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Arch-Necromancer
06-24-2017, 03:27 PM
The Subterrane - Central is not level 18 wilderness adventure area. It is level 16 and gives level 16 loot from chests.
The Subterrane - East is level 18 and it shares the same slayer as The Subterrane - Central.
So why is The Subterrane - Central level 16?
If both areas are entrances to level 18 raids, why is one level 16 and other level 18? Both should be level 18.
And since both are raid areas (which means harder and no hirelings) IMO they should give full XP 5 levels above (up to level 23), not just 3 levels (up to 21).

Another issue is in House Cannith Manufactury.
House Cannith Manufactury, Artificer Workshops and Research Facility do not share slayer counter like The Subterrane or Reaver's Reach areas. And they should since they are practically one same area.

Mornyngstar
06-24-2017, 11:38 PM
The Subterrane - Central is not level 18 wilderness adventure area. It is level 16 and gives level 16 loot from chests.
The Subterrane - East is level 18 and it shares the same slayer as The Subterrane - Central.
So why is The Subterrane - Central level 16?
If both areas are entrances to level 18 raids, why is one level 16 and other level 18? Both should be level 18.
And since both are raid areas (which means harder and no hirelings) IMO they should give full XP 5 levels above (up to level 23), not just 3 levels (up to 21).

Another issue is in House Cannith Manufactury.
House Cannith Manufactury, Artificer Workshops and Research Facility do not share slayer counter like The Subterrane or Reaver's Reach areas. And they should since they are practically one same area.
Part 1 was reported to the Lynnabel pls fix thread: https://www.ddo.com/forums/showthread.php/487074-Hey-Lynnabel-please-fix!?p=5988009#post5988009

Part 2 the Manufactury is can be raid enabled or stay as a regular slayer area (Hires are allowed). The Artificer Workshops and Research Facility are straight up raid areas (No Hires). IMO I like the current split on it since it is a change of pace from other Wilderness Areas. If you lump it together it would just be another Reaver's Refuge.

EllisDee37
06-25-2017, 12:03 AM
Part 1 was reported to the Lynnabel pls fix thread: https://www.ddo.com/forums/showthread.php/487074-Hey-Lynnabel-please-fix!?p=5988009#post5988009

Part 2 the Manufactury is can be raid enabled or stay as a regular slayer area (Hires are allowed). The Artificer Workshops and Research Facility are straight up raid areas (No Hires). IMO I like the current split on it since it is a change of pace from other Wilderness Areas. If you lump it together it would just be another Reaver's Refuge.Keeping it split is fine, but it needs a dialog. The workshop cannot be reset since there is no dialog. You have to recall all the way out to house cannith.

Arch-Necromancer
06-25-2017, 09:51 AM
Part 1 was reported to the Lynnabel pls fix thread: https://www.ddo.com/forums/showthread.php/487074-Hey-Lynnabel-please-fix!?p=5988009#post5988009

Great, I hope they fix it soon. But I also suggested to increase full xp gain to level 23 (it is currently 21 probably because it considers it a level 16 area so 5 levels above is 21, with 18 is 23). This shoud also be fixed.


Part 2 the Manufactury is can be raid enabled or stay as a regular slayer area (Hires are allowed). The Artificer Workshops and Research Facility are straight up raid areas (No Hires). IMO I like the current split on it since it is a change of pace from other Wilderness Areas. If you lump it together it would just be another Reaver's Refuge.

I get your point, I suppose it makes sense to keep Manufactury as a regular area on separate counter from raid areas, but at least Artificer Workshops and Research Facility could share the same counter like The Subterrane raid areas do. I find it too much to grind those raid zones separately.