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View Full Version : Module 4 Reaver's Bane: Known Issues



Samera
04-12-2007, 04:11 PM
As some of you have noticed, Evasion is currently working in medium armor and heavy armor, when helpless, and when encumbered. This will be fixed in Update 4.1.
Gianthold – The Crucible: currently some of the early optional objectives are awarding 0 XP.
Characters who are level 13 or 14 will not be matched up by our PvP arena masters. Those characters will just sit in the queue indefinitely with no messages indicating why they are not being matched up. They can still tavern brawl, but they can’t enter any PvP arena matches.
Monsters

Monsters continue to use abilities while Held.
Hellcats are standing back up after they die.
A few giant skeletons are displaying an empty collectible shiny that cannot be picked up.

Spells

Wizards are unable to inscribe Banishment scrolls. Attempting to do so will consume the scroll and the inscription materials. For now, if you are a Wizard and you want to use Banishment you should make sure it is one of the spells you choose when you level up.
Sorcerer Magic Circle Against Evil shares a cooldown timer with Mass Fox's Cunning
Tumble spell not working on characters with no ranks in the Tumble skill.
Cure Critical Wounds is not pre-prepared giving Clerics an effective extra 4th level spell slot. This will be fixed soon.
The spell "Finger of Death" has an incorrect tooltip. The tooltip should read "Finger of Death actually does 3d6 + 1 point/caster level (Max +25)."
There are two mistakes in the Resurrection tooltip: 1) you can't cast Resurrect on yourself. 2) Tooltip does not clarify that a resurrected target will only have half hitpoints
When someone tries to cast the Resurrection spell on you, the confirmation UI that appears cuts off the caster's name on the bottom.

Enhancements

Enhancements that increase spell critical chances to 6% and 9% do not work.
Metamagic Enhancements are not working properly – due to funky math, the improved metamagic enhancements are giving a much smaller discount than expected.
Available enhancements do not always refresh upon leveling up. This is only a display issue but can be confusing.
Human Adaptability does not state only one can be taken.

Ranged auto attack is not registering properly on top of the Titan pillars.
Auction House UI – The "Previous" and "Next" page buttons sometimes appear to skip multiple pages – this is a display issue only.
Expired guild invitations are showing as "declined" instead of "expired." If you are certain that the person you are inviting to your guild wants to be in your guild, you should send them a fresh invitation.
The icon overlay for secured items has reverted to its original image of the very hard to see gold lock. This will be fixed.
"Who" Panel

The "Who" panel isn't always refreshing. If you see a blank "Who" list click another tab and then go back to "Who."
Mouse-wheel scrolling currently isn't working in the "Who" panel. For now the workaround is: if you place your cursor on the scrollbar for the who listbox, the scrollwheel will work properly.
We are aware that you cannot currently scroll through the entire "who" list.

Release Notes that don't seem to be working properly:

Rangers can now choose Humanoid (Orc) as one of their favored enemy options.
Freedom of Movement now protects against petrification, acid fog slow, and all forms of entanglement. Freedom of Movement no longer protects against the damage portion of Ice Storm.
The beholder mass-attack that they do when they are low on HP will no longer petrify warforged.
Rolls of a one on a balance check to stand up after a knockdown are no longer auto-failures; 20s are no longer auto-successes.
The "delete mail" dialog will now close when you walk away from the Mailbox.

Samera
04-12-2007, 05:22 PM
If you file a technical support ticket using the new in-game help system you might see an error message.

Quarion
04-12-2007, 06:35 PM
We are aware of a known issue where Sigyrd Ironcarver, Auctioneer, is missing from House Kundarak.

Quarion
04-12-2007, 07:22 PM
We are aware that players are unable to use Greater Teleport in public areas. This will be fixed in a future update. In the mean time you can enter any private instance and use it.

Samera
04-13-2007, 11:27 AM
Visual change only - your weapons might look slightly different now. If you have a weapon that has more than one visual effect the higher effect will now be the one you see, not the last one in the name. For example an Anarchic Sword of Pure Good used to appear shimmery white because it was drawing from the pure good, but now it may appear shimmery purple because it is drawing from the anarchic effect.

Quarion
04-23-2007, 06:15 PM
When any of the three dragons in Module 4 is defeated while you are dead, and you then resurrect, you will not receive credit along with the rest of your party.

Quarion
04-23-2007, 06:38 PM
Zawabi’s Revenge: Efreeti at the beginning can pass through the tunnel walls, requiring GM assistance to continue
Prison of the Planes: It is possible to become trapped inside a pillar in Sir Raleih’s room
Gianthold: Prison of the Planes: Monsters can pass through barriers
Pulling the Seers out of their rooms can result in being unable to interact with the Seers to advance the quest.
Madstone Crater: If players fail to speak to Blaze first, when they speak to him at the end the quest will not complete.
Scrolls of Banishment are missing from vendors

Quarion
04-26-2007, 05:13 PM
Thank's to player reports, we've verified a known issue with Ranged attacks not producing sneak attack damage.

Bluff is used on creatures to make them prone to being sneak attacked. The Bluff succeeds, but the ranged attack does not produce any sneak attack damage because this appears to be broken. Crippling Strike does 2 Strength damage to a creature on a successful sneak attack. A player using a ranged weapon will notice that the creature never takes any strength damage, and this is because the ranged weapon is not producing any sneak attack damage.

Quarion
04-26-2007, 05:15 PM
Improved Feint: This special attack does not work for ranged weapons. This is not a bug. This is “by design”. However, players are reporting it broken with ranged weapons. We will attempt to make the tooltip more clear.

Quarion
04-27-2007, 10:35 AM
There is an issue, which is actually "Working as designed" when users are unable to reset enhancements: If you receive a message stating that you must wait significantly longer than 4 days to reset your enhancements, check to make sure your system clock/date is correct.