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Tarinia
02-18-2020, 06:46 AM
Hi guys,

I understand and sadly experience also all problems you mentioned in different threads like

1. much to slow casting time for buffs or longer potion spells
2. to high spell point cost for buffs in relation to the small spell point pool
3. lots of bugs- most spells are not function as they described in tooltip (knock, 3L fireball like spell chain..), most curing spells (restoration..) are not functioning at all
4. not viable as thrower, because thrower has hard life till now anyway during heroics (even shuricannons) and bugs like some daggers are still not working with IPS and necessary doubleshot/Dex feats are not as good as drow/shuricannons
5. Good group support because of healing/damage if enough souls are dropping, but fighting for every soul is a pain nonetheless
6. Bad solo ability means no chance for Hardcore Server use- to low hp and mana points to be survivable- thats the biggest mistake the devs have done in my opinion, because I liked the first season very much

On the other hand I enjoy the great range of thrown potions and the ability to throw them in a arc in open terrain- you can reach nearly as far as repeaters- much wider then normal spells ever will reach.

With lots of racial past lifes and exps stones from daily dice, you can use thiefling fire bombadier even in low lvs to burn yourself through heroics really fast, but of course you need more shrines and even mama potions or often hirelings to help your mana flow- sorcerers are much easier and more successfull.

I probably will only do one life and be done with it- I really hoped to have more fun with the variability of different trees, but since they are nearly bugged to standstill and not balanced to other high dps heroic builds we have to wait for improvements.

thanks
Tarinia

scut207
02-18-2020, 09:16 AM
Hi guys,

I understand and sadly experience also all problems you mentioned in different threads like

1. much to slow casting time for buffs or longer potion spells
2. to high spell point cost for buffs in relation to the small spell point pool
3. lots of bugs- most spells are not function as they described in tooltip (knock, 3L fireball like spell chain..), most curing spells (restoration..) are not functioning at all
4. not viable as thrower, because thrower has hard life till now anyway during heroics (even shuricannons) and bugs like some daggers are still not working with IPS and necessary doubleshot/Dex feats are not as good as drow/shuricannons
5. Good group support because of healing/damage if enough souls are dropping, but fighting for every soul is a pain nonetheless
6. Bad solo ability means no chance for Hardcore Server use- to low hp and mana points to be survivable- thats the biggest mistake the devs have done in my opinion, because I liked the first season very much

On the other hand I enjoy the great range of thrown potions and the ability to throw them in a arc in open terrain- you can reach nearly as far as repeaters- much wider then normal spells ever will reach.

With lots of racial past lifes and exps stones from daily dice, you can use thiefling fire bombadier even in low lvs to burn yourself through heroics really fast, but of course you need more shrines and even mama potions or often hirelings to help your mana flow- sorcerers are much easier and more successfull.

I probably will only do one life and be done with it- I really hoped to have more fun with the variability of different trees, but since they are nearly bugged to standstill and not balanced to other high dps heroic builds we have to wait for improvements.

thanks
Tarinia

Im playing teif this life as well. I find the expose weakenss to fire from ash to be very short lived. level 5-9 have been pretty slow solo on R1, with multiple deaths. Im betting mostly due to player skill. Im anxiously waiting for 10 to be able to equip RL gear.

In a group I bet Id be amazing, but its hard to find groups who arent on a step of some chain that Im not in synch with.