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FranOhmsford
02-23-2016, 11:16 AM
OK so we all accept {at least the majority of us seem to} that certain older content is now pretty much dead.

Yes there's people who do like said content and still run it {usually in closed Groups or Solo} regularly but on the whole this content almost never shows up on the LFMs and if you put it up no-one joins.

I've come to the conclusion that most of this content was originally designed to be End-Game and that as a result of the cap going up and up and up said content just got left behind.
Also there's the fact that Game Changes, Enhancements, Loot etc. have in many places invalidated the reasons for running said content other than that someone actually likes it for itself.


This content was originally designed with one aim - To keep players playing once they hit Cap and many of it's original designs now hurt it instead because it's no longer Cap or anywhere near Cap Content.

The Content I'm talking about:

Threnal - Original End-Game at Cap 10 along with Vault of Night and Tempest Spine.

VoN and TS survived much better and I'm sure we all know why!

Threnal has so many problems {some of which have now been mitigated yes} that it needs a complete Overhaul.

I'd suggest:
1) New Epic Chain utilising the Beautiful Dungeons - Lvl 26
2) Change the Outdoor Zone to an actual Slayer - 750 Max Kills in Heroic, 3K Max Kills in Epic, 100 mobs per instance in Heroic and Epic.
3) Put the Giant Caves in the Compendium and give them 1,2,4,6 House P Favour.
4) Redo the Threnal Arena as a Challenge like the E-Star Cavern Challenges.
5) Change the final Quest in Heroic Threnal so that after killing the Giants we have to stop Renders, Reavers, Flensers, Beholders etc. from coming through the Portal {Maybe 5 Waves} Until the Portal can close.

And of Course:

6) Level Range for Threnal:
Move In Need of Supplies and The Rescue from Lvl 8 to Lvl 9
Move Escort the Expedition, Hold for Reinforcements and Secure the Area from Lvl 10 to Lvl 9
Move The Missing Expedition and Entering the Gate Chamber from Lvl 9 to Lvl 10


Restless Isles - Original End-Game at Cap 12/13

Yeah I've railed and railed against the idea that the Restless Isles Slayer is intrinsically bad - I think of it more as a quest in it's own right and like it a lot.
But I realise many people don't run these quests because of the Slayer.

There are multiple other issues with RI too.

My Suggestions:
1) Epic Twilight Forge and Titan Awakes - Lvl 22 {Remove the Heroic Versions entirely! Upgrade the Raid Loot to Epic Versions and leave the Heroic Loot already got as Legacy Loot. Maybe move a couple of the old Heroic items to the Heroic Dungeons.}.
2) New Legendary Raid set in the same Dungeon as Twilight Forge - Lvl 32 Base, Completion of Titan Awakes to Flag.
3) Epic the Slayer Zone {Epic and Heroic Markers so that players can choose which Zone to run}. Lvl 20-30 300 Mobs associated with the new Legendary Raid per instance 5K Max Slayer.
4) Drop the OL DCs in the Heroic Slayer Zone by 5 {10 would be better but 5 will do.}.
5) FIX THE MAP! - Fix the Map UI so that we can have two tabs {Outdoor/Indoor} - This will fix quite a few quests with bad maps {Tempest Spine!}.
6) Add the second Beholder Rare back into Slavers of the Shrieking Mines {Optional uncompletable!}.
7) Move the NPC in the Marketplace to the Wayward Lobster.


Reavers Refuge - Original End-Game at Cap 20 before Amrath and Epics took over.

Oh dear Lord - The multiple issues with this Zone!

My Suggestions:
1) Raidify SoS! Level it up to Base Lvl 20 and Epic. {Add Raid Loot}
2) Move the three Flagging Quests to Base Lvl 18 so they are Epic on Elite.
3) Make getting to and from this Zone easier, less annoying! {At least add a Teleport marker}.
4) Fix Eerie Forest to be Resettable - It's currently the only Slayer Zone in the game we still have to wait the 5 minutes or ask for someone to join and leave to reset!
5) More Mobs in Soami Gardens - Seriously it's like 30 mobs per instance!
6) Dragontouched needs a massive overhaul!


Epic S/S/S - MotU and Cap rushing to 25 then 28 killed this content apart from certain super high XP Farm Quests.

Yes many of these quests are still run quite a bit if for nothing else than XP.

But it's the Loot that's the real problem - Most of it has been massively outdated and some of it is just plain worthless now.

My Suggestions:

1) New "Around the Houses Saga" - Carnival, Sentinels, VoN {Not the Raids} and Red Fens - That's 17 Quests Heroic and Epic!
2) 3 to 1 Shard to Shard and Seal to Seal Swap NPC for each Pack {Will only take Shards or Seals from that specific Pack}.
3) Teleport NPC in Zawabi's Refuge just like in Storm Horns that will offer to take you to OoB, CoF or ADQ {You can run to Wiz King!}
4) Fix the Drop Rates in Lords of Dust Chain!



Other Quests/Raids:

Litany of the Dead/Abbot - End-Game Content when Cap was 16/18/20

I still don't understand why the Devs chose to remove Sigil Flagging from Epic but NOT from Heroic!

My Suggestions:
1) EPIC LITANY! {Legendary if you like!}.
2) Make Sigil Flagging once and done like Restless Isles - Tell the NPC to stop taking the Sigils!
3) Have a new Epic Sigil Farm for Legendary Litany that does have to be completed every life. {though not every ER!}.
4) Reduce the Chance for Inferno in Abbot - Up the Abbot's HPs/Dmg/Other Special Attacks to compensate but please reduce the chance for Inferno {Once Per Raid when he's down to 10% or lower HP would be nice so we can be ready for it!}. It's too random right now and too easy to be on the wrong side of the circle when the person with the wand casts the Island.


Vision of Destruction

We have L-HoX now but VoD has been left behind.

My Suggestions:
1) Move the Base Lvl of the Raid to 20 - Make it Epic with Epic XP!
2) Update the Loot!


Tower of Despair

Was once THE End-Game Raid in DDO!

My Suggestions:
1) Move the Base Lvl of the Raid to 21 - Make it Epic with Epic XP!
2) Update the Loot!


CitW

Could have been a great Raid but was hamstrung by strange decisions.

My Suggestions:
1) Triple the Base XP! It's a Loooong Raid!
2) Have the Hit Box for Lolth's Belly Button be larger so Melees can actually hit her without falling to their Deaths!
3) Add new Loot {More Weapon options for certain Weapon types not in there AND other Loot - Give people a reason to run the Raid!}.
4) Up the Comm Drop Rate to 100% for 2 in EE, 75% for 2, 25% for 1 in EH and 50/50 in EN {You always get at least one no matter what!}.

Loromir
02-23-2016, 11:23 AM
Threnal - Original End-Game at Cap 10 along with Vault of Night and Tempest Spine.

VoN and TS survived much better and I'm sure we all know why!

Threnal has so many problems {some of which have now been mitigated yes} that it needs a complete Overhaul.

I'd suggest:
1) New Epic Chain utilising the Beautiful Dungeons - Lvl 26
2) Change the Outdoor Zone to an actual Slayer - 750 Max Kills in Heroic, 3K Max Kills in Epic, 100 mobs per instance in Heroic and Epic.
3) Put the Giant Caves in the Compendium and give them 1,2,4,6 House P Favour.
4) Redo the Threnal Arena as a Challenge like the E-Star Cavern Challenges.
5) Change the final Quest in Heroic Threnal so that after killing the Giants we have to stop Renders, Reavers, Flensers, Beholders etc. from coming through the Portal {Maybe 5 Waves} Until the Portal can close.




The big problem I have with Threnal right now is the progression of levels from 8 to 9 to 10. You have to run some level 10 quests before you unlock some level 9 quests. Since most people like to stick to their BB progressions...this just screws it all up. At least that is how I feel about this one.

FranOhmsford
02-23-2016, 11:28 AM
The big problem I have with Threnal right now is the progression of levels from 8 to 9 to 10. You have to run some level 10 quests before you unlock some level 9 quests. Since most people like to stick to their BB progressions...this just screws it all up. At least that is how I feel about this one.

WOW!

How on Eberron did I forget to mention that?



Level Range for Threnal:

Move In Need of Supplies and The Rescue from Lvl 8 to Lvl 9
Move Escort the Expedition, Hold for Reinforcements and Secure the Area from Lvl 10 to Lvl 9
Move The Missing Expedition and Entering the Gate Chamber from Lvl 9 to Lvl 10

Done!

Now it's just a Two Level Range with Threnal East and West now all being Lvl 9 while Threnal South {the End Chain} is Lvl 10.


Actually gonna add this to the OP.

Gljosh
02-23-2016, 12:33 PM
In some of the older "lets make it Epic" threads I have talked about making Threnal and Delera's Epic. This would lead into an epic version of Masters Gift. OR allow you to make other named Trinkets into Augments using the Epic VoM and Epic Mantle.

The Old Epic S/S/S systems needs to be slowly phased out (if possible). Replace the shards and seals with Fragments (100 for in quest and 500 for wilderness/raid items-give the frags a chance to drop in any pack chest), but keep the Scrolls. The current Shards and Seals could be turned in for fragments (lets say 10 that way people still have to run to get the items).

Reavers Reach would be an AWESOME Legendary pack, Legendary Dragon Touched Armor, come on this is a no brainer.

Qhualor
02-23-2016, 12:46 PM
The big problem I have with Threnal right now is the progression of levels from 8 to 9 to 10. You have to run some level 10 quests before you unlock some level 9 quests. Since most people like to stick to their BB progressions...this just screws it all up. At least that is how I feel about this one.

What I've done the last couple TRs, and frankly wish I had thought of this a long time ago, I run the level 8s at level 10 and the rest of the chain at level 11. I keep BB for the whole chain and there is a lot more xp there I wasted not doing them at BB.

It is common for players to run quests +2 above base, but that is more player mind set.

EllisDee37
02-23-2016, 01:19 PM
Solid ideas on all counts, Fran. Well done.

I would probably add a Legendary version of ToD in addition to making it a level 21 epic.

FranOhmsford
02-23-2016, 01:20 PM
What I've done the last couple TRs, and frankly wish I had thought of this a long time ago, I run the level 8s at level 10 and the rest of the chain at level 11. I keep BB for the whole chain and there is a lot more xp there I wasted not doing them at BB.

It is common for players to run quests +2 above base, but that is more player mind set.

OK I'm currently on Life 6 on one of my mains - Enochpagett of Cannith.

I went 5 Barb / 3 Fighter base and am going for a Druid Past Life so will be 12 Druid.

Enoch is now Lvl 14 and hasn't repeated a single quest!

Quests I've skipped entirely:

Carnival Chain - Hardcapped before getting to it.
Chronoscope and DA Normal - Hardcapped again before getting to them. {Not that I'd run them for XP anyway - I do DA at 20+ and Chrono when a Favour run appears.}.
ToEE - Way too hard to worry about doing it at or anywhere near at level - Won't even Favour run it this life cos I'll be TRing the instant I hit 20 so not going for 5k Favour.
The Path to Madness+Xorian Cypher - Hardcapped before getting to it.
Spies in the House - Hardcapped before getting to it.
Faithful Departed - Hardcapped before getting to it.
Threnal entire chain - Hardcapped before getting to the Lvl 8s, Hardcapped before getting to the Lvl 9s, Could have ran them at 12 but decided to just take 13 and start my Lvl 11s instead.
Red Fens entire Pack - Hardcapped before getting to it.
VoN 5/6 - No Group while I was at Level 12.
Made to Order - Hardcapped before getting to it - Well ok not quite hardcapped but close enough that probably would have lost XP anyway.
Twilight Forge - Lol! {Again Hardcapped before getting to it anyway!}.

Lvl 12s run so far - Cursed Crypt, Chains, Wiz King.

Slayers and Rares Maxed - Cerulean Hills, Waterworks, Tangleroot, 3BC, Searing Heights, Sorrowdusk, Restless Isles {Got lucky in RI with all 3 Rares turning up 1st run}.

Slayers and Rares Partially done - Korthos {262/750, 2/3}, Ataraxia {941/1500, Rares Maxed}, Sands {172/9000 Lol no I'm not attempting to max this this life, 14/25, 1/16}.

Slayers not even touched - Red Fens


Threnal is NOT needed for XP!
It's got decent Loot and will help you hit 5k Favour but I already Skip Carnival and Red Fens in Heroics anyway and still Hardcap before getting to Threnal with Zero Repeats!


Remember this is a 6th Life Character!

FranOhmsford
02-23-2016, 01:26 PM
Solid ideas on all counts, Fran. Well done.

I would probably add a Legendary version of ToD in addition to making it a level 21 epic.

Adding Legendary would just dilute the number of people running Epic and Vice Versa.

Anyone who could run Epic Normal ToD could also run LN ToD for the same {or possibly more} XP!

Having EE available would utterly kill LE!




I wouldn't be opposed to DoJ getting upped to Legendary Status however - It's already harder than 2 of the 3 Leg Raids available {Not sure about Leg Shroud because I've never run it}.

EllisDee37
02-23-2016, 01:30 PM
Adding Legendary would just dilute the number of people running Epic and Vice Versa.

Anyone who could run Epic Normal ToD could also run LN ToD for the same {or possibly more} XP!

Having EE available would utterly kill LE!Fair enough.

I was thinking along the lines of making it endgame once again, but you make a compelling case. In fact, if level 21 ToD became the equivalent of VON5 in terms of epic XP farming popularity, that would be awesome.

FranOhmsford
02-23-2016, 01:49 PM
Fair enough.

I was thinking along the lines of making it endgame once again, but you make a compelling case. In fact, if level 21 ToD became the equivalent of VON5 in terms of epic XP farming popularity, that would be awesome.

Would also regenerate the ToD Flags!

People would run them at 18-21 so they could run EE and then Daily EH or EN ToDs! {well every 3 days anyway}

Qhualor
02-23-2016, 02:37 PM
OK I'm currently on Life 6 on one of my mains - Enochpagett of Cannith.

I went 5 Barb / 3 Fighter base and am going for a Druid Past Life so will be 12 Druid.

Enoch is now Lvl 14 and hasn't repeated a single quest!

Quests I've skipped entirely:

Carnival Chain - Hardcapped before getting to it.
Chronoscope and DA Normal - Hardcapped again before getting to them. {Not that I'd run them for XP anyway - I do DA at 20+ and Chrono when a Favour run appears.}.
ToEE - Way too hard to worry about doing it at or anywhere near at level - Won't even Favour run it this life cos I'll be TRing the instant I hit 20 so not going for 5k Favour.
The Path to Madness+Xorian Cypher - Hardcapped before getting to it.
Spies in the House - Hardcapped before getting to it.
Faithful Departed - Hardcapped before getting to it.
Threnal entire chain - Hardcapped before getting to the Lvl 8s, Hardcapped before getting to the Lvl 9s, Could have ran them at 12 but decided to just take 13 and start my Lvl 11s instead.
Red Fens entire Pack - Hardcapped before getting to it.
VoN 5/6 - No Group while I was at Level 12.
Made to Order - Hardcapped before getting to it - Well ok not quite hardcapped but close enough that probably would have lost XP anyway.
Twilight Forge - Lol! {Again Hardcapped before getting to it anyway!}.

Lvl 12s run so far - Cursed Crypt, Chains, Wiz King.

Slayers and Rares Maxed - Cerulean Hills, Waterworks, Tangleroot, 3BC, Searing Heights, Sorrowdusk, Restless Isles {Got lucky in RI with all 3 Rares turning up 1st run}.

Slayers and Rares Partially done - Korthos {262/750, 2/3}, Ataraxia {941/1500, Rares Maxed}, Sands {172/9000 Lol no I'm not attempting to max this this life, 14/25, 1/16}.

Slayers not even touched - Red Fens


Threnal is NOT needed for XP!
It's got decent Loot and will help you hit 5k Favour but I already Skip Carnival and Red Fens in Heroics anyway and still Hardcap before getting to Threnal with Zero Repeats!


Remember this is a 6th Life Character!

I have no idea what this has to do with what I said.

RistoffDervish
02-23-2016, 03:11 PM
I really like these suggestions.
I just started a thread proposing making all old raids legendary to add to the limited current endgame but many opposed the idea with the thought that it would prevent new content from being developed.
I think it would be an easy way to add much content to the game, especially for new players who may have never run 75% of the older raids.

The only thing I would suggest differently than what you have laid out would be to keep heroic Titan and make a legendary version with an NPC teleport for easy access like they did with HoX (even though nobody runs it, but that could change if more people got exposed to it if it were made legendary) and also keep the ToD stuff the same, just add the Legendary version so it can be flagged on heroic like VoN.

I would also add the NPC teleport to wiz king if you are going to add the others anyway.

Thanks for putting the time into this post. It was well thought out.

Full_Bleed
02-23-2016, 03:18 PM
Cannith Challenges

Tier up the gear to level 28.
Scale up challenges so higher level players can run it effectively.
Allow Epic mats to be traded in for Heroic mats.

RistoffDervish
02-23-2016, 03:27 PM
Cannith Challenges

Tier up the gear to level 28.
Scale up challenges so higher level players can run it effectively.
Allow Epic mats to be traded in for Heroic mats.

Excellent point. This is very important. The current system penalizes overleveling so high level charracters can not get maximum benefit from them.

FranOhmsford
02-23-2016, 03:35 PM
I really like these suggestions.
I just started a thread proposing making all old raids legendary to add to the limited current endgame but many opposed the idea with the thought that it would prevent new content from being developed.
I think it would be an easy way to add much content to the game, especially for new players who may have never run 75% of the older raids.

The only thing I would suggest differently than what you have laid out would be to keep heroic Titan and make a legendary version with an NPC teleport for easy access like they did with HoX (even though nobody runs it, but that could change if more people got exposed to it if it were made legendary) and also keep the ToD stuff the same, just add the Legendary version so it can be flagged on heroic like VoN.

The problem with Legendary Twilight Forge and Titan is that it will NOT make the Heroic Version run more!
In fact and I know this is hard to believe considering how little it's run already it will make it run LESS!

Look at HoX - That was still if not common at least seen on the LFM regularly pre Legendary but since? Nothing!

Heroic Twilight Forge/Titan are already pretty much dead and adding a Legendary Version would kill them completely so just remove the Heroic Raids entirely and replace them with an Epic Version at Lvl 22 {Same as VoN 5} - This would get run much more often....Especially if given similar XP to VoN 5/6 and would give players who wouldn't normally touch RI a reason to flag.
Leave the Flagging Quests at Lvl 10 - They're good quests and just moving the Raids to early Epics would get people running these at level so they're ready to run the Raids the instant they hit 20 {Also Lvl 10 is pretty short on quests as things stand and we don't want to make it even shorter!}.

THEN

Add a NEW Legendary Raid utilising the Twilight Forge Map and changing things around with new mobs and such {think Legend of Two Toed Tobias NOT Desecrated Temple of Vol!}.



Again with ToD - Add Legendary and you kill Heroic ToD stone dead!
The only reason anyone will have to run Heroic is if they can't get the Elite Favour on Legendary! {So one run on a life when you're going for 5k Favour. Otherwise nope!}.

People can run Legendary the instant they hit 20 if they so please so why would anyone run the Heroic or early Epic version if the quest is exactly the same other than difficulty? LN tends to be easier than EE after all!


I've got nothing against them re-using the ToD Map to give us a new Legendary Quest as well but not the same quest!

FranOhmsford
02-23-2016, 03:39 PM
Excellent point. This is very important. The current system penalizes overleveling so high level charracters can not get maximum benefit from them.

How about just stop penalizing players for running Challenges overlevel in the first place?

This is the reason I don't run Cannith Challenges!

Even one level over and you're penalized massively!

There's no learning curve!

RistoffDervish
02-23-2016, 03:50 PM
The problem with Legendary Twilight Forge and Titan is that it will NOT make the Heroic Version run more!
In fact and I know this is hard to believe considering how little it's run already it will make it run LESS!

Look at HoX - That was still if not common at least seen on the LFM regularly pre Legendary but since? Nothing!

Heroic Twilight Forge/Titan are already pretty much dead and adding a Legendary Version would kill them completely so just remove the Heroic Raids entirely and replace them with an Epic Version at Lvl 22 {Same as VoN 5} - This would get run much more often....Especially if given similar XP to VoN 5/6 and would give players who wouldn't normally touch RI a reason to flag.
Leave the Flagging Quests at Lvl 10 - They're good quests and just moving the Raids to early Epics would get people running these at level so they're ready to run the Raids the instant they hit 20 {Also Lvl 10 is pretty short on quests as things stand and we don't want to make it even shorter!}.

THEN

Add a NEW Legendary Raid utilising the Twilight Forge Map and changing things around with new mobs and such {think Legend of Two Toed Tobias NOT Desecrated Temple of Vol!}.



Again with ToD - Add Legendary and you kill Heroic ToD stone dead!
The only reason anyone will have to run Heroic is if they can't get the Elite Favour on Legendary! {So one run on a life when you're going for 5k Favour. Otherwise nope!}.

People can run Legendary the instant they hit 20 if they so please so why would anyone run the Heroic or early Epic version if the quest is exactly the same other than difficulty? LN tends to be easier than EE after all!


I've got nothing against them re-using the ToD Map to give us a new Legendary Quest as well but not the same quest!

Fair points. I just don't really see killing the heroic versions as problematic since they are already dead. I'd like to see them left alone incase some guilds like to schedule them or some new players want to get some of the heroic loot.

Removing content just seems a bit too jarring to me and I'm not sure how the community would react to such drastic changes, even though it does seem like a dead scene already.

FranOhmsford
02-23-2016, 06:01 PM
Fair points. I just don't really see killing the heroic versions as problematic since they are already dead. I'd like to see them left alone incase some guilds like to schedule them or some new players want to get some of the heroic loot.

Removing content just seems a bit too jarring to me and I'm not sure how the community would react to such drastic changes, even though it does seem like a dead scene already.

Sometimes you have to yank that plaster off!


The Devs can always move the Heroic Raid items to the Quest End-Chests instead OR have them drop in EN - It's not like people are farming Heroic Titan Items at Lvl 12 on their first lives anyway.


The Heroic Raids need putting out of their Misery - Upgrade them to Epic and replace.
It's no different from moving Cabal from 13-14 when E-GH arrived except we're just moving Twilight Forge/Titan from 11 to 22.

Rog
02-25-2016, 09:52 AM
OK so we all accept {at least the majority of us seem to} that certain older content is now pretty much dead.

Yes there's people who do like said content and still run it {usually in closed Groups or Solo} regularly but on the whole this content almost never shows up on the LFMs and if you put it up no-one joins.

I've come to the conclusion that most of this content was originally designed to be End-Game and that as a result of the cap going up and up and up said content just got left behind.
Also there's the fact that Game Changes, Enhancements, Loot etc. have in many places invalidated the reasons for running said content other than that someone actually likes it for itself.


This content was originally designed with one aim - To keep players playing once they hit Cap and many of it's original designs now hurt it instead because it's no longer Cap or anywhere near Cap Content.

The Content I'm talking about:

Threnal - Original End-Game at Cap 10 along with Vault of Night and Tempest Spine.

VoN and TS survived much better and I'm sure we all know why!

Threnal has so many problems {some of which have now been mitigated yes} that it needs a complete Overhaul.

I'd suggest:
1) New Epic Chain utilising the Beautiful Dungeons - Lvl 26
2) Change the Outdoor Zone to an actual Slayer - 750 Max Kills in Heroic, 3K Max Kills in Epic, 100 mobs per instance in Heroic and Epic.
3) Put the Giant Caves in the Compendium and give them 1,2,4,6 House P Favour.
4) Redo the Threnal Arena as a Challenge like the E-Star Cavern Challenges.
5) Change the final Quest in Heroic Threnal so that after killing the Giants we have to stop Renders, Reavers, Flensers, Beholders etc. from coming through the Portal {Maybe 5 Waves} Until the Portal can close.

And of Course:

6) Level Range for Threnal:
Move In Need of Supplies and The Rescue from Lvl 8 to Lvl 9
Move Escort the Expedition, Hold for Reinforcements and Secure the Area from Lvl 10 to Lvl 9
Move The Missing Expedition and Entering the Gate Chamber from Lvl 9 to Lvl 10


Restless Isles - Original End-Game at Cap 12/13

Yeah I've railed and railed against the idea that the Restless Isles Slayer is intrinsically bad - I think of it more as a quest in it's own right and like it a lot.
But I realise many people don't run these quests because of the Slayer.

There are multiple other issues with RI too.

My Suggestions:
1) Epic Twilight Forge and Titan Awakes - Lvl 22 {Remove the Heroic Versions entirely! Upgrade the Raid Loot to Epic Versions and leave the Heroic Loot already got as Legacy Loot. Maybe move a couple of the old Heroic items to the Heroic Dungeons.}.
2) New Legendary Raid set in the same Dungeon as Twilight Forge - Lvl 32 Base, Completion of Titan Awakes to Flag.
3) Epic the Slayer Zone {Epic and Heroic Markers so that players can choose which Zone to run}. Lvl 20-30 300 Mobs associated with the new Legendary Raid per instance 5K Max Slayer.
4) Drop the OL DCs in the Heroic Slayer Zone by 5 {10 would be better but 5 will do.}.
5) FIX THE MAP! - Fix the Map UI so that we can have two tabs {Outdoor/Indoor} - This will fix quite a few quests with bad maps {Tempest Spine!}.
6) Add the second Beholder Rare back into Slavers of the Shrieking Mines {Optional uncompletable!}.
7) Move the NPC in the Marketplace to the Wayward Lobster.


Reavers Refuge - Original End-Game at Cap 20 before Amrath and Epics took over.

Oh dear Lord - The multiple issues with this Zone!

My Suggestions:
1) Raidify SoS! Level it up to Base Lvl 20 and Epic. {Add Raid Loot}
2) Move the three Flagging Quests to Base Lvl 18 so they are Epic on Elite.
3) Make getting to and from this Zone easier, less annoying! {At least add a Teleport marker}.
4) Fix Eerie Forest to be Resettable - It's currently the only Slayer Zone in the game we still have to wait the 5 minutes or ask for someone to join and leave to reset!
5) More Mobs in Soami Gardens - Seriously it's like 30 mobs per instance!
6) Dragontouched needs a massive overhaul!


Epic S/S/S - MotU and Cap rushing to 25 then 28 killed this content apart from certain super high XP Farm Quests.

Yes many of these quests are still run quite a bit if for nothing else than XP.

But it's the Loot that's the real problem - Most of it has been massively outdated and some of it is just plain worthless now.

My Suggestions:

1) New "Around the Houses Saga" - Carnival, Sentinels, VoN {Not the Raids} and Red Fens - That's 17 Quests Heroic and Epic!
2) 3 to 1 Shard to Shard and Seal to Seal Swap NPC for each Pack {Will only take Shards or Seals from that specific Pack}.
3) Teleport NPC in Zawabi's Refuge just like in Storm Horns that will offer to take you to OoB, CoF or ADQ {You can run to Wiz King!}
4) Fix the Drop Rates in Lords of Dust Chain!



Other Quests/Raids:

Litany of the Dead/Abbot - End-Game Content when Cap was 16/18/20

I still don't understand why the Devs chose to remove Sigil Flagging from Epic but NOT from Heroic!

My Suggestions:
1) EPIC LITANY! {Legendary if you like!}.
2) Make Sigil Flagging once and done like Restless Isles - Tell the NPC to stop taking the Sigils!
3) Have a new Epic Sigil Farm for Legendary Litany that does have to be completed every life. {though not every ER!}.
4) Reduce the Chance for Inferno in Abbot - Up the Abbot's HPs/Dmg/Other Special Attacks to compensate but please reduce the chance for Inferno {Once Per Raid when he's down to 10% or lower HP would be nice so we can be ready for it!}. It's too random right now and too easy to be on the wrong side of the circle when the person with the wand casts the Island.


Vision of Destruction

We have L-HoX now but VoD has been left behind.

My Suggestions:
1) Move the Base Lvl of the Raid to 20 - Make it Epic with Epic XP!
2) Update the Loot!


Tower of Despair

Was once THE End-Game Raid in DDO!

My Suggestions:
1) Move the Base Lvl of the Raid to 21 - Make it Epic with Epic XP!
2) Update the Loot!


CitW

Could have been a great Raid but was hamstrung by strange decisions.

My Suggestions:
1) Triple the Base XP! It's a Loooong Raid!
2) Have the Hit Box for Lolth's Belly Button be larger so Melees can actually hit her without falling to their Deaths!
3) Add new Loot {More Weapon options for certain Weapon types not in there AND other Loot - Give people a reason to run the Raid!}.
4) Up the Comm Drop Rate to 100% for 2 in EE, 75% for 2, 25% for 1 in EH and 50/50 in EN {You always get at least one no matter what!}.
L.E. Tod raid- with must have rings would rock.
People don't run Amarth at level since its the hardest non epic chain in the game.
I like but then again I have the gear to run. at level I still duel wear my rings.

Aelonwy
02-27-2016, 12:41 PM
Really great, well thought out suggestions Fran. I wish Red Fens could also be looked at, I love the quests, especially the underwater quest but the heroic items have fallen so far behind random loot (even lower level random loot) that even with a set bonus I can't seem to motivate myself to wear any of it and there isn't a tremendous motivation to try epic-ing much of it either. Now don't get me wrong that won't prevent me from playing the quests entirely but it does make it harder to get other people interested in running them with me.

Saekee
02-27-2016, 01:45 PM
Can we have an exchange for shards/seals for codex runes? I am sure we can invent some lore to justify it...