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sowil19
07-29-2015, 10:55 AM
Level 28 Neutral Good Warforged Male
(20 Artificer / 8 Epic)
Hit Points: 390
Spell Points: 1588


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 8 11
Dexterity 16 19
Constitution 18 21
Intelligence 18 29
Wisdom 6 9
Charisma 6 9

Tomes Used
+3 Tome of Strength used at level 28
+3 Tome of Dexterity used at level 28
+3 Tome of Constitution used at level 28
+4 Tome of Intelligence used at level 28
+3 Tome of Wisdom used at level 28
+3 Tome of Charisma used at level 28

skill search, disable, open lock, repair max.
Level 1 (Artificer)
Feat: (Selected) Adamantine Body


Level 2 (Artificer)

Level 3 (Artificer)
Feat: (Selected) Maximize Spell

Level 4 (Artificer)
Feat: (Artificer Bonus) Empower Spell

Level 5 (Artificer)

Level 6 (Artificer)
Feat: (Selected) Past Life: Arcane Initiate

Level 7 (Artificer)

Level 8 (Artificer)
Feat: (Artificer Bonus) Quicken Spell

Level 9 (Artificer)
Feat: (Selected) Heighten Spell

Level 10 (Artificer)

Level 11 (Artificer)

Level 12 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Artificer Bonus) Spell Focus: Evocation

Level 13 (Artificer)

Level 14 (Artificer)

Level 15 (Artificer)
Feat: (Selected) Insightful Reflexes

Level 16 (Artifiicer)
Feat: (Artificer Bonus) Mental Toughness

Level 17 (Artificer)

Level 18 (Artificer)
Feat: (Selected) Toughness



Level 19 (Artificer)

Level 20 (Artificer)
Feat: (Artificer Bonus) Improved Mental Toughness

Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Epic: Epic Mental Toughness

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Force

Level 27 (Epic)
Feat: (Selected) Epic: Ruin

Level 28 (Epic)
Feat: (Epic Destiny) Arcane Sphere: Hellball

CThruTheEgo
07-29-2015, 11:27 AM
You don't have your enhancements or epic destiny info listed, so it's difficult to know exactly what you intend to do with the build. But judging from your feat list, it looks like you are going for a purely casting focused arti. Assuming that's the case, here are few comments.

Artificers are inherently a hybrid class. In other words, they can do both ranged/casting or melee/casting. Ignoring one component altogether to maximize another is a loss of overall potential. But if you can maximize the classes full potential, then you end up with a very versatile and effective build. Artificers get enough feats that they can take everything needed for full casting and full ranged ability (or melee I suppose, I've never built a melee arti, so I can't really comment on that). A purely casting focused artificer will not be nearly as effective as a purely casting focused sorc or warlock. You will eat up your spell point pool quickly if all you intend to do is spam spells and you won't do sufficient damage with the SLAs in epics.

You gain very little from the mental toughness line (3% spell crit and some spell points). You'd gain a lot more overall by dropping those and picking up some ranged feats. I'd also drop toughness. You won't need it on a warforged arti.

Have a look at Dubbell O'Seven in my sig for an arti that emphasizes both casting and ranged. It does solid dps and has great survivability. The combination of casting and ranged damage works very well together. Hope that helps.