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Certon
09-27-2016, 04:40 PM
The Wall of Souls (Tower Shield)
+15 Enhancement Bonus
+15 Natural Armor Bonus
+15 Deflection Bonus
Evil Guard (10d6)
Riposte X
Purple Augment Slot
Orange Augment Slot

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A Titan's Eye (Orb)
+15 Orb Bonus
+130 Potency
True Seeing
+20 Search
+20 Spot
+5 Quality Search
+5 Quality Spot

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Robe of One Thousand Eyes (Robe)
This robe would have a fairly unique look, like a dark black and gray robe wih eyes all over it similar in fashion to the door
at the main entrance of the Circle of the Six temple.
True Seeing
+20 Search
+20 Spot
+15 Dexterity
Beholder Eye Guard - 10% chance upon being struck an EYE effect will go off on the attacker, ranged or melee (DC 50)

EYE Table:

01 Charm Monster
02 Paralysis
03 Fear
04 Slow
05 Enervation
06 Telekinesis (Knockdown)
07 Sleep
08 Petrification
09 Disintigration
10 Finger of Death
11 Anti-Magic Ray (Dispels all dispellable effects in AoE around robe wearer. Only affects monsters)

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Qori Mind Stone (Misc)
Unlimited Charges
Multi-Select: Summon Great Mindblade, Summon Single Mindblade, or Summon Dual Mindblades
Great Mindblade (Greatsword) NODROP NOBANK (destroyed at logout or if unequipped)
+10 Enhancement Bonus
[W] damage equal to 2+WIS/10, so a 48 WIS would make it 6.8[2d8]
18-20 Crit Range; x3 Crit Profile
-1 WIS on hit; -1d6 WIS on crit; -100 WIS on vorpal.
If creature critted with sword has 0 WIS, Trap the Soul (DC 50)

Mindblade (Shortsword) NODROP NOBANK (destroyet at logout or if unequipped)
+10 Enhancement Bonus
[W] damage equal to 1+WIS/10, so a 48 WIS would make it 5.8[1d6]
17-20 Crit Range; x2 Crit Profile
-1 WIS on hit; -1d6 WIS on crit; -100 WIS on vorpal.
If creature critted with sword has 0 WIS, Trap the Soul (DC 50)

Mindblades would be pinkish flaming energy swords, crackling with blue and orange electricity.

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Mask of Fools (Eyes)
WIS (set at 1--cannot be lowered or raised by any effect)
INT (set at 1--cannot be lowered or raised by any effect)
Immunity to Enchantment Spells
Freedom Of Movement
Speed XV
Chaos Guard (15d6 Chaos damage when struck)
Foolishness Guard (-1 WIS when struck)
Idiocy Guard (-1 INT when struck)