The cookies cutters exist because they are the best possible options, don't hate the player hate the game.
Ability scores are good for many characters. Also there is the issue of the ranks in the trees. You need to spend 4 points down to buy anything higher and oft times a given low rank won't have much your build is interested in. Most of my characters have their ED stat bumps at the bottom of the tree in levels 1 and 2.
I also like toys too much. I took the jumbo summon from Magister. Technically its just not very good, but it is "fun" and isn't exactly useless. But if you are the sort who runs epic elite on a caster, you need every scrap of DC you can muster and having a summon nickle and diming the mobs is not much help compared to holding them fast or killing them outright.
because most ED ability's are complete useless for caster
why are they useless?
Mobility is king, if something requires your caster to stand still or in a very small area its very likely you will never use it on higher difficulty's.
DC is king, want your net/discoball etc to be usefull or meh? 3dc can make a big difference.
Also DC doesnt go away when you move.
Resistance sigil and such stuff
useless for most part, i shall cast something so i can sustain more hits?
why not cast a CC or instakill and dont get hit anymore, less sp more effect.
same applies to Sorc, either nuke it down or CC it
so instead of getting rid of the problem you would try to live it out,
which is the worst thing you can do.
trying to play tank with a caster just lets you waste sp for defense and selfheal
Same can be true for melee
want +1damage/tohit and +1 to your tactical feats or a mediocre ability you will almost never use?
That said, sure some things are worth the points but most are just a waste in a lot of ED trees.
Some epic destiny abilities work better with more stat points from their destiny tree. How many are there that have a save of character level + stat mod?
YMMV but for me:
20 Pale Master/5 Draconic: +8 INT from EDs (2 twisted). DC is king.
18 Fvs/1 Monk/1 Wizard/5 EA: +7 WIS from EDs (1 twisted). For this build, DC is king.
THF Melee 18 FvS/2 Fighter/5 LD: +1 STR, mostly as a way to get to tier 2. It evens out my STR.
Unarmed 18 FvS/2 Monk/5 EA: +6 WIS for +3 Implosion/Blade Barrier/Stunning Fist/Slay Living/Destruction DCs.
Stats rule when you're focused on DCs.
It's also a matter of playstyle and the number of clickies in your toolbar you can manage efficiently.
On my toons (a melee and a divine) I spend most points into passive abilities and stats.
If you are going for hardcore spell DC's I can understand it. +3 that you cant get somewhere else, as well as a bit more SP.
But for melee's I don't actually get it. The points are MUCH better spent somewhere else in LD or Fury.
The power in epic destinies is as much in the one that is optimal as it is in the twists brought over from other destinies. And, at the high cost for developing fate points, it is necessary for many, if not most, characters to work each destiny to completion.
When in the sub-optimal destinies it might be the case that nothing there really benefits the character. So, maybe no skill points are spent in that portion of the tree. Or, because nothing else really benefits, the thing that is most useful is to just increase one of the available stats.
Inside of the optimal destiny there will be a variety of choices that a player might make depending on the specifics of their build and the way in which they play. There can be different needs than those that another person with a nominally similar build might have.
It's because character power scales with stats in very different ways.
+2 Int helps a Wizard at least as much as +10 Str would help a non-tactics Barbarian.
For the Wizard, the Int points are among the best parts of Magister (with the school focus line being the only thing that's much better). For a Barb in Fury, Str doesn't do all that much but some of the other effects (Sense Weakness, etc) are huge.
I agree with you OP although spellcasters that are dc focused should still probably spend the points in stats, but for every other build type the character should not spend points in stats because they get more from the non stat epic destinies enhancements. This is the single biggest mistake that players make when building their characters. There has always been shoddy character builders and will always be shoddy character builders that is just the way of it.
+3 to DCs can be a big difference when landing spells on EE. Nevertheless, those enhancements are expensive. I rarely go for them. At first, I found them quite useful on my casters, but as I moved on, I learned more about the EDs and better ways to use their abilities.
EDIT: Mild necro. Bah, whatever. Still relevant.
On a Sorc I think I'm with you re: Draconic, OP. I'd probably go nuts and disregard the +Cha skills entirely.
Draconic on a DC based Wizard is an absolute nightmare to pick and choose due to the number of awesome abilities. Don't get me wrong; totally still my favourite DC wizard tree, and I still do get all 6 int points, but there are some serious temptations.
In my particular case, I wanted my Wizard to be a CC specialist, with an eye towards being able to count on his various spells to stick even in EE content.
I should mention that I am first life and thus do not benefit from the +1 DCs per past life.
So if I wanted to be able to play the content I wanted to, I had to figure out another way to increase my DCs to the level necessary to be reliable in my CC spells, and that requires something around 52 or 53 in EE. I wan't able to pull that off- I'm at 49- but putting the aps into my primary casting stat made the difference between being totally useless in EE content to being at least somewhat useful (spells land about 40% of the time at a 49 DC). There really was no better use of those points that I saw.
but for my Int based Rogue assasin i totally disagree, havn a 60 assasinate/54Int allows me to have a no fail assasinate except for the odd ee Troll that has insane fort saves and even then for sure ill get 1 of them. just might not get 2-3 of them with dbl strike and offhand attack.
my consume works better then the majority of divines implosions.
they never ever save against my shadow manipulation and die like there supposed to after taking aggro on a mob and i assasinate the rest of the trash.
but then im build solely for ee's we dont run eh's that often except for raids.
but i do agree to do your tree to fit your playstyle and to the strength of the content you run the majority of the time