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View Full Version : Loot: Ammo scaling up to +15.



janave
11-20-2016, 01:03 AM
Hey,

I thought this would be a nice addition to the game, since most of the arrows/ammo stop being useful after a while in heroics.

Returning arrows/ammo up to +10 ish would be nice too, as well as quivers that can generate useful arrows on {some char event}.

Wh070aa
11-20-2016, 02:39 AM
Ammunition being extremely bad, and low amounts is a problem. Having a reasonably good, yet somewhat expensive ammo options would be a nice money sink, like spell ingredients.

Plus we REALLY need epic ammo. Or at least some stacking, or amount increases (and weight decrease).

Maybe make craftable arrows (And bolts why do you exclude bolts from having any cool effects all the time?) an actual option for artificers? Make special feat, or craft skill dependent thing that lets you put things on your arrows.

Because right now having non-magical munition is not viable inventory space/management wise (and rarity/price wise).

Tscheuss
11-20-2016, 12:04 PM
Hey,

I thought this would be a nice addition to the game, since most of the arrows/ammo stop being useful after a while in heroics.

Returning arrows/ammo up to +10 ish would be nice too, as well as quivers that can generate useful arrows on {some char event}.

Something like Quivering Quiver (http://ddowiki.com/page/Quivering_Quiver) for bolts or with an ammo type selector, or maybe an epic equivalent?

Kragon
11-24-2016, 12:01 AM
Arrows and bolts both take the highest bonus, either from the Arrow/Bolt or the weapon itself, for damage and to hit bonuses. So a Masterwork arrow shot from a +12 bow hits with +12 to damage and to hit.

if you are having problems with your ranged DPS in Epics and high level heroics it may be that the weapon is low level, the minimum level of a weapon determines the DPS it deals. Long ago, it really did not matter when the level cap was 10 or 12, but now it really matters what the minimum level of the weapons are.

Also different builds deal more damage, obviously, if they are built for ranged DPS.

janave
11-24-2016, 03:16 AM
Arrows and bolts both take the highest bonus, either from the Arrow/Bolt or the weapon itself, for damage and to hit bonuses. So a Masterwork arrow shot from a +12 bow hits with +12 to damage and to hit.

if you are having problems with your ranged DPS in Epics and high level heroics it may be that the weapon is low level, the minimum level of a weapon determines the DPS it deals. Long ago, it really did not matter when the level cap was 10 or 12, but now it really matters what the minimum level of the weapons are.

Also different builds deal more damage, obviously, if they are built for ranged DPS.

This idea was mainly inspired by the best bows in the game being just +7 :)

So, kinda the other way around.


This is less about building effective ranged builds, but having more options to use the core system in a wider flavor range while offering some +es and loot incentives as a bonus.

Uska
11-24-2016, 05:43 AM
Not a unreasonable idea.

doubledge
11-25-2016, 03:23 PM
If this were implemented, then I'd say you'd also need to buff artificer conjure bolts to be +1/2 caster levels + epic levels too. Would be a tiny boon to pure artis.