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Ordinary
06-09-2017, 04:13 PM
Hello there,

I have been developing a DDO character planner for some time now and think it is well worth sharing with the community.
Please provide feedback or any bug reports.

Up to date to U42
Latest release is: 1.0.0.74 (17th May 2019)

It comes without a dedicated installation program, so its an unzip job.

Current features are:

How to use guide as a PDF
Ability spend
Skill points and new skill spend dialog and a new view
Tomes (skill and ability)
Feat selection
Past lives (heroic, racial, iconic and epic)
Enhancement trees
Spells
SLAs
Immunities
Epic destinies
Twists of fate
Self and Party buffs
Special ability DCs can now be viewed
Notes can be added to a character
All level 20+ gear is supported except for random weapons and some TOEE items (which are slowly being filled out).
Configurable forum export.
Sentient weapon Filigrees supported for main hand weapons

A link to the project releases can be found in my signature.

See other posts in this thread for changes in each version.

Please report any problems either in this thread or on the GitHub repository

Maetrim of Cannith

Stoner81
06-12-2017, 11:20 AM
Just wanted to say I hope everything works out for it dude :) unfortunately I don't have time to help test this out and help you :(

Stoner81.

Ordinary
06-26-2017, 03:19 PM
As I seem to be unable to edit the first post. Progress as follows:

Fate points and twists of fate now working.
Many enhancement trees updated to the recent version
Epic destiny effects for 8/12 trees now have an initial first pass added.
Its gear/items for the next big push.

Currently only have 1 alpha tester. Seems like this project is super popular! ;p

mpetrarca
06-26-2017, 03:24 PM
As I seem to be unable to edit the first post. Progress as follows:

Fate points and twists of fate now working.
Many enhancement trees updated to the recent version
Epic destiny effects for 8/12 trees now have an initial first pass added.
Its gear/items for the next big push.

Currently only have 1 alpha tester. Seems like this project is super popular! ;p

I was wondering if I was the only person that could not edit their post, was thinking it might have been my gateway sever, nice to know it is not.

Jyhdif
06-26-2017, 06:00 PM
I don't have the time to provide feedback on your specific program, but I am addicted to character planners. It was unclear from your post whether you were trying to develop a different type of character planner from the two main ones that are currently used (ElissDee's and Ron's/Tom.JonesJr's).

From my addiction to character planning, I have some experience with the gaps and differences I see in current planners:

-Gear layout added to character planner to allow some sort of mid/end-game data calculations (e.g. spellpower, stats, melee power, double-strike, AC, dodge, DCs for various abilities/spells, etc.) There is a gear spreadsheet on the forums somewhere that already has all the gear data entered as of ~July 2016 -- I have a copy, but can't find the forum post right now). Neither of the current planners have integrated a gear planner, although I believe Tom.JonesJr (https://www.ddo.com/forums/member.php/469045-Tom-JonesJr) will be adding it soon to the new "Ron's Character Planner".
-I find Elissdee's character-planner-lite to be quick, and the forum export much clearer, but I really like the graphical enhancement selector of Ron's Character Planner (as I can't always remember the pre-reqs for the enhancements I want).
-A mobile character planner!! There is nothing out there right now for any mobile platform that I am aware of. I would use this all the time.
-Although it would be a lot of work, some sort of link to common build splits with descriptions might be helpful for the less-than-expert build planners (e.g. 6 fighter is often chosen for Kensai core +1 crit multiplier; Divine class 6 enables feat Blessing of Sylvanus for +2 crit range for mauls).

I am sure there are others, but those are off the top of my head.

Ordinary
06-27-2017, 12:46 PM
Gear layout added to character planner to allow some sort of mid/end-game data calculations (e.g. spellpower, stats, melee power, double-strike, AC, dodge, DCs for various abilities/spells, etc.) There is a gear spreadsheet on the forums somewhere that already has all the gear data entered as of ~July 2016 -- I have a copy, but can't find the forum post right now). Neither of the current planners have integrated a gear planner, although I believe Tom.JonesJr (https://www.ddo.com/forums/member.php/469045-Tom-JonesJr) will be adding it soon to the new "Ron's Character Planner".
-I find Elissdee's character-planner-lite to be quick, and the forum export much clearer, but I really like the graphical enhancement selector of Ron's Character Planner (as I can't always remember the pre-reqs for the enhancements I want).
-A mobile character planner!! There is nothing out there right now for any mobile platform that I am aware of. I would use this all the time.
-Although it would be a lot of work, some sort of link to common build splits with descriptions might be helpful for the less-than-expert build planners (e.g. 6 fighter is often chosen for Kensai core +1 crit multiplier; Divine class 6 enables feat Blessing of Sylvanus for +2 crit range for mauls).

I am sure there are others, but those are off the top of my head.
Some good suggestions here for features I actually have built in from the start. One of the aims of this planner apart from multiple gear layout support (you can switch dynamically) is to allow breakdowns of standard and non standard values that you should be able to see in game. A brief but not fully comprehensive list of things I want to add to these breakdowns include:

All Ability scores
All Skills
Saves (plus save sub types, e.g vs traps, poison)
Spells powers in all elements
DC's for all schools
Caster levels from spell types and classes
Energy resistance / absorption
PRR, MRR
Dodge, Dodge cap
AC
Double strike, Double shot
Melee/ ranged power
Fortification
Fort bypass, dodge bypass
Glancing blow chance/damage etc
Healing amp, repair amp, negative amp
Weapon attack bonus, damage, crit range, multipliers etc (e.g. 2.5[2d6] + 57 + 2d6 Light, 19-20 * 5, 15-18 * 3 etc), alternate stat bonus damage
Reaper trees supported, stances can be activated/deactivated

Basically, if its a non-monster specific number (e.g +2 damage vs giants) I want to be able to list all standard buffs to a particular effect, along with sources and bonus type. This will also list duplicate effects on items which are not helping.

A lot of this stuff is already working, but the totals are not yet true due to the fact that the gear section is missing and I am still building in the effects of the destiny trees.

I will also be providing a lot of common forum builds as example files with the first release once I have most of the features debugged and working.

Jyhdif
06-27-2017, 02:30 PM
That sounds great!

The gear planner spreadsheet forum post I was thinking about is here: https://www.ddo.com/forums/showthread.php/463693-Gear-Planner-Spreadsheet

It has all the values already entered for everything up to May of 2016, I believe, so it might save you some time.

Ordinary
07-10-2017, 01:59 PM
Development continues. Although gear was my next major push, it was a scary section so I have been avoiding it for now.
Recent changes are:

All destiny tree effects added.
Double checked all feats against the wiki and added those which were missing and updated many others.
Stances broken out into their own window from the main dialog. They now support tooltips correctly.
Enhancement selection dialog now support tooltips,
Selected enhancement tooltips now show selected sub-enhancement tip
Missing spells added.
Feat tooltips now show for selected feats.
Monk stance bonus's now work correctly when you have Adept, Master and Grandmaster of forms.
A host of minor bug fixes most peeps wouldn't even notice but I did.
Started adding the special hidden stances which will be used with equipment (currently visible in UI for testing purposes)
Bonus Racial APs now work correctly.

Known Issues
Epic destiny stances seem to be broken in some way (they never show up).
Gear selection and effects missing

Ordinary
07-13-2017, 12:47 PM
More work done:

Threat generation breakdown added
Movement speed breakdown added
Breakdowns for hirelings bonuses to:
Abilities
Hit points
Fortification
PRR
MRR
Dodge
Melee power
Ranged power
Spell power
Automatic feats selection now considers feats trained at the current level also
(this affects Composite plating when you take Mithral or Adamantine Body as a WF)
Amount per level effects added (e.g. Bard Movement speed in Swashbuckler)
Added racial completionist feat and ensure awarded/revoked correctly
Feat requirements now support optional Amount (i.e trained n times)
Build points updated to always be 32/34/36 (28/30/32 for Drow) - 28 pt option missing
Armor check penalties added to skills
Armor check penalties added to attack bonus's when non-proficient
Arcane spell failure (Armor) breakdown added
Arcane spell failure (Shields) breakdown added
Fixed cost issue for meta-magic enhancement in wizard-arch mage tree
Effects dependent on feats trained now work correctly (Dragonborn: Dragon Heritage)
Destiny stances now apply and revoke correctly
Caster level breakdowns added for:
artificer
cleric
druid
favored soul
paladin
ranger
sorcerer
warlock
wizard
Weapons now list critical attack/damage breakdowns
Power attack now applies effects for critical attack/damage

Still only have the one alpha tester :D

Ordinary
07-14-2017, 01:03 PM
More work done today:
Feats, enhancements and destiny effects/descriptions updated for U36 (Battle Engineer TBD)
Spell resistance breakdown added
Weapon attack speed breakdowns added
Blinding speed feat effects added
Racial enhancement tree race icons now show correctly
Tactical breakdowns added
Assassinate
Stunning blow
Sunder
Trip
Ravager: Barbarian Power Attack now correctly requires the feat "Power Attack"
Crashes when selecting breakdown section headers fixed
Spell points for certain classes now do not erroneously include "Magical training" twice
Correct casting stat now used for bonus SP creation (previously I guessed)
Started creating Augments in preparation of gear work

Ordinary
07-14-2017, 08:07 PM
So I was having trouble getting builds of this planner out to people. So decided to do it the same way Ron was with his planner. The project is now available on GitHub and can be found at:

https://github.com/Maetrim/DDOCharacterPlanner/releases

EllisDee37
07-14-2017, 11:59 PM
My very first thought is that I don't love that you save settings to the registry. I would switch that to a datafile under User\AppData\Roaming.

Could you maybe record a demo video where you create a build from scratch, with classes, stats, feats, enhancements and destinies? It's fine if it's like 10 minutes long; I'd just like to see the intended workflow.

Stoner81
07-15-2017, 02:55 AM
My very first thought is that I don't love that you save settings to the registry. I would switch that to a datafile under User\AppData\Roaming.

Or better still could it be kept in the same folder as the application that way it is far more portable and can be transferred easily from one computer to another? All of the tools I use for DDO are on my Google Drive so if I run them on the laptop it's always the latest version etc, it would be really cool if this could be done in a similar fashion.

Stoner81.

EllisDee37
07-15-2017, 04:04 AM
Or better still could it be kept in the same folder as the application that way it is far more portable and can be transferred easily from one computer to another? All of the tools I use for DDO are on my Google Drive so if I run them on the laptop it's always the latest version etc, it would be really cool if this could be done in a similar fashion.Agreed. My initial and immediate reaction was that Registry = bad, AppData = good, but you're right that for extract-and-run tools you download from the internet, ini files in the program folder are the way to go. (Typically xml files nowadays.) The primary reason is that users expect to be able to completely remove such tools by just deleting the application folder.

I avoid the registry so completely with my Lite tools that I actually spent time pulling my registry library out of the source code completely. I could associate file extensions with my programs, so that for instance if you double-click a build file in explorer it opens in character builder lite, but I don't want my tools to leave any trace behind on the user's machine if they decide to delete them.

Ordinary
07-15-2017, 04:05 AM
Or better still could it be kept in the same folder as the application that way it is far more portable and can be transferred easily from one computer to another? All of the tools I use for DDO are on my Google Drive so if I run them on the laptop it's always the latest version etc, it would be really cool if this could be done in a similar fashion.

Stoner81.

The registry entries are a default place any MFC application saves its workplace too. It shouldn't be too hard to redirect these to a file. I'll add it to my list of things to do.
I actually never realised that peeps have such an aversion to info being stored there.

EllisDee37
07-15-2017, 04:25 AM
The registry entries are a default place any MFC application saves its workplace too. It shouldn't be too hard to redirect these to a file. I'll add it to my list of things to do.
I actually never realised that peeps have such an aversion to info being stored there.I have a personal hang-up about it, but most people don't really care. There are many advantages to the registry, but for extract-and-run tools the main selling points of ini files are:

Clean: Easy for the user to completely remove all traces
Portable: Users may want to run it from a thumb drive they carry around with them
Compatible: Linux and Mac don't have a registry
Stealthy: Less chance of getting dinged by your company's IT department if you want to run it on your work machine
I took my ini file to the next level just for kicks, where all three of my programs share the same Settings.txt file. That was trickier than I expected, but it ended up working pretty well.

My first impression of your planner is that it looks pretty sweet, btw. I just couldn't immediately figure a couple things out that left me stumped, which is why I'd love to see a demo video. (eg: I couldn't figure out how to make a 36pt build, which happened to be required for the build I was testing it with.)

Ordinary
07-15-2017, 04:58 AM
My first impression of your planner is that it looks pretty sweet, btw. I just couldn't immediately figure a couple things out that left me stumped, which is why I'd love to see a demo video. (eg: I couldn't figure out how to make a 36pt build, which happened to be required for the build I was testing it with.)
I am not sure I have the tools to record a demo but I can write out some basics here.

Build points are dependent on the number of past lives you have. So to go from the base 32 you need to train a couple of these. These can be found in the special feats window.
To be able to select a class, you have to be the right alignment.
You can select up to 3 heroic classes in the level up window.
To train a class at a specific level, click the level x button to select the level and click it again to display a pop up menu which has the available classes listed. Note that when you set the class for level 1 by default, this will make all 20 levels that class, unless they are already set to a different one. So if you were doing a 1 rogue, 1 fighter, 18 ranger, I would choose the classes first, then set level 1 as ranger so all other levels default to that and then change the specific levels for rogue and fighter.
Feat selection drop lists will only list the feats that you qualify for in that slot.
Fate points for twists are calculated from the number of epic past lives and core levels in each destiny. By default each destiny has 0 APs to spend, but as the cores cost 0ap, as you train the core levels you gain 4ap to spend in the tree for each.
Twist drop lists only list the available trained enhancements from the non-active destiny.

The program will automatically revoke feats and enhancements if you change the required prerequisites.

Basically the planner is setup to allow you to change anything anywhere at any point, and it does its best to keep everything consistent.

Stoner81
07-15-2017, 11:20 AM
The registry entries are a default place any MFC application saves its workplace too. It shouldn't be too hard to redirect these to a file. I'll add it to my list of things to do.
I actually never realised that peeps have such an aversion to info being stored there.

I think part of the issue is that many of the other tools folks have written don't use the registry so cloud storage becomes a very easy option for folks to use (I'd be lost without Google Drive now) so it's something that many folks have just gotten use to, on top of this there are folks like Ellis that just has a natural aversion to it but as he said most folks don't even care. Hell for that matter most folks don't even know what the registry is ;)


I am not sure I have the tools to record a demo but I can write out some basics here.

There are loads of ways you can record and many are free, check out OBS Studio it does take a bit of setting up but there are loads of tutorials on Youtube for it :)

Anyway now that the planner is on Github I have downloaded it to have a look over and so far it looks really nice dude though not tried a build with it yet just not had the time :) but yeah looking great so far :)

Stoner81.

EllisDee37
07-15-2017, 04:04 PM
I am not sure I have the tools to record a demo but I can write out some basics here.The two I use for various reasons, both free to use:

Screen Recorder (http://sketchman-studio.com/rylstim-screen-recorder/)
Totally free. Doesn't handle scrolling very well (artifacts) but if you stick to pageup/pagedown it works fine.

IceCream Screen Recorder (https://icecreamapps.com/Screen-Recorder/)
Free up to a certain duration of video. (5 minutes? 10 minutes? I forget.) Handles scrolling fine.


Basically the planner is setup to allow you to change anything anywhere at any point, and it does its best to keep everything consistent.During my initial run-through, I kept closing and opening the program trying to "reset" the workflow when choosing build points in case I missed the past life selector somewhere. Finally I just gave up and decided to go with 28pt, so then I went to feats. I wanted to pick power attack first, which wasn't available since on this final iteration I'd forgotten to choose stats. So I hit the + next to Str and the entire program stopped responding. Ended up having to kill the process in task manager.

Ordinary
07-15-2017, 04:50 PM
The two I use for various reasons, both free to use:

Screen Recorder (http://sketchman-studio.com/rylstim-screen-recorder/)
Totally free. Doesn't handle scrolling very well (artifacts) but if you stick to pageup/pagedown it works fine.

IceCream Screen Recorder (https://icecreamapps.com/Screen-Recorder/)
Free up to a certain duration of video. (5 minutes? 10 minutes? I forget.) Handles scrolling fine.

During my initial run-through, I kept closing and opening the program trying to "reset" the workflow when choosing build points in case I missed the past life selector somewhere. Finally I just gave up and decided to go with 28pt, so then I went to feats. I wanted to pick power attack first, which wasn't available since on this final iteration I'd forgotten to choose stats. So I hit the + next to Str and the entire program stopped responding. Ended up having to kill the process in task manager.
To get to past lives their should be a window called "Special Feats" if its not visible it may be a stupidly small somewhere. Without the default layout its hard to spot these windows when they initially get spawned as 1 pixel wide.

One way to check this is to use the view ->Toolbars and docking windows menu. All windows that in theory are currently visible should have a tick next to them. You can try enabling/disabling the list present to hopefully show up the one your need.


As for the lock up issue. Its something I have seen in the past in regards to MFC getting itself stuck in some kind of redraw loop. It may be down to the layout you currently have of windows . I would turn them all off for the moment and then switch each on in turn, place it somewhere sensible for your layout. If its a section your not interested in (e.g. the equipment screen as its currently not working) you can just leave the window hidden.

Ordinary
07-18-2017, 04:00 PM
Just a little progress report. New to polish a few more things before I post the next release, probably over the weekend some time.

18-7-2017
Most settings now store to an ini file, not the registry (a couple seem to bypass this new mechanism, but I will work on them)
You can now select gear and apply augment selections (standard augments only). Effects don't yet apply but will soon.
But only have 1 item setup so far, will start to flesh out the list and work on the item editor at some point.

17-7-2017
Start up flickering self flagellation reduced (this was causing lock up for some users)
Bad test items fixed
Lost fate points on a destiny switch fixed
Added test item - Sightless Helm
Augments file now loaded
Started item selection dialog
- lists available items in slot
- Allows item selection
- Shows available augment slots

Ordinary
07-19-2017, 01:29 PM
A bit more progress today.

19-7-2017
Equipped Gear Items now save / load correctly
Item effects now apply although bonus type not yet included
Item effects now revoke on item change
Battle Engineer enhancement tree updated to U36

Next aim is to get more items setup so that an overall user experience can round out.
Still need to sort some more issues with gear sets as the planner lets you create more gear sets, but changes always effect the "Standard" gear set you start with.

Ordinary
07-20-2017, 01:28 PM
So I worked on the equipment subsystem and defined 3 Legendary Slavelord items, Shackles, chains and rings and added almost all the augments for them.
Effects now have bonus types so multiple bonuses of the same type no longer stack.
Gear sets are currently disabled so you can only use the default gear set at the moment..

See my signature for a link to the latest release. As always any bug reports or suggestions would be nice :D

Ordinary
07-24-2017, 05:56 PM
Latest updates, although not yet available (Will be in build 1.0.0.2 later this week)

Aim is to have more gear added incrementally on each release, but there is so much of it, it will take a while.
Will be adding guild buffs interface next, you just enter your guild level and say apply guild buffs (on/off flag)
Will also aim to add item tooltips and maybe level tooltips (so you can mouse over and find out what is needed to be done for a given level).
When it comes to upgradable items, I assumed all items have been upgraded to their maximum potential - some issues with Necro 4 items as some upgrades are slots, not sure how to handle this yet.

24-7-2017
Spell powers now use correct skill for base spell power
Only effects with non-zero contributions are now listed (stops set bonus's which you do not yet qualify for showing up in the list)
Efficiency issue when training racial past lives fixed
Created GuildBuffs.xml file with all current ship and legacy buffs that still have an effect in advance of applying guild buffs by guild level.
Started adding level 20+ Rings
NOTE: Any previous character designs with equipped gear which had no levels now no longer load (sorry)

23-7-2017
Effect skill bonus's can be by base ability
Effect "CriticalDamageBonus" renamed "Seeker" internally to better reflect DDO systems
Lots of additional bonus types added
New augments added to handle Erudition, Subterfuge and Prowess items/sets
All level 20+ trinkets added (Highest level version of each)

21-7-2017
Arch-Mage: Spell Penetration effect now has correct vector size
Effects will now add to the total correctly for all bonus types
Bonus types now displayed
All effects had bonus types added
NOTE: Any previous character designs with equipped gear which had effects now no longer load (sorry)

Tom.JonesJr
07-26-2017, 09:03 AM
I do have a request that you modify your program name. I know that we do not have a copyright on the name DDO Character Planner but I would like to prevent confusion for the end users for which program they currently are using. I do hope all works out for you in your log term project with your planner as it is a lot of work to maintain the project. I to wish to get some of the additional trackables added to the program, but before that can happen I need to get an easy way for all the current data to be edited without errors. That will be one of my next steps before adding destinies and equipment.

Best of luck.

EllisDee37
07-26-2017, 11:18 AM
To that end, some words to consider:

Creator
Designer
Maker
Modeler

I deliberately avoided the word "Planner" when naming mine to differentiate it from Ron's planner. Something like "Build Creator" or "Character Designer" might work. Just spitballing.

Ordinary
07-26-2017, 12:49 PM
I do have a request that you modify your program name. I know that we do not have a copyright on the name DDO Character Planner but I would like to prevent confusion for the end users for which program they currently are using. I do hope all works out for you in your log term project with your planner as it is a lot of work to maintain the project. I to wish to get some of the additional trackables added to the program, but before that can happen I need to get an easy way for all the current data to be edited without errors. That will be one of my next steps before adding destinies and equipment.

Best of luck.
A sensible thing t do. Didn't mean to step on the other planners toes.
I probably can't rename the GitHub project but I will rename the executable.
I'll get that n the next release.

Tom.JonesJr
07-27-2017, 09:59 AM
A sensible thing t do. Didn't mean to step on the other planners toes.
I probably can't rename the GitHub project but I will rename the executable.
I'll get that n the next release.

GitHub will allow a rename. I went through a few renames when setting up the DDO Character Planner. It is a little work, but can be done.

Ordinary
07-27-2017, 04:33 PM
GitHub will allow a rename. I went through a few renames when setting up the DDO Character Planner. It is a little work, but can be done.
Its been renamed now as DDOBuilder the next release will have the renamed executable and main windows.

See my signature for the new link

Ordinary
07-28-2017, 12:44 PM
Alpha release 1.0.0.2 Is now available in the link in my signature.

This release sees all previous comments since the last release and these additional items:

28-7-2017
Level select buttons changed to static controls
- level button tooltips added
- selected and warning colour can now be shown
- warnings for levels with untrained feat slots added
Selection reticule removed from Equipment view
Completed adding all level 20+ rings listed under the ring section in the wiki

27-7-2017
Project renamed DDOBuilder to avoid confusion with Rons Character planner
Basic item tooltip added

26-7-2017
Assassinate broken out of standard tactical skills to its own type
Guild buffs now load and apply correctly through UI controls

Ordinary
08-02-2017, 06:00 PM
Another progress report

31-7-2017
DLMacros updated to support enumerated lists
Augments.xml file updated to allow multiple compatibility entries for each augment
Duplicate augments removed and combined
Augments now match any of the listed compatibility types
Augment type "White" renamed "Colorless"
Warlock past life icon updated to gold version of icon
Started adding level 20+ boots listed in wiki

1-8-2017
Breakdown table copy to clipboard button and functionality added
currently only supports [code], will add BBCode selection type at a later date
Weapons now track whether you are centered using them
Monk AC Bonus feat now awards at levels 1,5,10 and 15 not 2,5,10,15
Many guild buffs now apply effects correctly (mainly energy absorbance effects)

2-8-2017
DLMacros compile bug when multiple enumerated lists present fixed
Items can now have enumerated list of slot types for item upgrades
- supports Primary, Secondary and Legendary slavelords at the moment
Item upgrade slots now be configured in the item selection UI
Normal skill augments are now correctly a Competence bonus
Added many more level 20+ boots
Artificer: Battle Engineer: Unlock Potential enhancement now has correct image
Pink backgrounds on special feats fixed (coin lords finish school, draconic vitality)

The next release will be some time over the weekend.
Until then I will be adding the remainder of the boots items and will move onto other slots if I have time. (This is the drudge work of the project)
Will look into expanding the export options.

Ordinary
08-04-2017, 12:46 PM
Once again another release. See my signature for a link to the latest version.

Since my last update the following has been done:

4-8-2017
Amount per AP spent in tree items now work again (I broke them when adding amount per level items)
Many, many, many incorrect effect names and typos fixed
Level 20+ boots completed
Feat selection combobox lists are now sorted by name, not the order they are declared in the Feats.xml file.
Tooltips now reposition if they are not fully visible when displayed
Added interface menu items for BBCode type selection and forum export to clipboard (these are NYI)
Effect "SpellCriticalChance" renamed "SpellLore"
Started adding level 20+ Belts

3-8-2017
Named augments listed in wiki added
Skill overspend warning added to level tooltips and level button colouring
Reaper Dire Thaumaturge deep magic enhancements now only have 1 tier instead of 3

Ordinary
08-18-2017, 12:32 PM
Lots of work done since the last release. See my signature for a link to the latest release.

Change History
18-8-2017
Items: Level 20+ Bracers completed
Items: Level 20+ Quivers completed
UI: Item select dialog now remembers its location between runs
UI: Item select dialog list control now in report view and single selection

17-8-2017
Breakdowns: Turn Undead - Effective Turn Level breakdown added.
Breakdowns: Turn Undead - Turn Undead Hit Dice breakdown added.
Feat: Aureon's Instruction effects added
Breakdowns: Items that are dependant on class levels now change correctly when you train out of a class (not just into)
ObserverSubject template class now supports up to 3 parameters on a callback.
Stances: Sensible icons for special stances added.
Feat: Improved Turning no longer requires both Cleric(1) and Paladin(4) levels to train. Effects also added.
Feat: Racial Completionist can no longer be acquired multiple times
Started level 20+ Bracers
UI: Alignment drop list combobox is now sorted
UI: Race drop list combobox is now sorted
Breakdowns: Stunning Shield tactical DC added

16-8-2017
Drow: Nothing is hidden now correctly costs 1ap per tier not 2.
UI: Immunities page added to spells view (Not ideal location but stops another window having to be created - may be moved later)
Fix: Lock up on feat verification fixed
Feat: All special feats such as Inherent Melee Power are now correctly an Inherent bonus, not a feat bonus.
Breakdowns: Inactive item effects are now correctly listed in breakdowns (found with Deific Focus II)
Fix: Crash fixed in Requires one/None of: entry text removes duplicated header text
Fix: Scrolling the automatic feats list with tool tip displayed now shows the correct tip
Items: All level 20+ helmets added

15-8-2017
Feat: Flurry of blows dodge and attack bonus now listed as individual automatic feats at the relevant levels.
Fix: Effect.h xml elements reduced by rationalisation
Items: Last of level 20+ belts added
Items: Many Augment entries combined to remove duplication
Items: Starting on level 20+ Helmets
Fix: ImmunityTypes enum removed, converted to a string in all effects
Feat: Diamond soul spell resistance now gives correct spell resistance for monk levels
Knight of the Chalice: Divine Might strength bonus in now correctly an Insightful bonus
UI: SLA page added to spells view
Arch-Mage: SLAs for cores added

8-7-2017
UI: Selecting the same feat in a feat slot no longer causes a revoke of feats and enhancements
UI: Selected Twists of Fate now have tooltips

7-8-2017
UI: Method for tooltip display reworked in level up view (now works for drop list combos instead of labels above)
UI: Automatic feats list hover over feat item tooltip added
UI: Requires one/None of: entry text removes duplicated header text to reduce size of some items
e.g Requires one off: Improved Critical: Slashing, Improved Critical: Ranged, ... becomes
Requires one off: Improved Critical: Slashing, ranged, Bludgeoning, Piercing

Ordinary
08-25-2017, 11:07 AM
Once again, see my signature to a link to the download.

Changes in this version include:

25-8-2017
Engine: DR Types now a list rather than a single entry
Breakdowns: Physical spell power breakdowns added
Items: Started level 20+ Gloves

24-8-2017
Items: Level 20+ Cloaks complete
UI: Item select dialog list control can now be sorted by name/level

23-8-2017
UI: Toolbar short cut buttons added to toggle dock pane visibility
Fix: Mouse hook enter/leave messages now notify in that order so tooltips always display correctly

22-8-2017
Items: Started Level 20+ Cloaks

21-8-2017
Items: Level 20+ Goggles completed
Fix: Immunities now revoke correctly
Breakdowns: Stunning Fist breakdown added

Ordinary
09-04-2017, 01:56 PM
Once again see my signature for a link to the most recent release.

4-9-2017
Items: Cannith crafted items added (level 34 buffs only)
UI: MouseHook Enter/Leave now only posted if the target window is not obscured (i.e. another window on top)
Items: All boots retro fitted with effect descriptions.

1-9-2017
Items: All belts retro fitted with effect descriptions.
UI: Item select dialog now displays tooltips for hovered items.
Items: Items tooltips can now display effects, but its going to take a while to retrofit these into all the previously defined items.
Files: New settings file "EffectDescriptions.xml" added.

31-8-2017
Item: Bad DeathWyrm cloak effect fixed
Enhancements: Erroneous "Bonus" value elements in Half-Elf and Arch-Mage trees removed
Items: Started level 20+ Necklaces

30-8-2017
Items: Level 20+ Gloves completed
Items: Bad gloves image fixed
Debug: Assertion fixed in ItemSelectDialog

29-8-2017
Fix: Clicking the selected level button for levels 1-20 with no document no longer crashes the software
Fix: Automatic feats such as weapon proficiency can no longer be acquired multiple times
Half-Orc: Fury I/II/III Strength bonus's are now correctly a Morale bonus

Ordinary
09-21-2017, 05:52 PM
Mostly wok on item descriptions, bug fixes and initial first steps for forum export. Example current output for a 1.0.0.7 version of output.

A minor point the latest release can be found by following the link in my signature, but due to the way I have been naming releases in an inconsistent way means that the most recent is not listed first. They are listed alphabetically, so ensure you get the one with the highest release which at time of posting in 1.0.0.7

Changes since build 1.0.0.6
Export: Forum export code progressed.
Items: Trinkets retro fitted with effect descriptions.
UI: Enhancement window icon changed to the AP symbol
UI: Level Up view Level 1 button tooltip is now always shown correctly.
Items: Quivers retro fitted with effect descriptions.
Items: Rings retro fitted with effect descriptions.
Clean-up: Item Editor dialog removed
Export: Started adding the forum export code. WIP
Items: Necklaces retro fitted with effect descriptions. (note not all level 20+ necklaces added yet)
Items: Gloves retro fitted with effect descriptions.
Items: Goggles retro fitted with effect descriptions.
Items: Helmets retro fitted with effect descriptions.
Items: Cloaks retro fitted with effect descriptions.
Items: Completed retro fitting bracers with effect descriptions.
Fix: Changing class types for spell casters now correctly updates the available spell slots
Items: Started retro fitting bracers with effect descriptions.
Items: Reworked method for effect descriptions. Re-did all existing descriptions (again)


Current forum export format, for my target end build when I finally complete my Racial past lives:



Character name: Maetrim
Classes: 10 Epic, 8 Fighter, 6 Monk, 6 Ranger
Race: Human Alignment: Lawful Neutral

Start Final
Str: 14 62 HP: 1166 AC: 87
Dex: 16 54 PRR: 176
Con: 14 48 MRR: 62 +Healing Amp: 140
Int: 14 31 Dodge: 29/20 -Healing Amp: 0
Wis: 13 50 Fort: 179% Repair Amp: 0
Cha: 11 28 SR: 0

Saves:
Fortitude: 75
vs Poison: 76
vs Disease: 76
Will: 63
vs Enchantment: 72
vs Illusion: 69
vs Fear: 67
Reflex: 79*
vs Traps: 89*
vs Spell: 79*
vs Magic: 79*
Marked with a * is no fail on a 1 if required DC met

Energy Resistance and Absorbance
--------------------------------------
Acid: 53 24%
Cold: 53 24%
Electric: 53 24%
Fire: 59 24%
Force: 0 0%
Light: 0 0%
Negative: 0 21%
Poison: 0 0%
Positive: 0 0%
Repair: 0 0%
Rust: 0 0%
Sonic: 53 24%

Lvl Class Feats
1 Monk(1) Standard: Point Blank Shot
Human Bonus: Cleave
Monk Bonus: Power Attack
2 Fighter(1) Fighter Bonus: Weapon Focus: Slashing Weapons
3 Ranger(1) Standard: Completionist
Favored Enemy: Favored enemy: Undead
4 Monk(2) Monk Bonus: Deflect Arrows
Strength: +1 Level up
5 Fighter(2) Fighter Bonus: Exotic Weapon Proficiency: Khopesh
6 Ranger(2) Standard: Great Cleave
7 Ranger(3)
8 Fighter(3) Strength: +1 Level up
9 Ranger(4) Standard: Improved Critical: Slashing Weapons
10 Monk(3) Monk Philosophy: Path of Harmonious Balance: Fists of Light
11 Monk(4)
12 Fighter(4) Standard: Improved Critical: Ranged Weapons
Fighter Bonus: Weapon Specialization: Slashing Weapons
Strength: +1 Level up
13 Monk(5)
14 Ranger(5) Favored Enemy: Favored enemy: Evil Outsider
15 Monk(6) Standard: Master of Forms
Monk Bonus: Zen Archery
16 Ranger(6) Strength: +1 Level up
17 Fighter(5)
18 Fighter(6) Standard: Grandmaster of Forms
Fighter Bonus: Greater Two Weapon Fighting
19 Fighter(7)
20 Fighter(8) Fighter Bonus: Improved Precise Shot
Strength: +1 Level up
21 Epic(1) Epic Feat: Overwhelming Critical
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Combat Archery
Strength: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Epic Reflexes
28 Epic(8) Epic Destiny Feat: First Blood
Strength: +1 Level up
29 Epic(9) Epic Destiny Feat: Embodiment of Order
30 Epic(10) Epic Feat: Blinding Speed
Legendary: Scion of the Astral Plane

Skill Points 28 5 9 7 5 9 10 6 10 8 8 6 8 10 9 11 7 7 7 7
Skill Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Total Buffed
------------------------------------------------------------------------------------------
Balance 4 2 1 1 1 1 4 1 11.0 61.0
Bluff 0.0 34.0
Concentration 4 2 3 1 2 1 1 1 2 1 1 19.0 19.0
Diplomacy 0.0 37.0
Disable Device 0.0 35.0
Haggle 2 1.0 42.0
Heal 0.0 45.0
Hide 0.0 44.0
Intimidate 4 3 4 2 2 2 2 1 2 2 2 2 1 1 1 1 23.0 60.0
Jump 0.0 48.0
Listen 0.0 42.0
Move Silently 0.0 45.0
Open Lock 0.0 44.0
Perform 0.0 31.0
Repair 0.0 36.0
Search 4 4 3 1 2 2 2 2 2 2 1 2 2 2 2 23.0 59.0
Spell Craft 0.0 36.0
Spot 4 2 1 2 1 2 1 1 1 2 1 1 1 1 2 2 2 2 23.0 88.0
Swim 4 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 23.0 71.0
Tumble 2 2.0 47.0
Use Magic Device 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 11.0 50.0
------------------------------------------------------------------------------------------

Enhancements: 80 APs and 10 Racial APs
------------------------------------------------------------------------------------------
Human - Points spent: 15
1 Core Human: Versatility I: Damage Boost
2 Tier1 Human: Improved Recovery I
3 Tier1 Human: Don't Count Me Out
4 Tier1 Human: Don't Count Me Out
5 Tier1 Human: Don't Count Me Out
6 Core Human: Adaptability: +1 Constitution
7 Tier2 Human: Fighting Style: Ambidexterity
8 Tier2 Human: Fighting Style: Ambidexterity
9 Tier3 Human: Improved Recovery II
10 Tier2 Human: Fighting Style: Ambidexterity
11 Tier4 Human: Improved Recovery III
------------------------------------------------------------------------------------------
Shintao - Points spent: 13
1 Core Shintao: Bastion of Purity
2 Tier1 Shintao: Deft Strikes
3 Tier1 Shintao: Deft Strikes
4 Tier1 Shintao: Deft Strikes
5 Tier1 Shintao: Exemplar
6 Tier2 Shintao: Conditioning
7 Tier2 Shintao: Conditioning
8 Tier2 Shintao: Conditioning
9 Tier2 Shintao: Iron Skin
10 Tier2 Shintao: Iron Skin
11 Tier2 Shintao: Iron Skin
12 Core Shintao: Protection from Tainted Creatures
13 Core Shintao: Iron Hand
------------------------------------------------------------------------------------------
Kensei - Points spent: 33
1 Core Kensei Focus: Kensei Focus: Heavy Blades
2 Tier1 Kensei: Weapon Group Specialization I: Kensei Focus: Heavy Blades
3 Tier1 Kensei: Exotic Weapon Mastery
4 Core Kensei: Spiritual Bond
5 Tier2 Kensei: Ascetic Training: Agility
6 Tier2 Kensei: Ascetic Training: Agility
7 Tier2 Kensei: Ascetic Training: Agility
8 Tier2 Kensei: Weapon Group Specialization II: Kensei Focus: Heavy Blades
9 Tier3 Kensei: Ability I: +1 Strength
10 Tier3 Kensei: Weapon Group Specialization III: Kensei Focus: Heavy Blades
11 Core Kensei: Strike With No Thought
12 Tier3 Kensei: Critical Mastery
13 Tier3 Kensei: Critical Mastery
14 Tier3 Kensei: Critical Mastery
15 Tier2 Kensei: Tactics
16 Tier4 Kensei: Weapon Group Specialization IV: Kensei Focus: Heavy Blades
17 Tier2 Kensei: Tactics
18 Tier2 Kensei: Tactics
19 Tier4 Kensei: Ability II: +1 Strength
20 Tier4 Kensei: Liquid Courage
21 Tier5 Kensei: Keen Edge
22 Tier5 Kensei: One With The Blade: Kensei: One With the Blade: Heavy Blades
23 Tier5 Kensei: Weapon Master
------------------------------------------------------------------------------------------
Tempest - Points spent: 13
1 Core Tempest: Shield of Whirling Steel
2 Tier1 Tempest: Improved Reaction
3 Tier1 Tempest: Improved Reaction
4 Tier1 Tempest: Improved Reaction
5 Tier1 Tempest: Improved Defense
6 Tier1 Tempest: Improved Defense
7 Tier1 Tempest: Improved Defense
8 Core Tempest: Tempest
9 Tier2 Tempest: Improved Parry
10 Tier2 Tempest: Improved Parry
11 Core Tempest: Graceful Death
12 Tier2 Tempest: Improved Parry
13 Tier1 Tempest: Item Defense
------------------------------------------------------------------------------------------
Henshin Mystic - Points spent: 14
1 Core Henshin Mystic: Riddle of Fire
2 Tier1 Henshin Mystic: Animal Forms: Way of the Clever Monkey
3 Tier1 Henshin Mystic: Negotiator
4 Tier1 Henshin Mystic: Negotiator
5 Core Henshin Mystic: Ki Bolt
6 Tier2 Henshin Mystic: Contemplation
7 Tier2 Henshin Mystic: Contemplation
8 Tier2 Henshin Mystic: Contemplation
9 Tier1 Henshin Mystic: Negotiator
10 Core Henshin Mystic: Sounding Staff
11 Tier3 Henshin Mystic: Embrace the Void
12 Tier3 Henshin Mystic: Embrace the Void
13 Tier3 Henshin Mystic: Embrace the Void
------------------------------------------------------------------------------------------

Active Destiny Tree
------------------------------------------------------------------------------------------
Legendary Dreadnought - Points spent: 24
1 Core Legendary Dreadnought: Shrug Off Punishment
2 Core Legendary Dreadnought: Action Hero
3 Core Legendary Dreadnought: Unstoppable
4 Core Legendary Dreadnought: Action Boost Unmovable
5 Core Legendary Dreadnought: Action Boost Thick Skinned
6 Core Legendary Dreadnought: Combat Brute
7 Tier1 Legendary Dreadnought: Ability I: +1 Strength
8 Tier1 Legendary Dreadnought: Action Boost Attack
9 Tier1 Legendary Dreadnought: Action Boost Attack
10 Tier2 Legendary Dreadnought: Improved Power Attack
11 Tier2 Legendary Dreadnought: Momentum Swing
12 Tier2 Legendary Dreadnought: Momentum Swing
13 Tier2 Legendary Dreadnought: Momentum Swing
14 Tier3 Legendary Dreadnought: Critical Damage
15 Tier3 Legendary Dreadnought: Lay Waste
16 Tier2 Legendary Dreadnought: Ability II: +1 Strength
17 Tier3 Legendary Dreadnought: Ability III: +1 Strength
18 Tier5 Legendary Dreadnought: Devastating Critical
19 Tier4 Legendary Dreadnought: Ability IV: +1 Strength
20 Tier6 Legendary Dreadnought: Master's Blitz Epic Moment: Masters Blitz: PRR
21 Tier3 Legendary Dreadnought: Critical Damage
22 Tier3 Legendary Dreadnought: Critical Damage
------------------------------------------------------------------------------------------


Individual breakdowns can also be exported showing the breakdown of all the items that contribute. An example for my builds HPs is:



Hitpoints 1166
Breakdown source Stacks Value Bonus Type
Epic Levels 10 100.00 Class
Fighter Levels 8 80.00 Class
Monk Levels 6 48.00 Class
Ranger Levels 6 48.00 Class
Constitution bonus 30 570.00 Ability
Past Life: Barbarian 3 30.00 Feat
Past Life: Primal Sphere: Doubleshot 3 45.00 Feat
Past Life: Primal Sphere: Fast Healing 3 45.00 Feat
Past Life: Primal Sphere: Colors of the Queen 3 45.00 Feat
Draconic Vitality 1 10.00 Feat
Heroic Durability 1 30.00 Feat
Improved Heroic Durability 4 20.00 Feat
Shintao: Conditioning 3 15.00 Enhancement
Legendary Dreadnought: Shrug Off Punishment 1 10.00 Destiny
Legendary Dreadnought: Action Hero 1 10.00 Destiny
Legendary Dreadnought: Unstoppable 1 10.00 Destiny
Legendary Dreadnought: Action Boost Unmovable 1 10.00 Destiny
Legendary Dreadnought: Action Boost Thick Skinned 1 10.00 Destiny
Legendary Dreadnought: Combat Brute 1 10.00 Destiny
Hag Apothecary 1 20.00 Guild

Inactive Items
Grim Barricade: HP per action point 48 384.00 Reaper
Reaper's Defense I 1 10.00 Reaper
Reaper's Defense II 1 20.00 Reaper
Reaper's Defense IV 1 100.00 Reaper
Dread Adversary: HP per action point 43 172.00 Reaper

EllisDee37
09-22-2017, 04:55 AM
Nice output, I like it.

Minor quibble: I might put the skill totals below the skills table instead of above. I'd also include a Skills Spent line if any level has unspent (or overspent) points.

EDIT: I'm a little confused by the enhancements section. It appears to be listed in order taken within a tree, but there's no indication what order to take the enhancements between trees. If it's not a leveling guide you could save some space by consolidating duplicate enhancements.

EDIT 2: I don't see v1.0.0.7 available for download. The latest listed is v1.0.0.5. I wanna play with the shiny!

EllisDee37
09-22-2017, 06:39 AM
Playing with v1.0.0.5 in anticipation of the new version, here's the issues I ran across setting up my Kensei Warpriest (https://www.ddo.com/forums/showthread.php/426765) build:

Stats I tried to create the 28pt version, but couldn't figure out how. I ended up just doing the 32pt version instead.
There's no total points spent anywhere, only remaining. When I went back just now to verify, I had to remove all stat points to see what was left in the Available Build Points field. (32) Doing so removed several feat selections (Power Attack, THF, etc...) but when I raised my stats back up I didn't get those feats back. If you create a build, save it, then six months later open it back up, how would you know if it was a 28pt or 32pt build?

Level Up Feats: As far as I can tell, there's only a single indicator (pink background) if that level has unfilled feat slots. Once all slots are filled, there's no way to see which levels have feat choices.
Feats: It won't let me choose any Deity feats. The feat dropdowns for my deity selections are blank.
Feats: It won't let me choose any of the Tactical Training (http://ddowiki.com/page/Tactical_Training) or the Heavy Armor Training (http://ddowiki.com/page/Heavy_Armor_Training) fighter bonus feats. (There's 4 of each, all independent, not prereq chains.)
Feats: It won't let me choose Least Dragonmark of Passsage. The only dragonmark my human can choose is Making.
Skills: I'd move the Spent At Level column all the way to the left, next to Skill Name. It was scrolled off my window so it was tough to figure out for a bit.
Skills: On a usability note, it's a bit tedious assigning skills. You have to click the level, then click the skill, then click the + button for each skill raise. It's a lot of clicking and a lot of mouse movement. I'm intrigued by the Auto Spend button, but it's grayed out.
Skills: There's no indicator for what levels have completed skills and which levels still have points to spend.

Spells It only lets me choose level 1 cleric spells. My build gets up to level 4 cleric spells. Correction: It's there when I load the build, but when I was creating the build to start with, after assigning all my class levels the spell screen only gave me level 1 spells. Minor note: There's no spell descriptions when choosing from the dropdown. You can get to a description by slotting a spell then hovering over it, then unslotting it if it's not the one you want. A little awkward, but it works.

Enhancements Human: It lets me take Orien Dragonmark Focus, which is nice because that's what I want, but it should require Least Dragonmark of Passage, which I want but couldn't take.
Kensei: Weapon Group Specialization is named Kensei Focus
Kensei: Opportunity Attack is set up as 3 ranks, 1 AP per rank, but in-game it's only 1 rank and costs 2 AP

Epic Destiny I can (and am required to) select core abilities, but they're auto-granted in-game. I get that you're using the cores to let the user say how many points they have to spend in that tree, and I guess it's kinda required for your final stat breakdowns (otherwise everyone would get all cores immediately), but it's kind of weird.


One overall note I have is that it's a bummer that anything invalid gets immediately removed. It would be nice if, for example, re-arranging stat points just to see what's possible didn't immediately remove taken feats, and then the enhancement and destiny abilities that require those feats.

For example, if I lower my strength to 12, I get two popups. The first says that some or all of Legendary Dreadnought was revoked, and the second lists five feats that got revoked.

Bug: After those two popups, if I then go to File => Open and re-open Kensei Warpriest.ddocp, my strength still shows 12 and nothing changes. I have to close the build first before I can re-open it.

EDIT: Here's a screenshot if you want to see how it looks "in the wild." I run 1920x1080 with custom scaling set to 125%, and tweaked the windows and columns to fit as comfortably as possible.

https://s26.postimg.org/97vvgynhx/DDOBuilder_Sample.png (https://postimg.org/image/97vvgynhx/)

The levels are a bit squished.

Ordinary
09-24-2017, 01:00 PM
Nice output, I like it.

Minor quibble: I might put the skill totals below the skills table instead of above. I'd also include a Skills Spent line if any level has unspent (or overspent) points.

EDIT: I'm a little confused by the enhancements section. It appears to be listed in order taken within a tree, but there's no indication what order to take the enhancements between trees. If it's not a leveling guide you could save some space by consolidating duplicate enhancements.

EDIT 2: I don't see v1.0.0.7 available for download. The latest listed is v1.0.0.5. I wanna play with the shiny!
I will look into moving the skill totals about on the output. The forum export code is very new and the layout will be in flux for quite a while during further development.

Enhancements are tracked internally by purchase order in a specific tree. This allows you to automatically revoke enhancements in a tree using right clicks on that tree.

The build is there for download. Unfortunately GitHub lists it as about 5th in the list of releases on the release page linked (at least for me) Renamed it to the same format as the others, but was not moved to the top of the list. It has a green latest release button next to it on my display.

EllisDee37
09-24-2017, 01:05 PM
The build is there for download. Unfortunately GitHub lists it as about 5th in the list of releases on the release page linked (at least for me) Renamed it to the same format as the others, but was not moved to the top of the list. It has a green latest release button next to it on my display.Ah, I totally see it now, I'm an idiot. Thanks much!

Two minor things:

Installing 1.0.0.7 overwrote my window settings. Ideally updates would preserve user preferences. (I like the black color scheme; not sure if that's new to 1.0.0.7 or if I just didn't see it in 1.0.0.5.)

I see you save granted feats in the build file. I would caution against that, as they do sometimes change granted feats. For example, they just recently added Light Hammer and Warhammer proficiency to artificers. Would a previously saved artificer build reflect those proficiency changes?

EDIT: Regarding enhancement order, I agree with the data design, I just meant that you could tighten up the output format.

Ordinary
09-24-2017, 01:41 PM
Playing with v1.0.0.5 in anticipation of the new version, here's the issues I ran across setting up my Kensei Warpriest (https://www.ddo.com/forums/showthread.php/426765) build:

Stats -I tried to create the 28pt version, but couldn't figure out how. I ended up just doing the 32pt version instead.
The planner does not currently support 28 point builds (it is mentioned in one of the versions release notes). It's something I will have to add in. Build points are controlled by past lives, 32, 34 or 36 (or 28. 30 or 32 for Drow). I will see about putting a check box option in for this.


There's no total points spent anywhere, only remaining. When I went back just now to verify, I had to remove all stat points to see what was left in the Available Build Points field. (32)
Seems a sensible option to add.


Doing so removed several feat selections (Power Attack, THF, etc...) but when I raised my stats back up I didn't get those feats back. If you create a build, save it, then six months later open it back up, how would you know if it was a 28pt or 32pt build?

This loss of feats with out recourse to recovery is currently by design. If you don't meet the prerequisites its gone. I have thought of a mechanism which can be used to recover these if you were to then re-apply the required prerequisites again.


Level Up - Feats: As far as I can tell, there's only a single indicator (pink background) if that level has unfilled feat slots. Once all slots are filled, there's no way to see which levels have feat choices.
The pink background is used as a warning only. The level tooltip does allow some interrogation without selecting each level in turn.


Feats: It won't let me choose any Deity feats. The feat dropdowns for my deity selections are blank.
Deity feats are an area that listed in my things to do. I will try and bump them up the priority list.


Feats: It won't let me choose any of the Tactical Training (http://ddowiki.com/page/Tactical_Training) or the Heavy Armor Training (http://ddowiki.com/page/Heavy_Armor_Training) fighter bonus feats. (There's 4 of each, all independent, not prereq chains.)
These are present in the feats.xml file. I have probably just messed up the requirements and grouping fields of the xml. I will verify them when I next get a chance.


Feats: It won't let me choose Least Dragonmark of Passsage. The only dragonmark my human can choose is Making.
Probably another feat not quite setup correctly. I'll add it to my list of things to check.


Skills: I'd move the Spent At Level column all the way to the left, next to Skill Name. It was scrolled off my window so it was tough to figure out for a bit.
I will change the default order and possibly allow the column order to be arranges as per your own choice.


Skills: On a usability note, it's a bit tedious assigning skills. You have to click the level, then click the skill, then click the + button for each skill raise. It's a lot of clicking and a lot of mouse movement. I'm intrigued by the Auto Spend button, but it's grayed out.
I am not happy with the skills either. I was playing with a click a selected skill option, but it didn't quite work the way I wanted. I thinks I will be adding a dialog that allows you to spend skills points across all levels.
The Auto Buy button in intended future functionality. Once you have spent on skills in at least 1 level, it will aim to place skill points in those without you having to do it manually. I was also going to add a weighting scheme for the other skills such that any additional skill points will be spent sensibly for you on the other remaining skills, but this is all just thought on functionality at the moment.


Skills: There's no indicator for what levels have completed skills and which levels still have points to spend.
The level button tool tip does show how many skill points and a list of skills points have been spent on. It may not be in the version you are using at the moment.


Spells -It only lets me choose level 1 cleric spells. My build gets up to level 4 cleric spells.
Correction: It's there when I load the build, but when I was creating the build to start with, after assigning all my class levels the spell screen only gave me level 1 spells.
Minor note: There's no spell descriptions when choosing from the dropdown. You can get to a description by slotting a spell then hovering over it, then unslotting it if it's not the one you want. A little awkward, but it works.
This sounds like a bug. I recently fixed one in this area where training out of a caster class into a non caster fails to reduce available spell slots. But I will check this area again.



Enhancements - Human: It lets me take Orien Dragonmark Focus, which is nice because that's what I want, but it should require Least Dragonmark of Passage, which I want but couldn't take.
I have never used dragon marks myself on a character so I an unsure of how they are supposed to truing be selectable and in what ways. Its an area I will have to research.


Kensei: Weapon Group Specialization is named Kensei Focus
I will check this. I do have a self imposed problem in that all enhancements automatically stack if they have the same display name (one good side effect of this is I am able to do set bonus's easily). You will see that although in game something is called say "Ability" but is available as such multiple times in a tree, I use a naming convention of "Ability I", "Ability II" etc


Kensei: Opportunity Attack is set up as 3 ranks, 1 AP per rank, but in-game it's only 1 rank and costs 2 AP
I'll get this fixed. My trees are very close to what is on the wiki so its either a typo on my part of the wiki is incorrect as well.


Epic Destiny - I can (and am required to) select core abilities, but they're auto-granted in-game. I get that you're using the cores to let the user say how many points they have to spend in that tree, and I guess it's kinda required for your final stat breakdowns (otherwise everyone would get all cores immediately), but it's kind of weird.
Required for fate points unfortunately and also allows people to track how far they have got with their destiny xp.


One overall note I have is that it's a bummer that anything invalid gets immediately removed. It would be nice if, for example, re-arranging stat points just to see what's possible didn't immediately remove taken feats, and then the enhancement and destiny abilities that require those feats.

For example, if I lower my strength to 12, I get two popups. The first says that some or all of Legendary Dreadnought was revoked, and the second lists five feats that got revoked.

Bug: After those two popups, if I then go to File => Open and re-open Kensei Warpriest.ddocp, my strength still shows 12 and nothing changes. I have to close the build first before I can re-open it.

EDIT: Here's a screenshot if you want to see how it looks "in the wild." I run 1920x1080 with custom scaling set to 125%, and tweaked the windows and columns to fit as comfortably as possible.

https://s26.postimg.org/97vvgynhx/DDOBuilder_Sample.png (https://postimg.org/image/97vvgynhx/)

The levels are a bit squished.
As mentioned about I think I have a method that will allow reselection of these feats (enhancements may be a lot more tricky).
The issue of re-selecting the same file not reloading is something I can tackle, but this is actually standard functionality of most if not all programs. After all in Word if you try and open the same file again by accident you don't want to lose your changes. Maybe a Pop up yes/no dialog on a realod is what is required here.

Also, your screen layout looks very similar to my own. My development PC has two screens such that I have all the enhancements and reaper trees on a seconds monitor which gives access to everything at the same time.

Ordinary
09-24-2017, 01:48 PM
Ah, I totally see it now, I'm an idiot. Thanks much!

Two minor things:

Installing 1.0.0.7 overwrote my window settings. Ideally updates would preserve user preferences. (I like the black color scheme; not sure if that's new to 1.0.0.7 or if I just didn't see it in 1.0.0.5.)

I see you save granted feats in the build file. I would caution against that, as they do sometimes change granted feats. For example, they just recently added Light Hammer and Warhammer proficiency to artificers. Would a previously saved artificer build reflect those proficiency changes?

EDIT: Regarding enhancement order, I agree with the data design, I just meant that you could tighten up the output format.
Glad you found the new download.
The settings were lost as I include a copy of the DDOBuilder.ini file in the zip file. This is so new users can start with an at least close to sensible screen layout, but has the side effect of annoying existing users. Would recommend you backup the ini file and restore after each upgrade for now. When I get round to doing the install shield install for it this will be handled automatically.

The automatic feats in the file is something I have been thinking of dropping. Its easy enough to regenerate them on file load, as the program currently double checks everything about the load build as feats or enhancements could be out of date and in theory the file could have been manually edited. Not sure if the new feats would be added until a change in one of the levels caused a re-evaluation of automatic feats.

EllisDee37
09-24-2017, 02:32 PM
Remember a while ago I contacted you and Tom about the idea of a universal build format? I've since decided that that's unrealistic, but what I can do (and am currently working on) is adding Import and Export features to my builder that lets you open any of the three build types and save as any of the three build types, essentially becoming a universal converter. I'm pretty excited about it, as I think it would be pretty sweet.

At the same time, I have switched my build save file structure from a binary data file to a human-readable text file, though it's still in development. (Maybe a couple weeks from release.) I've added complete specs to my help file detailing all the rules of my build format, so if at some point you wanted to import/export mine the info will be available to you. For down the road, of course.

To that end I'm analyzing both your's and Tom's build file structures, both of which seem easy enough to parse. During this process I should be able to continue providing feedback on bugs or other issues, so keep an eye out for the next week or two.

I think I've landed on a reasonable way to simulate past lives when I export, since my planner ignores past lives completely: If a hero or legend build takes an active past life feat, I'll assign that past life. If not, I'll assign past lives from the build's primary class. For builds that take the completionist feat I'll assign one for each class.


One trivial concern: Do your build files still use the DDOCP extension? You may want to switch that to DDOCB to reflect the name change. I only mention it because when I export a build to your format, I'll be assigning it whatever extension you use. (Major bummer that Tom's extension is "txt", but oh well.)

EllisDee37
09-24-2017, 02:34 PM
In response to your replies:

No worries on 28pt not being in yet. Certainly explains why I couldn't find it, heh.


The immediate loss of no-longer-valid choices is a design decision, defensible either way. I'll say that when I'm making builds in any planner, it's quite common for me to do stuff that makes many other things I've already selected temporarily invalid. This happens all the time with feats and enhancements, but even moreso with skills. Imagine, for example, I set up a human int-based mechanic rogue, then spend all bajillion skill points completely. After the whole build is done I look and decide I need more hit points, so I lower int from 18 to 16 to free up 6 stat points for more con. What happens to my skill allocations? Will you just randomly remove 1 skill point from every level? That might be hard for the user to figure out. Resetting all skills would be cleaner, but also kind of a bummer.


I see the levelup tooltips now. I think they were there in 1.0.0.0.5 but I didn't notice. Very nice!


No worries on deity feats not being in yet. People will be pretty excited to roll up clerics with the update coming soon, though, so yeah, maybe kick it up the priority list. (Along with adding cleric domains and the new favored soul bonus feats.)


Regarding the column order for skills display, if it's a pain to allow re-ordering the columns, I say just skip it. Once I figured out it was scrolled it was trivially easy to set up to looking quite nice, as seen in my screenshot. If it's super easy, though, sure, why not.


Dragonmark enhancements require the associated feats. The ones most commonly used (and thus more relevant to test) are Human DM of Passage (for DDoor), Halfling DM of Healing (for Heal), and Elf DM of Shadow (for displacement).


Regarding spell slots, I see you just auto-apply the free artificer and druid spells. Certainly easy enough, and doesn't hurt anything. That's not technically how the game works, in that you don't have to learn them if you don't want to, but I personally don't see any problem just automatically assigning those spells. I can attest from experience that it's a major PITA to mimic how free spells work in game; I hated setting that up.



The Auto Buy button in intended future functionality. Once you have spent on skills in at least 1 level, it will aim to place skill points in those without you having to do it manually. I was also going to add a weighting scheme for the other skills such that any additional skill points will be spent sensibly for you on the other remaining skills, but this is all just thought on functionality at the moment.I'm even more intrigued.



Also, your screen layout looks very similar to my own. My development PC has two screens such that I have all the enhancements and reaper trees on a seconds monitor which gives access to everything at the same time.Yeah, now that I'm familiar with the screen layout, I quite like it. Jealous of your second monitor; that setup sounds awesome.



The settings were lost as I include a copy of the DDOBuilder.ini file in the zip file. This is so new users can start with an at least close to sensible screen layout, but has the side effect of annoying existing users. Would recommend you backup the ini file and restore after each upgrade for now. When I get round to doing the install shield install for it this will be handled automatically.I tend to avoid installation programs where possible. People are generally more comfortable with "download and unzip" apps that they can remove completely just by deleting the folder.

For my planner's user settings, the exe itself hardcodes default settings values, then looks for the ini file. If not found, the defaults are used. If found, load up the user preferences. This lets me not distribute the ini file at all.

A simple solution would be to distribute Default.ini, and have user preferences stored in User.ini. (Or whatever.) Use the User.ini if it exists, otherwise use Default.ini. Then just distribute Default.ini.

EllisDee37
09-27-2017, 06:59 AM
Compiling a list of your feat names now, I see Lesser and Greater Dragonmarks listed as feats. They used to be, but aren't anymore. Now the only dragonmark feats are the Least feats, and then you take enhancements in your racial tree to unlock the lesser and greater dragonmarks.

A handful of trained feats are listed as automatic, like Stunning Fist and Unyielding Sovereignty. (I think several of the various deity feats are listed as automatic.)

I sent you a PM with a link to my feat map for converting between planners.

Ordinary
09-27-2017, 01:49 PM
Compiling a list of your feat names now, I see Lesser and Greater Dragonmarks listed as feats. They used to be, but aren't anymore. Now the only dragonmark feats are the Least feats, and then you take enhancements in your racial tree to unlock the lesser and greater dragonmarks.

A handful of trained feats are listed as automatic, like Stunning Fist and Unyielding Sovereignty. (I think several of the various deity feats are listed as automatic.)

I sent you a PM with a link to my feat map for converting between planners.

I spotted the Dragonmark feat issue today while fixing the Dragonmark enhancements. Things done today include:

Kensei: Opportunity attack now has the correct number of tiers(1) and AP cost(2)
Feats: Cleric Deity feats should now all be selectable (Deity and as a standard feat)
Feats: Heavy Armor (Training, Combatant, Master etc) Passive feats are now selectable and have the correct icon (Fighter bonus and standard feats)
Feats: Tactical Feats (Training, Combatant, Mastery and Supremacy) passive feats are now selectable (Fighter bonus and standard feats)
UI: Can now select between 28 and 32 point builds for a character with 0 past lives
UI: Number of build points for a given build now shown
Feats: Dragonmarks updated
Enhancements: Dragonmark enhancements now work correctly and give correct SLAs where appropriate.


There are a few other things I want to work on before 1.0.0.8 comes out, but there should be a new version by end of weekend.

EllisDee37
09-27-2017, 04:16 PM
Nice! I'm excited for pretty much all of that.

I'd like to release my new version sometime next week, so if you can get 1.0.0.8 up by the end of the weekend that would be perfect.

Ordinary
09-27-2017, 05:55 PM
Playing with v1.0.0.5 in anticipation of the new version, here's the issues I ran across setting up my Kensei Warpriest (https://www.ddo.com/forums/showthread.php/426765) build.
So I ran your build through my local v1.0.0.8 of the planner just to check I hadn't missed anything. It turned up the following:

Kensei: Haste boost was costing 2ap a rank instead of 1. (fixed)
Feats: My Follower of feats only worked if cleric/paladin/favoured soul were for level 1 in the planner not level 3 like your build needs. These were fixed.
Spells: I was able to select all the spells you have listed, but I am wondering if I have 1 too many spell slots at each level.

You have an unused twist: The 4th free twist of fate is untrained in your build.

EllisDee37
09-27-2017, 08:05 PM
Feats: My Follower of feats only worked if cleric/paladin/favoured soul were for level 1 in the planner not level 3 like your build needs. These were fixed.Deity feats are a major pain because they're a single "channel" of feats supplied by different classes. Imagine the following build:

1 Cleric
2 Paladin 1
3 Paladin 2
4 Paladin 3
5 Paladin 4
6 Paladin 5
7 Paladin 6
8 Favored Soul 1
9 Favored Soul 2
10 Favored Soul 3
11 Favored Soul 4
12 Favored Soul 5
13 Favored Soul 6
14 Favored Soul 7
15 Favored Soul 8
16 Favored Soul 9
17 Favored Soul 10
18 Favored Soul 11
19 Favored Soul 12
20 Favored Soul 13

You would get the following deity choices:
Level 1: Follower of
Level 7: Unique Ability
Level 10: Child of
Level 19: Beloved of


Spells: I was able to select all the spells you have listed, but I am wondering if I have 1 too many spell slots at each level.The "<Any>" choices in the posted build's spells essentially mean empty slots. It's saying there aren't any great options left, so pick whatever you want.

If you only select the listed spells you'll end up with one empty slot for spell levels 1, 3 and 4 and two empty slots for spell level 2.

Ordinary
09-28-2017, 03:56 PM
So I went ahead and did all the changes listed for update 36 patch 2 today. This is the list of work done:

28-9-2017 (Many changes for Update 36 Patch 2)
Clerics: Domains feats and level up feats at 5, 9 and 14 now supported
Favored Souls: Energy resistance feats are now Energy Absorbance feats - Not sure what effect this has on older files
Favored Souls: Now use the higher of Wisdom or Charisma for DC and bonus SP calculations
Favored Souls: Level 2 Battle feat now selectable
Favored Souls: Level 7 Heart feat now selectable
Fix: Clicking on "Caster Levels" and several other top level group breakdowns no longer crashes the software
Fix: Dragonmarks/other standard feats can now be correctly selected in human and PDK bonus feat slots
UI: Level up skill columns re-ordered

All new feats currently missing their icons. Hopefully collect these tonight.

A couple more things to get done and build 1.0.0.8 will be ready, probably by end of tomorrow.

EllisDee37
09-28-2017, 09:50 PM
I have a two-part feature request:

Strictly for usability reasons, when choosing or changing your Warlock Pact or Cleric Domain - the first choice for either - could you have it auto-populate the rest of the pact/domain feat choices? Right now it properly revokes the higher level choices, but that's a lot of feats to have to re-select manually. And depending on multiclass level order, they can be tough to find. (For example, the second domain feat choice for my Kensei Warpriest build is on level 11, but you'd never know that without stopping to think about it.)

Separately, as a request to help my export routine, could you also recalculate those propagated pact & domain auto-selections when you recalculate automatic feats?


On a related note, it appears that you recalculate automatic feats on build load, meaning it's irrelevant whether you save automatic feats in the build file or not. At least I think that's what I saw while testing my export.



A couple more things to get done and build 1.0.0.8 will be ready, probably by end of tomorrow.Awesome! I'm eager for that release as I'm currently finishing up my export routine to your format.


EDIT: I heard second-hand that we may get a fresh lamannia preview next week that will include a new class and a new global tree like Harper Agent. Seems like a fast turn-around to me, but you never know.

EDIT 2: Woohoo! Export is finished, and a quick perusal of the output seems to indicate that it's working properly. But now I notice the output for skills shows points spent, not trained ranks, which people might find confusing.

EllisDee37
09-29-2017, 12:08 PM
Game rule change:

It appears that Perform is set to require bard levels, but it no longer does. Any class can put ranks in it, and it's no longer N/A before you spend points in it.

(This was changed when they added spellcraft and made heal, repair and perform boost various spellpowers.)

Ordinary
09-29-2017, 02:03 PM
Lots of changes since 1.0.0.7 to bring is up to date with U36 patch 2.

Once again see my signature for the link to the latest release.

29-9-2017
Feat: Stunning Fist is now correctly a monk trainable feat, not assigned automatically
Feat: Magic Domain Tier III Bonus spell points now work correctly
Feat: Magic Domain Tier I Turn Undead spell power is now correctly a Divine bonus
Feat: Protection Domain Tier IV PRR bonus now works
Item: Epic Vim and Vigor hit points effect type corrected
Augments: Repair amplification effect type corrected
Feature: DDOBuilder.ini file created from Default.ini if it does not exist at start up
Items: Last of level 20+ Necklaces added

28-9-2017 (Many changes for Update 36 Patch 2)
Clerics: Domains feats and level up feats at 5, 9 and 14 now supported
Favored Souls: Energy resistance feats are now Energy Absorbance feats - Not sure what effect this has on older files
Favored Souls: Now use the higher of Wisdom or Charisma for DC and bonus SP calculations
Favored Souls: Level 2 Battle feat now selectable
Favored Souls: Level 7 Heart feat now selectable
Fix: Clicking on "Caster Levels" and several other top level group breakdowns no longer crashes the software
Fix: Dragonmarks/other standard feats can now be correctly selected in human and PDK bonus feat slots
UI: Level up skill columns re-ordered

27-9-2017
Kensei: Haste boost was costing 2ap a rank instead of 1.
Kensei: Opportunity attack now has the correct number of tiers(1) and AP cost(2)
Feats: Cleric/Paladin/Favored Soul Follower of feats should now all be selectable
Feats: Cleric/Paladin/Favored Soul Deity feats should now all be selectable (Deity and as a standard feat)
Feats: Heavy Armor (Training, Combatant, Master etc) Passive feats are now selectable and have the correct icon (Fighter bonus and standard feats)
Feats: Tactical Feats (Training, Combatant, Mastery and Supremacy) passive feats are now selectable (Fighter bonus and standard feats)
UI: Can now select between 28 and 32 point builds for a character with 0 past lives
UI: Number of build points for a given build now shown

26-9-2017
Feats: Dragonmarks updated
Enhancements: Dragonmark enhancements now work correctly and provide appropriate SLAs

Ordinary
09-29-2017, 02:07 PM
I have a two-part feature request:

Strictly for usability reasons, when choosing or changing your Warlock Pact or Cleric Domain - the first choice for either - could you have it auto-populate the rest of the pact/domain feat choices? Right now it properly revokes the higher level choices, but that's a lot of feats to have to re-select manually. And depending on multiclass level order, they can be tough to find. (For example, the second domain feat choice for my Kensei Warpriest build is on level 11, but you'd never know that without stopping to think about it.)

Separately, as a request to help my export routine, could you also recalculate those propagated pact & domain auto-selections when you recalculate automatic feats?


On a related note, it appears that you recalculate automatic feats on build load, meaning it's irrelevant whether you save automatic feats in the build file or not. At least I think that's what I saw while testing my export.
Shouldn't be too hard to get some feat slots to auto populate. On a feat selection or file load I will just iterate all levels. If a feat slot only has 1 available feat to select, I will get it to just pop in automatically.

EllisDee37
09-29-2017, 02:36 PM
Shouldn't be too hard to get some feat slots to auto populate. On a feat selection or file load I will just iterate all levels. If a feat slot only has 1 available feat to select, I will get it to just pop in automatically.Perfect! That would also take care of deity feats.

Downloading 1.0.0.8 now to play with the new stuff...

EDIT: Just an FYI: 1.0.0.8 is listed first, but the green "newest version" is next to 1.0.0.6.

EllisDee37
09-29-2017, 03:00 PM
Loving what I'm seeing so far:
- Deity feats, domains, dragonmarks, tactical mastery line all working fine.
- The build points selector is nice; I like the pushbuttons.
- Love having my settings retained through updates.

Two minor issues:

- The Ability column in the skills area no longer displays the ability that boosts the skill. It's all blank.
- The build points buttons gray out when you apply past lives, but don't re-enable if you then lower the past lives to zero. You can wake it up by switching the race to drow and then back, so it's not a major issue.

Ordinary
09-29-2017, 03:13 PM
Loving what I'm seeing so far:
- Deity feats, domains, dragonmarks, tactical mastery line all working fine.
- The build points selector is nice; I like the pushbuttons.
- Love having my settings retained through updates.

Two minor issues:

- The Ability column in the skills area no longer displays the ability that boosts the skill. It's all blank.
- The build points buttons gray out when you apply past lives, but don't re-enable if you then lower the past lives to zero. You can wake it up by switching the race to drow and then back, so it's not a major issue.

I'll get these fixed. One is from re-ordering the columns, the other is me being lazy and not checking everything.

Ordinary
09-29-2017, 03:16 PM
Perfect! That would also take care of deity feats.

Downloading 1.0.0.8 now to play with the new stuff...

EDIT: Just an FYI: 1.0.0.8 is listed first, but the green "newest version" is next to 1.0.0.6.

I figured out why they wre listed in the wrong order. It based of the release number not the release title. Some had v1.x.x.x and some 1.x.x.x
This caused them to be listed alphabetically. I was able to edit the release names to get them sorted correctly, but v1.0.0.6 -> 1.0.0.6 was the last one edited.
I can get the "Latest release" back next to 1.0.0.8 by editing the release in some way

EllisDee37
09-29-2017, 04:15 PM
Running Feats.xml through my rudimentary parser, the following selectable feats show <Acquire>Automatic</Acquire> instead of <Acquire>Train</Acquire>. Note, however, that my parser tends to throw false positives, so take this list with a grain of salt:

Deities:
Automatic: Beloved of the Lord of Blades
Automatic: Beloved of the Silver Flame
Automatic: Beloved of the Sovereign Host
Automatic: Beloved of the Undying Court
Automatic: Beloved of Vulkoor
Automatic: Undying Call
Automatic: Vulkoor's Avatar

Cleric Domains:
Automatic: Air Domain: Cleric Level 12
Automatic: Air Domain: Cleric Level 18
Automatic: Air Domain: Cleric Level 6
Automatic: Death Domain: Cleric Level 12
Automatic: Death Domain: Cleric Level 18
Automatic: Death Domain: Cleric Level 6
Automatic: Destruction Domain: Cleric Level 12
Automatic: Destruction Domain: Cleric Level 16
Automatic: Destruction Domain: Cleric Level 20
Automatic: Destruction Domain: Cleric Level 4
Automatic: Destruction Domain: Cleric Level 8
Automatic: Law Domain: Cleric Level 12
Automatic: Law Domain: Cleric Level 18
Automatic: Law Domain: Cleric Level 6
Automatic: Luck Domain: Cleric Level 12
Automatic: Luck Domain: Cleric Level 18
Automatic: Luck Domain: Cleric Level 6
Automatic: Magic Domain: Cleric Level 12
Automatic: Magic Domain: Cleric Level 18
Automatic: Magic Domain: Cleric Level 6
Automatic: Protection Domain: Cleric Level 10
Automatic: Protection Domain: Cleric Level 15
Automatic: Protection Domain: Cleric Level 20
Automatic: Protection Domain: Cleric Level 5
Automatic: War Domain: Cleric Level 12
Automatic: War Domain: Cleric Level 16
Automatic: War Domain: Cleric Level 20
Automatic: War Domain: Cleric Level 4
Automatic: War Domain: Cleric Level 8

Warlock Pacts
Automatic: Warlock: Beguiling Defense
Automatic: Warlock: Deceive Item
Automatic: Warlock: Eldritch Blast Damage
Automatic: Warlock: Eldritch Blast Focused
Automatic: Warlock: Fiendish Resilience
Automatic: Warlock: Pact Damage
Automatic: Warlock: Pact Magic: Fey
Automatic: Warlock: Pact Magic: Fiend
Automatic: Warlock: Pact Magic: Great Old One
Automatic: Warlock: Pact: Fey
Automatic: Warlock: Pact: Fiend
Automatic: Warlock: Pact: Great Old One
Automatic: Warlock: Paragon's Aegis
Automatic: Warlock: Thought Shield


I actually think switching the domains and warlock pact stuff to automatic might be the best way to go, other than the first feat choice. With 1.0.0.8, if I choose Animal Domain I have to manually select the second animal domain feat. But if I choose Air Domain, the second feat auto-populates for me. However, my parser also picked up trainable Air Domain feats; I just don't get the option to train them. (No feat slot on level 11.) So I'm not sure what's happening under the hood.

Deity feats shouldn't be switched to automatic because you can also take them in regular feat slots provided you have the Follower Of feat. If your data model can handle a feat being both automatic and selectable, though, then by all means have the deity feats be automatic.

I don't really know warlocks so I don't know which of the feats in the warlock list are selectable feats and which are autogrants. For all I know that entire section is a false positive.



Also, there's a rogue semicolon at the end of the name "Intensify Spell;".

EllisDee37
09-29-2017, 09:59 PM
As I update the feat conversion map for your latest release, I've found some confirmed issues from using the actual planner instead of rummaging around the data file.

Missing Feats

Past Life: Delver of the Forbidden (Warlock)
Half-Elf Dilettante: Warlock
Exotic Weapon Proficiency: Handwraps
Skill Focus: Spellcraft
Wind through the Trees

Unsurprisingly, they're all relatively new additions to the game.

Also, I was also unable to take any deity all the way to 20 on a favored soul. I was trying to confirm that the last deity feat is typed "DamageReduction", but none of the Beloved Of feats would work which prevented any DR feats from showing up.

Ordinary
09-30-2017, 07:41 AM
As I update the feat conversion map for your latest release, I've found some confirmed issues from using the actual planner instead of rummaging around the data file.

Missing Feats

Past Life: Delver of the Forbidden (Warlock)
Half-Elf Dilettante: Warlock
Exotic Weapon Proficiency: Handwraps
Skill Focus: Spellcraft
Wind through the Trees

Unsurprisingly, they're all relatively new additions to the game.

Also, I was also unable to take any deity all the way to 20 on a favored soul. I was trying to confirm that the last deity feat is typed "DamageReduction", but none of the Beloved Of feats would work which prevented any DR feats from showing up.
Another good set of catches. I will add these to my suddenly very large list of things to fix :D

EllisDee37
09-30-2017, 11:54 AM
Finished the import/export routines for your build format, works great. I'm super pumped. The downside of VB6 is that it's so old I have to roll all my own libraries from scratch. Recursive functions aren't really my strong suit, but even so I muddled through and ended up with a nice little xml parser I'm happy with. (My initial rudimentary parser for your feats file wasn't recursive, which is why it didn't work very well.)

Now focusing on other features so I won't be doing much more testing in the near future. I did add pretty formatting to my export files to make them easily readable in notepad:
<DDOCharacterData>
<Character>
<Name>Kensei Warpriest</Name>
<Alignment>Neutral</Alignment>
<Race>Human</Race>
<AbilitySpend>
<AvailableSpend>28</AvailableSpend>
<StrSpend>8</StrSpend>
<DexSpend>0</DexSpend>
<ConSpend>6</ConSpend>
<IntSpend>4</IntSpend>
<WisSpend>2</WisSpend>
<ChaSpend>6</ChaSpend>
</AbilitySpend>
<GuildLevel>0</GuildLevel>
<StrTome>1</StrTome>
<DexTome>2</DexTome>
<ConTome>3</ConTome>
<IntTome>0</IntTome>
<WisTome>5</WisTome>
<ChaTome>6</ChaTome>
<TomeOfFate>0</TomeOfFate>
<SkillTomes>
<Balance>1</Balance>
<Bluff>1</Bluff>
<Concentration>1</Concentration>
<Diplomacy>2</Diplomacy>

A final thought is that I would redo your folder structure a little. Something like:

- Move the five xml files from the main folder into a new folder: \Data
- Move the item xml files to \Data\Items
- Move all five image folders under a new folder: \Images
- Add a new empty folder in the zip: \Save

Then when a new user unzipped it for the first time, their main folder would look like this:

\Data
\Images
\Save
DDOBuilder.exe
Default.ini

Ordinary
10-03-2017, 05:37 PM
Made quite a bit of progress on the list of things raised by EllisDee37:

Warlock: 1st pact spell awarded with pact selection, not incorrectly as a pact feat selection at warlock level 2
Feature: Cleric domain/deity, Warlock pact/save and Favored Souls Follower/Beloved of feats will now auto populate when main feat selected and on class changes
Feats: Effects which are dependant on a number of class levels now apply totals correctly (e.g. Air Domain, Evocation at levels 2, 6, 12 and 18, Flurry of Blows at 1,2,4 etc)
Feats: Additional feats to overcome code limitations removed. (Flurry of Blows variants and Cleric Domain feats which were automatically assigned)

Fix: Training and revoking a past life feat now re-enables the 28/32 point build selection buttons
Feat: Intensify spell extra semicolon in name removed
Feat: Missing "Past Life: Delver of the Forbidden" (Warlock) added
Feat: Missing "Half-Elf Dilettante: Warlock" added
Feat: Missing "Exotic Weapon Proficiency: Handwraps" added
Feat: Missing "Skill Focus: Spellcraft" added
Feat: Missing "Wind through the Trees" added
Fix: Skill Perform no longer needs to be a class skill to train
Fix: Level up view now shows a skills associated ability again
Feats: The following Feats are now set to "Train" when previously set to "Automatic"
---Beloved of the Lord of Blades
---Beloved of the Silver Flame
---Beloved of the Sovereign Host
---Beloved of the Undying Court
---Beloved of Vulkoor
---Undying Call
---Vulkoor's Avatar
Feat: Erroneous feat "Warlock: Beguiling Defense" removed
Feat: Erroneous feat "Warlock: Fiendish Resilience" removed
Feat: Erroneous feat "Warlock: Thought Shield" removed
Feat: Erroneous feat "Warlock: Pact Magic: Fey" removed
Feat: Erroneous feat "Warlock: Pact Magic: Fiend" removed
Feat: Erroneous feat "Warlock: Pact Magic: Great Old One" removed

Many of the the beloved of line of favored soul feats are still missing so only 5 of the deity lines can be taken to cap. I will be working on getting these in over the next few days.

EllisDee37
10-05-2017, 01:02 PM
I'm adding Aasimar and Vistani Knife Fighter to my builder now because why not, right? I can always update when they go live if there's any changes.

My only question is what will you name the Aasimar bond feat channel? Your current racial bonus feat channel names are:

HumanBonus
Dilettante
PDKBonus
DragonbornRacial

My guess is AasimarBond. Let me know if you plan to go with something else.

EDIT: I decided to just add two feats instead of a selector feat for the bonds:

Bond of the Fallen
Bond of the Protector

My assumption is that those are the names you'll be using as well.

Ordinary
10-06-2017, 02:00 PM
Another week, another release with many updates and fixes. All the changes in this build from 1.0.0.8 are:

UI: Enhancements info tip now always show required AP even when met
Feats: Epic Arcane Past lives no longer erroneously grant 1% Sonic Absorption
New: Aasimar race added
Enhancements: Aasimar racial tree added
Feats: Aasimar bond feat type and feats added
Item: Resonation necklace now correctly includes Sonic resistance and bonus energy resistances are insightful, not competence
Export: Spell power, critical chance and multiplier table added to forum export output
Feats: Missing Beloved of and damage reduction feats added for Favored Souls
---Unknown DR type listed for many damage reduction feats in the wiki. Placeholder feat added for these
---Duplicate Undying call and Vulkoor's Avatar feats removed
Breakdowns: Stacking enhancement effects (Like Human: Don't count me out) will now have the correct number of stacks on file load.
Feats: You can now only ever have one "Follower of" and "Deity" feat slot regardless of how you multiclass between Cleric, Paladin and Favored Soul.
Fix: File load issue introduced in 28/32 point build fix fixed.
Warlock: 1st pact spell awarded with pact selection, not (incorrectly) as a pact feat selection at warlock level 2
Feature: Cleric domain/deity, Warlock pact/save and Favored Souls Follower/Beloved of feats will now auto populate when main feat selected and on class changes
Feats: Effects which are dependant on a number of class levels now apply totals correctly (e.g. Air Domain, Evocation at levels 2, 6, 12 and 18)
Feats: Additional feats to overcome code limitations removed. (Flurry of Blows variants and Cleric Domain feats which were automatically assigned)
Fix: Training and revoking a past life feat now re-enables the 28/32 point build selection buttonsFeat: Intensify spell extra semicolon in name removed
Feat: Missing "Past Life: Delver of the Forbidden" (Warlock) added
Feat: Missing "Half-Elf Dilettante: Warlock" added
Feat: Missing "Exotic Weapon Proficiency: Handwraps" added
Feat: Missing "Skill Focus: Spellcraft" added
Feat: Missing "Wind through the Trees" added
Fix: Skill Perform no longer needs to be a class skill to train
Fix: Level up view now shows a skills associated ability again
Feats: The following Feats are now set to "Train" when previously set to "Automatic"
---Beloved of the Lord of Blades
---Beloved of the Silver Flame
---Beloved of the Sovereign Host
---Beloved of the Undying Court
---Beloved of Vulkoor
---Undying Call
---Vulkoor's Avatar
Feat: Erroneous feat "Warlock: Beguiling Defense" removed
Feat: Erroneous feat "Warlock: Fiendish Resilience" removed
Feat: Erroneous feat "Warlock: Thought Shield" removed
Feat: Erroneous feat "Warlock: Pact Magic: Fey" removed
Feat: Erroneous feat "Warlock: Pact Magic: Fiend" removed
Feat: Erroneous feat "Warlock: Pact Magic: Great Old One" removed


As always see my signature for a link to the latest release.

EllisDee37
10-16-2017, 06:38 AM
What are you going to name the new iconic? I can't decide:

Scourge of the Undead
Aasimar Scourge
Scourge Aasimar

I checked on lamannia, and the in-game name was "Aasimar: Scourge of the Undead", which is a bit long for my taste.

Ordinary
10-16-2017, 01:42 PM
Another release fixing a lot of issue and introducing a few new features. Full list:

Augments: Eternal Faith and Silver Flame augment effects fixed
UI: Spell tooltips now display spell DC (Not correct for SLAs yet)
Export: Trained Spells and DCs added to forum export
Export: Equipped gear added to export
Feats: "Small Size Bonus" feat is now automatic for Deep Gnome, Gnome and Halfling and is no longer trainable.
Feats: All special feats are now sorted alphabetically
Feats: Warforged body feats grant correct AC, Max Dex Bonus etc
Feats: Can now define multiple stances (not just one)
Enhancements: Vistani Knife fighter tree added with effects.
Item: Legendary boots of the devils commands - Fortification is now correctly an Enhancement bonus
Items: Data optional fields reduced for armors/docents by handing things as effects
Items: Added first Cloth, Light, Medium, Heavy and Docent items to test items in this slot
Item selection dialog: Can now filter armor types
Icons: Many racial and past life icons updated
New: Scourge Aasimar iconic race added
---Uses copy of Aasimar racial tree for now
Breakdowns: Armor check penalties now subtract from a skill/attack bonus, not add to it.
Breakdowns: Spell critical chance and spell critical multipliers no longer erroneously count the base skill as a bonus (like spell power)
Stances: Cloth, Light, Medium and Heavy Armor stances are now under program control
---Centered stance partially under software control (needs weapons for full control)
---For War/Bladeforged, stance is controlled by your body type feat
---For all non-forged controlled by the type of armor worn.
Kensei: Shattering strike no longer requires an "Unknown Enhancement" to train.
Kensei: Haste boost now correctly costs 1ap per tier, not 2
Kensei: Weapon Focus groups now require Weapon Focus, Weapon Specialization and Greater Weapon Focus feats at the relevant tiers
---Archery: Ranged
---Axes: Slashing or Thrown
---Crossbows: Ranged
---Druidic: Bludgeon, Pierce or slash
---Heavy blades: Slash
---Light blades: Pierce, slash or thrown
---Maces or clubs: Bludgeon
---Martial arts: Bludgeon, slash or thrown
---Picks and hammers: Bludgeon, pierce or thrown

As per usual see my signature for a link to the latest version.

Ordinary
10-16-2017, 02:45 PM
What are you going to name the new iconic? I can't decide:

Scourge of the Undead
Aasimar Scourge
Scourge Aasimar

I checked on lamannia, and the in-game name was "Aasimar: Scourge of the Undead", which is a bit long for my taste.

I went with Scourge Aasimar. As can be seen in the most recent build where it is available. Had to make some assumptions about the enhancement tree. Just copied the regular Aasimar tree with a couple of enhancements for the the Scourge bond feat,

Ordinary
10-16-2017, 06:18 PM
Spell DC bug report.

Just noticed I am adding the whole of the casting stat rather than the stat bonus to the spell DC. duh. (So an int of 30 is giving 30 to the spell DC when it should give 10)

EllisDee37
10-16-2017, 06:49 PM
Had to make some assumptions about the enhancement tree. Just copied the regular Aasimar tree with a couple of enhancements for the the Scourge bond feat,I transcribed the entire tree for my data files and posted it here.

EDIT: Also, I didn't notice the new update. I'll check it out.

Ordinary
10-17-2017, 04:33 PM
I transcribed the entire tree for my data files and posted it here.

EDIT: Also, I didn't notice the new update. I'll check it out.
Just a note, I have since renamed by "Scourge Aasimar" race as "Aasimar Scourge" for the next build if that affects your export routines.

Its surprising just using the planner myself how many problems or little glitches I spot. So much to do still.

Ordinary
10-20-2017, 02:07 PM
Lots of changes in this version:

Feats: Added "Arcane Lore", "Religious Lore" and "Wilderness Lore" feats. Auto assign to relevant classes at relevant levels.
Fix: Spell DCs now correctly use the ability bonus, not the ability total. (e.g. 30 Int now gives +10, not +30)
Feats: Duplicate Epic Spell Power: "Acid" "Cold, "Fire, "Electric" and "Sonic" feats removed.
Rename: "Scourge Aasimar" renamed "Aasimar Scourge"
Spelling: All "Gransmaster" typos fixed in "Grandmaster of Flowers" tree. (Fix in place for older file load)
Aasimar: Now gives +2 wisdom build points to match live (vs Lammania info which was +1 Wis, +1 Cha)
Aasimar Scourge: Auto assigns Scourge bond, can no longer select the bond type at level 1
Feats: "Aasimar Scourge Racial Traits" feat removed. Now uses the "Aasimar Racial Traits" feat as well
Aasimar Scourge: Feat "Favored enemy: Undead" now trains automatically at level 1
Icons: Vistani tree icon added
Icons: Aasimar Scourge bond icon added
Feat: Monk AC Bonus due to levels reworked as a single feat with a set amount per level, increasing at levels 5,10,15 and 20
Feat: "Bladeforged" feat effects added (AC, Saves, Spells)
Enhancements: War Soul tree split from cleric Warpriest. Both trees now present if a FvS/Cleric multiclass.
War Soul: Divine Might multi selector added
Warpriest/War Soul: Divine Might anti-requisite added (Know the Angles)
Warpriest/War Soul: Divine Might anti-requisite added (Each others Divine Might)
Item: Cloak of Night upgraded to level 28
Items: Started adding level 20+ named cloth/robe armors
Aasimar Scourge Enhancements: Tree updated to correct version (no longer a copy of the regular Aasimar tree) - some effects still missing
Aasimar Enhancements: Blessing icon fixed
Feats: All "Favored enemy" feat variants no longer require a level of ranger. As they can only be selected in a favored enemy feat slot.
Feats: "Improved Feint" no longer requires "Combat Expertise" as a prerequisite.
Feats: Mithral Body and Adamantine body feats are partially excluded for forged druids. (If druid taken at level 1)
Race: Half-Elf Lesser Divine Grace now works correctly, plus many dilettante feat effects updated
Half-Elf: Enhancement tree enhancement names updated
Items: Legendary Slave Rags item effects fixed
Items: Legendary Emissary's Vestments item effects fixed
Menus: "About DDOCP..." renamed "About DDOBuilder..."
Augments: Shadow armor augments added (only cloth armor references at the moment)

As per usual, see my signature for a link to the latest release.

Ordinary
10-27-2017, 01:22 PM
Not so much work this week as I spent too much time in game. Changes include:

Changes for Update 36.4:
Aasimar Scourge: Destroyer of the Dead now passively grants +4 Melee and Ranged Power in addition to its other bonuses.
Aasimar Scourge: Greater Scourge Weapons now passively grant +2 Melee and Ranged Power in addition to existing bonuses.

Other work:
Aasimar Scourge: Racial tree missing effects added.
Fix: User controlled stances are now controllable again.
Breakdowns: Percentage bonus breakdowns now apply to total correctly. Rounds down to nearest whole number.
---These need to be verified fully. Only checked with a couple of effects.
Enhancements: Many tree effects updated where percentages were being applied.
Enhancements: All effects with a "Duration" field, removed. No longer going to model these.
Augments: Sacred and Eternal Faith Augments effects fixed. (again)
Breakdowns: Off Hand Attack Chance breakdown added.
Breakdowns: Off Hand Doublestrike breakdown added.
---Many off hand Doublestrike effects fixed.
Enhancements: Stalwart defender effects that require multiple stances active fixed.
Vistani: "Widsom" effects now correctly "Wisdom".
Xml: Dice elements now support an "Energy" element. (e.g. 2d6 Acid damage)
Engine: Many new energy types supported, evil, good, pierce, slash, bludgeon, untyped etc
Spells: Self buff spell effects are now supported
---First pass of spell effects added
Enhancements: "Greate Weapon Aptitude" now correctly called "Great Weapon Aptitude"
Engine: All spell/feat/enhancement/items effects are verified on load
---All Weapon Attachment effects fixed (multiple trees)
---Mechanic: Rapid Fire effects fixed
---Exalted Angel: Blood and Radiance effects fixed
---All new spell effects checked for errors (not functionality)

As per usual see my signature for a link to the latest release.

EllisDee37
10-27-2017, 01:55 PM
Warpriest/War Soul: Divine Might anti-requisite added (Each others Divine Might)Don't forget KotC Divine Might.


Enhancements: All effects with a "Duration" field, removed. No longer going to model these.Does that mean stuff like Divine Might won't be modeled?

For my Kensei Warpriest, whose breakdown I just posted the other day, I consider all of Power Surge, Action Surge: Strength and Divine Might to be "always on" when I play him since I get 11:00 per shrine of all of them. (Divine Might is essentially unlimited.)

Taking those three enhancements away, his 94 strength would drop down to 64, which would be a substantial misrepresentation of the build if I were theory-crafting and quickly eyeballing totals. (Action Surge isn't a reliable buff unless you have Power Surge.)

Ordinary
10-27-2017, 02:27 PM
Don't forget KotC Divine Might.

Does that mean stuff like Divine Might won't be modeled?

I just checked my Enhancements.xml file and Divine Might has in fact been nerfed by me in this way. I will do a pass again on these and probably set them up as Stances which you can toggle on/off to have the bonus apply. Much easier rather than trying to model effects with durations.

Now I just need to find a diff tool to compare the old and new enhancement files. Not got one on my home PC.

EllisDee37
10-27-2017, 06:45 PM
Yeah, stances would be fine.

Ordinary
10-30-2017, 01:05 PM
I just checked my Enhancements.xml file and Divine Might has in fact been nerfed by me in this way. I will do a pass again on these and probably set them up as Stances which you can toggle on/off to have the bonus apply. Much easier rather than trying to model effects with durations.

Now I just need to find a diff tool to compare the old and new enhancement files. Not got one on my home PC.
After further investigation today. I realised Divine Might was not being modeled at all in the previous version, so I didn't nerf it.

So today I tried to get it working and it turned out to be a semi-royal PITA. Divine Might has an Effect structure in my design which can't be supported, which is an ability bonus to an ability. So I had to hard code it in C++ in the relevant breakdown. It also means that the War Soul Divine Presence and Divine Will needed to work in the same way. Getting those working was also a PITA as they apply to tactical DCs (easy) and weapon damage bonus's (no so easy), but it did find a fundamental error in my code for converting an Ability total to a mod bonus. How I missed this during development I do not know.

This work should lend itself to further simplification on the effect xml as I can eliminate the "Divider" field and work out the relevant totals in a different way that is already supported. But that is for tomorrow.

EllisDee37
11-02-2017, 06:43 PM
Just an FYI that I added your builder to the Character Building section in the ddowiki dashboard (http://ddowiki.com/page/User:EllisDee37/Dashboard).

EDIT: Doing a once-over on my export routine, I installed 1.0.0.12 and created a brand new build, fighter, level 1 feat choices don't include all the exotic weapon proficiency choices. I was looking to see what the handwraps feat is called internally (singular or plural?) but half the list is missing. The only choices I get are:

Exotic Weapon: Great Crossbow
Exotic Weapon: Kama
Exotic Weapon: Khopesh
Exotic Weapon: Repeating Heavy Crossbow
Exotic Weapon: Repeating Light Crossbow

Missing:

Bastard Sword
Dwarven Axe
Shuriken
Handwraps

Ordinary
11-03-2017, 11:48 AM
Just an FYI that I added your builder to the Character Building section in the ddowiki dashboard (http://ddowiki.com/page/User:EllisDee37/Dashboard).

EDIT: Doing a once-over on my export routine, I installed 1.0.0.12 and created a brand new build, fighter, level 1 feat choices don't include all the exotic weapon proficiency choices. I was looking to see what the handwraps feat is called internally (singular or plural?) but half the list is missing. The only choices I get are:

Exotic Weapon: Great Crossbow
Exotic Weapon: Kama
Exotic Weapon: Khopesh
Exotic Weapon: Repeating Heavy Crossbow
Exotic Weapon: Repeating Light Crossbow

Missing:

Bastard Sword
Dwarven Axe
Shuriken
Handwraps
I double checked these feats and they were all working as expected.

As a note: Bastard Sword, Dwarven Axe and Handwraps require Strength 13 to be available at level 1.
Shuriken is automatically assigned for Fighter 1, so should not be selectable but does appear in the automatic feats list.

Ordinary
11-03-2017, 12:04 PM
Another week, another release. Not so much done this time around as have been busy with other things.

Changes in this build:

New: Enhancement selections can now define stances.
Enhancements: "Divine Might" stance and effect added for War Priest, War Soul and Knight of the Chalice.
War Soul: "Divine Presence" and "Divine Will" effects added. Hard coded in C++ as Effect class does not support these.
Fix: Ability value to bonus bug fixed (pretty fundamental one too as it could affect loads of totals)
Feats: Special feat "Inherent Racial Action point" added
Enhancements: Divine Might is mutually exclusive across KoTC, War Soul and War Priest trees. And cannot be selected alongside "Know the Angles"
Enhancements: All Efficient Metamagic variants of Empower, Maximize, Enlarge, Quicken and Heighten are now mutually exclusive across all enhancement trees.
Internal: Updated XML object verification code. Many more issues in the XML now reported and can be fixed.
Feats: Many feat effects fixed (found with XML verification update)
Enhancements: Many enhancement effects fixed (found with XML verification update) - many still to go!
Feat: "Halfling size bonus" feat removed, as generic "Small Size Bonus" replaced it.
UI: Requires "One of" or "None of" tooltip content reworked due to many requirements on metamagics


As per usual, see my signature for a link to the latest version.

changelingamuck
11-05-2017, 01:39 AM
Nice planner.

In case you don't already know though, the monk feats Adept of Forms, Master of Forms, and Grandmaster of Forms can't be slotted as Standard Feats (for example, by a character with just one monk level who wants to choose them as standard feats as opposed to a character with 20 monk levels who would get them auto-granted).

Ordinary
11-05-2017, 06:15 AM
Nice planner.

In case you don't already know though, the monk feats Adept of Forms, Master of Forms, and Grandmaster of Forms can't be slotted as Standard Feats (for example, by a character with just one monk level who wants to choose them as standard feats as opposed to a character with 20 monk levels who would get them auto-granted).
I double checked these against the wiki. I have them setup as follows:

Adept of forms: Granted for monk level 6 ***********This should be set to train if you have at least 1 monk level and 6 character levels.
Master of forms: Granted for monk level 12, trainable by character with 1 monk level and at least 12 levels.
Grandmaster of forms: Granted at monk level 18, trainable by character with 1 monk level and at least 18 levels.

I will get this corrected in the next release.

Ordinary
11-17-2017, 12:54 PM
Been a couple of weeks since my last release. Not had much chance to work on gear, which is the biggest outstanding area. But I did manage to get this lot done:


Feats: Adept of Forms can now be trained if you are level 6 and have 1 Monk level
Feat: Exotic Weapon Proficiency: Shuriken is no longer free to level 1 fighters
Enhancements: Aasimar/Scourge Healing amplification enhancements now correctly cost 2ap instead of 1
Engine: Requires None/One of can now have an override display description
Enhancements: Efficient Metamatic requires "None of" entries updated for all trees
Arcanotechnician: Efficient Quicken now requires the Quicken Feat
Arcanotechnician: Efficient Heighten "None of" requirements now on correct enhancement, not Blast Rod
Divine Disciple: Efficient metemagics now cost 2ap instead of 1 per tier
Season's Herald: Efficient Maximize now requires the correct feat (Not "Maximizer")
Enhancements: Wand and scroll mastery is mutually exclusive across all trees
Battle Engineer: "Thunder shock" now correctly requires "Shatter Defences" not "Unknown Enhancement"
Battle Engineer: "Tactical Mobility" no longer requires 2 "Unknown Enhancements" to train
Ninja Spy: Ninjutsu tiers are now labelled I, II, III, IV etc
Ninja Spy: "Ninja Spy: " added to all enhancement names
Sacred Defender: All internal name clashes with Stalwart defender enhancements fixed. Tree version upgraded to 2 to force older files to change.
Pale Master: "Improved Shrouding" tooltip is no longer so wide.
Spellsinger: "Flicker/Wilful" now has the correct description (from the wiki)
Swashbuckler: "Panache" now requires previous core to train
Warchanter: "Boast" now has correct description (from the wiki)
Season's Herald: "Season's Herald: " added to all enhancement names
Stalwart Defender: "Stalwart Defender: " added to all enhancement names
Enhancements: Many minor typo's or inconsistencies in enhancement names fixed.
Engine: Augment types all converted to strings in code. This has no effect on data files. Now augment types no longer need to be defined in the C++ code in advance.
Enhancements: Many weapon enhancement effects fixed (found with XML verification update)
Breakdowns: Items which have stack numbers based on class levels will now have the correct number on enhancement selection and load.
Item Select Dialog: Items now start sorted by level descending by default
Feat: "Improved Fortification" feat effects added
Feat: "Improved Uncanny Dodge" feat effects added
Feat: "Indomitable Will" now correctly gives +4 to Enchantment saves instead of +1 when raged
Feat: Paladin "Lay on Hands" will now show up as an SLA
Feat: Paladin "Remove Disease" will now show up as an SLA (and only once)
Feat: Favored Soul/Exalted Angel "Leap Of Faith" will now show up as an SLA
Armor: PRR for Light/Medium/Heavy armor partially awarded (BAB amount NYI, added to things to do list)
Feat: "Past Life: Acolyte of Divine Secrets" Avenging light SLA will now show up
Feat: "Abundant Step" will now show up as an SLA

My main aim for the next release is to get Randomly Generated gear into the planner, I have already collected a list of effects versus slots, just need to implement them as augments. This will also clean up the way Cannith crafted items work to allow all possible values for buffs to be used (Cannith currently only supports final level 30 gear buffs). As the user will enter the actual value via the item select dialog. I am mainly going this route because its almost impossible to find definitions of what the buff values for effects should be, so its much easier and more versatile if I just the let the user enter the value thats required.

As per usual, see my signature for a link to the latest release

Ordinary
11-19-2017, 08:20 PM
Just been doing some general testing of things while reading through almost the entire thread for Rons Character Planner V4, as any errors reported there in things like enhancements etc could in theory be present in mine also,
And I have noticed the following: All enhancements which give a set amount per AP spent are currently broken for all trees. This will be a problem in the C++ code so its the first thing I will look into for the next release ahead of the random loot upgrade. Not sure at what point I introduced this problem.

Ordinary
11-24-2017, 12:17 PM
Lots of changes in this version:

Fix: Amount per AP effects now work again.
Items: Random Loot Items (Not weapons or Armor) are now supported.
Augments: Many non named standard augments now no longer have fixed bonus values.
---These values can be entered in the interface to set the actual value.
---Allows most flexibility of the system with me not having to find out what true values are supported.
Engine: New weapon classes "Martial" and "Simple" added.
Feat: "Improved Uncanny Dodge" reflex save bonus now works correctly.
Breakdowns: BAB breakdown added (can be affected by enhancements).
---Note that the BAB total drops fractions, and fractions from different classes do not stack.
Breakdowns: Attack bonus breakdowns now use BAB breakdown rather than BAB based on character levels.
Level Up View: Now displays the BAB at current level (not the version affected by enhancements)
Data Files: Dead tracked effects removed (Tendon Slice, Lay on hands bonus, KiRegeneration, MaxKiBonus, KiBonus, Ki, BlockingDR)
New Automatic Stances: "Lawful", "Chaotic", "Good" and "True Neutral" added to allow effects to be filtered by alignment.
Items: Equipping certain items on a "Good" character now correctly grants the Negative level effects.
All remaining known xml issues are now missing feat Icons:
---Empty Body
---Retain Essence
---Venom Immunity
---Epic Skill Focus Perform
---Epic Skill Focus Spell Craft
---Epic Skill Focus Haggle
---Epic Skill Focus Intimidate
---Epic Skill Focus Jump
---Epic Skill Focus Move Silently
---Epic Skill Focus Tumble
Feats: "Inherent Racial Action Point" now only gives the AP when the feat is selected
Items: Item upgrade augment method reworked and made generic.
Items: Cannith Crafted and Random Loot items can now have up to two selectable augments of (Colorless, Blue, Green etc) added
Items: Mythic and Reaper slots are now available for all named items. All Mythic and reaper bonus's stack. No attempt has been made to limit
Mythic and reaper bonus's to specific item slots (e.g. reaper Ability Bonus should be Headgear only). Augments available for each are:
---Mythic Power Boost (Melee, Range and Spell Power)
---Mythic PRR
---Mythic MRR
---Reaper Ability Bonus
---Reaper Power Boost (Melee, Range and Spell Power)
---Reaper PRR
---Reaper MRR
Application Version Information is now correct (If you view Properties of the executable)
Default document name is now: Build1, not DDOCP1 (this does not affect file extensions)
Save Files: Automatic feats are no longer saved in the the file. These are re-generated automatically on file load.
Fix: Loaded files with stances are no longer erroneously marked as modified.
A review was made of epic feats:
---Feat: "Epic Power" description updated and now also grants +6 Universal spell power and -1% sp cost on spells cast
---Feat: "Inspire Excellence" self buff effects added
---Feat: "Improved Martial Arts" effects added
---Feat: "Intensify Spell" now has the correct additional SP cost when active (15, not 10)
---Feats: "Ruin" and "Greater Ruin" now show up as spell like abilities.
---Feat: "Wellspring of Power" effects now only active when stance active. Added spell critical damage effect
---Feat: "Arcane Pulse" now shows up as spell like ability.
---Feat: "Epic Mage Armor" now shows up as a spell like ability with effects.
---Feat: "Hellball" now shows up as a spell like ability.
---Feat: "Spirit Blades" now shows up as a spell like ability.

Any feedback or bug reports very welcome. There have not been many posts by people other than Ellissdee who has found a number of issues. I have no real idea how many people are using this at all.

Question: I have been thinking of also developing a DDO Banking application, which will allow you to basically list all the items a given character has. This would use the existing items added for the DDOBuilder application. Features would be:

Sorting by slot type, level. Multiple banks supported, by character name and shared bank. Items would be movable between accounts (e.g. You moved item from character A to character B).

Would people find such an application useful?

As per usual, see my signature for a link to the latest release.

EllisDee37
11-24-2017, 04:30 PM
Items: Random Loot Items (Not weapons or Armor) are now supported.The generic term for "items, but not weapons or armor (or shields)" is accessories.


I have no real idea how many people are using this at all.Does github not track the number of downloads?

If not, you can use Google URL Shortener (https://goo.gl/) to track activity. I've been using it for a while now to keep track of how many downloads my tools get, and it works pretty well. First you add your github link to the shortener, then replace the github link in your signature with the google shortened link. Now you can go to google shortener to see how many times the link has been clicked.

My lite tools get almost exactly 20 downloads per day, every day. There is no rush to download immediately after I post an update; the first day I get ~20 hits, the second day another 20, and so on until either I post a new update, or "everyone" (around 700ish people) gets it.

For example, my current release was posted Nov 2nd (22 days ago) and has 470 clicks, for an average of 21.36 per day.
The previous release was posted Sep 13th (active for 50 days) and had 781 clicks.
The release before that was posted July 30th (active for 45 days) and had 608 clicks.
The release before that was posted June 18th (active for 42 days) and had 701 clicks.
The high water mark was the April 10th release (active for 66 days) with 982 clicks.

EDIT: Each update also includes a separate source code download, which used to get clicked 50 times per update but lately is down to 30 per update.

Ordinary
12-01-2017, 12:16 PM
Another week and another build. Lots of stuff behind the scenes but should increase the quality of life.
Going to get around to gear again at some point. Having read about the Mists of Ravenloft update on Lammania has got me thinking on how to handle all that new gear. Ouch, is all I can say. Too much data!

On a side note one of the changes I made invalidates any current users current settings layout, so you will have to reconfigure again. Recommend that you just delete the DDOBuilder.ini file and use the new defaults as a starting point. New users are not affected by this change.

Feat: "Call Wolf Companion" now shows up as a SLA.
Feat: "Fascinate" now shows up as a SLA.
Feat: "Inspire Competence" now shows up as a SLA.
Feat: "Inspire Courage" now shows up as a SLA and have self buff effects where appropriate.
Feat: "Inspire Heroics" now shows up as a SLA and have self buff effects where appropriate.
Feat: "Mass Suggestion" now shows up as a SLA.
Feat: "Song of Freedom" now shows up as a SLA.
Feat: "Suggestion" now shows up as a SLA.
Feat: "Improved/Greater Two Weapon Fighting" no longer erroneously grant +2 melee power.
Feat: "Trap Sense" effect re-worked (for barbarian and rogue versions)
Feat: "Unleash Iron Defender" now shows up as a SLA.
Feat: "Hurl Through Hell" now shows up as a SLA.
Feat: "Misty Escape" now shows up as a SLA.
Feat: "Wild Empathy" now shows up as a SLA.
Stances: New set of stances added - "Buckler", "Small Shield", "Large Shield" and "Tower Shield"
---These will eventually come under program control but currently let you set their states.
Feat: "Precision" now has a stance and feat effects.
Engine: XML error reporting added for SpellLikeAblities. Many missing SLAs added to Spells.xml:
---Bring Out the Leeches
---Color Spray
---Drow Dark Fire
---Elemental Damage
---Enchant Weapon
---Evasive Trance
---Fey Energy Tap
---Fire Shield (Fire)
---Healing Word
---Horn of Thunder
---Major Mnemonic Aid
---Martial Prowess
---Summon Archon
---Sun Bolt
MRR: Breakdown updated to now show decrease and armor cap (if any, 50 for Cloth, 100 for Light).
PRR: Breakdown updated to now show decrease.
PRR: PRR for Cloth/Light/Medium/Heavy armor now fully awarded. Moved from Feats.xml to C++ code.
File load/save error messages now reported for character and data files.
Export: Skill export now shows how many skill points are left to train at each level (can go negative)
UI: Enhancement and Destiny auto revoke due to lost dependencies now list the names of the items revoked in the displayed message.
Enhancement: Aasimar: "Divine Purpose" stances and effects added.
Enhancement: Aasimar: "Celestial Tutelage" effects added.
Enhancement: Aasimar: "Divine Form" effects added.
Fix: Enhancements with enhancement sub-selections will now correctly revoke when a requirement is no longer met.
Engine: Granted feats are now tracked and effects applied.
UI: The level up view will now display granted feats and tool tips for them.
Export: Granted feats added to the output.
Export: Ability Tome values listed on export
Export: Past lives and special feats added to export
Fix: Spell power critical multiplier in forum export is now correct (not the spell critical chance).
Fix: Crash on saving an Aasimar character with a bond feat selected fixed. (missing enum->text translation)
Fix: Reapers Offence II/IV effects fixed. (Attack and Damage bonus was attack and attack bonus)
Fix: Weapon type "Dart" is no longer erroneously classed as a melee weapon.
Fix: Skill points are now updated on a race change.
UI: "Venom Immunity" feat icon harvested and added.
Export: Enhancement and Destiny tree output no longer includes the tree name on every item.
Export: Enhancement and Destiny tree output now includes the cost of the item.
Enhancements: Tempest "Improved Defense" now "Improved Defence". Internal name typo has to remain for file load compatibility.
UI: Last remaining "DDOCP" name carryover fixed in Help menu. You may lose your preferred colour/layout because of this change. Sorry.
Fix: Tooltip location monitoring will now be correct after window move events.


As per usual see my signature for a link to the latest release.

Ordinary
12-05-2017, 12:16 PM
Skills question I am implementing the auto skill buy feature for the planner.

Which skills are important to you for which classes?
e.g. for A bard I would always train perform and UMD.

If you had to rank the skills after the important ones which skills would you spend on next?
e.g. or the bard above I would then put points into Balance, Spot... in that order.

Any info will be of help else I will just end up choosing a weighting scheme of my own.

EllisDee37
12-05-2017, 02:31 PM
Any info will be of help else I will just end up choosing a weighting scheme of my own.User configurable might not be a terrible idea, even if it's just being able to edit an xml file in notepad.

Ordinary
12-08-2017, 12:54 PM
Lots of new stuff in this version. Main areas of interest is some support for sentient weapons and a new skill spend dialog. Full release notes:

UI: Main screen flickers less on feat training.
Feat: "Coin Lord Finishing School Training" now correctly grants 3 points in Diplomacy and Intimidate (Not 2).
UI: New Skill Spend dialog available along side the existing skill spend.
---Can spend/revoke skill points at all levels at the same time.
---Max a skill option.
---Clear a skill option.
---Clear all skill option.
---Auto spend option, skill points spent based on trained classes.
Feats: New special feat "Blessings of a Feather" added. ICON MISSING
Effects: New effect type of "MissileDeflection" added.
Effects: New effect type of "MissileDeflectionBypass" added.
Effects: New effect type "MRRCap" added.
UI: Item select dialog now has controls to configure sentient weapons jewels.
---Only shown for main hand item.
---Title of dialog now shows selected item name.
---Augments heading no longer shown if no augments slots available.
---Upgrade slot heading no longer shown if no upgrades available.
---Sentient Weapon Jewels can be enabled or disabled for main hand weapon only.
---Sentient personalities can be selected (from test personalities only).
---All drop list combo boxes are now sorted alphabetically.
---Sentient Weapon Upgrade Filigrees can be selected and applied
-------Eye of the Beholder Filigrees
-------Spines of the Manticore Filigrees
-------Nystul's Mystical Defence Filigrees
-------The Long Shadow Filigrees
-------Sucker Punch Filigrees
-------Touch of Grace Filigrees
-------Embraced by Light Filigrees
-------Twilight's Cloak Filigrees
-------The Wreath of Flame Filigrees
-------The Inevitable Grave Filigrees
-------The Beast's Mantle Filigrees
-------The Enlightened Step Filigrees
-------Prowess Filigrees
-------Deadly Rain Filigrees
-------Melony's Melody Filigrees
-------To Hell and Back Filigrees
-------Celerity Filigrees
-------Grandfather's Shield Filigrees
-------One Against Many Filigrees
-------Otto's Irrevocable Power Filigrees
-------The Blood Feast Filigrees
-------The Cry of Battle Filigrees
-------Electrocution Filigrees
-------Trapper's Delight Filigrees
-------Vigilance Filigrees
-------Snake Bite Filigrees
-------Treachery Filigrees
-------Purity Filigrees
-------Zephyr Filigrees
Items: Sentient weapon Filigree effects now applied/revoked if present on an item.
Item tooltip: Will now show sentient weapon personality, description and Filigrees if present.
Forum Export: Will now show sentient weapon personality and Filigrees if present.
Breakdowns: New offensive sub category added, some items moved to correct categories.
Breakdowns: New simple breakdowns added for "Missile Deflection" and "Missile Deflection Bypass".
Breakdowns: New simple breakdowns added for "Glancing Blows Chance", "Glancing Blows Damage" and "Glancing Blows Effects Chance".
Breakdowns: Duplicate "threat" breakdown removed.
Breakdowns: Stacking enhancement effects (Like Human: Don't count me out) will now have the correct number of stacks on file load.
---Looks like I broke it again somehow. This is the 2nd time I have fixed this.
Human: "Great Weapon Aptitude" glancing blow effects now correct.
Items: "Quiver of Poison" now has its icon.
Feats: All racial past lives feats now have the correct in-game icons.

As per usual see my signature for a link to the latest release.

Ordinary
12-17-2017, 02:25 PM
Some nice changes in this version but not as much as I had hoped as work has been crazy and not had too much spare time:

UI: Feat selection combo boxes now show feat descriptions while selection is in progress
UI: Spell selection combo boxes now show spell descriptions while selection is in progress
Items: A few more level 20+ cloth armors added.
Items: Started adding new Ravenloft accessories.
Augments: All Filigree augments updated to have RareEffects sections.
---Some augments can now have icons also. (Filigrees and Personality Gems currently)
Augments: Test Jewel personalities removed, correct first starter 3 jewel types now available.
Item Select Dialog: Dialog now has options to set selected Filigree's as rare version of each.
Item Select Dialog: Filigrees and personalities jewels now have selection tooltips
UI: Spell tooltips now show SP cost (not including metamagics yet)
Feats: New special feat "Blessings of a Feather" now has its correct icon.
Fix: Mental Toughness and Improved Mental toughness can now be selected by Warlocks

Known Issue in this version: Depending on your screen layout the new drop list selection tooltips can cause feat/spell selection issues.
---If you're affected by this one you would have to change your layout such that the displayed drop list does not overlap the original control position.
Known Issue in this version: Some tooltips can be erroneosly displayed after a feat/spell/filigree selection.
---This is a minor one as the display of the tooltip will go away at some point.

As per usual see my signature for a link to the latest release.

EllisDee37
12-26-2017, 01:26 AM
You may want to consider adding feat exchanges with Fred to your planner. Thoughts on the issue here.

Ordinary
12-27-2017, 07:59 AM
You may want to consider adding feat exchanges with Fred to your planner. Thoughts on the issue here.
An possible knotty problem. As it is I have done the changes for how tomes apply already.

I have written it in such a way that it only affects the number of skill points you have to spend, but that begs the point, on a re-spec do you get an extra skill point at level 1?

Ordinary
01-05-2018, 01:09 PM
A return after the Christmas and new year holidays. The list of things done is:


Engine: The max tome value is now +8 for abilities
Engine: Tomes now apply at levels 1(+2),3(+3),7(+4),11(+5),15(+6),19(+7) and 22(+8) as per Update 37 Patch 1
---This affects feat selections at level 1
---Int tome does not apply for Skill points at level 1.
Feats: Level 1 feat selections now warn if they require a feat swap at Fred due to Tomes not applying during character creation. (This does not warn for dependent feats)
Forum Export: Feat export now reports whether a feat swap at Fred is required due to Tomes not applying during character creation. (This does not warn for dependent feats)
Engine: Standard feats without defined grouping in the xml can now be trained in epic feat slots (e.g. Grandmaster of Forms)
Additional Sentient Jewels now available: Timid, Covetous and Furious. (ICONS MISSING)
UI: Sentient Jewels now list who their voice actors are in their tooltips.
Feats: "Embodiment of Law" now has the right name (Not Embodiment of Order)
Engine: Background work has been done on how weapon effects are handled so that main and off hand weapons will work when implemented. No current effect on UI.
Items: Many Ravenloft items added (not all yet)
Items: More Level 20+ Cloth armors added
Iconics: Class selections at level 1 for iconics will warn whether a +1 Heart of Wood is required.
Forum Export: Class selections at level 1 for iconics will warn whether a +1 Heart of Wood is required.
Breakdowns: MRR Cap breakdown added as child of MRR breakdown. Also reworked reporting of MRR in UI and export to use correct cap.
Breakdowns: Dodge Cap breakdown moved to child of Dodge breakdown.
Enhancements: Assassin Light Armor Mastery effects will now apply correctly.
Enhancements: Kensei agility dodge and dex cap bonus's now reference the correct stance name(s). They also now stack correctly.
UI: Level up view now shows ability values from base + tomes + level ups at that level.
UI: Feat tooltips now consider the current level correctly when evaluating whether the requirements are met or not.
Fix: Resetting an enhancement tree will no longer crash the software when the available trees change (e.g. loss of Arcane Archer in Morninglord)

As per usual see my signature for a link to the latest release.

Ordinary
01-12-2018, 01:45 PM
Quite a bit of development work and a few fixes in this build. No new items added except test ones. Item data is a bit of a bugbear for the moment. But I will get back to them at some point.

Fix: Filigree tooltips now clear previous tooltips effect descriptions before displaying.
Item Select Dialog: Weapons "Can Accept Sentience Jewel" flag now checked on an equipped item.
Breakdowns: Old weapon breakdowns removed.
Breakdowns: Weapon effect holder object linked up for weapon item selection.
Items: Test weapons/shields/orbs/runearms added. One of every type.
Items: First true weapon "Epic Bleeding Edge" added.
Engine: New notify UpdateGearChanged(slot) added.
Breakdowns: Dynamic breakdowns now added for items equipped in weapons slots. CURRENTLY ONLY SUPPORTS ACTUAL WEAPONS. SHIELDS, ORBS AND RUNEARMS TO COME LATER.
----Base damage bonus the X of X[1d8].
----Attack bonus.
-------Updated to list penalties due to TWF (if any).
----Damage bonus.
----Critical attack bonus.
-------Updated to list penalties due to TWF (if any).
----Critical damage bonus.
Items: Items can now have item specific effects that only apply to that item.
Fix: Changing the number of available build points now updates the ability +/- button states.
Fix: Feat tooltips for automatic and granted feats will no longer say the feat needs to be switched at Fred.
Items: Reinforced fists item effects added for all current items.
Breakdowns: Simple breakdown totals now shown to 2dp.
Enhancements: Legendary Dreadnought Masters Blitz effect descriptions shortened.
Enhancements: Kensei One with the Blade effect descriptions shortened.
Augments: "Legendary Slavelords Might: Melee Power" now has the correct text (Not ranged Power).
Stances: The following stances are now under program control. Based on equipped gear and relevant enhancements.
---Two weapon Fighting.
---Two handed fighting.
---Single weapon fighting.
------Bard "Swashbuckling Style - Skirmisher" enhancement allows use of a Buckler.
---Unarmed
---Sword and Board
---Staff
---Orb
---Rune Arm
---Swashbuckling
------Bard "Swashbuckling Style - Arcane Marauder" enhancement allows use of an Orb.
------Bard "Swashbuckling Style - Cannoneer" enhancement allows use of a Rune Arm.
------Bard "Swashbuckling Style - Skirmisher" enhancement allows use of a Buckler.
Equipment View: Equipping a two handed item in your main hand stops you from equipping anything in your off hand.
---Any off hand equipped item is removed.
Equipment View: Right clicking an item gives you the option of removing the equipped item.
UI: Descriptions of auto-controlled stances updated.
Stances View: User and Auto controlled stances are now separated in the UI.
UI: Level tooltip now includes the actual level it is for in its description text.
Fix: Fixed the resources to show correct version and product info on a properties click on the execuatble file.


As per usual see my signature for a link to the most recent release.

Ordinary
01-19-2018, 01:47 PM
Quite a lot of work in this one:

Fix: Fake effects added to "Two Weapon Fighting" and "Oversized Two Weapon Fighting" feats to force display update.
Enhancements: Swashbuckler: Swashbuckling Style II - Loud and Clear now correctly requires the "Orb" stance active.
Stances: The following stances are now under program control. Based on equipped gear.
---Buckler
---Small Shield
---Large Shield
---Tower Shield
---Centered
Fix: Corrected a minor issue with TWF attack penalties.
Feats: "Single Weapon Fighting" and "Two Weapon Fighting" are now mutually exclusive.
Feats: "Single Weapon Fighting" and "Two Handed Fighting" are now mutually exclusive.
Fix: "Two Weapon Fighting" stance is no longer erroneously enabled if you have a shield in your off hand.
Fix: "Sword and Board" stance is no longer erroneously disabled if you have a shield in your off hand.
Fix: "Single Weapon Fighting" stance is now enabled if you have a Rune-arm or an Orb in your off hand.
Fix: Renamed weapon "Great Sword" from "Greatsword" effects fixed.
Fix: "EldritchBlast" is no longer a weapon type but an effect of its own. (No breakdown available as yet).
Fix: Swashbuckling stance is now disabled if you have Medium or Heavy Armor equipped.
Fix: Swashbuckling stance is now disabled if you do not have a Finesseable or thrown weapon equipped.
Fix: "Curative Admixture: Cure Light Wounds" is no longer erroneously classed as a cleric and favored soul spell.
Fix: Stances will now draw correctly in all cases on a window re-size event.
UI: Level Up view now shows the currently selected level in its title bar.
Engine: New weapon Class "Finesseable" added.
Engine: New weapon Class "FocusGroup" added. (To properly implement Kensei bonus's)
Engine: MeleeStyle enum removed (now uses stances instead).
Engine: Bonus type "Music" added.
Engine: Duplicate effect MaxDodgeBonus removed, all uses converted to "DodgeCapBonus".
Breakdowns: Single threat bonus breakdown broken into 3: "Melee", "Ranged" and "Spell"
---All ThreatBonus effects updated to correct types (hopefully).
Engine: Save type "Curse" added. Need to check parent save type (Assumed Reflex).
Breakdowns: New save breakdown "vs Curse" added. (Parent Save - Reflex - is this correct?)
Breakdowns: Weapon breakdowns now report critical threat range.
---Test weapon items updated to include relevant weapon specific effects.
---Note that no effort has been made to make these test weapons accurate for things like threat range and multiplier.
Export: New save breakdown "vs Curse" added.
Fix: "Tower Shield Proficiency" -2 attack bonus now applies correctly when a Tower shield is equipped.
Kensei: Focus group effects updated to use WeaponClass "FocusGroup". Internal work done to get these to work correctly.
---Dynamic change of weapons in focus group now updates correctly for effects.
Fix: Weapon breakdowns now removed when no character document active.
An Enhancement pass was done again to see if anything was missed:
---Enhancements: Aasimar - Some effect types changed from "Feat" to "Enhancement".
------Aasimar: Celestial Tutelage now uses GrantFeat for "Exotic Weapon Proficiency: Bastard Sword".
------Several erroneous lf/cr in descriptions removed.
---Enhancements: Aasimar: Scourge of the Undead - Some effect types changed from "Feat" to "Enhancement".
---Enhancements: Arcanotechnician: Imbue Defender missing spell power effects added.
------Arcanotechnician: Arcane Engine - near Iron Defender effect added.
---Enhancements: Battle Engineer: Reconstructed Armaments now has correct description.
------Battle Engineer: Unlock Potential missing effects added.
---Enhancements: Frenzied Berserker: Frenzy - description updated and effects added.
------Death Frenzy - description updated and effects added.
------Storms eye - description updated and effects added.
------Tantrum - description updated.
---Enhancements: Occult Slayer: Parrying Bond - effects added.
------Lessons of Nature - Missing "no fail on a 1" for disease save at tier 3 added.
------Driving Force - description updated.
---Enhancements: Ravager: Critical Rage - critical multiplier effect is now correctly a competence bonus.
---Enhancements: Spellsinger: Studies - will now grant the feat "Magical Studies". PROBLEM: Grants at tier 1, when should be Tier 3.
------Spellsinger: Multiple Enhancement Selector I - Reverberate will now show up as an SLA.
------Spellsinger: Multiple Enhancement Selector I - Suggestion will now show up as an SLA.
---Enhancements: Warchanter - Enchant Weapon now adds the spell to your spells list.
------Warchanter: Arcane Shield Chant - now has effects.
---------Warchanter: Iced Edges - now has effects.
------Warchanter: Ironskin Chant - now has effects.
------Warchanter: Reckless Chant - now has effects.
------Warchanter: Armorer - now also supplied -100 ASF chance when in Medium Armor.
------Warchanter: Chant of Power - now has self buff effects.
---Enhancements: Bladeforged: Repair Systems - missing Repair skill effect added.
------Brute Fighting - new stance and effects added.
---Enhancements: Divine Disciple: Divine Spell Knowledge I - now adds spells to your spell list (should be spell book but not modelled that way).
------Divine Disciple: Divine Spell Knowledge II - now adds spells to your spell list (should be spell book but not modelled that way).
------Divine Disciple: Divine Spell Knowledge III - now adds spells to your spell list (should be spell book but not modelled that way).
------Divine Disciple: Prophetic Zenith IV - now adds correct SLAs.
---Enhancements: Radiant Servant: Pacifism - stance and effects added
------Radiant Servant: Unyielding Sovereignty - now shows up as an SLA.
---Enhancements: Warpriest: Sanctuary - Inactive PRR effect added.
------Warpriest War Domain: Blur - now adds spells to your spell list (should be spell book but not modelled that way).
------Warpriest War Domain: Haste - now adds spells to your spell list (should be spell book but not modelled that way).
---Enhancements: Dragonborn: Brutality - Stances and effects added
------Dragonborn: Memory of Flight - Description fixed and now shows up as an SLA
---Enhancements: Drow: Improved Dodge: Light Armor - effects now only apply in Cloth or Light Armor.
---Enhancements: Nature's Warrior: Four Legs Good - immunity effect added
---Enhancements: Dwarf Fortress - effects now only apply when in Heavy Armor
---Enhancements: Eldritch Knight: Eldritch Strike - Only grants 1% doublestrike instead of 1% per Ap.
---Enhancements: Angel of Vengeance: Just Reward - Now has correct description.
---Enhancements: All occurrences of "Warpriest" changed to "WarSoul" in WarSoul tree.
------WarSoul War Domain: Blur - now adds spells to your spell list (should be spell book but not modelled that way).
------WarSoul War Domain: Haste - now adds spells to your spell list (should be spell book but not modelled that way).
---Enhancements: Kensei: Strike With No Thought - Critical multiplier bonus is now correctly a Competence bonus
------Kensei: Strike With No Thought - Doublestrike/Doubleshot erroneously always applies regardless of your weapon focus group.
------Kensei: One Cut - Missing critical multiplier effect added. Needs work to apply properly
------Kensei: Improved Dodge - effect now correctly applies when No/Cloth ot Light Armor is equipped only.
------Kensei: Opportunity Attack - Melee power effect now listed but always inactive
------Kensei: One With The Blade - Multi-selector removed as can now use new WeaponClass "FocusGroup"
---------Older files with this enhancement trained will need to re-spend APs in this tree to avoid a missing icon.
---Enhancements: Stalwart Defender: Last Stand - Tactical DC bonus is now correctly 2 (not 10)
------Stalwart Defender: Improved Stalwart Defense I - Bonus types are now correctly a Competence bonus
------Stalwart Defender: Improved Stalwart Defense II - Bonus types are now correctly a Competence bonus
------Stalwart Defender: Improved Stalwart Defense III - Bonus types are now correctly a Competence bonus
------Stalwart Defender: Greater Stalwart Defense I - Bonus types are now correctly a Competence bonus
------Stalwart Defender: Greater Stalwart Defense II - Bonus types are now correctly a Competence bonus
------Stalwart Defender: Greater Stalwart Defense III - Bonus types are now correctly a Competence bonus
---Enhancements: Harper Agent: Know the Angles - Partial effects added (cannot model damage bonus using current program structure)
------Harper Agent: Throat Dagger - now shows up as a SLA.
---Enhancements: Henshin Mystic: Mystic Training - tactical DC effects added
------Henshin Mystic: Way of the Elegant Crane - bonus effects now scale correctly
------Henshin Mystic: Way of the Faithful Hound - bonus effects now scale correctly
------Henshin Mystic: Way of the Patient Tortoise - bonus effects now scale correctly
------Henshin Mystic: Way of the Tenacious Badger - bonus effects now scale correctly
------Henshin Mystic: Lighting the Candle - weapon damage effects added
------Henshin Mystic: Focus - Bonus's are now correctly Exceptional
(Stopped at Henshin Mystic for now)

As per usual see my Signature for a link to the most recent release.

EllisDee37
01-19-2018, 02:09 PM
Feats: "Single Weapon Fighting" and "Two Weapon Fighting" are now mutually exclusive.Bard/Rangers can have both if they choose SWF before taking a second ranger level. Of course you can't have both active at the same time.


Engine: Save type "Curse" added. Need to check parent save type (Assumed Reflex).
Breakdowns: New save breakdown "vs Curse" added. (Parent Save - Reflex - is this correct?)Curses use will save, not reflex.

Ordinary
01-19-2018, 03:54 PM
Bard/Rangers can have both if they choose SWF before taking a second ranger level. Of course you can't have both active at the same time.
Yup, I haven't blocked that assuming you take SWF before ranger levels


Curses use will save, not reflex.
I'll get that changed, I guessed as Reflex as Reflex is the the base save for vs Spell.

EllisDee37
01-19-2018, 06:06 PM
I'll get that changed, I guessed as Reflex as Reflex is the the base save for vs Spell.Wiki says (http://ddowiki.com/page/Bestow_Curse) the base save is Will.

Ordinary
01-26-2018, 12:11 PM
Quite a lot of work in this release.
The enhancements pass continues, about 2/3rds the way through now. Weapon breakdowns have progressed a lot, although still no new items.
Fourm export now includes weapon damage and automatic feats. It getting quite bloated in that area, as I need to provide a config dialog for what you want to be exported and in what order.

I think the next release will be small bug fixes and an item release. Aim will be to get the last of the Ravenloft accessories done and hopefully get a good start on weapons also.

Engine: XML library updated to indent lines to make files more human readable. Lines now saved with \r\n also.
Fix: Save files active stances will no longer bloat with multiple copies of the same stance name. (older save files will slowly clean themselves up as stances change)
Fix: Curse breakdown now uses Will as its base save, not reflex.
---Breakdown moved from reflex save to will save in breakdowns tree.
---Save moved in export code to Will save from Reflex save.
Engine: Effect DieRoll field removed. New effect CriticalMultiplier19To20 added.
---All existing effects updated. Issues found during update:
------Fixed Battle Engineer: Reconstructed Armaments - Threat range bonus was erroneously Multiplier bonus.
------Mechanic: Expert Builder - Great Crossbow bonus multiplier is now 2.
------Vistani: Vendetta - threat range bonus was erroneously an attack bonus.
Fix: Critical threat range keen bonus is no longer a level up bonus.
Fix: Feat tooltips in the level up screen now use the correct level when determining whether requirements are met.
Item Select Dialog: Switching main hand weapons retains any Sentient Jewel you had setup.
Weapon Breakdowns: Weapon Critical Multiplier breakdown added.
---Critical Multiplier on a 19-20 multiplier added.
---Attack speed with weapon breakdown added.
---Weapon Dice are now shown.
---Weapon other damage effects added (e.g. +2d6 flaming)
------All weapon damage effects that have a dice field updated
---Weapon other critical damage effects added (e.g. +2d6 flaming)
------All weapon damage effects that have a dice field updated
Fix: Older .ddocp save files with weapon items without damage dice will now no longer crash the software on load.
---To fully fix the file, you need to switch the weapon item in the item select dialog.
Other Breakdowns:
---Sneak attack dice breakdown shown
------All effects that give sneak dice updated
---Sneak Attack damage breakdown added (e.g Rogue past life gives +1 sneak damage on any attack that qualifies)
---Sneak Attack attack breakdown added (bonus to hit for any attack that qualifies as a sneak attack)
Fix: Off hand ability bonus damage is now 50% unless "Tempest Dual Perfection" is trained.
Items: Now have optional DamageDice field.
---All test weapons updated to use damage dice fields.
Fix: SLAs types will now only appear once as they now stack by name. (e.g. multiple tiers of "Blessing of Amaunator")
Feats: Aura or Courage and Aura of Good now create automatic stances that are always on.
Feats: Sneak Attack feat now grants 1d6 sneak attack damage
Fix: Feat effects and Stance creation order switched to allow feat effects to enable a just created stance.
Fix: Changing the selection in the breakdowns item list using the keyboard now correctly updates the breakdown source item list.
Engine: Armor stances now controlled directly in C++ code, all items and feats which used "ActivateStance" for armor as an effect updated.
Engine: New Auto controlled stance "LightOrNoArmor" added.
Export: Automatic feats added to forum export
Export: Equipped weapons damage added to forum export
Continued Enhancements pass:
---Kensei: Alacrity - effects fixed
---Kensei: Exotic Focus now correctly requires either Focus Axes, Crossbows or Heavy Blades as a pre-requisite.
---Ninja Spy: Basic Ninja Training - piercing and slashing weapons can now used Dexterity for attack.
------Problem: This should only apply while centered.
---Ninja Spy: Advanced Ninja Training - missing effects added
---Ninja Spy: Ninja Master - missing effects added
---Ninja Spy: Stealthy - missing effects added
---Ninja Spy: Sneak Attack Training I/II/III/IV - missing effect added
---Ninja Spy: Acrobatic - missing effects added
---Ninja Spy: Subtlety - missing effects added
---Ninja Spy: Agility - missing effects added
---Ninja Spy: Flash Bang - SLA now shows up
---Ninja Spy: Crippling Strike - Crippling Strike feat now granted
---Shintao: Meditation of War - effects updated
---Morninglord: Cores2-4 now have additional effects for Point blank shot and sneak attack range
---Morninglord: Rejuvenation of Dawn now shows up as an SLA
---Morninglord: Blessing of Amaunator now shows up as an SLA
---Knight of the Chalice: Improved Courage of Heaven - aura of courage effects added
---Knight of the Chalice: Champion of Good - aura of courage effects added
---Sacred Defender: Bulwark Aura - aura effects added
---Sacred Defender: Sacred Shield Mastery - effects fixed, although these may not yet be modelled correctly
---Sacred Defender: Resistance Aura - Aura effect added
---Sacred Defender: Greater Sacred Defense I/II/II - Fixed effects to require Medium or Heavy armor - BUG can't handle no Armor and use of a shield
---Sacred Defender: Reinforced Defense I/II - Fixed effects
---Sacred Defender: Spellshield Aura - effects added
---Purple Dragon Knight: Cormyrean Knight Training - Missing use Charisma for attack effects added
---Purple Dragon Knight: Action Surge I/II/III/IV effects now have stance requirements
---Purple Dragon Knight: Don't Count Me Out - PRR effect added
---Purple Dragon Knight: For Cormyr! - Now shows up as an SLA
---Arcane Archer: Shadow Arrows - Critical multiplier is now correctly a Competence bonus
---Deepwood Stalker: Advanced Sneak Attack - Critical threat bonus is now correctly a Competence bonus
---Deepwood Stalker: Empathic Healing - Now shows up as an SLA
---Deepwood Stalker: Improved Weapon Finesse - Dexterity effect for Finesseable weapons added
---Tempest: All core AC/PRR/MRR bonus types are now "Shield"
---Tempest: Dervish - some effects updated to require LightOrNoArmor stance be active
---Tempest: Improved Defence - AC/PRR/MRR bonus types are now "Shield"
---Tempest: Improved Dodge - dodge bonus now only applies when in light or no armor
---Tempest: Improved Mobility - dodge cap and max dex bonus now only applies in light or no armor
---Tempest: Storm Dancer and Storm Tempest other weapon effects added.
---Henshin Mystic: Lighting the Candle: Other weapon effects added.
---Assassin: Lethality - Critical Multiplier effect now only applies in Light or No Armor
---Assassin: Shiv - missing threat effects added
---Assassin: Sneak Attack Training I/II/III/IV - sneak attack bonus effect added
---Assassin: Killer - Inactive doublestrike effect added (thus shows in breakdowns)
---Assassin: Measure the Foe - inactive effects added
---Assassin: Light Armor Mastery - Effect bonus values fixed
---Mechanic: Targeting Sights - Can now apply Int damage to thrown weapons
---Mechanic: Expert Builder - description updated
---Mechanic: HipFlask - missing effects added
---Mechanic: Sharpshooter I..V - Sneak attack dice effect added
---Mechanic: Sniper - missing [W] effects added for crossbows

As per usual you can find a link to th emost recent version in my signature.

Ordinary
02-09-2018, 01:01 PM
Its been 2 weeks since the last release so there is lots of stuff in this one:

UI: About dialog now lists the number of each of the following supported:
---Feats
---Augments
---Items
---Spells
---Enhancement trees
ItemSelect Dialog:
---Armor select button filters removed
---Drop list combo filter added
---Can now filter by armor type
---Can now filter by weapon type
---Can now filter by weapon/shield/orb/rune-arm type in secondary weapon slot
---Previous selected item (if any) is always listed even if not covered by filter
---List now sorted correctly on re-population
Fix: Changing race too/from a warforged/bladeforged character will revoke incorrect armor types equipped
Fix: Changing skill totals now updates the lists of trainable feats (e.g. Single weapon Fighting after a balance skill change)
Engine: New weapon class of "Shield" added
Engine: DR type "-" added
Engine: Spell school type "Poison" added
Engine: Spell school type "Rune Arm" added
Engine: Removed redundant Item fields: IsOrb, IsShield and IsRuneArm
Engine: Removed redundant Effect field: Base
Engine: New effect type "BlockingDR" added (not used by any breakdowns yet)
Engine: Energy damage types of Bane, Chaos and Lawful added
Feats: Missing feat "Hide in Plain Sight" added
Feats: Missing feat icon "EpicSkillFocusIntimidate" added
Feats: Ten Thousand Stars, Shuriken Expertise and Single Weapon Fighting are now correctly classed as bonus monk feats also.
Feats: Harbinger of Chaos damage effects fixed
Feats: Embodiment of Order damage effects fixed
Feats: Scion of the Feywild damage effects fixed
Feats: Scion of the Plane of Air damage effects fixed
Feats: Scion of the Plane of Earth damage effects fixed
Feats: Scion of the Plane of Fire damage effects fixed
Feats: Scion of the Plane of Water damage effects fixed
Engine: Duplicate effect "AttackSpeed" and "Alacrity" combined. Items/enhancements/feats updated.
Engine: Effects can now apply conditionally if they are in a specific inventory slot
---example is Legendary Sinister Handaxe offhand 2[W] bonus
---This will only currently work for weapons
Engine: Dice objects can now specify whether damage scales with any of:
---melee power
---ranged power
---spell power and which spell power type
---If multiple are present effects will use the highest of whichever are specified (for melee/ranged only)
---Dice forum export will now show if damage is scaled by melee, ranged or spell power. e.g. "+(2D12 Fire) * Melee Power"
Engine: Effects that reference feats now check the feat actually exists on load.
---Frenzied Berserker: Die Hard fixed
---Harper Agent: Know Your Foe - Monstrous humanoid fixed
---Vistani: Undead Hunter fixed
---Primal Avatar: Favored Enemy: Aberrations / Constructs / Undead all fixed
---Shadowdancer: Stealthy - Hide in Plain Site fixed
---Unyielding Sentinel: Healing Hands "Lay on Hands" fixed
Fix: Spell Tooltips "Cost" field for special abilities is no longer shown
---e.g. Abundant Step no longer shows an SP cost.
Fix: Spell Tooltips "School" field for special abilities is no longer shown
Fix: Feats granted by multi-tier enhancements such as "Vanguard: Missile Shield" now stack and are only applied once
Fix: Dice effects updated to show any bonus field e.g. 2d6+5 (+5 was missing)
Fix: Dice effects updated to shower effected by Ranged, Melee or Spell power
---e.g. 2d6+5 becomes "(2d6+5) * Melee Power"
Augments: Augment effects can be set to "IsItemSpecific" and thus will only apply to the weapon they are slotted in.
---Deconstructor augment updated
---+2d6 Acid Damage augment updated
---+2d6 Cold Damage augment updated
---+2d6 Electric Damage augment updated
---+2d6 Fire Damage augment updated
---+2d6 Sonic Damage augment updated
Augments: Missing Blue Augment "Good Luck" added.
Engine: New auto controlled stance "Axe" added (for Legendary Dreadnought Headsmans chop)
Export: Forum export now show Melee and Ranged power in the weapon damage section.
---Ranged power version also shown if you have manyshot active
Engine: Augments are now verified on load
---A repeated bug in error reporting for other checking code were also fixed
---Augment Deconstructor effects fixed
---Meridian Fragment effect fixed
---+2d6 <element> effects fixed - still applies to all weapons rather than weapon slotted into
---Cannith/Random Seeker effect fixed
---Cannith/Random Insightful Seeker effect fixed
---Cannith/Random Deadly effect fixed
---Cannith/Random Insightful Deadly effect fixed
---Accuracy X effect fixed
---Accuracy IX effect fixed
---The Wreath of Flame Set Bonus: 50 Fire Spell Power effect fixed
---Stormreaver's Tablecloth missing icon added (or close approximation to correct icon)
---Epic Diabolist's Robe SLA effect fixed
---Martial Outfit save effect fixed
---Sage's Vestments save effect fixed
---Consuming Darkness effect fixed
---Legendary Band of Insightful Commands effect fixed
---Epic Dusk Heart, wrong named, description and effect fixed
---Epic Eagle's Eye effect fixed
---Legendary Subtle Sound effect fixed
---Manacles of Ceaseless Toil Missing SLA added to Spells.xml
---Epic Cape of the Roc missing SLA Roc's Strength added to Spells.xml
---Circle of Malevolence missing SLA Improved Harm added to Spells.xml. Effect description also fixed.
Continued Enhancement Pass:
---Thief-Acrobat: Followthrough - Missing effects added
---Thief-Acrobat: Improved Defensive Roll - now requires the Defensive roll feat be trained to select
---Thief-Acrobat: Staff Specialization - Bonus effects are now correctly "Competence"
---Thief-Acrobat: Spinning Staff Wall - effects fixed
---Thief-Acrobat: Vault - now shows up as a SLA
---Shadar-Kai: Stealthy - inactive +1[W] for thrown weapons while sneaking effect added.
---Shadar-Kai: Improved Dodge - now only applies in light or no armor
---Air Savant: Light on Your Feet - missing immunity effect added
---Air Savant: Shocking Grasp - now shows up as an SLA
---Air Savant: Electrocution - inactive spell power effects added
---Air Savant: Electric Loop - now shows up as an SLA
---Air Savant: Lightning Bolt - now shows up as an SLA
---Air Savant: Wind Dance - now shows up as an SLA
---Earth Savant: One With Stone - missing immunity effect added
---Earth Savant: Acid Spray - now shows up as an SLA
---Earth Savant: Erosion - inactive spell power effects added
---Earth Savant: Acid Arrow - now shows up as an SLA
---Earth Savant: Acid Blast - now shows up as an SLA
---Earth Savant: Earthgrab - now shows up as an SLA
---Fire Savant: Conflagration - inactive spell power effects added
---Fire Savant: Heat Death - now shows up as an SLA
---Water Savant: Cold Ray - now shows up as an SLA
---Water Savant: Hoarfrost - inactive spell power effects added
---Water Savant: Snowball Swarm - now shows up as an SLA
---Water Savant: Water Breathing - Missing immunity effect added
---Water Savant: Frost Lance - now shows up as an SLA
---Water Savant: Icy Prison - now shows up as an SLA
---Vanguard: Shield Combat II - Missing 1[W] effect for shields added
---Vanguard: Vicious Shield II - Missing shield effects added
---Vanguard: Shield Champion - Name and description added. Effects added.
---Vanguard: Armor Training - Missing Armor Check Penalty effect added
---Vanguard: Fatal Bulwark - Missing shield critical range effect added
---Warforged: Brute Fighting - Stance and Effects added
---Enlightened Spirit: Shape Vestments - Fixed effect value
---Enlightened Spirit: Aura of Menace - Effect list simplified
---Enlightened Spirit: Ultimate Enlightenment - Missing BAB effect added
---Enlightened Spirit: Spiritual Defense - Effect now only active if Eldritch Aura is active
---Enlightened Spirit: Brutality - Missing effects added
---Enlightened Spirit: Resist Energies - Now shows up as an SLA
---Enlightened Spirit: Spiritual Bastion - PRR bonus type is now correctly Determination
---Enlightened Spirit: Shield - Effects added
---Enlightened Spirit: Spiritual Ward - MRR bonus type is now correctly Determination
---Enlightened Spirit: Beacon - Missing effect added
---Enlightened Spirit: Displacement - now shows up as an SLA
---Soul Eater: Devour the Soul - Now shows up as an SLA
---Soul Eater: Consume Sight - Now shows up as an SLA
---Soul Eater: Burning Blood - Now shows up as an SLA
---Soul Eater: Finger of Death - Now shows up as an SLA
---Tainted Scholar: Command - Now shows up as an SLA
---Tainted Scholar: Confusion - Now shows up as an SLA
---Tainted Scholar: Mass Confusion - Now shows up as an SLA
---Arch-Mage: Arcane Bolt - Now shows up as an SLA
---Arch-Mage: Arcane Blast - Now shows up as an SLA
---Pale Master: Shroud of the Zombie - Missing 1[W]Unarmed effect added
---Pale Master: Master of Death - Missing effects added
---Pale Master: Necrotic Touch - Now shows up as an SLA
---Pale Master: Negative Energy Conduit - Missing Negative Healing Amplification effect added
---Pale Master: Necrotic Bolt - Now shows up as an SLA
---Pale Master: Necrotic Blast - Now shows up as an SLA
Enhancement pass now complete
Destiny Pass Start
---Divine Crusader: Sword of Justice - erroneous attack bonus removed
---Divine Crusader: Zeal of the Righteous - Zeal of the righteous stance and effects added
---Divine Crusader: Blessed Blades - effect added
---Divine Crusader: Celestial Bombardment - now shows up as an SLA
---Draconic Incarnation: Draconic Presence - missing Fear immunity effect added
---Draconic Incarnation: Flyby Attack - now shows up as an SLA
---Exalted Angel: Soundburst - now shows up as an SLA
---Fatesinger: Tailwind - Damage bonus is not correctly Competence
---Fury of the Wild: Wild Weapons - Description updated and effects added
---Fury of the Wild: Overwhelming Force - Description updated
---Grandmaster of Flowers: Wholeness of Spirit - Now shows up as an SLA
---Legendary Dreadnought: Advancing Blows - inactive effects added
---Legendary Dreadnought: Master's Blitz Epic Moment - made common duplicate effects
---Legendary Dreadnought: Headmans Chop - Critical multiplier on 19-20 added when Axe in main hand
---Magister: Grand Summoner - missing hire effects added
---Magister: Arcane Tempest - now shows up as an SLA
---Primal Avatar: Rejuvenation Cocoon - now shows up as an SLA
---Primal Avatar: Insidious Spores - now shows up as an SLA
---Primal Avatar: Favored Enemy: Aberrations / Constructs / Undead - Grant feat effects added
---Primal Avatar: Natural Shielding - bad effect values fixed
---Primal Avatar: Balanced Attacks - effects added
---Primal Avatar: Tsunami - now shows up as an SLA
---Primal Avatar: Stormrage - Missing effects added
---Shadowdancer: Shadow Training IV - Shadow Walk SLA added
---Shadowdancer: Shadow Training V - Dimension Door SLA added
---Shadowdancer: Shadow Mastery - Grant feat effect for Evasion added
---Shadowdancer: Technician - sneak attack attack bonus added
---Shiradi Champion: Stay Good - DR bypass effect added
---Unyielding Sentinel: Divine Energy Resistance - now shows up as an SLA
---Unyielding Sentinel: Intolerant Blows - Stance and effects added
Destiny Pass End
Items Added:
---Ring - Legendary Deathwarden
---Medium Armor - Legendary Coat of the Traveller
---Boots - Legendary Shadows Footsteps
---Gloves - Legendary Knifepalm
---Tower Shield - Legendary Mirrorplate Tower
---Cloak - Legendary Scarlet Scale Cloak
---Rune Arm - Legendary Suppressive Fire
---Belt - Legendary Braided Cutcord
---Boots - Legendary Softsole Slippers
---Heavy Armor - Legendary Platemail of the Barovian Lord
---Belt - Legendary Thrummingspark Cord
---Goggles - Legendary Garstone's Lenses
---Goggles - Legendary Feargaze
---Necklace - Legendary Ward-Inscribed Pendant
---Handaxe - Legendary Sinister Handaxe
---Buckler - Van Richten's Legendary Cane
---Belt - Legendary Silverthread Belt
---Belt - Legendary Burnscar Sash
---Cloth Armor - Legendary Disciple of the Dawn
---Gloves - Legendary Gauntlets of Innate Arcanum
---Belt - Legendary Plateshard Belt
---Small Shield - Legendary Warsword Shield
---Large shield - The Legendary Best Defense
---Rune Arm - Legendary Blight Inferno
This should be the end of all standard Ravenloft items that drop in the quests (Not the raids) except the standard weapons you can get for sentience.

As per usual see my signature for a link to the latest release.

Ordinary
02-16-2018, 12:30 PM
Mostly items in this release. The last of the named items from update 37 except for the basic weapons awarded by the sentient weapon vendor.


Fix: Equipment view will no longer disable weapon slot 2 for single handed weapons that can only equip to one slot.
---See items Hope/Null Scimitars and Sinister Hand axe which is the same item but different effects when in either slot.
Engine: Feature to allow effects can now apply conditionally if they are in a specific inventory slot REMOVED.
---Second copy of Sinister hand axe created to work the same as Null/Hope Scimitar.
Engine: Bonus type Orb added.
Engine: Energy types Str, Int, Wis, Dex, Con and Cha added.
Feats: Crippling strike feat effect fixed to use new energy type Strength.
Fix: Changing characters will no longer carry over weapon effects from one build to the next.
New: Damage effects which scale based on the base critical mulitplier of a weapon now work correctly
---See Echo of Ravenkind (Trinket) Eternal Holy Burst effect for an example
Fix: Tempest Storm dancer damage bonus now shows its electric damage
Fix: Henshin Mystic Lighting the candle now shows its fire/force damage
Augments: Ruby of ghostbane damage effects added
Augments: Ruby of the Vampire Slayer damage effects added
Items from Strahd raid added:
---Fleetfoot Necklace (no image)
---Storm in a Bottle
---Hands of the Dawn Healer
---Bell of Warding
---Platemail of Strahd
---Coat of Van Richten
---Mantle of Escher
---Divinity, the Morninglord's Goal
---Null, The Darkness Without/Hope, The Light Within - Created as two different items
---Sinister Hand Axe - Updated as two different items one for each slot
---Duality, the Moral Compass
---Calamity, a Brush with Death
---Echo of the Tome of Strahd
---Flow, the Piercer of Hearts
---Spiral, the Voice of the Elements
---Echo of the Sunsword
---Nocturne, the Song of Night
Items from Baba Lysaga Raid added:
---The Invisible Cloak of Strahd
---Suffering, The Half of Whole
---Molten Silver Gauntlets
---Van Richten's Spectacles
---Echo of the Icon
---Echo of Ravenkind
---Bloodrage Chrism
---Vestments of Ravenloft
---Memory of a Tailor's Duress
---Patience Through Peril
---Torn, That Which Renders Despair
---Volley, Arbalest of the Damned
---Savior, the Breaker of Chains
---Void, the Endless Cold
---Tremor, the Breaker of Bones
---Spite, the Fractured Shards
---Dusk, the Light Descends
All Strahd and Baba Lysaga raid items now present

As per usual see my signature for a link to the latest release.

Retrodark
02-20-2018, 11:11 AM
Mostly items in this release. The last of the named items from update 37 except for the basic weapons awarded by the sentient weapon vendor.
...
As per usual see my signature for a link to the latest release.


Hello. I found a couple things not working.

Monk - Ninja Spy tree is missing "Deadly Striker" T5
Spite, the Fractured Shards - is set to be a 2handed weapon - cannot equip offhand
Legendary Crumbling Gloves are missing from RLoft list you added

Ordinary
02-20-2018, 03:23 PM
Hello. I found a couple things not working.

Monk - Ninja Spy tree is missing "Deadly Striker" T5
Spite, the Fractured Shards - is set to be a 2handed weapon - cannot equip offhand
Legendary Crumbling Gloves are missing from RLoft list you added

All added to my list of things to do.
Never played a shuriken build so I always assumed that you cannot equip anything in the off hand. Is this the same for darts and any thrown weapon such as daggers?

Retrodark
02-20-2018, 05:58 PM
Yes, all thrown weapons can have an offhand.

Ordinary
02-23-2018, 12:24 PM
Mostly items in this release although a little bit of development work and bug fixes.
I feel I am reaching the end of calling this an Alpha release, as just about everything that needs to be there is except for all the missing items and a couple of breakdowns I need to add.

Anyway the list of changes for this release is:

Fix: Changed how items in weapon slot 1 (main hand) restrict item equip to weapon slot 2 (off hand). (Reported by Retrodark)
Only these weapon types now restrict equipage:
---Falchion
---GreatAxe
---GreatClub
---GreatSword
---Handwraps
---Longbow
---Maul
---Quarterstaff
---Shortbow
Engine: Effects now support weapon lists rather than just a single weapon
---Many enhancement trees updated to combine effects where multiple weapons are specified
Engine: Effects now support spell power lists rather than just a single spell power
---Many enhancement trees updated to combine effects where multiple spell powers are specified
Fix: Ninja Spy: Deadly Striker missing T5 enhancement added (Reported by Retrodark)
UI: Ran a spell checker over my effect descriptions file and fixed sooooooooooooo many spelling errors and typos across all items.
Fix: Legendary Executioner's Helm now has a slavelords set bonus upgrade slot (re-equip in dialog to get correct version)
Fix: Discerning Gaze movement speed and Alacrity bonus's are now the correct type (re-equip in dialog to get correct version)
Fix: Red augments can now correctly be slotted into Purple and Orange Augment slots
Fix: Yellow augments can now correctly be slotted into Orange and Green Augment slots
Fix: Blue augments can now correctly be slotted into Purple and Green Augment slots
Engine: Effects now check that energy/absorbance have all required fields
---Electrocution Set Bonus: Energy Sheath fixed
---Electrocution: Electric Absorption fixed
---Dissolution item fixed
---Epic Seraphim fixed
---Mythic Seraphim fixed
---Dumathoins Bracers fixed
Item Selection Dialog: No longer allows you to equip a rune-arm unless you have the feat "Artificer Rune Arm Use" trained.
Engine: On class change if you no longer have the "Artificer Rune Arm Use" feat any equipped rune arm is removed.
Fix: Clearing a class selection which clears levels trained in that class now correctly causes available/trained feats to update.
Fix: Item select dialog item list will now correctly save/restore column widths.
Fix: All existing weapons checked to ensure they can accept a sentient jewel. (re-equip in dialog to get correct version)
UI: Skill spend dialog will now highlight skill overspend
UI: Skills dialog now shows skill points spent in cross class skills as full numbers or ½s
Forum export: Now shows skill points spent in cross class skills as full numbers or ½s
Fix: Revoking a/all skill/s in the skill dialog now only does a single validation at the end of the revoke, not for every skill point. Thus no longer takes 5+ minutes.
Items added:
---Legendary Crumbling Gloves (Reported missing by Retrodark)
---Legendary Barovian Bastard Sword
---Legendary Barovian Battle Axe
---Legendary Barovian Sceptre (Club)
---Legendary Barovian Composite Longbow
---Legendary Barovian Composite Shortbow
---Legendary Barovian Dart
---Legendary Barovian Dwarven Axe
---Legendary Barovian Falchion
---Legendary Barovian Great Axe
---Legendary Barovian Great Club
---Legendary Barovian Great Crossbow
---Legendary Barovian Great Sword
---Legendary Barovian Hand Axe
---Legendary Barovian Heavy Crossbow
---Legendary Barovian Heavy Mace
---Legendary Barovian Heavy Pick
---Legendary Barovian Kama
---Legendary Barovian Khopesh
---Legendary Barovian Kukri
---Legendary Barovian Light Crossbow
---Legendary Barovian Light Hammer
---Legendary Barovian Light Mace
---Legendary Barovian Light Pick
---Legendary Barovian Longsword
---Legendary Barovian Maul
---Legendary Barovian Morningstar
---Legendary Barovian Quarterstaff
---Legendary Barovian Rapier
---Legendary Barovian Repeating Heavy Crossbow
---Legendary Barovian Repeating Light Crossbow
---Legendary Barovian Scimitar
---Legendary Barovian Shortsword
---Legendary Barovian Shuriken
---Legendary Barovian Sickle
---Legendary Barovian Throwing Axe
---Legendary Barovian Throwing Dagger
---Legendary Barovian Throwing Hammer
---Legendary Barovian Warhammer
Update 36 Items:
---The Legendary Arc Welder (Rune-Arm)
---Legendary Thunderstrike (Rapier)
---Legendary Entropic Heartstone (Docent)
---Legendary Forge (Warhammer)
---Legendary Light Boltslinger (Light Repeater)
---Legendary Stonework Beam (Quarterstaff)
---Legendary Heavy Boltslinger (Heavy Repeater)
---Legendary Drowhunter (Dwarven Axe)
---Legendary Wave of Sorrow (Great Sword)
---Legendary Dwarven Brawler's Wraps (Handwraps)
---Legendary Deep Demise (Dagger)
---Legendary Graz'zt's Habiliment (Light Armor)
---Legendary Wave of Despair (Bastard Sword)
Update 35 Items:
---Legendary Emissary's Stone (Docent)
---Legendary Flame Sphere (Orb)
---Legendary Glacial Sphere (Orb)
---Legendary Acidic Sphere (Orb)
---Legendary Bolt Sphere (Orb)
---Legendary Scales of Malice (Medium Armor)
---Legendary Scales of Avarice (Heavy Armor)
---Legendary Scale-Stone of Malice (Docent)
---Legendary Scale-Stone of Avarice (Docent)
---Legendary Forgotten Axe (Hand Axe)
Update 34 Items:
---Epic Returning Snowball (Dart)
---Epic Whirling Words (Rune-Arm)
Update 33 Items: No items in this release to add
Update 32 Items:
---Legendary Executioner's Platemail (Heavy Armor)
---Legendary Executioner's Docent (Docent)
---Legendary Mutilator of Minds (Orb)

As per usual see my signature for link to the most recent release.

C-Dog
02-23-2018, 03:58 PM
Never played a shuriken build so I always assumed that you cannot equip anything in the off hand. Is this the same for darts and any thrown weapon such as daggers?
All, yep.

Some few effects don't proc - list here: https://www.ddo.com/forums/showthread.php/448933-Offhand-effects-for-Thrower-Builds?p=5435497&viewfull=1#post5435497

Many non-crafting players will have a droploot Tendon Slice of Doubleshot weapon in that hand (rare, but can be found on AH).

GL!

Ordinary
03-05-2018, 01:37 PM
Mostly items in this one with a few new breakdowns, with forum export.

Fix: Immunity's will now work correctly when awarded on a tier basis
---See Purity Filigrees
---Bard Warchanter: High Spirits
UI: Immunities page removed from spells section
UI: Immunities breakdown added under Defensive Breakdowns
UI: DR breakdown added under Defensive Breakdowns
UI: Level up view now shows skill points spent in cross class skills as full numbers or ½s
UI: Secondary Shield Bash chance breakdown added to Offensive category
Engine: Feat and enhancement effects in breakdowns converted to a single list instead of 2 to get feat/enhancements items to stack correctly (Looking at you Barbarian DR)
Fix: Item select dialog drop list filter no longer allows "Bastard Sword" in the off hand.
Fix: Item select dialog filters out all rune arms unless the feat "Artificer Rune Arm Use" is trained for off hand item selection.
Forum Export: BAB added to output
Forum Export: DR added to output
Forum Export: Immunities added to output
Forum Export: Doublestrike added to weapon output.
Forum Export: Off-hand attack chance added to weapon output.
Forum Export: Off-hand double strike added to weapon output.
Forum Export: Doubleshot added to weapon output.
Augments: Legendary Slavelords: Resistance is now correctly a Resistance bonus not Enchantment
Fix: Henshin Mystic: Lighting the Candle now has correct energy type damage listed.
Fix: Tempest: Storm Dancer now has correct energy type listed.
Engine: New energy type "Bleeding" added.
Fix:: All "Haemorrhaging" effects now have energy type "Bleeding"
Update 31 Items:
---Legendary Hardened Hide (Medium Armor)
---Legendary Heartwood (Docent)
---Legendary Drow Outrunner Armor (Light Armor)
Update 30 Items: (None)
Update 29 Items:
---Leathers of the Celestial Archer (Light Armor)
---Leathers of the Celestial Sage (Light Armor)
---Breastplate of the Celestial Sage (Medium Armor)
---Scalemail of the Celestial Sage (Medium Armor)
---Platemail of the Celestial Sage (Heavy Armor)
---Docent of the Celestial Sage (Docent)
---Buckler of the Celestial Soldier (Buckler)
---Celestial Oak (Small Shield)
---Devil's Defense (Large Shield)
---Terminus (Tower Shield)
Update 28 Items:
---Epic Docent of Insight (Docent)
---The Fatal Flaw (Repeating Heavy Crossbow)
---Epic Increased Potential (Orb)
---Epic Demonic Slab (Tower Shield)
---Epic Dice (Dagger)
---Epic Slice (Dagger)
Update 27 Items:
---Epic Arm of the Archons (Rune-Arm)
---Epic Light Unending (Quarterstaff)
---Epic Scraps of Enlightenment (Handwraps)
---Epic Shield of the Demonic Soldier (Small Shield)
---Epic Buckler of the Demonic Soldier (Buckler)
---Epic Rod of Mythant (Club)
---Epic Divine Artillery (Great Crossbow)
---Epic Riftmaker (Great Axe)
---Dawnbringer (Shuriken)
---Epic Shield of Tireless Aid (Large Shield)
---Fellblade (Longsword)
---Ultimatum (Tower Shield)

As per usual see ye Signature for a link to the latest release.

Adurna
03-10-2018, 12:00 PM
Hi!

Let me start with thanking you for the planner, it has been a great help.

Anyhow, I was trying to figure out a Favoured Soul build for my next life. Now I don't know if the error is on my end (as in I screwed up the build somehow), or in the tool, but it doesn't seem to use the right ability score in the breakdowns. With Grace of Battle it should be using charisma, but it's only showing Strenght.
I tried looking to see if there was a stance to activate but I couldn't find it.

Of course it's not a terrible hardship to detract strenght and add charisma, it's just that I had noticed this small thing and figured I'd mention it.

Ordinary
03-11-2018, 06:48 AM
Hi!

Let me start with thanking you for the planner, it has been a great help.

Anyhow, I was trying to figure out a Favoured Soul build for my next life. Now I don't know if the error is on my end (as in I screwed up the build somehow), or in the tool, but it doesn't seem to use the right ability score in the breakdowns. With Grace of Battle it should be using charisma, but it's only showing Strenght.
I tried looking to see if there was a stance to activate but I couldn't find it.

Of course it's not a terrible hardship to detract strenght and add charisma, it's just that I had noticed this small thing and figured I'd mention it.

I will check this out and fix it if I find it is not working correctly. Thank you for the report.

Ordinary
03-11-2018, 06:55 AM
Hi!

Let me start with thanking you for the planner, it has been a great help.

Anyhow, I was trying to figure out a Favoured Soul build for my next life. Now I don't know if the error is on my end (as in I screwed up the build somehow), or in the tool, but it doesn't seem to use the right ability score in the breakdowns. With Grace of Battle it should be using charisma, but it's only showing Strenght.
I tried looking to see if there was a stance to activate but I couldn't find it.

Of course it's not a terrible hardship to detract strenght and add charisma, it's just that I had noticed this small thing and figured I'd mention it.
A quick investigation shows that this is not working correctly. It is the same for knowledge of battle also (which should use Wisdom instead).

This is down to me not currently having a method of specifying use <ability> for <weapon> where <weapon> is the favored weapon of a specified feat chain. I will have to go in and put in specific code to handle these. Probably along the same lines of the way I had to handle Divine Might.

Adurna
03-11-2018, 11:34 AM
A quick investigation shows that this is not working correctly. It is the same for knowledge of battle also (which should use Wisdom instead).

This is down to me not currently having a method of specifying use <ability> for <weapon> where <weapon> is the favored weapon of a specified feat chain. I will have to go in and put in specific code to handle these. Probably along the same lines of the way I had to handle Divine Might.

Well, as I said it's not really a problem to just do it mentally for your build once you know it's happening, so it probably needn't be a priority thing.

I know nothing of coding, but if it happens to be too complicated (or just not worth the effort) a workaround could be a note or something in the text of grace of battle and knowledge of battle? Something telling people to check the individual breakdowns and keep in mind that it's using strenght instead of cha/wis?

Ordinary
03-11-2018, 11:55 AM
Well, as I said it's not really a problem to just do it mentally for your build once you know it's happening, so it probably needn't be a priority thing.

I know nothing of coding, but if it happens to be too complicated (or just not worth the effort) a workaround could be a note or something in the text of grace of battle and knowledge of battle? Something telling people to check the individual breakdowns and keep in mind that it's using strenght instead of cha/wis?
Shouldn't take more than 30 minutes to get working. And it will also get all the specific favored weapon bonus's working correctly at the same time. Once working here I can then use the same method for any other enhancements that work the same way. So its all good from my point of view.

Ordinary
03-15-2018, 01:18 PM
Not had as much time as normal recently to work on this, but still a reasonable list of things done.
Mostly forum export and items in this build along with a couple of Favored Soul feat updates.

Forum Export: SLAs added to output (if any)
Forum Export: Tactical DCs added to output (Stunning Blow/Fist/Shield, Trip, Sunder and Assassinate)
Forum Export: Active stances added to output (both user controlled and auto controlled)
Destinies: "Divine Crusader: Bane of Undeath" now correctly adds undead bane to weapon damage
In Progress: Started work on the Forum Export configuration dialog. No change to UI currently as changes are hidden.
Fix: Favored Soul feats "Grace of Battle" and "Knowledge of Battle" will now apply their Charisma/Wisdom modifiers to favored weapons correctly (if higher than strength and you have at least 10 Favored Soul levels)
---Note this was only tested using "Follower of the Blood of Vol" although all other favored weapons should work.
Enhancements: All racial enhancements cores now have the correct AP prerequisites of 0,1,2,3 and 4 not 0,5,10,20,30
Internal: Blank Enhancement, Racial and Destiny tree xml files added to project.
UI: Development menu items moved to the "Tools" menu (from the "Edit" menu). (These are command users should not be using)
UI Fix: The Window menu should now correctly list open documents again.
Missing Icons added:
---Feat: Empty Body
---Augment: Sentient Jewel of the Covetous
---Augment: Sentient Jewel of the Furious
---Augment: Sentient Jewel of the Kobold
Update 26 Items: None
Update 25 Items:
---Epic Assassin's Kiss (Dagger)
---Epic Cranium Cracker (Club)
---Epic Elemental Bloom (Quarterstaff)
---Epic Leopard's Chill (Scimitar)
---Epic Leverage (Great Crossbow)
---Epic Periron's Talon (Heavy Pick)
---Epic Sapphire Sting (Longbow)
---Epic Spinal Tap (Bastard Sword)
---Golden Orb of Death (Orb)
---Horseshoe Crab Shield (Small Shield)
---Update 25 Upgrade weapons/Armors added to to do list
Update 24 Items:
---Epic Arcane Armor (Light Armor)
---Epic Resplendence (Rune Arm)
---Mythic Arcane Armor (Light Armor)
---Epic Blazing Sun (Orb)
---Mythic Blazing Sun (Orb)
---Epic Bone Crusher (Quarterstaff)
---Mythic Bone Crusher (Quarterstaff)
---Epic Stone Exoskeleton (Docent)
---Epic Stone Wall (Tower Shield)

As per usual see my signature for a link to the latest release.

Dielzen
03-18-2018, 11:32 PM
Missing:
Legendary Kindred Pendant (Cha and Enchant goodies) from Oath
Medium Shadowscale Armor
Legendary Slavemaster's Cloak doesn't allow me to add a set bonus

Ordinary
03-19-2018, 01:34 PM
Missing:
Legendary Kindred Pendant (Cha and Enchant goodies) from Oath
Medium Shadowscale Armor
Legendary Slavemaster's Cloak doesn't allow me to add a set bonus
All added to my list of things to do. The shadowscale armor is in fact in the Items list I am currently working on for Update 21 (as right now)

Dielzen
03-19-2018, 05:54 PM
One free pike, on me...course I don't see you in-game much anymore =p

Ordinary
03-19-2018, 07:23 PM
One free pike, on me...course I don't see you in-game much anymore =p
Now I just have to figure out who you are in game :D

And I am usually on at least every day, even if its just for a quick look about.

Ordinary
03-23-2018, 02:57 PM
Mostly items and changes to support items in this release.

Items: Can now have an optional Requirements object to decide whether an item can be equipped or not
---Epic Brigand's Cutlass (Can only equip if Chaotic)
---Item select dialog updated to include new filter mechanism
---All rune arms updated to new mechanism
---All Docents updated to new mechanism
---All Armors updated to new mechanism
Item Select Dialog: Switching from a weapon with a sentient jewel to one that cannot accept a jewel will now clear the jewel.
Occult Slayer: Mind over Matter will now give full Con ability to spell resistance
Engine: Gear is now verified on an Alignment change
Engine: Effects can now specify multiple Energy types for Resistance/Absorbance effects
---Draconic Soul Gem updated
---Occult Slayer: Lessons of Travel updated
---Warchanter: Arcane Shield Chant updated
---Way of the Clever Monkey updated
---Harper Agent: Weathered Traveller updated
---Eldritch Knight: Elemental Resistance updated
---Fatesinger: Primal Avatar updated
---Past Life: Ranger updated
---Aasimar Racial Traits updated
---Shrine of the Devourer I updated
---Stormreaver Memorial I updated
---Resist Energy updated
---Skirmisher's Boots updated
---Dumathoin's Bracers updated
---Jeweled Cloak updated
---Skirmisher's Cloak updated
---Resonation updated
---Echo of the Tome of Strahd updated
---Epic Blazing Sun updated
---Golden Orb of Death updated
---Epic Increased Potential updated
---Legendary Acidic Sphere updated
---Legendary Bolt Sphere updated
---Legendary Flame Sphere updated
---Legendary Glacial Sphere updated
---Legendary Mutilator of Minds updated
---Mythic Blazing Sun updated
---Epic Ring of Elemental Essence updated
---Divine Crusader: Heavenly Presence updated
---Unyielding Sentinel: Block Energy updated
---Past Life: Arcane Sphere: Energy Criticals updated
---Past Life: Arcane Sphere: Enchant Weapon updated
---Past Life: Arcane Sphere: Arcane Alacrity updated
---Past Life: Divine Sphere: Block Energy updated
---Shrine to the Devourer II updated
---Stormreaver Memorial II updated
---Shrine to the Devourer III updated
---Stormreaver Memorial III updated
---Shrine to the Devourer IV updated
---Stormreaver Memorial IV updated
---Divine Crusader: Heavenly Presence updated
---Unyielding Sentinel: Block Energy updated
---Epic Purging the Pantheon updated
---Epic Elemental Victory updated
---Golden Orb of Death updated
---Legendary Mirrorplate Tower updated
Fixed Items:
---Epic Ring of Unknown Origins - Now has its upgrade slots
---Epic Eye of the Beholder - Now has its upgrade slots
---Legendary Slave Master's Cloak - Now has its set bonus upgrade slot
Augments: Now support adding new upgrade slots on selection
Augments: Can now grant another augment slot while augment is selected
Augments: Zephyr Filigrees will now award immunities of Slipper Surfaces and Knockdown at tiers 4/5 respectively
Augments: Slavelord +17 ability bonuses are now correctly Enhancement not Enchantment.
---Ruby of the Vampire Slayer now grants Silver DR bypass for slotted weapon
---Many many augment effects changed from Enchantment to Enhancement
---Slavelord deception effects added
New Augments added:
---Ruby Eye of Erosion
---Ruby Eye of the Inferno
---Ruby Eye of the Glacier
---Ruby Eye of the Tempest
---Ruby Eye of Righteousness
---Ruby Eye of Force
---Thunderforged Tier1 - Blinding Fear
---Thunderforged Tier1 - 1st Degree Burns
---Thunderforged Tier1 - Touch of Flames
---Thunderforged Tier1 - Touch of Shadows
---Thunderforged Tier1 - Dwarvencraft Potency
---Thunderforged Tier1 - Dwarvencraft Combustion
---Thunderforged Tier1 - Dwarvencraft Corrosion
---Thunderforged Tier1 - Dwarvencraft Devotion
---Thunderforged Tier1 - Dwarvencraft Glaciation
---Thunderforged Tier1 - Dwarvencraft Impulse
---Thunderforged Tier1 - Dwarvencraft Magnetism
---Thunderforged Tier1 - Dwarvencraft Nullification
---Thunderforged Tier1 - Dwarvencraft Radiance
---Thunderforged Tier1 - Dwarvencraft Reconstruction
---Thunderforged Tier1 - Dwarvencraft Resonance
---Thunderforged Tier2 - Dragon's Blessing
---Thunderforged Tier2 - Dragon's Edge
---Thunderforged Tier2 - 2nd Degree Burns
---Thunderforged Tier2 - Wrath of Flames
---Thunderforged Tier2 - Paralyzing Fear
---Thunderforged Tier2 - Wrath of Shadows
---Thunderforged Tier2 - Dwarvencraft Focus
---Thunderforged Tier2 - Dwarvencraft Abjuration Focus
---Thunderforged Tier2 - Dwarvencraft Conjuration Focus
---Thunderforged Tier2 - Dwarvencraft Enchantment Focus
---Thunderforged Tier2 - Dwarvencraft Evocation Focus
---Thunderforged Tier2 - Dwarvencraft Illusion Focus
---Thunderforged Tier2 - Dwarvencraft Necromancy Focus
---Thunderforged Tier2 - Dwarvencraft Transmutation Focus
---Thunderforged Tier2 - Dwarvencraft Spell Penetration
---Thunderforged Tier2 - Green Augment Slot
---Thunderforged Tier2 - Purple Augment Slot
---Thunderforged Tier3 - Acid Storm
---Thunderforged Tier3 - Ice Storm
---Thunderforged Tier3 - 3rd Degree Burns
---Thunderforged Tier3 - Crippling Flames
---Thunderforged Tier3 - Leg Breaker
---Thunderforged Tier3 - Mind Breaker
---Thunderforged Tier3 - Eternal Chilling Darkness
---Thunderforged Tier3 - Mortal Fear
---Thunderforged Tier3 - Body Breaker
---Thunderforged Tier3 - Eternal Scorching Light
---Thunderforged Tier3 - Fire Storm
---Thunderforged Tier3 - Lightning Storm
---Thunderforged Tier3 - Burning Emptiness
---Thunderforged Tier3 - Draconic Reinvigoration
---Thunderforged Tier3 - Dwarvencraft Lore
---Thunderforged Tier3 - Dwarvencraft Acid Lore
---Thunderforged Tier3 - Dwarvencraft Healing Lore
---Thunderforged Tier3 - Dwarvencraft Void Lore
---Thunderforged Tier3 - Dwarvencraft Ice Lore
---Thunderforged Tier3 - Dwarvencraft Kinetic Lore
---Thunderforged Tier3 - Dwarvencraft Fire Lore
---Thunderforged Tier3 - Dwarvencraft Radiance Lore
---Thunderforged Tier3 - Dwarvencraft Sonic Lore
---Thunderforged Tier3 - Dwarvencraft Lightning Lore
---Thunderforged Tier3 - Dwarvencraft Repair Lore
New SLAs Added:
---Acid Storm: Black Dragon Breath (for Thunderforged Tier3 - Acid Storm)
---Ice Storm: White Dragon Breath (for Thunderforged Tier3 - Ice Storm)
---Fire Storm: Red Dragon Breath (for Thunderforged Tier3 - Fire Storm)
---Lightning Storm: Blue Dragon Breath (for Thunderforged Tier3 - Lightning Storm)
Update 37 Items:
---Legendary Kindred Pendant (Necklace)
Update 23 Items:
---Emerald Twilight (Small Shield)
---Epic Death's Rampart (Heavy Armor)
---Epic Chain of Conviction (Medium Armor)
---The Falling Darkness (Buckler)
---Epic Scales of Surety (Medium Armor)
---The Rising Light (Buckler)
---Epic Emerald Guard (Heavy Armor)
---Silver Lining (Small Shield)
---Knives Eternal (Rune Arm)
---Epic Ratkiller (Maul)
---Epic Cutthroat's Smallblade (Short Sword)
---Epic Brigand's Cutlass (Scimitar)
---Epic Swashbuckler (Buckler)
---Epic Ornamented Dagger (Dagger)
---Epic Cavalry Plate (Medium Armor)
---Epic Duelist's Leathers (Light Armor)
Update 22 Items:
---Drowned Priest's Torch (Club)
---Mutineer's Blade (Rapier)
---Devourer's Reaping (Sickle)
---Coffin Nail (Dart)
---Barnacled Buckler (Buckler)
---St. Mu'Ray's Fire (Rune Arm)
---Mizzen-Mast Splinter (Great Club)
Update 21 Items:
---Purple Dragon Shield (Tower Shield)
---Dagan's Mallet (Throwing Hammer)
---Shadowscale Docent (Docent)
---Shadow Dragonhide Armor (Light Armor)
---Shadow Dragonscale Armor (Medium Armor)
---Shadow Dragonplate Armor (Heavy Armor)
---ThunderForged Weapons
------Bastard Sword
------Battle Axe
------Club
------Dagger
------Dart
------Dwarven Waraxe
------Falchion
------Great Axe
------Great Club
------Crossbow
------Great Sword
------Hand Axe
------Handwraps
------Heavy Crossbow
------Heavy Mace
------Heavy Pick
------Kama
------Khopesh
------Kukri
------Light Crossbow
------Light Hammer
------Light Mace
------Light Pick
------Long Bow
------Longsword
------Maul
------Morningstar
------Orb (Orbs assume fully upgraded for Orb bonus)
------Quarterstaff
------Rapier
------Repeating Heavy Crossbow
------Repeating Light Crossbow
------Scepter
------Scimitar
------Short Bow
------Short Sword
------Shuriken
------Sickle
------Throwing Axe
------Throwing Dagger
------Throwing Hammer
------Warhammer
Update 21 Items:
---Hunter's Slayer (Great Sword)
---Cyran Guard (Docent)

As per usual see my signature for a link to the most recent release.

Dielzen
03-24-2018, 03:40 AM
In my Enchantment DC breakdown it appears that the Slavelords: Sorcery set grants an "Artefact" bonus
I am unable to figure out how to slot in my Sapphire of Armored Agility +2
The augments for Spell DC lists it as a "Spell Focus: Enhancement" gem

As near as I can tell you're not including any of the bonuses for the Spellsinger Cores to DCs or Skills
It also doesn't appear that you're adding in the DC bonus for the T5 ability Prodigy
No CHA bonus to DC is listed, either

Also I can't see how to add in my free Racial AP Tome, nor my Remnant-purchased Tomes for Spellpower and PRR/MRR (never-mind, I see these now, a scroll bar to access things that are wrapped off screen would help here, I only found it when I made this window bigger.)

Hope I don't sound like a nitpicker, I'm really loving the gear integration, I just want to see if I can get it to match my actual character :)

edit - it lists my dodge as 22% (what my gear is) with underneath it saying my cap is 8%, but my in-game is 12 (counting the +2 MDB aug) - This is while wearing the Medium Shadowcaster Armor
Also it doesn't appear to be adding in the +50PRR from my Legendary Lore-Fueled Packbanner

Ordinary
03-24-2018, 07:15 AM
In my Enchantment DC breakdown it appears that the Slavelords: Sorcery set grants an "Artefact" bonus
I am unable to figure out how to slot in my Sapphire of Armored Agility +2
The augments for Spell DC lists it as a "Spell Focus: Enhancement" gem

As near as I can tell you're not including any of the bonuses for the Spellsinger Cores to DCs or Skills
It also doesn't appear that you're adding in the DC bonus for the T5 ability Prodigy
No CHA bonus to DC is listed, either

Also I can't see how to add in my free Racial AP Tome, nor my Remnant-purchased Tomes for Spellpower and PRR/MRR (never-mind, I see these now, a scroll bar to access things that are wrapped off screen would help here, I only found it when I made this window bigger.)

Hope I don't sound like a nitpicker, I'm really loving the gear integration, I just want to see if I can get it to match my actual character :)

edit - it lists my dodge as 22% (what my gear is) with underneath it saying my cap is 8%, but my in-game is 12 (counting the +2 MDB aug) - This is while wearing the Medium Shadowcaster Armor
Also it doesn't appear to be adding in the +50PRR from my Legendary Lore-Fueled Packbanner
None of this is nitpicking. I want the planner to match in game as close as possible, so any report on things not work right is what I need from the community as there is so much data in this game I do not have the time to verify I entered it all correctly at the time I implement it. Take the Thunderforged armor, only needs 1 miss placed number and max dex/max dodge is messed up for a given build.

I will add this list to my things to do and check each one. Will fix where I can and the planner engine allows.

Dielzen
03-24-2018, 11:22 AM
I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)

For reference, I'm testing my character on the ship with the only buffs being from the Amenity bar and Inspire Excellence (which your breakdowns assume)

EllisDee37
03-24-2018, 01:22 PM
I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)Yes, the Fencing Master gives +2 MDB and +2% maximum dodge.

Ordinary
03-24-2018, 02:03 PM
I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)

For reference, I'm testing my character on the ship with the only buffs being from the Amenity bar and Inspire Excellence (which your breakdowns assume)
This is already modeled correctly if you select guild buff and have guild level of at least 43.

As a note I have already verified and fixed in my local build the Spellsinger core and T5 enhancement

Dielzen
03-25-2018, 12:53 AM
This is already modeled correctly if you select guild buff and have guild level of at least 43.

Ahhhh...I'm going to admit that that was not intuitive to me, I checked that I wanted guild buffs, then that I wanted a level 30 character (in my mind) Once I set that to 200 it worked correctly.

Ordinary
03-30-2018, 01:18 PM
Lots of items and a couple of fixes in this one. Started introducing the U38 changes that are preview on Lamannia at the moment. Only included the items/filigrees and the new Artificer enhancement tree as these have no direct effect on making the planner match live at this time.


Update 38 stuff: (Holding off on stuff that affects builds in live)
---The City's Beacon Filigree set added
---Artificer Tree: Renegade Mastermaker now available (Lamannia Preview #2 version)
---Trace of Madness Augments added:
------Melodic Guard
------Hysteria
------Obsession
------Paranoia
------Delirium
------Solipsism
------Alien Mind
------Uncanny Awareness
------Subtle Ambition
------Chaotic Ambition
---Items:
------Lilting Song (Club)
------Planar Spike (Light Pick)
------Hunter of Wilds (Short Bow)
------Hands of House Jorasco (Gloves)
------Mighty Stormreach Guardian's Helm (Helmet)
------Helm of the Vulkoorim (Helmet)
------Unbreakable Stormreach Guardian's Helm (Helmet)
------Mantle of Madness (Helmet)
------Drow Sage's Mantle (Helmet)
------Compliance (Helmet)
------Beacon of Night (Heavy Mace)
------Beacon of Day (Heavy Mace)
------Cursekeeper (Trinket)
------Cursed Skull Orb (Large? Shield)
------Wild Frost (Sickle)
------Wild Flame (Sickle)
------Scales of Exile (Heavy Armor)
------Giant's Platter (Large Shield)
------Vulkoor's Edge (Scimitar)
------Tail of the Scorpion (Falchion)
------Stormreach Guardian's Axe (Dwarven Axe)
------Stormreach Guardian's Hammer (War Hammer)
------Stormreach Guardian's Crossbow (Repeating Light Crossbow)
------Construct Champion's Bands (Bracers)
------Quarantine (Rune Arm)

Other Updates:
Fix: Any War/Bladeforged character with "Adamantine Body" trained is in Heavy Armor mode even if no Docent is equipped.
Spellsinger: Cores now give their correct bonuses to skills, Spell Lore and Spell DC
Spellsinger: Prodigy now correctly grants skills, Spell Penetration and Enchantment DCs
Spellsinger: Many other enhancements had descriptions updated and missing effects added.
Feats: Epic Power now no longer erroneously requires Stance "All" to be active.
Purple Dragon Knight: Human Adaptability I/II now correctly costs 2ap
Purple Dragon Knight: Fighting style options now have correct ap cost
Engine: Effects can now list multiple skills. Following entries updated:
---Augments:
------The Long Shadow: Stealth
------Twilight's Cloak: Stealth
------Trapper's Delight: Alertness
------Trapper's Delight: Intelligence
------Trapper's Delight: Reflex
------Trapper's Delight: Dexterity
------Trapper's Delight: Trap Saves
------Vigilance: Alertness
------Treachery: Stealth
---Feats:
------Acrobatic
------Alertness
------Athletic
------Elven Keen Senses
------Gnomish Proficiencies
------Half-Elven Keen Senses
------Halfling Agility
------Negotiator
------Nimble Fingers - erroneous Diplomacy bonus removed
------Self Sufficient
------Stealthy
------Past Life: Artificer
------Coin Lord Finishing School Training
------Epic Reputation
------Animal Domain Tier I
------Aasimar Racial Traits
---Guild Buffs:
------Throne Room
------Danger Room
------Forbidden Library
------Otto's Irresistible Dancehall
------House Kunderak Battlemaster
---Spells:
------Wild Instincts
---Enhancements:
------Aasimar: Counsel
------Aasimar Scourge: Counsel
------Battle Engineer: Field Engineer
------Frenzied Berserker: Athletics
------Occult Slayer: Awareness
------Ravager: Ritual Scarring
------Spellsinger: Music of the Sewers
------Spellsinger: Music of the Dead
------Spellsinger: Music of the Makers
------Spellsinger: Virtuoso
------Spellsinger: Maestro of Life and Death
------Spellsinger: Charlatan
------Spellsinger: Prodigy
------Swashbuckler: Limber Up
------Warchanter: Focused
------Bladeforged: Communion of Sentinel
------Radiant Servant: Altruism
------Warpriest: Awareness
------Deep Gnome: Stealth or Awareness
------Dragonborn: Draconic Visage
------Drow: Keen Senses
------Nature's Warrior: Beast Form Mastery
------Nature's Warrior: Athletic
------Season's Herald: Negotiator
------Eldritch Knight: Battlemage
------Elf: Keen Senses
------Angel of Vengeance: Ascendancy
------Angel of Vengeance: Inquisition
------War Soul: Awareness
------Stalwart Defender: Threatening Countenance
------Gnome: Stealth or Awareness
------Half-Elf: Skill Focus
------Half-Elf: Arcane Fluidity - Erroneous field removed
------Halfling: Stealthy
------Harper Agent: Awareness
------Human: Skill Focus I
------Human: Skill Focus II
------Henshin Mystic: Negotiator
------Ninja Spy: Acrobatic
------Shintao: Exemplar
------Morninglord: Keen Senses
------Purple Dragon Knight: Skill Focus
------Arcane Archer: Awareness
------Deepwood Stalker: Stealthy
------Tempest: Acrobatic
------Assassin: Stealthy
------Mechanic: Mechanics
------Mechanic: Awareness
------Thief-Acrobat: Followthrough
------Thief-Acrobat: Thief Acrobatics
------Thief-Acrobat: Charming
------Shadar-Kai: Keen Senses
------Shadar-Kai: Stealthy
------Air Savant: Acrobatic
------Earth Savant: Stability
------Fire Savant: Intensity
------Water Savant: Fluidity
------Vanguard: Armor Training
------Vistani: Acrobatic
------Enlightened Spirit: Rewards of Tribute
------Soul Eater: Daunting Presence
------Tainted Scholar: Eldritch Focus
------Fatesinger: Grandeur
------Fatesinger: Allure
------Fatesinger: Lucidity
------Fatesinger: Grandmaster of Flowers
------Fury of the Wild: Acute Instincts
------Grandmaster of Flowers: Perfect Balance
------Grandmaster of Flowers: Perfection of Soul
------Primal Avatar: Seeking Balance
------Shadowdancer: Shadow Training II
------Shadowdancer: Stealthy
------Shadowdancer: Acrobatic
------Shadowdancer: Technician
------Shiradi Champion: Stay Frosty
---Items:
------Epic Spare Hand
------Epic Dustless Boots
------Bracers of Twisting Shade
------Legendary Magewright's Toolkit
------Ventilated Armbands
------Buckler of the Celestial Soldier
------Cloak of Night
------Drow Piwafwi
------Epic Cloak of the Silver Concord
------Epic Phiarlan Mirror Cloak
------Legendary Shadowhail Cloak
------Mantle of Escher
------Patience Through Peril
------Shadowscale Outfit
------Shadowscale Robe
------Memory of a Tailor's Duress
------Shadowscale Docent
------Shadow Dragonhide Armor
------Shadow Dragonplate Armor
------Shadow Dragonscale Armor
------Gauntlets of Immortality
------Epic Glimpse of the Soul
------Epic Goggles of Time-Sensing
------Epic Kundarak Delving Goggles
------Epic Sandstorm Glasses
------Legendary Lenses of the Orator
------Platemail of Strahd
------Eloquence
------Epic Muffled Veneer
------Mythic Muffled Veneer
------Vestments of Ravenloft
------Coat of Van Richten
------Dark Diversion
------Epic Golden Guile
------Epic Shimmering Pendant
------Legendary Pendant of Hidden Tools
------Epic Ring of the Stalker
------Legendary Keylock Ring
------Ring of Deceit
------Ring of Shadows
------Epic Resplendence
------Epic Cutthroat's Smallblade
------Epic Eagle's Eye
------Epic Treasure Hunter's Spyglass
------Legendary Planar Compass
------Manual of Stealthy Pilfering
Missing Augments Added:
---Armored Agility
---Spell Agility
Item Fixes:
---Legendary Lore-Fuelled Packbanner now grants its 50 PRR
---Thunderforged Light (Dragonhide) and Medium (Dragonscale) armors are no longer swapped over. Re-equip to fix any builds using these items.
---All Legendary Barovian weapons renamed as Legendary Morninglord's XXX and effects fixed.
---All items with Keen that gives additional critical multiplier effects now stack correctly.
------Coffin Nail
------Hunter's Slayer
------The Fatal Flaw
------Hunter Of Wilds
------Spite, The Fractured Shards
Fix: All "Artefact" spelling errors renamed "Artifact". ~300 Occurrences
Images:
---Sentient Jewel of the Timid Harvested
---Redone many Barovian weapon images to remove "broken" and unproficiency from images.
---Cleric Protection Domain images Tiers2/3/4 harvested. (I rolled one)
Update 37 Items:
---Legendary Nightmother Bastard Sword
---Legendary Nightmother Battle Axe
---Legendary Nightmother Sceptre (Club)
---Legendary Nightmother Composite Longbow
---Legendary Nightmother Composite Shortbow
---Legendary Nightmother Dart
---Legendary Nightmother Dwarven Axe
---Legendary Nightmother Falchion
---Legendary Nightmother Great Axe
---Legendary Nightmother Great Club
---Legendary Nightmother Great Crossbow
---Legendary Nightmother Great Sword
---Legendary Nightmother Hand Axe
---Legendary Nightmother Heavy Crossbow
---Legendary Nightmother Heavy Mace
---Legendary Nightmother Heavy Pick
---Legendary Nightmother Kama
---Legendary Nightmother Khopesh
---Legendary Nightmother Kukri
---Legendary Nightmother Light Crossbow
---Legendary Nightmother Light Hammer
---Legendary Nightmother Light Mace
---Legendary Nightmother Light Pick
---Legendary Nightmother Longsword
---Legendary Nightmother Maul
---Legendary Nightmother Morningstar
---Legendary Nightmother Quarterstaff
---Legendary Nightmother Rapier
---Legendary Nightmother Repeating Heavy Crossbow
---Legendary Nightmother Repeating Light Crossbow
---Legendary Nightmother Scimitar
---Legendary Nightmother Shortsword
---Legendary Nightmother Shuriken
---Legendary Nightmother Sickle
---Legendary Nightmother Throwing Axe
---Legendary Nightmother Throwing Dagger
---Legendary Nightmother Throwing Hammer
---Legendary Nightmother Warhammer

As per usual, see my signature for a link to the most recent release.

Dielzen
03-30-2018, 07:13 PM
Love the updates/fixes!

As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

Right now the program lists

Dodge 22.0 (clicking this shows the breakdowns)
--Dodge Cap 12 (click for b/d)

Ideally it should list something like

Dodge 12 (of 22) (no b/d shown)
--Dodge Cap 12 (b/d here)
--Dodge Gear 22 (b/d here)

This would make it so that without expanding a tree you see your actual dodge.

EllisDee37
03-31-2018, 04:23 AM
Love the updates/fixes!

As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

Right now the program lists

Dodge 22.0 (clicking this shows the breakdowns)
--Dodge Cap 12 (click for b/d)

Ideally it should list something like

Dodge 12 (of 22) (no b/d shown)
--Dodge Cap 12 (b/d here)
--Dodge Gear 22 (b/d here)

This would make it so that without expanding a tree you see your actual dodge.I'd make it three numbers: Dodge, MDB, and Dodge Cap. Note that MDB also include tower shields as a separate MDB value, and whichever is lower (worse) is applied. Something like:

Dodge 26 (click for breakdown)
--MDB 26 (click for breakdown)
--Cap 27 (click for breakdown)

Ordinary
03-31-2018, 06:13 AM
Love the updates/fixes!

As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

Right now the program lists

Dodge 22.0 (clicking this shows the breakdowns)
--Dodge Cap 12 (click for b/d)

Ideally it should list something like

Dodge 12 (of 22) (no b/d shown)
--Dodge Cap 12 (b/d here)
--Dodge Gear 22 (b/d here)

This would make it so that without expanding a tree you see your actual dodge.
This sounds a sensible thing to do. I did MRR in this way such that if it exceeds its cap it has a note against it.

The whole area of Dodge, Dodge Cap, MDB and MDB when shields are present all needs a good going over. It's a bit of a hack for no MDB when no cap applies at present (It just gives you 999) when it should say "No Limit".
It is an area I am not likely to work on immediately as it is working just not perfect. I would want to get much more gear entered before teckling it.

Dielzen
04-02-2018, 05:55 PM
I would want to get much more gear entered before teckling it.
Realistically, how much gear do you plan to add?

Planning gear out for TRing and the like is better served using an app like LSD's crafting app

Seems like your app is better suited to level 30 applications of gear, and I don't see the gain in doing much gear Pre-RL. Slavers still has a place, as does some ToEE stuff, but anything prior to the Black&Blue pack (mostly the raid stuff) isn't really end-game anymore with those couple of exceptions.

Ordinary
04-03-2018, 01:13 PM
Realistically, how much gear do you plan to add?

Planning gear out for TRing and the like is better served using an app like LSD's crafting app

Seems like your app is better suited to level 30 applications of gear, and I don't see the gain in doing much gear Pre-RL. Slavers still has a place, as does some ToEE stuff, but anything prior to the Black&Blue pack (mostly the raid stuff) isn't really end-game anymore with those couple of exceptions.
I aim to have all level 20+ items added. In the future I may go for lower level stuff. But for now, min level 20 gear.

QuantumFX
04-03-2018, 11:15 PM
I love this builder, it is delightfully meticulous! :D

It would be kind of nice if the Tomes had a Supreme Tome option, and you could quickly change all level ups to a specific stat.

Ordinary
04-04-2018, 11:56 AM
I love this builder, it is delightfully meticulous! :D

It would be kind of nice if the Tomes had a Supreme Tome option, and you could quickly change all level ups to a specific stat.
This is something I have thought about and would not be too difficult to do. I'll add it to my list.

Ordinary
04-06-2018, 02:37 PM
Mainly Greensteel in this release plus a few other items and fixes:

Fix: Product version info embedded in exe will no longer become hard coded when resources edit by visual studio.
---Correct version number will now show on Details tab on Properties of executable.
Fix: Automatic shield stances no longer remain enabled when you have no item in the off-hand.
Engine: Augments can now define stances.
Items: Items can now have a "IsGreensteel" flag specified for them.
Engine: On item equip/unequipped:
---Greensteel Dominion, Escalation and Opposition stances activated by dominant count.
---Must also have at least 2 Greensteel items equipped.
Fix: Goggles_LegendaryNegotiatorsSpectacles image was wrong size
Fix: Legendary Nightmother's Sceptre now has the correct name.
Fix: "No Armor" effects will no longer add additional stacks when changing equipment with no Armor equipped.
Update 19 Items:
---Prison Break (Dwarven Axe)
---The Morning Star (Shuriken)
---Fell Shiv (Dagger)
---First Blood (Bastard Sword)
---Trapsmith's Crossbow (Repeating Heavy Crossbow)
---Magistrate's Scepter (Heavy Mace)
---Nether Orb (Orb)
---Master's Riposte (Longsword)
---Giant's Fist (Maul)
---Elemental Fury (Short Sword)
---Shield of Morning (Large shield)
---Frostbite Blade (Scimitar)
---Thunder And Lightning (Handwraps)
Items: Legendary Greensteel has arrived
---Note that no attempt has been made to validate weapon Active bonus enhancements.
---As these should be dependant on the tier foci types.
New Greensteel Equipment Augments:
---Legendary Greensteel Tier 1 - Acid Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Cold Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Electric Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Fire Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Negative Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Positive Spell Critical Damage 20%
---Legendary Greensteel Tier 1 - Electric damage on being hit - 8d6
---Legendary Greensteel Tier 1 - Acid damage on being hit - 8d6
---Legendary Greensteel Tier 1 - Cold damage on being hit - 8d6
---Legendary Greensteel Tier 1 - Fire damage on being hit - 8d6
---Legendary Greensteel Tier 1 - Evil damage on being hit - 8d6
---Legendary Greensteel Tier 1 - Good damage on being hit - 8d6
---Legendary Greensteel Tier 1 - +22 Charisma Skills / +6 UMD, +151 Spell Points
---Legendary Greensteel Tier 1 - +22 Wisdom Skills, +151 Spell Points
---Legendary Greensteel Tier 1 - +22 Intelligence Skills, +151 Spell Points
---Legendary Greensteel Tier 1 - +22 Dexterity Skills, +28 Hit Points
---Legendary Greensteel Tier 1 - +22 Constitution Skills, +28 Hit Points
---Legendary Greensteel Tier 1 - +22 Strength Skills, +28 Hit Points
---Legendary Greensteel Tier 1 - +13 Reflex Save
---Legendary Greensteel Tier 1 - +13 Fortitude Save
---Legendary Greensteel Tier 1 - +13 Will Save
---Legendary Greensteel Tier 1 - +50 Electric Resistance
---Legendary Greensteel Tier 1 - +50 Acid Resistance
---Legendary Greensteel Tier 1 - +50 Fire Resistance
---Legendary Greensteel Tier 1 - +50 Cold Resistance
---Legendary Greensteel Tier 1 - +4 Insight bonus against Disease and Blindness immunity
---Legendary Greensteel Tier 1 - +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
---Legendary Greensteel Tier 2 - Electric Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Acid Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Fire Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Cold Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Negative Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Positive Spell Critical Damage 10% (Insightful)
---Legendary Greensteel Tier 2 - Electric damage on being hit - 10d6
---Legendary Greensteel Tier 2 - Acid damage on being hit - 10d6
---Legendary Greensteel Tier 2 - Fire damage on being hit - 10d6
---Legendary Greensteel Tier 2 - Cold damage on being hit - 10d6
---Legendary Greensteel Tier 2 - Evil damage on being hit - 10d6
---Legendary Greensteel Tier 2 - Good damage on being hit - 10d6
---Legendary Greensteel Tier 2 - +11 Charisma Skills / +3 UMD, +151 Spell Points
---Legendary Greensteel Tier 2 - +11 Wisdom Skills, +151 Spell Points
---Legendary Greensteel Tier 2 - +11 Intelligence Skills, +151 Spell Points
---Legendary Greensteel Tier 2 - +11 Dexterity Skills, +28 Hit Points
---Legendary Greensteel Tier 2 - +11 Constitution Skills, +28 Hit Points
---Legendary Greensteel Tier 2 - +11 Strength Skills, +28 Hit Points
---Legendary Greensteel Tier 2 - +7 Reflex Save (Insightful)
---Legendary Greensteel Tier 2 - +7 Fortitude Save (Insightful)
---Legendary Greensteel Tier 2 - +7 Will Save (Insightful)
---Legendary Greensteel Tier 2 - +25 Electric Resistance (Insightful)
---Legendary Greensteel Tier 2 - +25 Acid Resistance (Insightful)
---Legendary Greensteel Tier 2 - +25 Fire Resistance (Insightful)
---Legendary Greensteel Tier 2 - +25 Cold Resistance (Insightful)
---Legendary Greensteel Tier 2 - +4 Insight bonus against Poison and Fear immunity
---Legendary Greensteel Tier 2 - +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
---Legendary Greensteel Tier 3 - Electric Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Acid Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Fire Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Cold Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Negative Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Positive Spell Critical Damage 5% (Quality)
---Legendary Greensteel Tier 3 - Electric damage on being hit - 15d6
---Legendary Greensteel Tier 3 - Acid damage on being hit - 15d6
---Legendary Greensteel Tier 3 - Fire damage on being hit - 15d6
---Legendary Greensteel Tier 3 - Cold damage on being hit - 15d6
---Legendary Greensteel Tier 3 - Evil damage on being hit - 15d6
---Legendary Greensteel Tier 3 - Good damage on being hit - 15d6
---Legendary Greensteel Tier 3 - +6 Charisma Skills / +1 UMD, +75 Spell Points
---Legendary Greensteel Tier 3 - +6 Wisdom Skills, +75 Spell Points
---Legendary Greensteel Tier 3 - +6 Intelligence Skills, +75 Spell Points
---Legendary Greensteel Tier 3 - +6 Dexterity Skills, +14 Hit Points
---Legendary Greensteel Tier 3 - +6 Constitution Skills, +14 Hit Points
---Legendary Greensteel Tier 3 - +6 Strength Skills, +14 Hit Points
---Legendary Greensteel Tier 3 - +2 Reflex Save (Quality)
---Legendary Greensteel Tier 3 - +2 Fortitude Save (Quality)
---Legendary Greensteel Tier 3 - +2 Will Save (Quality)
---Legendary Greensteel Tier 3 - +17 Electric Resistance (Competence)
---Legendary Greensteel Tier 3 - +17 Acid Resistance (Competence)
---Legendary Greensteel Tier 3 - +17 Fire Resistance (Competence)
---Legendary Greensteel Tier 3 - +17 Cold Resistance (Competence)
---Legendary Greensteel Tier 3 - +25 Negative Resistance (Enhancement) and Deathblock
---Legendary Greensteel Tier 3 - +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
New Greensteel Weapon Augments:
---Greensteel Weapon Tier 1 - Electric Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Acid Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Fire Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Cold Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Negative Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Positive Spell Power - +150 Enhancement
---Greensteel Weapon Tier 1 - Electric damage on hit - 12d6
---Greensteel Weapon Tier 1 - Acid damage on hit - 12d6
---Greensteel Weapon Tier 1 - Fire damage on hit - 12d6
---Greensteel Weapon Tier 1 - Cold damage on hit - 12d6
---Greensteel Weapon Tier 1 - Negative damage on hit - 12d6
---Greensteel Weapon Tier 1 - Good damage on hit - 12d6
---Greensteel Weapon Tier 1 - +15 Charisma (Enhancement)
---Greensteel Weapon Tier 1 - +15 Wisdom (Enhancement)
---Greensteel Weapon Tier 1 - +15 Intelligence (Enhancement)
---Greensteel Weapon Tier 1 - +15 Dexterity (Enhancement)
---Greensteel Weapon Tier 1 - +15 Constitution (Enhancement)
---Greensteel Weapon Tier 1 - +15 Strength (Enhancement)
---Greensteel Weapon Tier 1 - +35 Enhancement bonus to MRR
---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Electric Absorption
---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Acid Absorption
---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Fire Absorption
---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Cold Absorption
---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Negative Absorption
---Greensteel Weapon Tier 1 - +30 Enhancement bonus to Positive Healing Amplification
---Greensteel Weapon Tier 2 - Electric Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Acid Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Fire Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Cold Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Negative Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Positive Spell Power - +37 Quality
---Greensteel Weapon Tier 2 - Electric burst damage on critical hit
---Greensteel Weapon Tier 2 - Acid burst damage on critical hit
---Greensteel Weapon Tier 2 - Fire burst damage on critical hit
---Greensteel Weapon Tier 2 - Cold burst damage on critical hit
---Greensteel Weapon Tier 2 - Negative burst damage on critical hit
---Greensteel Weapon Tier 2 - Good burst damage on critical hit
---Greensteel Weapon Tier 2 - +7 Charisma (Insight)
---Greensteel Weapon Tier 2 - +7 Wisdom (Insight)
---Greensteel Weapon Tier 2 - +7 Intelligence (Insight)
---Greensteel Weapon Tier 2 - +7 Dexterity (Insight)
---Greensteel Weapon Tier 2 - +7 Constitution (Insight)
---Greensteel Weapon Tier 2 - +7 Strength (Insight)
---Greensteel Weapon Tier 2 - +9 Quality bonus to MRR
---Greensteel Weapon Tier 2 - +30 Equipment bonus to Electric Absorption
---Greensteel Weapon Tier 2 - +30 Equipment bonus to Acid Absorption
---Greensteel Weapon Tier 2 - +30 Equipment bonus to Fire Absorption
---Greensteel Weapon Tier 2 - +30 Equipment bonus to Cold Absorption
---Greensteel Weapon Tier 2 - +30 Equipment bonus to Negative Absorption
---Greensteel Weapon Tier 2 - +50 Equipment bonus to Positive Healing Amplification
---Greensteel Weapon Tier 3 - Electric Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Acid Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Fire Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Cold Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Negative Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Positive Spell Power - +37 Exceptional
---Greensteel Weapon Tier 3 - Electric Blast damage on Vorpal hit
---Greensteel Weapon Tier 3 - Acid Blast damage on Vorpal hit.
---Greensteel Weapon Tier 3 - Fire Blast damage on Vorpal hit.
---Greensteel Weapon Tier 3 - Cold Blast damage on Vorpal hit.
---Greensteel Weapon Tier 3 - Negative Blast damage on Vorpal hit.
---Greensteel Weapon Tier 3 - Good Blast damage on Vorpal hit.
---Greensteel Weapon Tier 3 - +2 Charisma (Exceptional)
---Greensteel Weapon Tier 3 - +2 Wisdom (Exceptional)
---Greensteel Weapon Tier 3 - +2 Intelligence (Exceptional)
---Greensteel Weapon Tier 3 - +2 Dexterity (Exceptional)
---Greensteel Weapon Tier 3 - +2 Constitution (Exceptional)
---Greensteel Weapon Tier 3 - +2 Strength (Exceptional)
---Greensteel Weapon Tier 3 - +9 Exceptional bonus to MRR
---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Electric Absorption
---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Acid Absorption
---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Fire Absorption
---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Cold Absorption
---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Negative Absorption
---Greensteel Weapon Tier 3 - +70 Competence bonus to Positive Healing Amplification
---Greensteel Weapon Active - Legendary Air Strike
---Greensteel Weapon Active - Legendary Earth
---Greensteel Weapon Active - Legendary Incineration
---Greensteel Weapon Active - Legendary Water
---Greensteel Weapon Active - Legendary Affirmation
---Greensteel Weapon Active - Legendary Negation
---Greensteel Weapon Active - Legendary Ice
---Greensteel Weapon Active - Legendary Lightning
---Greensteel Weapon Active - Legendary Vacuum
---Greensteel Weapon Active - Legendary Tempered
---Greensteel Weapon Active - Legendary Mineral
---Greensteel Weapon Active - Legendary Dust
---Greensteel Weapon Active - Legendary Smoke
---Greensteel Weapon Active - Legendary Magma
---Greensteel Weapon Active - Legendary Radiance
---Greensteel Weapon Active - Legendary Ash
---Greensteel Weapon Active - Legendary Ooze
---Greensteel Weapon Active - Legendary Balance of Land and Sky
---Greensteel Weapon Active - Legendary Steam
---Greensteel Weapon Active - Legendary Salt
---Greensteel Weapon Active - Legendary Concordant Opposition
Items:
---Legendary Greensteel Belt
---Legendary Greensteel Boots
---Legendary Greensteel Bracers
---Legendary Greensteel Cloak
---Legendary Greensteel Gloves
---Legendary Greensteel Goggles
---Legendary Greensteel Helmet
---Legendary Greensteel Necklace
---Legendary Green Steel Dagger
---Legendary Green Steel Heavy Mace
---Legendary Green Steel Light Mace
---Legendary Green Steel Morningstar
---Legendary Green Steel Sceptre
---Legendary Green Steel Sickle
---Legendary Green Steel Handwraps
---Legendary Green Steel Quarterstaff
---Legendary Green Steel Battle Axe
---Legendary Green Steel Hand Axe
---Legendary Green Steel Heavy Pick
---Legendary Green Steel Kukri
---Legendary Green Steel Light Hammer
---Legendary Green Steel Light Pick
---Legendary Green Steel Longsword
---Legendary Green Steel Rapier
---Legendary Green Steel Scimitar
---Legendary Green Steel Shortsword
---Legendary Green Steel Warhammer
---Legendary Green Steel Falchion
---Legendary Green Steel Greataxe
---Legendary Green Steel Greatclub
---Legendary Green Steel Greatsword
---Legendary Green Steel Maul
---Legendary Green Steel Bastard Sword
---Legendary Green Steel Dwarven Waraxe
---Legendary Green Steel Kama
---Legendary Green Steel Khopesh
---Legendary Green Steel Dart
---Legendary Green Steel Shuriken
---Legendary Green Steel Throwing Axe
---Legendary Green Steel Throwing Dagger
---Legendary Green Steel Throwing Hammer
---Legendary Green Steel Longbow
---Legendary Green Steel Shortbow
---Legendary Green Steel Great Crossbow
---Legendary Green Steel Heavy Crossbow
---Legendary Green Steel Light Crossbow
---Legendary Green Steel Repeating Heavy Crossbow
---Legendary Green Steel Repeating Light Crossbow


As per usual see my signature for a link to the release.

Ordinary
04-13-2018, 12:52 PM
This release brings us the remaining updates to bring the planner compatible with U38 released 2 days ago.
Not a bad turn around time to do such a large amount of work after logging in to collect all the data last night.
Changes in this version are:

Fix: Downgrading a twist tier with no twist trained no longer crashes the software.
Engine: Effects can now define a list of <AnyOfStance> stances required.
Feats: Many feats effects which had erroneous stance "All" present fixed.
Engine: New effect type "HelplessDamage" added. (Breakdown to come at some point in the future)
UI: Item select dialog will now display tooltips for selected augments.
Grandmaster of Flowers: Dancing with Flames damage effect fixed

U38 Changes:
Enhancements:
Season's Herald: Tree Updated. Tree version updated to force re-spec on file load.
Nature's Warrior: Tree Updated. Tree version updated to force re-spec on file load.
Nature's Protector: Tree added
Arcanotechnician: Uncaring master replaced with Arcane Skills. Tree version updated to force re-spec on file load.
Arcanotechnician: Palliative Admixture description updated
Arcanotechnician: Critical Admixture replaced with Runic Efficacy
Battle Engineer: Shatter Defenses description updated
Battle Engineer: Thunder Shock Weapon description updated
Renegade Mastermaker: Curative Admixture: Cure Light Wounds now correctly has 3 ranks
Renegade Mastermaker: Mighty Slam description updated
Renegade Mastermaker: Converter description updated and SLA added
Renegade Mastermaker: Kinetic Charge description updated
Henshin Mystic: Core melee power bonus's adjusted to 3/3/3/3/3/15 (Down from 10/10/10/10/10/25)
Shintao: Touch of the Void Dragon now grants +5 melee power (Down from 10)
Shintao: To Seek Perfection now grants +15 melee power (Down from 25)
Vistani: Weapon Versatility description updated.
Destinies:
Fatesinger: Now grants +10 Melee power per core
Grandmaster of Flowers: Now grants +10 Melee power per core
Shadowdancer: Now grants +10 Melee power per core (note, did not change +4 Ranged power)
Fury of the Wild: Now grants +6 Melee power per core
Primal Avatar: Now grants +10 Melee power per core
Divine Crusader: Now grants +3 Melee power per core
Unyielding Sentinel: Now grants +5 Melee power per core
Feats:
Construct Exemplar no longer requires "Improved Construct Essence" as a prerequisite, Now only gives +20 Repair Amp and 10 MRR
Improved Construct Essence has old Construct Exemplar text and effects
Combat Expertise can now be selected as an Artificer bonus feat
Empower healing is now selectable by Artificers
Wild Shape: Fire Elemental now grants 65% Fire absorbance and -15% Cold vulnerability
Wild Shape: Water Elemental now grants 65% Cold absorbance and -15% Fire vulnerability
Wild Shape: Winter Wolf: Now gains 10 + 1 per druid level movement speed
Veil the Elements automatically trained for Druid level 13.
Natural Fighting: Description, effects and minimum level updated
Spells:
Cure Critical Wounds is now an Artificer level 5 spell
Baiting Bite: Description updated
Shred: Description updated
Cold Breath: Description updated
Tremor: Description updated
Jaws of Winter: Description updated
Snowslide: Description updated
Call Lightning Storm: Description updated
Storm of Vengeance: Description updated
Creeping Doom: Description updated
Enveloping Swarm: Description updated
Rising Fury: Description updated
Snare: SP cost updated
Anger of the Noonday Sun: Description updated
Mantle of the Icy Soul: Description updated
Elemental Toughness: Updated and effect added
Fires of Purity: Description updated
Great Maul added
Camouflage and Mass Camouflage now grant Determination bonuses to Hide instead of Circumstance.
Items:
Duality now does 1d6+3, not 1d6+6 base damage. Re-equip in your character to get latest version.
Barovian/Nightmothers hand wraps now do 1d6+2, not 1d8+2 base damage. Re-equip in your character to get latest version.
Echo of Ravenkind now has DR good bypass effect added - Note that DR bypass is not currently tracked (although effects exist for this in the future)
Guild Buffs:
Sellswords Tavern now grants PRR/MRR instead of Hireling ability bonus's

As per usual see my signature for a link to the most recent release.

Ordinary
04-20-2018, 03:35 PM
Some new breakdowns and fixes to existing ones, plus a selection of new items this time around.

Breakdowns: Max Dex Bonus breakdown added
Breakdowns: Max Dex Bonus Shields breakdown added
Breakdowns: AC breakdown will now list Dex bonus to AC (shows whether capped due to MDB/MDB shields)
Breakdowns: Helpless Damage breakdown added. (Offensive)
---Relevant effects added to Items/Enhancements/Destinies/Guild Buffs
Breakdowns: Helpless Damage Reduction breakdown added. (Defensive)
---Relevant effects added to Items/Enhancements/Destinies/Guild Buffs
Fix: Nature's Warrior: Great White Wolf cold absorbance effect fixed.
Fix: Energy Resistance and Absorbance breakdowns no longer erroneously list random energy types.
Fix: Stances will now revoke correctly as stack counts are now correct.
Stances: LightOrNoArmor and MediumOrHeavy removed due to <AnyOfStance> in 1.0.0.31. Relevant effects updated.
Stances: New auto controlled stance "Shield" added. Enabled when any shield is equipped.
---This fixes Nature's Warrior effects that are only enabled when a shield is equipped.
Item Fix: Legendary Flightfoot Greaves: Speed XV is now an Enhancement bonus to movement speed.
Items Fix: All Greensteel weapons now include the <IsGreensteel> flag.
Augment: Speed augment fixed
Stances: Automatic stance names updated from CamelCase to English proper. e.g. "TwoWeaponFighting" -> "Two Weapon Fighting"
Fix: "Sword and Board" stance now works again. (Only updated 1 of 2 different name positions)
Fix: Startup exception in CommonCtrl32.dll fixed due to write protected resources of property pages. (This had no real effect, but was annoying in debug mode).
Fix: Energy resistance guild buffs are now correctly "Enhancement" typed.
Fix: Level up view now allows revoke of class selections 2 and 3 (Unknown now available in drop list)
Update 38 Items:
---Legendary Scales of Exile (Heavy Armor)
---Legendary Tiara of Madness (Helmet)
---Many correct item images harvested.
Update 18 Items: none
Update 17 Items:
---Flawless Black Dragonhide Armor (Light Armor)
---Flawless Blue Dragonhide Armor (Light Armor)
---Flawless White Dragonhide Armor (Light Armor)
---Flawless Black Dragonscale Armor (Medium Armor)
---Flawless Blue Dragonscale Armor (Medium Armor)
---Flawless White Dragonscale Armor (Medium Armor)
---Flawless Black Dragonplate Armor (Heavy Armor)
---Flawless Blue Dragonplate Armor (Heavy Armor)
---Flawless White Dragonplate Armor (Heavy Armor)
---Flawless Black Dragonscale Docent (Docent)
---Flawless Blue Dragonscale Docent (Docent)
---Flawless White Dragonscale Docent (Docent)
---Skullsmasher (Light Mace) (Level 25 version)
---Windlasher (Falchion) (Level 25 version)
---Axe of Adaxus (Battle Axe) (Level 25 version)
---Crystalline Scepter (Club) (Level 25 version)
---Charoush's Inferno (Bastard Sword) (Level 25 version)
---Royal Scimitar (Scimitar) (Level 25 version)
---Adamantine Knuckles (Handwraps) (Level 25 version)
---The Mountain's Fist (Dwarven Axe) (Level 25 version)
---Bulwark of the Storm's Fist (Large Shield) (Level 25 version)
---Chill of Winter (Rune Arm) (Level 25 version)
---Great Axe of the Chained Soldier (Great Axe) (Level 25 version)
---Silver Ingot Arcanum (Quarterstaff) (Level 25 version)

As per usual see my signature for a link to the latest release.

Ordinary
04-27-2018, 01:14 PM
Quite a few changes and enhancements in this version, and the changes required for U38 Patch 1 also.

U38 Patch 1:
---Vistani Single Dagger now requires the "Single Weapon Fighting" feat.
---Vanguard: Shield Champion description updated
---Season's Herald Autumn Winds is now an active enhancement, not a passive one. Icon updated.
---Nature's Warrior Prey on the Weak icon updated.
Other:
UI: Ability increase selections at all levels 4, 8, 12... can now be set at the same time by selecting "All <Ability>" at level 4.
UI: Ability tome values for all abilities can be set by selecting the "+x Supreme Tome" option in the Strength drop combo.
UI: Screens now display correctly when large fonts are in use due to Windows Personalisation.
UI: Hundreds of item icons updated to remove non-proficiency and locked symbols.
UI: Tomes of Fate have moved from Epic Desinies View to the special feats view.
---All current Fate tome stats are lost for saved files. (Just train the required number of Fate Feats).
UI: The breakdowns window of the selected item is now cleared on character close.
Fix: Epic Bleeding Edge Item image now follows same naming convention as all other items.
Fix: No longer crashes when exporting an Aasimar Scourge using the Forum Export command.
Fix: Aasimar Scourge: Divine Purpose stance now works.
Fix: Trained Twists of Fate such as "Sense Weakness" will now have the correct effects for the Twisted Tier.
Internal: Duplicate c_transparentColour constants removed
Internal: All hard coded RGB(255, 128, 255) changed to c_transparentColour
Internal: Enhancement trees items only load images once instead of every time they display for more efficient drawing.
---This especially effects gray scale images which are only generated once instead of dynamically every time they are needed.
---Things are now more responsive when training enhancements and destinies.
Image size fixes:
---EnhancementImages\SDStalwartDefense.png
---EnhancementImages\FavoredEnemyAberration.png
---EnhancementImages\FavoredEnemyAnimal.png
---EnhancementImages\FavoredEnemyConstruct.png
---EnhancementImages\FavoredEnemyChaoticOutsider.png
---FeatImages\FavoredEnemyAberration.png
---FeatImages\FavoredEnemyAnimal.png
---FeatImages\FavoredEnemyConstruct.png
---FeatImages\FavoredEnemyChaoticOutsider.png
Update 17 Items:
---Arcing Sky (Rune Arm) (Level 25 version)
---Copper Ingot Arcanum (Quarterstaff) (Level 25 version)
---Hammer of the Leaden Clouds (War Hammer) (Level 25 version)
---Skyvault Shield (Tower Shield) (Level 25 version)
---Allegiance (Khopesh) (Level 25 version)
---Bronze Ingot Arcanum (Quarterstaff) (Level 25 version)
---The Turmoil Within (Rune Arm) (Level 25 version)
---Tortured Livewood Bow (Longbow) (Level 25 version)
---Braisingstar (Morningstar) (Fully upgradede version)
---Dreampiercer (Quarterstaff) (Fully upgradede version)
---Madstone Aegis (Tower Shield) (Fully upgradede version)
---Rebellion (Short Sword) (Fully upgradede version)
---Skybreaker, Hand of the Stormreaver (Great Sword) (Fully upgradede version) (Some effects missing)
---Glass Cannon (Rune Arm) (Fully upgraded version)
Update 16 Items:
---Forgotten Light (Heavy Mace)
---Roadwatch Bow (Longbow)
---Wizard's Ward (Orb)
---Bastion (Tower Shield)
---Ironwood Khopesh (Khopesh)
---Whisperchain (Light Armor)
---Shadowmail (Medium Armor)

As per usual see ye signature for a link to the most recent release.

Ordinary
05-04-2018, 12:20 PM
Some new development, a couple of fixes and a load of new items this time around.

Fix: You can now select from 6 Class Trees and 1 racial tree for a total of 7 trees (previous max 6)
Fix: The enhancements view << and >> buttons should now always be drawn correctly
New: Forum Export now displays a dialog which allows you to configure the export.
---Enable or disable section output
---Sections can be re-ordered as required.
---New sections added:
------Reaper Trees
------Inactive Destiny Trees
------Special Feats broken out into own section
------Granted Feats broken out into own section
---Export options saved/restored.
UI: Skills which have ½ Ranks will now sort correctly when sorted by numeric columns
Internal: Twist of Fate Dialog code cleaned up
Missed Item:
---Epic Purifying Quiver (Thank you to Retrodark for report)
Update 15 Items:
---Corruption of Nature (Rune Arm) (Level 24 version)
---Thunderstorm Crescent (Sickle) (Level 24 version)
---Wall of Wood (Large Shield) (Level 24 version)
---Forester's Brush Hook (Kama) (Level 24 version)
---Leaves of the Forest (Medium Armor) (Level 24 version)
---Livewood Core (Docent) (Level 24 version)
---Firebreak (Heavy Armor) (Level 24 version)
---Ivy Wraps (Hand Wraps) (Level 24 version)
---Swailing Blade (Scimitar) (Level 24 version)
Update 14 Items: (Menace of the Underdark)
---Sacrificial Dagger (Dagger)
---Ancient Gemstone (Docent)
---Archaic Device (Rune Arm)
---Grave Wrappings (Handwraps)
---Pale Rod (Club)
---Slaver's Hand Crossbow (Repeating Light Crossbow)
---Icerazor (Sickle)
---Staff of the Necromancer (Quarterstaff)
---Drow Dagger of the Weapon Master (Dagger)
---Drow Light Mace of the Weapon Master (Light Mace)
---Drow Quarterstaff of the Weapon Master (Quarterstaff)
---Drow Longsword of the Weapon Master (Longsword)
---Drow Shortsword of the Weapon Master (Shortsword)
---Drow Rapier of the Weapon Master (Rapier)
---Drow Khopesh of the Weapon Master (Khopesh)
---Drow Maul of the Weapon Master (Maul)
---Drow Warhammer of the Weapon Master (Warhammer)
---Drow Greataxe of the Weapon Master (Great Axe)
---Drow Bastard Sword of the Weapon Master (Bastard Sword)
---Drow Scimitar of the Weapon Master (Scimitar)
---Deurgar Dwarven Axe of the Weapon Master (Dwarven Axe)
---Blade of the High Priestess (Dagger)
---Hide of the Goristro (Light Armor)
---Stone Heart (Docent)
---Terrorweb Chitin Breastplate (Medium Armor)
---Embrace of the Spider Queen (Heavy Armor)
---Agony, the Knife in the Dark (Dagger)
---Antipode, Fist of the Horizon (Handwraps)
---Balizarde, Protector of the King (Rapier)
---Breach, The Dividing Blade (Falchion)
---Celestia, Brightest Star of Day (Shortsword)
---Cleaver, Hewer of Suffering (Great Axe)
---Mornh, Hammer of the Mountains (War Hammer)
---Needle, Quill-slinger (Repeating Light Crossbow)
---Nightmare, the Fallen Moon (Bastard Sword)
---Pinion, Cloud-piercer (Longbow)
---Sireth, Spear of the Sky (Quarterstaff)
---Tinah, Sword of the Sea (Longsword)
---Twilight, Element of Magic (Quarterstaff)

As per usual, see my signature for a link to the latest release.

Ordinary
05-18-2018, 12:07 PM
Two weeks since the last release as things have been hectic at home:

My dog had an emergency operation (Recovering well now),
I turned 50 during the last week and I TR'd my main so lots of time spent leveling him again.

Anyway, the list of changes for this version are:

Export:
---Sneak attack Attack, Dice and damage bonus's added to weapon damage export section.
---Fortification Bypass added to weapon damage export section.
UI: Feat selection dialog will now show tooltips during augment selection.
Fix: TWF and TW Blocking feat images sizes now correct.
Fix: Granted feat tooltips will no longer show that their requirements were not met.
Enhancements: Ninja Spy tree updated. Tree version updated to force re-spec on file load.
---It is worth double checking this tree if you use it, as I did not have much time to verify my changes.
Fix: Amounts per AP enhancements will now have correct stack size on file load. (Comparing a number to a string, duh!!!)
Fix: Enhancements will now have correct stack count on file load, not the count of the items tiers. (Wrong value passed in function call)
Fix: Stance stacks counts will now be correct after file load. (Addendum to fix in 1.0.0.32)
Fix: Feat, Enhancement and Destiny effects can now be tagged to be done as Item effects to correctly use stacking rules when required.
---All MovementSpeed effects updated to get correct stacking.
---Note that all items with MovementSpeed bonus's which were of type Enchantment need to be re-equipped to fix.
Fix: A bug in stacking rules was fixed.
Augment Updates:
---Legendary Slavelords Might - Description updated.
---Legendary Slavelords Sorcery - Description updated.
---Legendary Slavelords Endurance - Description updated.
------Resistance Bonus is now Energy Resistance and not a Save bonus.
---All slavelord augments now have icons.
---Meteoric Star Ruby added.
---Ruby Eye augments now have icons.
---All common type augments now have icons.
Item Fixes:
---Beacon of Day - No longer lists Impact V twice.
---Beacon of Day - +2[W] form Impact V now has correct name in breakdown
---Beacon of Night - +2[W] from Impact V now has correct name in breakdown
---Legendary Slave Master's Cloak - "Flase life" text now correctly "False life"
---Epic Arcane Armor - Now has its correct minimum level (26 not 2)
Feat Fixes:
---Strike of the Enduring I - No longer lists +4 to damage all the time as its optional special attack damage.
---Flowing Water Strike I - No longer lists bonus handwraps damage all the time as its optional special attack damage.
---Storm Strike I - No longer lists bonus handwraps damage all the time as its optional special attack damage.
Fix: The City's Beacon Filigree set has returned.
Update 14 Items: (Menace of the Underdark)
---Star of Day (Showtsword)
---Breastplate of the Shining Sun (Medium Armor)
---Implement of the Deep Woods (Quarterstaff)
---Leathers of the Woodsman (Light Armor)
---Oathblade (Longsword)
---Purple Dragon Armor (Heavy Armor)
---Stout Oak Walking Stick (Quarterstaff)
---Vestments of the Sun Soul (Cloth Armor)
---Alarphon's Staff (Quarterstaff)
---War Wizard's Robes (Cloth Armor)
Update 13 Items:
---Epic Cruel Nobility (Scimitar)
---Epic Envenomed Blade (Shortsword)
---Epic Rakshasa Hide (Light Armor)
---Epic Templar's Bulwark (Tower Shield)
---Epic Bow of the Silver Flame (Longbow)
---Epic Flameward (Club)
---Epic Fury of the Flame (Maul)
---Epic Silver Slinger (Repeating Heavy Crossbow)
---Epic Doublecross Bow (Repeating Light Crossbow)
---Epic Luminous Truth (Quarterstaff)
---Epic Templar's Bastion (Medium Armor)
---Epic Templar's Docent (Docent)
---Epic Templar's Justice (Dwarven Axe)
---Epic Templar's Retribution (Bastard Sword)
Update 12 Items:
---None
Update 11 Items:
---Epic Antique Greataxe (Great Axe)
---Epic Kron'zek's Cruelty (Scimitar)
---Epic Phiarlan Spy Dagger (Dagger)
---Epic Noxious Fang (Throwing Dagger)
---Epic Garos' Malice (Shortsword)
---Epic Elyd Edge (Rapier)
---Epic Midnight Greetings (Kukri)

As per usual see my signature for a link to the most recent release.

Ordinary
05-25-2018, 12:51 PM
Some fixes for reported and spotted problems, plus many of the last epic items. THe end is in sight. I htink the next release will have the last of the level 20+ items.


Fix: Epic past lives no longer increase the number of build points available. (Reported by ShintaoMonk)
Fix: Spell powers now apply the correct skill.
Fix: Spell power breakdowns now update when their relevant skill total change.
Fix: Pale Master - Dark Reaping now correctly gives 0.75 Universal Spell Power and 0.75 Negative Spell Power per AP spent. (Reported by ShintaoMonk)
Fix: Ninja Spy - All Ninjutsu enhancements now correctly cost 1 AP not 2. (Reported by ShintaoMonk)
Fix: Bow Strength now only applies to bows, not all ranged weapons.
New Items (Various Updates)
---Epic Deneith Heavy Chain (Medium Armor)
---Epic Blademark's Docent (Docent)
---Epic Chimera's Fang (Bastard Sword)
---Epic Souleater (Quarterstaff)
---Epic Diabolist's Docent (Docent)
---Epic Hellfire Crossbow (Repeating Heavy Crossbow)
---Epic Hellstroke Great Axe (Great Axe)
---Epic Infested Armor (Heavy Armor)
---Epic Staff of Nat Gann (Quarterstaff)
---Epic Timeblade (Longsword)
---Epic Illusionist's Garb (Cloth Armor)
---Epic Utility Vest (Light Armor)
---Epic Ancient Vulkoorim Dagger (Dagger)
---Epic Bejeweled Letter Opener (Dagger)
---Epic Bow of the Elements (Air) (Longbow)
---Epic Chaosblade (Khopesh)
---Epic Collapsible Shortbow (Shortbow)
---Epic Coronation Shield (Large Shield)
---Epic Demon Scale Armor (Light Armor)
---Epic Dynastic Falcata (Khopesh)
---Epic Flint (Dagger)
---Epic Green Blade (Kukri)
---Epic Marilith Chain (Light Armor)
---Epic Mirage (Scimitar)
---Epic Mummy Wrappings (Light Armor)
---Epic Robe of Fire (Cloth Armor)
---Epic Shield of the Scorpion (Large Shield)
---Epic Silken Mail (Light Armor)
---Epic Sirocco (Longsword)
---Epic Staff of Arcane Power (Quarterstaff)
---Epic Staff of Inner Sight (Quarterstaff)
---Epic Sting (Shortsword)
---Epic Stinkpelt's Hide (Medium Armor)
---Epic Storm (Heavy Corssbow)
---Epic Thornlord (Longbow)
---Epic Tinder (Quarterstaff)
---Epic Tourney Armor (Medium Armor)
---Epic Unkor's Cleaver (Battle Axe)

As per usual, see my signature for a link to the most recent release.

Ordinary
06-01-2018, 01:28 PM
All level 20+ items are now present and I am assuming correct except for the TOEE weapons and armor which are still to be done. I have one test TOEE item in this build, but its no where near the final form.
Anyway, the list of changes in this version includes many bug fixes due to some reports on GitHub and through talking to people in game in DDO.

Fix: Ravager: Pain Touch I - Now includes ins 10% healing amplification. (Reported by nymcraian)
Fix: Ravager: Pain Touch II - Now includes +60hp and +20% Healing amplification. (Reported by nymcraian)
Fix: Ravager: Subsiding Fury - Now includes +100hp and +20% Healing amplification. (Reported by nymcraian)
Fix: Ravager: Visage of Terror - Now includes +4 Con, +150 hitpoints and +40 healing amplification. (Reported by nymcraian)
Fix: Ravager: Festering Wound - Now correctly costs 1ap and has 3 tiers. (Reported by nymcraian)
Fix: Ravager: Dismember - Now correctly costs 1ap and has 3 tiers. (Reported by nymcraian)
Fix: Occult Slayer: Resistance - Now includes +1 Barbarian DR and +10 hitpoints. (Reported by nymcraian)
Fix: Occult Slayer: Elemental Defense - Now includes +1 Barbarian DR, +20 Healing amplification and +30 hitpoints. (Reported by nymcraian)
Fix: Occult Slayer: Blank Thoughts - Now includes +60 Hitpoints, +5 MRR and +20 Healing amplification. (Reported by nymcraian)
Fix: Occult Slayer: Force Ward - Now includes +100 Hitpoints, +5 MRR and +20 Healing amplification. (Reported by nymcraian)
Fix: Occult Slayer: Mind Over Magic - Now includes +4 Constitution, +150 Hit Points, +10 Magical Resistance and +40 Healing Amplification. (Reported by nymcraian)
Fix: Occult Slayer: Lessons of Nature - Now correctly costs 1ap and has 3 tiers. (Reported by nymcraian)
Fix: Arcanotechnician: Arcane Mechanism - Missing enhancement added. (Reported by nymcraian)
Fix: Warforged: Memories of the Last War I - Missing enhancement multiselector added. (Reported by nymcraian)
Fix: Warforged: Memories of the Last War II - Missing enhancement multiselector added. (Reported by nymcraian)
Fix: All racial tree Tier 4 enhancements now hav ethe correct AP required (15 not 20) (Reported by nymcraian)
Fix: Precise Shot is now an Artificer and Fighter bonus feat. (Reported by nymcraian)
Fix: Shot on the Run is now an Artificer and Fighter bonus feat. (Reported by nymcraian)
Fix: Improved Critical: Slashing Weapons is now an Artificer bonus feat. (Reported by nymcraian)
Fix: Weapon Focus: Ranged Weapons is now an Artificer bonus feat. (Reported by nymcraian)
Fix: Weapon Focus: Slashing Weapons is now an Artificer bonus feat. (Reported by nymcraian)
Fix: Two Handed Fighting is now an Artificer bonus feat.
Fix: The Level Up view can no longer get stuck in a continuous resize loop on a window drag re-size event. (Reported by Brakkart)
Fix: Epic Rock Boots are now correctly level 25 not 20. (Reported by Brakkart)
Fix: Unbreakable Stormreach Guardian's Helm now correctly has a Green slot (not Blue). (Reported by Brakkart)
Augments: Accuracy is now a Cannith crafted suffix option on Goggles, Helmets and Trinkets. (Reported by Brakkart)
Augments: All Colorless augments renamed "Diamond of ...".
Augments: All Blue augments renamed "Sapphire of ...".
Augments: All Red augments renamed "Ruby of ...".
Augments: All Yellow augments renamed "Topaz of ...".
---Required to fix an issue as all augments must have a unique name.
---Any saved builds with these augments selected will have to have them re-selected.
Augments: Diamond of Strength augments can now have a value entered for them. (Reported by Brakkart)
UI: "Special Feats" view renamed to "Past Lives and Special Feats"
UI: "Past Lives and Special Feats" view will now always display icons on single lines.
---Horizontal and vertical scroll bars are displayed if required
New Items (Various Updates):
---Epic Vambraces of Inner Light (Heavy Armor)
---Epic Vulkoorim Dervish Robe (Cloth Armor)
---Epic Vulkoorim Fighting Leathers (Light Armor)
---Epic Ward of Undeath (Large Shield)
---Epic Weathered Targe (Small Shield)
---Epic Whirlwind (Greatsword)
---Epic Xuum (Falchion)
---Epic Zephyr (Shortsword)
---Epic Frozen Plate (Heavy Armor)
---Epic Greatclub of the Scrag (Great Club)
---Epic Robe of Dissonance (Cloth Armor)
---Epic Shatterbow (Longbow)
---Epic Docent of Grace (Docent)
---Epic Hammer of Life (Maul)
---Epic Ironweave Robe (Cloth Armor)
---Epic Kundarak Delving Suit (Light Armor)
---Epic Kundarak Warding Shield (Large Shield)
---Epic Red Dragonhide Armor (Light Armor)
---Epic Red Dragonplate Armor (Heavy Armor)
---Epic Red Dragonscale Armor (Medium Armor)
---Epic Red Dragonscale Docent (Docent)
---Epic Red Dragonscale Robe (Cloth Armor)
---Epic Stonemeld Plate Armor (Heavy Armor)
---Epic Sword of Shadow (Great Sword)
***Epic Scorched Bastard Sword (Bastard Sword) - Test TOEE item, will change

As per usual see my signature for a link to the latest release.

tkneip1874
06-13-2018, 05:41 PM
I just downloaded planner and found to be very thourgh planner, very good job. I have a couple questions/comments. First is there a way to inspect all feats both automatic and selected feats. I was unable to find a way. Another issue I had was when checking final attributes I was not able to include epic destiny stats. I am mainly wondering if I am doing something wrong. Again very good job on planner.

Ordinary
06-13-2018, 07:08 PM
First is there a way to inspect all feats both automatic and selected feats. I was unable to find a way.
The only way of doing this is to choose the "Forum Export\Export to clipboard" option from the menus. You can then select the export options to only include what you want. Two of the options in here are all trained feats and all automatic feats, so you can filter down to those. As an example from my main build:

Trained feats:


Level Class Feats
1 Ranger(1) Standard: Point Blank Shot
Favored Enemy: Favored enemy: Giant
2 Fighter(1) Fighter Bonus: Weapon Focus: Bludgeoning Weapons
3 Monk(1) Standard: Completionist
Monk Bonus: Power Attack
4 Monk(2) Monk Bonus: Zen Archery
Strength: +1 Level up
5 Fighter(2) Fighter Bonus: Cleave
6 Ranger(2) Standard: Great Cleave
7 Ranger(3)
8 Fighter(3) Strength: +1 Level up
9 Ranger(4) Standard: Stunning Blow
10 Monk(3) Monk Philosophy: Path of Harmonious Balance: Fists of Light
11 Monk(4)
12 Fighter(4) Standard: Improved Critical: Ranged Weapons
Fighter Bonus: Weapon Specialization: Bludgeoning Weapons
Strength: +1 Level up
13 Monk(5)
14 Ranger(5) Favored Enemy: Favored enemy: Evil Outsider
15 Monk(6) Standard: Master of Forms
Monk Bonus: Deflect Arrows
16 Ranger(6) Strength: +1 Level up
17 Fighter(5)
18 Fighter(6) Standard: Greater Two Weapon Fighting
Fighter Bonus: Improved Precise Shot
19 Fighter(7)
20 Fighter(8) Fighter Bonus: Greater Weapon Focus: Bludgeoning Weapons
Strength: +1 Level up
21 Epic(1) Epic Feat: Overwhelming Critical
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Combat Archery
Strength: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Grandmaster of Forms
28 Epic(8) Epic Destiny Feat: First Blood
Strength: +1 Level up
29 Epic(9) Epic Destiny Feat: Embodiment of Order
30 Epic(10) Epic Feat: Precision
Legendary: Scion of the Astral Plane


Automatic feats:


Level Class Feats
1 Ranger(1) Aasimar Racial Traits
Aasimar: Scourge Bond
Attack
Bow Strength
Defensive Fighting
Favored enemy: Undead
Heavy Armor Proficiency
Heroic Durability
Light Armor Proficiency
Martial Weapon Proficiency: Battle Axe
Martial Weapon Proficiency: Falchion
Martial Weapon Proficiency: Great Axe
Martial Weapon Proficiency: Great Club
Martial Weapon Proficiency: Great Sword
Martial Weapon Proficiency: Hand Axe
Martial Weapon Proficiency: Heavy Pick
Martial Weapon Proficiency: Kukri
Martial Weapon Proficiency: Light Hammer
Martial Weapon Proficiency: Light Pick
Martial Weapon Proficiency: Longbow
Martial Weapon Proficiency: Longsword
Martial Weapon Proficiency: Maul
Martial Weapon Proficiency: Rapier
Martial Weapon Proficiency: Scimitar
Martial Weapon Proficiency: Shortbow
Martial Weapon Proficiency: Shortsword
Martial Weapon Proficiency: Throwing Axe
Martial Weapon Proficiency: Throwing Hammer
Martial Weapon Proficiency: Warhammer
Medium Armor Proficiency
Racial Completionist
Shield Proficiency (General)
Simple Weapon Proficiency: Club
Simple Weapon Proficiency: Dagger
Simple Weapon Proficiency: Dart
Simple Weapon Proficiency: Heavy Crossbow
Simple Weapon Proficiency: Heavy Mace
Simple Weapon Proficiency: Light Crossbow
Simple Weapon Proficiency: Light Mace
Simple Weapon Proficiency: Morningstar
Simple Weapon Proficiency: Quarterstaff
Simple Weapon Proficiency: Sickle
Simple Weapon Proficiency: Throwing Dagger
Simple Weapon Proficiency: Unarmed
Sneak
Trip
Wild Empathy
Wilderness Lore
2 Fighter(1) Tower Shield Proficiency
3 Monk(1) AC Bonus: Wisdom
Breath of the Fire Dragon
Disciple of Candles
Disciple of Pebbles
Disciple of Puddles
Exotic Weapon Proficiency: Handwraps
Exotic Weapon Proficiency: Kama
Exotic Weapon Proficiency: Shuriken
Finishing Moves
Fires of Purity I
Flowing Water Strike I
Flurry of Blows
Mountain Stance
Ocean Stance
Storm Strike I
Strike of the Enduring I
Sun Stance
The Gathering Storm
The Raging Sea
The Trembling Earth
Unarmed Strike
Wind Stance
4 Monk(2) AC Bonus
Evasion
Meditation
5 Fighter(2)
6 Ranger(2) Rapid Shot
Two Weapon Fighting
Wilderness Lore
7 Ranger(3) Diehard
Wilderness Lore
8 Fighter(3)
9 Ranger(4) Precise Shot
Wilderness Lore
10 Monk(3) Aligning The Heavens
Dance Of Clouds
Falling Star Strike
Fast Movement (Monk)
Freezing The Lifeblood
Grasp Of The Earth Dragon
Healing Ki
Karmic Strike
Pain Touch
Still Mind
Touch Of Despair
Walk Of The Sun
11 Monk(4) Ki Strike: Magic
Slow Fall
Unarmed Strike
12 Fighter(4)
13 Monk(5) Improved Heroic Durability
Purity of Body
14 Ranger(5) Improved Heroic Durability
Wilderness Lore
15 Monk(6) Adept of Forms
Slow Fall
16 Ranger(6) Improved Two Weapon Fighting
Manyshot
Wilderness Lore
17 Fighter(5) Improved Heroic Durability
18 Fighter(6)
19 Fighter(7)
20 Fighter(8)
21 Epic(1) Epic Power
Epic Skills
22 Epic(2) Epic Power
Epic Saves
Epic Skills
23 Epic(3) Epic Power
Epic Skills
24 Epic(4) Epic Power
Epic Saves
Epic Skills
25 Epic(5) Epic Power
Epic Skills
Improved Heroic Durability
26 Epic(6) Epic Power
Epic Saves
Epic Skills
27 Epic(7) Epic Power
Epic Skills
28 Epic(8) Epic Power
Epic Saves
Epic Skills
Fate Point
29 Epic(9) Epic Power
Epic Skills
Fate Point
30 Epic(10) Epic Power
Epic Saves
Epic Skills
Fate Point



Another issue I had was when checking final attributes I was not able to include epic destiny stats. I am mainly wondering if I am doing something wrong.
I am not quite sure what you mean here. But for epic destinies:

1. You have to pick the cores in any given destiny to earn the points to spend in that destiny. Selecting all 6 cores gives you 24 points to spend.
2. You can spend your destiny points in that tree as you want, but they will not be active unless you set it as the active destiny (checkbox at top of destiny screen).
3. To be able to train a twist of fate, the given twist must be already trained in the destiny you are picking it from.
4. You cannot train a twist from the active destiny.


Again very good job on planner.
Thank you for the kind words.

I hope this information is of help.

tkneip1874
06-13-2018, 09:02 PM
yes this did help out. I found that the initial window for epic destinies was too small and could not see active destiny or twists. figured it out now. thanks again

Ordinary
06-14-2018, 03:49 PM
yes this did help out. I found that the initial window for epic destinies was too small and could not see active destiny or twists. figured it out now. thanks again
I added scroll bars to the epic destiny view because of this, so that users will now be aware that all the controls may not be visible.

I may well also update the enhancements/reaper views the same way and drop the [<] [>] buttons.

Ordinary
06-15-2018, 12:49 PM
Mostly fixes in this one:

Fix: Stalwart Defender: Overbalance - core 3 now correctly requires 6 fighter levels (not 5) (Reported by ShintaoMonk)
Fix: Kensei: Reed In The Wind - Now correctly costs 1ap per tier (not 2) (Reported by ShintaoMonk)
Fix: Aasimar Scourge: Destroyer of the Dead - Now correctly costs 2ap (not 1)
Fix: Improved Critical <type> should now work correctly for all damage types.
Fix: Critical threat breakdowns now update for Keen effects also.
Fix: A debug build ASSERT was fixed in the Past Lives and Special Feats view.
Fix: Keen effect bonus types are now "Keen", not "Base"
Fix: Aasimar enhancement effects added for "Fight the Wicked" I/II/III
Fix: Purple Dragon Knights nbow correctly gain 1 additional skill point per level (+4 at level 1) (as they are human)
Fix: Feat: Small Size Bonus now also includes a -4 penalty to the Intimidate skill. Attack and AC bonus's are now correctly a "Size" bonus type.
Fix: Feat selection tooltips for a combobox drop list item tip will no longer show "Requires a feat change at Fred" for the currently selected feat.
Fix: Pressing escape while a twist control has focus, no longer causes the twist controls to dissapear.
Fix: Pressing escape while a Past Life and Special Feats button has focus, no longer causes the button to dissapear.
Fix: Feat/Twist/Augment combobox selection tooltips no longer erroneously hang around after selection complete or cancel.
Fix: Legendary Dreadnought: Action Boost Attack tooltip is no longer stupidly wide.
New: The Jump breakdown now lists the hard in game cap of 40 in its total.
New: Kensei: Weapon Group Specialization II/III/IV enhancements have updated requirements to avoid selection confusion. (Reported by ShintaoMonk)
New: A new "DropLocation" field added to items.
---Item Helmet Sightless used as a test case
---Item tooltips updated to show drop location in red if present. (949 items to go!)
New: Twists of fate selection combobox's now show a tooltip while twist selection is in progress.
New: Epic Destiny View now has scrollbars when there is insufficient space to display all content. (Inspired by tkneip1874)

As per usual, see my signature for a link to the latest release.

Ordinary
06-22-2018, 12:34 PM
Some minor UI upgrades and support for U39 currently previewing on Lamannia

Items: All Helmets updated with drop locations.
---Some helmet names adjusted and missing descriptions added.
New: Enhancements view now has scrollbars. Removed buttons [<<] and [>>]
New: Reaper enhancements view now has scrollbars. Removed buttons [<<] and [>>]
Limited Time Period: Option to load U39 version of enhancement trees or stick with U38 on program startup.
Fix: Warforged with Mithral body and no docent equipped now count as being in Light Armor

Update 39 Changes: (Lamannia Preview)
Augments: 3 New Sentient Jewels have been added:
---Sentient Jewel of Blackrazor (No Icon, no voice actor name)
---Sentient Jewel of Wave (No Icon, no voice actor name)
---Sentient Jewel of Whelm (No Icon, no voice actor name)
Augments: The Frozen Wanderer filigree set has arrived:
---Frozen Wanderer: Intelligence
---Frozen Wanderer: Charisma
---Frozen Wanderer: Wisdom
---Frozen Wanderer: PRR
---Frozen Wanderer: Cold Spell Power
---Frozen Wanderer: Arcane Spell Failure
---Frozen Wanderer: Cold Absorption
New: Sentient Jewels now support Filigree 8 when "Sentient Spark" enabled.
Fix: Sentient Jewel Fitted button now works again after Filigree 8 added.
New: Favored Soul tree "Beacon of Hope" now available. ALMOST ALL ICONS MISSING.
New option in this version: Updates to "Angel of Vengeance" tree completed.
New option in this version: Updates to "War Soul" tree completed.
New option in this version: Updates to "War Priest" tree completed.
Items: (Update 39 Lamannia versions)
---Epic Coalesced Coinage (Orb)
---Legendary Crabshell Buckler (Buckler)
---Epic Bludgeoning Bankroll (Quarterstaff)
---Epic Crushing Coinage (Morningstar)
---Epic Cursed Shard (Dagger)
---Epic Cutting Currency (Bastard Sword)
---Epic Eviscerating Expenses (Khopesh)
---Epic Shadwostrike (Longbow)
---Legendary Celestial Beacon (Sceptre)
---Legendary Echo of Blackrazor (Greatsword)
---Legendary Echo of Wave (Quarterstaff)
---Legendary Echo of Whelm (Warhammer)
---Legendary Inferno Sniper (Longbow)
---Muck's Obliteration (Great Club)
---Epic Leather Gloves of the Snake (Gloves)
---Epic Memories of Clarity (Helmet)
---Epic Memories of Immortality (Helmet)
---Epic Memories of Insight (Helmet)
---Epic Memories of Kindness (Helmet)
---Epic Memories of the Mighty (Helmet)
---Epic Memories of the Unseen (Helmet)
---Epic Platinum Mirror Cape (Cloak)
---Epic Steelweave Shinguards (Boots)
---Legendary Sapphire Studded Buckles (Belt)
---ALL ARMORS AND CLOTHING BUGGED ON LAMANNIA (Starter Rags)
---Epic Precision Lenses (Goggles)
---Legendary Black Opal Bracers (Bracers)
---Legendary Rose Quartz Sigil Stone (Necklace)

As per usual, see my signature for a link to the latest release.

Ordinary
06-29-2018, 12:45 PM
Mostly updates to items to list their drop locations. Note that to get drop locations, you will have to remove and re-equip the item in existing save files.

Changes in this version:

Fix: Resilience (Stance) is now no longer compatible with Defensive Fighting, Rage, Power Attack and Combat Expertise
Items: All items (except helmets which were already done) updated with drop locations. (~980 done, ouch)
Items: Many items had missing descriptions and other typos fixed when drop locations updated.
Fix: Item Select Dialog - Changing the item type filter will hide the tooltip for the previous item if visible
Fix: Feats selection tooltips will now use the correct level for when determining display requirement strings
Epic Destinys: Draconic Incarnation: Secondary Spell Speciality - Selection descriptions updated

As per usual, see my signature for a link to the latest release.

Ordinary
07-06-2018, 12:14 PM
Some bug fixes, new features and item fixes in this one:

New: Items now correctly verify their item specific events on load
New: Weapon breakdowns now include a DR Bypass breakdown
---All weapons updated to include DR Bypass fields
---Feats fixed to correctly apply to weapons
---Augments fixed to correctly apply to weapons
---Enhancements fixed to correctly apply to weapons
---DR Weapon Bypass added to weapon export data
New: DR Types "Crystal", "Mithral", "Light" and "Cold" added
New: Items in loaded files are now automatically upgraded to latest versions on load.
---Items are recognised by name.
---No need to unequip/re-equip anymore to get fixes.
---If the item name has changed in a fix, the item equipped will become unique to that character.
---Augments/sentient jewel states automatically carried over. This will not fix issues with incorrect augments slots on items.
New: Multiple inventory gear sets are now supported
---Menu items added to Edit menu for Gear->New, Gear->Copy and Gear->Delete.
---Gear window drop list combobox now enabled when 2 or more gears sets are defined.
---Gear window now shows buttons for [New] [Copy] and [Delete] gear actions (these match the menu items).
---Switching gear sets updates all breakdowns and stances.
---Equipment view now shows scroll bars when required.
---Forum export now has option to export alternate gear layouts.
Fix: Changing gear now sets the document modified flag.
Fix: Light Armor stance will now work correctly (Reported by wolvemd)
Fix: Iconic past lives no longer count towards additional build points on following lives (Reported by ShintaoMonk)
---But as Iconic past lives should also come with a Heroic one, its up to the user to train the Heroic one.
Item Fixes:
---Drop locations added for Legendary Chains, Five Rings and Shackles
---The following items had effects incorrectly typed as "Enchantment" corrected to "Enhancement" or "Equipment" (Reported by wolvemd for a Fort Bypass issue)
------Cloth_CormyrianGreenDragonscaleRobe.item
------Cloth_CormyrianRedDragonscaleRobe.item
------Cloth_EpicEnergizedTempleRobe.item
------Cloth_EpicEtchedTempleRobeClothing.item
------Cloth_FlawlessBlackDragonscaleRobe.item
------Cloth_FlawlessBlueDragonscaleRobe.item
------Cloth_FlawlessWhiteDragonscaleRobe.item
------Cloth_RestoredDragoncraftRobe.item
------Cloth_ShadowscaleOutfit.item
------Cloth_ShadowscaleRobe.item
------Docent_FlawlessBlackDragonscaleDocent.item
------Docent_FlawlessBlueDragonscaleDocent.item
------Docent_FlawlessWhiteDragonscaleDocent.item
------Docent_Shadowscale.item
------Dragonplate_Shadowscale.item
------HeavyArmor_FlawlessBlueDragonplateArmor.item
------HeavyArmor_FlawlessWhiteDragonplateArmor.item
------Dragonscale_Shadowscale.item
------LightArmor_FlawlessBlueDragonhideArmor.item
------LightArmor_FlawlessWhiteDragonhideArmor.item
------Dragonhide_Shadowscale.item
------MediumArmor_FlawlessBlueDragonscaleArmor.item
------MediumArmor_FlawlessWhiteDragonscaleArmor.item
------Belt_BeltOfBraidedBeards.item
------Belt_BeltOfTheSunSoul.item
------Belt_DaggertoothsBelt.item
------Belt_EpicBeltOfTheMroranon.item
------Belt_EpicLionHeadedBeltBuckle.item
------Belt_GirdleOfGiantsBrawn.item
------Belt_StrapOfScale.item
------Boots_BootsOfBlessedTravels.item
------Boots_CeruleanGuard.item
------Boots_EpicBootsOfCorrosion.item
------Boots_EpicBootsOfTheInnocent.item
------Boots_EpicFirestormGreaves.item
------Boots_EpicGoldenGreaves.item
------Boots_GoatskinBoots.item
------Boots_GuardiansBoots.item
------Boots_HalcyonBoots.item
------Boots_LegendaryFlightfootGreaves.item
------Boots_ManyHookedGreaves.item
------Boots_OrcishPrivateersBoots.item
------Boots_SkirmishersBoots.item
------Boots_SurefootedBoots.item
------Boots_TreadsOfFallingShadow.item
------Bracers_AquaticBracers.item
------Bracers_BracersOfTheSunSoul.item
------Bracers_EpicBracersOfTheClaw.item
------Bracers_EpicKundarakWardingBracers.item
------Bracers_EpicScorchedBracers.item
------Bracers_SkirmishersBracers.item
------Cloak_EpicEnvenomedCloak.item
------Cloak_GhostWakingCloak.item
------Gloves_EpicChargedGauntlets.item
------Gloves_EpicGlovesOfTheClaw.item
------Gloves_EpicGlovesOfTheFalcon.item
------Gloves_EpicRavensTalons.item
------Gloves_GlovesOfTheForgottenCraft.item
------Goggles_EpicGlimpseOfTheSoul.item
------Goggles_EpicMentausGoggles.item
------Goggles_EpicRavensSight.item
------Helmet_Eloquence.item
------Helmet_EpicDeificDiadem.item
------Helmet_EpicEmeraldGaze.item
------Helmet_EpicMinosLegens.item
------Helmet_LegendaryExecutionersHelm.item
------Helmet_LegendarySojournersCowl.item
------Helmet_MythicEmeraldGaze.item
------Helmet_MythicMinosLegens.item
------Helmet_PlunderedPirateHat.item
------Helmet_Slightless.item
------Necklace_EpicAdherentsPendant.item
------Necklace_EpicAzureNecklaceOfProphecy.item
------Necklace_EpicCrimsonNecklaceOfProphecy.item
------Necklace_EpicEldersFocus.item
------Necklace_EpicGoldenGuile.item
------Necklace_EpicHyenaClawNecklace.item
------Necklace_EpicShamansBeads.item
------Necklace_EpicShimmeringPendant.item
------Necklace_EpicSilverNecklaceOfProphecy.item
------Necklace_EpicSirensCharm.item
------Necklace_EpicTorcOfPrinceRaiyumDeII.item
------Necklace_EpicWolfWhistle.item
------Necklace_PendantOfTheStormreaver.item
------Necklace_SymbolOfTheShiningSun.item
------Ring_ArraetrikosBane.item
------Ring_CircleOfMalevolence.item
------Ring_EpicRingOfElementalEssence.item
------Ring_EpicRingOfMasterArtifice.item
------Ring_EpicRingOfTheSilverConcord.item
------Ring_EpicRingOfTheStalker.item
------Ring_EpicSacredBand.item
------Ring_EpicSealOfTheEarth.item
------Ring_GloriousDawn.item
------Ring_GuardiansRing.item
------Ring_RingOfTheBuccaneer.item
------Ring_RingOfTheDjinn.item
------Ring_RingOfTheStrmreaverProphecy.item
------Ring_SagesRing.item
------Ring_SealOfHouseAvithoul.item
------Ring_SealOfHouseDunRobar.item
------Ring_SelOfHouseSzind.item
------Ring_SkirmishersRing.item
------Trinket_EpicBloodstone.item
------Trinket_EpicDuskHeart.item
------Trinket_EpicGemOfManyFacets.item
------Trinket_EpicPouchOfJerky.item
------Trinket_EpicShardOfVollun.item
------Trinket_IdolOfFortune.item
------Trinket_LegendaryEmpoweredDragonscale.item
------Trinket_PlanarFocusOfErudition.item
------BastardSword_NightmareTheFallenMoon.item
------Dagger_AgonyTheKnifeInTheDark.item
------Falchion_BreachTheDividingBlade.item
------Handwraps_AntipodeFistOfTheHorizon.item
------Longbow_PinionCloudPiercer.item
------Longsword_TinahSwordOfTheSea.item
------Quarterstaff_SirethSpearOfTheSky.item
------Quarterstaff_TwilightElementOfMagic.item
------Rapier_BalizardeProtectorOfTheKing.item
------RepeatingLightCrossbow_NeedleQuillSlinger.item
------Shortsword_CelestiaBrightestStarOfTheDay.item
------WarHammer_MornhHammerOfTheMountains.item
---Breastplate of the Celestial Sage was incorrectly classed as Light Armor (It's Medium)
---LightArmor_EpicMummyWrappings.png now correct size

As per usual, see my signature for a link to the latest release.

Ordinary
07-13-2018, 12:33 PM
Fixes and updates for U39 preview #2 that was available on Lamannia this week.

Fix: Requirements strings will now consider level correctly. e.g. Trained "Scion of" feats will no longer show "Requires level 30" as not being met.
Fix: Stalwart Defender Refinforced Armor/Shield icons are now correct (Not sacred Defender tree icons).
Fix: Aasimar Scourge: Scourge Weapons now grants DR Bypass "Good" if you are Good to Clubs, Maces and Morningstars.
Fix: Weapon breakdowns will now correctly update on Class, AP and stance changes.
Fix: Aasimar enhancement now has the correct name of "Ascendant Bond" not "Divine Form".
Fix: Arcanotechnician: Palliative Admixture now grants the SLA.
Fix: Arcanotechnician: Some enhancement descriptions updated (no effects changed)
Fix: The Harper Agent enhancement tree now has the Min Level requirements at each tier.
Fix: Vistani enhancement tree cores now have the correct min level requirements.
Feats: Missing Favored Soul damage reduction feats at level 20 added - Aureon, Vol, Helm, Olladra, Onatar and Silvanus. Place holder feat removed.
Engine: New DR type "%" added to model Barbarian DR correctly (U39).
UI: Barbarian DR is shown as X% not x/% as it is a direct damage reduction now.
Fix: Van Richten's Cane no longer gives 5% ASF.
Spell: Heal, Mass now has the correct max caster level of 25 in its description.
Fix: Epic Quiver of Alacrity no longer grants Doublestrike.
Fix: Switching characters with any window scrolled via scrollbars now resets the scroll position to avoid control access issues.
Fix: Improved Heroic Durability is no longer awarded for 5/10 epic levels. Also not awarded for 20 class levels.

Update 39 Changes: (Lamannia preview #2)
Fix: Beacon of Hope, Durability II now requires training of Durability I.
UI: Beacon of Hope enhancement tree bitmaps harvested.
UI: Angel of Vengeance missing enhancement tree bitmaps harvested.
UI: War Soul missing enhancement tree bitmaps harvested.
UI: War Priest missing enhancement tree bitmaps harvested.
Angel of Vengeance: Updated.
War Soul: Updated.
Warpriest: Updated.
New: The new U39 Falconry tree is now available.
Frenzied Berserker: Cracking attack updated.
Frenzied Berserker: Crazy Strike updated.
Frenzied Berserker: Focused Wrath now costs 1ap/rank, now applies to all criticals (not just 19/20).
Ravager: Hate updated.
Ravager: Mutilate updated.
Ravager: Slaughter updated.
Ravager: Critical Rage now costs 1ap/rank.
Occult Slayer: Weapon Bond updated.
Occult Slayer: Parrying Bond updated.
Occult Slayer: Guarding Bond updated.
Occult Slayer: Vicious Strike updated and now costs 1ap/rank.
Occult Slayer: Antimagic Boost updated.
Occult Slayer: Driving Force updated.
Occult Slayer: Seeker's Strike updated and now costs 1ap/rank.
Occult Slayer: Occult Metalline updated and now costs 2ap.
UI: All Barbarian DR effects converted to %ages.
Update 39 Items:
---Confiscated Heavy Mail (Heavy Armor)
---Epic Brimstone Boulder Warden's Robe (Cloth Armor)
---Epic Coldharbor Cladding (Medium Armor)
---Epic Crystalline Cacophony (Docent)
---Epic Illicit Warding Armor (Light Armor)
---Epic Shadowshimmer Cladding (Light Armor)

As per usual, see my signature for a link to the most recent release.

Ordinary
07-20-2018, 12:48 PM
Changes in this version are mostly fixes:

Fix: Dragonborn tree cores now have correct pre-requisites
Fix: Harper Agent tree tier 5 enhancements now correctly require min level 12
Fix: Vistani Knife Fighter tree tier 5 enhancements now correctly require min level 12
Fix: Falconry tree tier 5 enhancements now correctly require min level 12
Optional startup option to choose between U39 and U38 enhancement trees removed as U39 is now live
Fix: The following feats are now correctly classed as Artificer bonus feats:
---Quicken Spell (Reported in game by Civet)
---Adamantine Body
---Combat Expertise
---Empower Healing Spell
---Empower Spell
---Enlarge Spell
---Extend Spell
---Point Blank Shot
---Exotic Weapon Proficiency: Bastard Sword
---Exotic Weapon Proficiency: Dwarven Axe
Fix: The Level Up view will no longer display scroll bars when sized small
UI: Warpriest/War Soul enhancement Holy Striker/Holy Sniper now has the correct icons
Fix: Enhancements view will position windows correctly if it re-populates due to available tree change when scrolled using the scroll bars.
Fix: Epic Destiny view will position windows correctly if it re-populates due to a number of available twists change when scrolled using the scroll bars.
Fix: Special stance "Favored Weapon" will now work correctly
UI: Sentient Jewel images for Blackrazor, Wave and Whelm added.
Battle Engineer: Some enhancement descriptions updated
---Shatter defenses moved from Tier 4 to Tier 3 where it should be
---Action Boost Selector now has correct icon and shown as a clickie
---Agility Engine now correctly costs 1ap and has 3 ranks. Updated description and effects.
---Tactical Mobility updated with correct descripion and effects
Renegade Mastermaker: Minor adjustments to enhancement text
---Reconstruct now correctly costs 1ap per tier (not 2)
Fenzied Berserker: Some enhancement descriptions updated
---Crazy Strike now correct costs 1ap and has 3 tiers.
---Focused Wrath effects are now always active
Occult Slayer: Minor adjustment to enhancement text
---One Spirit, Missing HP and MRR effects added
Ravager: Minor adjustment to enhancement text
---Barbarian Power Attack - Effects updated
---Aura of Fear - Now corretcky has 3 ranks
---Critical Rage - No longer requires rage

As per usual see ye signature for a link to the most recent release.

Ordinary
07-27-2018, 12:30 PM
Some fixes and development work in this one:

New: A How To guide pdf is now also installed. Instructions now available!
Fix: Amaunator, Helm and Silvanus faith feats can now be selected by Aasimar Scourges (Reported by wolvemd)
Fix: Clerics now get the correct number of trainable spells per level (no longer get an extra due to the spontaneous casting spell assignment)
Fix: Falconry tree core enhancements now have correct AP requirements
Fix: Augment Summoning hireling effect values updated to match the wiki numbers (33hp and 50% fort)
UI: Minor Spellsinger enhancement description changes.
Swashbuckler: Roll with the Punches, now correctly grants +5 Dodge Cap (not 4)
Swashbuckler: Swashbuckling Style: Skirmisher - dodge bonus will now correctly apply when a buckler is in use only.
Fix: Occult Slayer: One Spirit effects are now correctly in the enhancement and not the tree object.
Fix: Iconic Deep Gnome active stance is now correctly incompatible with the Aasimar past life stance
Augments: Missing "Sapphire of False Life" added.
Arcane Archer: Missing enhancement "Final Strike" added (Reported by ShintaoMonk)
Arcane Archer: Extra damage imbues for Elemental arrows are now selectable for tiers 3/4/5 (Reported by ShintaoMonk)
Arcane Archer: Improved Elemental Arrows now correctly only has two options. (Reported by ShintaoMonk)
Falconry: Summon Falcon/Owl/Raven etc now have the correct icons
Ninja Spy: Agility now has the correct icon
Ninja Spy: Action boost now has the correct icon and is shown as a clickie
Fix: Duplicate effects "EnchantWeapon" and "WeaponEnchantment" merged.
Fix: Aasimar Scourge, Scourge weapons no longer affect "Great Clubs"
UI: UI Enhancement tree, Destiny tree and Class icons updated
Fix: Legendary Greensteel stances will now update correctly on item change and edit.
UI: Legendary Greensteel, Dominion, Escalation ans Opposition stances descriptions updated.
Fix: Equipping Handwraps now correctly sets the "Unarmed" stance and no longer sets "Single Weapon Fighting" or "Swashbuckling" stance.

In Development: A new view for self and party buffs that can be applied to your character build
---Cannot yet be applied.
---State not yet saved.

As per usual. see signature for a link to the most recent release.

EllisDee37
07-27-2018, 07:28 PM
I was about to ask for command line support for opening build files directly, but I see it's already in there. Awesome!

I updated to the latest version, and now I'm getting 5 consecutive "Unspecified Error" messages at startup. After saying OK to the 5 message boxes, everything seems to work fine, so it's not a huge deal. (And it still loads the build specified in the command line parameter without issue, even after the messages.)

Love the help pdf. That looks like it took a ton of work.

Ordinary
07-27-2018, 08:53 PM
I was about to ask for command line support for opening build files directly, but I see it's already in there. Awesome!
That comes free with the MFC application wizard


I updated to the latest version, and now I'm getting 5 consecutive "Unspecified Error" messages at startup. After saying OK to the 5 message boxes, everything seems to work fine, so it's not a huge deal. (And it still loads the build specified in the command line parameter without issue, even after the messages.)
Odd, sounds like each of the 5 xml files that are being loaded at start up have an issue of some sort. It would be worth check the about box to see what the total of things being loaded are. I have on my local build (without any errors reported):

Feat Count: 804
Augment Count: 1056
Item Count: 1022
Spell Count: 503
Enhancement Tree Count: 78
Self and Party Buff Count: 2

If these match (except for the item count), then the issue may be down to older item files being present in the items directory. As a standard .zip will overwrite all of these automatically, any upgrade with non-matched filenames from older installs could in theory be an issue.
A quick fix would be to just delete the Items directory and then unzip the latest release again.


Love the help pdf. That looks like it took a ton of work.
This wasn't that hard to do, except to proof read all my own work (which can be a chore). I have to write help files for my work projects as well for users, so it wasn't that different. I tried to keep it as concise and as simple as possible.

Will have to convert it to html files and link up the help through F1 on a given screen at some point, but I just came up with the new Self Buff and Party Buff idea and jumped at it this afternoon. It should slot in without any issues I think.

EllisDee37
07-27-2018, 09:40 PM
Feat Count: 804
Augment Count: 1056
Item Count: 1022
Spell Count: 503
Enhancement Tree Count: 78
Self and Party Buff Count: 2Same counts except for 1027 items.


A quick fix would be to just delete the Items directory and then unzip the latest release again.Yep, I deleted everything except my Save folder and unzipped a fresh copy, works fine now. No errors on startup.


Will have to convert it to html files and link up the help through F1 on a given screen at some point, but I just came up with the new Self Buff and Party Buff idea and jumped at it this afternoon. It should slot in without any issues I think.Context-sensitive help would be awesome. And yeah, I hear you on getting sidetracked by new ideas. I spent two solid days working on the reddit export format because it just grabbed my attention and wouldn't let go.

EllisDee37
07-28-2018, 04:00 AM
Oh, by the way, you did a great job on the skills interface. I do loves me some grids.

Ordinary
07-28-2018, 06:10 AM
Oh, by the way, you did a great job on the skills interface. I do loves me some grids.
Thank you, although I just found out last night, that that dialog crashes the application if you try and open it when no character document is open. :s

Ordinary
08-03-2018, 01:11 PM
Some development in this version, fixes and changes for U39 Patch 1

U39 Patch 1 Changes:
Fix: Updated some Falconry tree icons
Fix: Updated some Artificer: Battle Engineer tree icons

UI: How To Guide updated to document new views available
New: A new "Notes" view has been added, that allows you to enter textual information about your character
---These notes are saved with your character
Fix: Skills Dialog button no longer crashes the software if clicked while no document open
Fix: The Skills dialog list control is now Full Row Select style enabled
Engine: New bonus type "Special" added
New: Self Buff and Party Buffs engine code written and hooked to UI
---Enabled buffs saved on document save
---View shows enabled buffs on load
---Effects applied and revoked correctly
---84 self and party buffs and effects added
---Option to include in export output added
Spell: Masters Touch effects added
Spell: Greater Heroism effects updated
Falconry: Coordinated Strikes options now have correct icons
Harper Agent: Know the Angles now gives its Int/2 bonus to damage when active
Fix: Various breakdowns (Tactics, turning) will now update effect values when they are based on other breakdown totals. (Failed to call base class functions in super classes)
New: New special feat buttons for Falconry, Harper Agent and Vistani Knife Fighter enhancement trees
---Allows to show that trees have been purchased or earned through favor rewards
---Old save files which did not have these feats trained but have enhancements in these trees trained will auto award these feats on load.
Fix: Fatesinger icon background made transparent
Fix: Ninja Spy: Action boost now has its own unique identifier and not the same as Agility
Fix: Ninja Spy: Basic/Advanced Weapon Training now correctly allows Dexterity for centering weapons
Fix: Effect bonus's from skills/abilities that have a divider (such as Scoin of the Ethereal Plain) will now work correctly
Fix: Angel of Vengeance: Smiting IV no longer has an Arrow Up flag
Fix: Angel of Vengeance: Evocation Focus no longer has Smiting IV as a requirement
Fix: Battle Engineer: Reconstructed Armaments now has its own unique identifier
Fix: Battle Engineer: Reconstructed Armaments is no longer a clickie
Fix: Enhancement stances will now show up again on file load
Items:
---Epic Platinum Prayer Beads (U39 Necklace)
---Lots of items had missing drop locations added where wiki entries are now available (Mainly U39 items)

As per usual see my signature for a link to the latest release.

Ordinary
08-08-2018, 12:29 PM
Fix: Effect bonus's from skills/abilities that have a divider (such as Scoin of the Ethereal Plain) will now work correctly

I just noticed that some of the work for this fix has introduced a bug.
Breakdowns which have total based on an ability bonus (e.g. stat bonus's to saves) will be correct on file load but will report the whole ability value if you cause a change of the ability.
This will be fixed in Fridays release.

MacRighteous
08-08-2018, 12:53 PM
Dood - good stuff - thank you.
Just like ED's Character lite builder taught me so much about building for skills feats enhancements and synergies - I'm learning a ton about the breakdowns and how gear/ PLs / and other accumulated advancements can affect your end game performance - thanks for your efforts. Did I mention the breakdowns are awesome and informative? Well, they are.

/Mac

Ordinary
08-10-2018, 12:53 PM
Dood - good stuff - thank you.
Just like ED's Character lite builder taught me so much about building for skills feats enhancements and synergies - I'm learning a ton about the breakdowns and how gear/ PLs / and other accumulated advancements can affect your end game performance - thanks for your efforts. Did I mention the breakdowns are awesome and informative? Well, they are.

/Mac
Thank you. I have also managed to optimise many of my own builds exactly this way, which is one of the main requirements for this planners features.

Ordinary
08-10-2018, 12:55 PM
Some fixes and a little bit of test development to cover the proposed changes to melee survivability. As it is handled by a toggled stance it can be left turned off to have no effect on current game setup.

Lamannia Changes: (Proposed changes to allow melee survivability - has no effect on build if stance not activated)
---New: Epic Feat "Epic Defensive Fighting" auto awarded at level 21
---Fix: Non stacking Percent items filtered out correctly
---Barbarian DR now starts at 3%

Self and Party Buffs - New buffs have arrived
---Stone of change eldritch rituals
---Madstone Rage
UI: Auto spend in skill dialog now displays a wait cursor
Fix: Skills dialog Autospend is now more efficient
Efficientcy: Epic Destinies no longer redraw due to an Enhancement core or Tier5 enhancement train/revoke action
Primal Avatar: Symetric Strikes options now have descriptions.
Eldritch Knight: Spellsword I selector descriptions updated
Eldritch Knight: Spellsword II selector descriptions updated
Eldritch Knight: Spellsword III selector descriptions updated
Eldritch Knight: Spellsword IV selector descriptions updated
Half-Elf: Skill Focus description updated
Curative Admixture: Cure Moderate Wounds description added
Cure Light Wounds description updated
Augments: Some augments with missing descriptions updated
Past Life: Disciple of the Fist description and effects updated (0.5[W] handwraps damage)
Many erroneous typed "Enchantment" bonus's converted to "Enhancement"
Fix: Effects that give a stat bonus to a total will now be correct if the stat in question changes
---This got broken in build 1.0.0.45

Ordinary
08-17-2018, 12:06 PM
Mostly fixes this time around. A little more work for the proposed Lamannia changes also.

Fix: All "Least Dragonmark of ...." feats can now be taken at any level (Reported by RetroDark)
Internal: Data will now only be verified on my local builds due to a command line switch of /debug. Should now start faster.
Fix: Aasimar core enhancements now have correct min level requirements (were missing)
Fix: Aasimar Scourge core enhancements now have correct min level requirements (were missing)
Fix: Dragonborn core enhancements now have correct min level requirements (were missing)
Fix: Human core enhancements now have correct min level requirements (incorrect min levels for this one)
UI: All spelling mistakes of "yout" changed to "your" in various feats/spells etc
Feat: Past Life: Sneak of Shadows stance and effects added
Item Fix: Duality, the Moral Compass now has the correct critical range
Fix: Enhancement selection sub item tooltips will now show the required min spend of APs
Fix: "MonkWeaponDie" effect retired and all effects changed to weapon base damage for Handwraps and Unarmed
---Unarmed strike feat
---Past Life: Disciple of the Fist
Fix: The Prowess Filigree set now correctly gives +75 Melee power for an action boost (not 100)
Fix: Improved Martial Arts now grants +1[W] correctly to handwraps (not 0.5)
UI: All [W] text now shown consistently as [W] and not [W] and [w]
New: Dismiss Charm now shows up as a SLA
New: Dismiss Rage now shows up as a SLA
New: Quivering Palm now shows up as an SLA. Feat description updated.
UI: Stunning Fist description updated
Fix: Effects with a weapon class such as Power Attack will now be listed in totals correctly

Lamannia Changes:
---Epic Defensive Fighting HP bonus updated to 5/10/15/20/25% tiers
---Correct feat icon now in use
---Now a single buff only instead of one per class of fighting feats
---Aasimar Protector bonus 10% Hitpoint bonus is now a Sacred bonus
---Sacred Defender: Tenacious Defense is now a Competence bonus and will also apply in no armor but with a shield equipped
---Barbarian DR% effects reworked to give correct totals

As per usual see my signature for a link to the most recent release.

Ordinary
08-24-2018, 12:54 PM
Not much in this one. I think the project is coming into maintenance mode now. Just fixing things as they are reported now.
Changes in this version:

Fix: "Shintao: Dismissing Strike" is now correctly a Clickie enhancement
Fix: Enhancement and Destiny Clickie item selection icons are now drawn 1 pixel lower in the correct location
Fix: "Shintao: Meditation of War" Dodge Cap effects now have more descriptive names for Earth and Ocean stances
Fix: Feat "Construct Essence" can now be correctly selected by all non-forged races such as Aasimar (Reported by wolvemd)
Fix: "Inactive Items" header in breakdowns list is no longer shown if there are no inactive items
Fix: Effects which were incorrectly using "Earth Stance" rather than "Mountain Stance" fixed
---Shintao: Meditation of War
---Ring: Legendary Perfect Pinacle
UI: Auto-controlled stances are now only shown when they are active to reduce UI clutter
Drop Locations for the following items Updated:
---Epic Cursed Shard
---Epic Memories of Immortality
---Epic Memories of Charity, also renamed from Clarity
Fix: Legendary Softsole Slippers are now correctly part of the "Adherent of the Mists Set (Legendary)"

As per usual, see my signature for a link to the most recent release.

MacRighteous
08-26-2018, 09:57 AM
Not much in this one. I think the project is coming into maintenance mode now.....


I wonder if it is possible to include the option to have a "Past life" folder or something that allows the user to track multiple builds with-in one save file? That way the user could track the assorted builds they used (or are going to use) on their way to the super-uber build. I keep multiple build files that are associated with my main build in tabs across the top... so i can look back (or ahead) and see what I've done or what I need to do at a glance, but it's a PITA to open every file every time I want to review my build. The extra builds need not be as complete as the main build but instead could be just an overview - like ED's builder.

I hope I'm explaining the request clearly enough.... it makes perfect sense in my head.... Capish?

/Mac

Ordinary
08-31-2018, 10:25 AM
I wonder if it is possible to include the option to have a "Past life" folder or something that allows the user to track multiple builds with-in one save file? That way the user could track the assorted builds they used (or are going to use) on their way to the super-uber build. I keep multiple build files that are associated with my main build in tabs across the top... so i can look back (or ahead) and see what I've done or what I need to do at a glance, but it's a PITA to open every file every time I want to review my build. The extra builds need not be as complete as the main build but instead could be just an overview - like ED's builder.

I hope I'm explaining the request clearly enough.... it makes perfect sense in my head.... Capish?

/Mac
This is a very good suggestion and it is something I have been thinking about over the last week. But having said that, its not going to be implemented for quite some time if at all in this version.

That said, I am thinking about the features I would want if I moved to a version 2 build of DDOBuilder, this would allow the following features:

All effects can have proper requirements rather than on/off due to a stance, this would allow much more complicated apply if scenarios such as: "Only applies if this feat and these enhancements are trained".
All gear going back to level 1
Plan a character to a specific level of your choice (not always level 30)
Multiple builds in the same file. As an example think of your character file as a top level element in a tree, each leaf in this tree will be a specific build, under each build can be multiple leafs that show the build at a particular level.


[+] Character
[+] Build 1
- Build 1 at level 10
- Build 1 at level 20
- Build 1 at level 30
[+] Build 2
- Build 2 at level 30

An upgrade to Cannith and random gear when you use a drop list selection for the gears level to get the appropriate effect levels instead of having to enter he values manually
Augments with a drop list level selection to get the different tiers
An optional Banking tab for each character that allows you to tracks all the items you have on that character outside of the game, with relevant search options.

All this stuff is at a theoretical planning stage in my head.

Ordinary
09-07-2018, 12:26 PM
Quite a few fixes in this one and a small amount of development for some new ideas I have had. But these have yet to make it to this live version.

Fix: Arcane Archer Ranger and Elf variant trees split as they have different requirements that cannot be modeled as a single tree
---You cannot train in both trees as an elven ranger
Fix: Reaper tree core enhancements 2..6 in each reaper tree now apply outside of Reaper mode
New: Gear menu commands have moved from the Edit menu to its own Gear menu
New: New Gear menu command "Paste" added
---Equivalent button added to the Inventory view. How To guide updated
---The functionality of the Copy command updated to copy to the clipboard as a private clipboard format
---This allows paste of Gear Sets between the same and other characters
---Minor layout change of controls
Fix: Changes to the skill weighting "Auto Spend" of skill points feature
---Bards will now prioritise UMD
---War/Bladeforged will also prioritise Repair
---Spell Craft now has lower priority for non caster classes
UI: Some item icons cleaned up
UI: Drop locations added for the following items:
---Epic Memories of the Mighty
---Epic Coalesced Coinage
---Epic Bludgeoning Bankroll
Warchanter: Ironskin Chant is now shown as a passive enhancement
Warchanter: Reckless Chant is now shown as a passive enhancement
---Also no longer requires Bard level 4 twice
Warchanter: Words of Encouragement no longer requires Bard level 2 twice
Warchanter: Victory Song now correctly requires Bard level 18
Swashbuckler: Tier 5 enhancements reordered to match DOOWiki screen shot
Warpriest: Divine Vessel is now correctly 1 rank only (not 3)
Dwarf Fortress: Is now shown correctly as a passive icon
War Soul: Silence the Wicked: Is now shown as a clickie icon
Stalwart Defender: Counter Attack is now correctly a requirement for Reprisal
Morninglord: Light of the Sun God is now correctly a passive enhancement
Air Savant: Electric Loop is now correctly a requirement for lightning Bolt
Vanguard: Unbalancing Shove now correctly costs 1AP and has 3 tiers
Vistani: Celerity now shown as a passive enhancement
Tainted Scholar: Tainted Lore is now correctly a requirement for Blood Component
UI: User and Auto stance controls will now draw correctly on all resize events
Helpless Damage: Standard +50% helpless damage effect added
Guild Buffs: Game Hunter +5% Helpless Damage retyped as a guild bonus
Export: Dodge Bypass added to weapon export section
Export: Helpless Damage bonus added to weapon export section
Export: Updated how MRR Cap shown in Character Header section
Engine: New Effect "WeaponPlus" added
---All weapons updated to use new effect type
---Fixes a clash issue between AttackBonus, DamageBonus, CriticalAttackBonus and Seeker effects with weapons Enchantment
Fix: Snake Bite Set Bonus: Melee and Missile Attacks now correctly applies at tier 3
Fix: Echo of Ravenkind - Eternal Holy Burst now has the correct critical damage bonus effect, breakdown description updated
Fix: Stone of Change: Force Damage Ritual - Effects updated to given 1 Force damage on critical hits also
Mass Frog: Now shows up as a SLA
Falconry: Ability II - Now has the correct display cost when no item selected

In Development, but not in UI yet:
---A new DC object type that will allow calculation of effect DCs to be displayed
---These will be shown in item tooltips for effects
---Existing tactical breakdowns will become bonus lists only for tactical types

As per usual see my signature for a link to the latest release.

Selvera
09-11-2018, 12:13 PM
Well I must say this is a very impressive character planner; I was amazed at how much information you could put into a character; specifically gearing it up and getting the breakdowns while in stances but... I ran into quite a few bugs when I tried to create an at-cap handaxe swashbuckler.

I'm using the latest version 1.0.0.49 downloaded from your signature a couple days ago

1) I'm having great trouble getting the swashbuckling stance to actually turn on. Handaxe and buckler with light armor should qualify for swashbuckling (with the skirmisher enhancement); yet there's no "swashbuckling" in the available stances on/off nor in the passive stances. Meanwhile about 80% of the benefits from the tree don't apply to the stat breakdowns; including critical profile (displaying as 17-18 x3, 19-20 x4 with the legendary forgotten axe; it should be
15-20 x4, 19-20 x7) - which also suggests that it's missing kensai strike with no thought and legendary dreadnaught critical increases. Doublestrike (swashbuckling bonuses are listed as "inactive" and that if I turn it on it should increase my doublestrike by 3); and damage.

2) Similarly; the greater stalwart defense isn't turning on (a shield makes me qualify for it; even if it's a buckler); this means I'm not getting my 20% HP or my +6 con.

3) A number of enhancements don't seem to be properly calculated; I noticed specifically that shield expertise isn't adding to my damage (tier 3 stalwart defender; it increases the weapon's bonus); that Know the Angles (when toggled on) does increase tactical DC's but not damage on my weapon; and that the grim barricade capstone lists and grants the incorrect bonuses (it says +1 dodge, +2 mrr/prr; it should be +1 dodge cap, +2 mrr/prr) *Edit: When I tried adding sentient to the forgotten axe; shield expertise started adding to damage; but somehow I lost dex-to-damage through swashbuckling with different tack.

4) You're missing the level 28 swashbuckler; and the level 24 swashbuckler has out-of-date stats.

Ordinary
09-11-2018, 01:16 PM
Well I must say this is a very impressive character planner; I was amazed at how much information you could put into a character; specifically gearing it up and getting the breakdowns while in stances but... I ran into quite a few bugs when I tried to create an at-cap handaxe swashbuckler.

I'm using the latest version 1.0.0.49 downloaded from your signature a couple days ago

1) I'm having great trouble getting the swashbuckling stance to actually turn on. Handaxe and buckler with light armor should qualify for swashbuckling (with the skirmisher enhancement); yet there's no "swashbuckling" in the available stances on/off nor in the passive stances. Meanwhile about 80% of the benefits from the tree don't apply to the stat breakdowns; including critical profile (displaying as 17-18 x3, 19-20 x4 with the legendary forgotten axe; it should be
15-20 x4, 19-20 x7) - which also suggests that it's missing kensai strike with no thought and legendary dreadnaught critical increases. Doublestrike (swashbuckling bonuses are listed as "inactive" and that if I turn it on it should increase my doublestrike by 3); and damage.

2) Similarly; the greater stalwart defense isn't turning on (a shield makes me qualify for it; even if it's a buckler); this means I'm not getting my 20% HP or my +6 con.

3) A number of enhancements don't seem to be properly calculated; I noticed specifically that shield expertise isn't adding to my damage (tier 3 stalwart defender; it increases the weapon's bonus); that Know the Angles (when toggled on) does increase tactical DC's but not damage on my weapon; and that the grim barricade capstone lists and grants the incorrect bonuses (it says +1 dodge, +2 mrr/prr; it should be +1 dodge cap, +2 mrr/prr) *Edit: When I tried adding sentient to the forgotten axe; shield expertise started adding to damage; but somehow I lost dex-to-damage through swashbuckling with different tack.

4) You're missing the level 28 swashbuckler; and the level 24 swashbuckler has out-of-date stats.
Yikes, so much wrong in swashbuckler then. I must admit, there is so much data and stances, that sections just get a cursory overview to see if they appear to working correctly, and I tend to go back and fix things when I try a build myself that doesn't quite work right.
Any chance you can mail me your build file and I will have a look at all the issues you raised in this post. I will PM you my e-mail address.

Selvera
09-11-2018, 02:15 PM
email with my .ddocp file sent.

Ordinary
09-11-2018, 02:49 PM
email with my .ddocp file sent.
Cheers, hopefully have a new version posted this Friday with the required fixes., but I am in the middle of a major change to the way DC items such as bird attacks and special attacks such as Stunning Blow/Fist etc work.

Ordinary
09-14-2018, 11:50 AM
Just as I thought I was at maintenance mode, new ideas popped into my head. This release sees the introduction of a new view that shows ability DCs for tactical attacks from almost all sources. There is also a plethora of bug fixes for issues found and reported in the last week.

Changes in this version are:

New Items:
---Legendary Cursebane Ring (Ring) - (Reported missing by Kamdragon)
---Epic Cutthroat's Smallblade (Level 28) (Shortsword - Treasure of the Crystal Cove update)
---Epic Ornamented Dagger (Level 28) (Dagger - Treasure of the Crystal Cove update)
---Epic Broken Oar (Level 28) (Quarterstaff - Treasure of the Crystal Cove update)
---Epic Brawling Gloves (Level 28) (Gloves - Treasure of the Crystal Cove update)
---Epic Ring of the Buccaneer (Level 28) (Ring- Treasure of the Crystal Cove update)
---Epic Treasure Hunter's Spyglass (Level 28) (Trinket- Treasure of the Crystal Cove update)
---Note that Level 24 versions of Crystal cove loot that now have level 28 versions have been renamed to include (Level 24) in their titles
Augments: Missing "Mythic Shield Boost" augment added
Fix: "Half-Elf Dilettante: Barbarian DR" effects broken away from new Barbarian %DR as they are officially different
---Enhancement descriptions updated to clarify
Fix: Toughness can now correctly be selected as an Epic Destiny feat (Reported by Kamdragon)
Fix: Debug ASSERT in stances view fixed
Fix: Incorrect condition that required a weapon to be both thrown and finessable for swashbuckling to be enabled was fixed. (Reported by Selvera)
Fix: Swashbuckler: Resonant Arms dice effects vector sizes fixed (Found in build supplied by Selvera)
Fix: Grim Barricade: Reaper's Defense VI now correctly gives +1% dodge cap, not +1% dodge (Reported by Selvera)
Fix: A clash between Harper Agent: Know the Angles for weapon damage and effects for weapon attack/damage type abilities was fixed. (Reported by Selvera)
Fix: A bug in <AnyOfStance> enabled code was fixed
Fix: Sacred Defense and Stalwart Defense HP effects updated so will now apply correctly if your in stance and using a shield. (Reported by Selvera)
Fix: Fighter/Paladin Tenachious Defense no longer stacks with Epic Defensive Fighting hp bonus (Both Competence)
Fix: Ability damage for main hand weapons when single weapon fighting is now correctly scaled by the SWF line of feats.
Fix: Many "MovementSpeed" effects had "ApplyAsItemEffect" flag added to solve incorrect stacking issues.
---There may still be some issues with the stacking of movement speeds
Fix: Inactive items are now excluded before considering stacking rules
Fix: Inactive items are now listed correctly in the breakdown UI
Fix: Percentage bonus items no longer add a percentage of other percentage items.
---This is from testing on live for multiple percentage hp bonus's. (Aasimar +10%, Epic Defensive Fightning +25%)
---If you have 1000hp and a 10% bonus and a 20% bonus you would get:
------1000hp @ 10% = +100hp
------1000hp @ 20% = +200hp
------Total 1300hp not (1000 * 1.1 * 1.2) = 1320hp
Fix: Arcane Archer (Elf): Shattermantle Shot now correctly states it uses half character level, not ranger levels
Engine: Duplicate spell school type "Dragon Breath" eliminated
Engine: Many DCs modelled as "SpellSchool" changed to be modelled as "Tactical" to get effects to work correctly
Engine: Effects can now have multiple tactical items listed in replace of "All"
---All tactical "All" effects updated
---All old build files with items that use "All" will automatically update
Engine: New spell school "Global DC" added to total universal DC bonus's that affect spells such as "Mass Frog"
---Relevant effects added
New: Reaper Enhancements View now shows total spent Reaper point count, and required Reaper xp for those points in its title
New: New DC View added
---Tactical breakdowns now only show bonus's to that tactic type only
------Additional tactical breakdowns displayed
------Check the new DCs view for actual tactical DC effect totals
---Forum export for Tactical DC export updated
---DCs can now be defined for Feats, Enhancements and items
---Enhancement DCs:
------Battle Engineer: Shatter Defenses (Crossbow)
------Battle Engineer: Shatter Defenses (Melee)
------Battle Engineer: Thunder-Shock Weapon (Crossbow)
------Battle Engineer: Thunder-Shock Weapon (Melee)
------Renegade Mastermaker: Mighty Slam
------Ravager: Demoralizing Success
------Spellsinger: Enthrallment
------Deep Gnome: Conjure Stone
------Dragonborn: Dragon Breath
------Drow: Darkfire
------Nature's Protector: Big Claws
------Nature's Protector: Savage Roar
------Nature's Protector: Bear Charge
------Nature's Warrior: Throat Rip
------Nature's Warrior: Go for the Kill
------Dwarf: Hands of Stone
------Arcane Archer (Elf): Shattermantle Shot
------Arcane Archer (Elf): Terror Arrows
------Arcane Archer (Elf): Banishing Arrows
------Arcane Archer (Elf): Paralyzing Arrows
------Arcane Archer (Elf): Smiting Arrows
------Falconry: Diving Shot
------Falconry: Diving Strike
------Falconry: Shoot for the Eyes
------Falconry: Strike for the Eyes
------Falconry: Coordinated Cleave
------Falconry: Shoot and Destroy
------Falconry: Death From Above
------Falconry: Death From Above Shot
------Half-Elf: Tanglefoot
------Henshin Mystic: Unbalancing Strike
------Ninja Spy: Unbalancing Strike
------Ninja Spy: Flash Bang (Blind)
------Ninja Spy: Flash Bang (Daze)
------Ninja Spy: Touch of Death
------Shintao: Smite Tainted Creature
------Shintao: Unbalancing Strike
------Shintao: Jade Strike
------Shintao: Dismissing Strike
------Shintao: Tomb of Jade
------Shintao: Kukan-Do
------Knight of the Chalice: Holy Retribution
------Arcane Archer: Shattermantle Shot
------Arcane Archer: Terror Arrows
------Arcane Archer: Banishing Arrows
------Arcane Archer: Paralyzing Arrows
------Arcane Archer: Smiting Arrows
------Assassin: Heartseeker Poison
------Assassin: Ice Chill Poison
------Assassin: Soulshatter Poison
------Assassin: Shadow Dagger
------Mechanic: Tanglefoot
------Mechanic: Thunderstone
------Mechanic: Ooze Flask
------Mechanic: Time Bomb
------Thief-Acrobat: Sweeping Strikes
------Earth Savant: Earthgrab
------Fire Savant: Heat Death
------Water Savant: Icy Prison
------Soul Eater: Devour the Soul
------Soul Eater: Stricken
------Tainted Scholar: Stunning Blast
------Divine Crusader: Stand and Be Judged
------Draconic Incarnation: Go out with a bang
------Draconic Incarnation: Daunting Roar
------Draconic Incarnation: Energy Burst
------Draconic Incarnation: Flyby Attack (Damage)
------Draconic Incarnation: Flyby Attack (Knockdown)
------Draconic Incarnation: Energy Vortex
------Exalted Angel: Avenging Light
------Exalted Angel: Soundburst
------Exalted Angel: Sun Bolt
------Exalted Angel: Divine Wrath
------Fury of the Wild: Boulder Toss
------Fury of the Wild: Fury Made Placid
------Grandmaster of Flowers: Orchid Blossom
------Grandmaster of Flowers: Drfiting Lotus
------Grandmaster of Flowers: A Scattering of Petals
------Grandmaster of Flowers: Everything is Nothing (Erasure)
------Grandmaster of Flowers: Everything is Nothing (Damage)
------Legendary Dreadnought: Lay Waste
------Primal Avatar: Stormrage
------Shadowdancer: Shadow Lance
------Shadowdancer: Shadow Manipulation
------Shadowdancer: Executioner's Strike/Shot
---Feat DCs:
------Breath of the Fire Dragon
------Curse of the Void
------Falling Star Strike
------Freezing The Lifeblood
------Improved Sunder
------Improved Trip
------Pain Touch
------Path of Inevitable Dominion: Fists of Darkness
------Quivering Palm
------Shining Star
------Stunning Blow
------Stunning Fist
------Sunder
------The Gathering Storm
------The Raging Sea
------The Trembling Earth
------Touch Of Despair
------Trip
------Warlock: Hurl Through Hell
------Warlock: Pact: Fey
------Warlock: Pact: Fiend
------Warlock: Pact: Great Old One
------Dire Charge
------Mass Frog
------Silver Flame Exorcism
------Animal Domain Tier IV
---Item DCs:
------Epic Sirocco

As per usual see my signature for a link to the latest release.
As a note, I am on holiday for the next 2 weeks so there will likely be no updates during this period.

Ordinary
10-05-2018, 01:22 PM
Lots of change sin this version, to bring it compatible with Update 40 which was released 2 days ago. We get the new Wood Elf race, enhancement tree. The new update 40 Killing Time raid items. Additional development of the DC views feature, and a host of item updates for Crystal Cove, along with quite a few bug fixes.

Update 40 Changes:
---Unarmed Strike now gives +1 attack bonus to Handwraps/Unarmed instead of 0.5[W] per tier
---Wood Elves are now supported
------+2 Dex, -2 Int
------Racial Enhancement Tree added
------Automatic feats for elves updated to include Wood Elf
------Deity feats updated (Undying Court)
Divine Crusader: Crusade - Description updated
U40 Items:
---Epic Spectre Deflector (level 28) (Buckler)
---The Staff of Shadows (Quarterstaff)
---Brilliant Crescent (Sickle)
---Chaosbow (Longbow)
---Hellstroke (Heavy Mace)
---Tornado (Handaxe)
---Timeshard (Shortsword)
---Nightshard (Scimitar)
---Staff of Irian (Quarterstaff)
---Lightning Coil (Light Mace)
---Mail of the Mroranon (Medium Armor)
---Nullcloth Armor (Heavy Armor)
---Gauntlets of the Stormreaver (Gloves)
---Ring of the Silver Tongue (Ring)
---Clouded Dreams (Ring)
---Trinket of Freewill (Trinket)
---Elyd Charm (Necklace)
------All Items with Anthem effects updated
---Bracers of the Mountain (Bracers)
---Cloak of the Mountain (Cloak)
---Windhowler Mask (Helmet)
---The Reflection of Blackrazor (Great Sword)
---Soulrazor (Longsword)
---The Reflection of Whelm (Warhammer)
---Overwhelming impact (Throwing Hammer)
---The Reflection of Wave (Quarterstaff)
---Sphere of Waves (Orb)
---Reflection of Angdrelve (Great Sword)
---Soul's Sorrow (Bastard Sword)
---The Reflection of the Frostblade (Scimitar)

Other work:
Fix: Kukan-Do DC breakdown now correctly includes "Stun" bonuses in its total
Fix: Bad iterator increment after list item removal fixed
Fix: Cleric "War Priest" and Favored Soul "War Soul" favored Weapon effects will now work correctly. (Reported by Frinkky)
New: DCs now show their current value under the icon. You no longer have to mouse over to see the total.
---Redrawn on a change that can affect its value
---How To Guide updated.
Fix: Enhancements tree update order changed to avoid tree destruction while in use causing a crash
New: Additional Self and Party Buffs added:
---Aura of Courage
---Aura of Good
---Mabar Candy: Almond-Coated Shaadow Apple
---Mabar Candy: Darkswirl Caramel Bite
---Mabar Candy: Sweet Cinnamon Cloud
New: DCs can now have an optional "other" field used for arbitrary text (e.g. "1d20")
New: Fascinate now has a DC listing
Fix: Quivering Palm DC is now listed correctly as a Fortitude save (Not Will)
Fix: All Shield items updated to use the correct "WeaponPlus" mechanic
Fix: Divine Crusader: Extraordinary Virtue is now shown correctly as a passive enhancement
Fix: Cannith/Random loot "Insightful Necromancy Focus" and "Insightful Transmutation Focus" augments can now correctly have values entered for them.
Items: (Update of Crystal Cove items)
---Glass Cannon (Level 24) - Stats updated (Rune Arm)
---Epic Ratkiller (Level 24) - Stats updated (Maul)
---Epic Ratkiller (Level 28) - Added (Maul)
---Epic Brigand's Cutlass (Level 24) - Stats updated (Scimitar)
---Epic Brigand's Cutlass (Level 28) - Added (Scimitar)
---Epic Cutthroat's Smallblade (Level 24) - Stats updated (Shortsword)
---Epic Cutthroat's Smallblade (Level 28) - Stats updated (Shortsword)
---Epic Ornamented Dagger (Level 24) - Stats updated (Dagger)
---Epic Ornamented Dagger (Level 28) - Stats updated (Dagger)
---Epic Broken Oar (Level 24) - Added (Quarterstaff)
---Epic Broken Oar (Level 28) - Stats updated (Quarterstaff)
---Epic Flotsam (Level 24) - Added (Dagger)
---Epic Flotsam (Level 28) - Added (Dagger)
---Epic Swashbuckler (Level 24) - Stats updated (Buckler)
---Epic Swashbuckler (Level 28) - Added (Buckler)
---Epic Cavalry Plate (Level 24) - Added (Heavy Armor)
---Epic Cavalry Plate (Level 28) - Added (Heavy Armor)
---Epic Duelist's Leathers (Level 24) - Stats updated (Light Armor)
---Epic Duelist's Leathers (Level 28) - Added (Light Armor)
---Epic Brawling Gloves (Level 24) - Stats updated (Gloves)
---Epic Brawling Gloves (Level 28) - Stats updated (Gloves)
---Epic Ring of the Buccaneer (Level 24) - Stats updated (Ring)
---Epic Ring of the Buccaneer (Level 28) - Stats updated (Ring)
---Epic Treasure Hunter's Spyglass (Level 24) - Stats updated (Trinket)
---Epic Treasure Hunter's Spyglass (Level 28) - Stats updated (Trinket)
Items: (TOEE)
---All 4 variants of Epic Bastard Swords done

As per usual, see my signature for a link to the most recent release.

Ordinary
10-12-2018, 01:19 PM
A couple of fixes and a couple of new items only. With so few bug reports coming in, there is likely not going to be any additional changes for a while.

Changes in this version:

New: Intimidate now has a DC entry
New: Diplomacy now has a DC entry
New: Bluff now has a DC entry
New: Turn Undead now has a DC entry
Fix: War Soul "Divine Presence" and "Divine Will" now have stance icons
Fix: Divine Might now only applies the Charisma modifier and not the stat value to Strength as a bonus
Fix: Divine Grace now only applies the Charisma modifier and not the stat value to Saves as a bonus
Fix: Divine Presence now only applies the half Charisma modifier and not the stat value to Tactics as a bonus
Fix: Divine Will now only applies the half Wisdom modifier and not the stat value to Tactics as a bonus
Fix: Seek Eternal Rest will no longer have 2 stacks in the Turn Hit Dice breakdown
Fix: Twists of Fate forum export formatting fixed
Fix: Mass Frog DC now uses "Transmutation" in its DC calculation
New: Enhancement selections can now have the clickie flag
---Corrects a drawing issue where a passive enhancement has a clickie type selection option (or vice-versa)
---Enhancement selections updated:
------Aasimar: Divine Purpose
------Aasimar: Ascendant Bond
------Battle Engineer: Wrack Construct
------Battle Engineer: Caustic Strike
------Battle Engineer: Action Boost Selector
------Battle Engineer: Shatter Defenses
------Battle Engineer: Battle Mastery
------Battle Engineer: Thunder Shock Weapon
------Renegade Mastermaker: Action Boost
------Renegade Mastermaker: Unbreakable Forcefields
------Spellsinger: Multiple Enhancement Selector I
------Spellsinger: Mass Hold/Horn of Thunder
------Swashbuckler: Blow By Blow
------Swashbuckler: Insults
------Swashbuckler: Action Boost
------Swashbuckler: Swashbucking Style II
------Warchanter: Skaldic Rage / Skaldic Constitution
------Warchanter: Movement Booster
------Divine Disciple: Prophetic Zenith I
------Divine Disciple: Prophetic Zenith II
------Divine Disciple: Prophetic Zenith IV
------Warpriest: Smite Foe
------Warpriest: Implacable Foe
------War Priest: Radiant Flourish
------War Priest: Silence the Wicked
------Eldritch Knight: Spellsword I
------Eldritch Knight: Spellsword II
------Eldritch Knight: Spellsword III
------Eldritch Knight: Spellsword IV
------Arcane Archer (Elf): Elemental Arrows I
------Arcane Archer (Elf): Elemental Arrows II
------Arcane Archer (Elf): Elemental Arrows III
------Arcane Archer (Elf): Elemental Arrows IV
------Arcane Archer (Elf): Action Boost
------Falconry: Summon Falcon
------Falconry: Diving Shot
------Falconry: Strike for the Eyes
------Falconry: Coordinated Strikes
------Falconry: Death From Above
------Falconry: Thrill of the Hunt
------Falconry: Mark the Prey
------Angel of Vengeance: Ascendancy Shine Bright
------Beacon of Hope: True Resurrection
------Beacon of Hope: Might's Reward
------War Soul: Smite Foe
------War Soul: Implacable Foe
------War Soul: Divine Might
------War Soul: Radiant Flourish
------War Soul: Silence the Wicked
------Kensei: Action Boost
------Kensei: Shattering Strike
------Kensei: A Good Death
------Kensei: Deadly Strike
------Half-Elf: Elven Accuracy / Human versatility I
------Half-Elf: Elven Accuracy / Human versatility II
------Half-Elf: Dilettante Special Ability II
------Half-Orc: Brute Force
------Human: Versatility I
------Human: Versatility II
------Human: Versatility III
------Henshin Mystic: Elemental Words I
------Henshin Mystic: Elemental Words II
------Henshin Mystic: Elemental Ki Strikes
------Henshin Mystic: Elemental Words III
------Henshin Mystic: Elemental Words IV
------Henshin Mystic: Balance in Dawn
------Ninja Spy: Ninjutsu I
------Ninja Spy: Ninjutsu II
------Ninja Spy: Elemental Ki Strikes
------Ninja Spy: Ninjutsu III
------Ninja Spy: Ninjutsu IV
------Shintao: Elemental Curatives I
------Shintao: Elemental Curatives II
------Shintao: Elemental Ki Strikes
------Shintao: Elemental Curatives III
------Shintao: Elemental Curatives IV
------Purple Dragon Knight: Versatility I
------Purple Dragon Knight: Versatility II
------Purple Dragon Knight: Versatility III
------Arcane Archer: Elemental Arrows I
------Arcane Archer: Elemental Arrows II
------Arcane Archer: Action Boost
------Arcane Archer: Elemental Arrows III
------Arcane Archer: Elemental Arrows IV
------Deepwood Stalker: Called Shot
------Deepwood Stalker: Action Boost
------Tempest: Action Boost
------Tempest: Cuts
------Assassin: Poison Strikes I
------Assassin: Poison Strikes II
------Assassin: Poison Strikes III
------Mechanic: Wrack Construct
------Enlightened Spirit: Brutality
------Soul Eater: Dark Feeding
------Arch-Mage: Specialization I
------Arch-Mage: Specialization II
------Arch-Mage: Specialization III
------Arch-Mage: Specialization IV
------Arch-Mage: Specialization V
------Wood Elf: Forest's Versatility
Items:
---The Astral Projector (Level 21) (Rune Arm)
---Pick of Endless Light (Level 28) (Light Pick)

As per usual, see my signature for a link to the most recent release.

Ordinary
10-19-2018, 01:42 PM
Been looking through my things to do list and also on a bug hunt by comparing the enhancement trees directly against the game for the ones I have not looked at for a while, so some enhancement fixes also.

Changes in this version:
UI: Enhancements will no longer show as "Not Allowed" due to enhancement needed requirements
UI: Many missing U40 item icons harvested
Fix: Weapon Critical attack/damage breakdowns now have the correct internal id
Fix: "Battle Engineer: Master Engineer" will now correctly grant its +3 implement bonus per main hand weapon plus in spell power
Fix: Debug ASSERT in item select dialog for sentient weapons fixed
Fix: Fighting with a runearm or orb in the off hand no longer counts as TWF
Fix: Battle Engineer: Weapon Attachment no longer erroneously requires "Battle Engineer: Weapon Training IV" as a requirement
Fix: Item select dialog augment tooltips will now show more reliably
Fix: Enhancements view will no longer steal the focus when changing Race or Alignment
New: Vanguard: Shield Champion - Shield stun now has a DC entry
New: Vanguard: Stunning Shield - Now has a DC entry
New: Armor and Shield percent bonus breakdowns added as children of the AC breakdown
---Relevant enhancement/destiny effects updated to work correctly
New: AC breakdown now includes Armor and Shield bonus effects in its total
Fix: Arcanotechnician: Runic Efficacy is now shown correctly as a clickie type enhancement (AND JUST SPOTTED IN GAME ITS A PASSIVE, SO THE WIKI IS WRONG, TOO LATE TO ROLL THIS BACK IN THIS VERSION)
Fix: Arcanotechnician: Efficient Metamagic - Efficient Empower now requires the Empower Spell feat
Fix: Arcanotechnician: Evocation now correctly costs 1ap per tier
Fix: Arcanotechnician Imbue Defender, Automated repairs, Arcane Engine and Master Defender no longer are a requirements chain of enhancements
Fix: Battle Engineer: Extra Action Boost now correctly costs 2ap per tier
Fix: Battle Engineer: Disable Construct now correctly costs 1ap per tier
Fix: Renegade Mastermaker: Reconstruct now correctly costs 2ap per tier

As per usual, see my signature for a link to the latest release.

Morrissey87
10-19-2018, 08:53 PM
Hi I've been testing the character planner and everything ok except the spell tab and the epic destinies tab appear on gray to me and I can't access them. I can setup spells on each level but can't access the full list.

Ordinary
10-20-2018, 12:57 PM
Hi I've been testing the character planner and everything ok except the spell tab and the epic destinies tab appear on gray to me and I can't access them. I can setup spells on each level but can't access the full list.
Any chance you can provide a screenshot of this issue? It is not something I have seen or heard of before so any insight will be helpful in diagnosing the problem.
If you cannot post to the forums, I will private message you my email address also.

Morrissey87
10-20-2018, 07:44 PM
Any chance you can provide a screenshot of this issue? It is not something I have seen or heard of before so any insight will be helpful in diagnosing the problem.
If you cannot post to the forums, I will private message you my email address also.

Sure, here it is.

https://i.imgur.com/bnaGvKp.jpg

Ordinary
10-21-2018, 01:06 PM
Sure, here it is.

https://i.imgur.com/bnaGvKp.jpg
Hi Morrissey87,

The screenshot shows that the problem is in Rons Character Planner which can be found in the thread https://www.ddo.com/forums/showthread.php/427100-Character-Planner-Series-4-xx

So it is not an issue with the one in this thread. As far as I know there is no current ongoing development with that planner, and it had never supported Epic Destinies (at least in recent memory).

A link to my planner can be found in my signature.

Sorry I cannot be of any further help.

Morrissey87
10-21-2018, 08:31 PM
Oh! sorry, my mistake. I will download you program then. Thanks and sorry for the mistake, should have checked it was the same program.

Ordinary
10-26-2018, 01:35 PM
This release has fixes for problems with enhancements found by myself and reported in game.
There are also a couple of new breakdowns for Bard Songs/Duration and Eldritch Blast.
New features include the ability to filter items by a search text field.

Full list of changes:

New: The Item Select Dialog now has an item text filter option (Suggested by Vilhena)
---e.g. enter "charisma" if you want to find all items for a given equipment slot that affect that ability
---How To Guide updated.
Fix: Aasimar: Arcanum now correctly costs 2ap per rank (Reported by Vilhena)
Fix: War Soul: Magic Backlash is now no longer erroneously marked as a tier 5 enhancement (Reported by Vilhena)
Fix: All dock panes now have a minimum size of 30 * 30 pixels so they cannot become lost as 1 pixel high/wide in the UI due to an inadvertant resize (Reported by Vilhena)
Fix: A possible resource leak of a font in the EnhancementTreeDialog class fixed
Fix: A possible resource leak of a font in the DestinyTreeDialog class fixed
Fix: Action points are now tracked internally as signed numbers to stop unlimited APs being available on loaded builds where AP costs for some enhancements have changed due to an update
New: Breakdowns added for:
---Song Count (new Songs section)
---Song Duration (Based on the proposed Bard Changes currently on the forums - 30 seconds per bard level, all enhancements give 30 seconds per previous 10% duration bonus)
---Eldritch Blast (in the Magical Breakdowns section)
Internal: SongBonus effect renamed SongCount. All relevant effects updated.
New: Fascinate feat (Bard Level 1) now grants basic number of bard songs (1 per Bard level)
New: Fascinate feat (Bard Level 1) now grants basic duration for bard songs (30 seconds per Bard level)
Fix: A bug where 0 stacks counted as max stacks for class level based enhancements was fixed
---This also caused erroneous debug messages to be displayed
Fix: Enlightened Spirit: Spiritual Retribution light damage vector fixed
Fix: Enlightened Spirit: Spiritual Retribution now adds light damage to eldritch blast
Fix: Warlock: Pact Damage now only awards +1d4 per 2 warlock levels, not +1d6
Fix: Stack sizes of enhancement dice bonuses will now be correct on file load
Fix: DC view will now correctly show icons of skills (such as Intimidate) correctly in its tooltips
Undo: Arcanotechnician: Runic Efficacy is now shown as a passive enhancement again
Fix: Frenzied Berserker: Supreme Cleave now has the correct icon (not Tantrum icon)
New: Frenzied Berserker: Tantrum now has a DC entry
Fix: Occult Slayer: Antimagic Boost icon fixed
New: Ravager: Visage of Terror now has a DC entry
Fix: Warchanter: Obstinance now correctly has 3 ranks at 1ap per rank and also awards +[5/10/15] Positive spell power
Fix: Divine Disciple: Prophetic Zenith IV now correctly has 3 ranks at 1ap per rank
Fix: Radiant Servant: Divine Health now correctly costs 2ap
Fix: War Priest: Radiant Flourish now correctly has 3 tiers. Text updated.
Fix: War Priest: Divine Power now correctly costs 1ap
---Note there still seems to be a discreprancy between the wiki screenshot and this tree for all AP spent 64 (wiki), 66 (DDOBuilder)
Fix: Season's Herald: Improved Metamagics I now has the correct base price of 2ap
Fix: Season's Herald: Improved Metamagics II now has the correct base price of 2ap
Fix: Angel of Vengeance: Archon's Fury is now shown as a clickie enhancement with the correct icon
Fix: War Soul: Radiant Flourish now correctly has 3 ranks and no longer erroneously has an up arrow. Text updated.
Fix: Earth Savant: Awaken Elemental Weakness: Acid is now correctly shown as a clickie enhancement
Fix: Fire Savant: Fire Guard now correctly costs 2ap and has a single tier
Fix: Fire Savant: Awaken Elemental Weakness: Fire is now correctly shown as a clickie enhancement
Fix: Water Savant: Hypothermia tooltip text layout adjusted
Fix: Enlightened Spirit: Displace Summons is now shown correctly as a passive enhancement
New Items: (TOEE)
---Epic Smoldering Battle Axe
---Epic Quenched Battle Axe
---Epic Etched Battle Axe
---Epic Energised Battle Axe
---Epic Smoldering Club (No Icon)
---Epic Quenched Club
---Epic Etched Club (No Icon)
---Epic Energised Club
---Epic Smoldering Dagger
---Epic Quenched Dagger
---Epic Etched Dagger
---Epic Energised Dagger (No Icon)
---Epic Smoldering Dwarven Waraxe
---Epic Quenched Dwarven Waraxe
---Epic Etched Dwarven Waraxe
---Epic Energised Dwarven Waraxe
---Epic Smoldering Falchion
---Epic Quenched Falchion
---Epic Etched Falchion
---Epic Energised Falchion
---Epic Scorched Greataxe
---Epic Quenched Greataxe
---Epic Etched Greataxe
---Epic Energised Greataxe
---Epic Scorched Greatclub
---Epic Quenched Greatclub
---Epic Etched Greatclub
---Epic Energised Greatclub (No Icon)
---Epic Scorched Great Crossbow
---Epic Quenched Great Crossbow
---Epic Etched Great Crossbow
---Epic Energised Great Crossbow

As per usual, see my signature for a link to the most recent release.

Ordinary
11-05-2018, 12:37 PM
Just a couple of fixes in this one and the required changes for U40 Patch 2

Fix: Item select dialog will no longer lose pre-selected augment lists for items (such as legendary 5 rings) due to the search text box losing focus
UI: Many missing item icons harvested (Scism Shard items)
New: Falconry: Deadly Instinct is now modelled by a user controlled stance
Fix: Falconry: Well Rounded II, now correctly awards 3 Melee/Ranged/Prr/Mrr and 2 Listen/Spot, not 6/4
Fix: Stacked ability mod values now only apply the mod ability once, even for stacked effects (Deadly Instinct, Know the Angles)
Fix: The Falconry tree now uses the correct tree icon (Not the one I created when it did not have one)
Fix: Slavelords crafting "Spell Focus Mastery +6" is now correctly an Equipment bonus
Fix: Slavelords crafting "Spell Lore XXX + 27" is now correctly an Equipment bonus for all Lore types
Fix: Slavelords crafting "Spell Penetration +7" is now correctly an Equipment bonus
U40 Patch 2 Changes:
---Assassin: Assassinate text updated
---Falconry: Killer Instinct I no longer has an up arrow
---Falconry: Killer Instinct II no longer requires Falconry: Killer Instinct I as a prerequisite

As per usual, the link to the latest release can be found in my signature.

MacRighteous
11-05-2018, 03:25 PM
.... I appreciate all the dedication and time you put into this tool.
Thanks
/Mac

PS - still hoping for a "past life folder" someday ;)
M

Ordinary
11-16-2018, 12:02 PM
Lots of fixes and work for U41 which was released on Lamannia yesterday. Changes in this version:


Changes for U41 which is currently on Lamannia
New: "Eldritch Knight (Lamannia)" enhancement tree is now available to Sorcerers and Wizards along side the current "Eldritch Knight" tree
---This allows character planning for the new update while ot breaking planning for the current released version.
New: New U41 Arcane Spells
---Caustic Bolt (Wiz/Sorc Level 1)
---Freezing Bolt (Wiz/Sorc Level 1)
---Flaming Bolt (Wiz/Sorc Level 1)
---Acid Well (Wiz/Sorc Level 9)
---Iceberg (Wiz/Sorc Level 9)
---Thunderstroke (Wiz/Sorc Level 9)
New: New U41 Filigrees
---Treachery/Twilight's Cloak: +2 Dexterity
---Purity/Touch of Grace: +20 Healing Amplification
---Snake Bite/Grandfather's Shield: +2 Constitution
---To Hell and Back/Embraced by Light: +2 Charisma
---Celerity/Vigilance: +2 Wisdom
---Sucker Punch/One Against Many: +2 Strength
---Eye of the Beholder/The Inevitable Grave: +2 Intelligence
---Nystul's Mystical Defence/Electrocution: +6 MRR
---The Blood Feast/Frozen Wanderer: +6 PRR
New: New Items
---Legendary Acolyte's Lenses (Goggles)
---Legendary Bracers of Order and Chaos (Bracers)
---Legendary Ring of Flickering Steel (Ring)
---Storm's Harness (Handwraps)
Updated Items: (A version called "<Item Name> (Old)" is also now present, with the pre-upgraded stats)
---Dethek Runestone (Large Shield)
---Ultimatum (Tower Shield)
---Fellblade (Longsword)
---Battlerager's Harness (Belt)
---Belt of Braided Beards (Belt)
---Boots of Blessed Travels (Boots)
---Countenance (Cloak)
---Dragon Masque (Helmet)
---Epic Deific Diadem (Helmet)
---Epic Purging the Pantheon (Belt)
---Gauntlets of the Arcane Soldier (Gloves)
---Many-Hooked Greaves (Boots)
---Sanctified Gages (Gloves)
---Sightless (Helmet)
---Circle of Malevolence (Ring)
---Dark Diversion (Necklace)
---Dissolution (Bracers)
---Dumathoin's Bracers (Bracers)
---Epic Litany of the Dead (Trinket)
---Epic Noxious Embers (Necklace)
---Memoriam (Trinket)
---Resonation (Necklace)
---Shroud of Ardent (Necklace)
---Strange Tidings (Ring)
---Visions of Precision (Goggles)
---Ward Token (Ring)
---Knives Eternal (Rune Arm)
---Buckler of the Celestial Soldier (Buckler)
---Celestial Oak (Small Shield)
---Devil's Defense (Large Shield)
---Terminus (Tower Shield)
---Azure Guard (Boots)
---Bluescale Guides (Gloves)
---Cerulean Guard (Boots)
---Cobalt Guard (Boots)
---Gauntlets of the Aggressor (Gloves)
---Strap of Scale (Strap of Scale)
---Symphony (Cloak)
---Breastplate of the Celestial Avenger (Medium Armor)
---Breastplate of the Celestial Sage (Medium Armor)
---Docent of the Celestial Avenger (Docent)
---Leathers of the Celestial Archer (Light Armor)
---Leathers of the Celestial Avenger (Light Armor)
---Leathers of the Celestial Sage (Light Armor)
---Platemail of the Celestial Avenger (Heavy Armor)
---Platemail of the Celestial Sage (Heavy Armor)
---Scalemail of the Celestial Sage (Medium Armor)
---Acidic Insignia (Trinket)
---Arm of the Aggressor (Bracers)
---Bolt Insignia (Trinket)
---Discerning Gaze (Goggles)
---Flame Insignia (Trinket)
---Glacial Insignia (Trinket)
---Guided Sight (Trinket)
---All Ravenloft and Killing Time items had their min levels adjusted. (Except where they did not update on Lamannia)
------Items with missing descriptions had them added when I noticed they were missing.

Other Updates not related to U41:
Augments: All Legendary Greensteel augments now contain either Dominion, Opposition or Escalation in their descriptions to aid on item buff selection
Augments: All Filigree set bonus text formatting updated
Fix: Item selection dialog item list will no longer lose its selection when selecting an item for the 1st time for a slot when the search text edit box has the focus
Fix: Giant's Platter now correctly grants +50 Enhancement MRR (Reported by Kamdragon)
Fix: Selecting the same item again in the item select dialog no longer loses any selected augments
Fix: All occurrences of (W) changed to [W] for consistency
Fix: Vistani: Knife Expertise now correct grants attack/critical attack/critical damage bonus to daggers/throwing daggers
Fix: Vistani: One With Blades erroneous attack bonus effect removed
Fix: Vistani: Knife Master description and effects updated
Fix: Vistani: Vistani Knife Training I missing critical attack/damage effects added
Fix: Vistani: Rapid Attack minor text changes
Fix: Vistani: Vistani Knife Training II missing critical attack/damage effects added
Fix: Vistani: Weapon Versatility description updated
Fix: Vistani: Vistani Knife Training III missing critical attack/damage effects added
Fix: Vistani: Deadly Blades description updated and now makes you centered with daggers
Fix: Vistani: Vistani Knife Training IV missing critical attack/damage effects added
Fix: Vistani: Mist Stalker IV description updated and effect values corrected from 6 to 3
Fix: Vistani: Double Daggers now grants its 20% off hand attack bonus
Fix: Vistani: Vistani Knife Training V missing critical attack/damage effects added
Fix: War Soul: Divine Vessel now has its multiselector and description(s) updated
Fix: Reaper's Arcanum III now has the correct icon
Fix: Half-Orc: Rage description updated (Reported by Question2)
Fix: Kensei: Spiritual Bond description updated (Reported by Question2)
Fix: Kensei: Reed In The Wind now correctly has Dodge as a required feat to train (Reported by Question2)
Fix: Frenzied Berserker: Crazy Strike description updated (Reported by Question2)
Fix: Angel of Vengeance: Font Of Power description updated (Reported by Question2)
Fix: Angel of Vengeance: Wand and Scroll Mastery description updated (Reported by Question2)
Fix: Angel of Vengeance: Crown of Retribution description updated (Reported by Question2)
Fix: Beacon of Hope: Beacon of Grace minor typo fixed (Reported by Question2)
Fix: Beacon of Hope: Beacon of Hope minor typo fixed (Reported by Question2)
Fix: Beacon of Hope: Flight of Glory description updated (Reported by Question2)
Fix: Beacon of Hope: Hope for Protection minor typo fixed (Reported by Question2)
Fix: Beacon of Hope: Raise Dead description updated (Reported by Question2)
Fix: Beacon of Hope: Hope for Success minor typo fixed (Reported by Question2)
Fix: Beacon of Hope: Heal description updated (Reported by Question2)
Fix: Beacon of Hope: Undying Beacon description updated (Reported by Question2)
Fix: Beacon of Hope: Flame of the Favored name and description updated (Reported by Question2)
Fix: War Soul: War Caster: Blur name updated (Reported by Question2)
Fix: War Soul: War caster: Haste name updated (Reported by Question2)
Fix: War Soul: Ameliorating Strike description updated (Reported by Question2)
Fix: War Soul: Silence the Wicked descriptions updated (Reported by Question2)
Fix: War Soul: Wrathful Weapons description and effects updated (Reported by Question2)
Fix: Renegade Mastermaker: Reinforced Armor bonus now only affects Armor and not total (Reported by Kamdragon)
New Items: (More TOEE U25 items)
---Epic Smoldering Great Sword
---Epic Quenched Great Sword
---Epic Etched Great Sword (No image)
---Epic Energised Great Sword
---Epic Smoldering Hand Axe
---Epic Quenched Hand Axe
---Epic Etched Hand Axe
---Epic Energised Hand Axe

As per usual, see my signature for a link to the most recent release.

Ordinary
11-23-2018, 11:49 AM
Host of data fixes in this one:

Fix: Half-Orc tree issues
---Half-Orc: Lock Bash no longer has "Half-Orc: Lesser Dragonmark of Finding" and "Half-Orc: Mighty Sundering" as prerequisites (Reported by Question2)
---Half-Orc: Lesser Dragonmark of Finding - Arrow right removed (Reported by Question2)
---Half-Orc: Mighty Sundering - Arrow up removed (Reported by Question2)
---Half-Orc: <Name> enhancement names had "Orcish" added to their names where missing
---Half-Orc: Orcish Weapon Training I - Value and weapon effects fixed and description updated
---Half-Orc: Lesser Dragonmark of Finding DC entry added
---Half-Orc: Lock Bash DC entry added and description updated
---Half-Orc: Orcish Weapon Training II - Value and weapon effects fixed and description updated
---Half-Orc: Improved Power Attack - missing critical attack/damage effect added
---Half-Orc: Orcish Weapon Training III - Value and weapon effects fixed and description updated
---Half-Orc: Raging Crush description updated.
---Half-Orc: Brutality description updated
---Half-Orc: Orcish Weapon Training IV - Value and weapon effects fixed and description updated
---Half Orc: Power Rage now correctly has 3 tiers and removed Barbarian level requirements
------Requirement object "Tier" entry and associated code removed as no longer required
Fix: Kensei tree issues
---Kensei: Kensei Focus - missing effect added
---Kensei: Weapon Group Specialization I - option text updated and missing effects added (Reported by Question2)
---Kensei: Weapon Group Specialization II - option text updated and missing effects added (Reported by Question2)
------There are still some issues with the effects for some weapon groups not awarding +3 to damage
---Kensei: Weapon Group Specialization III - option text updated and missing effects added (Reported by Question2)
---Kensei: Weapon Group Specialization IV - option text updated and missing effects added (Reported by Question2)
------There are still some issues with the effects for some weapon groups not awarding +4 to damage
---Kensei: Weapon Master - Missing Critical Attack/Damage effects added
Fix: Eldritch Knight: Force's Edge (Lamannia) broken effect fixed
Fix: "+25 Cold Resistance (Insightful)" is now correctly a Greensteel Item Tier 2 enhancement (not tier 1) (Reported by Kamdragon)
Fix: "Grim Barricade: Reaper's Resistance" now correctly has 3 ranks (Reported by Vilhena)
Fix: All "Legendary Nightmother's <Item>" items are now correctly min level 29 (Reported by Vilhena)
Fix: All "Legendary Morninglord's <Item>" items are now correctly min level 29 (Reported by Vilhena)
Fix: "Kensei: Ascetic Training: Agility" is now allowed to stack with "Ninja Spy: Agility" (Reported by Vilhena)
Fix: Wild Shape: Winter Wolf will now grant +30% Alacrity when in Winter Wolf form (Reported by Vilhena)
Fix: Wild Shape: Wolf will now grant +15% Alacrity when in Wolf form (Reported by Vilhena)
Fix: Wind Stance: Attack Speed is now correctly an Enhancement bonus and no longer auto stacks (Reported by Vilhena)
Fix: Two handed weapons now correctly get 1.5 * stat bonus for damage attacks (Reported by Vilhena)
Fix: Winter Wolf - Movement Speed will now stack with haste and other loot item speed bonuses (Reported by Vilhena)
Fix: The Auto stance "Single Weapon Fighting" will now be correctly disabled when wielding a two handed weapon (Reported by Vilhena)
Fix: The Auto stances SWF, TWF, THF etc will no longer be enabled when in any Druid Animal or Elemental Form (Reported by Vilhena)
New: New bonus type "Legendary" added
Fix: All Legendary Greensteel "Opposition", "Escalation" and "Dominion" set bonuses are now correctly typed "Legendary"
Fix: "Greensteel Escalation Dominance - Dodge Cap Bonus" is now correctly 1% per 3 augments (not 1% per augment)
Fix: "Greensteel Opposition Dominance" will only be active as long as you have no "Escalation" and "Dominion" augments
New: If an enhancement tree used in a build not longer exists, it is removed from the loaded build. Appropriate message displayed
---This will happen when the "Eldritch Knight (Lamannia)" tree is removed after U41 goes live
Fix: Warchanter: Expeditious Chant is no longer shown as a clickie enhancement (Reported by ShintaoMonk)
Fix: Warchanter: Expeditious Chant effects added (Reported by ShintaoMonk)
Fix: "Legendary Greensteel Helmet" now has the correct icon (Found in build supplied by Kamdragon)
Fix: "Legendary Greensteel Necklace" now has the correct name (Not a helmet) (Found in build supplied by Kamdragon)
New: "Meld Into Darkness" will now show up as a SLA (Found in build supplied by Kamdragon)
Fix: "Divine Energy Resistance" SLA tooltip will now show Extend and Quicken as available metamagics (Found in build supplied by Kamdragon)
Fix: Halfling: Acrobatic - missing effects added
Fix: Halfling: Cunning - missing effects added
Fix: Halfling: Improved Dodge - effects now active for light armor also
Fix: Dwarf: Weapon Training I - missing effects added
Fix: Dwarf: Child of the Mountain - replfex save penalty removed and text updated
Fix: Dwarf: Weapon Training II - missing effects added
Fix: Dwarf: Weapon Training III - missing effects added
Fix: Dwarf: Hands of Stone DC check now correctly includes Transmutation in its total
Fix: Dwarf Fortress effects now only active when a Shield is also in use
Fix: Dwarf: Weapon Training IV - missing effects added
Fix: Bladeforged: Power of the Forge - description updated

As per usual see my signature for a link to the latest release.

Ordinary
11-30-2018, 12:17 PM
Quite a few fixes in this one as had several bug reports from the community. Many thanks go to those who let me know about issues. Its getting all the fine details right which will make this builder shine.
There are also updates for U41 Preview 2 which was on Lamannia this week.

Fix: Swashbuckler: Uncanny Dodge - no longer erroneously requires minimum level 12
Fix: Swashbuckler: Uncanny Dodge - now correctly requires 6 bard levels to train (not 5)
Fix: Renegade Mastermaker - Core enhancements had missing minimum Artificer level requirements added (Reported by Kamdragon)
Fix: Reaper's Bulwark/Shroud IV effects are now correctly +2/4/6 (not 1/2/3) (Reported by Kamdragon)
Fix: Reaper's Bulwark/Shroud V effects are now correctly +2/4/6 (not 1/2/3) (Reported by Kamdragon)
Fix: Item "Legendary Cursed Skull Orb" is now correctly classed as an Orb. Missing effects added (Reported by Kamdragon)
Fix: "Draconic Incarnation: Draconic Presence" will now award Fear immunity at rank 3 (not at rank 1)
Fix: Feat "Construct Exemplar" now requires either Race Warforged/Bladeforged or "Improved Construct Essence" to be trained (Reported by Kamdragon)
Fix: Feat "Mental Toughness" can now be selected by Warlocks at level 1+
Fix: Feat "Improved Mental Toughness" can now be selected by Warlocks at level 7+ who have trained "Mental Toughness" (Reported by ShintaoMonk)
Fix: Item "Nocturne, the Song of Night" force bonus is now correctly an Equipment bonus, not enhancement (Reported by ShintaoMonk)
Fix: "Magister" and "Draconic Incarnation" cores will now correctly grant additional caster levels to Warlocks (Reported by ShintaoMonk)
Fix: "Dodge" is now correctly selectable as a Fighter bonus feat (Reported by Kamdragon)
Fix: Last missing "Epic Skill Focus" feat icons for Move Silently, Tumble and Haggle harvested
Fix: Twists will now twist in the correct stack count of the trained destiny
---Fixes an issue where Save no fail on a 1 was broken
Fix: Attempting to revoke an enhancement in a tree with no trained items will no longer crash the software

Changes for U41 preview 2 which is currently on Lamannia
New: Missing U41 spell "Shocking Bolt" added
New: Missing U41 spell icons harvested
New: "Eldritch Knight (Lamannia)" tree split for Wizards and Sorcerers.
---"Eldritch Knight (Wiz) (Lamannia)"
---"Eldritch Knight (Sorc) (Lamannia)"
---Trees are mutually exclusive
---Many enhancement descriptions and effects updated due to changes to tree on Lamannia
---Missing icons harvested
---Trees will lose the (Lamannia) part from their name when they go live
Items:
---Legendary Sunken Secrets (Holy) (Kama)
---Legendary Sunken Secrets (Unholy) (Kama)
---Legendary Sunken Secrets (Axiomatic) (Kama)
---Legendary Sunken Secrets (Anarchic) (Kama)

As per usual, see my signature for a link to the latest release.

Ordinary
12-07-2018, 12:42 PM
This release sees the planner become fully compatible with U41 which released 2 days ago. There are lots of changes for spells, Bards and Eldritch Knight.
I have also squeezed in a few other fixes for things also. Anyway, a full list of changes in this build are:


Fix: Half-Orc: Improved Power Attack now correctly costs 1ap per rank (Reported by Question2)
Fix: Making the number of available build points negative (e.g. full spend 32 point build then switched to 28 point) no longer allows you to spend additional build points
Fix: Minor graphical error in passive enhancement available icon fixed
Fix: Self and Party Buff "Inspire Excellence" no longer erroneously grants +5 Morale bonus to constitution and a -2 Penalty to AC (Reported by Kamdragon)
A general report of issues with the Kensei tree was reported by Question2. The following fixes were done after a full review of the tree.
---Fix: Kensei: Kensei Focus - selector descriptions updated
---Fix: Kensei: Spiritual Bond - description updated
---Fix: Kensei: Strike With No Thought - description updated
---Fix: Kensei: Power Surge - description updated
---Fix: Kensei: One Cut - description updated
---Fix: Kensei: Alacrity - description updated
---Fix: Kensei: Weapon Group Specialization I - selector descriptions updated - effects updated
---Fix: Kensei: Weapon Group Specialization II - selector descriptions updated - effects updated
---Fix: Kensei: Ascetic Training - descriptions updated
---Fix: Kensei: Weapon Group Specialization III - selector descriptions updated - effects updated
---Fix: Kensei: Ability I/II - description updated
---Fix: Kensei: Weapon Group Specialization IV - selector descriptions updated - effects updated
New: Feat: Suggestion (Bard feat) now has a DC entry
Arcanotechnician: All tier 1 enhancements now have 1 Artificer level as a requirement
Battle Engineer: All tier 1 enhancements now have 1 Artificer level as a requirement
Renegade Mastermaker: All tier 1 enhancements now have 1 Artificer level as a requirement
Frenzied Berserker: All tier 1 enhancements now have 1 Barbarian level as a requirement
Occult Slayer: All tier 1 enhancements now have 1 Barbarian level as a requirement
Ravager: All tier 1 enhancements now have 1 Barbarian level as a requirement
Divine Disciple: All tier 1 enhancements now have 1 Cleric level as a requirement
Ranger: Arcane Archer missing 1 Ranger level requirement added

U41 Changes:
---Old Eldritch Knight tree removed
------New "Eldritch Knight (Wiz)" tree added and renamed from (Lamannia) as now live
------New "Eldritch Knight (Sorc)" tree added and renamed from (Lamannia) as now live
---Spell descriptions updated for:
------Acid Spray
------Burning Hands
------Shocking Grasp
------Scorch (Also no longer has incorrect spelling)
------Snowball Swarm
------Acid Blast
------Fireball
------Lightning Bolt
------Fire Trap
------Negative Energy Burst
------Ball Lightning
------Cone of Cold
------Chain Lightning
------Otiluke's Freezing Sphere
------Necrotic Ray
------Delayed Blast Fireball
------Polar Ray
------Meteor Swarm
---Prowess' 5 Piece Set is now: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
---The Enlightened Step's 5 Piece Set is now: +5% Doublestrike and Doubleshot. (Missing effects added)
---Feat: Arcane Warrior duration text changed from 6 to 12 seconds. Spell power bonus changed to +2 (from 1)
---Remnant turn in tomes now go up to +4
------Inherent Magical Resistance
------Inherent Melee Power
------Inherent Physical Resistance
------Inherent Ranged Power
------Inherent Spell Power
---Soulrazor now has DR Crystal listed as being bypassed
Bards:
---Fatesinger Tree updates:
------Fatesinger: Allure - Description and effects updated
------Fatesinger: Tailwind - Description updated
------Fatesinger: Lucidity - Description and effects updated
------Fatesinger's Repertoire - now grants "Bardic Ballad" instead of "Inspire Courage"
---New Automatic Bard Feat "Bardic Ballad" added, automatically acquired at Bard level 1
---New Automatic Bard Feat "Bardic Inspiration" added, automatically acquired at Bard level 3
---New Automatic Bard Feat "Soothing Song" added, automatically acquired at Bard level 8
---Bard feat "Inspire Greatness" reworked into "Ballad Melody: Greatness", automatically acquired at Bard level 9
---Bard feat "Song of Freedom "- minor text update
---New Trainable Bard Feat "Improved Bardic Music" added, Min level 12 Bard, 15+ Perform
---Bard feat "Inspire Heroics" updated to act passively
---Old Bard Feats Retired:
------Inspire Competence
------Inspire Courage
---Bard Self and Party buffs updated, renamed and new ones added:
------Bard: Inspire Courage
------Bard: Arcane Aid
------Bard: Inspire Competence
------Bard: Inspire Greatness
------Bard: Inspire Heroics
------Bard: Arcane Shield Chant
------Bard: Ironskin Chant
------Bard: Reckless Chant
------Bard: Expeditious Chant
------Bard: Chant of Power
------Bard: Inspire Excellence
------Bard: Spell Song Trance
------Bard: Song of Arcane Might
---Bard Warchanter updates:
------Warchanter: Skaldic rage now correctly requires 1 Bard level
------Warchanter: All tier 1 enhancements now have 1 Bard level as a requirement
------Warchanter: Skaldic rage - description updated
------Warchanter: Song of Heroism - description updated and effects added
------Warchanter: Fighting Spirit - Description and effects updated
------Warchanter: Victory Song - Description updated
------Warchanter: Warmaster - description updated and effects/dc added
------Warchanter: Inspired Bravery - effects added
------Warchanter: The Poetic Edda - description updated and effects added
------Warchanter: Rough and Ready - description updated and effects added
------Warchanter: Focused - description updated and effects added
------Warchanter: Words of Encouragement - description updated and effects added
------Warchanter: Ballad Melody: Recklessness - description updated and effects added
------Warchanter: Northwind - description updated
---Bard: Spellsinger updates:
------Spellsinger - description and effects updated
------Spellsinger now correctly requires 1 Bard level
------Spellsinger: All tier 1 enhancements now have 1 Bard level as a requirement
------Spellsinger: Music of the Sewers - description updated
------Spellsinger: Music of the Dead - description updated and effects added
------Spellsinger: Music of the Makers - description updated and effects added
------Spellsinger: Virtuoso - description updated and effects added
------Spellsinger: Maestro of Life and Death - description updated and effects added
------Spellsinger: Lingering Songs - description updated and effects added
------Spellsinger: Reviving Verse - description updated and effects added
------Spellsinger: Sustaining Song - description updated and effects added
------Spellsinger: Frolic - description updated
------Spellsinger: Prodigy - description updated and effects added
------Spellsinger: Spell Song Vigor - description updated and effects added
---Bard: Swashbuckler updates:
------Swashbuckler: Confidence now correctly requires 1 Bard level
------Swashbuckler: All tier 1 enhancements now have 1 Bard level as a requirement
------Swashbuckler: Swashbuckling - description updated and effects added

As per usual, access is through the link in my signature.

Ordinary
12-14-2018, 12:34 PM
This release brings us a few fixes and the changes required to be compatible with U41, Patch 1 which released 2 days ago.

Fix: Pale Master: Spell Critical Negative Energy II..IV now use the correct icons
Fix: Inspire Excellence now correctly requires 20 ranks in Perform to be selectable
Fix: Typo's in "Eldritch Knight" (Wiz and Sorc) trees fixed.
New: The spells control now supports scroll bars when sized smaller than required to display all spell slots

U41, Patch 1 changes:
Fix: Arcanotechnician: Lightning Bolt is now shown as a Clickie enhancement
Fix: "Warchanter: Warmaster" renamed to "Warchanter: Skaldic Scream"
Fix: The upgraded Noxious Embers now correctly gives +17% Spell Lore (not 15%)
Fix: The upgraded Circle of Malevolence now correctly gives +25 to the Intimidate skill (not 22)
Fix: Fatesinger: Turn of the Tide now states it last 45 seconds
Fix: Fatesinger: Reign now states the duration as 5 minutes
Fix: Fatesinger: Aria now states the duration as 5 minutes
Fix: Warchanter: Song of Heroism - description updated and changed to passive icon
Fix: Warchanter: Skaldic Scream - description updated
Fix: Spellsinger: Spell Song Trane - description updated
Fix: Eldritch Knight: Spellsword (Wiz and Sorc) - description updated

Strambotica
01-02-2019, 08:53 PM
TYVM for this planner... love it!

But found a detail... its showing up 1 extra Charisma from Reaper tree, should be only Reaper Arcanum III, and its also adding Reaper's Ability II.

Ordinary
01-03-2019, 09:43 AM
TYVM for this planner... love it!

But found a detail... its showing up 1 extra Charisma from Reaper tree, should be only Reaper Arcanum III, and its also adding Reaper's Ability II.
I will check this one out. Thank you for the report.

EllisDee37
01-06-2019, 03:17 AM
---Remnant turn in tomes now go up to +4
------Inherent Magical Resistance
------Inherent Melee Power
------Inherent Physical Resistance
------Inherent Ranged Power
------Inherent Spell PowerCan you confirm this? I just went to check the vendor on live and he only shows tomes up to +2.

Ordinary
01-06-2019, 10:10 AM
Can you confirm this? I just went to check the vendor on live and he only shows tomes up to +2.
I can confirm these exist, as I have +3 melee already on my main. They are available in the barter box for threads of fate. So if you have any, just move them to inventory and double click to get a list of all the new goodies.

EllisDee37
01-06-2019, 12:52 PM
I can confirm these exist, as I have +3 melee already on my main. They are available in the barter box for threads of fate. So if you have any, just move them to inventory and double click to get a list of all the new goodies.Ah, nice. I don't have any threads of fate but I see the wiki page detailing the rewards. Thanks much for the quick response.

Ordinary
01-07-2019, 09:26 AM
TYVM for this planner... love it!

But found a detail... its showing up 1 extra Charisma from Reaper tree, should be only Reaper Arcanum III, and its also adding Reaper's Ability II.
Verified and fixed for the next release.

Ordinary
01-17-2019, 11:18 AM
There is little work outstanding on this planner now. Since the last release I have had 1 bug report about an issue in a reaper tree which is a simple data fix.

I have started internal work on a new Version 2, which will move away from hard coded Races, Classes etc and allow much more of the data to be defined in external files, but while that is going on in the background (with no ETA of any kind), I have been considering adding a new screen to the V1 planner as follows:

An All Feats Dialog

Features:

* Allows you to see all feats in a list, even if you do not qualify to select them (This allows you to see which requirements you may be missing)
***These may be grouped by categories like they are in game
* Drag and Drop feats to select then across all levels to train them, a bit like how CBLite does this.
* Changes will only apply when you close the dialog

Any comments or suggestions welcome.

EllisDee37
01-17-2019, 12:36 PM
I have started internal work on a new Version 2, which will move away from hard coded Races, Classes etc and allow much more of the data to be defined in external filesYeah, I've been thinking about doing something similar with CBL for a while. I don't think I'm ready to pull the trigger on that quite yet, but it's definitely on my wish list.

Ordinary
01-18-2019, 05:20 PM
A small amount of development work in this one and a fix for the single bug report in the last 5 weeks.

Fix: "Dire Thaumaturge: Reaper's Ability II: Charisma" will now only be added when Reaper stance is active (Reported by Strambotica)
New: Class and General Enhancement trees in the enhancements views can now be re-ordered after points spent in them by dragging/dropping their tree icon (Just like in game)
---How to guide updated.
New: New feat "Knight's Training" added as per the post "https://www.ddo.com/forums/showthread.php/502546-New-Feat-Knight-s-Training"
Fix: Meditation of War penalties will no longer apply if you have Shintao tree 20th level core
---No feat icon yet
In Progress: A new "All Feats" dialog is in development. This will allow you to drag and drop all feats

As per usual, see my signature for a link to the latest release.

Ordinary
02-01-2019, 12:20 PM
Quite a few data fixes in this build and some development to forum export.

All changes in this version are:

Removed: The new "All feats dialog" removed as development did not work out how I hoped.
Fix: About box (C) Year updated to 2019.
Fix: "Everything is Nothing" DC names had "Grandmaster of Flowers:" removed to reduce text length on export.
New: Forum export text updated to not use [code] tags and still format correctly on export to forums (A copy of CBLite's method)
New: Breakdowns export text updated to not use [code] tags and still format correctly on export to forums (A copy of CBLite's method)
Removed: "Forum Export" BBCode type menu options removed
Fix: DC calculation for "Songs of Frozen Ancestors" fixed as bad enum text entry.
Fix: Percentage bonus's to a breakdowns total now round to the nearest whole number (fixes a 1hp error in my main build)
Fix: Shintao "Smite Tainted Creature", "Jade Strike" and "Tomb of Jade" now correctly include tactical stun bonuses in their DC calculation and descriptions. (Reported by peng)
Fix: On augment change any previous augment entered value is now cleared
Fix: Data files with items which have erroneous augment value fields are now automatically fixed on load.
New: Middle clicking an enhancement/reaper or destiny tree will copy the tree to the clipboard as a bitmap.
---How to guide updated
Fix: All items that have "Reinforced Fist" enhancement updated to change the bonus type from "Stacking" to "Implement" as only largest value counts (Informed by Vish via forum post)
---Cloth_SpiderSpunCaparison.item
---Cloth_VestmentsOfTheSunSoul.item
---Belt_ArkatsCord.item
---Bracers_PrisonersManacles.item
---Necklace_FleetfootNecklace.item
---Ring_LegendaryPerfectPinacle.item
---Handwraps_AntipodeFistOfTheHorizon.item
---Handwraps_EpicScrapsOfEnlightenment.item
---Handwraps_LegendaryDwarvenBrawlersWraps.item
---HandWraps_StormsHarness.item
Fix: A number of internal name clashes between "Water Savant" and "War Soul" were resolved. (Reported by ShintaoMonk)
---Saved files with the old names present are converted on load
New: Enhancement tree internal names are now checked for duplicates on load and error messages reported in debug output
---"Vistani: Blessed Blades" internal name changed to avoid clash with "Divine Crusader: Blessed Blades"
---Saved files with the old names present are converted on load
New: Enhancement tree selection dialogs for tree items that cannot currently be trained can now be displayed to review the options.
Fix: Skill tomes now correctly apply their bonuses at levels 1 (+1), 1 (+2), 3 (+3), 7 (+4), 11 (+5)
Fix: Feats that are trainable due to a skill tome applying will now correctly report that they require a feat swap at Fred the Mindflayer when selected at level 1
---This should only affect "Single Weapon Fighting"
Fix: "Beacon of Hope: Ability II" now correctly only requires 20 AP spent to purchase (not 40) (Reported by Kamdragon)
Fix: The spell "Destruction" is now correctly a Necromancy spell, not an Abjuration spell. (Reported by Kamdragon)
Fix: "Angel of Vengeance: Just Reward" no longer requires "Angel of Vengeance: Scourge" as a requirement to train. (Reported by Kamdragon)
---I updated the wiki also

As per usual, see my signature for a link to the latest release.

Ordinary
02-06-2019, 12:30 PM
This release brings us the changes for U41 Patch 3 that released yesterday. There is also a single item fix for the one bug report I got this week.

Fix: Drow Sage's Cowl now correctly gives 19 Wisdom (not 20) in the breakdowns (Reported by Kamdragon)
New: New internal feat type "Favor" added.
New: Special Feats view updated to have a new section for "Favor" feats.

Changes for U41, Patch 3:
New: New Favor Feat rewards added:
---Gate Keepers:
------Rank 1: Favor 75 - "Gatekeepers: Skill Bonus" - "This feat grants you +2 bonus to Concentration and Spot skills."
------Rank 2: Favor 150 - "Gatekeepers: Hit Point Bonus" - "This feat grants you +5 HP."
---House Jorasco: Adds the following bonuses to Existing Ranks
------Rank 1 :"House Jorasco: Skill Bonus" "This feat grants you +2 bonus to the Heal and Diplomacy skills."
------Rank 2: "House Jorasco: Hit Point Bonus" "This feat grants you +5 HP."
---House Deneith:
------Rank 1: "House Deneith: Skill Bonus" "This feat grants you +2 Intimidate and Search skills."
------Rank 2: "House Deneith: Hit Points Bonus" "This feat grants you +5 HP."
---Purple Dragon Knight
------Rank 1: Key to Eveningstar
------Rank 2: "Purple Dragon Knights: Hit Point Bonus" "This feat grants you +5 HP."
------Rank 3: Apply Set bonuses to certain items.
------Rank 4: "Purple Dragon Knights: Save Bonus" "This feat grants you +2 saves versus Evil Creatures."
---House Phiarlan:
------Rank 1: "House Phiarlan: Skill Bonus" "This feat grants you +2 bonus to Hide and Perform skills."
---The Twelve
------Rank 4: "Twelve: Save Bonus" "This feat grants you +2 saves versus Spell Saves."
---Agents of Argonnesson
------Rank 1: Choice of item.
------Rank 2: "Agents of Argonnesson: Draconic Vitality" "This feat grants you +10 HP"
------Rank 3: "Agents of Argonnesson: Save Bonus" "This feat grants you +2 saves versus Dragons."
------Old Draconic Vitality feet retired.
---The Harpers
------Rank 1: "Harpers: Skill Bonus" "This feat grants you +2 bonus to Perform and Bluff skills."
------Rank 2: "Harpers: Hit Point Bonus" "This feat grants you +5 HP."
---The Free Agents:
------Rank 4: Access to the Falconry Tree on a per character basis.


As per usual, see my signature for a link to the latest release.

Luxmus
02-08-2019, 05:02 AM
what an awesome character planner! Good job man!

RTN
02-10-2019, 07:31 AM
Just found this tool yesterday when googling for equipment planner. Thanks so much for all your hard work!

warioman91
02-13-2019, 01:58 PM
When I'm choosing enhancements I can't select any of those extra trees, they simply don't seem to exist. Yet, I clearly see them accessible in the pdf tutorial.

Ordinary
02-13-2019, 04:53 PM
When I'm choosing enhancements I can't select any of those extra trees, they simply don't seem to exist. Yet, I clearly see them accessible in the pdf tutorial.
You can do this in two ways, depending on the version you are running. Both via the Past Lives and Special Feats window, which is by default docked in the lower left of the screen if it is currently being displayed.

You need to click on the icon that shows the Vistani/Falconer/Harper tree icons in the Special section, or in the most recent version you can set yourself to have the correct tier of Favor rewards for the:

Keepers of the Feather - Vistani
The Harpers - Harper tree
The Free Agents - Falconry tree.

Once set, the trees will be available.

Ordinary
02-15-2019, 12:56 PM
A new fixes in this build for issues I found and a couple of bug reports.

New: Inherent Racial Action Point tomes now go up to +2. (U41, Patch 3 - not present in the release notes)
Fix: Coin Lord Finishing School Training is now correctly classed as a favor feat.
Fix: Racial AP tome bonuses will now apply correctly when you can have multiple stacks and only an Amount effect.
Fix: Henshin Mystic: Animal Forms: Way of the Patient Tortoise now has the correct numeric bonuses to skills and HP.
Fix: Store purchase feats that give access to enhancement trees moved from the Favor section to the Special section in Special Feats.
Fix: Efficiency issue fixed on Skill Dialog: Auto spend action.
Fix: Gauntlets of the Stormreaver - "Green" slot (not "green") should now work correctly. May require a re-equip to fix any local build. (Reported by Kamdragon)
New: All item augments slots are now verified on load in my debug build.
---The Reflection of Wave - Red slot fixed
New: It is now possible to clear an Augment selection in the Item Select Dialog.
New: It is now possible to clear a Filigree selection in the Item Select Dialog.
New: Reaper Augments now have images.
New: Mythic Augments now have images.
Fix: Favored Souls and Sorcerers should now get upto 2* bonuses to sp for item effects based on their level ratios. (Reported by ShintaoMonk)

As per usual, see my signature for a link to the latest release.

Ordinary
03-01-2019, 12:54 PM
This release sees support for the new festival items, a few bug fixes and a last minute run at the changes for Tiefling/Tiefling Scoundrel\Inquisitor trees that were on Lamannia this week.

Fix: The AC breakdown will now include the base 10 AC all characters get.
Fix: Although the "Dodge" feat descriptions says it only provides 3% dodge, it also grants +1 AC.
---This appears to be a bug in DDO, but the bonus is listed as a dodge bonus under the in game AC breakdown.
Fix: Item "Legendary Sunken Secrets (Holy)" renamed to "Legendary Sunken Virtue"
---Many item effects fixed compared to Lamannia
Fix: Item "Legendary Sunken Secrets (Unholy)" renamed to "Legendary Sunken Blasphemy"
---Many item effects fixed compared to Lamannia
Fix: Item "Legendary Sunken Secrets (Anarchic)" renamed to "Legendary Sunken Obscurity"
---Many item effects fixed compared to Lamannia
Fix: Item "Legendary Sunken Secrets (Axiomatic)" renamed to "Legendary Sunken Radiance"
---Many item effects fixed compared to Lamannia
Fix: Exalted Angel: Endless Faith pecentage SP bonus total should now be correct - was erroneously applying Sorc/FvS bSP bonus's to percentage items (Reported by pcloke123)
Fix: Legendary Gauntlets of Innate Arcanum - Wizardry 412 is now correctly an Enhancement bonus (Reported by pcloke123)
Fix: "Divine Might" insightful strength bonus will now no longer stack with item strength insightful effects (Reported by LittleTealeaf)
New: Festival Self and Party buffs
---Festival: Raspberry Linzer Kookied
---Festival: Icy Pumpkin Coffee
---Festival: Super Bold Blend Coffee
---Festival: Soothing Happy Calm Times Coffee
New Festival Items:
---The Diplomancer (Level 20) (Light Crossbow)
---The Diplomancer (Level 25) (Light Crossbow)
---The Diplomancer (Level 30) (Light Crossbow)
---Cheap Shot (Level 20) (Longbow)
---Cheap Shot (Level 25) (Longbow)
---Cheap Shot (Level 30) (Longbow)
---Lynnabel's Bug Killer (Level 20) (Throwing Dagger)
---Lynnabel's Bug Killer (Level 25) (Throwing Dagger)
---Lynnabel's Bug Killer (Level 30) (Throwing Dagger)
---The Only Exception (Level 20) (Medium Armor)
---The Only Exception (Level 25) (Medium Armor)
---The Only Exception (Level 30) (Medium Armor)
---First Light (Level 20) (Light Hammer)
---First Light (Level 25) (Light Hammer)
---First Light (Level 30) (Light Hammer)
---Kookie Kutter (Level 20) (Sickle)
---Kookie Kutter (Level 25) (Sickle)
---Kookie Kutter (Level 30) (Sickle)
---Severlin's Leaden Boots (Level 20) (Boots)
---Severlin's Leaden Boots (Level 25) (Boots)
---Severlin's Leaden Boots (Level 30) (Boots)
---Severlin's Iron Fists (Level 20) (Gloves)
---Severlin's Iron Fists (Level 25) (Gloves)
---Severlin's Iron Fists (Level 30) (Gloves)
---Thick Skin (Level 20) (Docent)
---Thick Skin (Level 25) (Docent)
---Thick Skin (Level 30) (Docent)
---No Worries (Level 20) (Heavy Armor)
---No Worries (Level 25) (Heavy Armor)
---No Worries (Level 30) (Heavy Armor)
---The Mother Board (Level 20) (Tower Shield)
---The Mother Board (Level 25) (Tower Shield)
---The Mother Board (Level 30) (Tower Shield)
---Flaming Forum Post (Level 20) (Club)
---Flaming Forum Post (Level 25) (Club)
---Flaming Forum Post (Level 30) (Club)
---Icy Forum Post (Level 20) (Club)
---Icy Forum Post (Level 25) (Club)
---Icy Forum Post (Level 30) (Club)
---Shocking Forum Post (Level 20) (Club)
---Shocking Forum Post (Level 25) (Club)
---Shocking Forum Post (Level 30) (Club)
---Caustic Forum Post (Level 20) (Club)
---Caustic Forum Post (Level 25) (Club)
---Caustic Forum Post (Level 30) (Club)
---Necrotic Forum Post (Level 20) (Club)
---Necrotic Forum Post (Level 25) (Club)
---Necrotic Forum Post (Level 30) (Club)
---Clamorous Forum Post (Level 20) (Club)
---Clamorous Forum Post (Level 25) (Club)
---Clamorous Forum Post (Level 30) (Club)

New Lamannia support (Early Sharn):
***Note as I only noticed Lamannia was available yesterday, some of the information/effects
***are likely to be incorrect in this quickly updated release.
---New Race: Tieflings (+2 Cha) with feats and enhancement tree is now available. Not yet required for Racial Completionist
------New feat "Infernal Ancestry" added for Tiefling
------New SLA "Obscuring Darkness"
------New feat "Past Life: Tiefling", max acquire 3
---New Race: Tiefling Scoundrels (+2 Cha, Iconic Bard) with feats and enhancement tree is now available.
------New feat "Infernal Ancestry" added for Tiefling Scoundrels
------New feat "Fiendish Arpeggio" added for Tiefling Scoundrels
------New SLA added "Fiendish Arpeggio"
------New feat "Past Life: Tiefling Scoundrel", max acquire 3
---New tree: Inquisitive universal enhancement tree now available
------New Special Feat "Inquisitive Tree" to gain access

As per usual, see my signature for a link to the latest release.

Ordinary
03-10-2019, 01:11 PM
Sorry for the late release of this one. I have been away most of the weekend at a Karate training camp. All those 5am starts to run up hills were fun!

Anyway the list of changes and fixes in this release are:

New: It is now possible to clear a feat selection manually in the UI by selecting "No Selection" at the top of all drop lists of feats. (Must have a selected feat to do this)
New: You can now reset a build using the "Edit\Reset Build" menu command. This clears out all character specific spends except past lives, tomes, gear and destinies.
---How to guide updated.
Fix: Tiefling/Tiefling Scoundrel/Inquisitive enhancement trees "Wand and Scroll Mastery" no longer have "Wizard Level 2" as an erroneous requirement (Copy-paste error)
Fix: Inquisitive DDO store purchase feat background transparency of image fixed
Fix: Cannith crafted "Wizardry" augments are now correctly typed "Enhancement" not "Equipment"
Fix: The following items all had "Wizardry" SP bonus incorrectly typed as "Equipment" changed to "Enhancement":
---Epic Ironweave Robe
---Spidersilk Robes
---Shadowmail
---Gauntlets of the Arcane Soldier (Old)
---Cannoneer's Goggles
---Epic Memories of Charity
---Epic Memories of Insight
---Legendary Tiara of Madness
---Epic Adherent's Pendant
---Epic Torc of Prince Raiyum-de II
---Legendary Hypnotic Pendant
---Epic Eye of the Beholder
---Seal of House Szind
---Epic Increased Potential
---Epic Rod of Mythant
Fix: Typo fixed in "Icy Forum Post (Level 30)"
Fix: Typo fix, all "weilding" changed to "wielding" (3 occurrences)
Fix: Typo fix, all "lebeled" changed to "labelled" (9 occurrences)
Fix: Kukan-Do now correctly states it uses "Wisdom" and not "Charisma". DC calcultion updated. (Reported by Question2)
Fix: "Violence begets Violence" description updated (Reported by Question2)
Fix: "Falconry: Diving Attack" description updated (Reported by Question2)
Fix: "Falconry: Strike for the Eyes" description updated (Reported by Question2)
Fix: "Falconry: Death From Above" description updated (Reported by Question2)
Fix: Stances "Combat Expertise" and "Precision" are now mutually exclusive (Reported by Question2)
---Various other stances incompatabilities also updated (Rage, Power Attack etc)
Fix: "Inquisitive: What First?" option "Ask Questions First" will now be correctly shown as a clickie enhancement when selected
Fix: Feat "Combat Casting" can now be selected by Artificers(1) and Sorcerers(1). Also fixed for Wizards at level 1 (not 4).
Internal: Many feat effects for "WeaponProficiency" combined for better internal readability and program efficiency.
Fix: Erroneous effect "Single Weapon Fighting: Bonus Damage" removed as already modelled in C++ code.
Fix: Heavy Armor Proficiency - PRR bonus description fixed (BAB *2)
Fix: Medium Armor Proficiency - PRR bonus description fixed (BAB * 1.5)
Fix: Light Armor Proficiency - PRR bonus description fixed (BAB * 1)
Fix: Morninglords now gain "Immunity to Sleep" feat at level 1 as they are an Elf.
Fix: Mobile Spellcasting, Required class levels to train for some class fixed
Fix: Sap - Description updated
Fix: Many minor typos (capitalisation, text layout etc) in other feat descriptions fixed.
Fix: Slicing Blow - Description updated
Fix: Wholeness of Body - Description updated
Fix: Bulwark of Defense - Missing valid stances added for Bulwark to apply
Fix: Past Life: Delver of the Forbidden - Icon fixed
Fix: Vorpal Strikes - will no apply DR Bypass "Slashing" to Handwraps when active
New: About dialog now lists community members who have provided bug reports.

As per usual, see my signature for a link to the latest release.

Ordinary
03-15-2019, 01:48 PM
Mostly just updates due to Lamannia this time around. Changes are:

Fix: Inactive or non-stacking breakdown items will now display their values correctly, not as "0 (* 0)"

Changes from Lamannia Preview 2:
---Feat "Infernal Ancestry" icon updated
---Feat "Past Life: Tiefling Scoundrel" icon updated
---SLA "Obscuring Darkness" description updated

---Inquisitive: Observation - Duration text change from 12 seconds to 20
---Inquisitive: What First? Renamed "First Things First"
---Inquisitive: First Things First option "Shoot first" missing text added

---Tiefling: Bloodhunt III - updated
---Tiefling: Hellish Rebuke - text updated
---Tiefling: Infernal Nature - now Balance, Bluff and Spellcraft
---Tiefling: Obscuring Darkness - text updated
---Tiefling: Scorch - renamed "Ash"
---Tiefling: Infernal Sovereign - option texts updated
---Tiefling: Servant of Darkness - updated

---Tiefling Scoundrel: Bloodsong III - text updated
---Tiefling Scoundrel: Scoundrel's Inspiration - removed
---Tiefling Scoundrel: Hellish Rebuke - added
---Tiefling Scoundrel: Scoundrel's Skills - now Balance, Bluff and Diplomacy
---Tiefling Scoundrel: Wand and Scroll Mastery - removed
---Tiefling Scoundrel: Innate Protection - added
---Tiefling Scoundrel: Obscuring Darkness - text updated
---Tiefling Scoundrel: Improved Fiendish Arpeggio - removed
---Tiefling Scoundrel: Hellish Reverberation - added
---Tiefling Scoundrel: Disarming Coda - removed
---Tiefling Scoundrel: Ash Imprisonment - added
---Tiefling Scoundrel: Greater Dashing Weapons - updated
---Tiefling Scoundrel: Infernal Songs - removed
---Tiefling Scoundrel: Scoundrel's Inspiration - added
---Tiefling Scoundrel: Grand Chord Works - removed
---Tiefling Scoundrel: Staccato Sovereign - added
---Tiefling Scoundrel: Dark Weapons - renamed "Enthralling Weapons" and updated
---Tiefling Scoundrel: Magic of Melodies - updated
---Tiefling Scoundrel: Sonata of Darkness - updated

See that signature for a link.

MacRighteous
03-15-2019, 06:26 PM
BTW - Still digging your planner - so continued appreciation for all your efforts - wish picking feats in the leveling section was more easy and streamlined but I can live with what you have - especially if I already know what I'm picking each level - but on the fly building is a little tedious. 'nough critique - moar gratitude - thanks again

/Mac
Still hoping for a Past Life folder :)

warioman91
03-15-2019, 11:50 PM
Currently you have to manually take Sunder. (Because I have a build that needs Improved Sunder I noticed this)

Ordinary
03-16-2019, 06:37 AM
wish picking feats in the leveling section was more easy and streamlined but I can live with what you have - especially if I already know what I'm picking each level - but on the fly building is a little tedious. 'nough critique - moar gratitude - thanks again
I am still researching a new feats/class selection screen that will allow these to be done at once. But its going to be a while before I have something I am happy to release.

/Mac

Still hoping for a Past Life folder :)
This will probably have to wait to version 2.

Ordinary
03-16-2019, 06:46 AM
Currently you have to manually take Sunder. (Because I have a build that needs Improved Sunder I noticed this)
I will get his fixed for the next release. If you want it fixed for your local build, edit the feats.xml file and search for <Name>Sunder</Name>. You can replace the feat section with:



<Feat>
<Name>Sunder</Name>
<Description>This melee special attack, when successful, results in a -4 AC penalty
to the target for 12 seconds if it fails a Fortitude save.
DC 10 + Str mod + sunder modifiers.
Some creatures may be immune to the sunder effect</Description>
<Requirements/>
<Acquire>Automatic</Acquire>
<AutomaticAcquisition>
<!--Reduced requirements down to a BAB check instead-->
<BAB>1</BAB>
</AutomaticAcquisition>
<Icon>Sunder</Icon>
<DC>
<Name>Sunder</Name>
<Description>This melee special attack, when successful, results in a -4 AC penalty
to the target for 12 seconds if it fails a Fortitude save.</Description>
<Icon>Sunder</Icon>
<DCVersus>Fortitude</DCVersus>
<AmountVector size="1">10</AmountVector>
<ModAbility>Strength</ModAbility>
<Tactical>Sunder</Tactical>
</DC>
</Feat>

Ordinary
03-22-2019, 01:49 PM
Just a few fixes in this build for reported issues.

Fix: Sunder is now an automatically acquired feat at BAB of 1 (Reported by warioman91)
Fix: Draconic Incarnation: Energy Sheath is now correctly shown as a clickie enhancement
Fix: The Druid class can now be selected if you are Neutral Good alignment (Reported by MaxPaxy)
Fix: Legendary Echo of Blackrazor effects updated from Lamannia to release version (Reported by MaxPaxy)
Fix: Wilderness lore, feat description typo fixed
Fix: Reaper stance icon updated
Fix: Deific Warding - description and effects updated (Reported by MaxPaxy)

Link to the release in my signature.

Ordinary
03-29-2019, 03:19 PM
Just changes to support the Sharn pre-order which released yesterday and some work in advance of the lesser artifacts which will appear with Sharn.

New: Equipment view updated to show current sentient gem and filigrees
---This will eventually become interactive to set filigrees for gem and lesser artifacts
---How To Guide updated
Fix: The XML reader will now report the actual error message rather than "Unspecified error" on a file read failure.

Update 41.4 Pre-order changes
New: Racial completionist feat now requires 3 Tiefling past lives to become active
New: New special feat "Inherent Universal Action Point" added
---Gives you an AP which can only be spent in a universal (non-class, non-racial) tree
---All universal trees are now marked internally as universal

As per usual see my signature for a link to the release.

Neith
03-30-2019, 07:45 PM
Hello!

First the obligatory compliments, this is a great planner, I am glad I found it! Thank you!! <3

Now for my question - how do you get it to calculate the tactical breakdowns? I am fiddling with an assassin build and all of the breakdowns remain at 0 no matter what I have thought of to do. I'd like to see how my assassinate is doing as I fiddle with things.

Ordinary
03-30-2019, 08:18 PM
Hello!

First the obligatory compliments, this is a great planner, I am glad I found it! Thank you!! <3

Now for my question - how do you get it to calculate the tactical breakdowns? I am fiddling with an assassin build and all of the breakdowns remain at 0 no matter what I have thought of to do. I'd like to see how my assassinate is doing as I fiddle with things.
I just had a play with a rogue assassin build I made up on the spot, and it seems that I missed adding the Assassinate DC entry in the enhancement tree. Also things that should to contribute to the assassinate tactical total (I equipped legendary knife palm +9 equipment bonus) and it didn't show up,

So it looks like I either broke something in this area or it never worked properly. I will get this fixed for next release.

Neith
03-30-2019, 08:35 PM
I just had a play with a rogue assassin build I made up on the spot, and it seems that I missed adding the Assassinate DC entry in the enhancement tree. Also things that should to contribute to the assassinate tactical total (I equipped legendary knife palm +9 equipment bonus) and it didn't show up,

So it looks like I either broke something in this area or it never worked properly. I will get this fixed for next release.

Ah, thank you! <3

While you're poking in the assassin things, poison seems to be in a similar boat. I haven't been able to get that one to breakdown either.

Ordinary
04-01-2019, 04:11 AM
Ah, thank you! <3

While you're poking in the assassin things, poison seems to be in a similar boat. I haven't been able to get that one to breakdown either.
I found the problems with the assassinate tactical effects bonuses, added the assassinate DC entry. Updated the one enhancement (Poison Affinity) to correctly add to the Poison tactical DC.
I also updated all the items with an assassinate bonus. All should b present for the next release, which is typically the friday of the week I fixed it in.

Neith
04-01-2019, 06:16 PM
I found the problems with the assassinate tactical effects bonuses, added the assassinate DC entry. Updated the one enhancement (Poison Affinity) to correctly add to the Poison tactical DC.
I also updated all the items with an assassinate bonus. All should b present for the next release, which is typically the friday of the week I fixed it in.

You are amazing. <3

Ordinary
04-05-2019, 01:32 PM
Changes in this version:

New: Assassinate now has a DC entry (Reported by Neith)
Fix: All effects of type "Assassinate" removed and converted to tactical bonus's of type "Assassinate" (Reported by Neith)
---Feat: Scion of the Astral Plane, updated
---Items updated:
------Bracers_LegendaryBracersOfTheHiddenBlade.item
------Gloves_LegendaryKnifepalm.item
------Helmet_EpicMuffledVeneer.item
------Helmet_MythicMuffledVeneer.item
------Necklace_DarkDiversion.item
------Necklace_DarkDiversionOld.item
------Ring_RingOfTheSilverTongue.item
------Trinket_LegendarySubtleSound.item
------Dagger_EpicAssassinsKiss.item
------Kukri_EpicMidnightGreetings.item
Fix: Redundant class "BreakdownItemAssassinate" removed
Fix: All Rogue poison strikes now include "Poison" tactical values in their DCs (Reported by Neith)
Fix: The enhancement that can add to the "Poison" tactical value now has effects
Fix: "Tactical Breakdowns" category renamed to "Tactical Breakdown Bonuses"
---Totals for a given Tactical action are listed in the DCs view
Fix: It is no longer possible to hide the Inventory view by pressing escape
Fix: Past life Tiefling now has the correct icon
New:
---Sentient Jewels and Filigrees are now fully editable in the Inventory UI
---Old file formats are automatically converted on load
---You can now set the number of Filigrees you have from 0..15
---Filigree setup in the Item Select Dialog removed
---All gear sets now by default have a sentient jewel regardless as to whether an item can accept sentience
---How To Guide updated
Fix: Knight's Training description text adjusted

See that signature for a link to the latest release.

amberlink
04-19-2019, 11:20 PM
Is there no way to import characters from an older version into a newer? I get unspecified error if I try

Ordinary
04-20-2019, 05:02 AM
Is there no way to import characters from an older version into a newer? I get unspecified error if I try
The planner should be backwards compatible with all older files.
If its throwing an error on one, I will need to have a look and find out why.
I have pm'd you my email address, any chance you can send the file over please.

Ordinary
04-24-2019, 10:01 AM
The planner should be backwards compatible with all older files.
If its throwing an error on one, I will need to have a look and find out why.
I have pm'd you my email address, any chance you can send the file over please.
Until I release the fix for this issue, if you are being affected by an "Unspecified error" when trying to load an older file, the issue is that my changes that moved the Sentient Gem from the main hand weapon object to the Gear set object correctly copies the existing gem if there is one, but fails to set one up if there wasn't one, thus it fails an integrity load step.

Your files can be easily fixed by manually editing the save file in a regular text editor and adding the following lines of xml before all occurrences of </EquippedGear> in the file.



<SentientJewel>
<NumFiligrees>0</NumFiligrees>
</SentientJewel>

Ordinary
04-26-2019, 01:27 PM
Quite a few fixes this time around, plus the first lot of Sharn preview #2 Lamannia items, 45 of 178 done so far.

Fix: Ninja Spy: Elemental Ki Strikes: Eagle Claw Attack description updated to match wiki (Reported by Question2)
---Fixed in all monk trees where required
Fix: Ninja Spy: Elemental Ki Strikes: Unbalancing Strike description updated to match wiki
---DC objects also updated
---Fixed in all monk trees where required
Fix: Henshim Mystic: Elemental Words I-IV options descriptions updated to include Ki cost and cooldown. (Reported by Question2)
New: The Skills dialog has been converted to a view that can always be accessed
---You can now also set the tome value for each skill
---How to guide updated
---Existing skills dialog not yet removed
Fix: Energy absorbance now stacks by multiplication not by addition
---Items that stack by multiplication now have "<value> % (*)" in their totals
---Values are now shown to 1 decimal place
---e.g. from wiki:
---Different degrees of elemental absorption stack. However, do not simply add the various absorption rates
---(e.g. 10% + 15% does not equal 25%), you multiply them (0.9 * 0.85 = 0.765; for a 23.5% reduction).
New: A second attempt at a train all feats and choose all levels at once view is in development
---Currently in progress, some display of items, most things not working.
---How to guide updated
Fix: Older saved files that do not have a sentient jewel will now load. (Resported by Amberlink)
Fix: Missing catch statement added to xml parser to correctly propergate error messages to UI.
Fix: "Iconic Tiefling" past life feat now has the correct past life image
Fix: "Tiefling Scoundrel: Staccato Sovereign" no longer has "Tiefling Scoundrel: Ash Imprisonment" as a requirement
---"Tiefling Scoundrel: Ash Imprisonment" up arrow removed
Fix: "Tiefling Scoundrel: Scoundrel's Inspiration" now has the correct image
Fix: "Tiefling Scoundrel: Hellish Reverberation" now has the correct image
Fix: "Swashbuckler: Ability I/II" now has the correct icon of Dex/Cha not Int/Cha
Fix: "Swashbuckler: Thread the Needle" now correctly has the feat "Precision" as a requirement to train
Fix: "Spellsinger: Spell Song Trance" is now correctly a passive enhancement.
Fix: "Spellsinger: Song of Arcane Might" is now correctly a passive enhancement.
Fix: "Spellsinger: Spell Song Vigor" is now correctly a passive enhancement.
Fix: "Spellsinger: Sustaining Song" is now correctly a passive enhancement.
Fix: "Mechanic: Wrack Construct" ranged attack description updated (Reported by Question2)
Fix: "Battle Engineer: Wrack Construct" descriptions updated (Reported by Question2)
Fix: "Falconry: Diving Attack" descriptions updated for ranks 2/3 (Reported by Question2)
Fix: "Battle Engineer: Endless Fusilade" description updated to state it lasts for 18 seconds (Reported by Question2)

U42 Preview 2 Changes (Items)
---An Inexplicably Legendary Garbage Can Lid? (Small Shield)
---Legendary Crystaline Ward (Large shield)
---Legendary Moonguard (Buckler)
---Legendary Resplendant Fury (Orb)
---Legendary Rising Sun (Tower Shield)
---Legendary Stygian Wrath (Orb)
---Legendary Creeping Dust Conduit (Quarterstaff)
---Legendary Firestorm Conduit (Quarterstaff)
---Legendary Flicker of the Crescent Moon (Sickle)
---Legendary Lunar Crescent (Khopesh)
---Legendary Moonbeam (Quarterstaff)
---Legendary Moonslice (Dagger)
---Legendary Moonwillow (Shortsword)
---Legendary Nightshade Shooter (Light Crossbow)
---Legendary Platinum Knuckles (Handwraps)
---Legendary Rumbling Thunder (Great Crossbow)
---Legendary Suncrusher (Morningstar)
---Legendary Sunslice (Dagger)
---Legendary Thundershot (Heavy Crossbow)
---Legendary Twisted Willow (Longbow)
---Legendary Black Satin Waist (Belt)
---Legendary Black Velvet Capelet (Cloak)
---Legendary Bronze Dragonscale Belt (Belt)
---Legendary Cloak of the City's Champion (Cloak)
---Legendary Glittering Waistwrap (Belt)
---Legendary Shadow Sprinters (Boots)
---Legendary Stone Shoes (Boots)
---Legendary Umber Brim (Helmet)
---Legendary Arc Ricochet (Shuriken)
---Legendary Celestial Amethyst Ring (Ring)
---Legendary Celestial Emerald Ring (Ring)
---Legendary Celestial Ruby Ring (Ring)
---Legendary Celestial Sapphire Ring (Ring)
---Legendary Celestial Topaz Ring (Ring)
---Legendary Conduit of the Soul (Necklace)
---Legendary Moonrise Bracers (Bracers)
---The Legendary Shattered Onyx (Ring)
---Legendary Breaking the Bank (Rune Arm)
---The Legendary Dumpster Fire (Rune Arm)
---Legendary Arcsteel Brim (Helmet)
---Legendary Attunement Gauntlets (Gloves)
---Legendary Hallowed Trail (Cloak)
---Legendary Hammerfist (Gloves)
---Legendary Mastermaker's Fingers (Gloves)
---Legendary Standard Issue Faceplate (Helmet)
---Legendary Sunstone Gauntlets (Gloves)
---Legendary Wallwatch Circlet (Helmet)
---Legendary Wildwood Gauntlets (Gloves)
---Legendary Blessed Bulwark (Heavy Armor)

As per usual, see my signature for a link to the latest release.

amberlink
04-28-2019, 12:04 AM
The editing fix does work, but the updated version simply changes the error message it seems to "EquippedGear was missing SentientIntelligence element" and won't load them without the editing of the file still

Ordinary
04-28-2019, 02:15 PM
The editing fix does work, but the updated version simply changes the error message it seems to "EquippedGear was missing SentientIntelligence element" and won't load them without the editing of the file still
I will take another look at this.

amberlink
04-30-2019, 12:05 AM
Oh also, why is Legendary Mistfallen not an item I can find in the builder?

Ordinary
04-30-2019, 03:43 AM
Oh also, why is Legendary Mistfallen not an item I can find in the builder?
Looks like I missed this item when adding the Ravenloft items. I'll get it added for the next release.

Flintridge
05-03-2019, 11:50 AM
Quick question.

Is there a way to set this builder to just 1-20 only, so i do not see the the Breakdowns/DC bonus from 21-30 and only see 1-20? I hope i am explaining that right lol.

FYI, love the builder

Flintridge

Ordinary
05-03-2019, 11:55 AM
Quick question.

Is there a way to set this builder to just 1-20 only, so i do not see the the Breakdowns/DC bonus from 21-30 and only see 1-20? I hope i am explaining that right lol.

FYI, love the builder

Flintridge
That is not a feature supported in this version. It will be in version 2, which has had some development done on it, but with all the new work for Sharn needed in the current release, version 2 has been pushed back in to my pending work list. Plus it is not very far along yet as I am reworking major sections of the source code for it. ETA availability - 1 year at least as things are going.

Sorry.

Flintridge
05-03-2019, 01:22 PM
That is not a feature supported in this version. It will be in version 2, which has had some development done on it, but with all the new work for Sharn needed in the current release, version 2 has been pushed back in to my pending work list. Plus it is not very far along yet as I am reworking major sections of the source code for it. ETA availability - 1 year at least as things are going.

Sorry.

Noted! Thank you!

I have couple more questions. Is there in version 1 or in version 2, other export options than the Forum Export? Like to Note Pad (Currently i right click copy all and paste into Note Pad), PDF, excel & ect, and/or in a Character Sheet format?

Thank you,

Flintridge

Ordinary
05-04-2019, 11:26 AM
Noted! Thank you!

I have couple more questions. Is there in version 1 or in version 2, other export options than the Forum Export? Like to Note Pad (Currently i right click copy all and paste into Note Pad), PDF, excel & ect, and/or in a Character Sheet format?

Thank you,

Flintridge
The only other export option is you can get a copy of a a breakdowns contributions by using the Copy button int he breakdowns screen.

Ordinary
05-04-2019, 11:28 AM
Mostly Sharn items in this one, but a couple of other fixes. Just the Syrannia weapons and some more Augments to go.

Wondering if I have broken artificers equipping an off hand rune arm when using a crossbow...(probably)

Fix: Older saved files that do not have a sentient jewel will now load (attempt #2). (Re-reported by Amberlink)
Fix: All Cannith and Random loot items now have a minimum level of 0. Stops some quivers erroneously showing up with upgrade slots. (Reported by Laur)
Fix: Equpping any kind of crossbow in your main hand now blocks equipping items to your off-hand. (Reported by Laur)
Fix: Missing Ravenloft item "Legendary Mistfallen" (Orb) added (Reported by Amberlink)

U42 Preview 2 Changes (Items)
---Legendary Blessed Vestments (Medium Armor)
---Legendary Bronze Dragonscale Plate (Heavy Armor)
---Legendary Enforcer's Coat (Medium Armor)
---Legendary Enforcer's Plate (Heavy Armor)
---Legendary Enigma Core (Docent)
---Legendary Ironheart (Docent)
---Legendary Order's Garb (Cloth)
---Legendary Plasma Core (Docent)
---Legendary Turncoat (Cloth)
---Legendary Umbral Soul (Docent)
---Legendary Watch Captain's Platemail (Heavy Armor)
---Legendary Wildcard (Light Armor)
---Legendary Wildheart (Docent)
---Legendary Wildwood Outfit (Cloth)
---Legendary Wildwood Vest (Light Armor)
---The Legendary Mark IV (Medium Armor)
---Legendary Aetherband (Bracers)
---Legendary Dusk Lenses (Goggles)
---Legendary Family recruit Sigil (Necklace)
---Legendary Hallowed Castigators (Bracers)
---Legendary Pendant of the Azure Sea (Necklace)
---Legendary Standard Issue Wristguards (Bracers)
---The Lunar Eclipse (Tower Shield)
---Constellation, Cursed Blade (Great Sword)
---Fetters of the Forgewrath (Handwraps)
---Hoarfrost, Herald of the Bitter Ice (Dwarven Axe)
---Impetus, Driven Across Stars (Repeating Heavy Crossbow)
---Starcarver, Herald of Torment (Great Axe)
---The Broken Blade of Constellation (Shord Sword)
---The Eclipse Itself (Quarterstaff)
---The Everstorm, Maelstrom Courser (Heavy Mace)
---The Fractured Elegance (Scimitar)
---The Hallowed Splinters (Heavy Crossbow)
---The Labythine Edge (Kukri)
---The Shattered Hilt of Constellation (Bastard Sword)
---Untold, Crack in the Sky (Battle Axe)
---Citadel's Gaze (Helmet)
---Crystalline Gauntlets (Gloves)
---Gauntlet of the Iron Council (Gloves - Minor Artifact)
---Helm of the Final Watcher (Helmet)
---Molten Adamantine Gauntlets (Gloves)
---Piston Boots (Boots)
---Silver Dragonscale Capelet (CLoak)
---Silver Dragonscale Helmet (Helmet)
---Staggershockers (Gloves)
---The Cornerstone Champion (Belt)
---The Wide Open Sky (Throwing Dagger)
---Attunement's Gaze (Goggles)
---Band of Diani ir'Wynarn (Belt - Minor Artifact)
---Brand of Kalok Shash (Bracers - Minor Artifact)
---Cracked Core (Necklace)
---Ethereal Gaze (Goggles)
---Key of Rhukaan Draal (Necklace - Minor Artifact)
---Radiant Ring of Taar Valaestas (Ring - Minor Artifact)
---Sigil of Regalport (Necklace - Minro Artifact)
---Sigil of the Triumverate (Ring - Minor Artifact)
---Stolen Signet of ir'Wynam (Ring - Minor Artifact)
---Tattered Scrolls of the Broken One (Bracers)
---The Family's Blessing (Necklace)
---The Zarash'ak Ward (Necklace - Minor Artifact)
---Wildwood Wrists (Bracers)
---ir'Kesslan's Shattered Lens (Goggles - Minor Artifact)

U42 Augments:
---Coalesced Magic: Arcane Spell failure
---Coalesced Magic: Charisma
---Coalesced Magic: Intelligence
---Coalesced Magic: MRR
---Coalesced Magic: Spell Critical Damage
---Coalesced Magic: Universal Spell Power
---Coalesced Magic: Wisdom

As per usual, see my signature for a link to the latest release.

Bjond
05-05-2019, 08:17 PM
Wondering if I have broken artificers equipping an off hand rune arm when using a crossbow...(probably)

Yes. Artificers can no longer equip rune-arms with crossbows.

And, old saves (created v.68 and earlier) still don't load: "SentientJewel NumFiligrees missing". In case it helps, very few of my builds have any gear at all. If I take one of those old builds, add a weapon and a filigree, it will load in v.72.

Here are a few others that have been around since at least v.68:


crossbow breakdowns don't support Harper INT to-hit and to-damage.
rune-arms are unequiped when making any change to the MH (weapon, augment, filigree, etc)
missing filigree: Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)

BTW, I greatly appreciate the work you've done with the builder. I honestly would have punted the game long ago without this tool and ElisDee's builder.

Ordinary
05-06-2019, 05:29 AM
Yes. Artificers can no longer equip rune-arms with crossbows.

And, old saves (created v.68 and earlier) still don't load: "SentientJewel NumFiligrees missing". In case it helps, very few of my builds have any gear at all. If I take one of those old builds, add a weapon and a filigree, it will load in v.72.

Here are a few others that have been around since at least v.68:


crossbow breakdowns don't support Harper INT to-hit and to-damage.
rune-arms are unequiped when making any change to the MH (weapon, augment, filigree, etc)
missing filigree: Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)

BTW, I greatly appreciate the work you've done with the builder. I honestly would have punted the game long ago without this tool and ElisDee's builder.
Thank you for the list of things. That load bug will go back for attempt #3.
I will go get these fixed for next release. Assuming I don't end up with attempt #4 :D

Gemini-Dragon357
05-07-2019, 10:04 AM
Wow, I just learned about this planner and it's amazing. Great work!

I did notice that the 3 items from the Mimic Event are not in the planner, at least from what I see. (I wanted to add the Necklace but I couldn't find it)

Also, the Healing Hands of House J seem to be giving me 83 healing amp instead of 40. Not really sure why, guess it's a bug.

And the Healing Amp filigree are listed as giving +3 Healing Amp when I think they all should be giving +10, except for the new double one which is correctly giving +20.

Ordinary
05-07-2019, 10:44 AM
Wow, I just learned about this planner and it's amazing. Great work!

I did notice that the 3 items from the Mimic Event are not in the planner, at least from what I see. (I wanted to add the Necklace but I couldn't find it)

Also, the Healing Hands of House J seem to be giving me 83 healing amp instead of 40. Not really sure why, guess it's a bug.

And the Healing Amp filigree are listed as giving +3 Healing Amp when I think they all should be giving +10, except for the new double one which is correctly giving +20.
All added to my list of things to check.
I get screen shots of all the mimic items last night, so they will be coming soon.

Edit: All these issues have been fixed for the next release. plus the Mimic Event items will be available.

Ordinary
05-10-2019, 01:07 PM
Bug fixes, Mimic hunt items and the last of the U42 Syranian items in this release. I can now get back to proper development of the feats screen again.
Full changes in this version are:

Fix: Artificers level 2+ can now equip rune arms in their off hand again when they equip any kind of crossbow (Reported by Bjond)
Fix: Modifying a main hand weapon that limits items in the off hand will no longer clear artificer rune arms (Reported by Bjond)
Fix: Harper agent strategic combat I/II should now apply correctly to ranged weapons (Reported by Bjond)
Fix: Missing filigree "Spines of the Manticore/The Wreath of Flame: +6 Ranged Power" added (Reported by Bjond)
Fix: Coalesced Magic filigree rare effect names updated
Fix: Item "Hands of House Jorasco" now correctly awards 40 Healing Amp, not 83 (Reported by Gemini-Dragon357)
Fix The following filigrees now correctly award 10% Healing Amplification, not 3% (Reported by Gemini-Dragon357)
---Touch of Grace: Healing Amplification
---Embraced by Light: Healing Amplification
---Grandfather's Shield: Healing Amplification
---The Blood Feast: Healing Amplification
Fix: "Aasimar Scourge: Improved Scourge Weapons" should now correctly award 5% doublestrike (Reported by MaxPaxy)
Fix: Spell "Jaws of Winter" is now correctly a level 6 Druid spell (Reported by MaxPaxy, changed in U38)
Fix: Set bonus "Legendary Part of the Family: Melee Power" is now correctly an Artifact bonus (Reported by MaxPaxy)
Fix: Set bonus "Legendary Part of the Family: Helpless Damage" is now correctly an Artifact bonus (Reported by MaxPaxy)
Fix: "Inquisitive: Inquisition Style" and selector options now correctly cost 2ap, not 1. (Wiki updated)
Fix: "Tiefling Scoundrel: Infernal Resistance I" now correctly costs 2ap
Fix: All Legendary Barovian/Nightmother throwing weapons are now marked as "Returning"

New items (Mimic Hunt):
---Indomitable Wrappings (Level 20)
---Indomitable Wrappings (Level 24)
---Indomitable Wrappings (Level 28)
---Cloak of the Mimic (Level 20)
---Cloak of the Mimic (Level 24)
---Cloak of the Mimic (Level 28)
---Necklace of the Glib Tongue (Level 20)
---Necklace of the Glib Tongue (Level 24)
---Necklace of the Glib Tongue (Level 28)

U42 Items:
---Legendary Syranian Bastard Sword
---Legendary Syranian Battle Axe
---Legendary Syranian Dagger
---Legendary Syranian Dwarven Axe
---Legendary Syranian Falchion
---Legendary Syranian Great Crossbow
---Legendary Syranian Great Axe
---Legendary Syranian Great Club
---Legendary Syranian Great Sword
---Legendary Syranian Hand Axe
---Legendary Syranian Heavy Crossbow
---Legendary Syranian Heavy Mace
---Legendary Syranian Heavy Pick
---Legendary Syranian Kama
---Legendary Syranian Khopesh
---Legendary Syranian Kukri
---Legendary Syranian Light Crossbow
---Legendary Syranian Light Hammer
---Legendary Syranian Light Mace
---Legendary Syranian Light Pick
---Legendary Syranian Longsword
---Legendary Syranian Maul
---Legendary Syranian Morningstar
---Legendary Syranian Quarterstaff
---Legendary Syranian Rapier
---Legendary Syranian Repeating Heavy Crossbow
---Legendary Syranian Repeating Light Crossbow
---Legendary Syranian Sceptre
---Legendary Syranian Scimitar
---Legendary Syranian Composite Shortbow
---Legendary Syranian Shortsword
---Legendary Syranian Sickle
---Legendary Syranian Warhammer
---Legendary Syranian Hand Axe
---Legendary Syranian Dart
---Legendary Syranian Shuriken
---Legendary Syranian Throwing Axe
---Legendary Syranian Throwing Dagger
---Legendary Syranian Throwing Hammer

U42 Augments:
---Sanctified Fervor: Charisma
---Sanctified Fervor: Melee Power
---Sanctified Fervor: Strength
---Sanctified Fervor: Wisdom
---Shattered Device: Armor Piercing
---Shattered Device: Attack and Damage
---Shattered Device: MRR
---Shattered Device: Melee Power
---Shattered Device: PRR
---Shattered Device: Ranged Power
---Shattered Device: Strength
---Soulweaver: Charisma
---Soulweaver: Constitution
---Soulweaver: Positive Spell Crit Damage
---Soulweaver: Positive Spell Power
---Soulweaver: Spell Points
---Soulweaver: Universal Spell Power
---Soulweaver: Wisdom

As per usual, a link to the latest release is in my forum signature.

Strambotica
05-10-2019, 07:20 PM
Thanks again for this planner ^^

Dunno if is in your todo list, but the Legendary Flamecleansed Fury set:
· Not giving the +4 artifact bonus to Charisma
· Not giving the 10% spell Critical chance
· Artifact bonus +4 Wisdom working good
· Spellpower is working good
· DC working good.

Edit. probably you already think about it. but just in case: that if you have an Artifact slotted, dont let you put another in other slot or unslot the previos :P

Ordinary
05-11-2019, 07:00 AM
Thanks again for this planner ^^

Dunno if is in your todo list, but the Legendary Flamecleansed Fury set:
· Not giving the +4 artifact bonus to Charisma
· Not giving the 10% spell Critical chance
· Artifact bonus +4 Wisdom working good
· Spellpower is working good
· DC working good.

Edit. probably you already think about it. but just in case: that if you have an Artifact slotted, don't let you put another in other slot or unslot the previous :P
I'll get these fixed up.

I am partially supported for minor Artifacts at the moment. The items have a flag in them, just not done anything with it yet. The planner will limit you to 1 at some time in the future.

Gemini-Dragon357
05-17-2019, 12:11 AM
I think you may have missed the Purity Healing Amp filigree. It is still giving +3 Healing Amp, it should be +10 like the others.

I'm not sure if Exalted Angel's core toggle/stance Angelic Presence is working. After I take the enhancement my Cha isn't increased by 2 and I can't find it under stances to activate it (which is where I think it should be.) Maybe I'm missing it somewhere?

Ordinary
05-17-2019, 07:24 AM
I think you may have missed the Purity Healing Amp filigree. It is still giving +3 Healing Amp, it should be +10 like the others.

I'm not sure if Exalted Angel's core toggle/stance Angelic Presence is working. After I take the enhancement my Cha isn't increased by 2 and I can't find it under stances to activate it (which is where I think it should be.) Maybe I'm missing it somewhere?
Already fixed the purity HA issue.
Will check out Angelic presence.

Ordinary
05-17-2019, 01:41 PM
Mostly fixes in this one.

Fix: "Legendary Flamecleansed Fury" set items should now provide the correct bonuses when 3 items equipped (Reported by Strambotica)
---Legendary Hallowed Trail
---Tattered Scrolls of the Broken One
---Legendary Hallowed Castigators
---Legendary Blessed Vestments
---Legendary Blessed Bulwark
Fix: Missing item "Legendary Pendant of the Azure Sky" added (Reported by Xycona)
Fix: "Legendary Hruit's Influence" set items should now provide the correct bonuses when 3 items equipped
---Legendary Pendant of the Azure Sea
---Legendary Sunstone Gauntlets
---Crystalline Gauntlets
---Legendary Bronze Dragonscale Plate
---Legendary Pendant of the Azure Sky
Fix: Filigree "Purity: Healing Amplification" will correctly give +10 healing amplification (missed it last time round) (Reported by Gemini-Dragon357)
New: Item objects now support the "MinorArtifact" flag
---After Item Select, any "Minor Artifact" in other equipped slots are removed on equipage of a new Minor Artifact.
---When items are removed like this, you now get a warning message (works for off-hand when equipping a 2H weapon also)
Fix: Many minor typos in the Augments.xml file fixed
Fix: "Topaz of Spell Focus: Enhancement" correctly renamed to "Topaz of Spell Focus: Enchantment"
Fix: "Exalted Angel: Angelic Presence" +2 Sacred bonus to charisma will now diplsay in the breakdowns (Reported by Gemini-Dragon357)
New: Almost all U42 items now have their drop locations

See that signature for a link

Gemini-Dragon357
05-17-2019, 11:10 PM
Three of the Helms from the Age of Rage chain have purple augment slots, which isn't correct for those items: Mask of the Vulkoorium, Drow Cowl, and Compliance.

The Cannith Crafted Necklace suffix option is missing Insightful Wizardry.

Divine Power - This is a level 4 self-only Cleric/Favored Soul spell and it is missing from the 'Self and Party Buffs' tab.

Just in case you don't play divines: The spell increases your BAB to that of a fighter. This is important for calculating your PRR which is based off of your BAB. A level 30 pure cleric has a BAB of 20, while a level 30 pure fighter as a BAB of 25. If you're wearing heavy armor your PRR is calculated as BAB*2. Without this spell, a cleric would get 40 PRR (20*2) from his armor and a fighter gets 50 PRR (25*2). If you're running a warpriest/melee cleric/fvs build, you are usually always running around with this spell active despite its short duration. It also gives a +6 enhancement bonus to strength.

Exalted Angel: Angelic Presence - I see it as inactive in the breakdown for charisma. I can't figure out how to activate it. I was expecting to see an option to select it under the user section of Stances, similar to that of Exalted Angel: Ascendance. It isn't there and I'm not sure where else to look for it.