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View Full Version : Increase Bank & Backpack Storage Tabs from 20 Slots to 25 Slots



Dulcimerist
05-26-2018, 12:40 PM
Would it be possible to please increase each character bank and backpack tabs to hold 25 items, rather than the current 20?

The game has changed over the years to where a bit more storage would be helpful. I've met a couple of brand new players who have been frustrated with clogged inventories and having to waste time selling after every quest, or even deleting things in the middle of quests. They're not yet sold enough on the game to purchase more inventory, but their inventory issues are enough to make the game less fun enough that they're leaning towards not sticking with DDO.

Increasing each character bank and backpack tab to 25 items would relieve some of that, and would continue to help when the Coin Lord and House K favor tabs are added - while adding extra incentive to reach those favor rewards. Even better, the 25-item tabs would add more value to the DDO Store character bank and backpack upgrades, increasing sales of those and prompting more people to purchase and spend DDO Points!

blerkington
05-26-2018, 06:44 PM
Sounds good to me.

Thanks.

Annex
05-26-2018, 07:36 PM
Why stop at 25? Crank those puppies up to 100!

PsychoBlonde
05-26-2018, 10:17 PM
Okay, just out of curiosity, which do you think is an easier thing to do:

Dismantle a box in order to add material and turn it into a BIGGER box

or

Get another box.

So, why are you asking for the FIRST of these two alternatives SPECIFICALLY?

Oh, wait . . . because if they add more slots to EXISTING storage, you don't need to BUY the additional storage, you just get more for free.

Righto.

Dulcimerist
05-27-2018, 05:10 AM
If they made them bigger, f2p players would only get 20 more inventory spaces on each new toon. (Which might be enough to prevent new players from getting frustrated and quitting from early inventory clogs.) VIPs would get a whopping 70 new inventory spaces on each new toon. That would give more incentive to be VIP. Would that be giving way too much free stuff to VIPs? Would having the extra space to juggle their TR caches around before their next TR not be all that helpful? Do we not want to encourage more people to become VIPs?

I'm not currently VIP, so I wouldn't benefit that much. It would prompt me to buy the extra backback slots on the majority of my 10 toons, so I would actually be paying quite a bit of real money for more space. Option one would lead to option two for me - I wouldn't personally purchase the backpack tabs at their current size. (I did already purchase the maximum character bank tabs on all of my characters, since those are of more value to me than the backpack tabs. There's not even an option for me to purchase any more of those.)

The game simply needs more storage. I started playing DDO in 2010, and have recently returned in 2018. There seems to be a lot more "stuff" to collect, hoard, and upgrade than there was eight years ago. Am I completely wrong on that observation?

Arianrhod
05-27-2018, 07:21 AM
If they made them bigger, f2p players would only get 20 more inventory spaces on each new toon. (Which might be enough to prevent new players from getting frustrated and quitting from early inventory clogs.) VIPs would get a whopping 70 new inventory spaces on each new toon. That would give more incentive to be VIP. Would that be giving way too much free stuff to VIPs? Would having the extra space to juggle their TR caches around before their next TR not be all that helpful? Do we not want to encourage more people to become VIPs?

I'm not currently VIP, so I wouldn't benefit that much. It would prompt me to buy the extra backback slots on the majority of my 10 toons, so I would actually be paying quite a bit of real money for more space. Option one would lead to option two for me - I wouldn't personally purchase the backpack tabs at their current size. (I did already purchase the maximum character bank tabs on all of my characters, since those are of more value to me than the backpack tabs. There's not even an option for me to purchase any more of those.)

The game simply needs more storage. I started playing DDO in 2010, and have recently returned in 2018. There seems to be a lot more "stuff" to collect, hoard, and upgrade than there was eight years ago. Am I completely wrong on that observation?

Wait - since when do VIPs get extra pack space? I just finished my 2 months of VIP from buying Ravenloft, and as far as I could tell, all my characters had the exact same amount of pack space during that time as they had before.


Oh, and also, I agree it's time to raise the amount of space new characters get. It's exactly the same now as it was when the game first came out, and, especially for players who have purchased several expansions and get all the goodies that come with them on every new character at creation, this space fills up much faster than it did 12 years ago.

Dulcimerist
05-27-2018, 01:40 PM
Wait - since when do VIPs get extra pack space? I just finished my 2 months of VIP from buying Ravenloft, and as far as I could tell, all my characters had the exact same amount of pack space during that time as they had before.


Oh, and also, I agree it's time to raise the amount of space new characters get. It's exactly the same now as it was when the game first came out, and, especially for players who have purchased several expansions and get all the goodies that come with them on every new character at creation, this space fills up much faster than it did 12 years ago.

Don't VIPs get all of the character bank and backpack tabs that f2p players would normally have to purchase from the DDO Store? I assumed that VIPs had everything unlocked while they remained VIP. A f2p player gets one bank tab and three backpack tabs when they create a new character. Do VIPs not get three bank tabs and six backpack tabs when they create a new character? (If VIPs do receive that, correcting my math, adding five spaces to each slot as proposed would only give VIPs 45 extra inventory spaces on each new VIP character. It would still be only 20 for f2p.)

I hear you on the expansions! I purchased the MotU pre-release and later added Shadowfell - both at the highest tier with all of the goodies. When I create a new character, I've already filled an entire inventory tab before I even begin questing. In order to manage my inventory better, I've chosen not to purchase Ravenloft. If you have too much stuff, don't buy more stuff! ;) That strategy is working well for me, but part of me would really like to purchase it.

Anyway, I've seen quite a few threads about inventory issues, suggesting cool things such as a cosmetic item storage locker and a pouch to carry spellcasting materials. Adding five extra storage spaces to each storage tab seems like a small tweak which could help to offset the many changes that the game has undergone over the past twelve years. From my unique perspective of playing in 2010-2012 and then abruptly jumping back into the game six years later and instantly experiencing the sum total of the game's changes during those six years, I can tell you that inventory hasn't quite kept up with those changes and additions. Are five extra slots per tab really going to make it so that players no longer need to purchase more inventory tabs? In today's DDO environment??? Ha!

Fedora1
05-27-2018, 02:19 PM
Don't VIPs get all of the character bank and backpack tabs that f2p players would normally have to purchase from the DDO Store? I assumed that VIPs had everything unlocked while they remained VIP.

Nope, we get the same amount of storage as F2P with the exception of the first shared storage bank (20 slots). We have to buy everything else.

Arianrhod
05-27-2018, 02:23 PM
Don't VIPs get all of the character bank and backpack tabs that f2p players would normally have to purchase from the DDO Store? I assumed that VIPs had everything unlocked while they remained VIP. A f2p player gets one bank tab and three backpack tabs when they create a new character. Do VIPs not get three bank tabs and six backpack tabs when they create a new character? (If VIPs do receive that, correcting my math, adding five spaces to each slot as proposed would only give VIPs 45 extra inventory spaces on each new VIP character. It would still be only 20 for f2p.)



Pretty sure the only "extra" space VIPs get that f2p/premium have to buy separately is the basic shared bank (& shared plat vault). All the rest they buy too (or do without). For an altoholic who isn't going to buy every bank & pack tab on every character, but has all the goodies from all the expansions, that's just really not enough space ;)

Igognito
05-28-2018, 07:40 AM
Hi all,

as a new player, it is true I very fast filled my inventory space and got frustrated...
But I would go against in increasing each page by 5.

I would like to see some inventory improvements though.
Currently, I have the +1 tab from the coin lords and +1 tab from a portable hole I traded recently!

Suggestions:

Potion Bag (fits 12 stacks of ?? potions)
Components and tools Bag (fits 12 components, tools thieves, healing, repair)
Wand Bag (fits 6 wands)

If any of the above bags exist please point me out where to go get them.

I currently have:
2 quivers
1 tiny ingredients bag (this sees to be enough, I accidentally bought the small one but never needed it)
1 tiny gem bag (planning to go buy the next size as it often gets full)
1 tiny collectibles bag and 1 small collectibles bag (both are full currently but it appears I haven't found a new type of collectible for some time now)

I have seen other small items that go occupy 1 slot in my inventory and I get annoyed. In general I think the game needs to have more bags for the small items.

Cheers

Dulcimerist
05-28-2018, 11:42 AM
Nope, we get the same amount of storage as F2P with the exception of the first shared storage bank (20 slots). We have to buy everything else.

Really? :( That's something I'd really like to see changed. Although I prefer to stay Premium status and purchase everything in the game instead of going VIP, I would like to see our VIPs have access to all (or at least some) of the purchasable storage while they remain VIP. That's such a quality-of-life improvement in the game, especially when TR'ing and working with the TR cache, that it would be a huge incentive for people to become VIP.



as a new player, it is true I very fast filled my inventory space and got frustrated...
But I would go against in increasing each page by 5.

I would like to see some inventory improvements though.
Currently, I have the +1 tab from the coin lords and +1 tab from a portable hole I traded recently!

Suggestions:

Potion Bag (fits 12 stacks of ?? potions)
Components and tools Bag (fits 12 components, tools thieves, healing, repair)
Wand Bag (fits 6 wands)

If any of the above bags exist please point me out where to go get them.

I currently have:
2 quivers
1 tiny ingredients bag (this sees to be enough, I accidentally bought the small one but never needed it)
1 tiny gem bag (planning to go buy the next size as it often gets full)
1 tiny collectibles bag and 1 small collectibles bag (both are full currently but it appears I haven't found a new type of collectible for some time now)

I have seen other small items that go occupy 1 slot in my inventory and I get annoyed. In general I think the game needs to have more bags for the small items.

Cheers

Welcome to the game, and congratulations on finding a Portable Hole! Be sure to check out some House Kundarak quests to unlock a character bank slot or two! :)

For tools, people generally don't use the healer/repair kits anymore. Players generally max their UMD skill to use wands and scrolls or have hirelings. Long ago, thieves tools only stacked 50 in each inventory slot, but were changed to now stack 1000 of them into a single inventory slot. That was a huge help for tool storage. A spell components bag would be a major help, though - as long as the game could access those items while they're in the bag.

Potion and wand bags would be really nice to store spare potions and wands when you don't immediately need them. However, if players need quick access to any potion or wand while questing, they put them into a hotbar to click on. Having them inside of a bag would likely prevent that ability. I'd personally like a wand bag, since I might want to carry a few wands of Blur, Shield, and Protection from Elements; and I'd only need one of each in inventory. A bag would keep the spare wands organized.

Great job on finding the quivers and bags! Those tend to be difficult for new players to find. When you start crafting, doing Shroud raids, participating in certain festival events, or hit level 20 and start looting epic crafting ingredients; you'll appreciate the larger ingredients bag. Once you start doing a lot of the quests outside of the Harbor and Marketplace or do certain other festival events, you'll be overflowing both of your collectibles bags on a regular basis. If you do Cannith Crafting, you'll need to hang onto those collectibles. (Players will buy and trade those collectibles from you at a much better price than NPCs would pay you, if you ever need to get rid of some to make space.)

Solving some of the inventory issues with additional types of specialized bags would be nice, and would keep all of each type of item neatly organized; but I'm unsure of how difficult it would be to implement since it might create some really weird gameplay bugs. It would probably be easier to increase the size of each storage tab by five, or perhaps add another bank tab accessible through House K favor. At the very least, VIPs should have automatic access to additional storage, since they're paying SSG's bills each month.

Igognito
05-29-2018, 08:48 AM
Really? :( That's something I'd really like to see changed. Although I prefer to stay Premium status and purchase everything in the game instead of going VIP, I would like to see our VIPs have access to all (or at least some) of the purchasable storage while they remain VIP. That's such a quality-of-life improvement in the game, especially when TR'ing and working with the TR cache, that it would be a huge incentive for people to become VIP.



Welcome to the game, and congratulations on finding a Portable Hole! Be sure to check out some House Kundarak quests to unlock a character bank slot or two! :)

For tools, people generally don't use the healer/repair kits anymore. Players generally max their UMD skill to use wands and scrolls or have hirelings. Long ago, thieves tools only stacked 50 in each inventory slot, but were changed to now stack 1000 of them into a single inventory slot. That was a huge help for tool storage. A spell components bag would be a major help, though - as long as the game could access those items while they're in the bag.

Potion and wand bags would be really nice to store spare potions and wands when you don't immediately need them. However, if players need quick access to any potion or wand while questing, they put them into a hotbar to click on. Having them inside of a bag would likely prevent that ability. I'd personally like a wand bag, since I might want to carry a few wands of Blur, Shield, and Protection from Elements; and I'd only need one of each in inventory. A bag would keep the spare wands organized.

Great job on finding the quivers and bags! Those tend to be difficult for new players to find. When you start crafting, doing Shroud raids, participating in certain festival events, or hit level 20 and start looting epic crafting ingredients; you'll appreciate the larger ingredients bag. Once you start doing a lot of the quests outside of the Harbor and Marketplace or do certain other festival events, you'll be overflowing both of your collectibles bags on a regular basis. If you do Cannith Crafting, you'll need to hang onto those collectibles. (Players will buy and trade those collectibles from you at a much better price than NPCs would pay you, if you ever need to get rid of some to make space.)

Solving some of the inventory issues with additional types of specialized bags would be nice, and would keep all of each type of item neatly organized; but I'm unsure of how difficult it would be to implement since it might create some really weird gameplay bugs. It would probably be easier to increase the size of each storage tab by five, or perhaps add another bank tab accessible through House K favor. At the very least, VIPs should have automatic access to additional storage, since they're paying SSG's bills each month.

Thank you,

yes, indeed finding the quivers was not easy to find :-D
finding the ingredient bag was easy because of the crafting quest. After that I realized that there must be bigger collectibles bag so I asked at the general chat :-D. I also have found that there is a bigger gem bag. But as I sell all the gems immediately or destroy them I think it doesn't worth the money yet.

About new bags and game mechanics. I guess the simplest solution is that items in the bags cant enter in the hotkey bar. Even if not optimal, it would still be a great inventory improvement. The spell component bag would be more of a challenge though. But yes it would defiantly be a great game improvement.

I'm a proud crafter! I have reached close to lvl 40 my crafting and I have also made me 2 useful items. (A water action helmet ;-) and an amulet of search and poison ward) which by accident I sold and didnt realize :-/ I will need to remake :-D good excuse to increase my crafting :-D by making a better one this time.

About the portable hole, I managed to trade for one :-) very thankful for that. I wonder if I can increase my inventory multiple times with portable holes. Or if it is a 1 time increase...

Cheers

Fedora1
05-29-2018, 09:07 AM
About the portable hole, I managed to trade for one :-) very thankful for that. I wonder if I can increase my inventory multiple times with portable holes. Or if it is a 1 time increase...

Cheers

Nope, only a one time inventory slot with a portable hole. However, if you do purchase (from the store) additional inventory slots you get them right away and keep them through reincarnations. So after a TR you begin at L1 with any additional inventory slots you purchased. The only ones you lose are the ones earned from favor rewards (the freebie and the portable hole one). You need to get those with Coin Lord favor again.

(All favor is reset when you reincarnate).

Impaqt
05-29-2018, 09:40 AM
Your concern for the newbs is touching.

Perhaps the new players should just learn to manage their inventory like everyone else? it doesnt matter whenther you have 60 or 600 inventory slots. We always want more. Learning to manage whats needed and what is fluff is critical in this game.

Igognito
05-29-2018, 10:26 AM
Nope, only a one time inventory slot with a portable hole. However, if you do purchase (from the store) additional inventory slots you get them right away and keep them through reincarnations. So after a TR you begin at L1 with any additional inventory slots you purchased. The only ones you lose are the ones earned from favor rewards (the freebie and the portable hole one). You need to get those with Coin Lord favor again.

(All favor is reset when you reincarnate).

Ty for the info :-)

Hafeal
05-29-2018, 02:57 PM
1 tiny ingredients bag (this sees to be enough, I accidentally bought the small one but never needed it)
1 tiny gem bag (planning to go buy the next size as it often gets full)
1 tiny collectibles bag and 1 small collectibles bag (both are full currently but it appears I haven't found a new type of collectible for some time now)



Just n fyi, you can buy Medium size bags (gem, collectbale and ingredient) for plat at the Erstwhile Emporeum in House P (8k, I believe). I think someone has on the wiki House J sells them in shop too but I don't remember ever seeing them there.

Here is the Wiki link:
http://ddowiki.com/page/Bags

Tresorion
05-30-2018, 11:47 AM
I have been thinking of ways to improve inventory issues as well and I think having bags in the DDO store that could hold one complete set of armor/weapons/trinkets etc. would be an excellent idea. Make them so they can be named whatever you like so that they can be easily differentiated. This would be beneficial for TRs because each few levels, people generally make all new weapon/armor sets. By naming the bag, you could look in your TR cache and pull exactly what you need for the level range you are in. This would not only address storage issues for anyone (not just TRs), it would consolidate each set for future use. I feel as if this would sell like hotcakes if implemented.....Thoughts?

Yamani
05-30-2018, 11:57 AM
They have tried to sell more bank spaces, the community was against it because it changes systems. The current system has a limitation on how many tabs/slots it has while the new system would have added indefinite space but removed tabs. The problem being so many use the bank to sort their gear which wouldn't be possible/easy with pagination(iirc thats what it was called)

Fedora1
05-30-2018, 01:36 PM
They have tried to sell more bank spaces, the community was against it because it changes systems. The current system has a limitation on how many tabs/slots it has while the new system would have added indefinite space but removed tabs. The problem being so many use the bank to sort their gear which wouldn't be possible/easy with pagination(iirc thats what it was called)

I have never heard of this discussion, where was it? When? And why are those the only two options?

Phoenicis
05-30-2018, 01:55 PM
They have tried to sell more bank spaces, the community was against it because it changes systems. The current system has a limitation on how many tabs/slots it has while the new system would have added indefinite space but removed tabs. The problem being so many use the bank to sort their gear which wouldn't be possible/easy with pagination(iirc thats what it was called)


I have never heard of this discussion, where was it? When? And why are those the only two options?

If memory serves one-two years ago they proposed doing away with the current inventory/bank system and going to the shared bank system. With search feature but no sorting at all.

The forums melted down.

They backed off.

Oft suggested since then has been 'use the auction house system'

Fedora1
05-30-2018, 02:07 PM
If memory serves one-two years ago they proposed doing away with the current inventory/bank system and going to the shared bank system. With search feature but no sorting at all.

The forums melted down.

They backed off.

Oft suggested since then has been 'use the auction house system'

Thanks, I never saw that. AH style bank would be great, I have seen that suggested before.

I'm surprised anyone preferred limited tabs over unlimited inventory. Tabs are of minimal usefulness for organization.

Vehementi
06-06-2018, 01:37 AM
Okay, just out of curiosity, which do you think is an easier thing to do:

Dismantle a box in order to add material and turn it into a BIGGER box

or

Get another box.

So, why are you asking for the FIRST of these two alternatives SPECIFICALLY?

Oh, wait . . . because if they add more slots to EXISTING storage, you don't need to BUY the additional storage, you just get more for free.

Righto.

Well to be fair it's rather pointless to buy an inventory tab for one character on one server. Since I've joined and took brakes my friends have changed servers 3 times now. I have a toon with what I assume is max purchased bags on a dead server and even large collection bags of each type... all char bound... So worth it.

Fedora1
06-06-2018, 12:25 PM
Well to be fair it's rather pointless to buy an inventory tab for one character on one server. Since I've joined and took brakes my friends have changed servers 3 times now. I have a toon with what I assume is max purchased bags on a dead server and even large collection bags of each type... all char bound... So worth it.

Just tossing this out there, for me it was worth it to move a character from one server to another (long time ago). It costs ~$25, but the extras on that character (storage, banks, tomes, raid items, etc), as well as bringing along loads of xp elixirs, slayer boosts, and all those other BTA/BTC items that would cost butt-loads of points in the store were worth way more than the transfer fee.

Igognito
06-07-2018, 09:43 AM
Just n fyi, you can buy Medium size bags (gem, collectbale and ingredient) for plat at the Erstwhile Emporeum in House P (8k, I believe). I think someone has on the wiki House J sells them in shop too but I don't remember ever seeing them there.

Here is the Wiki link:
http://ddowiki.com/page/Bags

I will be going for that medium size collectibles bag...
Ty for the pointer ;-)
Also the gem bag needs upgrading but I feel it is too expensive for something that I only collect to make pps... I prefer to throw them out if I'm out of space.

Arch-Necromancer
06-09-2018, 02:38 AM
Suggestions:

Potion Bag (fits 12 stacks of ?? potions)
Components and tools Bag (fits 12 components, tools thieves, healing, repair)
Wand Bag (fits 6 wands)

Even though I also agree with the OP and 5 extra slots, this may be a more reasonable improvement.

Just add these new bags, and distribute them through favor rewards.

Gatekeepers do not give any rewards currently. And Jorasco and Phiarlan favor rewards are outdated buffs, completely useless. They could be replaced with bags instead.

Jorasco could give potion, Phiarlan component and tools, and Gatekeepers wand/scroll bags.

Add cosmetic pet-like tab to that and that would take care of most inventory problems.

Fedora1
06-09-2018, 07:39 AM
Even though I also agree with the OP and 5 extra slots, this may be a more reasonable improvement.

Just add these new bags, and distribute them through favor rewards.

Gatekeepers do not give any rewards currently. And Jorasco and Phiarlan favor rewards are outdated buffs, completely useless. They could be replaced with bags instead.

Jorasco could give potion, Phiarlan component and tools, and Gatekeepers wand/scroll bags.

Add cosmetic pet-like tab to that and that would take care of most inventory problems.

Not to be critical, but to me all those bags would be useless. All those items need to be on a hot bar for quick access in order to be useful. And I don't remember the last time I (or anyone in my party) used heal/repair kits - maybe 8 years ago?

I agree with a cosmetic storage/bag.

Eliminate the standard/cheap spell components, all they do is waste space. Easy way might be to make "Eschew Materials" an auto-granted class feat for spell casters at L1. At low levels they could keep it toggled off if they are worried about SP and just use 1-3 inventory spaces for components.

Silvv
06-10-2018, 11:12 AM
Not to be critical, but to me all those bags would be useless. All those items need to be on a hot bar for quick access in order to be useful. And I don't remember the last time I (or anyone in my party) used heal/repair kits - maybe 8 years ago?

I agree with a cosmetic storage/bag.

Eliminate the standard/cheap spell components, all they do is waste space. Easy way might be to make "Eschew Materials" an auto-granted class feat for spell casters at L1. At low levels they could keep it toggled off if they are worried about SP and just use 1-3 inventory spaces for components.

Nobody uses heal/repair anymore?

The wand and potion bags would be for those that are not in immediate use. I buy 1-2 extra (not many, not enough room) of the ones I use in case I run out in the middle of a quest or so I don't have to go run and buy another between every quest.. or both. The potions we pick up along the way can sometimes fill a tab by themselves - they are not what we bring in and have hotbar'ed. As a new person (well, returning as of a couple months ago, from 2010) I was very quickly frustrated by the lack of bag space. I was having to toss gems and take unnecessary potions all during quests, and then go sell after every single one. The first bag tab as a favor reward was heaven sent! The second was via a portable hole that I thankfully found on the shard AH. I was on the prowl for larger bags (and caught the bag sale, so I was able to get a huge collectible bag - woot!). I still carry 2 of those since the items only stack to 1000, but there are only a few so far that have stacked beyond that so a smaller 2nd bag is sufficient.

And then let's add crafting in. My single bank is full of items i have disjuncted in readiness to craft, only to run into the problem of not having the ingredients I need (that's a whole 'nother rant). I've raised my crafting level to 150 and have stuff hither and yon waiting for the right ingredients. At this point I'm going to have to sell it all and just re-do it if I ever get the mats, because I am out of room.

Ugh. Sorry for the rant. I like getting different potions and stuff during quests, and I like getting ingredients along the way and arrows and bolts to use on one character or sell. But there is so little bag space that it makes it more frustrating than fun, and I think that's the point.

Fedora1
06-10-2018, 11:45 AM
Nobody uses heal/repair anymore?

Not that I know of. I don't even recall the last time I died by bleeding out. You either have health left to use a cure pot/spell or you get smacked for negative bazillion health and die immediately. The chance of getting hit with just the right amount to land you at 0 to -10 health (or possibly more depending on enhancements) is very slim indeed, and hasn't happened to me personally in years.



The wand and potion bags would be for those that are not in immediate use. I buy 1-2 extra (not many, not enough room) of the ones I use in case I run out in the middle of a quest or so I don't have to go run and buy another between every quest.. or both.

Given the number of charges and/or stacks (100) how often would you actually run out of either in the course of a quest chain? A stack of 100 cure serious pots will last me (on a non self-healing build) for several quests. There is no way I would carry multiple stacks as a "just-in-case".



The potions we pick up along the way can sometimes fill a tab by themselves

They are basically worthless anyway. Why save them if space is an issue? You know they are cheap enough to purchase from vendors if you need them, and if you sell them back you get like 10% of their worth. Drop them and move along.




As a new person (well, returning as of a couple months ago, from 2010) I was very quickly frustrated by the lack of bag space.

I totally get this. If you only have 3 backpack tabs you will be visiting the vendors in between each quest. But rather than request useless bags be made, buy extra backpack space. These last through reincarnation (unlike the ones you get via favor rewards) and same with bank space. That way you can have up to 6 backpack tabs at L1. And either 2 or 3 bank tabs (can't remember) when you start. Toss in a shared bank (of up to 220 slots) and you're not needing bags that hold essentially worthless wands/pots. The only ones worth anything are the ones you want to have on a hot bar, not buried in a bag.



And then let's add crafting in.

They already make several sizes of bags for ingredients. The large ones can be found most any day on the plat AH (unless you are on Wayfinder), prices vary, usually in the 75k-125k range but I have seen them as low as 50k for large bags that hold up to 80 unique items in stacks of 2500.



Ugh. Sorry for the rant.

No need to apologize. Inventory is definitely a tough and frustrating issue. Opinions on how to deal with it vary. The main problem is the devs cannot allocate the time/effort to overhaul the system because they need to spend their time making money for SSG, which means new content.

Igognito
06-11-2018, 09:42 AM
Hi all,

there are many small items that could go in bags and save us the trouble...
Ok the tools bag might have limited use (I happen to have 3-4 tools in my inventory so it would help me but maybe only a few players would benefit).

I think there are different inventory problems for different level characters and different player stages.

For example, at early levels as a new player you wanna pick up everything in order to save some money and improve your equipment.
At mid levels you get frustrated from the amount of small items that swarm in your inventory that u have no idea if you will need or not.
For example, I have a full backpack slot of potions and a full backpack slot of wands.
I use wands quite a lot and have them as clickies but, I could have half of them stored in a bag and only take them out when I need them.

Sure, when you are high level or you have TRed the problem is different. You do not care for expendables so much. You have the 4-5 you need.
But as a first lifer at mid levels expendables take 3/5ths of inventory space! 1 tab is for swapping items and 1 tab for treasure.

Another example, I found some adamandine. This doesn't go in any bag, neither in the crafting bank!!!! WHY??? that should go in there.
Or some other small tokens you find here and there (challenge etc...) Just a bag of things u have no idea where or when u will use! Lets call it the Quests Bag

Potions Belt: (Favor Award from House J) (takes your belt space)
Gives you a quiver like space that fits 6? 12? stacks of 100? potions!
You need to equip it in order for the potions to be hotbar.

(That is the Potion Quiver)

Wand Quiver: (Favor Award from House D) (takes your quiver space)
Gives you a quiver that takes 6-12 wands.
You need to equip it in order for the wands to be hotbar.

(That is the Wand Quiver) <---- A must for all Wizards and many UMD users.

Components Bag (Favor Award + a lot of pp)
Adds one backpack space that only takes components and inscribe matterial (1-9lvl for all classes + all special)
This I think would be easier to be implemented than making a bag that spells would look in.

A must for all true casters.

Quest Bag (Favor award from the Guards)
Gives u a bag that collects challenge tokens, quest books (like the one from the pit), raid tokens etc...
It could also collect Fred's crystals (no reason why not)
Keys found and items that drop when u leave from a quest no need to be collected.

A must for all from a level and after...

Cheerios

Silvv
06-12-2018, 03:01 PM
[snip..]

Potions Belt: (Favor Award from House J) (takes your belt space)
Gives you a quiver like space that fits 6? 12? stacks of 100? potions!
You need to equip it in order for the potions to be hotbar.

(That is the Potion Quiver)

Wand Quiver: (Favor Award from House D) (takes your quiver space)
Gives you a quiver that takes 6-12 wands.
You need to equip it in order for the wands to be hotbar.

(That is the Wand Quiver) <---- A must for all Wizards and many UMD users.

Components Bag (Favor Award + a lot of pp)
Adds one backpack space that only takes components and inscribe matterial (1-9lvl for all classes + all special)
This I think would be easier to be implemented than making a bag that spells would look in.

A must for all true casters.



I'd much rather not give up stats from the belt - perhaps something that clips onto it? And a wholehearted YES to the components bag. My young wizzie thanks you.


Not that I know of. I don't even recall the last time I died by bleeding out. You either have health left to use a cure pot/spell or you get smacked for negative bazillion health and die immediately. The chance of getting hit with just the right amount to land you at 0 to -10 health (or possibly more depending on enhancements) is very slim indeed, and hasn't happened to me personally in years.

We must be doing something wrong then.. this happens at least once in quests we die in. I can never get close enough to them quick enough to hit Heal in time though so I've never actually been able to use it. Those 2 stacks of 10 healer kits are as pristine as the day I bought them.

Given the number of charges and/or stacks (100) how often would you actually run out of either in the course of a quest chain? A stack of 100 cure serious pots will last me (on a non self-healing build) for several quests. There is no way I would carry multiple stacks as a "just-in-case".

I was referring to wands there, mostly. Those don't stack. I like to have at least a couple of the Cure.. sticks because I usually run out of SP before we hit a shrine (I play with my son and daughter, and my son is an old hand at all this so he's taking us through Elite for our first runs together.. which as you can probably imagine has been a deathfest as we learn the game (or re-learn, in my case)). And since I usually run out of SP I've also been carrying a couple of the buff ones I usually cast. Plus a stack or two of extra heal pots because my daughter tends to forget things like that (she also hollers BONZAAAI and rushes right into trapped rooms.. it's no wonder I've had more opps to use Heal and go through SP points.. lol)

They are basically worthless anyway. Why save them if space is an issue? You know they are cheap enough to purchase from vendors if you need them, and if you sell them back you get like 10% of their worth. Drop them and move along.

Once I see I don't need something, it's a lot easier. In the beginning though, I really hate to leave stuff behind that could be useful or be sellable. I'll get the hang of it soon, I'm sure. I uptake slow, but it's usually more thorough (at least I hope so).

I totally get this. If you only have 3 backpack tabs you will be visiting the vendors in between each quest. But rather than request useless bags be made, buy extra backpack space. These last through reincarnation (unlike the ones you get via favor rewards) and same with bank space. That way you can have up to 6 backpack tabs at L1. And either 2 or 3 bank tabs (can't remember) when you start. Toss in a shared bank (of up to 220 slots) and you're not needing bags that hold essentially worthless wands/pots. The only ones worth anything are the ones you want to have on a hot bar, not buried in a bag.

This is an excellent idea. It was one of the first things I had wanted to do, but my son said slots anywhere were a waste of DDO points - I wonder if he knows they are permanent, though. A lot of things have changed since he last played. In any case, I'm getting the idea that it might be a waste for him because of how he plays, but it definitely wouldn't be for me. Everyone would be happier - and they wouldn't have to wait for me to destroy things already in my bags before looting chests anymore.

They already make several sizes of bags for ingredients. The large ones can be found most any day on the plat AH (unless you are on Wayfinder), prices vary, usually in the 75k-125k range but I have seen them as low as 50k for large bags that hold up to 80 unique items in stacks of 2500.

I'm hooking our little party up with the medium bags from House J, and I did buy the huge ingredients bag during the bag sale which helped a LOT.

No need to apologize. Inventory is definitely a tough and frustrating issue. Opinions on how to deal with it vary. The main problem is the devs cannot allocate the time/effort to overhaul the system because they need to spend their time making money for SSG, which means new content.

I can understand that. I'd like to see that prior discussion about the inventory just for information's sake, but yeah I get it. Thanks for the reply :)

Fedora1
06-12-2018, 07:11 PM
It was one of the first things I had wanted to do, but my son said slots anywhere were a waste of DDO points -

There was a time long since past, when everyone (or almost everyone) played several characters/alts. If you had 10 alts (not uncommon back in the day) then yes, you wanted all your store purchases to be account-wide (like quests, races, classes, etc.) and things like tomes or backpack space that only applied to a single character were less cost effective.

As the grind fest got longer and longer (farm for this, farm for that) and more items became BTC, and the benefits to TR'ing a single character over and over became more optimal, most have strayed away from maintaining a stable of alts and concentrate on one or two characters, so buying backpack space or tomes is no longer considered such a waste.

Igognito
06-13-2018, 07:04 AM
I'd much rather not give up stats from the belt - perhaps something that clips onto it? And a wholehearted YES to the components bag. My young wizzie thanks you.

You will only need to click 3 times instead of 1 time to use some potions (Equip Potions Belt -> Drink Potion -> Equip Normal Belt).
Clearly not used for Healing or Haste potions but perfect for resistance potions or other less often used potions.

:-D

Similarly with the Wand quiver. But I think quivers are not equip-able from hotbar. So that needs to be corrected first.
Maybe, in the case of the wand quiver it could go to the weapon set slot!
I should try if quivers go there :-D then I do not need to mix bolts and arrows in one quiver.

Cheerios

Dulcimerist
06-13-2018, 09:13 PM
And then let's add crafting in. My single bank is full of items i have disjuncted in readiness to craft, only to run into the problem of not having the ingredients I need (that's a whole 'nother rant). I've raised my crafting level to 150 and have stuff hither and yon waiting for the right ingredients. At this point I'm going to have to sell it all and just re-do it if I ever get the mats, because I am out of room.

That might be my largest inventory issue at the moment. I've chosen not to disjunct anything until I'm ready to craft something. That way if I need to make space, I can still opt to dissolve them for essences. I do believe I have way too many red-slotted weapons that I'll never craft, and might just dissolve instead. It would be cool if there was a bag in which we could pile up disjuncted crafting blanks, but that would probably be too difficult to implement - or could lead to exploits.


Another example, I found some adamandine. This doesn't go in any bag, neither in the crafting bank!!!! WHY??? that should go in there.
Or some other small tokens you find here and there (challenge etc...) Just a bag of things u have no idea where or when u will use! Lets call it the Quests Bag

Outsider Tokens from the Invaders quest used to not go into any bags, way back in the day. Recently returning to DDO, I discovered that they now go into the ingredients bag. Perhaps that quick and easy fix of turning them into baggable ingredients could be made for the Adamatine Ore and other odd items.

I'd love to see Mysterious Remnants switched from a collectible to an ingredient, since the ingredient bags can store larger stacks. Remnants amass into large stacks while building up enough to turn in.

Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.

Igognito
06-18-2018, 09:32 AM
That might be my largest inventory issue at the moment. I've chosen not to disjunct anything until I'm ready to craft something. That way if I need to make space, I can still opt to dissolve them for essences. I do believe I have way too many red-slotted weapons that I'll never craft, and might just dissolve instead. It would be cool if there was a bag in which we could pile up disjuncted crafting blanks, but that would probably be too difficult to implement - or could lead to exploits.

Outsider Tokens from the Invaders quest used to not go into any bags, way back in the day. Recently returning to DDO, I discovered that they now go into the ingredients bag. Perhaps that quick and easy fix of turning them into baggable ingredients could be made for the Adamatine Ore and other odd items.

I'd love to see Mysterious Remnants switched from a collectible to an ingredient, since the ingredient bags can store larger stacks. Remnants amass into large stacks while building up enough to turn in.

Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.

Inventory management is the first most reason for someone to rage quit this game...

I wasted 2+ hours to clear up my inventory yesterday (3 chars 1 primary 2 secondary working as mules too) I also have in all the extra inventory slot, and in the primary a portable hole inventory slot and the extra bank from House K.

and 2 mailboxes full of items...

"#%"#$"#%

I come up with two extra suggestion that would help somewhat.
Suggestion 1
================================================== ==================================
People trade slotted items for around 5000pp (obviously for crafting purposes)
Make a vendor that sells disjunct slotted items for 15000pp
At least this way you wont be keeping 2 rings, a pair of boots, gloves etc... just because u want them to have slots.
This wont modify the current trade as it is 3 times up the price. Clearly the items with special material should not be available there...

Suggestion 2
================================================== ==================================
Make a tiny collectables bag that is BTA (actually u can have only 1 per account) but can enter in the crafting bank!
Or simpler even make a gather button to the crafting bank.
It is annoying to wait the message of the bank saying you have to wait.

Today I'm probably making a 4th character just for extra inventory :-/
I guess after a few lives inventory management gets easier as you have found your items. But for now it is a pain in the "%#%"%#

Cheerios

Fedora1
06-18-2018, 03:17 PM
IMake a tiny collectables bag that is BTA (actually u can have only 1 per account) but can enter in the crafting bank!
Or simpler even make a gather button to the crafting bank.

This used to be possible but was removed due to an exploit that went rampant a few years ago, the consequences of which are still around today (though diminished from what it used to be).



I guess after a few lives inventory management gets easier as you have found your items. But for now it is a pain in the "%#%"%#

Actually it gets worse, much worse, at least until you have your "end-game" completionist character with all past racial lives as well.

You hang on to gear (and accumulate a LOT, especially BTC items that cannot be transferred to mules) because you are going to need it when you do another TR/ETR/ITR/RTR.

Igognito
06-19-2018, 08:31 AM
This used to be possible but was removed due to an exploit that went rampant a few years ago, the consequences of which are still around today (though diminished from what it used to be).




Actually it gets worse, much worse, at least until you have your "end-game" completionist character with all past racial lives as well.

You hang on to gear (and accumulate a LOT, especially BTC items that cannot be transferred to mules) because you are going to need it when you do another TR/ETR/ITR/RTR.


Well I found out that I can own two+ exclusive bags if I place them in my bank! That solves more or less the problem. I can have the bags swapping in and out to collect the collectables that didnt fit in bags the first place.

Also I noticed that if you drag a bag in the crafting bank it puts there some collectables. A fast way to empty a bag :-D

Arianrhod
06-28-2018, 08:17 AM
Something for scrolls, similar to the cookie jar for Festivult cookies, would be nice. Quite a few players collect the rare scrolls, either to have on hand to rebuild their Wiz or Art spell books after a TR or simply to collect them.

Yeah, something for scrolls would help - I have "mules" whose entire inventory is stuffed with scrolls waiting to be used (or at least that's how it feels).

I still want more character-specific bank/bag space, but I'm not going to say no to anything that might help :D