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Ultinoob
08-11-2019, 04:05 PM
I've made a 12/7/1 Ranger/Bard/Barbarian inquisitive and it is really good. I got 32 doubleshot from enhancements (heroic).

But i am wondering what the highest dps build is?

I am leaning towards a pure ranger. +20 doubleshot +20 ranged power and a couple of clickies for extra damage. more doubleshot with killer and 5 fve from feats.

A pure fighter also might be good. +21 doubleshot +40 ranged power and no sniper shot. +14 damage.

I am reading about a ranger rouge artificer split is also good.

Xgya
08-11-2019, 06:16 PM
I've made a 12/7/1 Ranger/Bard/Barbarian inquisitive and it is really good. I got 32 doubleshot from enhancements (heroic).

But i am wondering what the highest dps build is?

I am leaning towards a pure ranger. +20 doubleshot +20 ranged power and a couple of clickies for extra damage. more doubleshot with killer and 5 fve from feats.

A pure fighter also might be good. +21 doubleshot +40 ranged power and no sniper shot. +14 damage.

I am reading about a ranger rouge artificer split is also good.

The highest pure DPS build while using No Holds Barred right now isn't even using dual XBows, but a Rogue 18 using NHB but the 18th Mechanic core for +2 crit mult on GXBs.

I always go Arti 2. That extra item slot does work. The Halloween runearm especially, with permanent ghost touch so I can change weapons without fearing a sneak attack from a random Reaper, but that's obviously not the top DPS option.

droid327
08-13-2019, 01:43 PM
I think the sneak die from a deep Rogue split is probably hard to overcome on a build with such a high potential ROF as Inqui, especially with all the fort bypass it can get

That being said, that's a pure DPS build (well and trapping of course) because you'll have no utility, no CC, no healing, no buffing, etc. And you'll need to figure out how to proc sneaks if you're soloing.

I think the "best" split in terms of combining high DPS with other useful properties is some Ranger/Arti/XX split. That gives you a more diverse portfolio with Doubleshot, sneak, runearms, lots of autogrant feats so you can take things like Dodge/Mobi, some self heals and buffs, etc. XX can be Rogue for Evasion (if you're <9 Rgr) and more sneak, Fighter for more feats and Kensei stuff, Barb for runspeed and temp HP, etc.

Bunker
08-13-2019, 02:54 PM
In no particular order. Just a few I've tried.

16 arti 2 barb 2 ftr
16 rog 2 barb 2 ftr
10 ftr 6 rog 2 arti
10 rog 6 ftr 2 arti
16 rog 4 arti
16 ftr 2 arti 2 barb

Going to be doing some ranger lives next iconic, so will mix it up more then.

As far as class splits with a repeater/Gxbow build, I've probably done another 30-40 combinations including high levels in pally, sorc, wizard, bard, ect….. But not as many since inquisitive came out.

My current is a 16Arti/2Ftr/2Barb (bladeforge). It is not the highest/max dps available. It is however been working just as I expected.

Thrudh
08-17-2019, 12:10 PM
In no particular order. Just a few I've tried.

16 arti 2 barb 2 ftr
16 rog 2 barb 2 ftr
10 ftr 6 rog 2 arti
10 rog 6 ftr 2 arti
16 rog 4 arti
16 ftr 2 arti 2 barb

Going to be doing some ranger lives next iconic, so will mix it up more then.

As far as class splits with a repeater/Gxbow build, I've probably done another 30-40 combinations including high levels in pally, sorc, wizard, bard, ect….. But not as many since inquisitive came out.

My current is a 16Arti/2Ftr/2Barb (bladeforge). It is not the highest/max dps available. It is however been working just as I expected.

What's the 2 levels of fighter for? Just the extra feats? It wouldn't seem this build is feat starved with all the extra arti feats. Haste Boost?

Xgya
08-17-2019, 02:18 PM
What's the 2 levels of fighter for? Just the extra feats? It wouldn't seem this build is feat starved with all the extra arti feats. Haste Boost?

If I had to guess, easy access to extra action boosts, but the feats are still welcome, though they'll probably be defensive feats at that point.
You can net IPS a few levels earlier on some builds if you take those Fighter levels at the proper time, so there's that going for you too.

Quikster
09-15-2019, 11:27 PM
If I had to guess, easy access to extra action boosts, but the feats are still welcome, though they'll probably be defensive feats at that point.
You can net IPS a few levels earlier on some builds if you take those Fighter levels at the proper time, so there's that going for you too.


Fighter feats can get you more rp as well haven’t run the numbers to see if two is worth it. But I’ve been running 14ftr/4arti/2rog the past couple of lives and it’s pretty ridiculous the rp and damage I’m getting. Nobody else thinks it’s good cuz I give up too much SA. But if you actually do math it’s coming out on top. But hey, math. Blargh.

Swimms
09-16-2019, 07:42 AM
I've made a 12/7/1 Ranger/Bard/Barbarian inquisitive and it is really good. I got 32 doubleshot from enhancements (heroic).

But i am wondering what the highest dps build is?

I am leaning towards a pure ranger. +20 doubleshot +20 ranged power and a couple of clickies for extra damage. more doubleshot with killer and 5 fve from feats.

A pure fighter also might be good. +21 doubleshot +40 ranged power and no sniper shot. +14 damage.

I am reading about a ranger rouge artificer split is also good.

I did about 32 racial lives as inquisitor builds, have dabbled in many different splits and for me, 6 Ranger for sniper shot just seems ridiculously OP especially if you solo a lot. Its on a 6 second cooldown, can effect groups of mobs via improved precise shot and provides 4 seconds of sneak attack vulnerability. Whats not to love about that?

HungarianRhapsody
09-16-2019, 08:30 AM
Cleric 11, Artificer 2, whatever else 7 (might even be Clr 11/Arti 2/Clr7).

Because that gives you a Cleric past life without making you play as a "real" Cleric.

droid327
09-19-2019, 12:48 PM
Cleric 11, Artificer 2, whatever else 7 (might even be Clr 11/Arti 2/Clr7).

Because that gives you a Cleric past life without making you play as a "real" Cleric.

9 Wiz 2 Rogue 9 XXX?

Gives you Evasion+Trapping with INT for everything, PM toolkit with nearly maxed caster levels for heals, the L9 die step for EK, and two free metas for Quicken/Extend.

It'll award you an XXX PL for all release classes. For post-release classes...just go 10 XXX 8 Wiz, you only lose the die step for EK, or use a dedicated build for Arti or FvS

droid327
09-19-2019, 12:58 PM
I did about 32 racial lives as inquisitor builds, have dabbled in many different splits and for me, 6 Ranger for sniper shot just seems ridiculously OP especially if you solo a lot. Its on a 6 second cooldown, can effect groups of mobs via improved precise shot and provides 4 seconds of sneak attack vulnerability. Whats not to love about that?

Agreed, Sniper is the linchpin of my Inqui solo build. I alternate between that and Shoot First, they're OHKs on EH and under. And it works even better with Hunt's End...its +3[W], guaranteed crit threat, +2 crit mult, +400% damage, and it hits between 2 and 4 times to everything in a line :D And you can use it every 24 seconds :D :D

Honestly I'm surprised 9 Rgr isnt seen more often as the core of any Inqui build. Its got a great set of skills to complement Inqui....a bit of self-healing, Sniper Shot, DWS gives you some great things like 20% Doubleshot with your 27 flex AP, autogrant ranged feats, Evasion.

Thrudh
09-19-2019, 02:03 PM
Cleric 11, Artificer 2, whatever else 7 (might even be Clr 11/Arti 2/Clr7).

Because that gives you a Cleric past life without making you play as a "real" Cleric.

Why would a ranged based character want a cleric past life?

droid327
09-19-2019, 08:56 PM
Why would a ranged based character want a cleric past life?

Acid-based Wiz Inqui? Warlock ES Inqui?

Or, of course, just Completionist

Paladin_of_Power
09-20-2019, 01:12 AM
I am leaning towards a pure ranger. +20 doubleshot +20 ranged power and a couple of clickies for extra damage. more doubleshot with killer and 5 fve from feats.
.

I'll try that soon enough as I am looking for another build for inquisitive. The Ranger cure spells are also appealing for now I have none.

cru121
09-20-2019, 02:15 AM
Imho ranger splits work best for new(er) characters without (high) tomes.
Free IPS without dex investment, free ranged feats, evasion, resists, heals, Rams, Wild Instinct, FoM. Great secondary tree to invest AP. Obviously Sniper Shot.

Once you get a big dex tome and ideally a FoM flask, Rogue splits are more DPS.

Or go half-way and take 6 Ranger for Sniper Shot because it's just awesome.

Kutalp
10-23-2019, 11:31 AM
I believe everyone's best changes up to fun they achieve at their gaming sessions. Some players wish to go burst some sustained. Some wish to mash a thousand buttons, some wish to be more tankier when the lag hits etc...

About builds, including the Inquisitve centered one.

I allmost allways go for Human. I was a shield adept Stalward with agressive shield tactics; throwing aswell. Rise of the crossbows made me swap to Crossbows, aoe melee being side weapon for clearing whats left out from ranged assault. Anyhow Inquisitve style needs much less of melee support compared to Greatcrossbow. ( I never enjoyed repeaters )


[ Some other combos Mechassin/Palemaster, Mechassin/Ranger. Weird builds even as Rogue/Radiant/Palemaster. There was this Rogue/Barb/Fighter Vistani build I enjoyed once. TWF dagger+ Throwing. (Vistani has been my pocket tree vs easy Negative levels). They keep the volume about the same for Inquisitve aswell ]


In time Rogue/Fighter turned out my go to build for several reasons such as changing bits of the build through skills and feats. Breaks boredom.


Lately with Inquisitive I enjoy,

Human Rogue/Fighter

Inquisitive/Kensei/Mechanic for obvious reasons.

majorhavoc
03-31-2020, 05:18 PM
Imho ranger splits work best for new(er) characters without (high) tomes.
Free IPS without dex investment, free ranged feats, evasion, resists, heals, Rams, Wild Instinct, FoM. Great secondary tree to invest AP. Obviously Sniper Shot.

Once you get a big dex tome and ideally a FoM flask, Rogue splits are more DPS.

Or go half-way and take 6 Ranger for Sniper Shot because it's just awesome.

Plated this for a bunch of lives & DPS is very good, Sniper Shot & Hunter Amazing.

New Build
12/6/2 Rogue/Ranger/Artificer
Chaotic Neutral Halfling




Level Order


1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .6. . . .+8. . . .4: INT
Dexterity . . . 14. . . .+8. . . .8: INT
Constitution. . 18. . . .+8. . . 12: INT
Intelligence. . 18. . . .+8. . . 16: INT
Wisdom. . . . . .8. . . .+8. . . 20: INT
Charisma. . . . .8. . . .+8. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT


Skills
. . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
. . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. . . . . .4. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1 .1. 1 .1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. . . . 3 . . 2 . . 2 .1 .1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Listen. . 4. . . . 1 . . 4 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Bluff . . 4. . . . . . . . .3 . . 5. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Diplo . . 4. . . . . . . . . . . .2 . . 5. . .4 .2 .1 .1 .1 .1 .1 .1 .23
Jump. . . 4. . . . 3 . . 2 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. . . . . . . . . . 1 . . 1 . . 2 . . 1. 3. 3. 3. 3. 1. 1. 23
Move Si . 4. . . . . . . . . . 1 . . 2 . . 2 . . 1. 2. 3. 3. 3. 1. 1. 23
UMD . . . 4. . . . . . . . .6 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Concent . . .5. . .2. 1 .1. . .2. . .2. . .2. . . . . . . . . . . . . 15
Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . .4 .5 .13
Spellcr . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . .8
. . . . .------------------------------------------------------------
. . . . .48 11. 9 12 10 12 14 13 15 13 15 14 16 16 16 17 17 17 17 18




Feats


.1. . . . : Least Dragonmark: Healing
.3. . . . : Completionist
.6. . . . : Point Blank Shot
.9. . . . : Weapon Focus: Ranged
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
18. . . . : Power Critical
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane


18 Rogue. : Improved Evasion


.2 Ranger : Favored Enemy: Lawful Outsider
10 Ranger : Favored Enemy: Undead




Spells


Ranger

Jump (8), Entangle (12)


Artificer

. Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




Enhancements (80+14 AP)


Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Eye for Accuracy III, Law on your Side
Crossbow Adept, Wand and Scroll Mastery III, Improved Law
Crossbow Adept, Shoot First, Intelligence
Crossbow Adept, Martial Inquisition, Greater Law, Intelligence
No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity



Deepwood Stalker (23 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense III, Stealthy III
Survivalist, Melee/Range Power Boost II
Survivalist, Thrill of the Hunt III, Favored Hunter II
Killer III



Halfling (18 AP)

Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III

Jorasco Dragonmark Focus III, Cunning I
Lesser Dragonmark of Healing, Halfling Guile
Greater Dragonmark of Healing, Halfling Guile
Halfling Guile



Harper Agent (12 AP)

Agent of Good I, Intelligence

Traveler's Toughness II, Strategic Combat
Know the Angles III
Strategic Combat





Destiny (24 AP)


Legendary Dreadnought

Extra Action Boost III, Constitution
Damage Boost II, Constitution
Critical Damage III, Constitution
Constitution
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (31 fate points)

Echoes of Martial (Tier 4 Fatesinger)
Meld into Darkness (Tier 3 Shadowdancer)
Stay Frosty (Tier 1 Shiradi)
Purge the Wicked (Tier 1 Crusader)
Intelligence (Tier 1 Draconic)

pSINNa
06-14-2020, 07:57 PM
Plated this for a bunch of lives & DPS is very good, Sniper Shot & Hunter Amazing.

New Build
12/6/2 Rogue/Ranger/Artificer
Chaotic Neutral Halfling




Level Order


1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .6. . . .+8. . . .4: INT
Dexterity . . . 14. . . .+8. . . .8: INT
Constitution. . 18. . . .+8. . . 12: INT
Intelligence. . 18. . . .+8. . . 16: INT
Wisdom. . . . . .8. . . .+8. . . 20: INT
Charisma. . . . .8. . . .+8. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT


Skills
. . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
. . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. . . . . .4. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1 .1. 1 .1. 1 .1 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. . . . 3 . . 2 . . 2 .1 .1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Listen. . 4. . . . 1 . . 4 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Bluff . . 4. . . . . . . . .3 . . 5. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Diplo . . 4. . . . . . . . . . . .2 . . 5. . .4 .2 .1 .1 .1 .1 .1 .1 .23
Jump. . . 4. . . . 3 . . 2 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. . . . . . . . . . 1 . . 1 . . 2 . . 1. 3. 3. 3. 3. 1. 1. 23
Move Si . 4. . . . . . . . . . 1 . . 2 . . 2 . . 1. 2. 3. 3. 3. 1. 1. 23
UMD . . . 4. . . . . . . . .6 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Concent . . .5. . .2. 1 .1. . .2. . .2. . .2. . . . . . . . . . . . . 15
Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . .4 .5 .13
Spellcr . . . . 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . .8
. . . . .------------------------------------------------------------
. . . . .48 11. 9 12 10 12 14 13 15 13 15 14 16 16 16 17 17 17 17 18




Feats


.1. . . . : Least Dragonmark: Healing
.3. . . . : Completionist
.6. . . . : Point Blank Shot
.9. . . . : Weapon Focus: Ranged
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
18. . . . : Power Critical
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane


18 Rogue. : Improved Evasion


.2 Ranger : Favored Enemy: Lawful Outsider
10 Ranger : Favored Enemy: Undead




Spells


Ranger

Jump (8), Entangle (12)


Artificer

. Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




Enhancements (80+14 AP)


Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Eye for Accuracy III, Law on your Side
Crossbow Adept, Wand and Scroll Mastery III, Improved Law
Crossbow Adept, Shoot First, Intelligence
Crossbow Adept, Martial Inquisition, Greater Law, Intelligence
No Holds Barred, Improved Uncanny Dodge, Vigilante, Diplomatic Immunity



Deepwood Stalker (23 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense III, Stealthy III
Survivalist, Melee/Range Power Boost II
Survivalist, Thrill of the Hunt III, Favored Hunter II
Killer III



Halfling (18 AP)

Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III

Jorasco Dragonmark Focus III, Cunning I
Lesser Dragonmark of Healing, Halfling Guile
Greater Dragonmark of Healing, Halfling Guile
Halfling Guile



Harper Agent (12 AP)

Agent of Good I, Intelligence

Traveler's Toughness II, Strategic Combat
Know the Angles III
Strategic Combat





Destiny (24 AP)


Legendary Dreadnought

Extra Action Boost III, Constitution
Damage Boost II, Constitution
Critical Damage III, Constitution
Constitution
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (31 fate points)

Echoes of Martial (Tier 4 Fatesinger)
Meld into Darkness (Tier 3 Shadowdancer)
Stay Frosty (Tier 1 Shiradi)
Purge the Wicked (Tier 1 Crusader)
Intelligence (Tier 1 Draconic)



Really like this, and have a Heroic Completionist (at least will be once I finish this Alchemist life, maybe a week away now) that has 3 x paladin and 3 x ranger with one of everything else, and was looking to try an Inquisitor for running out his ETR's.

He has no racial bonus enhancement points at this time though, so I'm stuck with the original 80x (whether I address that after his ETR's remains to be seen, if it's still fun I may, if not, meh).

He is packing a +8 supreme, has heaps of old greensteel - displace clickies, hp, sp items, concordant opposition items, torc, blah blah - all the old stuff and a fair selection of the new stuff - and i have a few lvl 30's of various classess hanging around for farming gear - so that's not an issue.

So my question is how trim the 14 extra points off this without destroying the build - or look for a similar alternative Inqui that can do reasonable heals, good dps, traps and is fun to play (I solo everything, have done for years now, and don't do the reaper thing at this point - maybe in the future, we'll see).

Any help appreciated,

Coit out :)

Stoner81
06-15-2020, 10:45 PM
Really like this, and have a Heroic Completionist (at least will be once I finish this Alchemist life, maybe a week away now) that has 3 x paladin and 3 x ranger with one of everything else, and was looking to try an Inquisitor for running out his ETR's.

He has no racial bonus enhancement points at this time though, so I'm stuck with the original 80x (whether I address that after his ETR's remains to be seen, if it's still fun I may, if not, meh).

He is packing a +8 supreme, has heaps of old greensteel - displace clickies, hp, sp items, concordant opposition items, torc, blah blah - all the old stuff and a fair selection of the new stuff - and i have a few lvl 30's of various classess hanging around for farming gear - so that's not an issue.

So my question is how trim the 14 extra points off this without destroying the build - or look for a similar alternative Inqui that can do reasonable heals, good dps, traps and is fun to play (I solo everything, have done for years now, and don't do the reaper thing at this point - maybe in the future, we'll see).

Any help appreciated,

Coit out :)

Take everything out of the Halfling tree and that will leave you with 4 points to spend which I would put in DWS and pick some extra goodies or you could use them to get the Ranged Power from Harper. I wouldn't bother with the healing dragonmark either since you will have access to Heal scrolls around level 11 or so.

Stoner81.

pSINNa
06-17-2020, 01:59 AM
Further to my post above, and after laying my hands on an up to date planner, the following :)

After having lived in the heroic levels for a very long time, and taking a big break from the game not long after the level cap cracked 24, you can imagine I'd want to spend as little time as possible in 1-20, and as much as possible in 20-30, getting ETR's, filling out Destiny spheres, and collecting the new loot (I'm looking at you Legendary Sharn and Ravenloft...)

I haven't filled out gear and filigree slotting on this, as for everyone that varies on what you have, how lucky or dedicated you are, and whether you have a high level cannith crafter (I'm fortunate in having raised mine recently to be able to do my 20-30 gear, and have mega tonnes of collectables after playing for a long, long time, heheh)

So I have an alternative to the halfling build suggested above, that is basically the same, with some tweaks, starts at level 15, and doesn't require a bucket load of racial past lives (the only grind heavy part in this is the heroic completionist feat, and that can easily be subbed out for whatever.

An Aasimar Scourge - with start stats here:

· · ·Start Tome Final
Str:· · ·8· · 8 · ·20 · ·
Dex:· 14· · 8 · ·26
Con:· 17· · 8 · ·30
Int:· · 18· · 8 · ·40
Wis:· 10· · 8 · ·22
Cha:· ·8· · 8 · ·20

With Aasimar bond engaged we have a start con of 18, so very similar to the halfing start though with higher strength, carrying capacity, and wisdom.

The lack of need for the Halfling Dragonmark gives an extra feat (I took Precision), and having an upgraded Quiver of Alacrity and many speed items, opted out on Blinding Speed, taking Insightful Reflexes instead - I do like my trapping, and don't like failing reflex saves - with improved evasion it's a godsend when soloing - I also gain an extra favoured enemy with this setup (Aasimar giving me free undead of course), and have elected for plants - there seem to be a lot from 20-30 :)

Feats here :

Level Class · · · · · ·Feats
1 · · Ranger(1) · · · ·Standard: Precision
· · · · · · · · · · · ·Favored Enemy: Favored enemy: Lawful Outsider
2 · · Rogue(1)· · · · ·
3 · · Artificer(1)· · ·Standard: Completionist
4 · · Ranger(2) · · · ·Intelligence: +1 Level up
5 · · Artificer(2)· · ·
6 · · Ranger(3) · · · ·Standard: Point Blank Shot
7 · · Rogue(2)· · · · ·
8 · · Ranger(4) · · · ·Intelligence: +1 Level up
9 · · Rogue(3)· · · · ·Standard: Weapon Focus: Ranged Weapons
10· · Ranger(5) · · · ·Favored Enemy: Favored enemy: Plant
11· · Rogue(4)· · · · ·
12· · Ranger(6) · · · ·Standard: Improved Critical: Ranged Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up
13· · Rogue(5)· · · · ·
14· · Rogue(6)· · · · ·
15· · Rogue(7)· · · · ·Standard: Improved Precise Shot
16· · Rogue(8)· · · · ·Intelligence: +1 Level up
17· · Rogue(9)· · · · ·
18· · Rogue(10) · · · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Rogue Special Ability: Improved Evasion
19· · Rogue(11) · · · ·
20· · Rogue(12) · · · ·Intelligence: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Combat Archery
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Overwhelming Critical
· · · · · · · · · · · ·Intelligence: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Holy Strike
27· · Epic(7) · · · · ·Epic Feat: Power Critical
28· · Epic(8) · · · · ·Epic Destiny Feat: Doubleshot
· · · · · · · · · · · ·Intelligence: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Harbinger of Chaos
30· · Epic(10)· · · · ·Epic Feat: Improved Sneak Attack
· · · · · · · · · · · ·Legendary: Scion of the Ethereal Plane

As far as enhancements go i found the above setup to be solid, but have twiddled it for 2 x lay on hands, some extra healing amp, and a little more damage boost, whilst staying within the 80ap constraint. Though this character could live on pots and heals scrolls fairly well, I do prefer a panic heal option in combat - so the lay on hands for me :)

Aasimar: Scourge of the Undead - Points spent: 3
1 Core ·(1) Stronger Bonds I
2 Tier1 (2) Improved Recovery I
------------------------------------------------------------------------------------------
Harper Agent - Points spent: 12
1 Core ·(1) Agent of Good I
2 Tier1 (1) Traveller's Toughness
3 Tier1 (1) Traveller's Toughness
4 Tier1 (2) Strategic Combat I
5 Core ·(2) Harper Training I: +1 Intelligence
6 Tier2 (1) Know the Angles
7 Tier2 (1) Know the Angles
8 Tier2 (1) Know the Angles
9 Tier3 (2) Strategic Combat II
------------------------------------------------------------------------------------------
Inquisitive - Points spent: 41
1 Core ·(1) Inquisitive
2 Tier1 (2) Dual Shooter
3 Tier1 (1) Eye for Accuracy
4 Tier1 (1) Eye for Accuracy
5 Tier1 (1) Eye for Accuracy
6 Tier1 (2) Law on your side
7 Core ·(1) Hit the Streets
8 Tier2 (2) Crossbow Adept I
9 Tier2 (1) Wand and Scroll Mastery
10 Tier2 (1) Wand and Scroll Mastery
11 Tier2 (1) Wand and Scroll Mastery
12 Tier2 (2) Improved Law
13 Core ·(1) Mind Like Iron
14 Tier3 (2) Crossbow Adept II
15 Tier3 (2) First Things First: Shoot First
16 Tier3 (2) Ability Score I: Intelligence
17 Core ·(1) True Seeing
18 Tier4 (2) Crossbow Adept III
19 Tier4 (2) Inquisition Style: Martial Inquisition
20 Tier4 (2) Greater Law
21 Tier4 (2) Ability Score II: Intelligence
22 Tier5 (2) No Holds Barred
23 Tier5 (1) Improved Uncanny Dodge
24 Tier5 (1) Inquisitor's Path: Vigilante
25 Tier5 (1) Diplomatic Immunity
26 Core ·(1) Undaunted
27 Tier5 (1) Arresting Assault
28 Tier4 (1) What Later?: Ask Questions Later
29 Core ·(1) Master Inquisitive
------------------------------------------------------------------------------------------
Deepwood Stalker - Points spent: 24
1 Core ·(1) Far Shot
2 Tier1 (1) Favored Defense
3 Tier1 (1) Favored Defense
4 Tier1 (1) Favored Defense
5 Tier1 (1) Stealthy
6 Tier1 (1) Stealthy
7 Tier1 (1) Stealthy
8 Core ·(1) Sneak Attack
9 Tier2 (2) Survivalist I
10 Tier2 (1) Action Boost: Melee/Ranged Power Boost
11 Tier2 (1) Action Boost: Melee/Ranged Power Boost
12 Core ·(1) Called Shot: Sniper Shot
13 Tier3 (2) Survivalist II
14 Tier3 (1) Thrill of the Hunt
15 Tier3 (1) Thrill of the Hunt
16 Tier3 (1) Thrill of the Hunt
17 Tier3 (1) Favored Hunter
18 Tier3 (1) Favored Hunter
19 Tier4 (1) Killer
20 Tier4 (1) Killer
21 Tier4 (1) Killer
22 Tier2 (1) Action Boost: Melee/Ranged Power Boost

I won't flesh out the fate twists and running destiny, as that's really up to what you've done, what you have, and what you like.

Skills ended up a little different as I didn't want to burn a +1 LR just to start on rogue and maximise it, when i ended up with max bluff, diplo, search, spot, disable, umd, swim (yeh, I still do the crucible,, heheh), balance, hide, move silent, open lock, with high values in a sprinkle of flavour stuff, no real downside there in my opinion.

Anywase, I'll roll this guy out as soon as I finish that Alchemist life (went Vistani trapping thrower for fun, check out the U45 Vistani Alchemist thread - it's played well for me)

Thanks again to Majorhavoc for his original posted build for me to framework my setup on, sing out anyone that see's an issue.

Have a good one all, Coit out :)

Stoner81
06-17-2020, 07:13 AM
I'd go with Ask Questions First and then Shoot Later. Combine it with Hunt's End from Shiradi and it's like a mini fury shot but can be done every 24 seconds!

I would also drop Arresting Assault and pick up Diplomatic Immunity too.

I'd drop Hide and Move Silently (personal preference) and take Heal which will help to boost up Cocoon in epics.

For action boosts I'd take only No Holds Barred since they all(?) share a cool down so you couldn't use NHB+Damage Boost but I could be wrong on that one.

Jump caps at 40 so having 23 ranks is probably overkill depending on what tomes (skill and stat) etc you have. Cannith Jet Boots are a nice option for this as a swap item if needed, heck I usually run with them from 18-30 :cool:

Stoner81.

Zarkarion
06-20-2020, 07:09 AM
Here is an alternative. I am currently up to level 27 on this build, and it is one of the most powerful I have used.

It has full Law dice plus 6 Spellsword dice. Does great ranged damage.

It is fully self healing with Death Aura.

And has excellent trapping skills.

But what makes it really powerful, at least up to Epic Elite, is really solid Conjuration DC for Web and Acid Well/Acid Rain.

That is the reason for running in Magister instead of Shiradi Champion. If you want to do more ranged damage, but less spell damage, and without reliable Web, run in Shiradi.

However, the reduction in ranged damage isn't really an issue when most mobs are webbed most of the time.

If I need to switch element, I use custom Cannith Crafted Lucid Dreams rune arm, and appropriate Ravenloft belt, for each element.


Deep Gnome Acid Inquisitive
18/2 Wizard/Artificer
True Neutral Deep Gnome


Level Order

1. Wizard . . . . .6. Wizard . . . . 11. Wizard . . . . 16. Wizard
2. Artificer . . . 7. Wizard. . . . .12. Wizard. . . . .17. Wizard
3. Artificer . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 10. . . .+5. . . .4: INT
Dexterity . . . 14. . . .+5. . . .8: INT
Constitution. . 16. . . .+5. . . 12: INT
Intelligence. . 20. . . .+5. . . 16: INT
Wisdom. . . . . 10. . . .+5. . . 20: INT
Charisma. . . . .6. . . .+5. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT

Skills
. . . . . W. A .A. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W
. . . . . 1. 2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. . . . . . . . . . 1. 1. 1. 1. 2. 2. 2. 2. 2. 2. 1. 1. 1. 23
Disable . . .4. 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Search. . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 2. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . 2. . . . . . . . . . . . . . . . . . . . . . . . . ½. ½. 1. .4
. . . . .------------------------------------------------------------
. . . . .24 10 10. 9. 9. 9. 9 10 10 10 10 11 11 11 11 11 11 11 11 12
Max . . .28 10 10. 9. 9. 9. 9 10 10 10 10 11 11 11 11 11 11 11 11 12


Feats

.1. . . . : Point Blank Shot
.1 Wizard : Maximize Spell
.3. . . . : Precise Shot
.6. . . . : Precision
.7 Wizard : Heighten Spell
.9. . . . : Rapid Shot
12. . . . : Insightful Reflexes
12 Wizard : Spell Focus: Conjuration
15. . . . : Greater Spell Focus: Conjuration
17 Wizard : Mental Toughness
18. . . . : Improved Critical: Ranged
21 Epic . : Improved Precise Shot
24 Epic . : Epic Spell Focus: Conjuration
26 Destiny: Epic Spell Power: Acid
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law
30 Epic . : Overwhelming Critical
30 Legend : Scion of: Plane of Earth


Spells

Wizard Jump (1), Disrupt Undead (1), <Any>, <Any>, <Any>
Lesser Death Aura (5), Web (5), Blur (6), False Life (8), Resist Energy (11)
Acid Blast (7), Displacement (7), Haste (8), <Any>, <Any>
Death Aura (9), Negative Energy Burst (9), Dimension Door (10), Acid Rain (12), Remove Curse (15)
Teleport (11), Niac's Biting Cold (11), Eladar's Electric Surge (12), Cloudkill (14), <Any>
Tenser's Transformation (13) (Edit), Greater Heroism (13), Acid Fog (14), Stone to Flesh (16), <Any>
Delayed Blast Fireball (15), Greater Teleport (15), Mass Invisibility (16), <Any>
Trap the Soul (17), Polar Ray (17), <Any>, <Any>
Acid Well (19), Meteor Swarm (19), <Any>
Artificer Conjure Bolts (2), Enchant Weapons (2), Enchant Armor (3)

Enhancements (84 of 80 AP) (4 Racial AP)

Inquisitive (41 AP) Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive Dual Shooter, Eye for Accuracy II, Law on your Side
Crossbow Adept, Wand and Scroll Mastery I, Observation, Improved Law
Crossbow Adept, Shoot First, Improved Observation, Intelligence
Crossbow Adept, Arcane Inquisition, Greater Law, Intelligence
No Holds Barred, Improved Uncanny Dodge, Jaded, Diplomatic Immunity
Eldritch Knight (Wizard) (21 AP) Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force Improved Mage Armor III, Toughness III, Battlemage III
Improved Shield III
Critical Mastery III, Intelligence
Harper Agent (12 AP) Agent of Good I, Intelligence Traveler's Toughness III, Strategic Combat, Awareness II
(none)
Strategic Combat
Pale Master (6 AP) Dark Reaping, Lich Form Deathless Vigor I, Negative Energy Conduit I, Skeletal Knight I
Deep Gnome (4 AP) Wariness, Intelligence Underdark Experience I


Destiny (24 AP)

Magister Unearthly Reactions II, Intelligence
School Specialist: Conjuration III, Intelligence
School Augmentation III, Intelligence
School Familiarity III, Intelligence
School Master III, Intelligence
Twists of Fate (26 fate points) Spell Knowledge (Tier 4 Draconic)
Dragon Heritage: Black (Tier 3 Draconic)
Precise: Conjuration (Tier 2 Draconic)

pSINNa
06-21-2020, 05:39 PM
Interesting stuff, especially as I LR'd one of my old Pale Masters a week ago into an Eldritch Knight (monk2/wiz18) and I'm having a ball with it.

Much more fun than my old 'Turtle up and SLA kill" Pale Master play style I've been using forever.

I have another Pale Master floating around in my stable with 3cleric 3FVS 3Wiz 3Sorc lives that I could quite easly TR into that Deep Gnome build to freshen him up to be more fun to play as well - he should have reasonable DC's any way you throw him too.

The Eldritch Knight stuff seems to have nice synergy with a few Int based setups - I'll have a go at this sometime in the future I reckon, it has real variation possibility.

Thanks for posting it up.

Coit out :)

Xgya
06-22-2020, 01:24 AM
Here is an alternative. I am currently up to level 27 on this build, and it is one of the most powerful I have used.

It has full Law dice plus 6 Spellsword dice. Does great ranged damage.

It is fully self healing with Death Aura.

And has excellent trapping skills.

But what makes it really powerful, at least up to Epic Elite, is really solid Conjuration DC for Web and Acid Well/Acid Rain.

That is the reason for running in Magister instead of Shiradi Champion. If you want to do more ranged damage, but less spell damage, and without reliable Web, run in Shiradi.

However, the reduction in ranged damage isn't really an issue when most mobs are webbed most of the time.


How do you manage to get full BaB using this build? Base attack is one of the highest sources of attack speed, not getting any seems a bit off to me.

Then again, the build sounds more like a caster that finishes off weakened mobs with crossbows than a crossbow build that supplements itself using magic, so I might be off the mark here.

hit_fido
06-22-2020, 09:10 AM
How do you manage to get full BaB using this build? Base attack is one of the highest sources of attack speed, not getting any seems a bit off to me.

Tier 4 enhancement in Eldritch Knight has a BAB = level feature: https://ddowiki.com/page/Knight%27s_Transformation

Maybe they're using that... maybe they aren't, but it's there.

Xgya
06-23-2020, 02:58 AM
Tier 4 enhancement in Eldritch Knight has a BAB = level feature: https://ddowiki.com/page/Knight%27s_Transformation

Maybe they're using that... maybe they aren't, but it's there.

The build only goes to T3 Eldritch Knight, and doesn't have Tenser's on the spell list.

I'm asking whether this is intended (a full casting build doing most of its job using spells and crossbows to ping off the remaining targets wouldn't need full BaB. A build meant to do most of its kills using a crossbow would)

Zarkarion
06-24-2020, 04:22 PM
The build only goes to T3 Eldritch Knight, and doesn't have Tenser's on the spell list.

I'm asking whether this is intended (a full casting build doing most of its job using spells and crossbows to ping off the remaining targets wouldn't need full BaB. A build meant to do most of its kills using a crossbow would)

Yes, it is something of a hybrid build. It does a lot of damage with spells (Mostly Acid Well and Acid Rain) but also a lot of ranged damage. About two-thirds of that ranged damage comes from Law dice and Spellsword dice.

Full BAB would be nice, but it would mean dumping either PM (bad) or Inquisitive capstone (which might or might not be worth it). Tenser's Transformation is a way round this, and I will edit it into the build above.

Unless the enemy are using fire spells, the melee ones mostly get trapped in Web and killed by Acid spells, and then the ranged ones get killed by the crossbows. And if you shoot their casters before casting web, that solves the fire issue.

It is primarily a solo build (and true solo, it doesn't need hirelings: They are not needed, can't stay alive, and just make the mobs tougher because of the 1.5 scaling for having a hireling).

Incidentally: I am going EK capstone with SWF longsword for my second Deep Gnome life, but have confirmed that despite the in-game description, Improved Knight's Transformation does give +1 Competence Bonus to critical multiplier for Throwing Weapons, Crossbows and Repeating Crossbows - at least as reported by the tooltip and Inventory weapon tab.

pSINNa
06-24-2020, 10:31 PM
Yes, it is something of a hybrid build. It does a lot of damage with spells (Mostly Acid Well and Acid Rain) but also a lot of ranged damage. About two-thirds of that ranged damage comes from Law dice and Spellsword dice.

Full BAB would be nice, but it would mean dumping either PM (bad) or Inquisitive capstone (which might or might not be worth it). Tenser's Transformation is a way round this, and I will edit it into the build above.

Unless the enemy are using fire spells, the melee ones mostly get trapped in Web and killed by Acid spells, and then the ranged ones get killed by the crossbows. And if you shoot their casters before casting web, that solves the fire issue.

It is primarily a solo build (and true solo, it doesn't need hirelings: They are not needed, can't stay alive, and just make the mobs tougher because of the 1.5 scaling for having a hireling).

Incidentally: I am going EK capstone with SWF longsword for my second Deep Gnome life, but have confirmed that despite the in-game description, Improved Knight's Transformation does give +1 Competence Bonus to critical multiplier for Throwing Weapons, Crossbows and Repeating Crossbows - at least as reported by the tooltip and Inventory weapon tab.

Cool, let us know how that 2nd life pans out and if it's mustard maybe post here?

I"ve LR'd my human pale master wiz with the 12 x caster lives into a pure wiz with full EK, 11 points in Pale Master and 15 into vistani for dagger and will gear him decently in the next few days - he played reasonably well with a lot of neg healing amp items and nullification right up there and his old PM focused gear - after years of playing melee clerics (usually pure or very lightly splashed) I'm finding the ability to play a melee wizard (again, pure preferred, or very lightly splashed just because evasion.... again, evasion.. lol) novel, and fun.

Have a good one,

Coit out :)