each build has its weakness
manyshot builds will find that against an AC tank they cant do anything - miss miss miss miss miss
pws/dance builds will get ganked by AAs all day long
sprint boosting barb will eat a hold or dance everytime but not before ripping apart the unaware
AC tanks will flail around to trip a caster who is jumping backwards hurrling missles and rays
in the end, the most successful builds in the pit are the ones with the most friends.
Well i spend lot of time inventing good pvp char.. so let me share my exp with u.(*)
To those who just roam forums to find out about some utra pvp build, i tell u most of it its a ****.. Majority of the peoples posts are just pure speculations.. The fact is, that every toon is suited for the player in his own specific way and u must get used to it in a 1st place and then develop your own efficient tactics..PvP is far behind the theory, but there are some basics..
So back to the topic..
I played and capped for pvp>>>
WF sorc con based acid sorc, pretty ultimate and very easy*(nooby:) to pwn with.
Vs light monks (no chance if monk is faster with kukan or u win - earth grab, or pws.. but usualy monk got better chances even in stash cause kukan got nearly no range..)
Vs other arcane (spellspam contest, arcanes with force/magic etc missiles, depleting your pale are problem but u usually got higher hp + earthgrab)
VS caperring (1st time u die 2nd time u got shield rdy)
VS AA+other range (not an issue, spells for pale depleting + u got far better nuke, hp, disable and selfheal)
VS fvs (u can rid of his pale sooner + again dragonbolt,pws etc.. problematic can be only wings + enviroment
>>>imo just a funny build which pwn all unexperience players, but your rein will end soon as they will find out the secret..(but usually u can draw firstblood)
Hobbit(*this race was rly just for flavour+saves, but ofc sucks, cause of hp)
Pm18/2rog (later respeced for 2 monk to gain more hp)
Pms along with mages got biggest advantage in ability to utilize and choose the right spells (*u may never imagine how effective is lvl1 grease in tight corner :) + undead immunities which are the best in a game
Dissadvantages: Basicaly no pale ussage, + imo healing cappabilities(* if u think what an bull*s, necro healing capabilities are supreme, yea but not that much in pvp.. 1st> even that both aura stacks (i bet 80per lame players dont know this) which is rly nice and helpfull agains AA or if ur in a ground.. But for pvp u mostly need burst heal, and thats the main prob, his burst is lot of slower than reconstruck or heal and from my experience this moment crucial..
(some1 mentioned pala.. well any arcane can dissable pala in a second, and kill in a second one..)
(in phase of testing, he is currently lvl19)
Well i thought how cool is this build and only thing i found out is how i was wrong..
Advantages: cool against lame necros:) absolutely not working against pro necros :(
(1st option they got pale too and can deplete your faster 2nd option they are WF with pale),
Had decent chances by outpositioning oponents with wings (this may be propably your biggest advantage if u wana beat arcane)
Dissadvantages> spell selection !!
>every skilled arcane will deplete your pale faster and then ur done against his spell selection(*and yes i have wizz pastlife feat - its not fast enought..), only chance u had is mess his head with wings+magic missiles+Dv+searing l.+ deific v., cause this are the fastest spells u can start with and u spam them cross your cd, if u think how avesome is put people in a ground with meteor, i ll bring one of my toons toon and u can try all the day long.. Point is that u rly miss dissable on him *(im planning to try stuning fist cause i can reach rly decent dc closing to 50, but I think this one will be just a cra*p.. cause its rly poor chance i ll land a hit again some crazy bunnyhopping arcane spamming spells into my *ss)
And on top of that what irritates me the most..even AA with pale can own u..
..no need to mention light monks
I hope these notes will be helpful for those who went on pvp road.
1st> From my experience is now light monk the strongest, but i believe this is only temporal, cause usually items with saves will go up and they are more frequent in a game than tactical items for dc..
2nd> Mage(any, but WF ofc) is most versatile cause of spellselection + healburst
3rd> Wf con based Sorc (best acid cause of earth grab +dragonbolt, cold polars are slow, comparing to other ray spell animations+cold is easier to ressist,and same goes for fire, lightning got problem with evasion, niac bitting and edgar ele dont have inicial ticks + they can be removed in a chance 1:2.5)WF sorcs are for lames and very noobie friendly to build and play. If u want to dominate pick this. Because they are so easy they can basicaly share 2nd place as well..
4rth> AA+capering bards
5th> FVS :( **
6th> Barbs !!!with epic lvls (they can instakill u pretty easy (dmg500+ noncrit)..
(Tukaw builds + similar nonsense, pls get over with this history..)
(* In my pvp experience im not talking about lame oponents which fall under your noncrit ofensive spell, dont have deathblock or blind imunity items/pots/pale etc.. or u just kill them by cometfall.. :)
(**if u got some rly special tactics on fvs that u could share with me, pm me pls.. Cause just for now im decided that 5th life on my pvp toon will be necro again..
15 months? seriously?
U mean the date of my first forum registration.. ? well yea a bit late, im not very chit-chat theory person.. 1st thing i found out about forums is that they are usually full of cra*p. But this topic is very close to me and i wanted to share it with pvp community
Ammased experience from pvp in DDO could be over 3 years.. (daily) ..to rectify your irony
+ i dont proclaim that im mr. all knowing if u or anyboady else will be heading to that way.. just shared my point of wiew
I thought I should throw in a few things you guys have overlooked.
1. Meteor swarm clickies. Easy and cheap to make, now you can wipe out ioun stones with any class.
2. Barbs with ioun stones. House P pendant + sprint boost = SUPER fast. They will catch you. With FotW's adrenaline, you only need to hit em once or twice, even if you have 600-700 hp, as that first adrenaline hit usually hits for 500+ hp, not including burst effects like frenzy dmg.
3. Fatesingers also now get siren's song, which is usually a death sentence without a house p cloak.
Even though you necro'd the heck out of it, your post was informative, and relevant to the thread.
Would've been a better move to start a new thread with that post, and just link/reference this old thread for it's relevance to the new one.