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JoeyThePianist
06-12-2018, 06:45 PM
So I just started a week ago. My name is Liberali Fatali and I reside on the Orien server. I have a little familiarity with D&D but that has only helped me understand what is happening and not what I should be doing. Now, to be clear and completely transparent, I have chosen a path that is not easy and may even be considered incorrect. I decided that the path for me is the path of the Ninja. So I created my half-elf monk and leveled myself up to level 7. I am steadfast in the path that I have chosen. I will take my ninja all the way. I won't consider a different class or tree. I would love some advice with it though if any can be had.

To get myself to the point I am at now, I have simply walked through and completed each quest in the order that they appear in my vicinity. Once done, I move on to another area and complete those quests. There isn't much direction once you get to Stormreach and so this seemed the most logical way for me to continue.

The advice I am looking for is in regards to equipment, general stat progression, tactics on fighting, and last but not least things to know as a newcomer. I have read a lot of posts on these topics but some are older than others so this is my attempt at retrieving the latest and most applicable information.

I am spacing out toward the end of this post now and am happy to answer any questions or provide any detail requested.

I preemptively also want to give thanks for the help to any who choose to provide.

Thank you!

Saekee
06-12-2018, 07:12 PM
for the class:
It seems like you are VIP so I would run the Cannith Challenges in house Cannith and get a bracers of wind and frozen tunic at the lowest minimum levels for use as a TR twink item as well as defense/offense.

For enhancements: take ninja cores until you get shadow veil; then take the shintao cores. Use handwraps and buff dex and wisdom as high as possible (ninja cores will give you dex to hit and damage). I encourage the use of tactical attacks like stunning fist (if you have it) or jade strikes and elemental strikes. As you level, you will gain new feats at levels 6, 12 and 18 (if you go that high on this character) and under those feats (adept of forms, master of forms etc.) you will see hotbar icons for elemental attacks that have increased damage. So while fighting enemies, your ki bar will go up and you can expend it on ki attacks like the earth fist one and get a bonus to damage, or the fire one and have fire damage added to your attack.

Monk is an advanced tactical class and very difficult for new players. However, you sound set to keep up this path and kudos. I can only suggest general monk guides and general new player guides on questing, packs etc at this point which will be under the stickies section of the new player forum.

JoeyThePianist
06-12-2018, 08:08 PM
get a bracers of wind and frozen tunic at the lowest minimum levels for use as a TR twink item as well as defense/offense.


Can you tell me what the underlined means? I have no idea what any of the acronyms in this game are.

PsychoBlonde
06-12-2018, 08:43 PM
Can you tell me what the underlined means? I have no idea what any of the acronyms in this game are.

TR = True Reincarnation. It means taking your capped character and starting them over again at level 1 with some benefits. It's a major activity in this game.

Something is a "TR twink item" if it's better gear than most other items at the same level. Usually you won't get it right away the first time you're that level (or the content where you get it is actually higher level than the level where you'd USE it), so the reason why you farm for it is because you plan to TR once you cap, not because you plan to use it right away.

GeoffWatson
06-12-2018, 09:09 PM
Can you tell me what the underlined means? I have no idea what any of the acronyms in this game are.

TR means "True Reincarnation". Once you reach 20th level, you can "True Reincarnate" back to first level (and can choose race and class again), and gain a "Past Life" feat.

"Twink item" means a powerful item given by a high-level character to a low-level character to use. In DDO these are often the same character. Eg: Ioun stones can be upgraded in Dreaming Dark, a 20th level quest, but are only 5th level when upgraded.

"Twink" is commonly used in MMOs, but was originally a gay sub-culture term, for a young guy who recieved gifts from rich old guys.

C-Dog
06-12-2018, 10:31 PM
... I decided that the path for me is the path of the Ninja. So I created my half-elf monk and leveled myself up to level 7. I am steadfast in the path that I have chosen. I will take my ninja all the way. I won't consider a different class or tree...
Well, deciding to stay "pure monk" (and not multi-class) is fair enough, but you'll have to take another tree at some point - trees don't have 80 AP in them. So even if not now, eventually - and you might as well get the most out of the mix.

(I suppose you ~could~ go the rest in Racial tree, but... really?)

Both Henshin Mystic and Shintao have some good low-hanging fruit (Core 1, 3, & Tiers 1-2); you could do a lot worse.

o http://ddowiki.com/page/Henshin_Mystic_enhancements
o http://ddowiki.com/page/Shintao_enhancements

GeoffWatson
06-12-2018, 11:04 PM
Look at the Adventure Compendium to see what quests are available to you (probably best to sort by level).

Grace_ana
06-12-2018, 11:07 PM
You don't necessarily want to just wander an area and do all the quests. This works at very early levels, because early on most quests in a certain level range are grouped in the same general geographical area (Korthos and much of the Harbor). However, you have probably noticed even in the harbor there are some quests that are significantly higher level than you are. Doing those at lvl 7 would be suicide and not very fun at all.

If you click on the symbol in the bottom left corner, you will get a menu. One of those is a green book. Click on it, and you will get a few pages with lists. The first page lists all the quests in the game. It is able to be sorted by clicking on the headings at the top. If you click on the "level" heading, it will sort things by level, and you can work your way through the list in that way. The quests in the list also show the location of the quest, so you will probably notice things like 4 quests grouped in House Deneith, or a large chain in Tangleroot, etc. That will allow you to tackle things at your level in an area with significantly less frustration.

C-Dog
06-13-2018, 01:48 AM
If you click on the symbol in the bottom left corner, you will get a menu...
Or just hit [p], and look under the "Adventures" tab - that works too.

AbyssalMage
06-13-2018, 08:36 AM
So I just started a week ago. My name is Liberali Fatali and I reside on the Orien server. I have a little familiarity with D&D but that has only helped me understand what is happening and not what I should be doing. Now, to be clear and completely transparent, I have chosen a path that is not easy and may even be considered incorrect. I decided that the path for me is the path of the Ninja. So I created my half-elf monk and leveled myself up to level 7. I am steadfast in the path that I have chosen. I will take my ninja all the way. I won't consider a different class or tree. I would love some advice with it though if any can be had.
You will eventually need to spend those AP in some of the other Tree's or even Racial. I will assume you chose the "Dark" path at level 3 and are focusing in Ninja Assassin Enhancement Tree which is fine.


To get myself to the point I am at now, I have simply walked through and completed each quest in the order that they appear in my vicinity. Once done, I move on to another area and complete those quests. There isn't much direction once you get to Stormreach and so this seemed the most logical way for me to continue.
As other's have mentioned, "P" is the default for bringing up quests that are in the game and the amount of favor you have acquired, if any, doing them. This does mean you may move around from House to House but it provides some direction.

Some quests are parts of chains. You will see an NPC with Three (3) Chalices above their head (instead of the default one). These are small (usually 4 to 5 in total adventures), or in some cases part of a much larger, story arc (to give you the feel of Role Playing in PnP).

Most players (who have played for awhile), simple play all level X until they have reached their XP maximum for that level. Level up and do X+1 repeating the process until 20, 30, or whatever there intended goal is for that character.


The advice I am looking for is in regards to equipment, general stat progression, tactics on fighting, and last but not least things to know as a newcomer. I have read a lot of posts on these topics but some are older than others so this is my attempt at retrieving the latest and most applicable information.
Equipment - Your playing a Monk so equipment is probably easier than some classes. As another poster said, Bracers of Wind (http://ddowiki.com/page/Item:Bracers_of_Wind) will be a smart investment for lvl 4 to 20. So will Frozen Tunic (http://ddowiki.com/page/Item:Frozen_Tunic) and Ring of the Stalker (http://ddowiki.com/page/Item:Ring_of_the_Stalker) (11+ versions for the ring, only. Although it has lots of goodies on one item, Manslayer is awesome). I would only recommend focusing on the Tier 1 versions, upgrading them every 4 levels. Upgrading the Epic (lvl 20) version to tier 3 so you can add augments.

Adamantine Knucklles (http://ddowiki.com/page/Item:Adamantine_Knuckles) or Scraps of Enlightenment (http://ddowiki.com/page/Item:Scraps_of_Enlightenment) would be my two choices to farm (once sufficient level). If your going Short Swords or Kama...I have nothing.

Arkat's Cord (http://ddowiki.com/page/Item:Arkat%27s_Cord) is a great option too if going unarmed. If you are using weapons...I have nothing again.

General Stat Progression
Dex or Wisdom Based. As a first lifer without Tomes (unless your spending money in the DDO Store) Dex based is the best choice. All level up's into Dex.

Tactics on Fighting
Fire Stance is great 1 to 4'ish (and then to pull levers later)
Water, Wind, and Earth are better after that. I prefer Water in Heroic then Earth in Epic's (but again, this is my personal preference).

Keep moving. Your focusing on "Ninja" so use your 3rd Core enhancement (shadow veil, ?) before every fight and recharge as needed. Remember as you level you gain more abilities to avoid danger or do quick strikes then move outside of battle (i.e. Sneak, Strike, Shadow Step away if things get too "hairy").

Use corners and break LOS on casters. You may have already discovered this vs. Kobald Shaman but it is worth mentioning again. Group and watch what other do. Every quest has different "tricks" to avoid death. You wont learn everything the first go through but as you gain knowledge through repetition, you will die less.


I am spacing out toward the end of this post now and am happy to answer any questions or provide any detail requested.

I preemptively also want to give thanks for the help to any who choose to provide.

Thank you!
More information on your build would be helpful.

What feats have you taken already? What do you plan on taking in the future?

How did you distribute your stats on character creation?

Are you following a particular build on the forums? If you made modifications, what were they?

Fivetigers33
06-13-2018, 08:56 AM
If you are using short swords because of the ninja enhancement tree, you want Tiefling Assassin's Blades for early levels, then when you get closer to level 14 start farming the Orchard for tome pages and get at least 1 Razorend.

In a perfect scenario involving raiding and expansion packs, you'd want Razorend/Treason for your main weapons, then Green Steel triple Positive/Barovian for fighting undead or good DR bypassing.

Another easy and good piece to get is the Giantcraft Robe (I wore this on my assassin all the way up to level 29).

Selvera
06-13-2018, 09:20 AM
So Ninja is an interesting choice. Ninja's are typically supposed to wield dual shortswords and rely on stealth, sneak attack and single target damage (that's what I get from reading the enhancement tree and theory crafting/playing the build).

People in this thread seem to be trying to push you towards the "more powerful" Shintao build instead, which uses handwraps and is a versitile fighter with cc and good defenses and lots of damage and self healing and... yeah. Stuff. It may or may not work as well as they expect.

I don't think many people know exactly what the "path of the ninja" entails (aka the predefined path); what a path does is it picks specific feats and stats that the devs thought (once upon a time) were good for a specific build. Weather the devs were right or if the feats have remained good is a bit questionable, but you should end up with something that's not terrible.

What I'm expecing however is that the path granted path of inevitable domain as the choice for monk path to you (which is the ninja path); while shintao monks go for path of harmonious balance. This difference can make it a bit harder to try and do a shintao build, since it means you'll be locked out of the enhancements which get bonus damage for handwraps and you'll not have the self healing aspect. That said; even my ninja spies use handwraps against skeletons, and they do a lot of damage still. (Handwraps have crazy fast attackspeed and good damage).

In terms of the Tiefling's Assassin Blade mentioned above; it is an amazing sword, but it is also really frustratingly rare if you try to farm it. If you're lucky and rich you might buy one off the auction house (probably the shard exchange), but otherwise you might find it too much work to get if you're not planning on running a bunch more ninja-spy (or swashbuckler) builds in the future. Especially since you're level 7 already; Tiefling's is good from level 4 until level 12ish.

AbyssalMage
06-13-2018, 04:50 PM
So Ninja is an interesting choice. Ninja's are typically supposed to wield dual shortswords and rely on stealth, sneak attack and single target damage (that's what I get from reading the enhancement tree and theory crafting/playing the build).

People in this thread seem to be trying to push you towards the "more powerful" Shintao build instead, which uses handwraps and is a versitile fighter with cc and good defenses and lots of damage and self healing and... yeah. Stuff. It may or may not work as well as they expect.
Unfortunately I have more experience with Handwraps and not Short Swords :(

Pondering Short Swords/Kama's, Ravenloft should provide you with a decent weapon for doing the introductory quest (unfortunately its a once per life reward. Once on Heroic and once on Epic).


I don't think many people know exactly what the "path of the ninja" entails (aka the predefined path); what a path does is it picks specific feats and stats that the devs thought (once upon a time) were good for a specific build. Weather the devs were right or if the feats have remained good is a bit questionable, but you should end up with something that's not terrible.
The predetermined paths were always horrible. Well at least since 2010 when I started.


What I'm expecing however is that the path granted path of inevitable domain as the choice for monk path to you (which is the ninja path); while shintao monks go for path of harmonious balance. This difference can make it a bit harder to try and do a shintao build, since it means you'll be locked out of the enhancements which get bonus damage for handwraps and you'll not have the self healing aspect. That said; even my ninja spies use handwraps against skeletons, and they do a lot of damage still. (Handwraps have crazy fast attackspeed and good damage).
Inevitable Domain was my thought too. Fits the Assassin theme.


In terms of the Tiefling's Assassin Blade mentioned above; it is an amazing sword, but it is also really frustratingly rare if you try to farm it. If you're lucky and rich you might buy one off the auction house (probably the shard exchange), but otherwise you might find it too much work to get if you're not planning on running a bunch more ninja-spy (or swashbuckler) builds in the future. Especially since you're level 7 already; Tiefling's is good from level 4 until level 12ish.
Ravenloft Short Sword is an option for completing Into the Mist.*
Necro IV/Orchard is a PITA to farm pages but is an option.
LoD is an option. Easy SS to acquire but level 16. Lower DPS but decent crowd control.

* - Looks like you can farm tokens to purchase a 2nd Sword. You best option! If you are like me and haven't purchased RL, then have to follow what other posters have suggested..

Selvera
06-13-2018, 05:28 PM
Seeing as I've run a ninja focused shortsword build (still using it at cap! see Mayve in the sig :P); I can comment on a few shortswords and their usefulness:

Tiefling's Assassin Blade -> Is awesome. I use it on many different builds as soon as I hit level 4 because the critical profile is amazing and because it gets dexterity to damage by just existing; which helps a number of my builds (which get that at a higher level; so I invested in Dex, but didn't have it yet).

Ravenloft Shortsword (aka Barovian Shortsword) -> Is quite good, especially against undead. I'll typically use the tiefling's until such a level as I get (Improved Critical: piercing) against anything that can be crit, and use ravenloft shortswords against undead. Then when I hit level 12 and get improved crit I move over to ravenloft more full-time. (At level 11 Tiefling's assassin's bade is 15-20 x2 compared with ravenloft's 19-20 x2 which is huge difference, at level 12 the comparison becomes more in the lines of 14-20 x2 vs 16-20 x2, which is a bit less of a difference.)

Necro 4 shortsword -> I don't have this. I hear that it's good. PITA to get though.

Lords of Dust shortsword (aka envenomed blade) -> This has a pretty high drop rate in an easy quest that is very commonly run. I've probably picked up about 20 of these so far... Anyways, the sword is decent; the paralyzing is good up until about level 20 and the armor piercing sort of makes up for the not-better-then-average critical profile. Paralyzing doesn't work on everything, but against stuff it does work on you can essentially stunlock your enemies.

JoeyThePianist
06-13-2018, 08:37 PM
More information on your build would be helpful.

What feats have you taken already? What do you plan on taking in the future?

How did you distribute your stats on character creation?

Are you following a particular build on the forums? If you made modifications, what were they?

Well honestly the only thing I could find at first was called the book of syncletica. I have taken dodge, mobility, spring attack, stunning fist, power attack, path of inevitible dominion, and stealthy. I dilettante'd as rogue. I distributed my stats as such... STR 14, DEX 14, CON 14, INT 8, WIS 16, CHA 8. I used the next stat boost on STR by accident in hopes of grabbing the Two Weapon Fighting feat. The skills I have been putting points in: I max out Concentration and then distribute points to either hide and move silently, or jump and tumble.

Thank you so much to everyone who is helping I really appreciate all the feedback! I didn't expect such a great response!

Also, what is "LoD?" How do i obtain the Bracers of Wind and other suggested items?

C-Dog
06-14-2018, 12:39 AM
The Wiki is your friend

o http://ddowiki.com/page/LoD (it's a quest - the shortsword is a rare (or so) drop from that quest)
o http://ddowiki.com/page/Item:Bracers_of_Wind

NoobCake
06-14-2018, 01:00 AM
What you really should do as a new player is to not farm the same damn quests or challenges over and over for this or that imaginary item until you're ready to bash your own face in. Do your quests and move on and on until you can't move any further. Only then go back and redo stuff. There's only one single enemy that poses any threat to you at all and it's burnout/boredom. Only that can destroy your ninja (and whatever other characters you make down the line) permanently, so be on guard against it (and only it).

Otherwise, feel free to take all the advice given here.

Niminae
06-14-2018, 01:05 AM
So I just started a week ago.
[...]
I decided that the path for me is the path of the Ninja. So I created my half-elf monk and leveled myself up to level 7. I am steadfast in the path that I have chosen. I will take my ninja all the way. I won't consider a different class or tree. I would love some advice with it though if any can be had.

To get myself to the point I am at now, I have simply walked through and completed each quest in the order that they appear in my vicinity. Once done, I move on to another area and complete those quests. There isn't much direction once you get to Stormreach and so this seemed the most logical way for me to continue.

You've gotten a lot of class advice already. I'd like to discuss the last sentence. I've found, and have had it reinforced by the few friends I've been able to interest in this game but who never stuck with it far past level 6 or so, that the lack of direction that you cite is a common thread. In Korthos players are "on the rails" so to speak, and the NPCs direct you fairly specifically in where you need to go and what you need to do.

But once in Stormreach, that vanishes. The new player is instead presented with a bewildering amount of NPCs with quest flags over their heads and they have to do some work to figure out where to go and what to do. Right after a level ~1-3 experience where they were guided fairly carefully and told what they needed to do next. It isn't a huge amount of work in my opinion, but my friends who have given the game a try and then abandoned it have cited this as an issue. Things like
Or just hit [p], and look under the "Adventures" tab - that works too. are not well explained to a new player. And so they all quit DDO. And maybe the game just wasn't for them. Maybe the things they said about the game that caused them to abandon playing it were not entirely the things that they expressed. All I can do is to take them at their words and accept that their reasons were the actual reasons they didn't continue on in DDO. And much of their complaints was about a lack of direction.

Would you prefer that the Stormreach quests be presented to you in a more formal manner, with more of the "go here and do this" kind of quest progression that exists in Korthos?

C-Dog
06-14-2018, 10:14 AM
Things like <quote snipped> are not well explained to a new player...
Sorry, but that's a load of garbage.

1, there was a full paragraph of explanation on "how to" (hint - read "in context"). 2, I was referring how to open the journal, not explaining how to use it - which had already been done about as well as one can, so no need to parrot that.

I agree it can be bewildering - but not so much with the advice offered in this thread. But if the previous single short paragraph was TLDR, then I can also see how a lot more than need be can be confusing.

JoeyThePianist
06-14-2018, 10:55 AM
Would you prefer that the Stormreach quests be presented to you in a more formal manner, with more of the "go here and do this" kind of quest progression that exists in Korthos?

To be honest, that would definitely be great. Just knowing what I should be able to expect to handle solo as i level up instead of thinking I am doing a poor job at something or a great job at something and realizing that I am completely wrong. Like "Hey look, a quest that says level 6. With the information I have from the developers of the game, I should be of the appropriate level to tackle this." Then I try it and get curb-stomped by a troll. So yeah, direction is key past levels 1-3. I think direction should be at least loosely visible up to about 10-12. That way I have a solid foundation of what I need to do on a real island and not just the new player island.

I have been able to utilize all the advice given to me thus-far and it has been extremely helpful. I am working on trying to obtain some of the gear mentioned above now. I am not afraid of doing a little repetitive hunting if it is for something great and rare!

psykopeta
06-14-2018, 01:13 PM
If you want/need someone to run with, lemme know, can create 1 toon (or 10 lol) in orien and help you guiding and showing some tips, i'm currently finding more fun in running brand new and ungeared toons than with my multilives toons

Heck i could even be your healer rofl, just lemme know if you need someone to run with, and your level/classes

DrowsworD
06-14-2018, 02:58 PM
Part of what I like about DDO is the choice. I am not forced to "follow a path" layed out by others.

If you need guidance there are some goals to set for yourself. Get your Coin Lord and Kundarak favor, work on the sagas available at your level, etc.

Are you VIP? Are you running "at level", meaning are you running quests at the same level you are on Normal or 2 levels lower on Elite?

There are lots of things to do and not all quests are created equal, or equally difficult. One level 6 may be a walk in the park and then the next one stomps you to dust. If that happens, go grab a hireling or post an LFM to get help.

As others have said, reach out for help here and in game. I have characters at different levels on all servers. Post your character name and I will look you up.

JoeyThePianist
06-14-2018, 04:56 PM
I posted the character name in the original thread along with my server and my level but I will post it again. Liberali Fatali. Half-elf Monk who has chosen the Ninja Spy tree and thus the dark monk feat. Server is Orien. At this moment I am currently level 7 but will soon hit level 8.

vryxnr
06-14-2018, 05:35 PM
Sorry, but that's a load of garbage.

1, there was a full paragraph of explanation on "how to" (hint - read "in context"). 2, I was referring how to open the journal, not explaining how to use it - which had already been done about as well as one can, so no need to parrot that.

I agree it can be bewildering - but not so much with the advice offered in this thread. But if the previous single short paragraph was TLDR, then I can also see how a lot more than need be can be confusing.

I'm pretty sure he was talking about the game itself not explaining these things to new players well, not that you didn't. You should not be expected to personally explain details like this to every new player. That is what the game itself should do, and it doesn't really do it all that well. Hence many of the people he knows who tried this game ended up not continuing. Your quote just provided a great example of what the game itself is not doing very well.

...

As for the OP: while there are a good number of stand alone quests, many are also chains connected by a common thread/plot/story line. These all tend to be in the same range of difficulty. Older quests/adventure packs tend to be on the easier side as well, so I'd start with those and progress through them linearly. Some of them will also have an NPC in charge of the chain who can/will direct you to the next one in the chain. Most of the Free to Play quests tend to be older/easier as well (but that is not a universal truth). Unfortunately, knowing the release date of various quests/adventure packs is not the easiest information to find and requires some digging around in the DDO wiki. Though the wiki pages that let you organize adventure packs by level, quests by level, quests by free to play status, etc are good places to start. Then you can pick one that looks interesting and start on that plot/story line of quests.

edit: if you generally stick with normal difficulty, it is possible to use pretty much just what you find and do fairly well (though you will not 'dominate'), but you will need to use some mobility to your advantage (don't just stand there trading blows all the time). For gear that improve stats, it's the bonus type that matters (ie: enhancement bonus, equipment bonus, insight bonus, luck bonus, sacred bonus, etc). Same types do not stack, but different types do. There are some exceptions (untyped always stacks, some other types can stack as well). Trying to be a jack of all trades can work on lower difficulties, but becomes a great hindrance in higher difficulties. I prefer a more focuses approach and understanding my strengths and weaknesses.

However, Use Magic Device is a great skill that opens up many doors for you. It will not make you a jack-of-all-trades-master-of-none build to invest a bit into UMD, but it will supplement your main focus with more options (like a bit of extra self healing and buffs via wands and scrolls, eventually the ability to use resurrection scrolls to raise dead party members, etc). However, if you're following a pre-made path then customizing your skill points is not an option.

You can also generally tell what abilities/spells will be most effective against enemies by a glance. This is not always true, but casters tend to have low fort saves and low ac but very high will saves, big bruiser types tend to have high forst but low will and sometimes low reflex, archers are high reflex but low fort, etc. Like I said, not always true, but for the most part it's a good starting point so that when you're attacking with abilities and various forms of crowd control, you'll be better to know what is more likely to work rather than just spamming and hoping.

JoeyThePianist
06-15-2018, 09:45 PM
Can anyone tell me if the "assassinate +x" does anything for a ninja spy or is it only useful for rogues?

Hobgoblin
06-15-2018, 10:29 PM
Can anyone tell me if the "assassinate +x" does anything for a ninja spy or is it only useful for rogues?

rogues only


and while i appreciate you staying pure i strongly suggest dabbling in other trees. shinto and henshin both have some low hanging fruit that is nice

JoeyThePianist
06-16-2018, 02:47 AM
What would you suggest from either of those trees for a ninja?

Hobgoblin
06-16-2018, 05:32 AM
What would you suggest from either of those trees for a ninja?

Henshin

just off of my head - the first 3 cores give you + 9 melee power
from tier 1 - animal forms gives various bonuses - i like the hp one myself. also the elemental words helps in boss fights
tier 2 - contemplation. unbalancing strike
tier 3 - lighting the candle, +1 wisdom ( at this point its a fair amount of points in tree)

Shintao

as many of the cores as you can get for the healing amp.
tier 1 - deft strikes, reed in the wind
tier 2 - smite creature, iron skin
tier 3 - jade strike, wisdom
tier 4 - tomb of jade


just some things off top of my head

C-Dog
06-16-2018, 10:40 AM
What would you suggest from either of those trees for a ninja?
If you're sticking strictly to a "concept build", and you don't care about "min/maxing", then "what's best" is purely up to you - it's your ninja, it's your concept, we can't tell you what's best for that.

However, for most(?) players, it's about "what's best" for DPS, for survivability, for questing - for getting the most out of the build that they can. And when spending AP's (or making any choice, really), that's all about tradeoffs. "What are you giving up?" vs. "What are you getting instead?".


You can't get Tier 5 enhancements until Character Level 12, so Ninja 5 is on hold. If you're level 8, you've spent about 40 points on the Ninja tree - most trees have some good stuff, some maybe(?) not so good.* You need to spend 11+ points to access Core 6 in another tree - so what's "good" for about a dozen points?

(* Ninja Spy is pretty solid, but if(?) you solo a lot, then reducing threat generation ("Subtlety") is pointless - it's just you. I count about 45 total AP possible in Tiers 1-4, so if you take everything except that - yeah, you're looking for a new tree soon.)


Hob (above) summed up Henshin Mystic pretty well - let's ignore quarterstaff and elemental damage - what's left that's worthwhile for a self-respecting Ninja? From the Cores, grabbing +9 Melee Power and +9 PRR is money - and the +6 Fire Resist + Quickdraw feat(!) are gravy on top of that.

In Tier 1, you can add +3 DC to your Finishing moves - yes, please, tyvm. And your choice of Animal Form - Tortoise is always nice, +HP and + Concentration, but ymmv. Tier 2 adds +3 to Will ST & gives +1 Ki generation, choose a Ki Attack and we're at 11/10 AP spent for Core 6, making it 12 AP, an even dozen. Moving on into Tier 3 is optional - you could grab a quick +1 to any Ability (Wisdom?), and then... ymmv, but I'm not seeing a lot after that.

o http://ddowiki.com/page/Henshin_Mystic_enhancements


From Shintao, otoh, you gain Healing Amp, which is always a nice boost. (If you're fighting "unarmed", then the bypass improvements are relevant to you - if not, then ignore.) But if nothing more, spending just 6 points for the +20 HAmp (on top of the racial tree as well?) is a huge boost.

From the Tiers, the "Healing Ki" options don't sound very ninja-ish, so... Reed in the Wind jumps out as a bonus 3[W] attack, w/ an added Dodge boost on the back end - nuff said. And Deft Strikes for +10% offhand attacks - 8 points for all that and Core 3, sure.

From there, if you're willing to push on for Core 6, Tier 2 offers a lot to choose from - +20 PRR, +3 Fort ST plus +15 HP plus +3 Concentration, a Smite, and/or a Ki Strike (Iron Claw? +1 Crit Range & +1 multiplier). Tier 3 here is more attractive if you have Stun boosts, with 2 diff strikes to choose from, and another +1 to Wis or Con - again, ymmv at this point.

o http://ddowiki.com/page/Shintao_enhancements

And then plus your Racial tree, if you're going there. Some useful stuff there too, but I think(?) you get more from one of the above for the points spent.

o http://ddowiki.com/page/Half-Elf_enhancements


So... yeah, there's some good stuff there! Just balance one against the other, and see how it goes. And if you hate it, re-speccing a low-Tier tree is cheap.

(Note - it's also possible (for some, expected) to take something as "filler" before Level 12, then dump that tree and spend those points on your chosen Tier V as soon as you take 12. Again, it's balancing one against the other - and it's a no-brainer that a half-dozen AP in Tier V beats Tier 1 in something else 99% of the time. Again - and as always - ymmv.)