meta's.
Track?! really? for a tier 5 this is WORTHLESS.
Stand and Deliver is fine against a boss but in other play I dont stand still enough for this to be meaningful.
Wild Shots I get about 500 damage on a target. It can be tricky to get more than one, but its possible. Rarely see it crit. Suffers from difference in elevation between you and target, including if you jump; it actually goes sailing over their heads! Cool down makes it a poor ability.
Most other abilities are as others have mentioned, no need for me to repeat.
I would like to see more MEANINGFUL and CERTAIN damage increases like a sorc gets. Random anything does not make for good game play in my opinion.
Lets face it, who doesn't know a sorc that is doing 10k to 20k damage on a regular basis? I certainly play with one and that's the numbers he is getting. He can solo epic elite. Do I want him to be nerfed, no; do I want a better ranged ED where I can be competitive with him? .. YES.