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View Full Version : Let arcanes cast Evards Black Tentacles



dragons1ayer74
05-16-2017, 11:33 AM
Evard's Black Tentacles was introduced as a wizard spell; please make it a level 4 spell that any arcane can take.

https://www.dnd-spells.com/spell/evards-black-tentacles
http://www.d20srd.org/srd/spells/blackTentacles.htm
https://dnd5e.info/spellcasting/spell/black+tentacles

FranOhmsford
05-16-2017, 11:35 AM
/Signed!

But it'll never happen unfortunately :(



Oh and give Clerics+Souls Earthquake too!

psykopeta
05-16-2017, 12:21 PM
/Signed!

But it'll never happen unfortunately :(



Oh and give Clerics+Souls Earthquake too!

and storm of vengeance!

FranOhmsford
05-16-2017, 03:23 PM
and storm of vengeance!

Storm of Vengeance can stay Druid only - Earthquake is a spell that Clerics and Souls SHOULD have though.

odheon
05-17-2017, 06:56 AM
/Signed!

cpw_acc
05-31-2017, 08:44 AM
Kinda ambivalent on this one.

There is always the argument of "Pen&Paper D&D does it, so DDO should to". But that argument is becoming less relevant as DDO becomes its own thing (which is not a complaint - PnP rules were always going to need translating in the conversion to video game and in the continuing evolution of MMOs).

But I also quite like the idea of spells unique to a class. It helps differentiate them even more, and if we ever get more spells I wouldn't even mind seeing more spells unique to Wizards or Sorcerers and so on (if they can be made thematically relevant).

Iriale
06-01-2017, 06:45 AM
Evard's Black Tentacles was introduced as a wizard spell; please make it a level 4 spell that any arcane can take.

https://www.dnd-spells.com/spell/evards-black-tentacles
http://www.d20srd.org/srd/spells/blackTentacles.htm
https://dnd5e.info/spellcasting/spell/black+tentacles
+1. It's not as warlocks dont' have enough unique features... they are full of unique features!



/Signed!
Oh and give Clerics+Souls Earthquake too!
+1. And align weapon for melee divines... that is a iconic divine spell too!

Iriale
06-01-2017, 06:49 AM
Kinda ambivalent on this one.

There is always the argument of "Pen&Paper D&D does it, so DDO should to". But that argument is becoming less relevant as DDO becomes its own thing (which is not a complaint - PnP rules were always going to need translating in the conversion to video game and in the continuing evolution of MMOs).

But I also quite like the idea of spells unique to a class. It helps differentiate them even more, and if we ever get more spells I wouldn't even mind seeing more spells unique to Wizards or Sorcerers and so on (if they can be made thematically relevant).
Devs can create unique spells for the clases without steal iconic spells... it's not as they have traslated all the spells of the classes! They have forgotten a lot of spells!

And warlocks have a lot of unique features. They don't need steal an iconic arcane spell.

Arch-Necromancer
06-09-2017, 11:22 AM
I definitely support this idea (would suggest that myself if not for this thread).

Warlocks were made to do their damage with eldritch blasts (and some SLAs like Eldritch Ball) so it makes no sense to me that this spelll was even given to them. It ruins the concept of a warlock.

On the other hand wizards and sorcerers who use spells to deal damage don't have this spell, but have to combine web and some other spelll for the same effect.

Wizards and sorcerers need spell that entangles and deals damage. Warlocks should only have spell that entangles enemies while they damage them with eldritch blast/aura/ball.

Since warlocks were given this spell it shoudn't be taken from them, but maybe it should be nerfed for them in a way that it would recieve only 50% bonus from spellpower (like pale master SLA-s). I was playing alongside a warlock in heroics and with empower and maximize metamagics he could drain most HP of mobs just with that one spell. That's totally OP when you add the damage from eldritch blast (and the fact that as a warlock you don't have much need for SP and can endure the metamagic extra SP cost).

Wizards and sorcerers should be given this spell without the spellpower bonus penalty because they were meant to deal damage with spells, unlike warlocks and if they empower it with metamagic they are going to drain their much needed SP so it would balance things out for them.