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Elindel22
05-02-2018, 12:32 PM
I understand the healing of unconscious players
or hirelings.

And I understand the boost to spell power.

However, I thought the heal skill boosted your self healing,
when you take healing potions etc...

Does it do that ?

And does it boost hirelings hit points
when resting as well ?

Any other info on the skill please ?

SuperNiCd
05-02-2018, 12:40 PM
Your heal skill is added to your positive spell power, so it increases how much you heal yourself and hireling when healing in a way that's affected by positive spell power. Such as casting a cure light wounds spell. But things like potions/scrolls do not use your positive spell power, so it has no effect on those.

There is another thing called healing amplification (not a skill, you get it from enhancements, gear, etc.) that boosts the amount you are healed regardless of the source.

Your heal skill should affect how many HP are recovered at a shrine for both you & others.

Sir_Noob
05-02-2018, 12:43 PM
Heal (skill) (Wisdom)

Description

The Heal skill is both an Active and passive skill.

Class Skill for Cleric, Druid, Favored Soul, Paladin, Ranger

Active

The Heal skill is actively used to save incapacitated players. This skill uses 1 healer's kit per attempt. The incapacitated player can be revived but they will only be healed to 1 hit point if a successful Heal check is made. To make a successful Heal check, your Heal skill + 1d20 must equal or exceed the DC check for reviving an incapacitated player. The DC of the Heal check to revive a wounded player is 20.

Passive

The Heal skill is passively used to determine the number of hit points that are regained at rest shrines. The number of hit points regained at a shrine is determined by the highest Heal skill of any nearby ally (thus, it is helpful for Clerics or other high-Wisdom characters to stand in rest shrines when someone else is using them).

The exact formula is: 10 + 3 * (level + maximum score in Heal of a nearby party member)[official]. Note that this does not apply to warforged, who rely on the repair skill.

From Update 19, the Heal skill is now much more useful, as it adds 1 point of Positive and Negative Spell Power per point of skill.

This enhances Positive Energy spells (such as Cure Wounds or Heal) and Negative Energy spells (such as Inflict Critical Wounds) and Positive/Negative spell-like abilities for all classes. It does not affect spells cast from scrolls or clickies.