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Enguebert
12-11-2015, 03:46 AM
Currently, in quest every chest has a level (related to level of quest but not always equal to level of quest : may be a little higher or lower) and contains :
- one item based on level of chest
- copper/silver/gold/platinum based on level of chest
- valor
It *may* also contains
- essences - if your char level is not too high above the chest level
- gems
- potions
- ammunitions
- very low chance to get special items (tome, hair dye, crafting trinket,...)
Some chest also contains
- low chance to get a named item


Loot bonus increase the level of chest. Basically it give more gold and a higher level item. Potions and ammunitions could also be better
This kind of bonus is rather useless.
Who need more gold ?
And a higher level item usually means an item you cannot use. Especially if you accumulate the loot bonus or play Elite at Level
The ONLY interest of loot bonus is to roll on better table *IF* you got a special item (for example having a tiny chance of getting a +3 tome instead of getting a +2 tome)

So my suggestion is to change the way bonus loot works
Instead of increasing the level of the chest, why not have the loot bonus have a better chance to get better loot !

This could be implemented in different ways
- Better chance to have random loot with bonus (augment, or markmanship (ML-2) or special material (silver, flame touch,...)
- Better chance to have a named item
- Better chance to have a special item

Faltout
12-11-2015, 09:06 AM
U29 is bringing a complete overhaul of random loot invalidating some of the things you mentioned (such as minimum level of loot in chests). Take a look at it from the lamannia threads: https://www.ddo.com/forums/showthread.php/468384-Randomized-Loot