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Lycurgus
09-22-2015, 04:47 PM
This one was inspired by Jot’s Porcupine build with the goal of surviving bombardment in EE DoJ. The build is designed to allow for medium armor with, solid PRR, solid spell power and great saves or light armor with evasion and the necessary reflex to shrug off bombardment.

Human16-2-2 Warlock/Paladin/Rogue

Starting Stats

10 Str 14Dex 14 Con 14 Int 8 Wis 18 Cha, all level-ups into charisma.


Feats

Maximize, Empower, Completionist, Quicken, Extend (for displacement, I’m lazy), Force of Personality, Mental Toughness, Imp Mental Toughness, Shield Mastery, Epic Eldritch Blast, Epic Light Spell Power, Epic Reflexes, HellBall.

Gear

Head - Epic Deific Diadem, may swap for Sightless
Goggles- Epic Glimpse the Soul
Necklace- Sages Necklace/Necklace of Mystic Eidolons
Trinket- Epic Litany
Cloak – Epic Cloak of Ice, want Countenance
Armor- Medium/Light TF, probably switching to Medium/Light ToEE
Belt- Epic Chord of Reprisal
Bracers- Epic Ethereal Bracers
Gloves- Gauntlets of Arcane Soldier, may swap for Epic Fanged Gloves
Boots- Epic Boots of the Innocent, want Boots of Blessed Travels
Ring1- Lantern Ring
Ring2- Health 10 of Dodge 10
Quiver- plain quiver
Weapon1- TF Scimitar from past life, 150 Impulse, 22% Kinetic Lore
Weapon2- Epic Shield of Tireless Aid/ TF Orb for evasion

http://i1192.photobucket.com/albums/aa339/gilbertjray/Stats.jpg

http://i1192.photobucket.com/albums/aa339/gilbertjray/Spell%20Power.jpg

http://i1192.photobucket.com/albums/aa339/gilbertjray/dummy2.jpg

http://i1192.photobucket.com/albums/aa339/gilbertjray/dummy3.jpg

http://i1192.photobucket.com/albums/aa339/gilbertjray/enhancements_1.jpg

phalaeo
09-22-2015, 05:03 PM
List past lives and tomes, please.

Lycurgus
09-22-2015, 07:18 PM
List past lives and tomes, please.

Most heroics 2 or 3 times, Epic 9 divine sphere, 6 martial, 6 primal, 6 arcane, Iconic, 1 bladeforged, 1 morninglord.

Tomes: +6 Wis, +5 everything else.

AlcoArgo
09-23-2015, 06:10 PM
The Hedgehog. The Ron Jeremy of builds.

Lycurgus
09-26-2015, 03:28 AM
Test run in EE Demon Assault


https://www.youtube.com/watch?v=RQ-Zkc4hz7s

Xyzima
09-28-2015, 08:50 PM
I have been pondering a similar build.

15-16 warlock, 3-4 paladin, and 1-2 rogue or artificer...

I just cant decide on a class split.

It could wear heavy armor instead of medium and gain the heavy armor wearing benefits in Sacred Defender, like that 20% hp boost to cover loss of the capstone. or just the stance if you want to wear med.

Artificer or rogue provides trap skills. rogue has sneak attack and evasion. and arti has its crossbow and runearm use.

So med armor = 3 paladin. Heavy = 3 or 4. 4 pally grants access to empower heal as a feat.

and if you want evasion, or rune arm use. 2 from the other class, if not. 1 is fine.

then the rest warlock.

Lycurgus
09-28-2015, 11:26 PM
I have been pondering a similar build.

15-16 warlock, 3-4 paladin, and 1-2 rogue or artificer...

I just cant decide on a class split.

Honestly, after playing around with it a bit, I'm probably lr-ing out the rogue levels. There's just not enough content being run that requires evasion and the 18-2 pally class split is stupidly survivable in just about everything else. There's enough perks to 18 warlock to avoid splashing deeper.

Xyzima
09-28-2015, 11:52 PM
Honestly, after playing around with it a bit, I'm probably lr-ing out the rogue levels. There's just not enough content being run that requires evasion and the 18-2 pally class split is stupidly survivable in just about everything else. There's enough perks to 18 warlock to avoid splashing deeper.

yeah thats the only thing im trepeditious about.

2 pally gives the cha to saves

but it takes away the capstone. and to get the paladins 20% hp. you need 3 pally.

and if you arent getting 18(30% faster aura, and 3d6 eldritch blast damage)
you instead gain, cha to saves, divine health... and with sacred defense you get 25 prr and mrr. and the 20% hp and +2(min) to saves.. heavy armor and shield prof. take 4 pally and you can get empower healing.

Warlock is one of those, especialy ES. that its difficult to decide if you should multiclass. The ES is well built. I want trapping abilties, so im currently playing with 1 rogue 3 pally 16 warlock. but i could easily play warlock 20 in heavy armor.

Xyzima
09-29-2015, 12:32 AM
after playing with it. rogue isnt worth it at all even in the attempt to get trap skills. even if you max int. and are a human. you dont have enough skill points as 1 rogue to max DD, Search, Open, along with Spellcraft, concentration, and umd. let alone heal(didnt have any points in that)..

if you drop one of the other skills you would have enough. you may get away with a lower UMD. maxing it isnt a necessity if you have the cha. maybe 11 ranks.

also, to even get close to that, you have to take rogue at first level. but the only feat that you would want you can take at first level, is force of personality.

the other feat cant be any of the ones on your list. though i guess you could take insightful reflexes..

Kwyjibo
09-29-2015, 07:46 AM
after playing with it. rogue isnt worth it at all even in the attempt to get trap skills. even if you max int. and are a human. you dont have enough skill points as 1 rogue to max DD, Search, Open, along with Spellcraft, concentration, and umd. let alone heal(didnt have any points in that)..

if you drop one of the other skills you would have enough. you may get away with a lower UMD. maxing it isnt a necessity if you have the cha. maybe 11 ranks.

also, to even get close to that, you have to take rogue at first level. but the only feat that you would want you can take at first level, is force of personality.

the other feat cant be any of the ones on your list. though i guess you could take insightful reflexes..
Taking 2 levels of Rogue have a single purpose and a single purpose only, evasion.

Lycurgus
09-29-2015, 07:48 AM
You probably want skill points into perform as well for pact damage. As to 2, 3, or 4 levels of paladin...the benefits of sacred defender stance don't strike me as sufficient to warrant more than 2 levels. In medium armor you can hit >156 PRR, so the extra 25 PRR from the defender stance is only reducing incoming damage by ~2%. A few points in saves from stance is hardly noticeable when your saves are already in the 80s/90s. It comes down to 20% extra hit points vs a 2 second aura, 10% faster blast, 3d6 damage, immunity to knockdown, and 10% faster blasting.

Out of curiosity, how are you planning on dealing with ASF in heavy armor? It seems like you'd have to go warforged/bladeforged and even then suffer a pretty stiff penalty?

I'll update the thread in a few days after lr-ing.

Lycurgus
09-30-2015, 09:10 PM
LR done with a bit of testing. Changed starting stats a bit: 8 Str, 12 Dex, 14 Con, 16 Int, 8 Wis, 18 Cha.

Feats: Maximize, Empower, Fey Pact, Completionist, Extend, Quicken, Force of Personality, Shield Mastery, Improved Shield Mastery. Pact Damage, Great Charisma, Spell Power: Light, Epic Reflexes, Epic Arcane Eldritch Blast. I know, I know, no Ruin or Hellball, but this was for testing things out. The build lacks burst damage, but I think warlocks in general lack the spell points to support real burst damage.

New stats:

http://i1192.photobucket.com/albums/aa339/gilbertjray/Wardin18-2.jpg

New Spell Power/Crit Chance, minus Empyrean Magic, temporary buffs, and pots:

http://i1192.photobucket.com/albums/aa339/gilbertjray/Wardin%20Spell%20Power.jpg

Empyrean magic, temporary buffs, and pots put light spell power over 500. If you want to add maximize and empower, that's around 675 standing light spell power. I lose a little bit on crit chance in light and force, gain 14% in sonic.

Dorking around in EE Demon's Assault reduced the completion time from 15 down to 12 minutes. I wouldn't recommend watching the entire video because it's about as interesting as a Shiradi wizard. But, it's stupidly effective.


https://www.youtube.com/watch?v=ECaHj0-S7MI&feature=youtu.be

Lycurgus
09-30-2015, 11:11 PM
And Breaking the Ranks, because that's a standard challenge. This build is obviously not winning a speed challenge, I think Zoda did it in half the time. But, this build is a nice balance of survivability and dps. The video that follows may be hard to follow. There's a lot of switching between single target, chain target, and aura target. In short, it isn't as boring to play as it looks.


https://www.youtube.com/watch?v=FS_KwTCrJ7Q&feature=youtu.be

phalaeo
09-30-2015, 11:17 PM
yeah thats the only thing im trepeditious about.

2 pally gives the cha to saves

but it takes away the capstone. and to get the paladins 20% hp. you need 3 pally.

and if you arent getting 18(30% faster aura, and 3d6 eldritch blast damage)
you instead gain, cha to saves, divine health... and with sacred defense you get 25 prr and mrr. and the 20% hp and +2(min) to saves.. heavy armor and shield prof. take 4 pally and you can get empower healing.

Warlock is one of those, especialy ES. that its difficult to decide if you should multiclass. The ES is well built. I want trapping abilties, so im currently playing with 1 rogue 3 pally 16 warlock. but i could easily play warlock 20 in heavy armor.

I've got 2 PLs as a pure Human Warlock, and although it was powerful, I found myself getting very, very annoyed with the saves.

I think it's a personal choice- some people are all out offense, I do not enjoy playing a character with lousy saves. This life, I'm doing a Human 18WAR/2PAL, and I'm enjoying it a lot more. Saves with GH are 41/48/47 at level 14. I've been informed by our Rogue that I'm doing the swim in Crucible. :(

I'm tempted to take a 3rd level Paladin, but I think you're right- you lose too much. And after playing a little with Lycurgus (he's my husband), I can see why he LR'ed out the Rogue levels.