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Grace_ana
06-04-2017, 06:48 PM
Here is a thread where you can all list the stuff you would like Lynnabel to fix, since she requested, um, requests.

To start off:

Please make the collectable spots in Search and Rescue actually give collectables.

Thank you!

JOTMON
06-04-2017, 07:16 PM
some stuff from a thread I started building last year... a few things are dated, but still lots of relevant issues..

https://www.ddo.com/forums/showthread.php/479070-The-More-Than-Just-One-Thing-Thread

Gargoyle69
06-04-2017, 07:24 PM
<banging on again>I'd *love* Spring's Resurgence looked at / fixed.

Thanks Lynnabel ! Love your work :-)

And thanks Grace_ana for starting this thread.

Lynnabel
06-04-2017, 07:59 PM
Here is a thread where you can all list the stuff you would like Lynnabel to fix, since she requested, um, requests.

To start off:

Please make the collectable spots in Search and Rescue actually give collectables.

Thank you!

oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<

Gargoyle69
06-04-2017, 08:00 PM
Don't tell anyone but I can't fix everything :<

*gasp* <World Comes Crashing Down> :eek:

Lynnabel
06-04-2017, 08:04 PM
*gasp* <World Comes Crashing Down> :eek:

Yeah, I know, right? I spend most of my time trying to learn everything I can from Steelstar and Nohbob, but they're basically DDO wizards and I'm still pretty limited in my skillset. As the summer goes on I'll get faster at this stuff, but for right now, the things I'm best at are changing text around (NPC or otherwise - if it's written, I can fix it), changing icons for enhancements, and helping persuade the forums that everything is okay :P

karatemack
06-04-2017, 08:08 PM
oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<

Not sure if this will help, but there are some collectible nodes which work in there and I believe they are all cabinets.

Glad to see it was at least looked at. :)

Grace_ana
06-04-2017, 08:11 PM
oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<

WHAT?!?!?!?!?!?!?!?

If it turns out that it actually can't be fixed, I wonder if we could get a collectible chest?

Lynnabel
06-04-2017, 08:22 PM
WHAT?!?!?!?!?!?!?!?

If it turns out that it actually can't be fixed, I wonder if we could get a collectible chest?

To make matters even more befuddling, they all work in the drow optional rooms.

I'll probably figure something out, but no promises - and I mean it. 0 promises. I don't want to get your hopes up at all. 0% hopes. No hopes whatsoever.

Lagin
06-04-2017, 08:24 PM
Don't tell anyone but I can't fix everything :<

Well Lynnabel, 1st off, thanks for taking at task a lot of the fixes that the player base has been vocal *and helpful* about reporting and trying workarounds. Even if the Gros Fromage gave you the work load, I wanted to say thanks for posting.

As for your statement,......*ahem*........ only ONE dev ever said the contrary on these boards. And soon there-after, that situation was amended. :o

http://i299.photobucket.com/albums/mm299/chefricochet/DDO/51798542-557b-420e-93a7-d47327e54bd7.jpg


OMG!!! I can't believe I just posted that.
Hehe, I made it, so I guess I have that right. :cool:

TitusOvid
06-04-2017, 08:29 PM
Lagspikes in Thunderholme

Lynnabel
06-04-2017, 08:32 PM
Lagspikes in Thunderholme

Thunderholme's performance issues are caused by the same effects that cause lag in other places. Thunderholme being such a large space just makes them worse. As we work hard to improve the performance of DDO (usually at the bottom of every patch note there's a line about "stacking effects" etc), Thunderholme will gradually get better :)

TitusOvid
06-04-2017, 08:32 PM
not your expertise, I know but what the heck:
Customer Service

TitusOvid
06-04-2017, 08:35 PM
Cannith Crating bug: Ignoring min lvl shard for handwraps. Could be connected to very old (metal) handwraps. Just a guess but since we can't distinguish old and new handwraps it sucks.

TitusOvid
06-04-2017, 08:39 PM
Thunderholme's performance issues are caused by the same effects that cause lag in other places. Thunderholme being such a large space just makes them worse. As we work hard to improve the performance of DDO (usually at the bottom of every patch note there's a line about "stacking effects" etc), Thunderholme will gradually get better :)


That was fast :) Hope the improvement will be experienced some time soon.

TitusOvid
06-04-2017, 08:40 PM
oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<

Move the collectable to an all together new spot?

Gargoyle69
06-04-2017, 08:47 PM
Yeah, I know, right? I spend most of my time trying to learn everything I can from Steelstar and Nohbob, but they're basically DDO wizards and I'm still pretty limited in my skillset. As the summer goes on I'll get faster at this stuff, but for right now, the things I'm best at are changing text around (NPC or otherwise - if it's written, I can fix it), changing icons for enhancements, and helping persuade the forums that everything is okay :P

Fair. Ok, any chance of DC in the Paralyzing Arrows tooltip ? <grin>

mrphlegm
06-04-2017, 09:09 PM
Hey Lynn, i got a good 30-minute-project for you. Could you make an UI option similar to Show/Hide guildie log-ons in the guild chat? Except instead its Show/Hide the guild renown you get for killing mobs. It's super invasive and makes it impossible to keep up with guild chat and log ons.

Preferably have it default to Off for everyone. Or just remove it completly, i doubt anyone care about this information. There is already a pop up message on screen when you earn renown so no information is lost to the player.

If a player would spam the guild chat in the same way that these guild renown messages do, s/he'd get squelched and booted from most guilds... Pet peeve of mine :P

Mornyngstar
06-04-2017, 09:18 PM
http://i.imgur.com/fsYnmael.jpg
http://i.imgur.com/xGZ2JT1l.jpg
http://i.imgur.com/LyUFZlTl.jpg
http://i.imgur.com/KULBwt0l.jpg
http://i.imgur.com/T7VByTOl.jpg
http://i.imgur.com/BvKb7erl.jpg
http://i.imgur.com/k2HJa3Rl.jpg
http://i.imgur.com/wxEZND6l.jpg
http://i.imgur.com/ZMw1fi4l.jpg
http://i.imgur.com/pXoWY95l.jpg
http://i.imgur.com/4tNQ2xvl.jpg
http://i.imgur.com/GQLoFZHl.jpg
http://i.imgur.com/K4fERKOl.jpg
http://i.imgur.com/8nyNzQ9l.jpg
http://i.imgur.com/65G93SYl.jpg
http://i.imgur.com/bZzJ8YZl.jpg
http://i.imgur.com/70rb1ivl.jpg

I went back thru all the recipes and looked for icons that was different between Recipe and ingredients loaded in, luckily only the bound shard device had some (total 17) and the unbound had no errors. Have fun with them.

Hobgoblin
06-04-2017, 09:25 PM
can you put a dc on confuse for warlocks?

Seikojin
06-04-2017, 09:50 PM
oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<

Why not move the geometry/assets into the center of the rooms and see if it works. From everything I have seen with these kinds of games, what pathing clips and disables is a mystery at times.

Phoenicis
06-04-2017, 10:24 PM
Class related rewards for end rewards.

I just did three of the four orchard quests and got great swords, great axes, great clubs, battle axes and heavy armor.

On a monk.

OK, I did get a couple nice q-staves as well, but no handwraps or kamas at all.

GeoffWatson
06-04-2017, 10:29 PM
Class related rewards for end rewards.

I just did three of the four orchard quests and got great swords, great axes, great clubs, battle axes and heavy armor.

On a monk.

OK, I did get a couple nice q-staves as well, but no handwraps or kamas at all.

I know this one.
The class rewards don't work if there are any "special" items on the end lists; and the useless Mystical Urn counts as special.

As a suggestion: returning Shuriken should be added to the treasure lists (and end reward lists) so they aren't extremely rare.

Phoenicis
06-04-2017, 10:43 PM
I know this one.
The class rewards don't work if there are any "special" items on the end lists; and the useless Mystical Urn counts as special.

As a suggestion: returning Shuriken should be added to the treasure lists (and end reward lists) so they aren't extremely rare.

Remove the useless 'mystical' items so we get class related rewards?

Natashaelle
06-04-2017, 11:28 PM
Any chance that incoming Repair Amplification might stop appearing as a suffix on random fleshy armour whilst continuing to exist elsewhere ? :)

Hobgoblin
06-04-2017, 11:30 PM
Any chance that incoming Repair Amplification might stop appearing as a suffix on random fleshy armour whilst continuing to exist elsewhere ? :)

nope

have you heard of construct essence feats? :)

LrdSlvrhnd
06-05-2017, 01:50 AM
oh no it's a rabbit hole

So Kintani and I spent a long time a week ago playing around with that quest. I've verified that they should work, made sure they weren't under geometry, moved stuff around, and... nothing. I don't know. I legitimately do not know. It's the same mushroom or shelf or whatever that's in hundreds of places, it's not incorrectly attached to some random scripting. He had to head back and work on his dungeon for U36 and I messed around a little more with it, but... gah. It's impossible. The quest is haunted. If I get more time before U36 I'll take a look, but last time I poked my head in Search and Rescue on /dev/ (I was turning all the one-way-portals around so they work in the right direction) it was still broken.

Don't tell anyone but I can't fix everything :<


Move the collectable to an all together new spot?

Something I'm wondering... the collectibles that don't work in there... are the exact ones that were in there *before* the crafting pass, and collectibles were added to all the Faerun quests. And they worked then... and stopped working after the pass. So I'm kinda wondering if that has something to do with it.

Which gives TitusOvid's suggestion some merit. Just delete those ones that don't work altogether, and create new ones nearby.

Dragavon
06-05-2017, 01:52 AM
Thunderholme's performance issues are caused by the same effects that cause lag in other places. Thunderholme being such a large space just makes them worse. As we work hard to improve the performance of DDO (usually at the bottom of every patch note there's a line about "stacking effects" etc), Thunderholme will gradually get better :)

We can hope for that, but my experience is that when things are improved so that Thunderholme gets better then some new thing in an update will break it completely again, because SSG add something that is not tested well enough.

I have seen Thundeholme get better over time after several patches as you say, then comes an update with something new and it is back to unplayable again.

The problem is not that you are not doing a good job at improving it, it is that you regularly break it again.

Satyriasys
06-05-2017, 02:09 AM
Back many years ago when Wail of the Banshee was nerfed it lost it's wail sound. Why is a spell called wail silent?

What happened to all the cosmetic armors that were never converted to the new system? I miss my purple spider armor.

kanordog
06-05-2017, 02:45 AM
Dragonborn animation with runearm.

Morroiel
06-05-2017, 03:00 AM
Can you please add dcs to tooltips for slas - particularly the warlock slas as they have been confirmed (by players: me included, and devs) to have issues in the past, one I know is still standing.

Devour the soul is most problematic as the dc formula listed is wrong - and CAN only be tested via pvp testing.

DCs to all tooltips should be listed though imo - not having the dcs just punishes new players who haven't memorized the player or dev confirmed true formulas.

I've requested this many times of devs and it seems ever so slowly that one or two tooltips are fixed but even some of the newer tooltips (like warlock ones) are missing what I would consider a fundamental/vital ux component/information.

Arctigis
06-05-2017, 05:43 AM
Can you please add dcs to tooltips for slas - particularly the warlock slas as they have been confirmed (by players: me included, and devs) to have issues in the past, one I know is still standing.

Devour the soul is most problematic as the dc formula listed is wrong - and CAN only be tested via pvp testing.

DCs to all tooltips should be listed though imo - not having the dcs just punishes new players who haven't memorized the player or dev confirmed true formulas.

I've requested this many times of devs and it seems ever so slowly that one or two tooltips are fixed but even some of the newer tooltips (like warlock ones) are missing what I would consider a fundamental/vital ux component/information.

+1

Also, by extension, wielded weapon/shield data. The only reliable way to figure out your threat range is *still*
to go and hit something a bajillion times until you've identified the crit/non-crit breakpoint.

I see this thread rapidly spinning out of control...

cdbd3rd
06-05-2017, 05:58 AM
....I don't want to get your hopes up at all. 0% hopes. No hopes whatsoever.


Whoa.... It's like she can see right thru me to the very core of my life.


https://68.media.tumblr.com/a35e2153be5c6dc8d6588bf4da0b5115/tumblr_inline_nb6qo2KjFW1ssjkpg.gif



My input to the list would be something that's supposed to be on someone else's desk already - the breaking CC weapons related to Keen. Waiting patiently for that to be fixed and seeing if there will be an official protocol to follow to try getting our augments that those buggy weapons ate replaced.

{that's a rather convoluted sentence, ain't it.}

CaptainPurge
06-05-2017, 06:05 AM
Since we have a fantasy wish list going on...

Fix everything.

Nonesuch2008
06-05-2017, 06:22 AM
Gatekeeper favor, please.

Other missing top-tier favor awards. And just about anything still left undone in 'The One Thing' thread. :)

Saekee
06-05-2017, 06:33 AM
I still see String Table errors: Deadlock listed a bunch here:
https://www.ddo.com/forums/showthread.php/466067-String-Table-Error-list?highlight=string+table+error

These should be up your alley, minor correction; their presence looks really sloppy

tqniner
06-05-2017, 06:35 AM
I've used sacred ground to try and heal hirelings (Owlbears, lioness, and random plat hires) the healing affect doesn't proc on them. Low priority as I doubt many people care but would be a nice fix.

Bargol
06-05-2017, 07:30 AM
Splash screen when entering 3 barrel cove, broken, fixed, then broken again.

Drinking a potion and nothing happens. This is usually if you are swinging a weapon or moving on uneven terrain, and sometimes level terrain. This seems to also happen to spells as well.

Why isn't your spell penetration shown on the character sheet? Clearly the game is calculating this value.

Break enchantment spell has become buggy and in some cases will not remove an ice storm, symbol, or other effect no matter where its cast.

Trap boxes that are buggy and you have to fish for the perfect spot to disable even though there is nothing blocking them. You get error box is blocked when they arent blocked. Spies in the house trap box in electric shaft comes to mind (there are others).

Mysterious remnants and chests spawning in the floor or terrain and can not be collected. Why?

guzzlr
06-05-2017, 09:06 AM
All the healer hirelings seem to be broken or break fairly quickly after summoning. I notice it most right after they get stuck and I have to teleport them to me; after that, errrnnnttt! Nada healing for you!

Also, the alternate AI interface is completely borken.

That being said, I am more excited for the new cleric/fvs update that I have been since the level 20+ expansion, and before that the level 16+ expansion (that was a long year, but the raid scene was AWESOME!)

ALL Devs, thanks for all you do, and thanks for keeping our game going!

LightBear
06-05-2017, 09:30 AM
You ask for text related issues so here goes:

Missing labels on various enchantments appear with a proper describing text.
Being able to see the 3th affix if there is one.
Being able to see slots in the randomly generated items name.

zehnvhex
06-05-2017, 09:33 AM
Wrong enhancement icon for warlock:

http://i.imgur.com/4oKsTNf.png

Impossible Demands is listed as an Eveningstar quest while the other 2 quests in C1 are listed under King's Forest

http://i.imgur.com/qw8nwZT.png

Warlock fire shield says it deals (2d3 per level) + (1 per level). Neither portion scales with level and only the 1 scales with spellpower as I have about ~600 cold spellpower and it procs for 11~13 damage (which would be consistent with 4-6 + 7)

http://i.imgur.com/2q5VZ1c.png

Eebilsteenk does not have a quest complete chalice

http://i.imgur.com/qqWUPuy.png

Hipparan
06-05-2017, 09:54 AM
Wrong enhancement icon for warlock:

http://i.imgur.com/4oKsTNf.png



This is one that I've mentioned many many times lol. It apparently has been fixed several times internally but never shows up correctly on the live servers. It bothers me so much on an aesthetic level that I can't play any Warlock other than a Fey Pact Warlock in the Fatesinger tree. It's just one of those things that rubs me the wrong way.

Jetrule
06-05-2017, 10:11 AM
Some time ago Sev stated that Adrenaline from the Fury of the Wild epic destiny was supposed to work on multiple targets with melee cleaves as it does on ips. Is this a difficult fix? could you fix it or find out about it? I still think it makes more sense for a barbarian cleaving than a fighter arti shooting a repeater.

Riddle_of_Steel
06-05-2017, 10:18 AM
Hey Lynn, i got a good 30-minute-project for you. Could you make an UI option similar to Show/Hide guildie log-ons in the guild chat? Except instead its Show/Hide the guild renown you get for killing mobs. It's super invasive and makes it impossible to keep up with guild chat and log ons.

Preferably have it default to Off for everyone. Or just remove it completly, i doubt anyone care about this information. There is already a pop up message on screen when you earn renown so no information is lost to the player.

If a player would spam the guild chat in the same way that these guild renown messages do, s/he'd get squelched and booted from most guilds... Pet peeve of mine :P

I actually appreciate the renown messages quite a bit, though I am in a small guild and we seldom use guild chat to actually communicate. So I would say NO to removing it completely. Making it it's own channel as an option OR a toggle I would be fine with as I can see how larger guilds or guilds that use the channel would find that difficult but removing it entirely would get my goat for sure.

Riddle_of_Steel
06-05-2017, 10:21 AM
Any chance that incoming Repair Amplification might stop appearing as a suffix on random fleshy armour whilst continuing to exist elsewhere ? :)Hey hey now my Artie loves his cybernetic arms and his built in goggles, he's much more handsome since he started augmenting himself. Oh and for that reason as well he also loves his repair AMP armour.

Bluebird6757
06-05-2017, 10:41 AM
Leaves of the Forest (and Livewood Core?), armor from the Druid's Deep chain. The epic versions are still missing 100% fort and insightful con, making the item pretty much useless. Some of the other broken items from the chain were fixed in a recent update, but for some reason not these 2.

Ballrus
06-05-2017, 10:59 AM
Please, fix this: https://www.ddo.com/forums/showthread.php/486653-Shield-rush

It may not be so difficult.

Ty.

zehnvhex
06-05-2017, 11:02 AM
I actually appreciate the renown messages quite a bit ... but removing it entirely would get my goat for sure.

Hence why a toggle would be nice. We have guild level 200 so still seeing renown messages is kind of silly.

Ballrus
06-05-2017, 11:20 AM
Please, fix this: https://www.ddo.com/forums/showthread.php/486653-Shield-rush

It may not be so difficult.

Ty.

Dont know how things work, but cant you just copy and paste from pally vanguard tree?

Lynnabel
06-05-2017, 12:05 PM
Splash screen when entering 3 barrel cove, broken, fixed, then broken again.

Now it's fixed again. I fully expect it to break, but it's working internally now. Maybe that loading screen is cursed or something.

I've also fixed Litany and Ascension Chamber's loading screens, as well as the text in the Underdark's loading screen (no more lunking in the darkness for you!)

Stunning Fist now displays a DC, going to poke around, but it's possible adding a DC to an enhancement is beyond my ability right now.

Lynnabel
06-05-2017, 12:06 PM
Dont know how things work, but cant you just copy and paste from pally vanguard tree?

I don't think so, but it's worth a try. It's just crazy enough to work!! :P

red_kain
06-05-2017, 12:35 PM
So fixing Burst of Glacial Wrath is what I'd request.

We've got similar spell - Greater shout, which is cone based and applies a cc effect, and we've got the frozen effect from bard warchanter and cannith challenge frozen tunic which work correctly.
All the code necessary to make this work should be available. I'm not a programmer but some clever copy pasting maybe enough to fix this unnecessary charm check.

Steelstar
06-05-2017, 12:43 PM
So fixing Burst of Glacial Wrath is what I'd request.

We've got similar spell - Greater shout, which is cone based and applies a cc effect, and we've got the frozen effect from bard warchanter and cannith challenge frozen tunic which work correctly.
All the code necessary to make this work should be available. I'm not a programmer but some clever copy pasting maybe enough to fix this unnecessary charm check.

Stealing a spot in Lynnabel's thread - Glacial Wrath's effects not working on creatures immune to mind-altering effects is already fixed internally for U36. :)

SirValentine
06-05-2017, 12:46 PM
Stunning Fist now displays a DC...


Sweet! I don't even use Stunning Fist, but now I have hope for other missing DCs.

Phoenicis
06-05-2017, 12:47 PM
I don't think so, but it's worth a try. It's just crazy enough to work!! :P

Overwhelmed yet?


Stealing a spot in Lynnabel's thread - Glacial Wrath's effects not working on creatures immune to mind-altering effects is already fixed internally for U36. :)

As an aside, love the responsiveness you folks have been showing. Keep the bug fixes coming!

Lynnabel
06-05-2017, 12:53 PM
Stealing a spot in Lynnabel's thread - Glacial Wrath's effects not working on creatures immune to mind-altering effects is already fixed internally for U36. :)

how could you do this to me

JOTMON
06-05-2017, 01:03 PM
how could you do this to me

Its what bosses do, they swoop in and take credit for your work.

KoobTheProud
06-05-2017, 01:06 PM
Its what bosses do, they swoop in and take credit for your work.

Maybe she's referring to Steel's initial suggestion this morning that there was no harm in replying to the thread just once? ;p

Lynnabel
06-05-2017, 01:06 PM
Its what bosses do, they swoop in and take credit for your work.

He did that fix by himself, I can't take credit for that :P

Vision of Destruction loading screen is no longer gianthold tor.

Steve_Howe
06-05-2017, 01:13 PM
Leaves of the Forest (and Livewood Core?), armor from the Druid's Deep chain. The epic versions are still missing 100% fort and insightful con, making the item pretty much useless. Some of the other broken items from the chain were fixed in a recent update, but for some reason not these 2.

Yes, this is affecting me, too.

Please fix!

Ballrus
06-05-2017, 01:21 PM
I don't think so, but it's worth a try. It's just crazy enough to work!! :P

I know you can do it! ;D

JOTMON
06-05-2017, 01:21 PM
While we wait for a more meaningful revamp of the LFM panels...

List all quests separated by level even if it means duplicating the heroic and epic versions.
It is pita to sort around the adventure compendium to see what quests are flaggers, chains, etc.. line Von1-6 is all over the place mixed in with other quests/packs/chains...

Could you reorganize descriptions so the story arcs are in some semblance of an order..
Something like

Level 8 Von Flag1 Tharask arena
Level 8 Von Flag2 The Prisoner
Level 9 Von Flag3 Jungle of Khyber
Level 9 Von Flag4 Harverdasher
Level 10 Von Raid1 Vault of Night
Level 10 Von Raid2 Plane of Night

Level 21 EVon Flag1 Tharask arena
Level 21 EVon Flag2 The Prisoner
Level 22 EVon Flag3 Jungle of Khyber
Level 22 EVon Flag4 Harverdasher
Level 22 EVon Raid1 Vault of Night
Level 22 EVon Raid2 Plane of Night

Level 21 ES1-Flag1 Impossible Demands
Level 21 ES1-Flag2 Unquiet Graves
Level 21 ES1-Flag3 The Lost Thread
Level 21 ES1-End Arc Battle for Eveningstar

etc...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overall, the LFM tools and Adventure compendium sorting.. is annoying..

the current LFM quest selection process is a PITA. trying to find the quest within the level range
Epics are listed under heroics (if they have heroic and epic versions)

Things I would like to see updated and improved...

When I enter a quest or am running a chain allow my LFM to automatically update the quest based on the quest I am in. (enter quest. create/update LFM ~ y/n ~).

add an share button to the create LFM window and/or auto-share when players first join my LFM., saves having to look it up and manually share.

red_kain
06-05-2017, 01:21 PM
Stealing a spot in Lynnabel's thread - Glacial Wrath's effects not working on creatures immune to mind-altering effects is already fixed internally for U36. :)

This is very good news for the bard I'm working Past lives for. Undead CC yay.

Targal
06-05-2017, 01:29 PM
It's near to QoL than fix-needed-thing, but I'd like to write this.

Can we have an option for quivers as we can only auto-gather one ammunition type... like having two buttons "Gather Arrows" and "Gather Bolts" at quiver autogather option.

because It's annoying they gather arrows and bolts both even if people only use one of them. You only use bolts? then your quiver will finally get full of arrows as you used all bolts in the quiver!

Lynnabel
06-05-2017, 01:30 PM
It's near to QoL than fix-needed-thing, but I'd like to write this.

Can we have an option for quivers as we can only auto-gather one ammunition type... like having two buttons "Gather Arrows" and "Gather Bolts" at quiver option.

That's a great idea, but right now I'm going to focus on purely fixes. Once DDO is bug free, I can start looking at additional content :)

Phoenicis
06-05-2017, 01:32 PM
That's a great idea, but right now I'm going to focus on purely fixes. Once DDO is bug free, I can start looking at additional content :)

Lynn plans on working for SSG until 2030!

Kebtid
06-05-2017, 01:49 PM
Lynn plans on working for SSG until 2030!

Someone is being to optimistic

Stoner81
06-05-2017, 01:59 PM
Lynn plans on working for SSG until the end of time!

FTFY :cool:

It's sooooo good to have you back again Lynn it really is, thank you for everything you did do before you left, have done thus far and what you will get up to in the future :)

Stoner81.

scipiojedi
06-05-2017, 02:01 PM
Once DDO is bug free, I can start looking at additional content :)

So you will be removing umber hulks from the game? That is good news!

zehnvhex
06-05-2017, 02:09 PM
LFM tools and Adventure compendium sorting.. is annoying..


This is what I recommended for that:

https://www.ddo.com/forums/showthread.php/486437-Suggestion-for-new-Adventure-Book-and-Quest-Panel?highlight=

Doing that is way beyond Lynn's level though (and is probably beyond the level of most of the people at SSG since it would require working with the UI and there aren't nearly enough goats left to sacrafice to make touching the UI possible).

Ryethiel
06-05-2017, 02:12 PM
Dont know how things work, but cant you just copy and paste from pally vanguard tree?
I don't think so, but it's worth a try. It's just crazy enough to work!! :P

I was going to suggest, I wonder if the same idea might work for those collectables in Search and Rescue. Just copy and pasting functional nodes from elsewhere of the same style and tier.

I know that I've done something along those lines while playing with the editor for games like Oblivion or Skyrim. Just don't know if the editor for DDO functions in a similar way.

Dirty and kinda lazy, but if it works, it works. :p

Hipparan
06-05-2017, 02:13 PM
So you will be removing umber hulks from the game? That is good news!

Quests and Adventure Areas


The Underdark, Demonweb, and all other Adventure Areas and Quests are now spider-free!

zehnvhex
06-05-2017, 02:24 PM
Some more softballs:

Belly of the Beast, Feryl's dialog: Even on normal difficulty the DC is higher then 50. This is the only dialog option I can think of that even lists the DC in the NPC text and it's off by at least 5 on normal (I think it's 65+ on elite).

http://i.imgur.com/uUrOuhE.png


Elminster displays a quest in progress icon rather then a quest complete chalice after finishing the Beyond the Rift quest:

http://i.imgur.com/fCpbxlS.png

When you cast the Renewal ability on someone with less then 50% health, the shield is supposed to be cast on the target. Instead, the shield gets self-cast on you.

http://i.imgur.com/mEC7mBy.png

Steadfast claims that you cannot be knocked down while in Standing Against the Tide stance. The cannons in Prove Your Worth beg to differ. (side note: This seems to be an issue with all KD immunities and various forms of KD in the game. There seems to be no rhyme or reason to what does and doesn't constitute a KD.)

http://i.imgur.com/lJkqkF8.png

Mindos
06-05-2017, 02:25 PM
Under notifications. It's hard to read again. You fixed it once. Can u fix it again. Why doth it breaketh repeatedly.

Mindos
06-05-2017, 02:29 PM
In that fr quest where you stand on the bell. The guy up top says warrios instead of warriors. Bug reported repeatedly.

Mindos
06-05-2017, 02:32 PM
Why do things revert to previous iterations. Why is loot tables completely gone and needed recreat by hand. This is the biggest fix u could ever do. I think there's someone on the team who forces commits. But who among you could have such power and yet wield it so destructively.

Silverleafeon
06-05-2017, 02:35 PM
Also, the alternate AI interface is completely borken.

Worked for my level 3 gold seal permanent hire, did not work for a plat bought level 5 cleric hire.

Perhaps we need to make a list of hires that seem to auto reset the checkboxes right after you set them?

Mindos
06-05-2017, 02:39 PM
On this page that u are reading. Near the bottom but not completely. It lists archive privacy sttement and top. Privacy statement goes to turbine and 404. Also can you host the game client not at turbine. Also making a first time bug report is hard. Have to make new account. Have to click click click then reply. Have to click on graphic. Etc. pretend to be a casual and go on and try the make a bug report. Count the steps and notice how nonintuitive it is. Oh and then finally click confirm to actually we mean it this time get the bug filed. It's like u don't want bug reports????

Lynnabel
06-05-2017, 02:39 PM
In that fr quest where you stand on the bell. The guy up top says warrios instead of warriors. Bug reported repeatedly.

Fixed now.

Mindos
06-05-2017, 02:43 PM
Ever notice a string table error for a blink of a second. And then the correct text is displayed. Wonder what the performance cost of masking table errors instead of reporting them is. And whoever fixed them this way should be tsk tsked. How do you even report these things you can barely see.

Mindos
06-05-2017, 02:44 PM
Fixed now.
I'm not a lore expert. I had to look up if warrios was a thing.

ComicRelief
06-05-2017, 02:45 PM
Worked for my level 3 gold seal permanent hire, did not work for a plat bought level 5 cleric hire.

Perhaps we need to make a list of hires that seem to auto reset the checkboxes right after you set them?

Would probably be easier to make a list of hires where the UI system *does* work. (hehehe)

Hires need a revamp in general, which is probably outside of Lynnabel's (current) bailiwick.
;)

Targal
06-05-2017, 02:45 PM
Actually, I feel worse for low QoL than feel bad for some bugs. stupid bugs get me angered but It's only that time, but bad QoL get me that feeling every I use it as It's always with me.

entire game has old UI that makes me feeling unpleasurable. even you could change Bank UI more worse than current.(at Lamannia Preview)

So... I don't get if bug free is really first one to be a goal....

Lynnabel
06-05-2017, 02:49 PM
Belly of the Beast, Feryl's dialog: Even on normal difficulty the DC is higher then 50. This is the only dialog option I can think of that even lists the DC in the NPC text and it's off by at least 5 on normal (I think it's 65+ on elite).


Fixed to be more in line with other DC dialogue options, incorrect DC info removed.

CThruTheEgo
06-05-2017, 03:11 PM
Thank you Lynnabel for the work you are doing. These things may be minor, but they make a big difference in the player's perception of the quality of the game. In my opinion, there should always be at least one person at SSG who does this kind of work - quality control.

I posted this in another thread in response to your news about updating some of the lootgen naming, but it was off topic and quickly buried in the thread, so I'm re-posting it here:


You are awesome. I am really glad to see that the loot pass was not simply forgotten. I know you all have a lot to do, but it is really disconcerting when a system is changed, problems remain, but dev time is simply moved onto the next thing.

Is there any hope at all that extra effects, or at least some indication that an item has one, will be listed in the name or indicated on the item's icon somehow? In my opinion, this is one of the biggest faults of the loot pass because if you are looking specifically for the extra effect, then you have to mouse over each item to see if it even has an extra effect and, if so, what it is, which is just an unnecessarily cumbersome and tedious process.

Thank you for not letting the loot pass be left in an unfinished state.

Lynnabel
06-05-2017, 03:15 PM
Thank you Lynnabel for the work you are doing. These things may be minor, but they make a big difference in the player's perception of the quality of the game. In my opinion, there should always be at least one person at SSG who does this kind of work - quality control.

I posted this in another thread in response to your news about updating some of the lootgen naming, but it was off topic and quickly buried in the thread, so I'm re-posting it here:

Redoing the string tables for loot - time consuming, but painless, relatively easy to test en-masse, easy to do with no oversight

Adding a new border color - I would need at least six years and a goat to sacrifice.

Warlock's trees should now have the warlock icon. I'm going to do some snooping and see if I can recolor the Warlock Past life :P

dunklezhan
06-05-2017, 03:19 PM
Fixed to be more in line with other DC dialogue options, incorrect DC info removed.

Cor, corrupt a wish much? Look out folks, she's gone native! :p

Good to have you back properly, Lynn.

LeoLionxxx
06-05-2017, 03:21 PM
Fixed to be more in line with other DC dialogue options, incorrect DC info removed.

This is fun. You should do a live stream where you're just fixing bugs :D

Auto attack turns off when you die, as well:
-Switching to Warlock Cone-shaped Eldritch blast
-Searching (I think)
-Caster certain spells (I think I remember that from when I was a Melee FVS)

IMO, auto-attack should stay on until you explicitly disable it; otherwise you potentially loose half of second of DPS before you remember to turn it back on.

Is this bug or a feature? If auto-attack is left on while dead, does your spirit remain in the fighting stance? Would a valid workaround be to check a Boolean when you raise from the dead or finish searching?

Maelphistez
06-05-2017, 03:28 PM
Oooh.. is this "stump Lynnabel?" I wanna play!

Bug:
Mob moves left or right, unable to hit with ranged attacks.

I know that DDO is supposed to include a "novel" facing mechanic that makes for more interactive combat, but even if I am facing a mob and hard targeted on him I cannot even get a "to-hit" roll if he is moving right or left across the screen.

Lynnabel
06-05-2017, 03:28 PM
This is fun. You should do a live stream where you're just fixing bugs :D

Auto attack turns off when you die, as well:
-Switching to Warlock Cone-shaped Eldritch blast
-Searching (I think)
-Caster certain spells (I think I remember that from when I was a Melee FVS)

IMO, auto-attack should stay on until you explicitly disable it; otherwise you potentially loose half of second of DPS before you remember to turn it back on.

Is this bug or a feature? If auto-attack is left on while dead, does your spirit remain in the fighting stance? Would a valid workaround be to check a Boolean when you raise from the dead or finish searching?

Toggles sometimes need to be off when a character changes internally or is removed from the world. Some of the first words out of my mouth when I got here two weeks ago were "MAKE STALWART DEFENSE STAY ON PLEASE I WILL DO ANYTHING" and sadly sometimes abilities aren't great at remembering what they're supposed to be doing.

Lynnabel
06-05-2017, 03:29 PM
Cor, corrupt a wish much? Look out folks, she's gone native! :p

Good to have you back properly, Lynn.

Zehn was right, no other tooltip does this. I'm just keeping things in line! :D

Stoner81
06-05-2017, 03:30 PM
The quest in the High Road quest pack that is in the castle (the name of which eludes me at this very moment), the torch you buy has a "string table ID error" on it when you place it in the holder next to the fireplace.

Stoner81.

arkonas
06-05-2017, 03:41 PM
So what about the sale in the launcher? could that be fixed to have the correct one? mine says jan sale in it. maybe steam issue i dunno know since i do use that.

Phoenicis
06-05-2017, 03:43 PM
So what about the sale in the launcher? could that be fixed to have the correct one? mine says jan sale in it. maybe steam issue i dunno know since i do use that.

If I use the steam launcher it shows the sale from when I installed from there, and only lets you use steam to pay. Which is part of the reason I went back to the regular launcher...

EmGreen
06-05-2017, 03:59 PM
The Harper enhancement tree ability "know the angles" has its own unique icon, but when it's activated it shows the divine might icon in the list of player status effects. It would be nice if it activating it caused the know the angles icon to appear instead. Thank you!

SirValentine
06-05-2017, 04:10 PM
List all quests separated by level even if it means duplicating the heroic and epic versions.


So needed! Second the motion.

arkonas
06-05-2017, 04:40 PM
If I use the steam launcher it shows the sale from when I installed from there, and only lets you use steam to pay. Which is part of the reason I went back to the regular launcher...

makes sense but it doesn't bother me. I figured since steam has its own issues sometimes. i dont mind the paying under steam since i actually use it.

Lynnabel
06-05-2017, 04:43 PM
The Harper enhancement tree ability "know the angles" has its own unique icon, but when it's activated it shows the divine might icon in the list of player status effects. It would be nice if it activating it caused the know the angles icon to appear instead. Thank you!

Already in U36 :)

EmGreen
06-05-2017, 05:19 PM
Already in U36 :)

*High fives Lynn*

PermaBanned
06-05-2017, 05:24 PM
Whatever all y'all's working title for U36 is, scrap it and call it "The Rise of Lynnabel"

CThruTheEgo
06-05-2017, 05:36 PM
Redoing the string tables for loot - time consuming, but painless, relatively easy to test en-masse, easy to do with no oversight

I appreciate the response, but I'm not sure what this means exactly. Will we have an alternative to mousing over every single lootgen item to determine if it has a bonus effect?


Adding a new border color - I would need at least six years and a goat to sacrifice.

I'm a patient person, and I'm sure I could find you a goat somewhere.


Warlock's trees should now have the warlock icon. I'm going to do some snooping and see if I can recolor the Warlock Past life :P

Nice! Keep fighting the good fight Lynnabel!

Paisheng
06-05-2017, 05:36 PM
This bug doesn't affect me personally as I am VIP and can access new enhancements through the icon on main page. But I have noticed that I cannot access new enhancements (of course after I earned them) by trainers. They simply do not let me and the trees do not show up. I must assume non-VIP's are getting access to the tree's via trainers or their would be much more noise -- or maybe everybody can access through their main page and so no one has mentioned this.

J1NG
06-05-2017, 06:36 PM
Gah, hit the bug check on another thread:

Warlock - Soul Eater Enhancement Capstone: Devour the Soul
Supposedly a Necromancy spell and increases DC via Necromancy boosts (Items, enhancements, etc). But my tests show it is a Conjuration spell instead that accepts Necro boosts. Was this intended or a bug that needs changing/fixing?

J1NG

PermaBanned
06-05-2017, 06:42 PM
This bug doesn't affect me personally as I am VIP and can access new enhancements through the icon on main page. But I have noticed that I cannot access new enhancements (of course after I earned them) by trainers. They simply do not let me and the trees do not show up. I must assume non-VIP's are getting access to the tree's via trainers or their would be much more noise -- or maybe everybody can access through their main page and so no one has mentioned this.
The Trainer's "Enhancements" option stopped functioning back when they launched the "new" (at the time) Enhancement Tree system with the Shadowfail expansion.

Nobody really cared much that I recal, because it was such a blessing being able to just use the Enhancements button from the DDO Symbol/Button anywhere instead of always having to go a trainer for Enhamcement fiddling.

scipiojedi
06-05-2017, 07:03 PM
Already in U36 :)

does this mean U36 is coming out this week? I mean the type of fixes you are doing should be the continual improvement to the game that is updated weekly, and since the servers are restarted every week, can't they just load your fixes in each week? Then you'll know if they work on live in a relatively short timeframe but if you have to wait weeks then you may forget how you fixed it in the first place....

LrdSlvrhnd
06-05-2017, 07:14 PM
Its what bosses do, they swoop in and take credit for your work.

I can't decide if this means that Steel is Elminster, coming in after everything is done... or Oriphaun, who gets kidnapped and needs rescuing twice, and then claims "We did it! You, me..."

I think I'm gonna with Oriphaun, though, and leave Elminster for Severlin *g*


This is fun. You should do a live stream where you're just fixing bugs :D

Auto attack turns off when you die, as well:
-Switching to Warlock Cone-shaped Eldritch blast
-Searching (I think)
-Caster certain spells (I think I remember that from when I was a Melee FVS)

IMO, auto-attack should stay on until you explicitly disable it; otherwise you potentially loose half of second of DPS before you remember to turn it back on.

Is this bug or a feature? If auto-attack is left on while dead, does your spirit remain in the fighting stance? Would a valid workaround be to check a Boolean when you raise from the dead or finish searching?

I'd watch the hell out of that live-stream.

Auto-attack also turns off with playing bard songs, which I'm finding especially annoying on my ranged ranger because in boss fights I almost always just hit auto-attack (I don't generally play like that, though). And leveling Fatesinger, I keep singing... and then standing there watching the screen for like 2 minutes before realizing that I'm not attacking except with my special attacks, usually when I stop with the special attacks to type something in chat lol And also almost always after I've used a manyshot...


Toggles sometimes need to be off when a character changes internally or is removed from the world. Some of the first words out of my mouth when I got here two weeks ago were "MAKE STALWART DEFENSE STAY ON PLEASE I WILL DO ANYTHING" and sadly sometimes abilities aren't great at remembering what they're supposed to be doing.

This gives me a sadface. Especially since it doesn't seem to make sense. I mean, why would Power Attack need to be off for any reason?


Whatever all y'all's working title for U36 is, scrap it and call it "The Rise of Lynnabel"

I support this idea 100%.

EllisDee37
06-05-2017, 07:25 PM
This may be outside your purview, but worth tossing out there just in case: Remember our toggles between sessions.

Power Attack (Precision stays toggled, so power attack should too)
Sacred Defender stance
Stalwart Defender stance
Eschew Materials (Is this the only metamagic that doesn't stay toggled? It's annoying.)

Those are the only ones I'm familiar with. I'm sure others know more.

EDIT: In case anyone is wondering about Eschew Materials, I use it for favor farming and when I make bank mules, both of which I often split into multiple gaming sessions to mitigate the tedium. It's annoying to have to manually right-click each and every spell on my hotbars to say "use eschew" and it's also annoying to get the message "you don't have the component" when I actively engage enemies I wanna kill.

zehnvhex
06-05-2017, 08:31 PM
This may be outside your purview, but worth tossing out there just in case: Remember our toggles between sessions.

Steel answered this one awhile ago.

Basically DDO was programmed really, really, really well and these abilities break when you log out and back on so if DDO remembered your toggle settings for them, you'd have to turn them off and back on again anyways. In order to 'force' players to re-toggle them they just have them set to shut off. A lesser of two evils scenario.

Unfortunately the way these abilities work and the systems they tie into are programmed (again) really, really, really well so it'll be some time before they can fix it. From what I understand they're on the radar to fix sometime around the time they figure out how to fix the ladder glitch.

zehnvhex
06-05-2017, 08:34 PM
I appreciate the response, but I'm not sure what this means exactly. Will we have an alternative to mousing over every single lootgen item to determine if it has a bonus effect?

She's trying to make the item effects uniform in description so that everything that we don't end up with Speed 3, Speed III and (hopefully?) a marriage of striding + alacrity. Also bringing back certain affixes/prefixes that were lost with the RNG update.

Gargoyle69
06-05-2017, 09:33 PM
Stunning Fist now displays a DC, going to poke around, but it's possible adding a DC to an enhancement is beyond my ability right now.

Lynnabel, do you mean Stunning Blow ? Stunning Fist has always displayed it's DC.


Toggles sometimes need to be off when a character changes internally or is removed from the world. Some of the first words out of my mouth when I got here two weeks ago were "MAKE STALWART DEFENSE STAY ON PLEASE I WILL DO ANYTHING" and sadly sometimes abilities aren't great at remembering what they're supposed to be doing.

I think the rest of us are right there with you on this one Lynnabel. PLEASE PLEASE WE'LL DO ANYTHING ! <starts looking around back yard for suitable goat> .....


Stealing a spot in Lynnabel's thread - Glacial Wrath's effects not working on creatures immune to mind-altering effects is already fixed internally for U36. :)


I can't decide if this means that Steel is Elminster, coming in after everything is done... or Oriphaun, who gets kidnapped and needs rescuing twice, and then claims "We did it! You, me..."

I think I'm gonna with Oriphaun, though, and leave Elminster for Severlin *g*

OMG, that's hilarious ! I'm going to have serious difficulty getting that mental image out of my head any time soon !

Heyyyyy ..... how easy do you think it would be to re-purpose the Anniversary quest and change Steel to Oriphaun and Sev to Elminster ? Bring it back for a special revisit for U36 - Rise of Lynnabel. With cameo from Lynnabel of course, maybe copy-n-paste Anna from The Lost Thread .... nahhhh .,... Lynnabel is too awesome to be Anna ..... ;-p

CThruTheEgo
06-05-2017, 09:39 PM
She's trying to make the item effects uniform in description so that everything that we don't end up with Speed 3, Speed III and (hopefully?) a marriage of striding + alacrity. Also bringing back certain affixes/prefixes that were lost with the RNG update.

I got all that, and I'm glad she's doing it. I'm asking if there's any hope of fixing the complete lack of indication that an item has a bonus effect on it, thus forcing players to have to mouse over every single item to determine exactly what it offers. Because the bonus effects are often desirable, the unnecessarily tedious nature of searching for them is the biggest failure of the lootgen pass in my opinion. Many different suggestions have been made since the pass about how to fix this. Anything would be an improvement at this point.

Ovrad
06-05-2017, 09:48 PM
Already in U36 :)

Oh that remind me of one that has been bugging me for years.

The monk's 4 elemental strikes (earth, fire, water, air). Tier 2 to 4 all have the same tier 2 icons.

And yet the tier 3 and 4 icons already exist because they were used years ago. I assumed it's just bad copy/paste that never got fixed.

allipoin
06-05-2017, 09:54 PM
1) Trackers Trap. The Mimics have string table errors instead of any text.

2) A bigger request, probably not in your realm, but can always hope:

--Hireling Vendor in Meridia. It only sells up to level 16. As Heroic quests are up to lvl 18, and there are epic quests there as well. Can you add more contracts to the existing vendor, and add an Epic Vendor as well?

Nandos
06-05-2017, 10:24 PM
Could you please fix the tooltip you get from the airship amenity Old Sully's Grog Cellar? It gives +2 Charisma +2 Constitution but says "Your guild connections grant you bonuses."

Thanks!

Lynnabel
06-05-2017, 10:38 PM
Lynnabel, do you mean Stunning Blow ? Stunning Fist has always displayed it's DC.

Uh, no, I didn't. Whoops. I may have, uh, changed nothing. Hm.



OMG, that's hilarious ! I'm going to have serious difficulty getting that mental image out of my head any time soon !

Heyyyyy ..... how easy do you think it would be to re-purpose the Anniversary quest and change Steel to Oriphaun and Sev to Elminster ? Bring it back for a special revisit for U36 - Rise of Lynnabel. With cameo from Lynnabel of course, maybe copy-n-paste Anna from The Lost Thread .... nahhhh .,... Lynnabel is too awesome to be Anna ..... ;-p

I'm part of a team, not working alone :) Steelstar is my mentor and has helped me every step of the way. Also, Sev is a space ninja or something. DDO is in great hands, seriously.

Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys :)

These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

Morroiel
06-05-2017, 10:41 PM
Gah, hit the bug check on another thread:

Warlock - Soul Eater Enhancement Capstone: Devour the Soul
Supposedly a Necromancy spell and increases DC via Necromancy boosts (Items, enhancements, etc). But my tests show it is a Conjuration spell instead that accepts Necro boosts. Was this intended or a bug that needs changing/fixing?

J1NG

As far as I'm aware (granted I haven't tested in over a year), Devour the Soul follows the following formula: 10 (base) + 8 (spell level) + charisma mod + necro school bonuses. Note that there is a hilarious feature which made people think it was coded as a 6th level spell - if you have heighten on, it brings the spell level down from an 8 to a 6. Further warlock level 100% doesn't factor into the formula at all. The formula above has been confirmed via pms, forum posts, etc. by devs.

Still given the misalignment between the tooltip formula description and the actual empirical formula, there could be something with conjuration dcs hidden - note it would have to be something EXTREMELY bizarre like "uses the higher of conjuration or necromancy bonus". When I did my tests a while back, I incremented various school bonuses (all except abjuration and transmutation) in an effort to be thorough.

pjstechie
06-05-2017, 11:05 PM
These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

Thats a bit of a shame, I'd like to see what Lynnabel could come up with for a dungeon.

Hey Steelstar, work Lynnabel super hard so she gets to the point she can make a dungeon before her internship ends!

Or Severlin...or both!

JOTMON
06-05-2017, 11:10 PM
Steel answered this one awhile ago.

Basically DDO was programmed really, really, really well and these abilities break when you log out and back on so if DDO remembered your toggle settings for them, you'd have to turn them off and back on again anyways. In order to 'force' players to re-toggle them they just have them set to shut off. A lesser of two evils scenario.

Unfortunately the way these abilities work and the systems they tie into are programmed (again) really, really, really well so it'll be some time before they can fix it. From what I understand they're on the radar to fix sometime around the time they figure out how to fix the ladder glitch.

so... they could program it to toggle off.. but not back on again...
yup that's evil..

Niminae
06-05-2017, 11:51 PM
Please fix the Social -> Friends tab to show the correct character level in the 'Lvl' column just as the Social -> Who tab does in the 'Level' column.

Gargoyle69
06-06-2017, 12:17 AM
Uh, no, I didn't. Whoops. I may have, uh, changed nothing. Hm.

ROFLMAO, well, still, A for effort :-)


I'm part of a team, not working alone :) Steelstar is my mentor and has helped me every step of the way. Also, Sev is a space ninja or something. DDO is in great hands, seriously.

Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys :)

These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

Lynnabel, firstly no offense to any of the others putting in the hard yards on the awesome stuff that is to come, I truly mean that, but I cannot stress enough to you that visible *IS* important. You only have to look at the community response to how visible, interactive and communicative you've been to see how important that is to us.

Perhaps b/c the others are so tied up busy that they don't have time to be as visible as you have been, or have their heads so firmly entrenched in mind-bending spaghetti code that they can't take time out of that without wrecking their flow, but that only makes it more important that if/while they are not able to do that, that someone else can.

Secondly, I get the excitement of moving on to bigger and better things, but please please please don't do it at the expense of the little things like those you've been working on. That has been happening for a long time now, and the result is that a myriad of little (but extremely annoying / disappointing) things that could've been fixed, haven't been, in favour of the "bigger and better things". You have only to look at how many fantastic things you've been able to address in a very short time to see that.

It's all very well to imagine all the amazing stuff that will come in the next 5 or 10 years, but imagine if we'd had someone for the LAST 5 or 10 years, spending a small amount of time here and there on some of the little things like you've been doing, and communicating that back to the player base ? Please don't lose that, it's a wonderful thing you've done.

Hehe, and last, I didn't mean to disparage Steel or Sev in any way, I was just cracking up at the mental image LrdSlvrHnd conjured up and I ran with the ball a bit. Sorry if it fell flat.

Elfishski
06-06-2017, 01:19 AM
I'm part of a team, not working alone :) Steelstar is my mentor and has helped me every step of the way. Also, Sev is a space ninja or something. DDO is in great hands, seriously.

Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys :)

These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

Nearly every big systems change in the last couple of years has just looked like power creep and homogenization to me, and most of the newer quests feel like they consist of groups of monsters standing around in the middle of a corridor doing nothing - unlike all the unique mechanics in older quests (although most of those unique mechanics are superseded by aforementioned power creep now anyway).

So fixing descriptions and typos? Yes, to me that's much more important than the Very Important Stuff - and I don't think it's just important for vets who groan at seeing the same typo or wrong loading screen for the 110th time despite bug reporting it once a year since 2012, but it's even more important for the new player who quickly realises that half the abilities don't do what they say in the description and gives up on the game because nothing makes sense.

Keep up the good work, and don't feel any shame about distracting other devs from the systems work if you need help on how to fix the bugs!

Chacka_DDO
06-06-2017, 05:01 AM
Legendary Green Steel two, three and five pices item set (Opposition, Material and Op


http://i.imgur.com/xPfEdz3.jpg

korgzz_bloodaxe
06-06-2017, 05:32 AM
It would be nice if tooltips for items did not get cut off when they don't fit in the screen. This is easily replicated by having an item with many effects combined with character granted weapon abilities like enchanted weapon/deadly weapon/holy sword etc. When you mouse over another weapon to take a look at the details it pops open two tooltips.

http://i.imgur.com/P9m0abx.jpg

Maquist
06-06-2017, 06:11 AM
Thats a bit of a shame, I'd like to see what Lynnabel could come up with for a dungeon.

Hey Steelstar, work Lynnabel super hard so she gets to the point she can make a dungeon before her internship ends!

Or Severlin...or both!

Basing this off her propensity for MS Paint stuff, it would probably involve the players jumping into a sort of bizarre magical living drawing (or a Myth Drannor painting like in the Haunted Halls, but bad) and having to fight against 8-color palette line drawings. Or something like A-ha's Take On Me music video (https://youtu.be/djV11Xbc914).

Hmmm.... Wait a minute. That actually might be kind of cool.

J1NG
06-06-2017, 06:53 AM
As far as I'm aware (granted I haven't tested in over a year), Devour the Soul follows the following formula: 10 (base) + 8 (spell level) + charisma mod + necro school bonuses.

Er, no. I'm not concerned about the DC. That's an entirely separate issue to what I'm bringing up. :)


Still given the misalignment between the tooltip formula description and the actual empirical formula, there could be something with conjuration dcs hidden - note it would have to be something EXTREMELY bizarre like "uses the higher of conjuration or necromancy bonus". When I did my tests a while back, I incremented various school bonuses (all except abjuration and transmutation) in an effort to be thorough.

I didn't test for Conjuration DC boost working on it or not, but I can tell you that the School of the SLA : Devour the Soul is Conjuration, not Necromancy. That was what I was bringing up.

So, let's say for example, you had a Spell Immunity : Conjuration. This SLA will totally fail at the moment because it has been typed to the Conjuration school. And it's this I'm making the query to look into.

J1NG

Ulfo
06-06-2017, 07:39 AM
EDIT: In case anyone is wondering about Eschew Materials, I use it for favor farming and when I make bank mules, both of which I often split into multiple gaming sessions to mitigate the tedium. It's annoying to have to manually right-click each and every spell on my hotbars to say "use eschew" and it's also annoying to get the message "you don't have the component" when I actively engage enemies I wanna kill.

I personally use Eshew Materials feat for any caster build ( yea, I know it's do all my builds slightly suboptimal 8) ) and for almost 2 years of playing I never have this issue. So, it's really strange.

EllisDee37
06-06-2017, 07:48 AM
I personally use Eshew Materials feat for any caster build ( yea, I know it's do all my builds slightly suboptimal 8) ) and for almost 2 years of playing I never have this issue. So, it's really strange.Eschew stays toggled on between logins for you?

karatemack
06-06-2017, 08:02 AM
I'm part of a team, not working alone :) Steelstar is my mentor and has helped me every step of the way.

Steel is the man! Some of the absolute best changes to the game have been his work. From Swashbuckler to the end fight at Slave Lords... I've been a fan of the things he's been doing for some time. Not a bad guy to talk to either, just good luck getting him into a conversation. :)



Also, Sev is a space ninja or something. DDO is in great hands, seriously.

Sev seems like the type who needs a personal assistant to keep him organized and to write memos he can sign his name to. He might be really busy, but he really should make more time for the players. Or, he should give someone else the authority to address our concerns and assign them the task of dealing with the community. Hell, Cordovan has been around forever and is already dealing with the community, giving him broader authority to address player concerns would make sense. Plus, even though I don't always agree with him, Cordo is a good guy who clearly cares about the game and the players.


Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys :)

These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

A large part of why what you do is visible is because you are awesome at communication. Your concern for the player experience and the game are evident.

Ulfo
06-06-2017, 08:11 AM
Eschew stays toggled on between logins for you?

Ughh... if I correct understand your issue ( English not native for me ), you need manually set <always on> option for each individual spell after relog? If so, yes, I never have such problem, this option, set <on> once, always work for me after relog.

Odysseus2011
06-06-2017, 08:21 AM
Any chance of updating the "/quest completions" list? Legendary Shroud is not on the list for example.

Steelstar
06-06-2017, 08:38 AM
Any chance of updating the "/quest completions" list? Legendary Shroud is not on the list for example.

With U36, the /raid completions command should properly show all current Raids.

Dragavon
06-06-2017, 08:43 AM
With U36, the /raid completions command should properly show all current Raids.

Perhaps also remove the raids that never went live from the list?

Lynnabel
06-06-2017, 09:02 AM
Perhaps also remove the raids that never went live from the list?

Those are, uh, sneak peaks.

Dragavon
06-06-2017, 09:30 AM
It would be nice if tooltips for items did not get cut off when they don't fit in the screen. This is easily replicated by having an item with many effects combined with character granted weapon abilities like enchanted weapon/deadly weapon/holy sword etc. When you mouse over another weapon to take a look at the details it pops open two tooltips.



You can change your settings to avoid this.

In UI settings remove the tag for "Show item comparision tooltip" and "Show detailed descriptions in examination".

So what you ask for is already in game :)

zehnvhex
06-06-2017, 09:59 AM
Lynnabel, firstly no offense to any of the others putting in the hard yards on the awesome stuff that is to come, I truly mean that, but I cannot stress enough to you that visible *IS* important. You only have to look at the community response to how visible, interactive and communicative you've been to see how important that is to us.

I imagine the DDO devs are pretty insular because if you talk to people outside the community (like on say, general purpose gaming subreddits, DnD subreddits, etc...), DDO has gotten a reputation of being a 'release and move on' type game. The game lacks polish and when I say lacks I mean there is a dearth of polish in DDO. A lot of it can be contributed to an outdated UI sure, but eventually you have to stop blaming all your troubles on things you can't/won't fix.

So I 100% agree. The most important things they could be working on right now is making the game pretty. Now, I don't want to get Lynn in trouble and read too much into what she said (I imagine she's just pandering to her employer), but when I read that their focus is on new content and that work polishing the game is secondary/sideline stuff it makes me believe that they're doing what we fear...attempting to milk the whales instead of attract new players.

Don't get me wrong, provided they don't botch the release of Ravenloft (please, -please- tell me you're in talks with some semi-popular variety streamers on Twitch to get them to play DDO for a few days before/after release...) we should see an influx of some new players but if the first thing they run into is a bunch of glitchy quests, items that don't work, a UI that hasn't been touched in 7 years, absolutely no direction or information about how to play the game unless you spend a month studying the wiki, a store page that rarely works and even when it does lacks basic store functionality (marking items as favorites, cosmetics only work sometimes even when it was in game, a freaking cart, etc...) and the only response they get from the community is 'yeah...you kinda get used to it..."

Blizzards entire gaming empire is built on -polish-. Their content is kinda blah, always has been. However, what makes them successful is that when you play a Blizzard game you know you're not going to run into glitch after glitch after glitch. When you play DDO it's an unending calvacade of awful UI elements and game glitches.

If all Lynn does is spend all day taking care of typo's, icon mismatches, creating basically an ISO standard for DDO naming schemes...she'll have done more to make DDO thrive long term then anything that went into U35. If I had to choose between 1 year of content updates or a complete UI overhaul, I would take the UI overhaul in a heartbeat.

Ryethiel
06-06-2017, 11:15 AM
Don't think this was mentioned in this thread.

In Mask of Deception, you have the option of using intimidate, bluff or diplomacy on the Arms Keeper while disguised. The intimidate and diplomacy dialogue options work fine, but picking bluff triggers an intimidate roll instead.

cdbd3rd
06-06-2017, 12:43 PM
[re: Lynn's Dungeon.] Basing this off her propensity for MS Paint stuff, it would probably involve the players jumping into a sort of bizarre magical living drawing (or a Myth Drannor painting like in the Haunted Halls, but bad) and having to fight against 8-color palette line drawings. Or something like A-ha's Take On Me music video (https://youtu.be/djV11Xbc914).

Hmmm.... Wait a minute. That actually might be kind of cool.

/Props. Lynn has the inside contacts, and a growing fan base. Would love to see what she could bring to the field.




You can change your settings to avoid this.

In UI settings remove the tag for "Show item comparision tooltip" and "Show detailed descriptions in examination".

So what you ask for is already in game :)

Turning something off one wants to use isn't a "fix". At least for me, I do use the mouse-over tool-tip & comparison windows, but lose a lot of windows off the top of three screen. Would be great if the pop-ups would scale to fit within the game window. Along that same line, if you try to mouse-over a tool-tip too far to the right side of the window, the item just blinks and no tool-tip pops up. (Same fix might fix both issues?)

Lagin
06-06-2017, 01:48 PM
Please change or eliminate timer for Holy Sword.

Eliminate the pre-req Intel for Ranger's Whirlwind attack

Give ALL mithril armor a PRR/MRR boost, *I know that named armour needs to be done item by item and isn't real cost effective ATM, but it's LONG LONG overdue for a change.

Lynnabel
06-06-2017, 02:42 PM
Don't think this was mentioned in this thread.

In Mask of Deception, you have the option of using intimidate, bluff or diplomacy on the Arms Keeper while disguised. The intimidate and diplomacy dialogue options work fine, but picking bluff triggers an intimidate roll instead.

Ooooh, this is a fun one. I dug into it, and it looks like this was already fixed.

Celestial Champion's crit threat thingie now sticks on zone movement, btw. No more re-equipping!

Bargol
06-06-2017, 02:42 PM
These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

You are incorrect. Many of the long term players have been yelling into the wind while standing on soap boxes about the game being a bit more polished. Any attempt to do so is remembered and appreciated.

Please fix the typos, string table errors, and anything else that can be done to further polish the game.

cdbd3rd
06-06-2017, 02:44 PM
... crit threat thingie ....

I love it when you talk all techie. :D

Lynnabel
06-06-2017, 02:49 PM
I love it when you talk all techie. :D

That's what it is, the crit threat thingie. You know, it does the threat thing. The thingie.

There are two effects associated with that one ability, one of them is the doubleshot thing that stacks on you, the other is a sticky weapon mutation that is applied when the game detects that you're holding a weapon.

Niminae
06-06-2017, 02:54 PM
Turning something off one wants to use isn't a "fix".

You're right, but history shows that a lot of "issues" that have any kind of in-game work-around, no matter how annoying, repetitive, or time consuming it might be tend to be at the very bottom of the dev 'to do' list.

And not showing the detail does remove the behavior of the item pop-up going off the screen. I didn't care for that work-around either at first, but over time I became familiar enough with the effects that I didn't need the detail, and now I don't even use the comparison option at all.

zehnvhex
06-06-2017, 02:54 PM
Celestial Champion's crit threat thingie now sticks on zone movement, btw. No more re-equipping!

https://68.media.tumblr.com/75cad67228d8a3e9cfeabd20de71b75c/tumblr_mtn9u00xVT1sj3oxho1_250.gif

Hakushi
06-06-2017, 03:05 PM
With U36, the /raid completions command should properly show all current Raids.

Thank you :D

UurlockYgmeov
06-06-2017, 03:18 PM
Right now, everyone but me is working on stuff like that.

Right now you get to choose your star to navigate by and that is a good course to chart!

UurlockYgmeov
06-06-2017, 03:26 PM
That's what it is, the crit threat thingie. You know, it does the threat thing. The thingie.

There are two effects associated with that one ability, one of them is the doubleshot thing that stacks on you, the other is a sticky weapon mutation that is applied when the game detects that you're holding a weapon.


who's on first?

EmGreen
06-06-2017, 03:30 PM
Ooooh, this is a fun one. I dug into it, and it looks like this was already fixed.

Celestial Champion's crit threat thingie now sticks on zone movement, btw. No more re-equipping!

Marvelous! The Epic Destiny feats Pierce Silver, Pierce Adamantine, etc. also fall off when zoning. Might it be possible to make them sticky as well please?

stoerm
06-06-2017, 03:45 PM
The DM voice when you kill end boss Turun Palo in Rainbow in the Dark is for some other event.

Baelorn
06-06-2017, 05:12 PM
Can you remove the needless spam of gaining and losing buffs from the combat log, because when a person dies they have to scroll all thru the spam of that **** just to see what killed em. Which sometimes takes a bit. Keep it on the general tab itself, not the combat one please.

DukePe
06-06-2017, 05:20 PM
Tenser's Transformation has been bugged for years.

What happens: When Tenser's Transformation ends - you loose all the abilities you have gained through enhancements.

Fx. My previous character was a wizard, Eldritch Knight. When Tenser's Transformation ended, I lost martial training - meaning -20% to hit with my weapon and slowed.

Only fix was to either keep Tenser's Transformation up at all times or to:

1) Remove all weapons and armour
2) Relog
3) Reequip.

Simply relogging does NOT fix it.

Please see what you can do about this!

~~Ghe~~

SgtSarros
06-06-2017, 07:46 PM
The DM voice when you kill end boss Turun Palo in Rainbow in the Dark is for some other event.

OOOH! This reminds me. Ghost of a Chance. It's part of the Three Barrel Cove line. There is one Dungeon Master voice that is VERY different from the others and reads a completely different script then what you see on the screen


The Dungeon Master, who sounds like the Mired In Kobolds DM ( which neither of the dungeon masters in this quest sound like,.proving it is in fact the wrong quest ) says "Chilling air comes rushing out" and speaks of rotting meat... however the message on the screen says "The cave leads into an ancient warehouse. This must be where Marteen's brother is being held Captive". A small fix ( hopefully ).




Also I agree 100% with the people on this thread who say these small fixes ARE important! A lot of people I've invited to the game over the year have seen typos and things like "Kill 3" and splash screens for the wrong zone and gone "Is this a china game? It has that china-imported-to-usa engrish feel" and most have quit >_>

So yeah, I for one love the fact you're going through and fixing the minor things.

If I had a say, i'd say that DDO should have one staff member whose job title is "Fixing The Little Things" and their job is to handle stuff like this.

LrdSlvrhnd
06-06-2017, 07:56 PM
--Hireling Vendor in Meridia. It only sells up to level 16. As Heroic quests are up to lvl 18, and there are epic quests there as well. Can you add more contracts to the existing vendor, and add an Epic Vendor as well?

And while you're looking at that, can we get 1-3 on the ship? Or at the very least a second hireling vendor in the hire near the mailbox in the Harbor where he used to be before moving down to hang out on the docks?


Just because what I'm doing is visible doesn't mean it's important. Right now we've got a huge number of people working on very important stuff, and I know if you guys knew what specifically you'd choose them over me, seriously. Luckily, no one has to choose anyone for anything, and the DDO team can work together to bring years of amazing content to you guys :)

These fixes are big now, but in a year, two years? Five years? Ten? The content, the classes, the events, that's what will keep people playing and happy. Right now, everyone but me is working on stuff like that.

No. What you are doing is important. Don't let ANYONE - and especially not yourself! - tell you otherwise. These types of things makes the game look better, and that is a good thing. It's like reading a self-published/self-edited book. You might enjoy the book, but you keep seeing typos and bad grammar and odd names because the author changed a character's name but didn't catch all of them, etc. What you're doing is making the game look more professional. It's a GOOD thing. It's an IMPORTANT thing. I don't care if they're quick & easy changes, they're still important. They're changes the others haven't been able to make because they haven't been able to carve the time out of their schedules bringing us the next bigger and better thing... but that doesn't make them unimportant.

WHAT YOU ARE DOING MATTERS A LOT, LYNNABEL.


With U36, the /raid completions command should properly show all current Raids.

Yay!


You can change your settings to avoid this.

In UI settings remove the tag for "Show item comparision tooltip" and "Show detailed descriptions in examination".

So what you ask for is already in game :)

This isn't a fix. There are weird effects that I don't know what they are that I want to see. And *most* items are fine. But when you get a lot of add-on effects to weapons, that really bloats it and suddenly I can't see everything to compare which is better when equipped without stopping and going to options and ui settings and trying to find it (although the search made that a lot easier).


Can you remove the needless spam of gaining and losing buffs from the combat log, because when a person dies they have to scroll all thru the spam of that **** just to see what killed em. Which sometimes takes a bit. Keep it on the general tab itself, not the combat one please.

Oh gods no, not general. Give "buffs" its own text type separate from the "combat" text type, if anything.

Saaluta
06-06-2017, 08:12 PM
who's on first?

Yes :)

Saal :)

Gabrion
06-06-2017, 08:24 PM
First of, gratz on joining the team full time.

Thank you for engaging the community. I know it's unrealistic to think that you can just magically step in and solve any problem, but I think the interaction with the community really goes a long way to put people at ease. Keep it up as much as you can!

My request - any chance of fixing Celestia? The biggest problem is any additions to weapon enhancement seem to break the DR bypass quality of the weapon by adding a damage type other than light. The second problem is the main portion of damage, even when it is light, not getting amped by things like shield of condemnation. Third, Greater Sunburst seems to get "turned off" when in undead form.

Note: I tested all of the above long ago when I had dreams of a dual celestia wielder. The Wiki still indicates the first two to be the case but lists test dates from long ago (it doesn't list the third at all).

Seikojin
06-06-2017, 11:47 PM
That's what it is, the crit threat thingie. You know, it does the threat thing. The thingie.

There are two effects associated with that one ability, one of them is the doubleshot thing that stacks on you, the other is a sticky weapon mutation that is applied when the game detects that you're holding a weapon.

The thing, the mega thing?

Avocado
06-07-2017, 12:39 AM
Fighter's Kensei 4th core power surge ability is currently not getting charges back with thunderforged tier 3' draconic reinvigoration (2% chance to regen action boost) while other things like haste boost and melee power boost are. Power surge is an action boost, no?

Bluenoser
06-07-2017, 01:48 AM
Here's another one for the "crit threat thingie": kensei tier 5 keen edge doesn't increase crit range for wraps or unarmed if you have the martial arts focus, which explicitly includes wraps and unarmed combat, and even though other kensei "weapon" buffs work for those. See my recent post here asking if anyone else had noticed this, since I couldn't find anything about it in the official issues list, wiki, forums, or in-game tool tips:

https://www.ddo.com/forums/showthread.php/487106-Does-Kensei-keen-edge-not-work-with-wraps

Thanks, great thread!

Arctigis
06-07-2017, 04:32 AM
If only there were some way (that was not the equivalent of dropping a penny in
a well and making a wish) we could submit detailed descriptions of bugs in
the game. These could then be triaged, assigned resource (or held over) and
fixed. No, a thread on a public forum is definitely better...

zehnvhex
06-07-2017, 07:40 AM
If only there were some way (that was not the equivalent of dropping a penny in
a well and making a wish) we could submit detailed descriptions of bugs in
the game. These could then be triaged, assigned resource (or held over) and
fixed. No, a thread on a public forum is definitely better...

They do.

https://help.standingstonegames.com/hc/en-us/

http://i.imgur.com/0jlmAvO.png


A couple things to note:

The bug list for DDO is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to the DDO bug list.

Lynn has fresh eyes on the back end and isn't qualified enough to develop new content so they put her on the stuff that actually matters for long term player retention and customer satisfaction. This has been generally regarded as a great move by the playerbase so far.

This means that all the small stuff is actually getting attention and that's great. It's what we've been asking for for like...2 years now instead of new content shoveling out new bugs every module.

In addition, Lynn is amazingly annoying and the best way to get rid of her is to help her out so when she starts to pester Steel or Koko or any of the people who actually know what they are doing, we even get some fixes for the 'bigger' bugs.

That last part is conjecture but I'm willing to bet I'm not far off the mark on that one.

Arctigis
06-07-2017, 08:06 AM
They do.

https://help.standingstonegames.com/hc/en-us/



No, that's the equivalent of throwing a penny down the well.



A couple things to note:

The bug list for DDO is big. Really big...
You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to the DDO bug list.


I'm not sure what point you're trying to make here? Are you saying it's acceptable for long standing
bugs such as ladders, load screens, missed actions (but on cooldown) etc. to remain unfixed because
there are lots of bugs?. You only have to look at the release notes to see what type of bugs are
being fixed (and are deemed worthy of a release note) to make a mockery of this.



That last part is conjecture but I'm willing to bet I'm not far off the mark on that one.

Just the last part?

zehnvhex
06-07-2017, 08:24 AM
No, that's the equivalent of throwing a penny down the well.

First off, you're preaching to the choir here. Bug fixes and QOL improvements I feel should be their #1 focus. You asked for a way to submit bug reports, I linked the official channel that it happens through. It goes to their QA team who verifies the bug then it gets put on the bug list for them to work on.

Do I think it's acceptable that there are so many bugs in the game? Of course not. DDO is one of the glitchiest MMO's out there right now. I think that whatever applicable resources they have that can work on these sorts of things, should be and their hiring focus should be on bug fixes and adding more art assets (cosmetics) so that they can shift their economic model to rely more on non-content sales so we don't have the current problem where the only way they make money is shoveling out content as fast as possible leading to a huge degradation in quality.

I mean what more do you want? They have an official channel where you can submit most of your bug reports and it gets added to the pile for them to work on. You also have Lynn who is being extra vocal and interactive with the community on their official forums and has asked us "Hey guys, what do ~you~ want fixed and if it's within my power to do quickly, I will do it."

That's about as good as it gets for dev communication in games these days. You want her to give you her snap too so you can get daily updates on Taco Tuesday at the office or something?

I'm not exactly DDO's biggest fanboy here. I have some comments I'd love to make about Sev but I'm sure Cordo is just lurking around the corner with that infraction hammer ready to go. But when they do something right I'm not above being happy about it. I mean we'll see where we're at in 3 months when all the 'easy stuff' is fixed and now Lynn has to figure out how to fix arcane pulse snapshotting or whatever.

But until then I'm happy to be able to say:

"Hey Lynn...can Eldritch Wave, the T5 Warlock Soul Eater ability get the draconic breath treatment and no longer require a hard target? See the u34 patch notes."

FlameDiablo
06-07-2017, 09:03 AM
Bug that i noticed in importance order:

1) Doppleganger bug in Hunted Halls: 4 runs for a single completition is the main reason coz i don't run that quest.
2) My handwraps are useless, i mean don't apply any effect as listed, don't wanna re-farm all.
3) Is quicken bug still up? Don't play caster by long time but i remember that yu could lose spells even with quicken up sometimes.
4) LFM bugs: ghosts, cannot see names, can't send tells...
5) Ladder bug: yea still up since 2010, pretty hilarius.
6) Loading screen download each time: the fix don't work anymore, and yea i got long time downloading coz i live in Italy where we still got copper lines.

Arctigis
06-07-2017, 09:06 AM
First off, you're preaching to the choir here. Bug fixes and QOL improvements I feel should be their #1 focus. You asked for a way to submit bug reports, I linked the official channel that it happens through. It goes to their QA team who verifies the bug then it gets put on the bug list for them to work on.

Do I think it's acceptable that there are so many bugs in the game? Of course not. DDO is one of the glitchiest MMO's out there right now. I think that whatever applicable resources they have that can work on these sorts of things, should be and their hiring focus should be on bug fixes and adding more art assets (cosmetics) so that they can shift their economic model to rely more on non-content sales so we don't have the current problem where the only way they make money is shoveling out content as fast as possible leading to a huge degradation in quality.

I mean what more do you want? They have an official channel where you can submit most of your bug reports and it gets added to the pile for them to work on. You also have Lynn who is being extra vocal and interactive with the community on their official forums and has asked us "Hey guys, what do ~you~ want fixed and if it's within my power to do quickly, I will do it."

That's about as good as it gets for dev communication in games these days. You want her to give you her snap too so you can get daily updates on Taco Tuesday at the office or something?

I'm not exactly DDO's biggest fanboy here. I have some comments I'd love to make about Sev but I'm sure Cordo is just lurking around the corner with that infraction hammer ready to go. But when they do something right I'm not above being happy about it. I mean we'll see where we're at in 3 months when all the 'easy stuff' is fixed and now Lynn has to figure out how to fix arcane pulse snapshotting or whatever.

But until then I'm happy to be able to say:

"Hey Lynn...can Eldritch Wave, the T5 Warlock Soul Eater ability get the draconic breath treatment and no longer require a hard target? See the u34 patch notes."

My first post was meant to be ironic, sorry if that was not clear (Poe's Law and all that).

I guess I've been around here too long and have seen this all before. This is not even close
to being the first 'what do you guys want fixed' dev thread. IME, they all crashed and
burned. Bah humbug etc.


Lynn - if you're still listening - a great QoL fix would be to make all the UI dialogue
boxes re-sizable. Paging through 16 screens of something when you have screen
real estate for four times that is super annoying.

Lynnabel
06-07-2017, 09:32 AM
Lynn - if you're still listening - a great QoL fix would be to make all the UI dialogue
boxes re-sizable. Paging through 16 screens of something when you have screen
real estate for four times that is super annoying.

Definitely still listening, right now I'm digging into what makes a passive "stick" and seeing if I can apply that script change to other similar things, such as the metallic weapon passive feats. Also, the whole "nonscaling UI" thing is potentially in the works, Sev mentioned putting it in the pipeline after Ravenloft, but just making our UI scale is a significant, gigantic project and would take a team quite some time to properly complete. It's not a QoL fix, it's a significant undertaking.

More importantly, bug reports significantly speed the bug fixing process. Calling them worthless really doesn't help me, or anyone. This thread isn't meant to replace bug reports, it's meant to allow the community to help me prioritize during my free time.

I appreciate you guys coming in here and giving me ideas, thanks again for being such awesome fans :)

Steelstar
06-07-2017, 09:40 AM
Definitely still listening, right now I'm digging into what makes a passive "stick" and seeing if I can apply that script change to other similar things, such as the metallic weapon passive feats. Also, the whole "nonscaling UI" thing is potentially in the works, Sev mentioned putting it in the pipeline after Ravenloft, but just making our UI scale is a significant, gigantic project and would take a team quite some time to properly complete. It's not a QoL fix, it's a significant undertaking.


Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take. :)

Elfishski
06-07-2017, 09:52 AM
More importantly, bug reports significantly speed the bug fixing process. Calling them worthless really doesn't help me, or anyone. This thread isn't meant to replace bug reports, it's meant to allow the community to help me prioritize during my free time.

Speaking of bug reports.... for when we do feel like throwing a coin into the bug report wishing well because sometimes wishes do come true: Is there any chance of making some small tweaks to the bug report form that would make it twice as easy to use?

Made some suggestions here:
https://www.ddo.com/forums/showthread.php/484272-Feedback-on-the-New-Bug-Report-Form


By the way, do the tickets statuses on reported bugs ever get updated if something gets fixed, or are the statuses just there because it's the same system as if you need actual help?

SgtSarros
06-07-2017, 09:56 AM
Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take. :)


I feel very sad that you have to put in a disclaimer like that steely :/ Though I know what would happen if you didn't OMG THEY SAID THIS IS COMING OMG where is it?!?!?!

I'm hoping many of these long-standing bugs are listed in the U36 patch notes. Why? Because people who constantly say 'SSG only cares about new content not real bug fixes' can look at this list and go HOLY MOLY the list of bug fixes is longer then the new content!

Yes, there will always be those people who say 'Hey that's great you fixed all of these BUT WHAT ABOUT MY BUG', but you can't please everyone.


Also, as a friendly reminder to people poking abut the ladder bugs, it's been said many times they need to be fixed on an individual basis, so instead of just saying 'ladders are bugged' saying 'the ladder in questname, found at /loc still seems to not be working correctly' is far more useful to them :)

zehnvhex
06-07-2017, 09:56 AM
By the way, do the tickets statuses on reported bugs ever get updated if something gets fixed, or are the statuses just there because it's the same system as if you need actual help?

From what I heard from Coco at this time it just will forever stay open. You don't even get an acknowledgement that your report was received. I agree it's not ideal.

DeltaBravo
06-07-2017, 10:37 AM
Let sleeping dust lie quest goals and what you are actully doing in the quest makes no sense. The GM voice is out of sync in there. Maybe have a look at it. you will see what i mean straight away.

You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration (http://ddowiki.com/page/Spell_penetration) checks and the DC's (http://ddowiki.com/page/Difficulty_class) of wands (http://ddowiki.com/page/Wands) you use. This feat can be stacked up to three times.
Sooo am i the only one that get confused by this one ? is it +2 spellpen for wands only ? or is it +2 spell pen, and your wands will have +2 DC? What is it ?

Cheers DeltaBravo

jakeelala
06-07-2017, 10:44 AM
Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take. :)

As someone teetering on the edge of not paying anything for this game and potentially not playing it any more after 11 years, let me try and voice my opinion clearly and respectfully:

You guys developed this game 11 years ago. That's a lifetime in videogame time. If you don't start undertaking "ambitious" and "hard" updates to this game at its core (engine/graphics/UI) it won't matter how many reskinned races and monsters and dungeons you put out every 3 months. The dwindling population and logins are very strong evidence of that. You've spent 11 years NOT updating the core of this game, how's that going for you? As a player, it's not going that well for me.

If you didn't update or change or release a single new thing for 9 months, but you released UI revamp and updated graphics engine (aka basically released DDO2), I think you would be pretty happy with a number of people who come back to play this no longer ancient and old looking game.

Just sayin'

dunklezhan
06-07-2017, 11:04 AM
Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take. :)

+1 for caveats! :p

Though I do agree with the general thrust of Jakeelala's post.

Lynnabel
06-07-2017, 11:05 AM
Marvelous! The Epic Destiny feats Pierce Silver, Pierce Adamantine, etc. also fall off when zoning. Might it be possible to make them sticky as well please?

Whew, done!

Are there any other similar effects that do not stick?

Criteria: Passive, always on, and affect a weapon and show up in the item description.

Arctigis
06-07-2017, 11:36 AM
As someone teetering on the edge of not paying anything for this game and potentially not playing it any more after 11 years, let me try and voice my opinion clearly and respectfully:

You guys developed this game 11 years ago. That's a lifetime in videogame time. If you don't start undertaking "ambitious" and "hard" updates to this game at its core (engine/graphics/UI) it won't matter how many reskinned races and monsters and dungeons you put out every 3 months. The dwindling population and logins are very strong evidence of that. You've spent 11 years NOT updating the core of this game, how's that going for you? As a player, it's not going that well for me.

If you didn't update or change or release a single new thing for 9 months, but you released UI revamp and updated graphics engine (aka basically released DDO2), I think you would be pretty happy with a number of people who come back to play this no longer ancient and old looking game.

Just sayin'

+1

Stoner81
06-07-2017, 11:46 AM
Whew, done!

Are there any other similar effects that do not stick?

Criteria: Passive, always on, and affect a weapon and show up in the item description.

Venom Blades from the Assassin tree I think would fall under this? I know I have to turn it on every time I log in. Same goes for the Ninja Poison from the monk tree.

EDIT - I rolled a 1 on my reading check I think.

Stoner81.

Lynnabel
06-07-2017, 11:47 AM
Venom Blades from the Assassin tree I think would fall under this? I know I have to turn it on every time I log in. Same goes for the Ninja Poison from the monk tree.

Stoner81.

They need to be passives and always on. Octagon, not square.

Hobgoblin
06-07-2017, 11:48 AM
Let sleeping dust lie quest goals and what you are actully doing in the quest makes no sense. The GM voice is out of sync in there. Maybe have a look at it. you will see what i mean straight away.

You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration (http://ddowiki.com/page/Spell_penetration) checks and the DC's (http://ddowiki.com/page/Difficulty_class) of wands (http://ddowiki.com/page/Wands) you use. This feat can be stacked up to three times.
Sooo am i the only one that get confused by this one ? is it +2 spellpen for wands only ? or is it +2 spell pen, and your wands will have +2 DC? What is it ?

Cheers DeltaBravo

it is +2 spell pen to spells you cast - and your wands have +2 dc

Hipparan
06-07-2017, 11:51 AM
Whew, done!

Are there any other similar effects that do not stick?

Criteria: Passive, always on, and affect a weapon and show up in the item description.

Weapon Attachment from Warforged/Bladeforged/Battle Engineer. That might be more difficult though, but Steelstar would know about that being the Arti master he is.

Edit: Nevermind I see now they need to be passives. (Although it could always be made passive :D)

LrdSlvrhnd
06-07-2017, 12:02 PM
My request - any chance of fixing Celestia? The biggest problem is any additions to weapon enhancement seem to break the DR bypass quality of the weapon by adding a damage type other than light. The second problem is the main portion of damage, even when it is light, not getting amped by things like shield of condemnation. Third, Greater Sunburst seems to get "turned off" when in undead form.

Note: I tested all of the above long ago when I had dreams of a dual celestia wielder. The Wiki still indicates the first two to be the case but lists test dates from long ago (it doesn't list the third at all).

I know the DR part was still borked as of a couple of months ago when I TR'd my Celestia-wielding bard (who broke it not one, not two, not three, but FOUR ways! Swashbuckling, Enchant Weapons, Harper Enchantment, and Arcane Past Life - Enchant Weapons). Can't say for the other two.

HastyPudding
06-07-2017, 12:17 PM
What about the warlock icons in their enhancement trees being bard icons? That's always been a pet peeve of mine.

Hipparan
06-07-2017, 12:20 PM
What about the warlock icons in their enhancement trees being bard icons? That's always been a pet peeve of mine.

Me too. Apparently it has been fixed internally several times before but doesn't show up on the live servers. Can you confirm this, Lynnabel?

Krelar
06-07-2017, 12:25 PM
What about the warlock icons in their enhancement trees being bard icons? That's always been a pet peeve of mine.


Me too. Apparently it has been fixed internally several times before but doesn't show up on the live servers. Can you confirm this, Lynnabel?

You guys might want to read post #86 in this very thread...

Hipparan
06-07-2017, 12:33 PM
You guys might want to read post #86 in this very thread...


Warlock's trees should now have the warlock icon. I'm going to do some snooping and see if I can recolor the Warlock Past life :P

They should have the Warlock icon, but do/will they on live? I think it was Sev who mentioned somewhere a while back that it had been changed multiple times and wasn't showing up on live for some reason.

Hobgoblin
06-07-2017, 12:35 PM
this goes back to my request on warlock confusion.

could we get dcs on all slas?

Lynnabel
06-07-2017, 12:40 PM
They should have the Warlock icon, but do/will they on live? I think it was Sev who mentioned somewhere a while back that it had been changed multiple times and wasn't showing up on live for some reason.

I guess we'll see! It's changed for me internally right now, here:

https://cdn.discordapp.com/attachments/192292257594867713/322067313673240596/iconfix.PNG

Ryiah
06-07-2017, 12:43 PM
Definitely still listening, right now I'm digging into what makes a passive "stick" and seeing if I can apply that script change to other similar things, such as the metallic weapon passive feats. Also, the whole "nonscaling UI" thing is potentially in the works, Sev mentioned putting it in the pipeline after Ravenloft, but just making our UI scale is a significant, gigantic project and would take a team quite some time to properly complete. It's not a QoL fix, it's a significant undertaking.

Properly being the keyword, right? How bad of an idea would it be to simply scale the mouse click location by the same amount you scale the UI? :p

Hipparan
06-07-2017, 12:47 PM
I guess we'll see! It's changed for me internally right now, here:

https://cdn.discordapp.com/attachments/192292257594867713/322067313673240596/iconfix.PNG

This picture is so aesthetically pleasing to me you have no idea XD

arkonas
06-07-2017, 01:09 PM
what about making Search and rescue, good intentions and memoirs of an Illusory Larcener sharable. i never understood why they couldn't be.

LrdSlvrhnd
06-07-2017, 01:57 PM
what about making Search and rescue, good intentions and memoirs of an Illusory Larcener sharable. i never understood why they couldn't be.

The ones that get me are the eNecros. At least those three, one's around the corner from the questgiver and two you have to talk to the questgiver to enter the quest anyway. But it rather bites getting out to Inferno and finding out you haven't picked it up (even worse if you haven't run it this life at all and have to run there... then go back to town to pick it up and run back out again).

Lynnabel
06-07-2017, 02:20 PM
what about making Search and rescue, good intentions and memoirs of an Illusory Larcener sharable. i never understood why they couldn't be.


The ones that get me are the eNecros. At least those three, one's around the corner from the questgiver and two you have to talk to the questgiver to enter the quest anyway. But it rather bites getting out to Inferno and finding out you haven't picked it up (even worse if you haven't run it this life at all and have to run there... then go back to town to pick it up and run back out again).

Done and done! Epic Necro 4 and the 3 F2P standalone quests from U31 are now sharable.

I'm going to jump in and see if I can tweak the HP values of the portals in Inferno to prevent accidentally breaking them :)

Hafeal
06-07-2017, 02:49 PM
Done and done!

Ah Lynnabel, taking MadFloyd's "Let's Talk" series a step further ...

http://gif-finder.com/wp-content/uploads/2015/04/Tigger-Bravo.gif

Bargol
06-07-2017, 03:47 PM
How about adding exits on quests? Like druid chain...all have an exit at the beginning, except the final quest in the chain.

There are some quests I get don't have an exit because of flavor, like broken chains (you start in a jail cell), but many others have a rope or some other graphic entrance that just isn't interactable.

EllisDee37
06-07-2017, 03:59 PM
Oh, that reminds me, maybe add a warning to the Stormcleave Outpost entrance/exit? If you enter the quest, turn around and start walking, you get unceremoniously dumped out of the quest without warning. Not even anything to click on; one second you're walking, the next second you've messed up a reaper group.

On an unrelated note, I kind of get the feeling the Enemy Within dialog is "out of order" on purpose for flavor, but I wouldn't object if you corrected it such that option 1 is the equivalent of "yes, continue" and option 2 is the equivalent of "no thank you' like every other dialog in the game.

Tarlanon
06-07-2017, 04:40 PM
Hi Lynnabel,

Please forgive me if this is a dupe, but I would like to see fixed :

- Bard hires that decide its a good idea to rebuff bard songs in the middle of battle. i.e. When bards decide its ok to refresh bard songs (inspire courage, etc.). From my own experience, they will usually wait to do so until you are neck deep in orcs or skellies or other terrors instead of waiting until you are idle/safe. This has resulted in some unneeded visits to the blurry afterlife.

Please and thank you.

Selvera
06-07-2017, 04:58 PM
When you're talking to the captain on your airship and you ask them to use the farshifter, then ask them to be dropped in Stormreach; The Hall of heroes mysteriously disappears from the list of possible locations.

When you use the quest-exit door in "Gladewatch Outpost Defense", it drops you in front of Kobold Assault.

Aelonwy
06-07-2017, 05:01 PM
I was reminded of something today but I don't know if its the sort of thing Lynnabel handles, that is many TOEE items have icon border color issues. I know for certain the named robes have a green border icon instead of the proper blue border icon of named items. Many of the permutations of TOEE greatclubs have an orange bordered icon which usually indicates named raid loot not craftable named quest loot.

I didn't check to see if its still an issue but there used to be a graphical glitch with TOEE dwarven axes such that when you equipped them the elemental special effect floated above the actual head of the axe in the character's hands. I'll check later and if its still a problem I will post an image.

Grace_ana
06-07-2017, 05:03 PM
I appreciate you guys coming in here and giving me ideas, thanks again for being such awesome fans :)

We appreciate you communicating with us and trying to fix stuff. We aren't so scary. Seriously, great work :)

darkrangr
06-07-2017, 05:17 PM
I just picked up hellball and the feat does not match the description.

Feat on pick screen states its 50 SP and 10d6 for each element. The actual feat is 100 SP and 3d20+15 for each element. Now I have a useless feat, because at 50 i can spam it, but 100 is a waste.

Mornyngstar
06-07-2017, 05:22 PM
A couple things to note:

Lynn has fresh eyes on the back end and isn't qualified enough to develop new content so they put her on the stuff that actually matters for long term player retention and customer satisfaction. This has been generally regarded as a great move by the player base so far.

This means that all the small stuff is actually getting attention and that's great. It's what we've been asking for for like...2 years now instead of new content shoveling out new bugs every module.

In addition, Lynn is amazingly annoying and the best way to get rid of her is to help her out so when she starts to pester Steel or Koko or any of the people who actually know what they are doing, we even get some fixes for the 'bigger' bugs.

That last part is conjecture but I'm willing to bet I'm not far off the mark on that one.

And she likes goats. :)

HastyPudding
06-07-2017, 06:15 PM
The Deep Gnome iconic's 'phantasmal killer' SLA has SLA in the description instead of 'spell-like ability'. I find using player-made abbreviations inside actual game texts a bit...unprofessional? This would especially be a bit odd if you didn't know what SLA meant. I'm sure there's a few other SLA's in the game that have this.

Gratch
06-07-2017, 06:15 PM
Can you give epic spellcasting hirelings the quicken feat always enabled? That 5 second resurrection casting time... and that "feels-like 2-day" mass-heal casting time on some that they decide to cast mid-battle, while wandering between the monsters and the players...

JOTMON
06-07-2017, 06:32 PM
Quality of life improvements....

Popup Windows on the game view screen.

1. add resize corner to XP and Examination windows.
Not everything fits when viewing these windows..
and of course these constantly refresh and reset so it wont hold on the section you actually want to see

examination window gets screwed up anytime a buff is cast or an aura is going.. like paladins..


2. add expand/compression lines to each part of the XP window..
Kills, traps, secret doors, deaths, so we can shrink hide the details and just see the bonus levels.
or stop the screen from scrolling around automatically and stay where I set the slider...


3. add a lock for the map.. I like to keep my map open all the time, but every time I switch an instance or zone the map size resets or closes..
I don't care If I have a big black zone around a smaller map area, I would like to keep my map frame the same static size.

4. pop-ups for NPC's like vendors.. the windows don't remember where I place them on my screens..( I play on 3x24" monitors in 5760x1080 resolution.)
Vendor interface pops up on the far right side of my right screen.. when I [control][left click] to purchase a keyed in amount, that smaller popup window shows up on the far left of my left screen.
I can move the vendor screen/mail screen/whatever screen around but it does not retain that information when I close and reopen the NPC interface.

Dreppo
06-07-2017, 07:54 PM
Repro steps:

1. Talk to the airship captain, you get a dialog of possible destinations, including the Hall of Heroes.
2. Choose "I want the Farshifter to send me someplace", you get a second dialog with additional destinations.
3. Choose "Actually, I'd just like to be dropped off in Stormreach", you go back to the original dialog (sort of) but WITHOUT the Hall of Heroes option.

LrdSlvrhnd
06-07-2017, 08:26 PM
When you're talking to the captain on your airship and you ask them to use the farshifter, then ask them to be dropped in Stormreach; The Hall of heroes mysteriously disappears from the list of possible locations.

When you use the quest-exit door in "Gladewatch Outpost Defense", it drops you in front of Kobold Assault.

Y'know, I thought I was imagining things when the captain forgot about HoH the other day! Glad to see I'm not lol (I usually go to the farshifter's chambers when I want to go to HoH, simply because it's closer unless I happen to be on the top deck anyway.) I just assumed that I was mistaken about having seen the HoH there in the past and went down to the farshifter's chambers lol

Does KA/Gladewatch still drop you off at the OLD location of KA, or did they finally fix that?

On a related note, the exit door at the end of Spies in the House dropping you off in the Harbor is rather annoying.


There are some quests I get don't have an exit because of flavor, like broken chains (you start in a jail cell)

That quest has the most unfriendly door in the game - doesn't just take you out of the quest without warning, it sends you all the way to Eveningstar (or used to, at least, I no longer try going through it anymore lol). It's actually probably very useful if you have DD, do that quest third, and need to go pick up Portal, but otherwise it's a real "What the frack!" swear-at-the-game moment. That needs some kind of confirmation dialogue... or just needs to be shut.

Phoenicis
06-07-2017, 11:02 PM
Two things, is the sellsword's tavern supposed to be, you know, a tavern? Because I can't change spells there...

And three finger thad's the pawnbrokers, could what they buy be expanded to, well, everything (level wise that is)

ice584
06-08-2017, 12:25 AM
Can you add appropriate titles to EVERY minimum level shard?

Currently, I think the shards <30 that don't say anything at the end are bound shards. But, the ones for 30+ that don't say anything at the end are unbound. I always forget which is which and that's my fault I guess, but they should be easily identifiable if they're alone in a bag. I feel they should just all be labeled with "(bound)" or "(unbound)" as appropriate.

Thanks :)

AzureDragonas
06-08-2017, 12:33 AM
Did exploit for Augmentable LGS cosmetic were fixed? I know at least 1 person who starts lvl 1 with LGS gear on. So just wonder if by U36 it will finally be done.

Natashaelle
06-08-2017, 12:45 AM
Whew, done!

Are there any other similar effects that do not stick?

/showhelmet off and cosmetic hats doesn't stick on log off & relog

Elfishski
06-08-2017, 01:17 AM
/showhelmet off and cosmetic hats doesn't stick on log off & relog

Which reminds me of another specific small glitch - unlike every other cosmetic, the Captain of Bling cosmetic from the anniversary turnin is never visible when you log in - you have to turn off the helmet display then turn it back on again before it displays, every time.

Lynnabel
06-08-2017, 10:55 AM
I was reminded of something today but I don't know if its the sort of thing Lynnabel handles, that is many TOEE items have icon border color issues. I know for certain the named robes have a green border icon instead of the proper blue border icon of named items. Many of the permutations of TOEE greatclubs have an orange bordered icon which usually indicates named raid loot not craftable named quest loot.

Great catch. I've made sure they're all blue now.


The Deep Gnome iconic's 'phantasmal killer' SLA has SLA in the description instead of 'spell-like ability'. I find using player-made abbreviations inside actual game texts a bit...unprofessional? This would especially be a bit odd if you didn't know what SLA meant. I'm sure there's a few other SLA's in the game that have this.

Fixed! If you find any others please let me know.


I just picked up hellball and the feat does not match the description.

Feat on pick screen states its 50 SP and 10d6 for each element. The actual feat is 100 SP and 3d20+15 for each element. Now I have a useless feat, because at 50 i can spam it, but 100 is a waste.

Done!

dragons1ayer74
06-08-2017, 11:03 AM
Fantastic work.

Are you able to implement a Quality of life fix so after TR it automatically does a
/ui layout save <filename>
/ui layout load <filename>

Ryethiel
06-08-2017, 11:25 AM
I've got a fun one for you, Lynn :)

In many quests, it seems there are encounters where the game tries to play combat music, when it shouldn't. You know how in quests like What Goes Up, the music is static? There are certain encounters where the music is supposed to be static, but isn't, and as a result, all music stops when you engage in combat.

Here's a list I've put together in no particular order of quest pack/level:


Sinister Storage

Anywhere in the quest. (This is the quickest way to observe the bug for yourself)


Undermine

During the end fight with Kaboom the Demolitions Master.


Eyes of Stone

During the end fight with Hesstess the medusa.


In The Flesh

During the end fight.


Frame Work

Anywhere within the Matador Village. This doesn't happen outside of the Village, or in the Chieftain's room.


Lost in the Swamp

During the end fight with the Medusa, Sshaastess.


The Sane Asylum

During the end fight with Nurse Ratchet.


Missing

During the end fight with Mister Smythe.


All House Cannith Challenges, or at least most of them

Example: anywhere inside Dr. Rushmore's Mansion.



There very likely is more locations, but I'm having trouble remembering. Certainly not a game breaking bug by any stretch of the imagination, but for those of us who actually enjoy the music, it can be annoying.

I Don't know if this within your ever growing skill set. :)

Mindos
06-08-2017, 11:31 AM
Stay frosty from shiardi has several issues. Hover over text from ed screen says one thing. Hover text when stance is active on buff bar says another. Stance actually does as described from buff hover. Thank you for these fixes.

Ps. Will you marry me? :)

Hipparan
06-08-2017, 11:36 AM
Some spells/feats/abilities such as Prismatic Spray and Blade Barrier have the DC listed as a solid number (ie: "DC: 45") in addition to the formula (ie: " 20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses"). However, there are many spells and abilities that don't have a number listed even though they clearly (to me at least) should. A couple of examples are Burst of Glacial Wrath and Implosion. In addition, Sorcerer SLAs such as Fireball and Niac's Cold Ray do not have a DC shown in their description, but the trained spells do have the DC in their desciption. Not sure if this is something you can fix though and I'll have to do more research to see exactly what spells/SLAs don't have a listed DC in the description.

Ahwaric
06-08-2017, 12:29 PM
I've made sure they're all blue now.
Can the same be done for epic 3BC loot? Two named items have green border:

Orcish Privateer's Boots
Cannoneer's Goggles

Also, Drowned Priest's Torch has no border at all - looks like a non-magical torch.

dunklezhan
06-08-2017, 12:30 PM
OK, I doubt this is within remit of Lynn's authority, but I suspect it's within her ever-growing skillset... so I guess don't ask don't get:

Lynnabel, can you change the automatic LFM so it only goes to +2 levels in range over the quest you're entering please?

Defaults should reflect the most common options that a player would select and in a BB world, +3 over quest level creates an XP penalty that a player who wants a group automatically set up for them is highly unlikely to select (not never but certainly not the majority of the time), and Reaper groups I would expect don't use the automatic LFM very often either.

Better yet, change the autoLFM to be =QL for Reaper quests, and QL+2 for normal/hard/elite

zehnvhex
06-08-2017, 01:54 PM
Here's one. May be beyond your skills but I'd like to see if this is even something SSG is aware of is a bug.

Sometimes when you complete the main quest, objectives completed after award 0 exp. This one where this is most obvious is Lesson in Deception where if you keep everyone alive, 80+% of the time you'll get 0 xp for it. I've also had this happen in wizard king where after completing the main quest I've gotten 0 xp for getting into the treasure room or even doing other towers.

http://i.imgur.com/sKvt7ik.png

Niminae
06-08-2017, 02:56 PM
Also I agree 100% with the people on this thread who say these small fixes ARE important! A lot of people I've invited to the game over the year have seen typos and things like "Kill 3" and splash screens for the wrong zone and gone "Is this a china game? It has that china-imported-to-usa engrish feel" and most have quit >_>

So yeah, I for one love the fact you're going through and fixing the minor things.

If I had a say, i'd say that DDO should have one staff member whose job title is "Fixing The Little Things" and their job is to handle stuff like this.

I agree. I've enticed a small number of friends into trying the game across the years. Several have mentioned String Table errors and other obvious mistakes such as typos and the like. These things are prominent and noticeable, they stand out and make what is otherwise a good product the subject of jokes and speculation about the amount of grade school levels the people who made those errors or types have achieved.

None of the people I've gotten to try the game have lasted much past Korthos. Like it or hate it (and it could use some improvements IMO), Korthos does a good job of guiding the players through the quests. Both by virtue of being a very small area with obviously connected NPCs and quests, and through the DM narration.

Once in Stormreach this starts to fall apart, as players start to be able to talk to NPCs who offer them quests beyond their level to accomplish, and so that quest will never again have the flashing yellow bar on their map leading them to the quest. And while they could abandon the quest to get that functionality back, at that stage in their play experience most are unaware of the Adventure Compendium and the ability to abandon a quest. And they are also unaware of a lot of other things that make their play time more fun and less frustrating. Not a single one of the people I have gotten to give DDO a try have stayed with it much past Korthos, and all of them have played one or more other MMOs across the years. And all of them have played D&D for years as well. So it wasn't the game type or genre that drove them away.

Eryhn
06-08-2017, 03:05 PM
Also, Drowned Priest's Torch has no border at all - looks like a non-magical torch.

maybe that's WAI cause it's a so so item at best :D

Phoenicis
06-08-2017, 03:29 PM
Once in Stormreach this starts to fall apart, as players start to be able to talk to NPCs who offer them quests beyond their level to accomplish, and so that quest will never again have the flashing yellow bar on their map leading them to the quest. And while they could abandon the quest to get that functionality back, at that stage in their play experience most are unaware of the Adventure Compendium and the ability to abandon a quest. And they are also unaware of a lot of other things that make their play time more fun and less frustrating. Not a single one of the people I have gotten to give DDO a try have stayed with it much past Korthos, and all of them have played one or more other MMOs across the years. And all of them have played D&D for years as well. So it wasn't the game type or genre that drove them away.

Simply selecting the quest in the adventure compendium brings that functionality back.

But I agree, that, and a few other interface items, could be covered better during the early levels. The tips that show up are, well, intrusive but not entirely helpful in some cases, and do miss some key items.

Blaze-Of-Glory
06-08-2017, 04:02 PM
This one should be easy for you

Cleric reactive heal:
Before it triggers is ok
https://s30.postimg.org/44y9ttd9t/before.png (https://postimg.org/image/rvxnbxdgt/)
after it triggers is not
https://s3.postimg.org/ekm8s3q0j/after.jpg (https://postimg.org/image/sr1znc0vj/)

Also power of the stone meridian icon is probably wrong but im wrong level to show it

Hipparan
06-08-2017, 08:02 PM
I found another table string error! It's in Offering of Blood at Loc: "r1 lx16 ly96 i2049 cInside ox-172.39 oy-15.89 oz-263.34 h281.3" One of the Scorrow that spawns there says this:


https://i.imgur.com/ZdNGU6d.jpg

Vyrzain
06-08-2017, 09:38 PM
Maybe Lynnabel look into why Sonic spells are not affected by Air Savant enchantments as reported….

https://www.ddo.com/forums/showthread.php/471144-BUG-sonic-spells-not-affected-by-Air-Savant/page2

Also Sonic Blast does not even show up in the Combat log as other Spells do.

Traffik
06-08-2017, 10:35 PM
It's not big issues, but here's something I would like to be changed:

When a new player enters The Grotto, they meet with Cellimas who open the door by pointing it, the correct "opening door" animation should be better.

When Jeets faces the trap and the new player ask him to disable it, he does /point two times and then the trap is disabled. Why not giving him the correct "search" and "disable" animations so a new player can see how a trap is really disabled by a rogue.

This quest is supposed to teach the new players the basics of the game, why not showing them the right and real way from the start.

Propane
06-08-2017, 11:22 PM
From Wiki....

Melee Quarterstaff Trip Cleave Attack: +1/3/5[W] to all nearby enemies and trips them. (Listed DC: Balance DC 10 + Rogue Level + Dexterity Modifier Negates trip). Cooldown: 30/25/20 seconds.

In game the texts says STRENGTH for DC and looking at DC I think it is using STR and not DEX.

Please consider fixing and using DEX is used for DC! (and fixing text in tool tip)

Silverleafeon
06-08-2017, 11:59 PM
The journal found in rainbow of the dark vale quest does not drop upon exit.
Its found right before you encounter the first beholder.

Saaluta
06-09-2017, 12:58 AM
But until then I'm happy to be able to say:

"Hey Lynn...can Eldritch Wave, the T5 Warlock Soul Eater ability get the draconic breath treatment and no longer require a hard target? See the u34 patch notes."

Yes, this, very much this :)

Saal :)

Maquist
06-09-2017, 06:15 AM
TitusOvid started a thread about how on the LFM panel, the warlock icon is sometimes replaced with the epic icon.

https://www.ddo.com/forums/showthread.php/487193-LFM-Board-Warlock-Icon-replaced-with-Epic-Icon

Elfishski
06-09-2017, 06:15 AM
Here's an easy one :)

Random items with "Ghostbane Effect +1": have a typo in "Incoporeal".



Also if you can fix border colors for items... from thunderholm:
Batterager's Harness - green border like a nothing-special item (other items from there have blue... not sure why not orange for all of them)

Stoner81
06-09-2017, 07:33 AM
They need to be passives and always on. Octagon, not square.

See :) I told you I rolled a 1 on my reading check :)

Stoner81.

Mornyngstar
06-09-2017, 09:31 AM
Slashing on the bound shard device and on the shards themselves are listed as prefixes but the shard when applied is Suffix and listed as suffix on the bound item device.

http://i.imgur.com/VHGsSy4.jpg

Mornyngstar
06-09-2017, 09:59 AM
The High Road in the wilderness tab of the Adventuring Compendium is listed as lv 24 (24 EPIC) when it should be lv 18 (24 EPIC).


http://i.imgur.com/tLpTfbL.jpg

Mornyngstar
06-09-2017, 10:06 AM
In the adventure compendium for the Subterrane it is listed as level 16 same as the Quest Journal but when entering the Subterrane it is list as lv 18.


http://i.imgur.com/xrwgsrT.jpg

zehnvhex
06-09-2017, 10:23 AM
Here's one. May be beyond your skills but I'd like to see if this is even something SSG is aware of is a bug.

Sometimes when you complete the main quest, objectives completed after award 0 exp. This one where this is most obvious is Lesson in Deception where if you keep everyone alive, 80+% of the time you'll get 0 xp for it. I've also had this happen in wizard king where after completing the main quest I've gotten 0 xp for getting into the treasure room or even doing other towers.

http://i.imgur.com/sKvt7ik.png

Entering the 'treasure chamber' at the end of Wiz King:

http://i.imgur.com/7FYCa0C.png

Zzevel
06-09-2017, 11:43 AM
LFM Board - Warlock Icon replaced with Epic Icon (https://www.ddo.com/forums/showthread.php/487193-LFM-Board-Warlock-Icon-replaced-with-Epic-Icon)
When you put up an LFM using the Auto-grouping option it tries to include Epic characters instead of Warlocks at low levels

https://www.ddo.com/forums/showthread.php/487193-LFM-Board-Warlock-Icon-replaced-with-Epic-Icon

DANTEIL
06-09-2017, 12:07 PM
LFM Board - Warlock Icon replaced with Epic Icon (https://www.ddo.com/forums/showthread.php/487193-LFM-Board-Warlock-Icon-replaced-with-Epic-Icon)
When you put up an LFM using the Auto-grouping option it tries to include Epic characters instead of Warlocks at low levels

https://www.ddo.com/forums/showthread.php/487193-LFM-Board-Warlock-Icon-replaced-with-Epic-Icon

Yes! that drives me up the wall, and it's just not simply a graphical problem because the result of this is that my Warlock is not recognized as 'eligible' for quests in level range. I don't think *that* many people are specifically excluding Warlocks..

also, I have not created a new Warlock recently, so this may have been fixed, but last time I did, I noticed that some of Character Creation text for Warlocks contained either lorum ipsum text or Druid text or both...

Steelstar
06-09-2017, 12:09 PM
also, I have not created a new Warlock recently, so this may have been fixed, but last time I did, I noticed that some of Character Creation text for Warlocks contained either lorum ipsum text or Druid text or both...

That was fixed in Update 35 Patch 1. :)

kbaskins
06-09-2017, 12:50 PM
I know this is a very small matter compared to some of the other bugs detailed here and elsewhere, but could you please lower the volume on the music/sound/whatever played when Barrow d'Kundarak grants the VoN5 quest? I flagged yesterday, talked to Barrow to confirm that I was eligible for VoN5, and am now partially deaf. :D

Krelar
06-09-2017, 01:18 PM
I know this is a very small matter compared to some of the other bugs detailed here and elsewhere, but could you please lower the volume on the music/sound/whatever played when Barrow d'Kundarak grants the VoN5 quest? I flagged yesterday, talked to Barrow to confirm that I was eligible for VoN5, and am now partially deaf. :D

And the volume for the video when you complete spinner of shadows...

Eryhn
06-09-2017, 01:46 PM
And the volume for the video when you complete spinner of shadows...

this. people say I do not listen to voice chat in raids but this is untrue, they just are not loud enough to block out the lingering echo of that explosion sound that begins that animation. even if you click it away every time you still get an earful before it's gone ...


edit:
btw, not a bug to fix as such but since we had 1 day earlier restart cause zoning issues, little description of weirdness since I know in this thread it will be read.

yesterday (yes, after this weeks restart) I joined a pug for highroad and was about to enter wilderness last. upon clicking on the cart to go to explorer, instead of porting me inside the cart and its spiral gate, the kingsforest spiral gate on the right, and every single npc within sight "despawned" from my map. I just clicked enter and stuff wizzed out of existence. as the party was running to detour they killed two rares and I logged xp for that while still standing on the barren estar town map.

after waiting a minute I reloged the toon and that made me spawn into the explorer area upon relog. I then could loot a chest there the others had openend while i still was outside.

I checked my net icon several times and there was no noticable loss or lag. from what i can tell though the server had me ported into the wilderness and the npcs and access gates vanished accordingly, the map below my feet refused to transform.

first time I had this weirdness, maybe its of some value to have it shared ...

edit2: that was on argo, roughly 21hours ago ...

Earthbound Misfit
06-09-2017, 07:44 PM
Please could you stop ship buffs killing me when I only have a couple of hit points?

And .. awesome 'visible' work so far :)

CaptainPurge
06-10-2017, 07:46 AM
Start breaking new things. For job security. Let's start with you get tendon sliced when running over the broken bridge in Harbor.

JOTMON
06-10-2017, 08:29 AM
Friends list.. class and level of players...
Its been broken since TR's were introduced back in 2013...
The who tab (if character is online) displays the correct character level and class information...


http://i1361.photobucket.com/albums/r671/JOTMON/ScreenShot01174_zpsdhj0xjq6.jpg~original

Ballrus
06-10-2017, 08:49 AM
I don't think so, but it's worth a try. It's just crazy enough to work!! :P

Please, just give a try. You will make an old man happy.

Flywheel
06-10-2017, 09:11 AM
Strangely it is not the same problem on all servers. For instance on Ghallanda the compare does not work.

Please fix so it works on all servers.

Thanks, Fly

Phoenicis
06-10-2017, 09:29 AM
Friends list.. class and level of players...
Its been broken since TR's were introduced back in 2013...
The who tab (if character is online) displays the correct character level and class information...


http://i1361.photobucket.com/albums/r671/JOTMON/ScreenShot01174_zpsdhj0xjq6.jpg~original

That's not broken, that shows total levels that character has gained since creation. I think it's neat myself. shows how obsessed some of your friends are ;P

nazgul748
06-10-2017, 11:24 AM
When you finish "Lost in the Swamp" Rina Belostos will direct you to Olyn Araphyr to advance the chain. She should actually send you to Kordo Sweetspire for this step.

YUTANG75
06-10-2017, 12:05 PM
Don't suppose you could have a look at the door in The Missing Party could you? The one to the entrance of the big hall where you have to wait for it to time out to progress.

zehnvhex
06-10-2017, 04:40 PM
That's not broken, that shows total levels that character has gained since creation. I think it's neat myself. shows how obsessed some of your friends are ;P

Not really. It's completely unrelated to any of that otherwise someone like Firegoddess would be listed as level 3000.

zehnvhex
06-10-2017, 04:40 PM
Manager in Bargain of Blood doesn't show his HP

http://i.imgur.com/rTRO5kZ.png