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Maxxcore
02-06-2017, 06:11 PM
What is the most efficient questing route for a TR to finish the dreaded life (for me, fighter)? Assuming all content is available, have Eveningstar Key, and plan on soloing.

Grynberg
04-12-2017, 04:27 AM
What is the most efficient questing route for a TR to finish the dreaded life (for me, fighter)? Assuming all content is available, have Eveningstar Key, and plan on soloing.

Hey,
In the light of the recent racial reincarnations, I decided to return and go over my TR list for heroic content to grab the extra 30 lives. Since I won't be running epics, I'm including some of the content here, that I usually save for epics. Note that I'm playing with every kind of XP bonus available and that includes the 50% xp potions. I'm going to run the racial lives with a warlock (DUH!) so the runtimes for a fighter might be a lot slower.
I've been away for about half a year now and I don't know how the new insane difficulty levels work on heroic and if they're worth running at all for quick xp.

Levels 1-4
Stealthy reposession EEEHN. 18k xp, 7min. Grap invis scrolls or an invis clickie, zerg through.
Kobold's New Ringleader. EEEHN. 23k xp 9 min. Having a buddy for the other lever saves about 15 seconds per run.
Durks Got a Sectret. EHN. 14k, 4min.
Waterworks. Whole chain E. 49k, 19min. Probably the worst xp/min here but there's not a lot around for these levels.

Levels 5-7
Deneith depths E. 23k, 9min. Invis and zerg.
House K Ruined Halls, Lair of Summoning EHN. 36k, 10min. Some traps, resists from ships and zerg on.
Delera 1 E. 12k, 3 min. Get jump spell and jump up from start, avoid skulls and run to the end.
Ghost of a chance EEEHN. 77k, 20min. Learning the puzzle early on gives you a massive boost in xp. Zerg to the end, break containers on the way for ransack and finish with puzzle. Usually 4m per run.
Stones run red EEEHN. 69k, 18min.
Old grey garl EHN. 48k, 10min.
Troglodytes Get, Brood of flame, Prove your worth, Legend of tobias E. 84k, 25min.

Level 8-10
Delera 2-4 E. If you have a buddy, even better. No opts, zerg on. 75k, 20min.
Spies in Deneith EHN. 146k, 30min. Jump, featherfall, resists.
Necro 2 E, Shadow Crypt EEEHN. If you have an opener, skip Necro 2 E and farm some more SC. 386k, 76min.

Level 11
Von 3 EEEHN. 220k, 61min. Grab a rogue hire or find a buddy who does traps for 20-30% bonus xp.

Level 12
Sands of Menechtarun E. 203k 35min.

Level 13
Tomb of the Blighted, Unhallowed, Forbiden E. 112k, 31min
Sovereign, Invaders E. 83k, 20min
Diplo chain E. 88k, 18min

Level 14
Attack on stormreach chain E. 142k, 34min.

Level 15
Gianthold E+ saga reward. 482k, 84min.
Lord of Dust+Servants, 98k, 20min.

Level 16
Subversion, Grim E. 71k, 12min.
Orchard E. 186k, 32min.

Level 17
Missing EHN. 67k, 12min.
Litany EEEHN. 150k, 30min.

Level 18
Wheloon E (Mirror EEEHN). 320k, 64min.
Running with devils EHN. 116k, 20min.
Sane Asylum EEEHN. 98k, 16min.
Monastery EHN. 137k, 28min.
Kobold EHN. 152k, 32min.

Total run time: 13:26:51
Average quest xp/min: 4710

This should cap you in about 16-18 hours or so if you're counting sorting gear, running up to the quests and so on. My fastest TR has been 17 hours when I was saving quests for epic levels, but this list should cut it down to 15 hours.

EDIT: Incidently, suggestions to improve the list are more then welcome if anyone has them.

psykopeta
04-12-2017, 05:10 AM
Hey,
In the light of the recent racial reincarnations, I decided to return and go over my TR list for heroic content to grab the extra 30 lives. Since I won't be running epics, I'm including some of the content here, that I usually save for epics. Note that I'm playing with every kind of XP bonus available and that includes the 50% xp potions. I'm going to run the racial lives with a warlock (DUH!) so the runtimes for a fighter might be a lot slower.
I've been away for about half a year now and I don't know how the new insane difficulty levels work on heroic and if they're worth running at all for quick xp.

Levels 1-4
Stealthy reposession EEEHN. 18k xp, 7min. Grap invis scrolls or an invis clickie, zerg through.
Kobold's New Ringleader. EEEHN. 23k xp 9 min. Having a buddy for the other lever saves about 15 seconds per run.
Durks Got a Sectret. EHN. 14k, 4min.
Waterworks. Whole chain E. 49k, 19min. Probably the worst xp/min here but there's not a lot around for these levels.

Levels 5-7
Deneith depths E. 23k, 9min. Invis and zerg.
House K Ruined Halls, Lair of Summoning EHN. 36k, 10min. Some traps, resists from ships and zerg on.
Delera 1 E. 12k, 3 min. Get jump spell and jump up from start, avoid skulls and run to the end.
Ghost of a chance EEEHN. 77k, 20min. Learning the puzzle early on gives you a massive boost in xp. Zerg to the end, break containers on the way for ransack and finish with puzzle. Usually 4m per run.
Stones run red EEEHN. 69k, 18min.
Old grey garl EHN. 48k, 10min.
Troglodytes Get, Brood of flame, Prove your worth, Legend of tobias E. 84k, 25min.

Level 8-10
Delera 2-4 E. If you have a buddy, even better. No opts, zerg on. 75k, 20min.
Spies in Deneith EHN. 146k, 30min. Jump, featherfall, resists.
Necro 2 E, Shadow Crypt EEEHN. If you have an opener, skip Necro 2 E and farm some more SC. 386k, 76min.

Level 11
Von 3 EEEHN. 220k, 61min. Grab a rogue hire or find a buddy who does traps for 20-30% bonus xp.

Level 12
Sands of Menechtarun E. 203k 35min.

Level 13
Tomb of the Blighted, Unhallowed, Forbiden E. 112k, 31min
Sovereign, Invaders E. 83k, 20min
Diplo chain E. 88k, 18min

Level 14
Attack on stormreach chain E. 142k, 34min.

Level 15
Gianthold E+ saga reward. 482k, 84min.
Lord of Dust+Servants, 98k, 20min.

Level 16
Subversion, Grim E. 71k, 12min.
Orchard E. 186k, 32min.

Level 17
Missing EHN. 67k, 12min.
Litany EEEHN. 150k, 30min.

Level 18
Wheloon E (Mirror EEEHN). 320k, 64min.
Running with devils EHN. 116k, 20min.
Sane Asylum EEEHN. 98k, 16min.
Monastery EHN. 137k, 28min.
Kobold EHN. 152k, 32min.

Total run time: 13:26:51
Average quest xp/min: 4710

This should cap you in about 16-18 hours or so if you're counting sorting gear, running up to the quests and so on. My fastest TR has been 17 hours when I was saving quests for epic levels, but this list should cut it down to 15 hours.

EDIT: Incidently, suggestions to improve the list are more then welcome if anyone has them.

knowing that u will run on a warlock, with some gear, and you have some playing skills, do the 1st run on 1 skull reaper

u get 50% extra base xp iirc, and you don't need to worry about the reaper xp since you are aiming to the heroic xp, just stick to bb levels... think of 1st run each time as a run that doesn't count as elite but gives more xp(so if you run later elitr you get 80% extra base xp instead of 150%, however with reaper u get 200% extra base xp)

Grynberg
04-12-2017, 05:32 AM
knowing that u will run on a warlock, with some gear, and you have some playing skills, do the 1st run on 1 skull reaper

u get 50% extra base xp iirc, and you don't need to worry about the reaper xp since you are aiming to the heroic xp, just stick to bb levels... think of 1st run each time as a run that doesn't count as elite but gives more xp(so if you run later elitr you get 80% extra base xp instead of 150%, however with reaper u get 200% extra base xp)

Oh, thanks! I'm not sure I understood the formula but if it gives me more XP, it's worth looking into. I'll test it out on my next TR.

C-Dog
04-12-2017, 05:34 AM
A LOT more: http://ddowiki.com/page/Reaper#Experience


Levels 1-4
Stealthy reposession EEEHN. 18k xp, 7min. Grap invis scrolls or an invis clickie, zerg through.
Kobold's New Ringleader. EEEHN. 23k xp 9 min. Having a buddy for the other lever saves about 15 seconds per run.
Durks Got a Sectret. EHN. 14k, 4min.
Waterworks. Whole chain E. 49k, 19min. Probably the worst xp/min here but there's not a lot around for these levels.

Q - wouldn't this alt have Vet II by now, and start at Lvl 7? Or, at least, Vet I for 4?

Grynberg
04-12-2017, 05:37 AM
A LOT more: http://ddowiki.com/page/Reaper#Experience
Q - wouldn't this alt have Vet II by now, and start at Lvl 7? Or, at least, Vet I for 4?

You start at level 1 when you TR. Has this changed in the last half a year?

Mornyngstar
04-12-2017, 05:57 AM
Still lv 1 when you HTR or RTR.
If you are not maximizing the reaper xp the running them at lv is no problem. The first time completing reaper is a 120% bonus to xp instead of 80% on elite. Then toss in your boosts with the elite streak to top off everything also makes it worth the slow down from doing a reaper lv 1 imo.

awar1234
04-12-2017, 09:11 AM
Is this a 1-20 or a 1-30?
Do you care about favor and the free TP that comes with it?
Do you care about Earning reaper XP alongside your regular xp?

FOR ME.........it is most efficient (I think speed and combining the most bonuses the game offers at the same time) I run Most quests at REAPER 1 and done.

1) 120% R1 bonus.......This gives you 120% Reaper XP to your Heroic XP !!! YEAH 120%....plus all your other bonuses elite streak/first time/mater/ship/ blah blah blah

2) The Favor........ FREE TP.....For me this is most important... I am VIP, but if am running 1-20 you might as well get the free TP. so I DON'T REPEAT quests over and over. With running a quest FOR THE FIRST TIME IN reaper 1 giving you 120% XP is seems you will MORE XP going to the next quest than repeating quests at EEEHN. You also need to run favor for coinlords invetory space, Hous K for bank space, and other favor bonuses...Also you need to hit 1750 favor for FREE TOME which turns into EBBERON shard for crafting :P

3) Reaper XP!........ If your are running 1-20 WHY OH WHY run any quest on E,H,N? you are spending time and not getting the full available benefits the game offers....You are running quests(TIME) and LOSING REAPER XP) because if you run most quest at reaper 1 and done. you will build your reaper XP pool as you level.


SO IMHO...... run each quest (the ones that you like, i don't run stealthy repo at LVL 2 or KA at lvl 3 or the sharn syndicate chain) on REAPER 1 until you have maxxed out your XP holding back a level ( running level 2 quests until you have enough to go to level 4, ETC)

FOR ME this is the MOST EFFICIENT way to get all the game offers at the same time going from 1-20.

Grynberg
04-12-2017, 10:52 AM
Is this a 1-20 or a 1-30?
You should be able to deduce that by just skimming over the list. I was pretty clear in the beginning that this was made for grinding racial reincarnations. I was using roughly the same quest list for my previous 60+ TR-s, but since I'm not touching epics, I added some stuff for faster leveling.


Do you care about favor and the free TP that comes with it?
Do you care about Earning reaper XP alongside your regular xp?

No and no. OP wanted to get to 20 fast and since I had the same plan, I posted my list here.


FOR ME.........it is most efficient (I think speed and combining the most bonuses the game offers at the same time) I run Most quests at REAPER 1 and done.

1) 120% R1 bonus.......This gives you 120% Reaper XP to your Heroic XP !!! YEAH 120%....plus all your other bonuses elite streak/first time/mater/ship/ blah blah blah

2) The Favor........ FREE TP.....For me this is most important... I am VIP, but if am running 1-20 you might as well get the free TP. so I DON'T REPEAT quests over and over. With running a quest FOR THE FIRST TIME IN reaper 1 giving you 120% XP is seems you will MORE XP going to the next quest than repeating quests at EEEHN. You also need to run favor for coinlords invetory space, Hous K for bank space, and other favor bonuses...Also you need to hit 1750 favor for FREE TOME which turns into EBBERON shard for crafting :P

3) Reaper XP!........ If your are running 1-20 WHY OH WHY run any quest on E,H,N? you are spending time and not getting the full available benefits the game offers....You are running quests(TIME) and LOSING REAPER XP) because if you run most quest at reaper 1 and done. you will build your reaper XP pool as you level.


SO IMHO...... run each quest (the ones that you like, i don't run stealthy repo at LVL 2 or KA at lvl 3 or the sharn syndicate chain) on REAPER 1 until you have maxxed out your XP holding back a level ( running level 2 quests until you have enough to go to level 4, ETC)

FOR ME this is the MOST EFFICIENT way to get all the game offers at the same time going from 1-20.
Yeah that is solid advice. Running quests on elite or R1 once and moving on works. However, it's much slower then i'd like at this point. I became a father few months ago and my gaming time is down to an hour or two every evening. Like I said earlier, I'll be definitely looking into reaper experience and I'll work that into the routine. I think you should read the previous post before going on a caps lock extravaganza :)

Thrudh
04-12-2017, 12:29 PM
Hey,
In the light of the recent racial reincarnations, I decided to return and go over my TR list for heroic content to grab the extra 30 lives. Since I won't be running epics, I'm including some of the content here, that I usually save for epics. Note that I'm playing with every kind of XP bonus available and that includes the 50% xp potions. I'm going to run the racial lives with a warlock (DUH!) so the runtimes for a fighter might be a lot slower.
I've been away for about half a year now and I don't know how the new insane difficulty levels work on heroic and if they're worth running at all for quick xp.

Levels 1-4
Stealthy reposession EEEHN. 18k xp, 7min. Grap invis scrolls or an invis clickie, zerg through.
Kobold's New Ringleader. EEEHN. 23k xp 9 min. Having a buddy for the other lever saves about 15 seconds per run.
Durks Got a Sectret. EHN. 14k, 4min.
Waterworks. Whole chain E. 49k, 19min. Probably the worst xp/min here but there's not a lot around for these levels.

Levels 5-7
Deneith depths E. 23k, 9min. Invis and zerg.
House K Ruined Halls, Lair of Summoning EHN. 36k, 10min. Some traps, resists from ships and zerg on.
Delera 1 E. 12k, 3 min. Get jump spell and jump up from start, avoid skulls and run to the end.
Ghost of a chance EEEHN. 77k, 20min. Learning the puzzle early on gives you a massive boost in xp. Zerg to the end, break containers on the way for ransack and finish with puzzle. Usually 4m per run.
Stones run red EEEHN. 69k, 18min.
Old grey garl EHN. 48k, 10min.
Troglodytes Get, Brood of flame, Prove your worth, Legend of tobias E. 84k, 25min.

Level 8-10
Delera 2-4 E. If you have a buddy, even better. No opts, zerg on. 75k, 20min.
Spies in Deneith EHN. 146k, 30min. Jump, featherfall, resists.
Necro 2 E, Shadow Crypt EEEHN. If you have an opener, skip Necro 2 E and farm some more SC. 386k, 76min.

Level 11
Von 3 EEEHN. 220k, 61min. Grab a rogue hire or find a buddy who does traps for 20-30% bonus xp.

Level 12
Sands of Menechtarun E. 203k 35min.

Level 13
Tomb of the Blighted, Unhallowed, Forbiden E. 112k, 31min
Sovereign, Invaders E. 83k, 20min
Diplo chain E. 88k, 18min

Level 14
Attack on stormreach chain E. 142k, 34min.

Level 15
Gianthold E+ saga reward. 482k, 84min.
Lord of Dust+Servants, 98k, 20min.

Level 16
Subversion, Grim E. 71k, 12min.
Orchard E. 186k, 32min.

Level 17
Missing EHN. 67k, 12min.
Litany EEEHN. 150k, 30min.

Level 18
Wheloon E (Mirror EEEHN). 320k, 64min.
Running with devils EHN. 116k, 20min.
Sane Asylum EEEHN. 98k, 16min.
Monastery EHN. 137k, 28min.
Kobold EHN. 152k, 32min.

Total run time: 13:26:51
Average quest xp/min: 4710

This should cap you in about 16-18 hours or so if you're counting sorting gear, running up to the quests and so on. My fastest TR has been 17 hours when I was saving quests for epic levels, but this list should cut it down to 15 hours.

EDIT: Incidently, suggestions to improve the list are more then welcome if anyone has them.

Interesting list. Nice of you to do the breakdown.

I'm curious how you complete quests so fast... The entire Desert in 35 minutes? I guess you are a master of invisible zerging? Elite and Reaper have a lot more champs with true seeing, so this may be harder.

Seems exceedingly boring to me to repeat quests, not only in 1 TR, but 30 TRs in a row. I mean, is your plan to run the same quests the exact same way 30 times in a row, and then take another 6 month break from the game? Seems rather pointless. But it does indeed answer the question of "most efficient TR questing".

C-Dog
04-12-2017, 02:41 PM
You start at level 1 when you TR. Has this changed in the last half a year?

I've never TR'd - looking at it coming up, first time (heh, yeah). Never knew that - my bad, carry on!

C-Dog
04-12-2017, 03:21 PM
What is the most efficient questing route for a TR to finish the dreaded life (for me, fighter)? Assuming all content is available, have Eveningstar Key, and plan on soloing.

One way of avoiding the "dreaded" aspect of that is your build. Some claim that you can just put 11 X on top of 9 Warlock and not see much diff.

With Fighter, you could glom F 10 on the back side of 10 levels of anything (except Barb, Bard and Cleric) and call it good, or go for something fancier (but less % Fighter) with something closer to a 7 F/7x/6y split.

Whatever, the life will be less painful if you can find a way to actually enjoy it.

Grynberg
04-12-2017, 03:46 PM
Interesting list. Nice of you to do the breakdown.

I'm curious how you complete quests so fast... The entire Desert in 35 minutes? I guess you are a master of invisible zerging? Elite and Reaper have a lot more champs with true seeing, so this may be harder.

Seems exceedingly boring to me to repeat quests, not only in 1 TR, but 30 TRs in a row. I mean, is your plan to run the same quests the exact same way 30 times in a row, and then take another 6 month break from the game? Seems rather pointless. But it does indeed answer the question of "most efficient TR questing".
The quest times don't include running from quest to quest and they're averages. Depending on the group and luck, wizking might take 6 minutes or 20 minutes.
The usual route. Shrine 4:28 (killing everything), Rahmat 1:20 (invis), Raiyum 12:56 (invis, all opts), Korush 1:44 (invis), Mines 3:04 (invis, break 11 barrels for bonus xp), OOB 9:18 (killing everything), Raid Vulkoorim 4:29 (killing everything). I don't run chains or adq. Both are horrible xp/min.

I've been taking breaks like this for 10 years now, I think. I play for a few months and then I'm off again for half a year until new content shows up.


One way of avoiding the "dreaded" aspect of that is your build. Some claim that you can just put 11 X on top of 9 Warlock and not see much diff.
Basically this. Get utterdark+cone+2 blasts, slap a bunch of metamagics and fire/light spellpower on it and you're golden. 9 warlock levels should be enough to get you dimension door and some other goodies as well to speed up the process. Heroic warlock alone is such a powerhouse that I didn't notice much difference when I was running epic elites in shadowdancer (instead of my normal exalted angel) for 6 martial past lives. I did miss the wings, though.

EDIT: I was just thinking what makes a good zerger (name that I'm happy to wear). I have a feeling people think it's about running to the end without any regard to the quest you're in. I don't think that's what it's about - running to the end usually gets you into red alert and killed. Zerging is all about knowing everything about the quest you're in and then some more. You have to know to a meter when to fight, when to run, how long can you run before yellow/orange/red alert, how many mobs can you handle at that point, is there an obscure game mechanic you can apply to speed it up and so on. There's usually a sweet spot in any quest that makes it safer/faster/ridiculous - be it wall jumping in Maze, wall chandeliers in basically anywhere or just a good old rogue hireling who can magically see all the traps without needing to search, thus speeding up the trap removal.
It's a bit of a science and I'm enjoying it.

C-Dog
04-13-2017, 03:43 AM
9 warlock levels should be enough to get you dimension door and some other goodies as well to speed up the process.

'Locks can take DD @ 7, then have to choose between T-Port and Evard's at 10 (and a 10/10 split is fine for all but Druid PL).

o http://ddowiki.com/page/Warlock

Grynberg
04-13-2017, 04:17 AM
'Locks can take DD @ 7, then have to choose between T-Port and Evard's at 10 (and a 10/10 split is fine for all but Druid PL).

o http://ddowiki.com/page/Warlock

Yeah I knew dd was at 7 but I figured the 9th was for the extra pact spell and 1 more eldritch blast dice. I do like the occasional evard's but it's not as important as the rest of warlocks abilities (cone+2 blasts). Then again, why not.
That's weird, druid was introduced before warlock. Thought the order was original classes alphabetically, monk, fvs, arti, druid, warlock.
Had to check quick and you're right!

C-Dog
04-13-2017, 04:35 PM
I'd be torn - Evards for no-save CC, or T-Port for MUCH faster quest access. Def a ymmv, depends on whether you're having trouble in quests. (I ~think~ if I was doing RXP, I'd prly need to grab Evards, but that's me...)


Yeah I knew dd was at 7 but,,,

I figured ~you~ knew, just posting as a general fyi.

The Druid/Warlock thing... yeah, caused some confusion at the time,. still does. No idea why that order got switched, but it did. Is what it is. <shrugs>

General FYI: http://ddowiki.com/page/Past_Life_Feats#Dominant_class ;)

jalont
04-13-2017, 05:00 PM
I'd be torn - Evards for no-save CC, or T-Port for MUCH faster quest access. Def a ymmv, depends on whether you're having trouble in quests. (I ~think~ if I was doing RXP, I'd prly need to grab Evards, but that's me...)



I figured ~you~ knew, just posting as a general fyi.

The Druid/Warlock thing... yeah, caused some confusion at the time,. still does. No idea why that order got switched, but it did. Is what it is. <shrugs>

General FYI: http://ddowiki.com/page/Past_Life_Feats#Dominant_class ;)

Teleport can be scrolled.

Grynberg
04-15-2017, 02:14 AM
Teleport can be scrolled.

This. I'm usually carrying a hefty number of utility scrolls with me on heroic levels to save spell slots and equipment slots for some of the situational stuff: teleport, greater teleport, greater restoration, resurrection, fire shield, heal, greater heroism, jump, shadow walk, true seeing. On epics, most of this becomes irrelevant besides teleports/resses.
Btw. You can use teleport scrolls at level 7 and warlock UMD is as insane as the rest of this class. I had UMD 40+ at level 9 for 100% heal scrolls.

I tested out the reaper XP last night and this is an amazing boost to the experience. R1 doesn't add much time speeed-wise, but allows you to run one more quest without maluses.
Went from level 9 to 12 with three quests in about 2 hours - spies, shadow crypt and von3. Yay for changes :)

EDIT: I also found out that reapers and invis don't mix too well. They see through invis like you're in plain sight and the fear reapers put a DoT on you that will eventually kill you even if they're half a dungeon away. So anything I need to invis has to be done on elite.

mrphlegm
04-17-2017, 09:35 PM
EDIT: I also found out that reapers and invis don't mix too well. They see through invis like you're in plain sight and the fear reapers put a DoT on you that will eventually kill you even if they're half a dungeon away. So anything I need to invis has to be done on elite.

Some champs have true seeing/see invisible as well.
Theres something with the new aggro mechanics that screws a bit with invis zerging; if you run close to other mobs so that they start looking for you, but not necessarily spot you, they will get "firm" aggro once something else spots you. So you run through half the dungeon and a champ spots you and theres instant red alert...
Also it seems like reapers have longer aggro range and will automatically alert groups of mobs nearby which can make some quests a bit fubar. Quite noticeable in creeping death, though that's not a good quest for xp zerging anyway i think.

Grynberg
04-18-2017, 03:05 AM
Some champs have true seeing/see invisible as well.
Theres something with the new aggro mechanics that screws a bit with invis zerging; if you run close to other mobs so that they start looking for you, but not necessarily spot you, they will get "firm" aggro once something else spots you. So you run through half the dungeon and a champ spots you and theres instant red alert...
Also it seems like reapers have longer aggro range and will automatically alert groups of mobs nearby which can make some quests a bit fubar. Quite noticeable in creeping death, though that's not a good quest for xp zerging anyway i think.

I'm on my third racial past life now and I've gotten the hang of this. Reapers have to die during zerging, champs i don't mind much. The extra experience is more then worth the few stops on the way, I should be able to cut my RTR time down to 13 hours now so I can watch the snooker world championships for the rest of the week. Go Ronnie!

Phil7
04-22-2017, 02:10 PM
Can you post the updated list now with reaper Grynberg? TY man

Would also like to add Info is Key R1 for levels 1-4, And the Dead Shall Rise R/E/H (4-5 mins) and Shadow of a Doubt R/E (invis and zerg it till the end)

propably a few more zergy quests that I can't remember right now, will edit if I do.

Btw how do u zerg level 1-3 on warlock? Fighter hire and eldritch chain are still too damn slow
Level 4 I switch to ES cleave cause it still 1 shots everything, around level 8 cone becomes faster and level 12+ double ES cleave

Grynberg
04-25-2017, 06:57 AM
Can you post the updated list now with reaper Grynberg? TY man

Would also like to add Info is Key R1 for levels 1-4, And the Dead Shall Rise R/E/H (4-5 mins) and Shadow of a Doubt R/E (invis and zerg it till the end)
Yeah I found that dead shall rise is good XP as well. Info is the key can be tad long for the XP it gives and I haven't tried shadow of doubt myself. Was it level 15? I already have more then enough xp for levels 15-17 but I'll go check it out next life.


propably a few more zergy quests that I can't remember right now, will edit if I do.

Btw how do u zerg level 1-3 on warlock? Fighter hire and eldritch chain are still too damn slow
Level 4 I switch to ES cleave cause it still 1 shots everything, around level 8 cone becomes faster and level 12+ double ES cleave
I don't bother with ES blasts until level 12 to be honest. Cone is already a complete overkill on low levels. Point and kill.

I swapped some of the quests out of my earlier list since reaper xp is so much better and I measured the times from the end of one quest to the end of the next one. This means they also include run times through wildernesses, leveling up, swapping gear etc. I added explanations for the levels 1-3 as requested. Last life took about 15 hours or so. There's room for improvement if I get a decent groupmate but the chances of that in pugs are miniscule. So I just save myself the trouble and run solo.

Levels 1-6
Stealthy reposession RRREHN, 12 minutes, 25k xp. Take level 2 after first few runs. Grab invis scrolls from market and greater heroism potions from eveningstar to boost UMD. Persuasion etc helps if UMD is on the low-end. Invis through, 0 kills needed. There's a safe recallspot at the end even in red alert. Grab eldritch chain on level 2. This one can be annoying if reapers pop up but just kill them and try to maintain alert.
Durk got a secret RRREHN, 12 minutes, 24k. Invis to the brothers and kill them with basic eldritch stuff. Safespot to recall out at the right brother. Grab level 3.
Kobolds new ringleader RRREHN. 15 minutes, 31k. Grab level 4. Pick invisibility as the spell, reset enhancements and swap to cone. Ready for master zerg.
Waterworks R, 25m, 54k
Deneith depths R, 16m, 25k. Grab level 5
Ruines halls, Lair., both REHN. 17min, 44k.
Delera 1 R. 7 min, 13k. Grab level 6. Enhancements should have cone+utterdark blast now.

Levels 7-8
Basically 3BC farm.
Stones run red REHN. 19m, 74k.
Legend of tobias R. 9min, 34k. Grab 7
Troglodytes R. 4m 18k
Prove your worth R. 10m, 28k.
Ghost of a chance REHN. 17m, 69k
Brood of flame R. 6m, 16k
Old grey garl REHN. 17min, 62k. Grab level 8. Cone+utterdark+first eldrich cleave. Work towards the bonus light damage on blasts at the ES tree.

Level 9
Delera 2-3. R, 27min, 82k. Grab level 9.

Level 10-11
Spies REHN. 45m, 158k. I usually run solo on these levels so I ignore the traps and only grab the 8-10% barrel bonus.
Shadow crypt RRREHN, 52m, 158k. Solo paths, takes a minute or two longer per run, duo would be faster. Grab level 10
Von 2, R. 7min, 24k. A level filler. I'm usually a bit short, depending how I get the optionals/slayer/monster manual XP. Grab 11

Level 12
Von3, RRREHN. 73min, 336k. Rogue hire for traps. Grab level 12. Reset enhancements. Cone + 2x blasts.

Level 13
Shrine, 3xTombs, Mines, OOB R. 44min, 210k. Grab level 13. Should have cone+utterdark+2 blasts by now. Pew.

Level 14
Tomb of blighted REHN. 23m, 85k
Dead shall rise REHN. 22min, 116k
Sovereign/Invaders R. 25min, 63k. Probably need something better here to fill 14. Grab 14.

Level 15
Diplo chain R. 32min, 142k. I think I did some framework farming here last life. Not sure.
Diplo chain 2 R. 41min, 146k. Grab 15.

Level 16-17
Gianthold R. 120m, 548k. I was loitering a bit here. Ran solo crucible, madstone etc. Usually takes half an hour less. Grab 16
Grim+Subversion R. 19min, 106k. Grab 17.

Level 18+
Farming the good stuff. Grab 18 whenever possible, stay on level 18 until capped.
Missing REHN. 20min, 117k.
Sane asylum RRREHN. 25min, 143k
Devils REHN. 28min, 141k.
Wheloon R. 54m, 255k.
Monastery REHN. 40min, 178k.
Sins of attrition R. 10min, 58k. Tried this last life and it turned out decent xp. Might try REHN next life.

I'm mostly using crafted gear because of how amazing it is now.
Level 2 - crafted weapon 43 sonic 6% sonic crit, crafted weapon 43 force, 6% force crit. light armor with a colourless slot for VoM shard, featherfall boots
Level 5/6 - Medium fort, old improved health belt, some random junk. Swapping weapons for sonic 64/9%, light 63/9% on level 6.
Level 7 - Sacred Helm (deatjblock), stat items with +5 stats, heavy fort ring, old crafted greater health belt with medium guild slot for hp.
Level 11 - swaps the whole equipment until level 20
* Scales/Docent of Malice - ins con +2, vitality +19, prr 14, parrying 2, slotted heavy fort. Currently running a warforged life with the docent version.
* Kundrak FoM boots
* Crafted bracers - Str +6, Con +6, Ins Spellsight 6, slotted featherfall
* Greensteel manacloak with lightning 2
* Greensteel HP googles with conc op
* Crafted gloves - Dex +6, Resists +5, Ins Radiance 40, slotted underwater breathing
* Crafter helm - Int +6, Spellsight 13, Ins Int +2, slotted blindness immunity
* Necro 3 necklace - Deathblock and absorbs neg effects
* Crafted Ring 1 - Force 64, 12%, ins MRR 7, slotted VoM shard.
* Crafted Ring 2 - Cha +6, PRR 15, ins PRR 7, slotted vitality from minos, Going to re-do this ring since I got scales of malice now for PRR and vitality.
Level 13 adds head of good fortune and new crafted weapons with sonic 87/13%, light 87/13%.

EDIT: That said. After THREE RTR-s I finally realised there's a whole new enhancement tree that has some fun stuff for reaper mode. I even had 10 points to spend in it! So I'm starting to look at the reaper XP and how to maximise it during RTR-s. Probably going to expand the quest list a lot so that I can run more quests once on R3-4 and on-level.

psykopeta
04-25-2017, 08:07 AM
if want moar reaper xp your lvl needs to be equal the base lvl (not elite which is base +2) the drawback is you will need more quests/runs at higher lvls or at 14-15... so you can run wheloon and druid chains on elite once you stay at 18, amongst other options

the things is looking at your playstyle/variety of quests, if you wanna get some nice reaper xp... it's in the opposite side (better running once and done being at base lvl) but you always can try to find another way around it

Phil7
04-25-2017, 02:44 PM
Grab level 8. Cone+utterdark+first eldrich cleave. Work towards the bonus light damage on blasts at the ES tree.

I know but after cleaving twice you have about 3 seconds to hit with ur cone, until ur cleaves reset. Including the fact that the begining of the cone animation is always delayed, your cone should hit maybe max 4 times between these 3 seconds. Tried it, didn't like it, I'd rather cone from 4-11 and 12+ double cleave, but ty tho.


Level 9
Delera 2-3. R, 27min, 82k. Grab level 9.

No Delera part 4? It gave some nice exp last time.


Level 13
Shrine, 3xTombs, Mines, OOB R. 44min, 210k. Grab level 13. Should have cone+utterdark+2 blasts by now. Pew.

Level 14
Tomb of blighted REHN. 23m, 85k
Dead shall rise REHN. 22min, 116k
Sovereign/Invaders R. 25min, 63k. Probably need something better here to fill 14. Grab 14.

Hehe, I tried Tomb of the Forbidden last life with hire, did the unlock lever trick, pulled both simultaneously, cleared only my side from trash, but the center gate wouldn't open. I waited around 8 mins then just quit. Doesn't seem to work anymore

Tomb of the Unhallowed was way too long for the exp, I guess that's why you removed it from the list aswell.

I ran Wiz-King R/E/H instead and the exp is top-tier, definetly worth it. I'm surprised you dont include a farm for it.

I don't run Invaders for speed anymore, don't like the random ''held'' on 1 and Cyclone Blast spam from champ hounds. Too troublesome for zerging, would run only for the challenge on higher reaper.


Level 18+
Sane asylum RRREHN. 25min, 143k
Wheloon R. 54m, 255k.


I am not sure if second+ run reaper gives more exp than second+ run elite. I don't think so, but it might indeed be faster due to reaper enhancements and Lost Souls for free SP and spell spam. Good idea!

Would also like to comment on Mirror Farm. Even without group it's kind of like wiz-king. Do all optionals except from Hound-Trainer and Assassin and u get a ton of exp.
I think it's really worth farming.

Also give Good Intentions (invis) and Shadow of a Doubt (invis) a try. In good intentions check for the optionals in the begining to see if the Dog will spawn and if so lure it to the boss at end fight and kill both using safe spot (upstairs) and cone.
Both give very nice exp.



EDIT: That said. After THREE RTR-s I finally realised there's a whole new enhancement tree that has some fun stuff for reaper mode. I even had 10 points to spend in it! So I'm starting to look at the reaper XP and how to maximise it during RTR-s. Probably going to expand the quest list a lot so that I can run more quests once on R3-4 and on-level.

This is a big work in progress, long debates on what is worth running, what to skip , what to run on R3, what on R1 and what on R5-6.
You can get massive reaper exp from quests like Lords of Dust, Vol, Cabal or Gianthold Walkups on r5-6 at level, (~2k rxp per quest) and the completion time is not that much slower than R1 at +2 levels. These are examples of very easy, low-scaled quests that can be easily soloed on r5 with pure warlock.

Some also argue that running higher than R1 at low levels is not worth the trouble, as you get so little reaper exp at those levels anyway, so 50 or 60 more rxp in exchange for a few minutes is not a great deal.

It is also important to consider multiclassed-past life builds. 10#/10warlock builds will struggle more on higher reaper skulls and in quests where insta-killing shines.
Example, IQ2 (excluding Dreaming Dark) where pure necro-lock (DC max CHA) can run the quests on r3-4 in 5ish minutes and get a ton of rxp, but low heroic exp.
Multiclassed build or thrower/repeater or dps build will need at least 10 mins for each quest due to 10k HP mobs.

To make our lives easier, I would just set the standard build as pure warlock (max DC max CHA) and start from there.
That means mostly doing R3+ at level during Racial Past Lives and focusing more on zerging R1/farm during random multiclassed past lives/iconics.
One can also alternate between lives and make TRing a bit more interesting.

Grynberg
04-26-2017, 02:48 AM
I know but after cleaving twice you have about 3 seconds to hit with ur cone, until ur cleaves reset. Including the fact that the begining of the cone animation is always delayed, your cone should hit maybe max 4 times between these 3 seconds. Tried it, didn't like it, I'd rather cone from 4-11 and 12+ double cleave, but ty tho.
Mm. Cone is more of an introductory thing. I constantly run around with cone blasting away and when I approach a group, cone already takes them down to half health. Once I get close enough to jump in the middle, I hit 2 cleaves and its done. I admit that cone delay is annoying, but what else are you going to do while cleaves are on cooldown? It's really good AOE dps for heroics. Chain might be more convenient for the lazy folks but it only hits 3 targets and scales with 95% spellpower. Cone hits eveyrthing in front of you and scales with 130% of spellpower. Aura is completely useless on heroics unless you decide to go melee warlock. It just doesnt provide enough dps during cleaves cooldown.
For example, the monastery run I did last life.
R1 - I had to use the 2 cleaves after approaching with cone to kill most things. Sometimes even cone a few times after cleaves.
E/H/M - no cleaves required. things died far before I even reached them to cleave. Just run along, blasting everyone to death with cone.


No Delera part 4? It gave some nice exp last time.
Yeah, a typo. I'm running part 4 as well.


Hehe, I tried Tomb of the Forbidden last life with hire, did the unlock lever trick, pulled both simultaneously, cleared only my side from trash, but the center gate wouldn't open. I waited around 8 mins then just quit. Doesn't seem to work anymore
Tomb of the Unhallowed was way too long for the exp, I guess that's why you removed it from the list aswell.


I ran Wiz-King R/E/H instead and the exp is top-tier, definetly worth it. I'm surprised you dont include a farm for it.
Most of the quests in necro are either bad xp or are in the level range where I already have better xp. The only two things that are worth running for me are tomb of blighted and shadow crypt.
Wizking takes too long solo to be effective. With a group of 3 decent player's, it's usually 6 minutes per run. When running solo, it takes 15+ minutes or so. First elite run cuts the xp in half and the extra time cuts the xp/min down below what I'd like. Waiting for at least 2 people to join for your sands R1 zerg might take 15-20 minutes at this point so that's not worth it either. The only few places I bother to put up ads are gianthold and wheloon because they just take longer and might attract people while I clean the quests.


I don't run Invaders for speed anymore, don't like the random ''held'' on 1 and Cyclone Blast spam from champ hounds. Too troublesome for zerging, would run only for the challenge on higher reaper.
I usually have around 1000 hps (650+350 from shinng through) on level 14 in reaper. 35-40 saves, 75 AC and 75prr, 70mrr on top of that, plus greater harper pin to avoid the occasional mishap and ion stone/that beholder absorbtion necklace for swaps. I don't think I've been held in there yet or been in any danger.[/QUOTE]


Would also like to comment on Mirror Farm. Even without group it's kind of like wiz-king. Do all optionals except from Hound-Trainer and Assassin and u get a ton of exp.
I think it's really worth farming.
It's great xp. This was one of my daily farms on epics. However, I'm usually at the cap there though so I never get around to farming mirror. I would skip wheloon and jump right into mirror farm but I'd have to buy the whole shadowell expansion to my alt account and flag him so nah. I did flag him for a number of things though and took all the quests I need for the runs so I'd never have to run around picking up the quests :p


Also give Good Intentions (invis) and Shadow of a Doubt (invis) a try. In good intentions check for the optionals in the begining to see if the Dog will spawn and if so lure it to the boss at end fight and kill both using safe spot (upstairs) and cone.
Both give very nice exp.
This is a big work in progress, long debates on what is worth running, what to skip , what to run on R3, what on R1 and what on R5-6.
You can get massive reaper exp from quests like Lords of Dust, Vol, Cabal or Gianthold Walkups on r5-6 at level, (~2k rxp per quest) and the completion time is not that much slower than R1 at +2 levels. These are examples of very easy, low-scaled quests that can be easily soloed on r5 with pure warlock.

Some also argue that running higher than R1 at low levels is not worth the trouble, as you get so little reaper exp at those levels anyway, so 50 or 60 more rxp in exchange for a few minutes is not a great deal.

It is also important to consider multiclassed-past life builds. 10#/10warlock builds will struggle more on higher reaper skulls and in quests where insta-killing shines.
Example, IQ2 (excluding Dreaming Dark) where pure necro-lock (DC max CHA) can run the quests on r3-4 in 5ish minutes and get a ton of rxp, but low heroic exp.
Multiclassed build or thrower/repeater or dps build will need at least 10 mins for each quest due to 10k HP mobs.

To make our lives easier, I would just set the standard build as pure warlock (max DC max CHA) and start from there.
That means mostly doing R3+ at level during Racial Past Lives and focusing more on zerging R1/farm during random multiclassed past lives/iconics.
One can also alternate between lives and make TRing a bit more interesting.

I put points into constitution on levelups and if someone saves a blasts here and there, I'll give them a medal and bury them with honors.
I have exactly the same thoughts on reaper xp. I'm not going to bother with anything more then R1 until level 6 when cone+utterdark+new weapons start kicking in.

I've grown to hate the LoD chain to be honest. It was always something mandatory you'd have to run for sagas on EE right after spies/von3 farm and it was annoying.
IQ is pretty bad xp anyway so I ignore that completely.
I'll check out good intentions and shadow of doubt, though.

EDIT: Reading back what I wrote I realize that I must sound like an elitist *******. My gaming time is pretty non-excistant right now and I probably play 6-7 hours as week, mostly on weekends. I'm a completionist by nature so I want to get those lives done quick :p

Arctigis
05-13-2017, 03:59 AM
...Lots of useful stuff...

Just want to say thanks for taking the time to post this. Really interesting.

I'm also on the RTR train - currently L12 on life 12. Getting a bit bored and decided
to pump all points into SE. DPS is really good - so good it's not worth using anything
other than Cone on trash and even bosses die super fast to stricken/consume -
you can add stacks of vulnerability like a red crown champion if target is strickened.

However, defence is nowhere near as good as ES and playstyle is more 'active'. It
sounds like you have a better balance between the two.

Also, how are you invis zerging? I've found since the aggro changes that I can't
do this. Once I'm detected (almost instantly as most champs have TS) then I
get the whole dungeon entrained with red DA quickly following.

Phil7
05-14-2017, 06:34 AM
Also, how are you invis zerging? I've found since the aggro changes that I can't
do this. Once I'm detected (almost instantly as most champs have TS) then I
get the whole dungeon entrained with red DA quickly following.

red Alert doesn't mean you can't invis. Also, zerging doesn't mean you must always invis. And crossbows are your best friend.

I would like to post my slightly different version of the TR list, which is a bit slower (perhaps an hour slower), but is less repetitive and gets you to level 4 faster so you can use cone. All credits go to Grynberg as he did most of the fundamental work.
Note that I am using an opener for various quests and tend to run solo and sometimes duo.

This list is made for speed, but sacrifices a lot of reaper exp. If you don't mind repeating some quests a bit more, then I recommend following Grynberg's list (https://www.ddo.com/forums/showthread.php/483566-Most-efficient-TR-questing?p=5968257&viewfull=1#post5968257) and if you want max reaper exp/min, then you can just stop reading here.
For those asking about reaper exp, I am using this list only for my class past lives (10 warlock/10#) so I can quickly get done with them and avoid struggling at higher levels.
My Racial Past Lives I will run them as pure warlock on r3+ for max rxp/min, but I don't have a list for that yet.

So here we go:

1 (Expeditious Retreat, or Master's Touch if you have Quiver.)
(Use Fighter Hireling, take dmg/hit enhancements + action boost and craft a lvl 1 Keen Falchion of Force or use the Crossbow from Collaborator.)
Storehouse Secret EHN (~35 sec/run)
Heyton Rest E
Cannith Crystal E
Collaborator EHN (1-2 mins/run)
*I run the Korthos quests to combine exp and get the FREE ress Cake. If you have duped ress cakes then skip korthos

2-3 (Jump, Stricken-1-shot bosses, Eldritch Chain)
Bringing the Light R (1 min using crossbow, 2k exp)
Stealthy Reposession REHNN
Durk Secret REHNN
Kobolds Ringleader REHNH

4-5 (Blur, Cone-reset enhancements)
(Use crafted radiance, acid and force gear)
Info is Key RE
Waterworks R
Deneith Depths R
Delera p1 R (skip levers, use jump - 4-5min run)
Ruined Halls + Lair of Summoning REHN

6-7 (Invis + Displacement, Utterdark + Web)
Fire Caves p1 REHN
Fire Caves p2 R
Tobias R
Troglodyte R
Garl Tomb REHN
Prove ur Worth R
Ghost of Chance REHN

8-9
Redwillow R (5 mins, 18k exp)
Delera p2-4 R
Tear of Dhakaan R (10 mins, 32k exp - no opts)
Von2 R
Spies REHN

10-12 (Tentacles)
(take ES cleaves and cone)
Shadow Crypt REHN
Von3 REHN

13-14
Sands: Shrine, 3x Tombs, Mines, OOB, Vulkoor R
(If you have a 3-man+ group who can split, then Wiz-king can be farmed on REHN, otherwise run only on R)
Dead Shall Rise REHN (after killing boss, drop down 1 floor and kill the optional Mummy-Prince)
Tomb of Blighted REHN (Use is your friend)
Relic R
Invaders R
Diplomatic R
Frame Work REHN (2-3mins/run)
Eyes of Stone R

15-16
Memoirs R
Plaza chain R
Gianthold R
Grim R
Subv R
Necro 4: Vol REH, Inferno RE (tons of exp, but annoying quest), Ghost R

17
Litany REHN (skip if no sigil)
Missing REHN
Fear Factory R
Shadow of Doubt RE (HN as exp filler)

18+
Sane Asylum REHN
Mirror REHN (even better with split, do opts & ignore Assassin and Hound Trainer)
Running REHN
Monastery REHN (farm with buddy, one uses safe-spot with boss aggro, the other solves puzzle)
Enter Kobold REHN
LoD R
Lord of Stone R (use invis)
Mask E
Outbreak R
Overgrowth R

(I usually cap arround Mirror and Monastery).

*A lot of people ask about heart seeds and tokens of the twelve and how to farm them quickly.

For Heart Seeds I run:
Impossible Demand EE/EH/EN/EN (8 seeds)
Mask of Deception EH/EN/EN (6 seeds)
Outbreak + Overgrowth EH/EN/EN (12 seeds)
Tavern Brawl EH/EN/EN (6 seeds)

That gives us 32 seeds so far and between level 20 to level 30 you will most likely have more than 1200 Commendations to turn into Heart Seeds.

For Tokens of the Twelve I simply run Lords of Dust on EE which gives 1 token on the end chest (ransacked chests do not give tokens).
I always post an LFM "EE token farm" and ask friends and guildies if they want to come along and almost always someone will join and help you out. Using a Shiradi Warlock with Hellball and 2x Ruins at level 30 the quest takes 5 mins on EE.

Vulkoorex
09-20-2017, 08:21 AM
How long does it take for you guys to get to L20?

I'm finding it's taking about 3 weeks (3-4hrs per day) for doing new quests on R1.
Not a completionist and no xp pots and not VIP and no alt toons to keep a quest open.
It's a bit too long for me.

I'd like to streamline it down to 1 week.
Will the above examples take about a week?



V.

Hostyle
12-07-2017, 09:11 PM
Shadow crypt RRREHN, 52m, 158k. Solo paths, takes a minute or two longer per run, duo would be faster. Grab level 10

If my opener is level 10 and he opens the quest, we go in.
If my opener then leaves the party does the reaper xp get nerfed because the opener opened the quest, regardless of whether or not he left?

C-Dog
12-08-2017, 11:12 AM
If my opener is level 10 and he opens the quest, we go in.
If my opener then leaves the party does the reaper xp get nerfed because the opener opened the quest, regardless of whether or not he left?
Iirc, it's based on the highest level of any character who entered the quest. If s/he was in the party but didn't enter, no penalty.

Amundir
01-08-2018, 04:08 PM
Iirc, it's based on the highest level of any character who entered the quest. If s/he was in the party but didn't enter, no penalty.

This is correct. If a quest must be entered via an npc, the opener must open it, and you will take the penalty. Otherwise if you can enter the quest via a non-npc (such as a door), you can enter it yourself on elite as long as one of your party members has the quest active and could have gone in first before you, and you won't take a penalty.

A good display of this is for the Collaborator, which has two ways to enter it.
If you enter it with the bartender, your party member must enter it on elite.
If you enter it with the doorway in the corner (that is also the exit), you can enter it on elite without your party member.

Whitering
02-02-2018, 06:18 PM
If you find youtube level commenting funny, like I do, then DDO Vault is a funny place. So, at present it seems like Sorc and Lock are running neck and neck for best RTR leveler, so just if you don't want lock, there is an option. Also, get Roderick's Wand, it's pretty handy for those early levels when you can't do much. These Risia events for example can give you some extremely powerful level 1 wands, and also at various points around the year there are level decent level 1 usable release creatures like Elementals gems.

All of these things tail off in Reaper by about level 4, and it's not like you can fire and forget, they are just a distraction, and don't use air elemental gems if melee because it will fling stuff all over the place. All of these things are better with druid lives. Sorc naturally benefits from cleric lives (+1 conjuration DC level). Melee's benefit greatly from Monk lives, while ranged from Ranger. So, there is a bit of a puzzle to all of this, pick something you like. Throwers and Mechanics and Repeaters do very well in early reaper heroics.

Farm a level 1 vorpal weapon from Korthos, that's probably the biggest thing.