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View Full Version : Feydark Illusionist- A Familiar Problem



Amastris
10-13-2020, 11:05 AM
After a day of running this tree on my warlocks i noticed a familiar problem, a bug.

So when I am on my guild airship or any quest that has multiple levels of floor such as DA or misery's peak (ice shelf areas) My familiar likes to phase through it or hover half way into it. as for the airship they disappear altogether. re-summoning has no effect

Secondly, they (well at least the pseudo-dragon) are slow and like to lag behind me. I tested the fox and dragon so far but i haven't tested the other ones yet because well its way cooler to run around with 2 pseudo-dragons!

Thirdly, adding to the problem of lagging behind is that they have no name tag on them. At the very least put a tag on it that says "familiar" i would say the same thing for the birds from the falconry tree. at least they stay close.

Shouldn't all of this have been tested either by players on Lammania or the QA team before release? smh. At least my Unicorns fart sparkles when they run!

Because "Charlie" gets gassy too (https://www.amazon.com/Sparkle-Toots-Original-Tooting-Unicorn/dp/B01MQ1I2IE)

rabidfox
10-13-2020, 11:19 AM
My fox likes to fall through the floor all over the place, even in places without lower levels.

rfachini
01-13-2021, 07:03 AM
I’d love to see an official response to this. There have been several patches and I’d like to see the Pseudodragon movement rate fixed.

mikarddo
01-13-2021, 07:31 AM
I just want an UI option to turn off visually all familiars as they tend to clutter and annoy more than enhance the game for me.

Amastris
01-15-2021, 04:32 PM
I just want an UI option to turn off visually all familiars as they tend to clutter and annoy more than enhance the game for me.

Next time i see anyone from your guild online ima make sure i run around them with my familiar on just in hopes that is it you and you get annoyed by it :P

Zorrbeania
01-16-2021, 03:58 AM
I’d love to see an official response to this. There have been several patches and I’d like to see the Pseudodragon movement rate fixed.

I don't have this tree yet, but I think they should be more like creature companions and always have to stay close to you. Unless you send them off (I have no idea how the "distracting your enemy" feat works).