Incoming! -- Ugh, are you SERIOUS? NOW?!
So I'm trying to grind out a handful of Jade Scorpions so I can get my bracers...
Ok...got a teleporter, got a few torches to lead the stupid kobs to the progenitor crystal, off to go get the crests...
Get a minute away from the foreman area... INCOMING!
Onos! *quick! find a circle of power, drop the teleporter, go kill what's killing the foreman, and hop back through to keep finding the crests*
Get back through, pick up teleporter, look for more crests (always placed in ridiculous places FAR from circles of course...)... INCOMING!
*rinse and repeat the circle and teleporter trick*
Back at it again, find them crests! Clock is ticking!
3 minutes left! Still not enough crests! Still haven't gotten to the progenitor crystal! and...just to screw you over more... INCOMING!
Now...this challenge IS soloable...just need to get familiar with the map a bit so that you have an idea where to go, what to do, and what to expect, BUT...
You MAY have to try this challenge several times before you finally get it right and succeed once.
I don't mind repeating something if it wasn't a complete and utter waste of my time. That's almost 20 minutes that I ain't getting back, and at the end of a failure, I have NOTHING to show for it. ZERO exp, ZERO tokens, 100% Irritation.
Some consolation tokens and exp would be nice. A reward for at least TRYING. It's not my fault if I want to run something that nobody else can or will run.
In case there are some people who WILL run this stuff with me, I play Tinkerelle on Sarlonis. Level 9 Arti at the time of this writing.
Why I do not like these challenges. Plus constructive critism and new ideas.
The only challenge I like is the arena.
The other challanges are pure horror in my eyes. I would not spent one cent to torture myself with them.
Basicly you have only a few times of the same challanges cloned over and over again. If you do not like one, it's highly possible you do not like them at all.
I hate them because of the time limit. But that is my personal problem.
In challenges I want to fight. I play this game because of the fighting system. I don't want rush senseless through a mansion, with no clue where to go and random! drops of door-openers. I really HATE guarding missions. In every game I know, they are ****. In space, on earth, in armies. ****. And I am no miner either. I do not stick torches in the ground. I would rather transport the crystals MYSELF, than stick torches in the ground.
Most of the other players hate disruptor. I heard.
But I try not be so negative, I have to do it better, so that I would like challenges. too:
You have to think about fun for players first, not "pain-in-the-ass" challenges.
What do you think about a challenge called "party - race"
Two (at least 2 persons) groups have to rush through an dungeon (Level config param) apart from each other, parallel, so to say, and defeat monsters. If the Mid-Boss in the monster group falls, the next door opens, and the party can go on. after a couple of doors (config param - You get n tokens per door.), the finish line is reached. The first group that gets there, takes 2/3 of the prize, the second 1/3. If all group members die, they get nothing. The important thing is: All player get something at least. And it's competive. A real challenge, playing against other player groups. You can give time boni for reaching the goal under a besttime. You can do this with different types of (random) monsters. As optional superbonus you can try to kill the big nasty (random :D - Level depending on base level and number of doors ) Endbossmonster -> with both united groups, BUT players who stay in the dungeon at this point will risk all their points -> Faktor: Double or nothing! Last thing is for real gamers, who bet all on one last card. :D The players, who left the dungeon, before the nasty Endbossmonster shows up will get their normal points.
The same scenario as above, but on skaters and ice. Let's see how good the paladins and fighters can skate. A little speed racing included.:D
And please, let the player excange their tokens in the tokens they want. Not all players like all challenges. And they don't like them even less, if they are forced to run them.
A challenge called "Waves".
You've done this in devil assault. Do it in ever increasing odds, until the last player dies. Points awarded are the number of monsters slain. (Monster only count, if they have the same level as the strongest player) In this case you can get at least a minimum an points. Double the point gain all 4 levels over the max player level. This challenge favors full parties, because they can dish out more damage, but you are able to play it alone, too. Do it on a map, that has more than one room, for tactics sake. ;)
And it would be nice, if I had an map editor. But that is another story. That is the only thing I liked about Neverwinter MMO. You really should think about user generated content. Let us "construct" the low level quest for Faerun.