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acdcrocks
05-23-2016, 12:42 AM
Hello!

Just thought i would spit out a quick theorycraft for what will be my final build of this life. Any feedback on how FREAKINGAWESOME/great/good/ok/bad/horrible/this-build-makes-me-want-to-throw-up this build is is much appreciated!

I give you the Master of Tactics.. ok not the most creative name ever but whatever.. thats quick n dirty late night theorycraft for ya.

------------------------------------------------------------------------------------------------------

20 Fighter
Human
Chaotic neutral (Why not, closest thing we have to Evil alignment ingame)

Tomes -
+3 str
+5 dex
+3 con
+3 int
+3 wis
+3 cha

Helpful (But not essential or needed in any way) PLs
Barb
Fighter
Monk
Any Martial/Primal/divine EPL



Starting stats:

18 +DCs..Damage..Attack <-- (LEVEL UPS HERE)
8
18 Because hitpoints man..
12 Skill points and KTA
8
8

Skills:
Jump
Heal
Balance
UMD
Swim?
Intim?

Feats (In order from 1-30)

Power attack (1)
Cleave (1)
THF (1)
WF Slash (2)
Stunning blow (3)
Great cleave (4)
ITHF (6)
WS Slash (6)
Heavy armor training (8)
GWF Slash (9)
IC Slash (10)
GWS Slash (12)
GTHF (12)
Heavy armor combatant (14)
Heavy armor Master (15)
SWF Slash (16)
Heavy armor Champion (18)
Tactical Supremacy (18)
Toughness (20)
Overwhelming crit (21)
Epic Toughness (24)
PTHF (26)
Blinding speed (27)
Elusive target (28)
Dire charge (29)
Bulwark of defense (30)
Scion of Arborea (30)

Whew.. now thats out of the way..

Enchancements

Kensai
Cores - all of em
Full Weapon group spec line t1-t5
Haste boost III
Extra action boost and Tactics III
Shattering strike
Opportunity attack
Liquid courage
+2 str
Keen edge .. OWTB..

Intended gained effects from kensai: +8 to hit, +15 to damage, 19% DStrike and Dshot, +1 crit threat, +1 crit multi, +8 1-minute-action-boost to all stats, +40 ranged and melee power, +7 action boost uses , +5 tactics boost, destruction, +30% melee alacrity (30 second action boost), drink a pot get +50 to hamp and ramp, +20 mp and rp for 6 second special attack (bringing the full gain to +60 mp for a short time.. CRAZY!), +2 str, +3W -15% fort special attack..
Let me know if im missing something. You're probably wondering why im not telling you how many points to spend in this tree.. Its really because i dont know yet.. xD (Im guessing around 45-55)

Stalwart Defender:

+25 PRR and MRR
+3 saves
+20% hps
+6 str

^ the effects that really matter from this tree. Expect a minimum of 23 points in this tree just as a ballpark estimate.

Human: 1 AP
Dmg boost

Harper:
Know the angles.. what you're really gonna be looking for from this tree.


Destiny

Legendary Dreadnought
+6 tactics
+3 action boost
improved power attack +0.5W..
Momentum swing
Lay waste
Critical damage (however many tiers..)
Devastating crit
Advancing blows
BLIIIIIIIIIIIIIIIIIIIIIIIIIIITZ :o:o:o


Twists

Crusade
Sacred ground
Consec.
Cocoon
Brace for impact

-------------------------------------------------------------------------

Eryhn
05-23-2016, 02:08 AM
- drop CON to 16 put points in INT your KTA and skills will be happy

- drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

- drop Epic Toughness for Bulwark of Defense at lvl 24

- spend 1 more AP in Defender for 10% runnspeed,
spend 3 more points for 50% AC

- drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
drop elusive target for 5% doublestrike from perfect 2wf
@30 another 2 melee power

- ditch crusade twist for sense weakness on a tactics build for sure



would be my subjective 5 cents ...

BigErkyKid
05-23-2016, 02:22 AM
- drop CON to 16 put points in INT your KTA and skills will be happy

- drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

- drop Epic Toughness for Bulwark of Defense at lvl 24

- spend 1 more AP in Defender for 10% runnspeed,
spend 3 more points for 50% AC

- drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
drop elusive target for 5% doublestrike from perfect 2wf
@30 another 2 melee power

- ditch crusade twist for sense weakness on a tactics build for sure



would be my subjective 5 cents ...

Spot on advise. I wouldn't do combat expertise / improve trip though.

Fighters appear to have many feats, but once you start seeing the requirements you are down to basically almost the same as others.

The reason why I wouldn't do improve trip is because you already have a ton of buttons to click, you won't notice the 5 seconds cool down and the DC is not needed.

Also combat expertise doubles casting time, and as far as I recall, it affects cocoon's cool down.

Pick precision somewhere, some stuff deserves the extra crits. Finally it is either arborea or acid + PRR. For me that depends on what PRR you managed to reach. The extra damage is welcome, but fighters already pack a huge amount of MP. Then even if stuff resists acid nowadays, that's not likely to like this forever. On non resistant mobs acid is likely to remain more damage and 20 PRR is nice.

Eryhn
05-23-2016, 02:55 AM
well, he said tactics master so i figured why not short cooldown trip and an option to get 20PRR tank mode in LD ... it does reduce cooldown though as u said, though, between consecrate and cocoon not sure if i matters other than on rly tough content ...its meant as an option to 20PRR rather than constant negligible 3PRR from lowest rank heavy armor feat... its true though there is enough buttons to smash already.

i would ditch toughness even if not going for the trip/LD expertise though ...could always rack up some more 2melee powers ...

Robbenklopper
05-23-2016, 04:26 AM
I don´t see Heavy Armor Training and Heavy Armor Combatant as a good Investment. Placed right in leveling process, 2 feats Tactical Mastery and Tactical Combatant would be my to go.

Palna
05-23-2016, 04:54 AM
- ditch crusade twist for sense weakness on a tactics build for sure


Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.

BigErkyKid
05-23-2016, 08:00 AM
Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.

I find sense weakness a must in a tactics build. You can stack with the +50% native in LD while hitting action boosts. Pick an orange named, stun it, hit power attack + haste boost, watch the numbers fly. It results in fantastic big numbers (on a non optimized bard THF flavor toon something like ~1k per regular hit, 5k high end crits).

The 10% is barely noticeable for me (and amazingly expensive to twist), and besides SW does a bit of damage for bosses too.

Eryhn
05-23-2016, 08:10 AM
its a nice trash cleaner on a cleave after dire charge. granted depending on how strong you are, that aint needed as stuff dies anyways.
on boss, I agree, the 75%/50%/25% d8 d12 d20 dmg is lower than a flat out 10% from crusade.
the dmg on orange named makes it worthwhile though imho.

for me is one of the twists that makes me constantly happy, just very satisfying when you see the numbers go into that next tier after stuns :3

unbongwah
05-23-2016, 08:28 AM
I agree you should start STR 18 CON 16 INT 16 for more skill pts and higher KtA bonus; although if you still want eToughness, you either have to put two lvl-ups into CON or upgrade your CON tome first. I'd also consider adding Insightful Reflexes; that way you can dump DEX gear entirely and just focus on INT.

TWF (1)
ITHF (6)
GTHF (12)
I presume the first one is meant to be THF.

Toughness (20)
Toughness isn't a ftr bonus feat.

Scion of Arborea (30)
Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.

adrian69
05-23-2016, 07:37 PM
Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.

I've been dumping SoA for SoE on my barb for the +20 PRR and 2d20 Acid damage. How is Water/Ice for endgame for bonus damage?

acdcrocks
05-23-2016, 08:34 PM
I agree you should start STR 18 CON 16 INT 16 for more skill pts and higher KtA bonus; although if you still want eToughness, you either have to put two lvl-ups into CON or upgrade your CON tome first. I'd also consider adding Insightful Reflexes; that way you can dump DEX gear entirely and just focus on INT.

I presume the first one is meant to be THF.

Toughness isn't a ftr bonus feat.

Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.

Some very worthwhile suggestions . I'll take notes of your advice.

Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.

Boss DPS > Trash DPS


I've been dumping SoA for SoE on my barb for the +20 PRR and 2d20 Acid damage. How is Water/Ice for endgame for bonus damage?

Yeah this. I would think that acid would hit more stuff in endgame, and lets face it peeps.. prr > mrr endgame speaking.

acdcrocks
05-23-2016, 08:38 PM
- drop CON to 16 put points in INT your KTA and skills will be happy

- drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

- drop Epic Toughness for Bulwark of Defense at lvl 24

- spend 1 more AP in Defender for 10% runnspeed,
spend 3 more points for 50% AC

- drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
drop elusive target for 5% doublestrike from perfect 2wf
@30 another 2 melee power

- ditch crusade twist for sense weakness on a tactics build for sure



would be my subjective 5 cents ...

I agree with everything except Combat Experise and Improved trip. Cmon man combat expertise is 5% ac and 20 prr in exchange for +10 dmg and +.5W..
No thanks this build is already hard up for DPS xD

Improved trip is basically code language for : Waste a feat to get +4 DCs on a tactic you will hardly ever use in endgame!

But overall... your 5 cents are well spent :D

Propane
05-23-2016, 09:43 PM
The duration of improve trip is quite a bit longer - would have to test at end game to see if it worth it - but it is noticeable in most content.

the_one_dwarfforged
05-24-2016, 12:08 AM
https://www.ddo.com/forums/showthread.php/475255-U31-Fighter-Builds-Where-are-they

that is how i am planning to do pure fighter currently (drop 2 ranks kensei sunder and 1 rank crit mastery for opportunity attack and liquid courage).

i think its more efficient.

i highly advise against any of the spp legendary feats. too hard to slot more than one kind of spp, and positive/repair takes priority imo. additionally with the fighter heavy armor feats and defensive stances and items, you should definitely have enough prr/mrr. also id take deific warding over dire charge, i think its ultimately much better.

also, bulwark of defense? ***? remove that please...



ive also been considering doing pure fighter robot, and it necessitates losing strong defense, which really irks the **** out of me, but is potentially a very strong easy button build. heres how im thinking of doing it:

New Build
Fighter 20
True Neutral Bladeforged


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 18. . . .+6. . . .4: STR
Dexterity . . . .6. . . .+5. . . .8: STR
Constitution. . 18. . . .+5. . . 12: STR
Intelligence. . 16. . . .+5. . . 16: STR
Wisdom. . . . . .6. . . .+5. . . 20: STR
Charisma. . . . .8. . . .+5. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Repair. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 5. 21
Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7


Feats

.1. . . . : Power Attack
.1 Fighter: Cleave
.2 Fighter: Stunning Blow
.3. . . . : Completionist
.4 Fighter: Great Cleave
.6. . . . : Two Handed Fighting
.6 Fighter: Improved Two Handed Fighting
.8 Fighter: Improved Critical: Slashing
.9. . . . : Weapon Focus: Slashing
10 Fighter: Weapon Specialization: Slashing
12. . . . : Greater Weapon Focus: Slashing
12 Fighter: Greater Two Handed Fighting
14 Fighter: Greater Weapon Specialization: Slashing
15. . . . : Adamantine Body
16 Fighter: Quick Draw
18. . . . : Improved Sunder
18 Fighter: Heavy Armor Champion
20 Fighter: Heavy Armor Master
21 Epic . : Overwhelming Critical
24 Epic . : Superior Weapon Focus: Slashing
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Deific Warding
30 Epic . : Tactical Supremacy
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Kensei (41 AP)
Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning I
Critical Mastery III, Weapon Group Specialization, Shattering Strike III, Strength
Weapon Group Specialization, Strike at the Heart, Strength
A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

Bladeforged (16 AP)
Improved Fortification
Mechanist II
Communion of Scribing III
Improved Power Attack II
Power of the Forge

Stalwart Defender (13 AP)
Toughness, Stalwart Defense
Durable Defense III, Stalwart Defensive Mastery II
Resilient Defense III
Tenacious Defense III

Harper Agent (10 AP)
Agent of Good I
Harper Enchantment, Traveler's Toughness II
Versatile Adept II, Know the Angles III


gear:

head: mythic emerald gaze
goggles: mentaus
neck: warriors focus / veriks
trinket: litany
cloak: lgs hp/opposition cloak
armor: avenger docent
belt: animated rope
bracers: 14 str 12 con rng
gloves: lgs hp/opposition gloves
ring: epic eye of the beholder
swap ring: of prowess
boots: knife toes

potential improvements:
-int 12+ goggles with insightful seeker and consuming darkness
14+ str 12+ con bracers with insightful str 4+ and int 12+ wis 8+ helmet with insightful int and consuming darkness or seal of house avithoul or dire recon/repair ring with insightful con 2+

loses 6-7 str and 1 mp compared to human version, which is hopefully a wash given +4 dmg from imp pa on thf/twf build. slightly (noticeably?) lower accuracy though due to lower str and imp pa. feats wise its actually only a loss of one feat because the avenger docent has alacrity on it, while the avenger plate doesnt, meaning the robot doesnt have to take blinding speed, however, that is 4% double strike in favor of the human build. tactics could go either way, not sure whether i would ultimately want precision in the level 30 general feat slot on either build (it may be unnecessary, i may not like how it plays out in practice), so realistically this is either way going to mean tac dcs are slightly lower than human because of lower str, or lower to hit and fort bypass situationally if no precision. possibly wouldnt take liquid courage since easy button heals, which would mean +1 seeker over human. one nice thing about the robot version having dstrike on the chest, is i wont need it on the gloves, which means i could slot repair spp of repair amp, or repair amp of resistance, or epic fanged gloves, or sanctified gages, or lgs gloves, or really anything i wanted to as it becomes a completely free slot. actually, i really like the idea of lgs gloves, and a cloak, for max lgs flat hp, huge unconcsious range on a robot, and +16% hp. plus immunities and easy button healing...i think i just might be able to live without strong defense.

adrian69
05-24-2016, 05:13 PM
https://www.ddo.com/forums/showthread.php/475255-U31-Fighter-Builds-Where-are-they

that is how i am planning to do pure fighter currently (drop 2 ranks kensei sunder and 1 rank crit mastery for opportunity attack and liquid courage).

i think its more efficient.

i highly advise against any of the spp legendary feats. too hard to slot more than one kind of spp, and positive/repair takes priority imo. additionally with the fighter heavy armor feats and defensive stances and items, you should definitely have enough prr/mrr. also id take deific warding over dire charge, i think its ultimately much better.

also, bulwark of defense? ***? remove that please...



ive also been considering doing pure fighter robot, and it necessitates losing strong defense, which really irks the **** out of me, but is potentially a very strong easy button build. heres how im thinking of doing it:

New Build
Fighter 20
True Neutral Bladeforged


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 18. . . .+6. . . .4: STR
Dexterity . . . .6. . . .+5. . . .8: STR
Constitution. . 18. . . .+5. . . 12: STR
Intelligence. . 16. . . .+5. . . 16: STR
Wisdom. . . . . .6. . . .+5. . . 20: STR
Charisma. . . . .8. . . .+5. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Repair. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 5. 21
Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7


Feats

.1. . . . : Power Attack
.1 Fighter: Cleave
.2 Fighter: Stunning Blow
.3. . . . : Completionist
.4 Fighter: Great Cleave
.6. . . . : Two Handed Fighting
.6 Fighter: Improved Two Handed Fighting
.8 Fighter: Improved Critical: Slashing
.9. . . . : Weapon Focus: Slashing
10 Fighter: Weapon Specialization: Slashing
12. . . . : Greater Weapon Focus: Slashing
12 Fighter: Greater Two Handed Fighting
14 Fighter: Greater Weapon Specialization: Slashing
15. . . . : Adamantine Body
16 Fighter: Quick Draw
18. . . . : Improved Sunder
18 Fighter: Heavy Armor Champion
20 Fighter: Heavy Armor Master
21 Epic . : Overwhelming Critical
24 Epic . : Superior Weapon Focus: Slashing
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Deific Warding
30 Epic . : Tactical Supremacy
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Kensei (41 AP)
Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning I
Critical Mastery III, Weapon Group Specialization, Shattering Strike III, Strength
Weapon Group Specialization, Strike at the Heart, Strength
A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

Bladeforged (16 AP)
Improved Fortification
Mechanist II
Communion of Scribing III
Improved Power Attack II
Power of the Forge

Stalwart Defender (13 AP)
Toughness, Stalwart Defense
Durable Defense III, Stalwart Defensive Mastery II
Resilient Defense III
Tenacious Defense III

Harper Agent (10 AP)
Agent of Good I
Harper Enchantment, Traveler's Toughness II
Versatile Adept II, Know the Angles III


loses 6-7 str and 1 mp compared to human version, which is hopefully a wash given +4 dmg from imp pa on thf/twf build. slightly (noticeably?) lower accuracy though due to lower str and imp pa. feats wise its actually only a loss of one feat because the avenger docent has alacrity on it, while the avenger plate doesnt, meaning the robot doesnt have to take blinding speed, however, that is 4% double strike in favor of the human build. tactics could go either way, not sure whether i would ultimately want precision in the level 30 general feat slot on either build (it may be unnecessary, i may not like how it plays out in practice), so realistically this is either way going to mean tac dcs are slightly lower than human because of lower str, or lower to hit and fort bypass situationally if no precision. possibly wouldnt take liquid courage since easy button heals, which would mean +1 seeker over human. one nice thing about the robot version having dstrike on the chest, is i wont need it on the gloves, which means i could slot repair spp of repair amp, or repair amp of resistance, or epic fanged gloves, or sanctified gages, or lgs gloves, or really anything i wanted to as it becomes a completely free slot. actually, i really like the idea of lgs gloves, and a cloak, for max lgs flat hp, huge unconcsious range on a robot, and +16% hp. plus immunities and easy button healing...i think i just might be able to live without strong defense.


Is 41 points picking up everything in Kensei, including Liquad Courage and Power Charge, or whatever they are called. And I only mean with 1 AP into Shattering Strike? If so, 16 points into Bladeforge Racial, 41 into Kensei, and 23 into Stalwart Defender is actually looking pretty decent and would allow for the most survivability while running in LD, and therefore the highest DPS possibly. I was looking at PDK and running in DC as I haven't thought about playing a toaster in forever. Good idea.

the_one_dwarfforged
05-25-2016, 02:05 AM
Is 41 points picking up everything in Kensei, including Liquad Courage and Power Charge, or whatever they are called. And I only mean with 1 AP into Shattering Strike? If so, 16 points into Bladeforge Racial, 41 into Kensei, and 23 into Stalwart Defender is actually looking pretty decent and would allow for the most survivability while running in LD, and therefore the highest DPS possibly. I was looking at PDK and running in DC as I haven't thought about playing a toaster in forever. Good idea.

yea drop 2 ranks shattering strike for opportunity attack and youre still at 41. i dont think id take liquid courage on a bf, on a human...yea i sorta feel like i have to.

uh, why 23 points into std? i wouldnt. the only reason i can see doing that is if you feel like you need hardy defense and tenacious defense? if you are taking strong defense, know the angles is much better and allows you to pick up some mp and +1 enchant bonus as well.

assuming i didnt mess something up in my head, as a pure fighter robot i have every stat i want covered while leaving cloak and glove slots open for a lgs item set, so id go with full hp and unconscious range effects (got to slot them carefully to have t3 and t2 opposition), so you will be getting +10 con from kensei, +5 con from primal scream if you take it, +20% hp from tenacious d, +70 hp from lgs items, +16% hp from lgs item set, and then whatever the rest of your gear and tomes and past lives are. no need to sacrifice for hardy defense, and i think, ultimately, there isnt any need for strong defense either.