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View Full Version : Make Vengeance Reaper Spell Targeting circles more apparent



Carpone
12-25-2019, 09:08 AM
Please add depth (z-axis) to the circle graphic created by Vengeance Reapers when they cast Spell Targeting so it's much easier to see them. Too many times friends and I have died to circles that have spawned in the air that we couldn't see because someone was jumping at the time it was cast, or they are cast in the air when on an inclined surface such as the ramps down in Blown Deadline. I play fully zoomed out already.

LiveFast
12-26-2019, 07:54 AM
I couldn't agree more with you on that one. I love the idea of the vengeance reaper, it's another great challenge but I ragequitted yesterday after the 4th circle I couldn't see. Make it something like the pillars of light in defiler of the just. that way even if the circle appear in the middle of a sleet storm we will see it. because that light blue also cannot be seen easily in the middle of an AoE storm

Clemeit
12-26-2019, 09:49 PM
That, or make the circle render on your screen at the same height level of your character - updated in real-time. FFXIV did this with a few markers and it worked fabulously.

Quikster
01-11-2020, 07:47 PM
Please add depth (z-axis) to the circle graphic created by Vengeance Reapers when they cast Spell Targeting so it's much easier to see them. Too many times friends and I have died to circles that have spawned in the air that we couldn't see because someone was jumping at the time it was cast, or they are cast in the air when on an inclined surface such as the ramps down in Blown Deadline. I play fully zoomed out already.

Been there on that quest. My current bane is the windmill hag fight of fresh baked dreams. Circle spawns on any level and you're basically toast, maybe change that fight to allow you to come back out of the windmill, or not have vengeance spawn in there. Neither seem like great solutions as I like having to finish the fight and not be able to run away, but auto death is frustrating.