tcosta1982
05-27-2020, 10:51 PM
Hey, I'm noticing that Alchemist Fire/Acid/Force, etc... is classified as a Dart, which goes really well with the Alchemist Vile Chemist. However, Alchemists are not on the list to use ALCHEMIST's fire. They are Rogue/Arti only (UMD applies). It seems like it's an almost perfect fit, except for a couple of things:
1. Alchemists aren't able to naturally use Alchemist Fire and other Alchemy objects (kind of silly there...)
2. Alchemists can't make these items since they don't get Trapmaking
3. Alchemists must multiclass into Rogue/Arti in order to get the ability to craft this these items
Devs, I'm suggesting the following:
1. Add Trapmaking as a bonus feat to the Vile Chemist T1 Core, since it does almost nothing
2. Add Alchemists to the approved list for the grenade items
What do you think?
1. Alchemists aren't able to naturally use Alchemist Fire and other Alchemy objects (kind of silly there...)
2. Alchemists can't make these items since they don't get Trapmaking
3. Alchemists must multiclass into Rogue/Arti in order to get the ability to craft this these items
Devs, I'm suggesting the following:
1. Add Trapmaking as a bonus feat to the Vile Chemist T1 Core, since it does almost nothing
2. Add Alchemists to the approved list for the grenade items
What do you think?