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jjflanigan
02-11-2007, 07:23 PM
Links to download offline Version (Requires .NET 2.0 Framework)

Primary Download Server (http://perfectweb.org/ddo/DDO_Enhancements.zip)

Online Version of Enhancement Builder:

http://perfectweb.org/ddo/displayEnhancements.php

The current version includes a document explaining how the progression enhancement system works. The information can also be found here:

http://www.ddo.com/forums/showthread.php?t=89162

Excel Spreadsheet version of the Enhancements XML

http://perfectweb.org/ddo/enhancements.xls

It was based on the data provided, thankfully, by kruggar in his thread and has been updated to use the data provided in the compendium:

http://www.ddo.com/forums/showthread.php?t=88791


As always, let me know if you have an issue or suggestion, please.

Current Version: 1.20.0

Current Version of XML: 4.0

Goodgame
02-11-2007, 07:43 PM
This rocks... thanks. I have played around on Risia, but this is far more comfortable to do it in my chair with my cup of coffee.

Somehow, I just don't get that 'gimped' feeling with the update... ;)

Tavok
02-11-2007, 07:46 PM
Can't get it to work. What do I need to choose when I click on the link?

Dane_McArdy
02-11-2007, 07:54 PM
Can't get it to work. What do I need to choose when I click on the link?

You download it and unzip it and run it.

Symar-FangofLloth
02-11-2007, 07:59 PM
Going good so far, nice job.
Just imagine how great it'll be over time, once the enhancements are finalized and you fix typos/capitalizations (example, it said Paladin Extra Extra Smite Evil, I think)

jjflanigan
02-11-2007, 08:10 PM
Can't get it to work. What do I need to choose when I click on the link?

Make sure you're using the link to the .zip file not to the other topic. Once you get the zip, you should just be able to extra the two files in there and double click the .exe file to run the program

Sani_Medicor
02-11-2007, 08:20 PM
Awesome! I wasn't looking forward to spending too much time on Risia...it was laggy today for me.

jjflanigan
02-11-2007, 08:34 PM
Going good so far, nice job.
Just imagine how great it'll be over time, once the enhancements are finalized and you fix typos/capitalizations (example, it said Paladin Extra Extra Smite Evil, I think)

Went through and fixed all the main data issues I saw, should be a bit cleaner and more consistent now.

jjflanigan
02-11-2007, 09:10 PM
Added in an output to forum option for those who want to post their Risia "builds"



Spell Points
Sorcerer Energy of the Dragon I
Sorcerer Energy of the Dragon II
Sorcerer Energy of the Dragon III

Spell Damage Amplification: Repair / Force
Sorcerer Force Manipulation I

Spell Damage Amplification: Fire / Cold
Sorcerer Elemental Manipulation I
Sorcerer Elemental Manipulation II

Spell Damage Amplification: Acid / Electricity
Sorcerer Energy Manipulation I

Elf: Enchantment Resistance
Elven Enchantment Resistance I

Drow: Spell Resistance
Improved Drow Spell Resistance I

Stat: Charisma
Sorcerer Charisma I
Sorcerer Charisma II
Sorcerer Charisma III

Elf: Arcane Fluidity
Elven Arcane Fluidity I
Elven Arcane Fluidity II
Elven Arcane Fluidity III

Elf: Dexterity
Elven Dexterity I
Elven Dexterity II

Wand Damage
Sorcerer Wand Mastery I

Spell Threat Mod
Sorcerer Subtle Spellcasting I

Spell Critical Multiplier: Fire / Cold
Sorcerer Lineage of Deadly Elements I

Spell Critical Multiplier: Repair / Force
Sorcerer Lineage of Deadly Force I

Spell Critical Multiplier: Acid / Electricity
Sorcerer Lineage of Deadly Energy I

Demitris
02-11-2007, 09:34 PM
great work I can see it coming in handy for everyone,

spotted 1 bug though, Enhancements selected are not always being placed into the correct category (for example: Fighter Critical Accuracy II keep appearing in either the stats or human improved recovery for my lvl 12 human fighter. Oh and the tooltip for toughness/fighter toughness has a typo "thoughness" )

but other than those minors, great work :)

**Edit**

btw, might want to put the version into the form name so we can keep track of our versions :)

Stalker7d7
02-11-2007, 09:59 PM
What program/coding did you use to make this? I would love to help out in making osme stuff!

jjflanigan
02-11-2007, 10:05 PM
great work I can see it coming in handy for everyone,

spotted 1 bug though, Enhancements selected are not always being placed into the correct category (for example: Fighter Critical Accuracy II keep appearing in either the stats or human improved recovery for my lvl 12 human fighter. Oh and the tooltip for toughness/fighter toughness has a typo "thoughness" )

but other than those minors, great work :)

**Edit**

btw, might want to put the version into the form name so we can keep track of our versions :)

I added the version # to the title bar and fixed the typo in the XML file. The issue with it showing up in the wrong category should have been fixed in version 0.6, but it was there in 0.5.5. If you are still having the issue, let me know, but I wasn't able to reproduce it in the current one.

jjflanigan
02-11-2007, 10:07 PM
What program/coding did you use to make this? I would love to help out in making osme stuff!

I went with C# .NET for speed of putting something out there ;) As much as I don't really care for the language it's great when you have a very short time and need a working application.

*edit*

I'm off for the night, but I'll check back in tomorrow morning to see if there are any issues / suggestions. Thanks.

ChaosTheEternal
02-11-2007, 10:46 PM
Just noticed your last post that you did it in C#, but it might have been nice to know beforehand that it requires the .NET 2.0 Framework to run (available here (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5)).

*sigh* In order to try it, I have to install that.

...

Really, I should have it installed at home as that's what I use at my job...

~True_Knight
02-12-2007, 02:32 AM
Downloaded v0.6.0

Not seeing all of the Elf racial enhancements (Elven Dex) and Ranger Favored Enemy is not progressing in Level...took it all the way to Ranger 12 and still only got Fav Dam I.

Thanks for the work!

Demitris
02-12-2007, 04:28 AM
ok, all the issues I could see off the mark are definitely fixed, only other thing that comes to mind would be a remove option for enhancements we've selected.

but, I have to say on close examination of the final look for my tank, theres a definite improvement with the new enhancements.



Toughness
Fighter Toughness I
Fighter Toughness II

Skill: Intimidate
Fighter Intimidate I

Human: Intimidate
Deneith Intimidate I

Human: Balance
Orien Balance I

Stat: Strength
Fighter Strength I
Fighter Strength II

Fighter: Item Defense
Fighter Item Defense I
Fighter Item Defense II
Fighter Item Defense III

Fighter: Strategy Trip
Fighter Strategy Trip I
Fighter Strategy Trip II
Fighter Strategy Trip III

Fighter: Critical Accuracy
Fighter Critical Accuracy I
Fighter Critical Accuracy II
Fighter Critical Accuracy III
Fighter Critical Accuracy IV

Fighter: Strategy Stunning Blow
Fighter Strategy Stunning Blow I
Fighter Strategy Stunning Blow II
Fighter Strategy Stunning Blow III
Fighter Strategy Stunning Blow IV

Human Improved Recovery
Human Improved Recovery I

Human Adaptability
Human Adaptability Strength I

jjflanigan
02-12-2007, 07:37 AM
Corrected issue with some elven enhancements not displaying

Corrected data issue with certain enhancement lines not progression

Added in tier progression logic to prevent taking a higher tier enhancement before the lower level prerequisites

Corrected spelling issues in the XML

Added logic to not display enhancements already chosen

Adjusted logic for checking progression points when adding a new enhancement

Version 0.7.0 available

jjflanigan
02-12-2007, 10:26 AM
Added in "Display All" option to allow you to view options for future progression

Added in Color coding for enhancements:
Red -> Not allowed to take
Green-> Allowed to take

Added in logic to prevent taking multiple paths within an enhancement group (i.e. Paladin's Charisma and Sorceror's Charisma)

Version 0.9.0 available

Ziggy
02-12-2007, 10:28 AM
hey jj, maybe send ron a PM with the thread link to make sure he looks at it, to help him flush out this for his character planner.:D

jjflanigan
02-12-2007, 10:44 AM
Added color Blue for enhancements already taken when display all is checked

Fixed small logic error that could allow taking some enhancements out of order


updated to 0.9.5

Hendrik
02-12-2007, 10:46 AM
Great work JJ!!!!

Ganak
02-12-2007, 10:51 AM
Thank you, great work!

Killbilly
02-12-2007, 11:09 AM
You are my hero. The Risia copies of my characters are old and none of my characters were high enough in level to really get to play with their enhancements. This will help me plan for when the update goes live.

Ziggy
02-12-2007, 11:11 AM
aye JJ ill be giving this a look when i get home today.

Killbilly
02-12-2007, 11:25 AM
Just noticed some errors. All of the wizard lineage enhancements list X% chance of crit for 2.5x damage instead of 1.5x damage.

Some things that I have not taken are appearing in blue when I am not in show all mode.

After resetting the form, I can't get it to display anything except racial enhancements unless I select show all.

jjflanigan
02-12-2007, 01:00 PM
Just noticed some errors. All of the wizard lineage enhancements list X% chance of crit for 2.5x damage instead of 1.5x damage.

Some things that I have not taken are appearing in blue when I am not in show all mode.

After resetting the form, I can't get it to display anything except racial enhancements unless I select show all.

Corrected data to state 1.5x damage on all lineage enhancements

Adjusted the <= I accidentally put into the logic for blue text to a ==

Reworked the reset function

Version 0.9.6

*addendum*

If you are still having an issue after resetting, let me know what options you are using from the dropdowns, please, and I'll try to reproduce it and fix it.

Donnie
02-12-2007, 01:09 PM
Just wanted to say thanks for this!

miracle23
02-12-2007, 01:21 PM
Here is my humna cleric build. It works out ok for most of my previous enchancements and added many smaller ones.


Spell Points
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III

Turn Undead: Divine Vitality
Cleric Divine Vitality I

Human: Balance
Orien Balance I
Orien Balance II

Skill: Concentration
Cleric Concentration I
Cleric Concentration II
Cleric Concentration III

Metamagic: Improved Empower Healing
Cleric Improved Empower Healing I
Cleric Improved Empower Healing II
Cleric Improved Empower Healing III

Stat: Wisdom
Cleric Wisdom I
Cleric Wisdom II
Cleric Wisdom III

Spell Critical Chance: Positive / Negative
Cleric Prayer of Life I

Wand Damage
Cleric Wand Mastery I

Spell Damage Amplification: Positive / Negative
Cleric Life Magic I

Spell Critical Chance: Light / Good
Cleric Prayer of Smiting I

Spell Damage Amplification: Light / Good
Cleric Smiting I

Skill: Heal
Cleric Heal I

Spell Penetration
Cleric Spell Penetration I

Hafeal
02-12-2007, 01:43 PM
JJ -

Thank you for your work. :D


Just noticed your last post that you did it in C#, but it might have been nice to know beforehand that it requires the .NET 2.0 Framework to run (available here (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5)).

*sigh* In order to try it, I have to install that.

...

Really, I should have it installed at home as that's what I use at my job...

Chaos - thanks for the link!:p

jjflanigan
02-12-2007, 02:00 PM
Adjusted the == in the logic for blue text to a >= because I'm a goof who can't comprehend simple math

Added the ability to double click an item from the available list to add it to the chosen list

Corrected an issue where it wasn't using your total level to determine which racial enhancements you could choose

Corrected an issue where you could add enhancements that you didn't meet the class level for if you had display all selected

Hafeal
02-12-2007, 02:31 PM
JJ -

For clerics, I notice divine vitality 1 seems to have the wrong avg (27?) as it goes down for II and then up to 27 for III.

Also, I notice if I close a branch while scrolling down, then select something I want for my character, the screen does a reset and opens all branches again. Is there a way to fix this?

Thanks!

Sanadil
02-12-2007, 02:43 PM
Here is my humna cleric build. It works out ok for most of my previous enchancements and added many smaller ones.


Spell Points
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III

Turn Undead: Divine Vitality
Cleric Divine Vitality I

Human: Balance
Orien Balance I
Orien Balance II

Skill: Concentration
Cleric Concentration I
Cleric Concentration II
Cleric Concentration III

Metamagic: Improved Empower Healing
Cleric Improved Empower Healing I
Cleric Improved Empower Healing II
Cleric Improved Empower Healing III

Stat: Wisdom
Cleric Wisdom I
Cleric Wisdom II
Cleric Wisdom III

Spell Critical Chance: Positive / Negative
Cleric Prayer of Life I

Wand Damage
Cleric Wand Mastery I

Spell Damage Amplification: Positive / Negative
Cleric Life Magic I

Spell Critical Chance: Light / Good
Cleric Prayer of Smiting I

Spell Damage Amplification: Light / Good
Cleric Smiting I

Skill: Heal
Cleric Heal I

Spell Penetration
Cleric Spell Penetration I



Drop Level III Cleric's Wisdom, and take Human Wisdom I to get the same exact amount of Wis, and 4 extra AP...

Hendrik
02-12-2007, 02:46 PM
Drop Level III Cleric's Wisdom, and take Human Wisdom I to get the same exact amount of Wis, and 4 extra AP...

The wonders of this new system :)

jjflanigan
02-12-2007, 02:52 PM
JJ -

For clerics, I notice divine vitality 1 seems to have the wrong avg (27?) as it goes down for II and then up to 27 for III.

Also, I notice if I close a branch while scrolling down, then select something I want for my character, the screen does a reset and opens all branches again. Is there a way to fix this?

Thanks!

The averages are actually: 27, 32 and 37 (based on the numbers in the xml from kruggar). I'll correct that when I get back to a PC with the xml and source files on it.

As for the closing / expanding branches. I'm trying to come up with an efficient way to handle that. It has to rebuild the list of available enhancements each time you add one to the chosen list so that it can remove ones which are now not available and add ones which now are. The problem with that is I'm not tracking a state variable for each group to determine if it was expanded previously or not so it just checks if the "Expand All" option is checked or not. I'll most likely tweak my enhancementGroup class to contain a boolean for expanded and use that as an override and make the checkbox just a toggle for "Expand All" "Collapse All" rather than a checkbox.

jjflanigan
02-12-2007, 03:20 PM
Updated data for Divine Vitality

Added state tracking for expanded / collapsed enhancement nodes

Converted checkbox to toggle button for collapse all / expand all

Version 0.11 available

Cedrica-the-Bard
02-12-2007, 03:35 PM
Absolutely fantastic! Thanks so much... And sell this to Turbine so you can make some well deserved cash!

lemur
02-12-2007, 04:49 PM
Thank you. Definitive proof that I hate the new system.

slikmar
02-12-2007, 04:53 PM
Paladin's Charisma doesnt seem to be working.
Awesome job, by the way. Turned it out to my friends who play.

Barhai
02-12-2007, 05:03 PM
Incredible work, but I noticed one thing that does not work like the actual thing on risia.
In your program when one select an action boost (skill boost rogue for example)that is shared by two class, you can no longuer pick it again with another class (skill boost ranger in this case).
Checked several times on Risia and you can pick both (they dont stack[all on same time counter] but you get double the amount of use of the boost)

jjflanigan
02-12-2007, 05:49 PM
Paladin's Charisma doesnt seem to be working.
Awesome job, by the way. Turned it out to my friends who play.


Incredible work, but I noticed one thing that does not work like the actual thing on risia.
In your program when one select an action boost (skill boost rogue for example)that is shared by two class, you can no longuer pick it again with another class (skill boost ranger in this case).
Checked several times on Risia and you can pick both (they dont stack[all on same time counter] but you get double the amount of use of the boost)

Could you explain how it is not working? I've tested it with a pure Paladin and also with a paladin multi-class and it seems to function the way I expect in all cases.

I've adjusted it to allow you to take multiple paths for the Boost line of enhancements (sorry, I wasn't aware of that one).

Modified the layout a bit with fonts and images

Set it to allow single clicks for expand and contract

Corrected a couple more data issues

Version 1.0.0 now as I think most of the kinks are worked out.

Hafeal
02-12-2007, 06:34 PM
JJ -

It's not like you have to earn a living or anything? :eek:

Love it, thanks for the fixes. I too am working but I can't wait to get home tonight to play around with it.

I haven't tried Risia and your program has REALLY alleviated some concerns I have. I am more excited about the new enhancements - it can be as easy or complex as one makes it. And it WILL give us greater skills to use. With the expected future level increases, it is a necessary evil to lengthen out the scale of how these skills grow more powerful.

I can't help but ask, is there any way to show pre-requisites for each improvement? I know, I know, "damn free-loader."! :p If I can help, let me know!


And in an unrelated plug (as posted elsewhere):
DEVS - HV should be passive! Reduce it if you need to but NO MORE clickies, PLEASE!

jjflanigan
02-12-2007, 06:53 PM
I can't help but ask, is there any way to show pre-requisites for each improvement? I know, I know, "damn free-loader."! :p If I can help, let me know!

Which prerequisites? I can make it show any data I'm able to acquire for the enhancements. The xml files are easy to update and it just requires a small mod to the class that I read them into for the program to access and display the data.

Hafeal
02-12-2007, 07:11 PM
Which prerequisites? I can make it show any data I'm able to acquire for the enhancements. The xml files are easy to update and it just requires a small mod to the class that I read them into for the program to access and display the data.

Well, from all the threads today, I gather that in order for you to take a certain action point, say, Divine healing II for a cleric, you must first have "x".

I can't just spend the points and take Divine Healing I and then II. I have to take other required "actions" as well. I am just not sure what those requirements are ... I should try and contact MysticThurge as he seems to have a good grasp of it.

I could very well be wrong, but your program works this way as well.

By the way, I posted this thread in another forum to spread the word of your good work!

jjflanigan
02-12-2007, 07:20 PM
Well, from all the threads today, I gather that in order for you to take a certain action point, say, Divine healing II for a cleric, you must first have "x".

I can't just spend the points and take Divine Healing I and then II. I have to take other required "actions" as well. I am just not sure what those requirements are ... I should try and contact MysticThurge as he seems to have a good grasp of it.

I could very well be wrong, but your program works this way as well.

By the way, I posted this thread in another forum to spread the word of your good work!

Ahh -- yes. You are talking about the progression level. When you hover your mouse over an enhancement the tooltip shows you the required level, the amount of points it will cost and the required progression. The number for progression is the number of AP you have to have spent in order to take that enhancement (This is shown in the top right corner under Spent Progression). The required progression should always be in a multiple of 4 (starting with 0).

You can think of it like each time you spend 4 AP, you move up a "tier" in the enhancements and it will unlock more options.

Ron
02-12-2007, 07:45 PM
Well, from all the threads today, I gather that in order for you to take a certain action point, say, Divine healing II for a cleric, you must first have "x".

I'll try to answer this question. There are a lot of prereqs for taking a given enhancement.

1) You have to be the right class or race. This is pretty obvious, you cannot take Divine Healing II unless you are a Cleric. You cannot take Dwarven Tactics I unless you are a Dwarf. Unlike the prevous system, there is very little sharing of the enhancements between classes or races (although many of them that have different names do the exact same thing, they are in fact different enhancements, and you can take them independently). The only overlap I've seen is a few between Elves and Drow (and since you cannot be both at once, there is no danger of any actual overlap hapenning with these, heh).

2) You need to be of the appropriate character or class level. For race specific enhancements, it's your character level that matters. For class specific enhancements, it's your class level that matters. For example, if you are a level 1/1 Dwarf Fighter/Rogue, you could take Dwarven Tactics I (requires level 2 character), but you could not take Fighter Tower Shield Mastery I (requires level 2 fighter). For Divine Healing II, you need to be at least a Level 7 Cleric.

3) You must have at least the minimum amount of progression points. The progression points are just the sum of the costs of all enhancements you have taken so far. If you spend two AP points on Paladin Saves Boost II, your progression total goes up by 2. For Divine Healing II, you need to have spent at least 24 AP previously.

4) Of course, you must have the needed amount of AP available to cover the cost of the enhancement. For Divine Healing II, that would be 2 AP.

5) You must have the lower tier Enhancements. You cannot take Divine Healing II unless you have already taken Divine Healing I.

I've done a fair bit of research on the system for the planner :)

BTW, jj, nice program. Well done.

Ron

Jeddak
02-12-2007, 08:18 PM
Nice program. I've been avoiding risia so this is great. Thanks

MeNorel
02-12-2007, 08:40 PM
I am sure it will be nice once I can get to it, seems like every toon and their alts are downloading it. :D

Hope the server doesn't crash.

jjflanigan
02-12-2007, 08:51 PM
I am sure it will be nice once I can get to it, seems like every toon and their alts are downloading it. :D

Hope the server doesn't crash.

Posted up an alternate link to the same file hosted on a different one of my servers. It should speed things up a good bit.

http://server.perfectweb.org/ddo/DDO_Enhancements.zip

Jeddak
02-12-2007, 08:52 PM
You can't take any of the sorcerer charisma line if you have already chosen paladin cha 1 no matter how many levels of sorcerer you have. Is this how the system works or is this a bug with the builder?

~True_Knight
02-12-2007, 08:53 PM
I can't download the latest version 1.0

No response from your server!

jjflanigan
02-12-2007, 09:07 PM
You can't take any of the sorcerer charisma line if you have already chosen paladin cha 1 no matter how many levels of sorcerer you have. Is this how the system works or is this a bug with the builder?

Anything listed under the same enhancement group (with the exception of boosts) you can only take one type. This is true for all of the Stat: <stat name>, Skill: <skill name>, etc. Some things are broken out, though. You'll have Stat: Dexterity for ranger and rogue and can only choose one of those, but you can also get the Elven Dexterity line.

Jeddak
02-12-2007, 09:09 PM
ok thanks JJ..and ouch turbine :)

jjflanigan
02-12-2007, 09:09 PM
I can't download the latest version 1.0

No response from your server!

I'll update the link to a dyndns.org that way it won't have to route through my primary server (Which is apparently having issues).

Try using:

http://ddo.dnsdojo.com/ddo/DDO_Enhancements.zip

Hafeal
02-12-2007, 09:16 PM
Ron & JJ -

I mis-understood how progression was working, thanks for your explanations. I think I have a handle on it now, well, as much as I have a handle on anything!:p

geoffhanna
02-12-2007, 09:42 PM
jj -

Dude!

My new hero :D

Allasar
02-12-2007, 09:57 PM
JJ - thanks for another cool tool - you need to integrate them into a suite :)

One suggestion - looks like you've got the max AP's set for 48 (12.4) - given that we know that the cap is going to get increased with Mod 4, can you update to 52? Even though we don't know what new enhancements will be added, it will certainly allow us to do some planning.

jjflanigan
02-12-2007, 10:43 PM
JJ - thanks for another cool tool - you need to integrate them into a suite :)

One suggestion - looks like you've got the max AP's set for 48 (12.4) - given that we know that the cap is going to get increased with Mod 4, can you update to 52? Even though we don't know what new enhancements will be added, it will certainly allow us to do some planning.

Updated it to allow for level 14.4 (56 AP) -- I'm sure there will be new enhancements added for 13 & 14, but, like you said, this will let you plan if there are certain things that already exist that you really want

I also just received an e-mail that my host has fixed the network issue with the primary server.

Version 1.1

Killbilly
02-12-2007, 11:02 PM
Found another error: Paladin's Attack Boost 1 is listed as costing 2 points, and Paladin's Attack Boost 2 is listed as costing 1 point. I don't know if the race matters, but in case it does, I was using drow.

jjflanigan
02-12-2007, 11:10 PM
Fixed the data issue with costs for Paladin's Attack Boost

Off for the night now -- will check back tomorrow to see if there are any other issues / suggestions.

Thanks everyone

Killbilly
02-12-2007, 11:12 PM
Rangers are missing their Action Boost: Speed enhancement.

The Cleric's spell critical chance enhancements and spell critical multiplier enhancements are under the same category by type, i.e. prayer of smiting and prayer of incredible smiting are under the same category, and prayer of life and prayer of incredible life are under the same category. Don't know if this was intentional or not, but I assumed it wasn't since other classes didn't have their enhancements grouped like this.

All of the Human Adaptability enhancements are listed as giving a +2 instead of a +1

Vardak
02-12-2007, 11:21 PM
This is sweet! Thanks. Would it be difficult to add the net benefit to a skill/stat ie. Charisma +3 to the formated output?

jjflanigan
02-13-2007, 12:18 AM
Rangers are missing their Action Boost: Speed enhancement.

The Cleric's spell critical chance enhancements and spell critical multiplier enhancements are under the same category by type, i.e. prayer of smiting and prayer of incredible smiting are under the same category, and prayer of life and prayer of incredible life are under the same category. Don't know if this was intentional or not, but I assumed it wasn't since other classes didn't have their enhancements grouped like this.

All of the Human Adaptability enhancements are listed as giving a +2 instead of a +1

I can't sleep, waiting for my cold medicine to kick in

Added the ranger sprint boost

fixed the cleric's multipliers

fixed the human adaptability enhancements

added a .txt information file that explains how the system works

Killbilly
02-13-2007, 02:22 AM
Barbarian's Action Boost: Damage Reduction progresses to 22 at rank 3 and 25 at rank 4. I assume they should be 12 and 15 respectively.

Barbarian's Extend Rage jumps from 75% at level 3 to 200% at level 4. I assume it should only be 100%.

Baryn
02-13-2007, 02:48 AM
Is there no Elven Arcanum any more?

Killbilly
02-13-2007, 03:04 AM
Is there no Elven Arcanum any more?

Drow don't get it, elves still do. There is a thread about this around here somewhere.

~True_Knight
02-13-2007, 05:18 AM
OK...Got V1.1.0

Ranger enhancements are not showing up correctly. As I progress in level I never see Ranger Favored Damage II show up or any of the 2nd and 3rd enhancements of a group. Maybe I'm doing something wrong?

I'll try again...

Shecky
02-13-2007, 06:16 AM
Hmm. Here's what I got:



Dwarf: Spell Defense
Dwarven Spell Defense I
Dwarven Spell Defense II
Dwarven Spell Defense III

Skill: Jump
Fighter Jump I

Toughness
Fighter Toughness I
Fighter Toughness II

Dwarf: Armored Agility
Dwarven Armored Agility I

Dwarf: Tactics
Dwarven Tactics I
Dwarven Tactics II
Dwarven Tactics III

Fighter: Strategy Stunning Blow
Fighter Strategy Stunning Blow I
Fighter Strategy Stunning Blow II
Fighter Strategy Stunning Blow III

Fighter: Strategy Trip
Fighter Strategy Trip I
Fighter Strategy Trip II

Stat: Strength
Fighter Strength I
Fighter Strength II
Fighter Strength III

Flanking Bonus
Fighter Flanking Bonus I

Dwarf: Toughness
Dwarven Toughness I

Fighter: Critical Accuracy
Fighter Critical Accuracy I


Gave up one bonus on Stunning Blow, two on Trip and got a whole passel o' other things. I think, overall, I'm going to be okay with this. THANKS for making this! :)

jjflanigan
02-13-2007, 07:29 AM
OK...Got V1.1.0

Ranger enhancements are not showing up correctly. As I progress in level I never see Ranger Favored Damage II show up or any of the 2nd and 3rd enhancements of a group. Maybe I'm doing something wrong?

I'll try again...

Favored Damage II shows as requiring 7 levels of ranger and being at a progression level of 24. I just tested it and it appears to be showing up properly for me.

Corrected a few more data issues (including the Barbarian ones - thanks Killbilly)

Allasar
02-13-2007, 07:47 AM
JJ - good changes on the total aps for 14.4. The how-to/readme file is also very clear - you might consider posting it for general comments to ensure that everyone (who reads it) is clear on the mechanics. It would also provide a place for comments about specific changes (eg the argument about consolidating similar types of boosts under the same line like Paladin AB and Fighter AB) that are desired.

I'd also second the request for output that summarizes the net change to stats and skills (yes, I'm lazy).

Can you put in a sort in the selected enhancements panel? It would be helpful to be able to group them by type rather than in the order taken.

jjflanigan
02-13-2007, 08:13 AM
JJ - good changes on the total aps for 14.4. The how-to/readme file is also very clear - you might consider posting it for general comments to ensure that everyone (who reads it) is clear on the mechanics. It would also provide a place for comments about specific changes (eg the argument about consolidating similar types of boosts under the same line like Paladin AB and Fighter AB) that are desired.

I'd also second the request for output that summarizes the net change to stats and skills (yes, I'm lazy).

Great work though.

I posted it up on the forums last night when I added it to the zip file. The how-to is a basic overview of the system as it works on Risia (and in my tool). I tried to set the tool up to mirror risia as closely as possible to make the transition as easy as possible for all the players.

http://www.ddo.com/forums/showthread.php?t=89162

I'm working on the data right now to set it up so that it can display a summary of the changes.

Allasar
02-13-2007, 08:23 AM
Heh - hard to keep track of what's posted where :)

jscurrier071
02-13-2007, 08:41 AM
With respect to the new system, using the tool provided (outstanding job!), here is what my Sorc will most likely have.



Elf: Arcanum
Elven Arcanum I
Elven Arcanum II
Elven Arcanum III

Spell Damage Amplification: Fire / Cold
Sorcerer Elemental Manipulation I
Sorcerer Elemental Manipulation II
Sorcerer Elemental Manipulation III
Sorcerer Elemental Manipulation IV

Spell Points
Sorcerer Energy of the Dragon I
Sorcerer Energy of the Dragon II
Sorcerer Energy of the Dragon III

Spell Damage Amplification: Acid / Electricity
Sorcerer Energy Manipulation I
Sorcerer Energy Manipulation II

Metamagic: Improved Heighten
Sorcerer Improved Heighten I
Sorcerer Improved Heighten II

Stat: Charisma
Sorcerer Charisma I
Sorcerer Charisma II
Sorcerer Charisma III

Wand Damage
Sorcerer Wand Mastery I

Spell Critical Chance: Fire / Cold
Sorcerer Lineage of Elements I

Metamagic: Improved Empower
Sorcerer Improved Empowering I
Sorcerer Improved Empowering II

Wand DC
Sorcerer Wand Heightening I

Elf: Dexterity
Elven Dexterity I


with the ability to cause more damage with spells and being able to have improved highten and empowering. The SP cost to damage ratio should be an improvement over the old system. Looking forward to it.

jjflanigan
02-13-2007, 10:01 AM
Version 1.2 is now up

Cleaned up the data a bit more

Added in a "Summarize Bonus Amounts" button

Since this involves me manually adding a bonus type and amount to each of the enhancements, I've currently only done stat bonuses and skill bonuses. Other bonuses are currently not tracked (DC, spell damage %, crit %, etc). If you find a skill or stat bonus that doesn't seem to be counting properly, let me know

LargusMeans
02-13-2007, 10:24 AM
Thanks JJ, great work.

My new 32 point "Conan" (6 barb/4 fgh/2 rog) build is as intended going to be the user of many, master of none enhancement user. Think Im better off tbh.



Barbarian: Power Attack
Barbarian Power Attack I
Barbarian Power Attack II

Trap Sense
Barbarian Improved Trap Sense I
Barbarian Improved Trap Sense II

Toughness
Barbarian Toughness I
Barbarian Toughness II

Action Boost: Damage
Barbarian Damage Class Boost I
Barbarian Damage Class Boost II

Barbarian: Extended Rage
Barbarian Extended Rage I
Barbarian Extended Rage II

Barbarian: Extra Rage
Barbarian Extra Rage I
Barbarian Extra Rage II

Barbarian: Critical Rage
Barbarian Critical Rage I

Stat: Constitution
Barbarian Constitution I
Barbarian Constitution II

Barbarian: Power Rage
Barbarian Power Rage I
Barbarian Power Rage II

Rogue: Sneak Attack Damage
Rogue Sneak Attack Damage I

Barbarian: Hardy Rage
Barbarian Hardy Rage I
Barbarian Hardy Rage II

Barbarian: Damage Reduction
Barbarian Improved Damage Reduction I

Skill: Jump
Barbarian Jump I

Barbarian: Willpower Rage
Barbarian Willpower Rage I
Barbarian Willpower Rage II

Fighter: Armor Mastery
Fighter Armor Mastery I

Human Adaptability
Human Adaptability Constitution I

Energy Resistance: Acid
Barbarian Swamp Lore I

Energy Resistance: Cold
Barbarian Tundra Lore I

Energy Resistance: Fire
Barbarian Desert Lore I
Barbarian Desert Lore II

Fighter: Item Defense
Fighter Item Defense I


And will end up with........
Constitution: +3
Jump: +1
Hitpoints: +10

First run through, anyone have any suggestions?

Largus

Stray
02-13-2007, 10:37 AM
Like the above poster, I must be doing something wrong, I never see the next progression of anything show up as selectable.

Just for fun as an example, I setup a rogue, level 14, elf. I choose Skill: Disable Device - Rogue Disable Device I - when it refreshes, I don't see that Rogue Disable Device II show up.

It doesn't matter, what class, race, level, etc I choose, I never see the next level of an enhancement show up.

Great tool, btw, this will really help!
- Stray

Zyklon
02-13-2007, 10:42 AM
I think you need to double check the Cost of some enhancements. I.E. Paladin Attack Boost II should be 2 points not 1.

jjflanigan
02-13-2007, 10:52 AM
Like the above poster, I must be doing something wrong, I never see the next progression of anything show up as selectable.

Just for fun as an example, I setup a rogue, level 14, elf. I choose Skill: Disable Device - Rogue Disable Device I - when it refreshes, I don't see that Rogue Disable Device II show up.

It doesn't matter, what class, race, level, etc I choose, I never see the next level of an enhancement show up.

Great tool, btw, this will really help!
- Stray

If you click the toggle for "Display All" you should see what requirements have to be met for the next level of the enhancements. For Rogue Disable Device, level 2 of the enhancement won't show up until you've spent at least 12 APs on other skills.

Take a look here to see what all limitations there are on advancing various enhancement paths:

http://www.ddo.com/forums/showthread.php?t=89162

jjflanigan
02-13-2007, 10:55 AM
I think you need to double check the Cost of some enhancements. I.E. Paladin Attack Boost II should be 2 points not 1.

Unfortunately, I haven't had time to personally go through and validate all of the data. I'm using the excel spreadsheet that kruggar made and then updating it as I receive information about errors in the data.

In the current version of the data that's been uploaded, I show that Paladin Attack Boost II is listed with a cost of 2, though.

Impaqt
02-13-2007, 12:10 PM
Outstanding Job!

How about the ability to Save the data and recall it.

How about an "Undo" I've grabbed the qwrong enhancement a couple times and had to start over.....

THis should make it much easier for folks to see th ebenefits of the new system without a 5 hour download!
You realy shoudl talk to Ron about incorporating this into his Character planner!

Steiner-Davion
02-13-2007, 12:24 PM
Excellent Tool JJ. Well done, and thank you for all your time and hard work. I certainly feel a bit easier knowing what I will be getting into when 3.3 goes live.

My Thoughts:
1) I second the ability to save your build, so you can go back and make changes or carry on if and when you level up.
2) I second the ability to remove Enchancements that you chose, so you don't have to start over if you made a mistake or chaged your mind.

Edit:
Disregard my error message if you saw it. It was either an incomplete file, or the wrong enhancemeent.xml file. It works now.

jjflanigan
02-13-2007, 12:49 PM
Version 1.3.0 now available

Added a stack object to track added enhancements. This will enable you to remove the last enhancement you added and still keep your progression level and enhancement lists accurate. You can "Remove Last" multiple times to keep removing the previous enhancement added.

Steiner-Davion
02-13-2007, 12:55 PM
Thanks for the quick action on that JJ.

Here is my Human Cleric Build



Spell Damage Amplification: Positive / Negative
Cleric Life Magic I
Cleric Life Magic II
Cleric Life Magic III
Cleric Life Magic IV

Spell Points
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III

Turn Undead: Divine Vitality
Cleric Divine Vitality I
Cleric Divine Vitality II

Human: Balance
Orien Balance I

Metamagic: Improved Empower Healing
Cleric Improved Empower Healing I

Stat: Wisdom
Cleric Wisdom I
Cleric Wisdom II

Spell Critical Chance: Positive / Negative
Cleric Prayer of Life I
Cleric Prayer of Life II
Cleric Prayer of Life III

Wand Damage
Cleric Wand Mastery I

Turn Undead: Divine Cleansing
Cleric Divine Cleansing I
Cleric Divine Cleansing II

Turn Undead: Extra Turning
Cleric Extra Turning I

Stat: Charisma
Cleric Charisma I

Spell Critical Multiplier: Positive / Negative
Cleric Prayer of Incredible Life I
Cleric Prayer of Incredible Life II

Human Adaptability
Human Adaptability Wisdom I

Spell Penetration
Cleric Spell Penetration I

Bonus Summary Amounts:
Balance: +1
Charisma: +1
Spell Points: +80
Wisdom: +3

Hendrik
02-13-2007, 01:14 PM
Version 1.3.0 now available

Added a stack object to track added enhancements. This will enable you to remove the last enhancement you added and still keep your progression level and enhancement lists accurate. You can "Remove Last" multiple times to keep removing the previous enhancement added.

*Vote jjflanigan for Community Member of the Year!*

:)

Impressive work all around!

Thank you!!!

jjflanigan
02-13-2007, 02:04 PM
Version 1.4.0 is now available

Added in the ability to save and load character builds


** Side Note **

This one took a little bit of work to get right since I had to make sure everything got written and read in the correct order so that Remove Last would work even if you loaded in your data. I believe I tested through most permutations of usage and resolved any issues, BUT, it is possible I missed some. If you notice anything strange happening with a saved / loaded enhancement build, please let me know.

blakbyrd
02-13-2007, 02:37 PM
Because I love you guys, I spent the last hour and a half putting this together. It uses the data provided, thankfully, by kruggar in his thread: http://www.ddo.com/forums/showthread.php?t=88791


As always, let me know if you have an issue or suggestion, please.

Thanks much for this little tool.

One question though, in regards to Wizards.

Is there no Improved Extend enhancement, in the new system? Or was this possibly just left out on the program?

Just wondering so I can try to best plan out what I want to try to do. I dont even recall if there ever was this enhancement in the old system actually, but figured I would ask.

Thanks

jjflanigan
02-13-2007, 02:38 PM
Thanks much for this little tool.

One question though, in regards to Wizards.

Is there no Improved Extend enhancement, in the new system? Or was this possibly just left out on the program?

Just wondering so I can try to best plan out what I want to try to do. I dont even recall if there ever was this enhancement in the old system actually, but figured I would ask.

Thanks

Extend is the one feat that makes casting spells more efficient since you get 2x duration for only 1.5x the cost. Because of this there don't exist any enhancements to lower the spell point cost when using it.

DragonKiller
02-13-2007, 02:51 PM
YOU ROCK!

Thanks! Now I get to play with this on all my characters before the system goes live.

Impaqt
02-13-2007, 02:52 PM
Is Bard: Energy of the music levels 1/5/9 or 4/8/12?

My Chart says 1/5/9

Minor adjustment... Wand enhancements effect damage and Heal..... THey are describes as just Damage....(I think Cleric is described the same way)

mocat
02-13-2007, 03:17 PM
You download it and unzip it and run it.

Nice work jj.

There is obviously a little kobold in you! :D
(I know someone will take this the wrong way :p )

/hands you a loaf of kobold bread (with the mold brushed off :D )......

jjflanigan
02-13-2007, 03:21 PM
Is Bard: Energy of the music levels 1/5/9 or 4/8/12?

My Chart says 1/5/9

Minor adjustment... Wand enhancements effect damage and Heal..... THey are describes as just Damage....(I think Cleric is described the same way)

Corrected bard spell point enhancements to proper level requirements (1/5/9)

Adjusted description text for all wand enhancements and spell amplification enhancements to more accurately reflect the in game text


Thank you for pointing these things out. I didn't collect the data myself and I'm not able to log into Risia for the majority of the day so I can't validate most of it and have to rely on your feedback.

aheschel
02-13-2007, 03:27 PM
Nice app and thanks for spending the time but I can not get it to work. I can not choose any enhancement past level one for some reason. Read the release notes but still having problems, every enhancement after lvl one I can only see when I display all. They are also coded in red. I have tried going lvl by level choosing all the enhancements at lvl1 on a lvl 12 character and still I can not choose any other enhancements. Have the latest .net framework but using xp64. Can anyone help a moron and give me step by step in the UI how they got a lvl 6 or second part of a stat enhancement (i.e. ftr str II).

Thanks,

jjflanigan
02-13-2007, 04:29 PM
Nice app and thanks for spending the time but I can not get it to work. I can not choose any enhancement past level one for some reason. Read the release notes but still having problems, every enhancement after lvl one I can only see when I display all. They are also coded in red. I have tried going lvl by level choosing all the enhancements at lvl1 on a lvl 12 character and still I can not choose any other enhancements. Have the latest .net framework but using xp64. Can anyone help a moron and give me step by step in the UI how they got a lvl 6 or second part of a stat enhancement (i.e. ftr str II).

Thanks,

I created a Fighter, set the level to 12 and the race to human.

Fighter strength I requires a progression of 4, so I picked 4 enhancements that each cost 1 AP. After that Fighter Strength I appeared so I picked it.

Fighter Strength II requires a progression of 20, so you need to spend 14 more points before it will show up as being available on the list.

When you hover over an enhancement and it lists a "Progression" value, the number in the top right corner for "Spent Progression" has to be equal to, or higher than the progression value before you can pick that enhancement.

aheschel
02-13-2007, 06:39 PM
flanigan,

Thanks for the help; had some cognitive issues and it all makes sense to me now. Good Luck out there.

Ganak
02-13-2007, 06:54 PM
This needs to be a sticky!

Liberal_Gamer
02-13-2007, 09:24 PM
nice tool.

fyi, resizing the window fubars it completely.

Fighter


Toughness
Fighter Toughness I
Fighter Toughness II

Skill: Jump
Fighter Jump I

Elf: Enchantment Resistance
(Drow) Elven Enchantment Resistance I

Fighter: Armored Agility
Fighter Armored Agility I

Stat: Strength
Fighter Strength I
Fighter Strength II
Fighter Strength III

Drow: Spell Resistance
Improved Spell Resistance I
Improved Spell Resistance II
Improved Spell Resistance III

Fighter: Item Defense
Fighter Item Defense I
Fighter Item Defense II
Fighter Item Defense III

Fighter: Tower Shield Mastery
Fighter Tower Shield Mastery I
Fighter Tower Shield Mastery II

Fighter: Armor Mastery
Fighter Armor Mastery I
Fighter Armor Mastery II

Fighter Flanking Mastery
Fighter Flanking Mastery I

Fighter: Strategy Trip
Fighter Strategy Trip I
Fighter Strategy Trip II

Fighter: Strategy Stunning Blow
Fighter Strategy Stunning Blow I


Wizard


Spell Points
Wizard Energy of the Scholar I
Wizard Energy of the Scholar II
Wizard Energy of the Scholar III

Stat: Intelligence
Wizard Intelligence I
Wizard Intelligence II
Wizard Intelligence III
Human Adaptability
Human Adaptability Intelligence I

Spell Damage Amplification: Fire / Cold
Wizard Elemental Manipulation I
Wizard Elemental Manipulation II
Wizard Elemental Manipulation III
Wizard Elemental Manipulation IV
Spell Critical Chance: Fire / Cold
Wizard Lineage of Elements I
Wizard Lineage of Elements II

Spell Damage Amplification: Acid / Electricity
Wizard Energy Manipulation I
Wizard Energy Manipulation II
Spell Critical Chance: Acid / Electricity
Wizard Lineage of Energy I

Spell Damage Amplification: Repair / Force
Wizard Force Manipulation I


Metamagic: Improved Empower
Wizard Improved Empowering I
Wizard Improved Empowering II
Metamagic: Improved Maximize
Wizard Improved Maximize I

Spell Penetration
Wizard Spell Penetration I


Barbarian


Dwarf: Constitution
Dwarven Constitution I
Dwarven Constitution II
Stat: Constitution
Barbarian Constitution I
Barbarian Constitution II
Toughness
Barbarian Toughness I
Barbarian Toughness II
Barbarian Toughness III

Dwarf: Armor Mastery
Dwarven Armor Mastery I

Dwarf: Spell Defense
Dwarven Spell Defense I

Barbarian: Extra Rage
Barbarian Extra Rage I
Barbarian Extra Rage II
Barbarian Extra Rage III
Barbarian: Critical Rage
Barbarian Critical Rage I
Barbarian Critical Rage II
Barbarian: Power Rage
Barbarian Power Rage I
Barbarian Power Rage II
Barbarian Power Rage III
Barbarian: Extended Rage
Barbarian Extended Rage I
Barbarian Extended Rage II
Barbarian Extended Rage III

Barbarian: Damage Reduction
Barbarian Improved Damage Reduction I
Barbarian Improved Damage Reduction II


Cleric


Spell Points
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III

Stat: Wisdom
Cleric Wisdom I
Cleric Wisdom II
Cleric Wisdom III

Turn Undead: Extra Turning
Cleric Extra Turning I
Cleric Extra Turning II
Turn Undead: Divine Vitality
Cleric Divine Vitality I
Cleric Divine Vitality II
Cleric Divine Vitality III
Turn Undead: Divine Cleansing
Cleric Divine Cleansing I
Cleric Divine Cleansing II
Turn Undead: Divine Healing
Cleric Divine Healing I
Turn Undead: Divine Light
Cleric Divine Light I

Spell Damage Amplification: Positive / Negative
Cleric Life Magic I
Cleric Life Magic II
Cleric Life Magic III
Cleric Life Magic IV
Spell Critical Chance: Positive / Negative
Cleric Prayer of Life I
Cleric Prayer of Life II
Spell Critical Multiplier: Positive / Negative
Cleric Prayer of Incredible Life I

Skill: Concentration
Cleric Concentration I

Drow: Spell Resistance
Improved Spell Resistance I

jjflanigan
02-13-2007, 09:35 PM
nice tool.

fyi, resizing the window fubars it completely.

Version 1.5.0 available

Sorry, I rearranged some components when setting it up for the summary and saving / loading. Forgot to adjust my anchors to allow it to be resized. Should be good to go now.

MysticTheurge
02-13-2007, 09:38 PM
JJ, the tool is great. I've been using it a ton and should probably download the new version.

But a suggestion.

The order that you take your enhancements is important in terms of "builds." The tool currently orders them this way except for subsequent enhancements in a line that's already been taken. Consider reworking at least the Forum Export to show the enhancements in the order they were selected (which will enable reproducability under the progression requirements).

Also and open/close all function (as the in game window has) would be nice, mostly to close all in your tool when I'm starting a new build actually (or maybe even just make the Reset button set all the fields to "closed"). I love the way it keeps lines I've taken open so that it's easier to see when a new version becomes available.

If I think of anything else I'll post it.

Liberal_Gamer
02-13-2007, 09:51 PM
Version 1.5.0 available

Sorry, I rearranged some components when setting it up for the summary and saving / loading. Forgot to adjust my anchors to allow it to be resized. Should be good to go now.

Hmmm, still fubar.

jjflanigan
02-13-2007, 10:39 PM
JJ, the tool is great. I've been using it a ton and should probably download the new version.

But a suggestion.

The order that you take your enhancements is important in terms of "builds." The tool currently orders them this way except for subsequent enhancements in a line that's already been taken. Consider reworking at least the Forum Export to show the enhancements in the order they were selected (which will enable reproducability under the progression requirements).

Also and open/close all function (as the in game window has) would be nice, mostly to close all in your tool when I'm starting a new build actually (or maybe even just make the Reset button set all the fields to "closed"). I love the way it keeps lines I've taken open so that it's easier to see when a new version becomes available.

If I think of anything else I'll post it.

With the changes I made to allow it to save and load characters, I should be able to adjust the forum export to have an option to have them ordered by category or order taken. I'll see about adding that in tomorrow.

There is an "Expand All" button in the top right corner that toggles to "Collapse All" when clicked, this should function like the option does in the game version. I forgot to add that in to the reset function, so I'll add that as well.


As for it still being fubar -- in what way? On my system, with version 1.5.0, it has a minimum size of 800x600 and when I expand it by dragging it or maximizing it everything still stays locked in position with the available enhancement list expanding to fill the open area.

MysticTheurge
02-13-2007, 10:46 PM
There is an "Expand All" button in the top right corner that toggles to "Collapse All" when clicked, this should function like the option does in the game version. I forgot to add that in to the reset function, so I'll add that as well.

Haha, oops.

~True_Knight
02-13-2007, 11:47 PM
K...figured out what I was doing wrong and it seems to working great! Awesome tool!!! Thanks!

quietfly
02-14-2007, 12:21 AM
just wanted to say thanks for doing this for us....



Skill: Concentration
Cleric Concentration I
Cleric Concentration II

Spell Damage Amplification: Positive / Negative
Cleric Life Magic I
Cleric Life Magic II

Spell Points
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II

Turn Undead: Divine Vitality
Cleric Divine Vitality I
Cleric Divine Vitality II

Turn Undead: Extra Turning
Cleric Extra Turning I
Cleric Extra Turning II

Stat: Wisdom
Cleric Wisdom I

Toughness
Paladin Toughness I

Wand Damage
Cleric Wand Mastery I

Human Improved Recovery
Human Improved Recovery I

Human: Balance
Orien Balance I

Metamagic: Improved Empower Healing
Cleric Improved Empower Healing I


this will be my 6/1 cleric pally once it goes live

jjflanigan
02-14-2007, 10:36 AM
Sorcerer Energy of the Dragon I (1)
Sorcerer Force Manipulation I (2)
Sorcerer Elemental Manipulation I (3)
Sorcerer Energy Manipulation I (4)
Sorcerer Charisma I (6)
Sorcerer Wand Mastery I (7)
(Drow) Elven Enchantment Resistance I (8)
(Drow) Elven Arcane Fluidity I (10)
(Drow) Elven Dexterity I (12)
Sorcerer Elemental Manipulation II (14)
Sorcerer Force Manipulation II (16)
Sorcerer Energy of the Dragon II (18)
Sorcerer Lineage of Deadly Elements I (19)
Sorcerer Lineage of Deadly Force I (20)
Sorcerer Charisma II (24)
(Drow) Elven Arcane Fluidity II (28)
(Drow) Elven Dexterity II (32)
Sorcerer Energy of the Dragon III (35)
Sorcerer Improved Empowering I (36)
(Drow) Elven Arcane Fluidity III (42)
Sorcerer Charisma III (48)

jjflanigan
02-14-2007, 10:38 AM
Corrected an issue that could occur on the save / reload of a character

Added in a prompt to determine if you want a build output or standard output for the forums

Corrected reset button to reset the states of the enhancement lists

Version 1.6 available

jjflanigan
02-14-2007, 10:53 AM
Version 1.7 available

I realized that the way I was calculating the number of available AP could be confusing. When you are level 12, you only have 48 ap if you are 12.4. Also, a 8 / 1 build will only have 32 AP when they first reach that point, not 36. Changed it to calculate AP that way and added a new filed "Action Points Towards next Level" so you can see the exact amount of AP you will have available if you are 8.0 or 8.4 (etc).

Sorry for the quick change

jjflanigan
02-14-2007, 01:16 PM
Version 1.8 is available

Discovered I wasn't fully clearing the stack used for forum build output and saving characters when you reset the tool. This could cause all manner of wackiness.

ColsonJade
02-15-2007, 10:59 AM
Very helpful program. Keep of the good work.

I have version 1.8 and the progression is calculating wrong. At first level it says, I have 0 progression and at level 12 that I have 44. You are a level off.

ColsonJade

Nott
02-15-2007, 11:12 AM
Very helpful program. Keep of the good work.

I have version 1.8 and the progression is calculating wrong. At first level it says, I have 0 progression and at level 12 that I have 44. You are a level off.

ColsonJade
Actually, you're a level off... at level 1 (no xp) you have 0 points to spend. You don't get 4 points to spend until deeply into level 1's xp bar.

Look at the "AP towards next level" setting to understand more and get the behaviour you want.

jjflanigan
02-15-2007, 11:20 AM
Thanks to some input received from our European counterparts, another bug has been squashed from the tool.

Version 1.9 is available
*Important Note* the link to the perfectweb.org copy of the file is having weird caching issues again (I've e-mail my admins) so use the alternate link to make sure you get version 1.9.

Corrected Issue that was still excluding racial enhancements based on your level even after checking "Display All"

Corrected display issue where not all chosen enhancements displayed as blue when "Display All" was checked

ColsonJade
02-15-2007, 11:23 AM
Actually, you're a level off... at level 1 (no xp) you have 0 points to spend. You don't get 4 points to spend until deeply into level 1's xp bar.

Look at the "AP towards next level" setting to understand more and get the behaviour you want.

You are correct about when you get the AP but for the proposes of a character builder/enhancement Having the APs should be assumed. Or at least in my opinion. Other wise level 15 needs to be added to let you sim being at the future cap.

Nott
02-15-2007, 11:30 AM
You are correct about when you get the AP but for the proposes of a character builder/enhancement Having the APs should be assumed. Or at least in my opinion. Other wise level 15 needs to be added to let you sim being at the future cap.Set yourself to level 14, and set yourself at 4 AP's into the level. That's the cap (once level 14 is implemented), right?

Barumar
02-15-2007, 12:11 PM
Had to add my thanks!

I am lucky enough to be able to try the new enhancement system on Risia, but have a lot of guildies who can not for what ever reason.

I will be adding a link to this thread to our Guild MOD!

Thanks again,

Barumar

ColsonJade
02-15-2007, 12:48 PM
Set yourself to level 14, and set yourself at 4 AP's into the level. That's the cap (once level 14 is implemented), right?

Yes but only 52 AP show at level 14. You will have 56 at 14. Earlier version had this but 1.8 doesn't.

jjflanigan
02-15-2007, 01:17 PM
Yes but only 52 AP show at level 14. You will have 56 at 14. Earlier version had this but 1.8 doesn't.

Actually, right at level 14, you'll have 52. Once you get 4 AP into 14, you'll have 56. I had to adjust the tool to include the "AP towards level" piece to allow for accurate build outs.

Basically, each level you have: (level - 1) * 4 AP available. Then you gain 4 ap as you approach the next level. Level 14 is the same as being level 13.4 (which is only 4 more AP than you have right now if you are capped at 12.4). This gives you 52 at the point when you just turned 14.

MysticTheurge
02-15-2007, 01:21 PM
Yes but only 52 AP show at level 14. You will have 56 at 14. Earlier version had this but 1.8 doesn't.

Unless I'm mistaken (I haven't used the new version) there's a field that's labeled "AP into the level" or something to that effect.

To simulate the cap you need to set your level to 12 (or 14 for the new cap) and put 4 in that field.

ColsonJade
02-15-2007, 01:24 PM
Actually, right at level 14, you'll have 52. Once you get 4 AP into 14, you'll have 56. I had to adjust the tool to include the "AP towards level" piece to allow for accurate build outs.

Basically, each level you have: (level - 1) * 4 AP available. Then you gain 4 ap as you approach the next level. Level 14 is the same as being level 13.4 (which is only 4 more AP than you have right now if you are capped at 12.4). This gives you 52 at the point when you just turned 14.

Why do it this way? You can't figure out you total enhancement you can get. Yes 13.4 and 14.0 are the same but you can't set your rank so you end up missing 4 APs. I guess I'm just seeing the use of your great program a little different. To me I would always assume when you talk about a level you are talking about the end of it and not the begin. By looking at the end I can plan out the most effective character as that level.

Not a big deal just a different point of view. Keep up the good work. Also, are you using VB.Net?

ColsonJade
02-15-2007, 01:25 PM
Unless I'm mistaken (I haven't used the new version) there's a field that's labeled "AP into the level" or something to that effect.

To simulate the cap you need to set your level to 12 (or 14 for the new cap) and put 4 in that field.

Thanks for pointing this out. Missed that feature. JJ can ignore stupid me. :P

Keep up the good work.

Steiner-Davion
02-15-2007, 04:57 PM
Why do it this way? You can't figure out you total enhancement you can get. Yes 13.4 and 14.0 are the same but you can't set your rank so you end up missing 4 APs. I guess I'm just seeing the use of your great program a little different. To me I would always assume when you talk about a level you are talking about the end of it and not the begin. By looking at the end I can plan out the most effective character as that level.

Not a big deal just a different point of view. Keep up the good work. Also, are you using VB.Net?

As JJ already pointed out, it makes things a bit easier for all involved. As I see it this tool is mainly so that you can plan ahead for the release of Mod 3.3 and the change in the Enhancement System. THe secondary purpose is ot plan ahead ofr when you level. Now taking that thought into consideration, I have say a lvl 11.3 character. How can I plan best, and get the most out of the new enhancement system right off the bat. I set it to Level 11, with 3 Actions points towards lvl 12, and now I have no more and no less "Progression" Points to spend in the planner to prepare for the release of Mod 3.3 and the new System. That way I know what I cna get right off the bat, and what I may be short so that I can plan for lvlv 11.4 and lvl 12, 13 and 14.

jjflanigan
02-15-2007, 05:41 PM
Update -- I just wrote a quick little editor program that will allow me to quickly update the enhancement files. Once I get my risia client patched, I'll be updating my enhancement data and will have a new version available shortly.

jjflanigan
02-15-2007, 05:58 PM
Ok, from all the feedback I've read it looks like progression cost was simply reduced by the AP Cost of the enhancement. I've updated the XML data and uploaded it to both servers. Feel free to grab it.

I'll still be manually verifying the majority of the data once I can get back into risia looking for other changes.

** Edit **

You may notice that the new XML file is only about 3/4 of the size of the old one. The editor I made allowed me to clean up the data and make it much more organized which cut down on wasted text in the data.

Tany
02-15-2007, 06:07 PM
I went with C# .NET for speed of putting something out there ;) As much as I don't really care for the language it's great when you have a very short time and need a working application.

*edit*

I'm off for the night, but I'll check back in tomorrow morning to see if there are any issues / suggestions. Thanks.

Thanks for doing this, I sat down earlier to write one in C# but couldn't decide on a ui.

jjflanigan
02-15-2007, 08:09 PM
Fixed a few more data issues

jjflanigan
02-15-2007, 08:27 PM
GAH! Just saw the major change to the crit enhancements, updated the descriptions to match the new data

MysticTheurge
02-15-2007, 08:38 PM
GAH! Just saw the major change to the crit enhancements

:(

jjflanigan
02-15-2007, 09:15 PM
And, updated all those descs again per the hsinclair information

Cambo
02-16-2007, 12:17 AM
Great tool, thanks for the effort...I have problems running RISA so this is invaluable!!!

Bug ?The Class Stat bonuses become available at progession 2, I thought they were lvl 2 required. (ie progress 4)

Appologies in advance If i'm incorrect but this seem to be a change from before.

Racolus
02-16-2007, 02:47 AM
I found rangers have the Action Boost: Speed as enhancement. Lastime I checked in Risia, it was merely a runninng boost.

Are they really going to let rangers have speed boost instead of running?

Killbilly
02-16-2007, 04:18 AM
I found rangers have the Action Boost: Speed as enhancement. Lastime I checked in Risia, it was merely a runninng boost.

Are they really going to let rangers have speed boost instead of running?
It's supposed to be a sprint boost. This is probably my fault, when I mentioned that it was missing from an earlier version, I called it "speed boost" rather than "sprint boost".

jjflanigan
02-16-2007, 06:49 AM
Bug ?The Class Stat bonuses become available at progession 2, I thought they were lvl 2 required. (ie progress 4)

Appologies in advance If i'm incorrect but this seem to be a change from before.


They made a change to that yesterday. All progression requirements were reduced by the AP cost of the enhancement. This way a level one character can spend 2 AP, then "bank" the next 2 and get the stat enhancement right at level 2.



I found rangers have the Action Boost: Speed as enhancement. Lastime I checked in Risia, it was merely a runninng boost.

Are they really going to let rangers have speed boost instead of running?


DOH. All fixed now.


I've also fixed some more data issues based upon feedback received in PMs.

Added a version number inside the XML at the root element to help track that file (I'll update the program to display this number shortly)

XML Version 2.2

Ziggy
02-16-2007, 09:04 AM
your doing swell JJ.

I love this community.

Zorlinta
02-16-2007, 11:16 AM
Ty for your great work, this is tool is great. :)

jjflanigan
02-16-2007, 01:20 PM
Uploaded version 1.10 with Data Version 2.3

Tool now displays the version of the data file being used for times when the data is updated with no application changes

Adjusted tool to use default font if Arial font is not able to be loaded

Netah
02-17-2007, 08:01 PM
Thanks for creating this tool for us. At least I won't be going in to the new changes totally blind.

Lorien_the_First_One
02-17-2007, 11:27 PM
Uploaded version 1.10 with Data Version 2.3

Tool now displays the version of the data file being used for times when the data is updated with no application changes

Adjusted tool to use default font if Arial font is not able to be loaded

Others have said it but let me add my voice... Thank you for your work on this, it is invaluable. 2+ month old data on the test server means that only the long time/capped users can test anything resembling their current builds. As a new DDO user, I could test a L1 char :)

I think even if I had a stack of L12 chars your program's ease of use would make an excellent planning tool and will reduce the time spent in the crowds that will doubtless form around the trainers on update day...probably update week...

jjflanigan
02-19-2007, 11:40 AM
Thank you for the kind words. I've been trying to think up any other useful bits to add to this but haven't been able to come up with any so far. I'm also leary about spending that much time on this when it will become trivialized once Ron finishes getting everything updated in the Character planner and then everything will be in one place. :D

Ron
02-19-2007, 05:54 PM
Well that's just silly JJ. Don't stop working on the enhancement planner because of the character planner! There's plenty of room for both. I imagine it will be quite common for people to just want to check out possible enhancement strategies without going through all the bother of building a complete character. As many have said, you've created a great tool for the community that can only get better over time. Keep at it!

MysticTheurge
02-19-2007, 06:51 PM
Thank you for the kind words. I've been trying to think up any other useful bits to add to this but haven't been able to come up with any so far.

Does the planner have a "show all" function? I haven't been really using it as a planner so much as an experimenting-around-with-the-system-er, but for people who really want to plan ahead, seeing everything available and the prereqs would be nice and handy.

Dasha
02-19-2007, 06:54 PM
Does the planner have a "show all" function? I haven't been really using it as a planner so much as an experimenting-around-with-the-system-er, but for people who really want to plan ahead, seeing everything available and the prereqs would be nice and handy.

yes I was wondering the same.. but I found a button for Display All which shows everything available to you no matter prereqs

jjflanigan
02-19-2007, 06:58 PM
Does the planner have a "show all" function? I haven't been really using it as a planner so much as an experimenting-around-with-the-system-er, but for people who really want to plan ahead, seeing everything available and the prereqs would be nice and handy.

The Display all toggle will show you all the class / racial enhancements you will have available at any point (Regardless of level and pre-reqs). There's not currently an option to see ALL of them, even ones you can never get with your current "character". Is that something that would be useful? (i.e. a wizard could see the cleric enhancements and such)

Dasha
02-19-2007, 07:08 PM
jjf,

Isn't that option for a wizard to see cleric enhancments by adding it as a second class?

I could see one for races if you want a side by side comparision of racial enhanments..

*edit* oh and thank you very much for this.. it will help to no end 8)

Netah
02-19-2007, 07:15 PM
You can save the builds and reload them, and you can launch multiples of the builder for comparisons. It also lets you check out a multiclassed character.

I would like to see something that shows you what pre-reqs are, and all available lines for a multiclass maybe, but it wasn't at all difficult to play with the builder. I just found it bothersome that even though I was supposedly at a level and had the needed points for selecting something, I couldn't get it without selecting fillers first. The builder is so close to the Risia version, though, that once I was on Risia, I really didn't need to have been there for choosing my enhancements, just for testing my selections in a dungeon or something. But, it's all pretty clear in the descriptions what's going to happen.

Hm, I may have muddled that a bit.

Anyway, thanks again for the builder, JJ. It is helping me try to plan out other pure alts that I have. I've shied away from multiclassing, really.

jjflanigan
02-19-2007, 07:43 PM
Version 1.11 available

Added the "Any" option to race and class to enable it to display all of the data available.

jjflanigan
02-20-2007, 07:06 PM
XML data updated to version 2.4

Changed Enhancement group for Cleric Life Magic enhancement line to match new data on Risia

Steiner-Davion
02-21-2007, 07:47 AM
JJ, Excelelnt work!!! Thank you so much for all your time and effort.

I just downloaded version 1.11.0 Data Version 2.4 on my home computer.

I noticed one small ommisison so far. For Clerics Spell Damage Amplification: Positive/Negative is only listed as Spell Damage Amplification: Positive

ie. the negative part was left out.

stonecircle
02-21-2007, 07:52 AM
With the Paladin line you have toughness listed as a path. There is no toughness for pallys on Risia.

wulfwraith
02-21-2007, 08:08 AM
JJ, just want to say thank you!! as I do't have the time to do Risia, and have a human multiclass as a favorite char, I was bumming with all the cries of DDDOOOOOOMMMMM surronding the enhancements changes on the boards. Now I can see i don't have to reroll!! Hurray!!!:D

Hope you have happy hunting, you deserve it!

Ron
02-21-2007, 08:29 AM
I noticed one small ommisison so far. For Clerics Spell Damage Amplification: Positive/Negative is only listed as Spell Damage Amplification: Positive

They are listed on Risia without the Negative. I dunno if that was an omission by the devs or not, but JJ has it correct unless they change it.


With the Paladin line you have toughness listed as a path. There is no toughness for pallys on Risia.

Pallys have a toughness line. At least, they did as of two days ago when I was sitting on Risia typing the data into the character planner :)

Steiner-Davion
02-21-2007, 08:42 AM
They are listed on Risia without the Negative. I dunno if that was an omission by the devs or not, but JJ has it correct unless they change it.

Well I stand corrected. It is odd though that the description stil lsays Positive and Negative spells.

jjflanigan
02-21-2007, 09:03 AM
Well I stand corrected. It is odd though that the description stil lsays Positive and Negative spells.

They had to change the enhancement group for the Cleric Life Magic because the way it was set (Positive / Negative ) allowed it to be chosen ALONG with the Paladin Devotion line ( Positive ). This meant that a pally / cleric could get both lines of enhancements and they would stack. They modified the enhancement group for the cleric line but left it still affecting positive and negative to remove the stacking issue with paladins (and rangers, I believe).

daryth25
02-21-2007, 09:23 AM
Awesome.

Thanks.

Still stinks that I have to generalize a fair bit :) But this definately helped me plan.

Cheers

Daryth

Steiner-Davion
02-21-2007, 10:26 AM
They had to change the enhancement group for the Cleric Life Magic because the way it was set (Positive / Negative ) allowed it to be chosen ALONG with the Paladin Devotion line ( Positive ). This meant that a pally / cleric could get both lines of enhancements and they would stack. They modified the enhancement group for the cleric line but left it still affecting positive and negative to remove the stacking issue with paladins (and rangers, I believe).

Thanks for clarifying that for me JJ.

Meepo
02-22-2007, 01:16 PM
Very nice work! It is very helpful. When the system starts up, are we "locked in" to choices or can we drop old to take new, like in the current system? I couldn't figure out how to do that with the "calculator", it only seemed to offer to undo the "last choice". Am I missing something there?

Also,on a side note, if that timeline for stuff is accurate (i.e. 2-28-07 for new system), extra xp and loots will be meaninless if we can't log on for the crashing that always accompanies an upgrade.

Once again, STRONG WORK!

Meepo

jjflanigan
02-22-2007, 03:15 PM
Very nice work! It is very helpful. When the system starts up, are we "locked in" to choices or can we drop old to take new, like in the current system? I couldn't figure out how to do that with the "calculator", it only seemed to offer to undo the "last choice". Am I missing something there?

Also,on a side note, if that timeline for stuff is accurate (i.e. 2-28-07 for new system), extra xp and loots will be meaninless if we can't log on for the crashing that always accompanies an upgrade.

Once again, STRONG WORK!

Meepo

You'll be able to pay a cost in gold in order to reset all your enhancements once it goes live. There will also be a "wait" period between resets (kind of like how swapping spells works for sorcerers and bards).

In my tool you can remove the last one, or click reset to undo all of your changes and "start fresh"

The update has been pushed back and won't be going live until 3/12. So it won't be conflicting with the anniversary at all :)

SerTorm
02-22-2007, 04:52 PM
Thank You for putting time into this, and making it available.

I work full time, and don't like the Risa option (not a debate for here, methinks), so I have been looking forward to the new enhancements, but with trepidation, as I already don't like the idea of having to throw 11 levels of progression onto my char at once. I think it's important to learn the practicality and function of abilities as you level up, just my perspective on it. Also, I was going in blind, as a result of the extensive information I've been offer'd. Now I have an opportunity to see first hand what the system is like, and I appreciate it alot.

Ziggy
02-27-2007, 11:25 AM
strong work JJ. much appreciated.

NameisToad
03-06-2007, 01:19 PM
So what's been changed on the new Risia? Do I have to wait until I get home from work to find out? :)

MysticTheurge
03-06-2007, 01:52 PM
So what's been changed on the new Risia? Do I have to wait until I get home from work to find out? :)

Updating now.

jjflanigan
03-06-2007, 10:14 PM
I've been pretty busy with work this week, but I'll do my best to hop on Risia tomorrow in order to update the xml data file.

If anyone who is already on Risia can send me any changes that need to be made to the data, it would be greatly appreciated.

I know some of the progression & level requirements have changed, not sure if any costs have changed (but from what I've read it looks like some may have).

Lorien_the_First_One
03-08-2007, 03:46 PM
Upon hearing that enhancements were a go for Monday this thread was my first stop :) Thanks in advance for all your work on this, it makes our lives so much easier.

jjflanigan
03-10-2007, 08:24 AM
Updated the XML data to what is currently being shown in the compendium (supposedly what is going live on Monday).

There were quite a few changes to level requirements and costs among the enhancements (some were removed entirely), so it might be a good idea to re-do some of your builds.

I did my best to keep it accurate to the data given, but it's always possible that I fat-fingered something or just misread (also, the data posted in the threads earlier this week did *not* exactly match what was given in the compendium).

The XML version is now 3.0

MysticTheurge
03-10-2007, 09:19 AM
Thanks for the update, JJ

Amethyst_Dragon
03-10-2007, 09:32 AM
Sweet! Thank you JJ! :D

Hendrik
03-10-2007, 09:33 AM
Great work, as usual JJ.

Thank you for the updates!

/respect

MysticTheurge
03-10-2007, 06:59 PM
Hey JJ,

Can you remove the upper limit on APs?

I'd like to consider some of the possibilities of a multiclass 10/10 character (mostly as a thought exercise), but the builder limits me to 56 APs instead of 80.

jjflanigan
03-10-2007, 07:40 PM
Hey JJ,

Can you remove the upper limit on APs?

I'd like to consider some of the possibilities of a multiclass 10/10 character (mostly as a thought exercise), but the builder limits me to 56 APs instead of 80.

Ask and ye shall receive

New version 1.12 uploaded -- no longer a cap on the AP to prevent people from "overbuilding"

MysticTheurge
03-10-2007, 07:49 PM
Oh, and I notice you haven't added this (http://www.ddo.com/forums/showthread.php?&postid=1007644#post1007644) in yet.

Netah
03-10-2007, 09:05 PM
Awesome work, Mr. JJ. Thank you for continuing to keep us up. I'd have been lost without this tool.

Hokiewa
03-10-2007, 09:46 PM
Have to say this is pretty impressive JJ, but I'd expect nothing less from you:D

Enhancement program or taxes......hmmmm

Killbilly
03-11-2007, 03:46 AM
Just noticed that you have the improved metamagic enhancements for wizards at -10/-20/-30% instead of -10/-15/-20%, which is what the compendium says. I can't test this one on Risia so I don't know if you're wrong or the compendium is, just thought I'd bring it to your attention.

jjflanigan
03-11-2007, 08:44 AM
Just noticed that you have the improved metamagic enhancements for wizards at -10/-20/-30% instead of -10/-15/-20%, which is what the compendium says. I can't test this one on Risia so I don't know if you're wrong or the compendium is, just thought I'd bring it to your attention.

Are you using version 3.0 of the data (newest version)? I just checked the xml and it lists all of the improved metamagics at 10%, 15% and 20%.

Killbilly
03-11-2007, 01:45 PM
Are you using version 3.0 of the data (newest version)? I just checked the xml and it lists all of the improved metamagics at 10%, 15% and 20%.

That did it. Apparently I forgot to actually unzip the newest version after I downloaded it. Whoops :o

jjflanigan
03-12-2007, 08:50 AM
That did it. Apparently I forgot to actually unzip the newest version after I downloaded it. Whoops :o

Glad that was all it was :D I tried to make sure it was as accurate as possible but I had some issues because I was using Samera's forum posts first, then I switched to the compendium data once she updated the threads. It was just by luck that I came across an obvious issue where the two didn't mesh and so I had to go back through all the ones I had already "updated" to make sure they matched the compendium.

jjflanigan
03-12-2007, 11:16 AM
Added a link to an excel spreadsheet version of the Enhancement XML data

http://perfectweb.org/ddo/enhancements.xls

MikeyMike
03-12-2007, 04:35 PM
Especially after my confused state in the game!!

Any chance we can get a Print option put in? :D

jjflanigan
03-12-2007, 04:38 PM
Especially after my confused state in the game!!

Any chance we can get a Print option put in? :D

Be happy to add it, can you explain what you mean with that? The "Generate Forum Code" will create a list of the enhancements (in order selected or grouped by category) that can be placed into a text file (wordpad works best for the formatting characters I used). Is that the type of information you're looking for or is it something else?

Killbilly
03-13-2007, 04:33 AM
I noticed that Barbarian Critical Rage says it adds 2 to the threat range in the planner. On the live servers it only grants +1.

jjflanigan
03-13-2007, 06:58 AM
I noticed that Barbarian Critical Rage says it adds 2 to the threat range in the planner. On the live servers it only grants +1.

Data version 3.1 available

Fixed this description error
Also fixed an AP cost error with Ranger Favored Damage (stupid typo)

tihocan
03-13-2007, 07:21 AM
Congrats on the sticky ;)

Hendrik
03-13-2007, 07:21 AM
Grads JJ on the sticky!

And it's about time!

:)

Viglin
03-13-2007, 07:43 AM
Grads JJ on the sticky!

And it's about time!

:)

Seconded, and ll be linking this in me newbie Guide, nice work Jj:)

Ziggy
03-13-2007, 08:10 AM
aye gratz on the sticky jj

Hakushi
03-13-2007, 08:52 AM
Very well done for the builder and grats for the sticky. :)

Jhareth_of_house_No
03-13-2007, 09:50 AM
Well done! A very useful tool. Thank you! :D

jjflanigan
03-14-2007, 02:13 PM
Does anyone feel it would be beneficial for me to web-enable this tool so that you can just use it via a webpage rather than downloading the application?

NameisToad
03-14-2007, 02:28 PM
If web-enabled is just as easy for you as the current setup, yes, I think it would be beneficial.

There is already one other person who has a web-enabled enhancement builder though, so maybe the two of you could just work together?

I think (but have noe proof to back this up) that you have more complete and correct data, while his tool is more accessable to the average user. (The .net 2.0 download knocks some people out of your potential userbase.)

ColsonJade
03-14-2007, 02:29 PM
No I like the download. The company tracks web page usage so a quick download and I can goff off for hours on end without "them" knowing!

~Bandage
03-14-2007, 03:17 PM
jj, thanks so much for the enhancement tool. It made the enhancement update very stress-free for me, and gave me time to figure out the best way instead of screwing up and getting mad.

Great job!

Netah
03-14-2007, 07:12 PM
Grats on the sticky!!

Web-based might be nice for some, but I've no problem at all with where it is right now.

Thanks again, Mr. jjflanigan.

GlassJaw
03-15-2007, 10:28 AM
Nice work. Your app is great.

Couple of comments:

Add the rest of the Paladin's Aura of Courage fear bonus chain (only first rank is listed)
Remove Paladin Toughness chain (they don't get it).

Keep up the great work!

negative
03-15-2007, 10:59 AM
Remove Paladin Toughness chain (they don't get it).

This is incorrect. Paladin's do get the toughness chain. I have the first level of it on my rogue. Remember, you have to have taken the toughness feat for it to show up in your list.

Lorien_the_First_One
03-15-2007, 11:10 AM
Be happy to add it, can you explain what you mean with that? The "Generate Forum Code" will create a list of the enhancements (in order selected or grouped by category) that can be placed into a text file (wordpad works best for the formatting characters I used). Is that the type of information you're looking for or is it something else?


I'd like this as well. After sorting things out in your system it would be nice to be able to print the build list in a word/wordpad/excel compatible table. Right now I cut&paste the build table you generate into word but the color and other forum formatting makes it a bit tougher to read. I use this printout as a checklist as I do it for real in DDO.

GlassJaw
03-15-2007, 12:22 PM
This is incorrect. Paladin's do get the toughness chain. I have the first level of it on my rogue. Remember, you have to have taken the toughness feat for it to show up in your list.

Ahh, cool that's how they implemented it.

jjflanigan
03-15-2007, 01:03 PM
New Version - 1.13

Added Generate Plain Text option

Added Print Option on output window


Data Version - 3.2

Added Paladin Courage of Good II per Compendium

Allasar
03-16-2007, 07:22 AM
jj, thanks so much for the enhancement tool. It made the enhancement update very stress-free for me, and gave me time to figure out the best way instead of screwing up and getting mad.

Great job!

QFT! I was much better prepared than a number of people I talked to and suggested that they download it test before committing their enhancements. A web-enabled version, whether yours or Tihocan's, probably does provide a lot of value. I like the downloadable one, as I can test out different builds and save them, but a lot of people will be put off by the .Net 2.0 install.

Thanks once again.

jjflanigan
03-16-2007, 09:34 AM
Online version of Enhancement Builder

http://perfectweb.org/ddo/displayEnhancements.php

Runyant
03-21-2007, 10:34 AM
Thank you thank you! This community is the best. Thanks for taking the time to create and share this with us.

Aundair Server

Sneakee
03-22-2007, 06:36 PM
Man - you rock....

This is an VERY handy tool indeed!!!

THANK YOU!!

WilbyZ
03-23-2007, 08:23 AM
Woah! Both an Online and Offline Enhancement builder... this is just too good!!

:cool: :D :) :p

jjflanigan
03-23-2007, 09:57 AM
Added in level 13 & 14 enhancements

-This information is from the forums, I have not verified it ingame

Adjusted how pre-requisites are handled in the application

Adjusted a few descriptions to make them more clear

Phaye
04-06-2007, 03:17 AM
Hello, and thanks again for the good work.

At the light of the official release of the upcoming level 13-14 enhancements, do you intend to update the builder? (Greater Human Adaptability for example at level 13?).

Thanks :)

Netah
04-08-2007, 06:33 AM
Hello, and thanks again for the good work.

At the light of the official release of the upcoming level 13-14 enhancements, do you intend to update the builder? (Greater Human Adaptability for example at level 13?).

Thanks :)

JJ's been awesome at updating the builder. I suspect he will keep it up. :)

jjflanigan
04-09-2007, 10:44 AM
Yep, I'll get them added ASAP. Just really busy at work right now. Should get them up tonight or tomorrow at the latest

DragonKiller
04-09-2007, 11:22 AM
BTW... YOU STILL ROCK! Love this thing. I've built so many characters and figured out they were hogwash long before I wasted time actually playing them.

I did catch a little bug, on my Cleric/Sorc build, when I hit level 14 my spell points dropped by about 200 SP. Not sure why? Almost like it didn't calculate my Sorc SP's into the total.

jjflanigan
04-09-2007, 11:26 AM
Updated program to 1.17 to account for the logic with the second Human Adaptability

Updated data to 3.6, fleshed out the level 13 & 14 enhancements from Samera's post.


DK -- I think you are talking about Ron's character planner, this is just the tool for planning out the enhancements, it doesn't actually have any of the character building stuff (that's the other sticky :) ).

DragonKiller
04-09-2007, 04:58 PM
DK -- I think you are talking about Ron's character planner, this is just the tool for planning out the enhancements, it doesn't actually have any of the character building stuff (that's the other sticky :) ).

/erase_memory wrong post (that post never happened)

Cheg
04-10-2007, 03:51 PM
deleted

binnsr
05-24-2007, 05:56 PM
Any timeline on this getting updated for 4.1?

I hate trying to wing it in-game and need to see what I need to do to pick up a couple of things.. :)

MysticTheurge
05-25-2007, 11:34 PM
Any timeline on this getting updated for 4.1?

I hate trying to wing it in-game and need to see what I need to do to pick up a couple of things.. :)

JJ went on a break, I think. :-\

Akerue
07-10-2007, 10:12 AM
any update on this? I have tried the web based one, but I liked the way this one worked better.

Thanks for any info.

Steiner-Davion
07-10-2007, 10:19 AM
JJ took a break from the game.

Lorien_the_First_One
07-17-2007, 02:16 PM
JJ took a break from the game.

Is that allowed? :eek:

jjflanigan
08-28-2007, 08:12 PM
I'll be updating the data files tomorrow if everything goes as planned. Are there any current bugs or oddities in the program (the download or web version) that anyone knows of that I should fix at the same time?

Cheers,

JJ

binnsr
08-28-2007, 08:29 PM
one issue that i have (that may video drivers more than anything) is that when i open the downloaded one and then alt-tab between it and the game, the background for the application gets all wanky..

jjflanigan
08-28-2007, 08:38 PM
one issue that i have (that may video drivers more than anything) is that when i open the downloaded one and then alt-tab between it and the game, the background for the application gets all wanky..

Alrighty -- I'll adjust how it redraws the screen to try to account for that.

GovtMule
08-29-2007, 08:19 AM
Just a thank you for this great tool and all the work you're doing on it! I wouldn't roll without it!

/bow

jjflanigan
08-29-2007, 12:00 PM
New program version 1.20
New data version 4.0

Added in the new enhancements (data pulled from the DDO compendium)
Updated a few changed enhancements
Added logic to allow for enhancements with multiple pre-reqs

I went through and tested a lot and everything appeared to be working to me. If you find something that is not correct (either in the application logic or the data feed), please let me know and I will be glad to correct it.

I have not yet worked on the redraw issue as I've not been on a PC that can run a DX app in order to test the effect.

Cheers,

JJ

jjflanigan
08-31-2007, 11:32 AM
The online version ( http://perfectweb.org/ddo/displayEnhancements.php ) has now been updated as well.

I'm not extremely savvy with PHP, so it is entirely possible I messed up my logic for enhancements that require multiple pre-requisites. I've run through several tests and everything appears to work as expected.

As always, please let me know if you run across an issue or have a request.

jjflanigan
08-31-2007, 12:41 PM
Corrected a display anomaly in IE. Sorry, I've gotten lax about testing things cross-browser *slaps his own hand*

WilbyZ
09-03-2008, 05:32 AM
Anyone know what happened with jjflanigan?

... or if anyone else has taken up the challenge of the Offline Enhancement builder?

It has been a Year since the last update :)

Aristos
01-16-2010, 12:36 PM
The link to download this in the OP gives a 404 error is there anywhere to still download this or is it so outdated as to not be useful anymore?

Symar-FangofLloth
01-16-2010, 12:48 PM
Probably use the Character Planner instead. http://forums.ddo.com/showthread.php?t=194531

Lorien_the_First_One
01-16-2010, 12:59 PM
The link to download this in the OP gives a 404 error is there anywhere to still download this or is it so outdated as to not be useful anymore?

Use this instead http://forums.ddo.com/showthread.php?t=194531