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Braegan
02-09-2016, 12:24 PM
Hey Folks,

I am planning on doing a LR for my main False and wanted to run down feat selections before getting too far ahead. Plainly said I wish I had more feats and some pre reqs make some choices for me. Anyway here's what I have so far. Feedback welcome.

This is for a pure, human FvS.

Heroic Feats

h) SF: Evo
1) Maximize
3) Completionist
6) PL: Wiz
9) Empower
12) Heighten
15) Quicken
18) Toughness

Epic Feats

21) Epic Toughness
24) Master of Light
27) Ruin
30) Intensify Spell

ED Feats

26) SP: Force
28) SP: Light
29) Arcane Pulse

Legendary Feat

30) Scion of Air

Other choices I wish I had room for would be:

Master of Alignment
Greater Ruin
Embolden Spell
Hellball

What do folks think of the layout so far?

SirValentine
02-10-2016, 06:02 AM
Personally, I'd make some room by dumping the Toughness stuff. More hit points are nice, but the payoff isn't enough for eating up two of your precious feat slots, when there's good stuff you can't otherwise fit.

I can't really argue with anything else on there; looks like a decent list.

FranOhmsford
02-10-2016, 06:28 AM
Personally, I'd make some room by dumping the Toughness stuff. More hit points are nice, but the payoff isn't enough for eating up two of your precious feat slots, when there's good stuff you can't otherwise fit.

I can't really argue with anything else on there; looks like a decent list.

Embolden and Master of Knowledge are Lvl 24 Feats.
False has taken Master of Light at Lvl 24 {another Feat that can't be taken any earlier}
False is taking Epic Toughness at 21 - Losing Epic Toughness wouldn't help him gain Embolden or Master of Knowledge.

Of the four Feats False wants none are Heroic so losing Toughness doesn't help the OP either!

Eryhn
02-10-2016, 07:42 AM
...


aw you edited that out, but i saws it. people sitting in a glasshouse shouldt throw with stones so i guess it was a good call though :P


on topic: feats are imho bit dependant on your destiny of choice. Since you are completionist assuming you can chose pretty freely in destinies there, too. that being said, while your SLAs are few, avenging light, divine wrath, sun bolt make taking intensify atop of emp/max worthwhile. If you might run in destinies with yet less SLA availability thats a potentail choice for something else just like toughness imho ...

I agree toughness/epic toughness arent needed necessarily ... it can be geared around and mitigation is more worthwhile than HP anyways

mental toughness, imp/ epic, gives you a total of +3 spell crits, too, but yeah its hard to fit in.
another serious contender is greater ruin.
hellball kinda works ok too due to fvs having decent universal spellpower but falls short compared to ruin/pulse, imho

it rly depends on how you wanna play, a lot. its bit of a flavor choice rly imho. arcane pulse and at least normal ruin is what id consider must have in epic ...

also, since as completionist you should be able to hit good DCs, i would give some serious thought to scion celestia or scion fire over scion air, for the added crit dmg. unless you consider the added dodge must have, idk ...

Braegan
02-10-2016, 06:29 PM
Personally, I'd make some room by dumping the Toughness stuff. More hit points are nice, but the payoff isn't enough for eating up two of your precious feat slots, when there's good stuff you can't otherwise fit.

I can't really argue with anything else on there; looks like a decent list.

Epic Toughness was taken more for something to take at level 21, due to the pre-reqs of the other feats I want being higher level. That said, perhaps there is another choice for level 21 feat, but it is definitely more limited choices.


Embolden and Master of Knowledge are Lvl 24 Feats.
False has taken Master of Light at Lvl 24 {another Feat that can't be taken any earlier}
False is taking Epic Toughness at 21 - Losing Epic Toughness wouldn't help him gain Embolden or Master of Knowledge.

Of the four Feats False wants none are Heroic so losing Toughness doesn't help the OP either!

Pretty much my dilemma in a nutshell...


aw you edited that out, but i saws it. people sitting in a glasshouse shouldt throw with stones so i guess it was a good call though :P


on topic: feats are imho bit dependant on your destiny of choice. Since you are completionist assuming you can chose pretty freely in destinies there, too. that being said, while your SLAs are few, avenging light, divine wrath, sun bolt make taking intensify atop of emp/max worthwhile. If you might run in destinies with yet less SLA availability thats a potentail choice for something else just like toughness imho ...

I agree toughness/epic toughness arent needed necessarily ... it can be geared around and mitigation is more worthwhile than HP anyways

mental toughness, imp/ epic, gives you a total of +3 spell crits, too, but yeah its hard to fit in.
another serious contender is greater ruin.
hellball kinda works ok too due to fvs having decent universal spellpower but falls short compared to ruin/pulse, imho

it rly depends on how you wanna play, a lot. its bit of a flavor choice rly imho. arcane pulse and at least normal ruin is what id consider must have in epic ...

also, since as completionist you should be able to hit good DCs, i would give some serious thought to scion celestia or scion fire over scion air, for the added crit dmg. unless you consider the added dodge must have, idk ...

Aww I missed the edit :p

re: Toughness, again the ML of other feat options made it a limited choice :/

Greater Ruin and Embolden are on the list. But Basically it's:

Ruin
Greater Ruin
Intensify
Embolden
Master of Light
Master of Alignment

And I get to pick three...

Thanks everyone for their feedback so far!

tsteigner
02-11-2016, 04:52 AM
Epic Toughness was taken more for something to take at level 21, due to the pre-reqs of the other feats I want being higher level. That said, perhaps there is another choice for level 21 feat, but it is definitely more limited choices.



Pretty much my dilemma in a nutshell...



Aww I missed the edit :p

re: Toughness, again the ML of other feat options made it a limited choice :/

Greater Ruin and Embolden are on the list. But Basically it's:

Ruin
Greater Ruin
Intensify
Embolden
Master of Light
Master of Alignment

And I get to pick three...

Thanks everyone for their feedback so far!

i would say, its a question what your wanting to do primaly
1.) DC casting : then i would probaly exchange Toughness + Epic Toughness for gSF : evocation + Arcane Insight
2.) anything else swap toughness + epic toughness to get mental toughness + Wellspring of Power, maybe even go so far to remove sf: evocation to get 2 of the mental toughness line

as the 2nd ED pick i would take Hellball or Mass Frog instead of SPP: Force

Morroiel
02-11-2016, 05:03 AM
Do not under almost any circumstance do as the above poster suggested and take arcane insight. It isn't economically viable.

EllisDee37
02-11-2016, 05:14 AM
I don't hate the two toughness feats, but I don't love them either. The obvious alternative would be either gtr spell focus / epic spell focus, or mental toughness / improved mental toughness. Or one of each.

Note that Arcane Insight is mental toughness plus a +6 DC clicky, so if you go with one of each I'd probably take gtr focus @ 18 and arcane insight @ 21.

In any case, all these choices rate a big fat "meh" from me. If you reach 21 con with tomes, the toughness line is as good as any other, I think. Your choices boil down to:

+82 hit points, or
+215 spell points, or
+2 dc

EDIT: What about Heavy Armor Proficiency / Adamantine Body?

EDIT: Ignore what I said about Arcane Insight; Wellspring of Power is clearly superior. Same spell points, but a spell power / crit clicky instead of DC clicky. Yum! That actually looks good. So maybe Heavy Armor @ 18 and Wellspring @ 21?

Eth
02-11-2016, 05:21 AM
I don't hate the two toughness feats, but I don't love them either. The obvious alternative would be either gtr spell focus / epic spell focus, or mental toughness / improved mental toughness. Or one of each.

Note that Arcane Insight is mental toughness plus a +6 DC clicky, so if you go with one of each I'd probably take gtr focus @ 18 and arcane insight @ 21.

In any case, all these choices rate a big fat "meh" from me. If you reach 21 con with tomes, the toughness line is as good as any other, I think. Your choices boil down to:

+82 hit points, or
+215 spell points, or
+2 dc

I'd take wellspring for the 21 feat.
On a build that probably only nukes 10% of the time to begin with, it makes a lot of sense to have an ability that greatly increases damage output, but has a rather limiting uptime (30 secs every 180 secs).

EllisDee37
02-11-2016, 05:23 AM
I'd take wellspring for the 21 feat.
On a build that probably only nukes 10% of the time to begin with, it makes a lot of sense to have an ability that greatly increases damage output, but has a rather limiting uptime (30 secs every 180 secs).Agreed. I was editing in that very thought while you posted.

Eth
02-11-2016, 05:24 AM
Agreed. I was editing in that very thought while you posted.

Cool, I'm officially a forum ninja now.

Braegan
02-11-2016, 06:25 PM
Thanks for the continued suggestions.

Wellspring does sound like an interesting choice.

Since it's a clicky ability I assume it stacks with everything except other action boosts, such as heroic enhancement boosts from human and/or fvs? Does anyone know if it puts those enhancements on timer as well?

EllisDee37
02-12-2016, 06:08 AM
Thanks for the continued suggestions.

Wellspring does sound like an interesting choice.

Since it's a clicky ability I assume it stacks with everything except other action boosts, such as heroic enhancement boosts from human and/or fvs? Does anyone know if it puts those enhancements on timer as well?It's a clicky, but it isn't an action boost. That means it should stack with and have separate cooldown from action boosts.

Action boosts have limited uses per rest. Wellspring of Power does not.