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Maelodic
02-27-2020, 03:24 PM
Something I've been enjoying a lot, particularly for bosses or harder mobbing when I want as much damage as possible, is quick reaction shifting for the 10 second bonus. I only really use reaction shifting for harder content or when I really just want to suck the fun out of party play. At level 20-30 this gives you 90 extra spell power and a whole lot of spell point reduction so I can freely use fully meta'd damage spells without stressing too much if I want to, otherwise I can just spam with impunity. Quicken makes this really smooth. I Poison Strike/Shot here is used because it's super fast, free, and you can cast immediately after. I don't bother hitting things with it as a pure caster.

While the one I use most does work with poison as primary, mid battle rotations or higher damage rotations are sub-optimal with poison primary since poison doesn't have yellow damage spells - one of a few reasons I use elemental primary instead.

I use the ice names below but it's effectively:
Cold Spike = Level 2 Yellow Single Target spell
Bitter Frost Burst = Level 3 Red AOE spell
Vein Freeze = Level 4 Yellow AOE spell

Situations listed below---

Prepping for battle/prepping before meeting up (This is what I use 90% of the time):
Stiffen Skin SLA > Poison Strike/Shot > Smoke Bomb SLA > Vial SLA just at the ground. Waste it, it's 1sp and you'll open with Obliterate or Multivial anyway.
(I have these right next to each other on a hotbar so I can easily press them in sequence)

Logic while mobbing or when caught offguard in a harder mob group:
Wave of Poison SLA Close Range || Glue Bomb Ranged >
Poison Strike/Shot >
Vein Freeze AOE || Cold Spike single target || Flash Freeze/Flesh to Gold if CC needed || Smoke Bomb SLA if displacement needed >
Vial SLA single target || Vial Smash AOE close || Bitter Frost Burst AOE ranged

High damage boss opener
Bottled Boost: Spell (shortly before battle starts) > Obliterate > Cold Spike > Vial SLA

Spell point conservation boss opener
Stiffen Skin SLA > Poison Strike/Shot (anytime before battle starts) > Cold Spike/Smoke Bomb SLA > Vial SLA

(Purple) Oh god I'm the last one living and everything has too high fort save to be controlled please give me all the tankiness as soon as possible I should never be in this situation but here I am
Glue Bomb/Displacement > Obliterate > BLOW EVERYTHING UP WHILE YOU HAVE +70 PRR AND ELEMENTAL RESISTANCES

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I've been enjoying Ice specced Bomber for soloing since Vein Freeze (aoe) and Cold Spike (single target) are no save 30% slows that make it easy to kite everything. Poison seems to be everyone's favorite spec but I have really liked Ice in particular - Ice for the no save slow/Vein Freeze and fire for the Cindersmoke/Flashbang combo that's some spicy stuff right there.

lillentle
03-08-2020, 07:27 AM
I like to cast all my buffs, then use a smoke bomb so I'm in green, +20% run speed. Can cast +30 spell power too here if you're approaching a big fight, if not +50% sprint boost. Then the T5 bombardier SLA, cindersmoke(level 4 yellow) now you're in Orange, Pyrite, have a 50% spell reduction, DC boosts and spell power boosts, Multivial SLA and everything should be dead, once the fights over cast sprint boost and then a heal and you're running onwards at 70% the speed.