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painkiller3
04-03-2019, 07:34 PM
trying to maximize crit range and multiplier through sacred bonus from aasimar scourge, competence bonus from swashbuckler and extra critical multiplier from frenzied berserker. 14 levels of barbarian gives extra barbarian damage resistance, 3 wizard gives arcane barrier (which I love) as well as a little bit of extra dps. I think this would work...now if only there were any named melee light maces lol. extra speed comes from barbarian and bard levels. criticism/improvements requested please

New Build
14/3/3 Barbarian/Bard/Wizard
True Neutral Aasimar Scourge


Level Order

1. Bard. . . . . . 6. Barbarian . . .11. Barbarian . . .16. Wizard
2. Bard. . . . . . 7. Barbarian . . .12. Barbarian . . .17. Wizard
3. Bard. . . . . . 8. Barbarian . . .13. Barbarian . . .18. Wizard
4. Barbarian. . . .9. Barbarian. . . 14. Barbarian. . . 19. Barbarian
5. Barbarian. . . 10. Barbarian. . . 15. Barbarian. . . 20. Barbarian


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 18. . . .+7. . . .4: STR
Dexterity . . . .8. . . .+7. . . .8: STR
Constitution. . 18. . . .+7. . . 12: STR
Intelligence. . 12. . . .+7. . . 16: STR
Wisdom. . . . . 10. . . .+7. . . 20: STR
Charisma. . . . .8. . . .+7. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills
. . . . .Bd Bd Bd Bn Bn Bn Bn Bn Bn Bn Bn Bn Bn Bn Bn Wz Wz Wz Bn Bn
. . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Balance . 4 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 23
UMD . . . 4 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 23
Jump. . . 4 .1. 1 . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 2. . . . . .2 .4 .22
Heal. . . 2 .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½. ½ .½. ½. . .11
Search. . 2 .½. ½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½. ½ .½. ½. . .11
Concent . 4 .1. 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Swim. . . 4 .1. 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Hide. . . . .1. 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .28 .8. 8 .6 .6 .6 .7 .7 .7 .7 .7 .7 .7 .7 .8 .6. 6 .6. 8. 8


Feats

.1. . . . : Single Weapon Fighting
.3. . . . : Shield Mastery
.6. . . . : Completionist
.9. . . . : Improved Critical:Bludgeoning
12. . . . : Improved Single Weapon Fighting
15. . . . : Greater Single Weapon Fighting
16 Wizard : Mental Toughness
18. . . . : Improved Shield Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Precision
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic . : Blinding Speed
30 Legend : Scion of: Arborea


Spells

Bard Cure Light Wounds (1), <Any>, <Any>

Enhancements (80+3 AP)

Frenzied Berserker (32 AP) Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II Die Harder III, Athletics III
Blood Tribute III, Extra Action Boost III, Sprint Boost III
Blood Trail III, Supreme Cleave III, Constitution
Exhausting Blow I, Constitution
Focused Wrath II
Aasimar Scourge (17 AP) Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III Scourge Weapons, Improved Recovery
Improved Scourge Weapons
Greater Scourge Weapons, Blessings I, Improved Recovery
Destroyer of the Dead
Eldritch Knight (Wizard) (12 AP) Eldritch Strike, Spellsword Improved Mage Armor III, Toughness III
Mystic Wards II
Arcane Barrier
Occult Slayer (11 AP) Weapon Bond, Resistance, Elemental Defense Ear Smash II, Parrying Bond III, Uncanny Dodger III
Swashbuckler (11 AP) Confidence, Swashbuckling On Your Toes III, Blow By Blow: Melee I
Deflect Arrows, Fast Movement
Skirmisher

Destiny (24 AP)

Legendary Dreadnought Legendary Tactics II, Strength
Damage Boost III, Strength
Critical Damage III, Strength
Lightning Mace, Strength
Devastating Critical, Strength
Pulverizer
Twists of Fate (26 fate points) Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)
Endless Faith (Tier 1 Exalted)

Hjarki
04-03-2019, 09:17 PM
The critical multiplier from Swashbuckler and Frenzied Berserker don't stack. For a Bard/Barbarian build like this, you might as well just use a Hand Axe and save yourself a pile of racial AP. Where Scourge/Light Mace really pays off is when Swashbuckler are your only critical bonuses.

painkiller3
04-04-2019, 09:27 AM
The critical multiplier from Swashbuckler and Frenzied Berserker don't stack. For a Bard/Barbarian build like this, you might as well just use a Hand Axe and save yourself a pile of racial AP. Where Scourge/Light Mace really pays off is when Swashbuckler are your only critical bonuses.

But the frenzied berserker still gives a plus one competence to multiplier (since swashbuckler gives 2 threat and 1 multiplier)

By my count the light mace comes out ahead

Handaxe
20x3 + 2 critical range (sb) + 2 multiplier (fb) = 18-20x5

Light mace
20x2 + 2 critical range (sb) + 1 critical range (sacred) + 2 multiplier (fb doesn’t stack with swashbuckler) + 1 sacred multiplier = 17-20x5

unbongwah
04-04-2019, 11:53 AM
In Dreadnought your final critical threat range will be 14-18/5 19-20/7. If using Skullsmasher, add +1 to critical multiplier across the board, but it can't be Sentient'ed.

By comparison, handaxes are 15-18/5 19-20/8. +1 range if using Forgotten Axe.

painkiller3
04-04-2019, 12:13 PM
In Dreadnought your final critical threat range will be 14-18/5 19-20/7. If using Skullsmasher, add +1 to critical multiplier across the board, but it can't be Sentient'ed.

By comparison, handaxes are 15-18/5 19-20/8. +1 range if using Forgotten Axe.

Where do you get the extra +1 on 19-20 for the hand axe? I have it +7:+8 (19-20) for the mace because of pulverized

unbongwah
04-04-2019, 02:41 PM
Pulverizer is +1 critical range which is why it's 14-20. Headman's Chop is +1 multiplier on 19-20 which is why it's x8.