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View Full Version : DDOCast 473 - DDO Debates: Reaper Healing



pjstechie
05-15-2017, 05:21 PM
https://www.youtube.com/watch?v=pLd34hedXWU&lc=z13ky5c5swufx3w04220v32g2uaozdvmt

This week we debate some questions including “should the healing penalty in reaper mode be reduced?” with Antha, Arkat, & Evilbeeker! We also take a look at game and community news!

Have thoughts on this show, ideas for round table topics, questions you’d like us to answer, or topics you’d like to see us debate? Leave us a comment, send us an email (ddocast@gmail.com) or give us a tweet (@ddocast)!

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DDO Debates - 2:23
-Should the self healing penalty be reduced in reaper mode? - 3:02
-Are Reaper rewards good incentive or bad powercreep? - 10:28
-Is gear more important than builds and how you play a character? - 22:40
-What is the best quest to have dimension door in? - 31:20
-What, from a pen and paper lense, is mechanically the best ddo specific dungeon. not classic modules like temple or slavelords. - 36:32
Game News - 47:17
Community News - 1:10:05
Lightning Post - 1:13:34
Closing - 1:23:57

Watch shows live at twitch.tv/ddocast

Update 35 Patch 4 (https://www.ddo.com/en/update-35-patch-4-release-notes)
DDO Chronicle 235 (https://www.ddo.com/en/news/ddo-chronicle-issue-235)
Voodu: Racial Reincarnation video (https://www.ddo.com/forums/showthread.php/486548-Gingerspyce-s-week-in-videos-Racial-Reincarnation-and-Dragonborn-life-2-begins)

Renvar
05-16-2017, 12:09 PM
From a pen and paper lens, I like:

Study in Sable - A lot of RP and non-combat challenges.
Wizard King - Just feels like a PnP pyramid/undead module. With traps and all, it makes a balanced party a good idea.
Search and Rescue - A longer quest, with mob variance, traps, and just a dungeon crawl feel.
STK Chain - Again, a great dungeon crawl feel. Traps, mob variance, interesting story.
The Crucible - Skills use, mazes, puzzles, traps, some combat, interesting story. Very PnP-ish.

Honorable mentions:

Catacombs series, Irestone Inlet, The Bloody Crypt, CO6 chain, The Portal Opens.

Best quest for DDoor:
House of Rusted Blades: Ink the rack and DDoor. Saves time and fights.

Honorable mention for ddoor:
Tempest Spine. For when people get blown off.
Desecrated Temple of Vol. To avoid the traps coming back out with the keys.
Inferno. To start back over if you lose some folks along the way.
Madstone Crater. Fast way to get back to beginning. Saves running.
Plane of Night. Get back to beginning quick. Maybe avoid a bridge falling.
Spinner of Shadows. Use early shrine without getting harrassed by mobs.
Chronoscope. Getting from bank to beginning without a fight along the way.
Fathom the Depths. Avoid long run through mobs and traps.
New Invasion. Use early shrine again. And to run back when lost in maze or to get stragglers.
I Dream of Jeets. Optimal path for all chests requires getting keys and exiting out to beginning

Steve_Howe
05-16-2017, 01:46 PM
The collective noun for Ravens is an "unkindness."

Not quite as good as a "murder," which is what a group of Crows is called, but it's still better than a "flock."

Arctigis
05-16-2017, 03:47 PM
From a pen and paper lens, I like:

Study in Sable - A lot of RP and non-combat challenges.
Wizard King - Just feels like a PnP pyramid/undead module. With traps and all, it makes a balanced party a good idea.
Search and Rescue - A longer quest, with mob variance, traps, and just a dungeon crawl feel.
STK Chain - Again, a great dungeon crawl feel. Traps, mob variance, interesting story.
The Crucible - Skills use, mazes, puzzles, traps, some combat, interesting story. Very PnP-ish.

Honorable mentions:

Catacombs series, Irestone Inlet, The Bloody Crypt, CO6 chain, The Portal Opens.

Best quest for DDoor:
House of Rusted Blades: Ink the rack and DDoor. Saves time and fights.

Honorable mention for ddoor:
Tempest Spine. For when people get blown off.
Desecrated Temple of Vol. To avoid the traps coming back out with the keys.
Inferno. To start back over if you lose some folks along the way.
Madstone Crater. Fast way to get back to beginning. Saves running.
Plane of Night. Get back to beginning quick. Maybe avoid a bridge falling.
Spinner of Shadows. Use early shrine without getting harrassed by mobs.
Chronoscope. Getting from bank to beginning without a fight along the way.
Fathom the Depths. Avoid long run through mobs and traps.
New Invasion. Use early shrine again. And to run back when lost in maze or to get stragglers.
I Dream of Jeets. Optimal path for all chests requires getting keys and exiting out to beginning

That's a great list. Agree with all of it.