View Full Version : DDOCast 546 - 2018 in Review pt 3

01-26-2019, 08:18 PM

We are joined this week by Strimtom to cover the latest game and community news and finish our review of 2018 in DDO!

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Game News - 2:38
Community News - 29:15
Lightning Post - 37:38
Discussion Topic - 46:36

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Update 41.2 (https://www.ddo.com/en/update-41-patch-2-release-notes)
DDO Chronicle 317 (https://www.ddo.com/en/news/ddo-chronicle-issue-317)
DDO Chronicle 318 (https://www.ddo.com/en/news/ddo-chronicle-issue-318)

01-28-2019, 03:45 AM
The Knight's Training feat looks nice - I've been considering an aasimar scourge build for a little while & since it boosts heavy maces & will stack with their racial boosts plus pulveriser in dreadnaught, I think it could make for a surprisingly hard-hitting warsoul - now all we need is a nice legendary version of Phosphor too :)

I kind of like that the way to fix the persistant effects bug is essentially "have you tried turning it off & on again?" - my own suggestion to fix stuff like lava etc was to change them to apply short-duration damage over time effect that gets renewed every few seconds if you're still immersed rather than a single persistant status effect that might not clear.

I'd like to see a couple more combined fighting/casting weapons too, I think something cool would be to have a decent base damage profile combined with a stacking shattermantle effect (like arcane archer's shattermantle shot rather than classic static shattermantle) & an effect similar to Blackrazor's stealer of souls ability but which grants spellpower & spell crit multiplier as the charges build rather than blackrazor's melee power & damage.

Fair point about Duregar being more like drow than a variant dwarf, but differentiating between hill/mountain or shield/gold (depending on d&d edition) could be totally possible & legit within the canon.