View Full Version : Time to get edgy, DDO.

10-27-2017, 09:13 PM
I would like to see some edgy animation moves with rogues, such as a teleportation strike to make sneak attack feel more mobile and fast. Also archery should have AOE attacks to make it more unique to crossbows. They're both very one-dimensional thinking: arrows have status damage, and crossbows are fast. Lets be more creative and edgy. I think this something that is overdue. I am impressed with the quarter staff edginess from the rogue, and now I want more.