oh ppl come on, it's just about some missing textures, they'll fix it, it's just some potential all-at-once self-inflicted nightmare perfect bugstorm...
i was just thinking, devs talking about too many active effects around. i don't know if the bonus that mobs get when DA is on is part of it, assuming...
it's a bit like "oh my i have to go for the groceries RIGHT NOW it's late late late! no time to clean those bloodstains from my armor duh...i'll just...
it's the optional xp ransack over and over cause "we want more variety in lfm dailies are bad" then keep on complaining there are no lfm tailored on...
thank you for pointing that out, but yes, i remember. i also remember that at that time the one and only melee build sporting spring attack was monk....
we often read about posters lamenting that they love to play melee but those nukers\ranged are killing everything before anyone manage to be in melee...
i am convinced that the way mobs detect players, determine\switch aggro, and share all these info between them all the time is a major source of lag...
fair, it makes sense, but devs usually never post on weekend, also we know that across the weekend the forum is less moderated, and fix such a small...