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View Full Version : Poll; Four New Enhancement Trees?



Lokeal_The_Flame
11-09-2017, 12:31 PM
Edit-I don't mean regular enhancement trees, I actually mean epic destiny trees....

The New Primal Tree - Evolver; A tree with different options for different races, this tree is focused on genetic lineage.... perhaps something not of your race was in your ancestry

The New Martial Tree - Machanus; A tree specifically aimed towards rogue classes and artificer classes. This tree penalizes ranged weapon use (Not counting rune arms, cookies, or wands) as well as sneak attacks but in exchange offers full base attack bonus, some healing and repair buffs (Maximum of 80 positive or repair amplification at second to top tier of tree), and enhancements that will make an artificer a better melee fighter. If you are a Rogue using this tree, you will be able to cast from wands and scrolls without equipping them, but they will then have 7 second cool downs/additional time for cool downs (If you spend the points on this specific enhancement).

The New Divine Tree - Forbidden Duality; This tree grants Divine spellcasters the ability to become proficient in the forbidden art of Necromancy, allows the option to heal from negative energy, grants three necromancy spells (Necrotic Ray, Negative energy Burst, Wail of the Banshee) as well as the spell Evard's black tentacles, followers of Vol gain additional benefits and avoid any penalties.


The New Arcane Tree - Mage Tank - Grants unique spell like abilities such as Reflect (At tier 1 the spell simply summons a reflective shield for 1 second plus one second after a spell hits the shield, At tier 2, you can suck in enemy spells targeted at significantly closeby allies and blast them back at your enemy, at tier three it converts fire damage to ice, negative energy damage to light damage, ice damage to fire, water damage to force, poison and acid damage to bludgeoning damage before sending the reflected spell back at the enemy), Transfer Ailment (The next spell you cast on an enemy or Eldritch blast that hits an enemy after you cast this spell like ability transfers a random ailment that is currently effecting you (Blindness, negative levels, slow, curses, constitution damage, poison, bleeding effect, etc.) tier two transfers all ill effects, tier three makes you immune to such effects for 30 seconds for every five arcane class levels you possess for a maximum of three minutes at a time (Subject to possible nerfing). Another spell like ability would be Thorns of invulnerability, this has a cooldown of five minutes and only lasts for 45 seconds, casting this spell makes you immune to all non-magical damage for 45 seconds, any melee attacks dealt to you will instead damage the one attacking you and any ranged none magical attacks dealt to you will instead inflict enemies throwing or shooting at you from a distance with improved paralysis.

PsychoBlonde
11-13-2017, 09:22 AM
I'd rather they clean up and adjust some of the existing trees first. Primal Avatar and Fatesinger in particular need a wash and brush-up. Grandmaster of Flowers also.

Lokeal_The_Flame
11-15-2017, 08:39 AM
I'd rather they clean up and adjust some of the existing trees first. Primal Avatar and Fatesinger in particular need a wash and brush-up. Grandmaster of Flowers also.

The grandmaster of flowers tree is annoying..... what benefits to Non-monks does it offer exactly?

gwonbush
11-15-2017, 09:03 AM
The grandmaster of flowers tree is annoying..... what benefits to Non-monks does it offer exactly?

You don't fail saves on a 1 and have knockdown immunity. That's about it, besides some stacking SR and tactics DCs.

Aelonwy
11-15-2017, 11:48 AM
I like some of your ideas. We could use an artificer focused tree with runearm benefits, and benefits to the mechanical dog. Maybe high in the cores it can grant runearm proficiency (cores being non-twistable). Wouldn't hurt if it were setup to also heavily benefit warforged/bladeforged with some repair amp and repair spell power, and work well for Mechanic rogues with some special trap effects.

A Necromancy focused tree in the Divine Sphere? Could work, I'm not sure, so far I've barely dabbled in Palemaster and I don't take Dark Disciple on my cleric so I'm not a good judge of this one.

I'd like to see a Warlock tree in the Arcane sphere that granted (again in the cores) a limited eldritch blast to those without it and more damage to those with it innately. Something like 1d2 or 1d4 eldritch blast damage per core. Perhaps with additional spells based on pact choice, or additional effects to pact damage based on pact choice similar to but not identical to Improved Elemental Arrows in AA tree. I think they have blast shapes covered, someone correct me if I'm wrong, I've never played a warlock in PnP.

Somehow I'd like to see something focused on two-weapon fighting ranger in Primal. Something like Dervish maybe. I know some of that is in Primal Avatar, but it feels misplaced where Primal Avatar should be more caster/shape shifting focused. Primal Avatar ought to have had some bonuses for the specific druid shape forms, not just while shapeshifted get this generic bonus but while in wolf form this is available, while in bear form benefit from such and such.

doubledge
11-15-2017, 02:41 PM
What I really want to see are a destiny that has a t1 ability that makes druid stances not suck (Preferably by granting extra damage based on the number of weapon dice you have on your weapon), a destiny that has some sort of vulnerability stacking, and a destiny that has sprint boost.

Honestly, a decent druid ED would probably fill all three of those.

Lokeal_The_Flame
11-25-2017, 06:03 PM
What I really want to see are a destiny that has a t1 ability that makes druid stances not suck (Preferably by granting extra damage based on the number of weapon dice you have on your weapon), a destiny that has some sort of vulnerability stacking, and a destiny that has sprint boost.

Honestly, a decent druid ED would probably fill all three of those.

I was thinking the racially based epic destiny tree could give you the option to claim traits from a very distant ancestor with lycanthropy that would enhance the druid wolf form, would that work?