The other part is that a few ranks in Haggle don't mean a whole lot, Jump caps out effectively at ~40 (you stop jumping higher at that point, and between you Str and the Jump spell's +30, you'll probably be over 40 most of the time). Balance is worthwhile, but that's a decision for you to make.
free bump for awesomeness
The 30 jump checks I'm aware of:
- Skipping the minefield in Undermine
- Skipping the fire trap in Schemes of the Enemy
- Shroud shortcut
I can't think of any jump checks higher than 30 except maybe winter games coin farming.
if Junts comes back, would love to see a guide from him for Paladins and Epic Destinies.
I am going with Unyielding Sentinel of course but wondering what I should put in for my twists of fate, something from Exalted Angel? Gradmaster of Flowers? Legendary Dreadnaught?
Thinking I should swap out of US before I love it too much and gain some XP in my potential Twist of Fate ED's.
Once I hit max in US, it will not be fun messing around with GOF for instance :eek:
7 from tools
all easy stuff to get.
39. not quite there right?
we say you start with a 15 dex and +2 tome 17 dex
+5 dex item puts you at 22 which should be a +6 mod
that means you are sitting at a 45. you have to roll a 15 or better - not great, but not hard either
not bad for only putting 8 pts into it.
For epic destinies, my 18/2 evasion pally (with 4 ranks in OL, currently around +47 OL checks) is specced for THF so he's diligently working his way across the map to end in Fury of the Wild. His immediate goal for twists:
1. Endless LoH (Unyielding Sentinel, tier 3) +3 LoH, one LoH regenerates every 2:26
2. Brace for Impact (Unyielding Sentinel, tier 1) 40% fort, +2 saves
Costs 8 twist points, or 24 destiny levels. I started in Exalted Angel and took it to 3 for the wings. (Just in case risia came back I wanted to be ready.) The planned path is:
Exalted 3 => Unyielding 4 => Flowers 3 => Shadow 2 => Legendary 4 => Shirardi => 3 Fury 5 = 24 levels
That's almost perfectly the minimum required grind just to get to Fury when starting in Exalted, plus a quick two-level pitstop in shadowdancer along the way just to round out the 24 needed. Eventually I'll want to add in another 18 levels to upgrade the twists to:
1. Endless LoH (Unyielding Sentinel, tier 3) +3 LoH, one LoH regenerates every 2:26
2. Lithe (Shadowdancer, tier 2) +6 reflex save and ac
3. Brace for Impact (Unyielding Sentinel, tier 1) 40% fort, +2 saves
That grind may prove too much for me, in which case I'd go with a mere 9 extra levels (instead of 18) and go with Unearthly Reactions from magister instead. (Tier 1, +6 reflex save +3 dodge)
GMoF's 3% double-strike looks good, as does Haste Boost from LD. I also like both Gird Against Demons and Sense Weakness from FotW.
I can level in Exalted Angel and GMoF now if I want. I could also use the DDO store to reach LD from GMoF now I believe.
Being a THF DOS, i think most enhancements in Fury of the Wild are irrelevant due to their rage status
However, LD sounds good enough to me, +6 seeker, Improved PA, dmg boost are all very nice
I even want to go so far as to take the Cleave feat in order to qualify for Momentum Swing, my gut feeling is that it worths it
However I don't think my tactical feat will lead me to the Master's Blitz capstone though
So in the end I may just twist Momentum Swing, Seeker (if it stacks to equip), and Improved PA/dmg boost
Can i have some opinions on this build pls
Its a THF variation of the Valhelm build.
I want THF because of the very nice two-handed weapons I crafted/gathered in the barbarian life.
Im aiming for:
- High ac mostly for survivability (but to be able to tank a raid boss if I have to)
- Decent melee dps with heavy use of Divine Might I, Divine Sacrifice II, Cleave and Great Cleave.
- Some self-healing capacity
Haven't tested this yet, but I suspect that with the buff to cleave in u14, that ability plus Divine Sacrifice will make a pretty interesting combo against multiple enemies.
I made final con 17 on purpose so that with the purple knight set it will result in an even number.
Took extend to make the buffs last longer, but I can swap it for something else if it turns out to be unnecessary.
Finally, what would be the best unsuppressed ioun stone for a low lvl pali?
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Good Dwarf Male
(2 Fighter \ 18 Paladin)
Hit Points: 352
Spell Points: 230
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 11 13
Constitution 14 17
Intelligence 11 13
Wisdom 8 10
Charisma 13 16
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 16
Bluff 1 3
Concentration 2 22
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 3
Heal -1 0
Hide 0 1
Intimidate 5 28
Jump 4 9
Listen -1 0
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 0
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Past Life) Past Life: Barbarian
Feat: (Selected) Power Attack
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Cleave
Level 4 (Paladin)
Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Toughness
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Combat Expertise
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Past Life: Berserker's Fury
Level 19 (Paladin)
Level 20 (Fighter)
Feat: (Fighter Bonus) Dodge
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Armor Mastery III
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Divine Might I
Finally featuring the well-needed disclaimer that this thread is not current.
Perhaps I will fix that. I wouldn't count on it, though.
Anyone up to the task of taking over for Junts?
We need a new Paladin builder.
New to DDO, interested in building my first Paladin, and know that the recent game Update(s) have changed Paladin. With those changes in mind, I am interested in knowing how experienced players would now build a 28-point Human Paladin to either THF or Weapon/Shield combo. I already have other characters I have built for TWF and am not interested in that path at all for Paladin, and am not stuck on DPS or running through dungeons as fast I can. Rather, I'm just looking for an enjoyable pace to level 20, but especially interested in being capable of making mistakes and living through them as a new player (thus the potential for the Weapon/Shield rather than offensive THF only).