View Full Version : Deity system changez

11-02-2017, 10:55 AM
Make religious lore more relevant by having more feats enhancements and spellcasting use it as a calculation input.
Allow divine classes to choose their patron deity regardless of race. The portal between faerun and Ebberon has been open for a long time and it doesn't make any sense anymore why deities are race specific. For instance humans are from both worlds therefore they should be allowed to pick a patron deity from either world.
Allow aasimar healing hands ability to key off of the higher of wisdom or the attribute associated with their form feat.
Give paladins more class specific spells or ability to make up for the power gap between paladins vs the additions given to clerics and favored souls in patch 36. Paladins received nerfs while these classes were buffed.
Add an enhancement to sacred defender that allows a paladin to expend a turn attempt to add charisma bonus to a.c. while using a shield.
Have religious lore add its value as a bonus to healing amplification for paladins.
Have religious lore add a bonus to melee power for paladins.

11-02-2017, 04:03 PM
In general the lore feats could stand to be revisited across the board to make them do SOMETHING.

You are aware that in Faerun there is a wall of mangled souls in the realm of the dead that exists for no other purpose but to torture the souls of those who abandon the Faerun pantheon, right?

Yeah, nobody in Faerun is going to convert to the "well maybe they exist" gods of Eberron. And the gods of Faerun probably take a very dim view indeed of the natives of Eberron and their halfhearted worship that likely provides no god-fuel for the Faerun gods whatsoever.

11-02-2017, 04:07 PM
I have a vague memory of a devpost with stuff like that requiring approval by WotC. And SSG probably ain't gonna get it.

11-02-2017, 06:58 PM
I guess from my perspective is that any race should be able to start from one world and pick any deity from that world that has been added to the game. Once the choice is made it can only be changed with a TR.

11-03-2017, 08:31 AM
I have a vague memory of a devpost with stuff like that requiring approval by WotC. And SSG probably ain't gonna get it.

Right, the deity limitation is an issue of intellectual property rights

11-03-2017, 08:47 AM

My understanding is that the Undying Court isn't very tolerant of the "young" races. Also, the Lord of Blades seems to have a deep hatred for fleshlings.

I could see Vulkoor allowing other followers in, you always need willing sacrifices.

I really do think that the Sovereign Host should have a "Sub System" to select a more specific member

They have tied Amaunator to closely to Morninglord (its in their enhancements), they would need to untie this to open them up to more deities.

But it would be nice if they could add more choices to the Forgotten realm side.

11-03-2017, 08:37 PM
i dont think devs will do anything about it.......
but if they would, i tihnk best way to do this would be to wash all faith feats of their connections to specific faiths or dieties, its not like in ddo diety choice has any story meaning, i mean as a sov host pally/cleric/fvs you still go butcher them in purge the heretics, for silver flame..... so what is the point of haveing a specific faith feats, when it does not affect anything in reality, current faith feat system is very constricting and mostly unsupported by anything but warpriest, paladin gets nothing out of it...

as a reminder:
please rework pally prestiges, they are still as lazy ducttape wrapped as they were done in begginging of "new" enchancement system.
i mean cleaves??? realy? pally should not play like fighter with selfhealing and nothing else. and STOP CRIPPLING PALLY FOR MULTICLASSING BALANCEING. they should not be splashed in the first place. as a example 11 points to get divine might, as oposed to 4 in warpriest???