Master Artificer Electric Waltz
After 2 waves of trash in the end fight of the Master Artificer raid, the party will be faced with a sort of puzzle. Toven will electrify certain areas of the floor until 4 crystals are destroyed. While it is certainly possible to heal through the electric fields, especially on normal and hard, doing so on epic can still result in deaths and will seriously drain spell points despite the refueling of the crystals. The fields do a high amount of electric damage and do so at a dangerously fast pace. Anyone separated from the group that doesn’t know what is going on will surely die. There is however a simpler and less dangerous method.
Instead of burning through valuable spell points spam healing you can approach this in a manner that uses very few spell points and is low risk. Toven will tell you which squares of the floor he will electrify. We can then stand in safe areas of the floor and avoid the electric damage. While it may seem like a more complicated way to deal with the puzzle, with a little explanation and practice it is relatively simple and a better method for higher difficulties.
The goal of this phase of the raid is to destroy 4 crystals. They are located on bright blue circular pads in the NE, NW, SE and SW areas of the room. As you hit the crystals they will give out spell points refilling most spell casters bars – assuming they aren’t spam healing.
The important thing to realize with this method of actually moving around the floor to avoid the electric floor is to minimize the distance travelled between field patterns. There will be brief pauses between each pattern of fields, but it will only be brief. It is also going to take longer because we cannot always be beating on a crystal. In fact while the electric fields are changing we will be almost completely ignoring the crystals. Not only are they too far inside the fields, but they typically cause intense graphics lag drastically reducing reaction times.
Above Tovens head is a 3x5 grid of crystals. This is how he will indicate which areas of the floor will be hit by electric fields. The crystals will light up in a variety of patterns that will indicate which areas of the floor will be electrified. The trick here is knowing the patterns (although you can just watch and get the pattern each time) and which area of the floor the crystals correspond too. We will cover the latter first.
In addition to the 4 blue circular platforms that are the location of the crystals, there are 2 rows of 4 blue circular platforms running north to south. These 8 platforms mark the intersections of the floor areas creating the same 3x5 grid of the crystals. If you have run this raid before you will recognize these pads as the location of the magefire cannons in the next phase. As you look at Toven (Toven is located due east) and the crystal grid they correspond to the square floor areas in the same orientation – that is the upper left crystal corresponds to the NE corner of the room (the NE corner is in front of you to the left) and the bottom right crystal corresponds to the SW corner (behind you and to the right). The end columns are the North and South walls and are in fact quite a bit smaller than the other 3 columns. The top row is the east wall and the bottom row is the west wall which is where you came in.
The crystals will light up in a series of sequences indicating the next several series of electric fields. At first this can seem rather daunting – crystals flashing at you quickly and in a confusing manner. However, with study you will realize that there are only 3 patterns with only a few variations between them. I will be calling these patterns: North/South, Columns, and Corners which will also indicate how the fields move.
To start, assign 1 person to be your caller. This should be someone who is familiar with the patterns and can quickly recognize them and direct the party. After each sequence of electric fields the DM will alert you with DM text that the next sequence is about to be displayed. At this point they should go to the center of the room to get the next sequence.
North/South & South/North
This field pattern comes in 2 variations and they are exact opposites. The crystals will light up in columns either from right to left then left to right (South to North to South) or from left to right to left (North to South to North). I will consider the first case because it is always the first pattern.
The electric fields will start in the southern most column. The fields will then turn on 1 column at a time heading north, but the previous columns will all stay on (which is not indicated by the crystals). Once the fields reach the 4th column leaving only the northern most column safe, they will start turning off in reverse order heading back to the south. As this happens the fields will start turning on in the columns from the north side in exactly the same manner until only the southern most column (the first column that turned on) remains uncharged.
Here’s the game plan. As soon as you recognize this pattern head straight for a north end crystal (you can always start at a north crystal). If both north crystals are destroyed just go to the north wall. Once the electric fields reach the 3rd column, the middle of the room, everyone should abandon breaking the crystal and go hug the north wall. If you are having particular trouble with lag, go to the north wall earlier.
Once the electric fields start receding follow them south. Bypass the crystal and once it is safe to do so hug the south wall. When the fields drop, go to a south crystal and dps until the next sequence is called.
If the sequence of fields is left to right to left then the sequence is the same but reversed. Start on a south crystal and then go to the south wall. As the electric fields recede follow them to the north wall and then when they drop bust a north crystal until the next sequence.