I think not.
Originally Posted by Kmnh
I have been with the game a long time -- look at my join date. I don't think what Kmnh states is actually the case for the vast majority of players. I do think it is true for a certain portion of the player population. But, for the typical player I don't think this is what you are going to run into.
My personal experience is that there are far more players who are only partially self sufficient and the vast majority of players are almost completely dependent on others -- whether that is other players or hirelings.
IMO the original poster has a laudable idea. I will only kibitz on the classes being suggested to say that any spell casting class -- divine, arcane or specialist -- can be built for such a role.
There are 3 things to consider before you make your final decision regarding character class:
1) can the build provide useful buffs not already available via ships
2) can the build provide useful heals not easily available thru wands and potions
3) can the build fight its way out of a situation if it needs to.
Of these, the first is pretty easy to envision -- bless, divine power, greater heroism, inspire courage, inspire competence, etc.
The second is a bit more tricky since the game isn't entirely about flesh and blood characters but includes warforged. Is that enough to dictate character class?
The last point has to be really considered. What if the group really needs you to fight thru for some reason? Does the build have the spell power, the summoning power, the charming power or the melee power (or some other secret super power) to get thru the encounter if it has to?
I'll suggest to you that the best option is going to be a half-elf with an opposing dilettante. If you go divine, take an arcane dilly. If you go arcane, take a divine dilly.
Sorcerer/favored soul combo works well as does bard/sorcerer. This isn't multiclassing, it is using the dilettante to fill in a missing part of the puzzle for you.
You should do a charisma based drow barbarian, then you'll be TOTALLY depend on your teammates ;)
Well, the great thing about bard is, unless there is another bard in the group everyone loves IC, even if they are self sufficient. And all the melee love hage that they don't have to clickie/scroll cast so they can bash away without having to stop to buff. Self sufficient teammates in no way invalidate the contribution of a bard. Splashing rogue means you provide another aspect often missing from even "self sufficient" teams that provides very tangible benefits. That said, every time I tried grouping my bard/rogue I always managed to join a group that then added a pure rogue and a pure bard, making me completely redundant *shrug*. But what're the odds!? And the toon is survivable solo due to her large range of abilities. Sure, my DPS is laughable compared to a melee toon, but it's far from laughable when I lock down with fascinate and heals between kills. Point is, you'll be able to play the character alone if needed, but you'll be so much MORE effective in a support role you won't really be tempted to, you just have it in your back pocket for emergencies. And the versatility means (if well built) you can replace nearly anything a group may be missing, like a healer, rogue, or CC arcane (3 most common things a group may be waiting on, others being tank or shadow kiter).
Originally Posted by Therigar
Clard! 10 cleric 10 bard for the win!
Ok, I am not really sure what you want to play. But, what I think you are telling us is that you want a toon that people will want to play with without knowing you. If that is the case, you will always find groups playing a healer based cleric.
Divines are trying to move away from the stereotypical impression of hjealbot, but if you are looking for people to play with to make friends, that is a guaranteed in on most groups.
If you're looking for buff/cc/heal bard, I feel spellsinger is the way to go. With the changes to spell song vigor, you'll be able to give sp back to warforged now. (You have no idea how difficult it was to run into so many toaster wizzys on my spell singer bard life). I led a group of 5 lvl 16 first life newb stoners (stone of xp users) through an elite running with the devils on my bard, and we completed with 0 deaths. Bard songs are amazing, and if you can explain how they work to a group and get everyone coordinated, it really is the best crowd control in the game. I remember quite a few party hats that life too. I did a little bit of dps by casting masters touch on myself and swinging a great sword, but I've seen more melee focused spell singer builds that could lead a kill count more easily then my bard could.
As to the build linked earlier, I would try to find a place where you can squeeze in a little more strength, even if it's just for carrying capacity. Play with it and have fun. I would appreciate a spell singer in any of my groups, and I know many other people would too.
Also if you go helf there's a really great synergy with the palidin dilly feat, and it really makes a difference till you start getting into epic content. As a general rule, you should be able to hit most mobs even if you're not doing a whole lot of damage to them. Just to cast irresistable dance and beat something down like a training dummy if you get in a pinch. Anyway have fun, and I hope you enjoy playing the class.
I find my Warchanter (Bard 16/Fighter 4) to be my most enjoyable character to play both solo and in a support role. Even with a strong melee focus, you basically have all your major buffs besides Deathward. You also get Fascinate, which is honestly one of the most powerful forms of crowd control in the game and doesn't require any Charisma investment.
In fact you can dump Charisma entirely on a Warchanter, all your powerful abilities are either based off your Perform skill, have no save or (in the case of UMD), are easily attainable without ability modifiers coming into play. You may also get Otto's Irresistible Dance, depending on how deeply you go into the class. Get an Epic Elyd Edge and all your single target songs become masses.
I took Overwhelming Critical and Inspire Excellence and have only levelled the Fatesinger ED, which I currenly play in. This is the character I choose to do all my challenge and event farming and is probably one of the most rounded, fun, capable, relatively unique kind of builds in what it brings to the table. You won't be tearing through stuff super fast, as you would on an insta-killer, but there's really nothing you CAN'T do, with minimal effort and resource expenditure.