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Thoden
10-01-2017, 01:05 AM
With the new option for Wisdom to hit and damage, it seems like a great time to try an FVS Arcane Archer Terror Soul (Silver Flame isn't the best I know, but I made this up as a human... you could go just about any race--I might prefer Aureon for the active Wisdom bonus):


Terror Soul
12/5/3 Favored Soul/Ranger/Monk
Lawful Neutral Human


Level Order

1. Ranger 6. Ranger 11. Favored Soul 16. Ranger
2. Monk 7. Favored Soul 12. Ranger 17. Favored Soul
3. Favored Soul 8. Monk 13. Favored Soul 18. Favored Soul
4. Favored Soul 9. Favored Soul 14. Ranger 19. Favored Soul
5. Favored Soul 10. Monk 15. Favored Soul 20. Favored Soul

**The leveling order is VERY important since you have to keep at least half of your heroic levels in FVS to maintain Wisdom to hit and damage. It might be better to front-load the ranger levels for the archery feats, since the starting dex is decent.

Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 8 8 8 8 +7 4: WIS
Dexterity 14 14 15 16 +7 8: WIS
Constitution 14 16 16 16 +7 12: WIS
Intelligence 14 14 14 14 +7 16: WIS
Wisdom 16 16 16 16 +7 20: WIS
Charisma 8 8 8 8 +7 24: WIS
28: WIS

Skills
R M F F F R F M F M F R F R F R F F F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 3 1 1 1 1 1 1 1 1 23
Spellcr 2 2 1 1 1 3 2 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 ½ ½ 3 1 1 ½ 1 ½ 1 ½ 2 ½ 2 1 1 1 1 23
Balance 2 1 2 ½ 1 ½ 1 1 2 ½ ½ ½ ½ 13
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
Jump 3 1 1 5
Listen 4 4
Hide 4 4
Move Si 4 4
Tumble 1 1
------------------------------------------------------------
36 7 5 5 5 9 6 8 6 8 6 10 6 10 7 11 7 7 7 7


Feats

1 : Point Blank Shot
1 Human : Zen Archery
1 Ranger : Favored Enemy: Elf
2 Monk : Deflect Arrows
3 : Completionist
3 Deity : Follower of: Silver Flame
4 FavSoul: Knowledge of Battle
5 Deity : Child of: Silver Flame
6 : Adept of Forms
8 Monk : Dodge
9 : Manyshot
9 FavSoul: Energy Resistance: Fire
10 Monk : Path of Harmonious Balance
11 Deity : Silver Flame Exorcism
12 : Master of Forms
13 FavSoul: Stout of Heart or Purity of Heart
15 : Improved Precise Shot
16 Ranger : Favored Enemy: Undead
18 : Improved Critical: Ranged
18 FavSoul: Energy Resistance: Acid
20 Deity : Beloved of: Silver Flame
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic : Empower Healing Spell
28 Destiny: Doubleshot
29 Destiny: Embodiment of Order
30 Epic : Grandmaster of Forms
30 Legend : Scion of: Feywild


Spells

Favored Soul
Divine Favor, Nightshield, Protection from Evil, Shield of Faith
Aid, Cure Moderate Wounds, Hold Person, Resist Energy
Cure Serious Wounds, Magic Circle Against Evil, Mass Aid, Prayer
Cure Critical Wounds, Death Ward, Freedom of Movement
Mass Cure Light Wounds, True Seeing
Heal
Ranger
Jump

Enhancements (80 AP)

Deepwood Stalker (36 AP)
Far Shot, Sneak Attack
Favored Defense III, Stealthy III, Tendon Cut III
Faster Sneaking III
Thrill of the Hunt III, Aimed Shot, Wisdom
Killer III, Merciful Shot, Leg Shot, Wisdom
Heavy Draw, Strikes Like Lightning, Head Shot

Arcane Archer (28 AP)
Arcane Archer, Morphic Arrows
Conjure Arrows, Corrosive Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom

Ninja Spy (16 AP)
Basic Ninja Training
Stealthy III, Sneak Attack Training, Faster Sneaking III
Sneak Attack Training
Sting of the Ninja


Destiny (24 AP)

Exalted Angel
Radiant Power III, Endless Faith III, Healing Power III, Wisdom
Wisdom
Shadows Upon You, Wisdom
Wisdom
Leap of Faith, Wisdom
Wisdom

Thoden
10-01-2017, 01:06 AM
Gear Set and other notes.

psykopeta
10-01-2017, 04:41 AM
i had an idea like that, but i was going 10 fvs 6 ranger 4 fighter, so was taking all the enchantment feats as general(sf and gsf, wiz and bard pl) manyshot for free and fighter was used for taking ranged feats, i was starting with 1 ranger, 2 more of fvs (so now alternating fvs with other classes fvs will be always ahead) and was getting ranger 6 at 12 and latrr the 4 fighter

iirc my IC was ahead of yours and IPS too (due to taking them as fighter feats, as 14 and 16)

im tr'ing a mule to do it (atm 14 bard, then wiz pl and then that thibg) with only the dex tome and all lvl ups in wis as yours, shimmer and brazendband are options for gear btw

edit: i forgot it, was using 13 ap in fighter for 20% hp
edit2: so gf freed the pc, here you have what i thought, hope it's of some utility for you (the dc will be around the same, with monk and water you will have ki regen, evasion and higher dodge, with fighter you have more prr and mrr, just a bit dodge, grabbing half plate instead of full plate leaves u with around 10% dodge), added completionist for you, my toon won't have it tho, so prolly will take extend instead PS: sorry about the build name XD

pewpew?
10/6/4 Favored Soul/Ranger/Fighter
True Neutral Human


Level Order

1. Ranger. . . . . 6. Ranger . . . . 11. Favored Soul . 16. Fighter
2. Favored Soul . .7. Favored Soul . 12. Ranger. . . . .17. Favored Soul
3. Favored Soul . .8. Ranger. . . . .13. Favored Soul. .18. Fighter
4. Ranger. . . . . 9. Favored Soul. .14. Fighter. . . . 19. Favored Soul
5. Favored Soul . 10. Ranger. . . . .15. Favored Soul. .20. Fighter


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 10. . . .+6. . . .4: WIS
Dexterity . . . 16. . . .+6. . . .8: WIS
Constitution. . 16. . . .+6. . . 12: WIS
Intelligence. . 10. . . .+6. . . 16: WIS
Wisdom. . . . . 16. . . .+6. . . 20: WIS
Charisma. . . . 10. . . .+6. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS

Skills
. . . . .Rn Fv Fv Rn Fv Rn Fv Rn Fv Rn Fv Rn Fv Fi Fv Fi Fv Fi Fv Fi
. . . . . 1 .2 .3 .4. 5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. . .2 . . 2. . .2 . . 22
Heal. . . 4 .1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. . .2 . . 2. . .2 . . 22
Spellcr . 2 .1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. 1 .1 .1. 1. 1½ 1. 1½ 22
Hide. . . 4 . . . .1. . .1. ½. 2 .½ .2. ½. 2 .½ . . . . . . . . . . . 14
UMD . . . 2 . . . .1. . .1. . .1. . .1. . .1. . .1. . .1. . .1. . .1. 11
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . .1. . . . . . . .5
Balance . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .28 .3 .3 .7. 3. 7 .4 .8. 4. 8 .4 .8. 4. 4 .5 .5. 5. 5 .5 .5


Feats

.1. . . . : Precision
.1 Human. : Point Blank Shot
.1 Ranger : Favored Enemy: Undead
.2 Deity. : Follower of: Silver Flame
.3. . . . : Completionist
.3 FavSoul: Knowledge of Battle
.5 Deity. : Child of: Silver Flame
.6. . . . : Spell Focus: Enchantment
.9. . . . : Empower Healing Spell
.9 FavSoul: Energy Absorption: Sonic
10 Ranger : Favored Enemy: Construct
11 Deity. : Silver Flame Exorcism
12. . . . : Greater Spell Focus: Enchantment
13 FavSoul: Stout of Heart
14 Fighter: Improved Precise Shot
15. . . . : Quicken Spell
16 Fighter: Improved Critical: Ranged
18. . . . : Past Life: Wizard
19 FavSoul: Energy Absorption: Fire
20 Fighter: Weapon Focus: Ranged
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Intensify Spell
28 Destiny: Doubleshot
29 Destiny: Elusive Target
30 Epic . : Past Life: Bard
30 Legend : Scion of: Arborea


Spells

Favored Soul Cure Light Wounds, Divine Favor, Bless, Protection from Evil
Cure Moderate Wounds, Remove Paralysis, Resist Energy, Soundburst
Cure Serious Wounds, Protection from Energy, Magic Circle Against Evil
Cure Critical Wounds, Freedom of Movement
Mass Cure Light Wounds
Ranger Ram's Might, Jump

Enhancements (80 AP)

Deepwood Stalker (36 AP) Far Shot, Sneak Attack, Sniper Shot Favored Defense I, Stealthy III
Faster Sneaking III, Melee/Range Power Boost III
Thrill of the Hunt III, Favored Hunter III, Aimed Shot, Wisdom
Killer III, Merciful Shot, Wisdom
Heavy Draw, Strikes Like Lightning, Head Shot
Arcane Archer (30 AP) Arcane Archer, Morphic Arrows, Metalline Arrows Conjure Arrows, Corrosive Arrows
Force Arrows III, Elemental Damage
Terror Arrows, Soul Magic, Elemental Damage, Wisdom
Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Stalwart Defender (14 AP) Toughness, Stalwart Defense Durable Defense III, Stalwart Defensive Mastery III
Resilient Defense III
Tenacious Defense III

Destiny (24 AP)

Divine Crusader Bane of Undeath, Purge the Wicked, Wisdom
Consecration III, Wisdom
Sacred Ground, Wisdom
No Regret, Crusade
Castigation, Heavenly Presence, Celestial Champion
Twists of Fate (31 fate points) Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Endless Faith (Tier 1 Exalted)
Rejuvenation Cocoon (Tier 1 Primal)
Extra Action Boost (Tier 1 Dreadnought)

Thoden
10-01-2017, 10:47 AM
i had an idea like that, but i was going 10 fvs 6 ranger 4 fighter, so was taking all the enchantment feats as general(sf and gsf, wiz and bard pl) manyshot for free and fighter was used for taking ranged feats, i was starting with 1 ranger, 2 more of fvs (so now alternating fvs with other classes fvs will be always ahead) and was getting ranger 6 at 12 and latrr the 4 fighter

iirc my IC was ahead of yours and IPS too (due to taking them as fighter feats, as 14 and 16)

im tr'ing a mule to do it (atm 14 bard, then wiz pl and then that thibg) with only the dex tome and all lvl ups in wis as yours, shimmer and brazendband are options for gear btw

edit: i forgot it, was using 13 ap in fighter for 20% hp
edit2: so gf freed the pc, here you have what i thought, hope it's of some utility for you (the dc will be around the same, with monk and water you will have ki regen, evasion and higher dodge, with fighter you have more prr and mrr, just a bit dodge, grabbing half plate instead of full plate leaves u with around 10% dodge)

I typically LR+0 out of Spell Focus feats to use those slots with something else. I should have mentioned that I like playing mid to high skull reapers, so for me, the incorporality and high dodge of the monk are very nice (pity no one else gets incorp without taking a subpar ED).

Will you miss Heal? I thought about a 10/6/4 split (with 6 monk) but decided against it since 4 monk doesn't do much for me. I do think I might try back-loading the monk levels, though.

Honestly, it was late when I put this up, so I think I will tweak it a bit--thanks for jogging my memory.