PDA

View Full Version : Would perma-manyshot as a capstone be ridiculously OP ?



Lemdog
05-16-2015, 08:39 PM
Just an idea.

Though it probably screams OP..

dontmater
05-16-2015, 10:36 PM
yes, very OP
i do like the idea of a 10 second 50 second cooldown as something.

redoubt
05-16-2015, 11:50 PM
Just an idea.

Though it probably screams OP..

Yes.

Though I have for a long time now thrown out the idea that one way to improve non-monkcher archers would be to use feats and enhancements that increase the length of manyshot and reduce the cool down. It would have to be expensive enough that only ranged focused characters would be able to get much value from it and somehow exclusive to 10k.

Munkenmo
05-17-2015, 01:05 AM
Just an idea.

Though it probably screams OP..

I remember a time when this was possible, it was pretty op, but definitely fun :D

psykopeta
05-17-2015, 04:03 AM
Just an idea.

Though it probably screams OP..

a permamanyshot, with current manyshot, yes, OP

a permamanyshot with pnp manyshot? no, it wouldn't be OP

in fact it could be a toggle that would keep ranged ranger dps (and not monkcher, because u're talking about puttint the permamanyshot as capstone) in a good position

would be like comparing fury (burst dps) with blitz (sustained dps)

unbongwah
05-17-2015, 08:12 AM
in fact it could be a toggle that would keep ranged ranger dps (and not monkcher, because u're talking about puttint the permamanyshot as capstone) in a good position
Except a HE/elf monkcher can just take the racial AA PrE; so anything you give to pure rgr AAs you are automatically giving to them as well, unless you nerf the racial tree somehow.

Kawai
05-17-2015, 08:59 AM
Except a HE/elf monkcher can just take the racial AA PrE; so anything you give to pure rgr AAs you are automatically giving to them as well, unless you nerf the racial tree somehow.

prolly more in reference @Op to original Capstones, which were whisked away by powers-that-be.

& yes, in current translation of MS, way OvrPwrd

redoubt
05-17-2015, 04:32 PM
Except a HE/elf monkcher can just take the racial AA PrE; so anything you give to pure rgr AAs you are automatically giving to them as well, unless you nerf the racial tree somehow.

The abilities in them are the same at present, but they are different trees. I say this because they have different minimum levels and they are unlocked in different ways.

This should open the door to make the ranger AA tree have different things. i.e. you could have the ranger AA tree give a different capstone than the elf AA tree.

I'd take them down the road of the ranger tree is more woodsman and the elven more magic.

Memnir
05-17-2015, 05:03 PM
http://i.imgur.com/YuFC3BB.gif

Lonnbeimnech
05-17-2015, 07:25 PM
Except a HE/elf monkcher can just take the racial AA PrE; so anything you give to pure rgr AAs you are automatically giving to them as well, unless you nerf the racial tree somehow.

What if it was the cap for deepwood stalker?

TMTrainer
05-30-2015, 02:17 PM
What if, instead of a perpetual manyshot, it was simply... Toggle: Fire an additional arrow per shot, this shot can not doublestrike and is not effected by Manyshot or Ten Thousand Stars, but calculates damage exactly the same as the first shot.

If this is too strong, perhaps: This additional shot only hits the first target when harming multiple enemies with Improved Precise Shot.

So essentially, a perpetual tier-1 version of manyshot with a couple potential nuances that make it slightly weaker.

Ape_Man
05-30-2015, 02:44 PM
I think this would be completely okay, as long as Adrenaline no longer worked on bows.

moo_cow
05-30-2015, 02:58 PM
I think this would be completely okay, as long as Adrenaline no longer worked on bows.

LD is already a better destiny for ranged, so it would still be op.

PsychoBlonde
05-30-2015, 03:27 PM
I'd rather see more doubleshot, frankly.

Ape_Man
05-30-2015, 03:47 PM
LD is already a better destiny for ranged, so it would still be op.

Shush!

fmalfeas
05-30-2015, 04:44 PM
You could also sit in Crusader, with your weapon's threat range boosted, inside a 10% damage bonus circle of healing that burns anything that gets close, stacking up Archer's Focus. Just let the death flow, like you were the world's most unwelcome Flame Turret.