PDA

View Full Version : Ranger 6 / monk 6 / cleric 8 -- AA/moncher --



redoubt
05-14-2015, 02:16 AM
There seem to be at least 4 places I could put this build for review, but all my AP and many feats come from Ranger, so I came here.

There are two things I want to do with this build:
1. get a cleric past life
2. Try a ranged character again since I've not done one in several years. A moncher seemed like a good candidate.

Basics:
Take 6 ranger for ranged feats, then
Take 6 monk for 10k stars, then
Take 8 cleric for the past life

Enhancements in Elf, AA and DWS.

Likely run in heavy armor unless there is some reason not to.

I have lots of bows to use: max'd pinion, epic silver flame, TF, GS etc.

Let me know what you think or if you have ideas to make it better.



Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Elf Male
(6 Monk \ 6 Ranger \ 8 Cleric \ 8 Epic)
Hit Points: 417
Spell Points: 1330
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 19
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 8 13
Dexterity 18 25
Constitution 14 19
Intelligence 8 13
Wisdom 18 33
Charisma 8 13

Tomes Used

+6s across the board.


Level 1 (Ranger)
Feat: (Past Life) Past Life: Artificer x1
Feat: (Past Life) Past Life: Barbarian x1
Feat: (Past Life) Past Life: Bard x1
Feat: (Past Life) Past Life: Druid x3
Feat: (Past Life) Past Life: Fighter x3
Feat: (Past Life) Past Life: Monk x3
Feat: (Past Life) Past Life: Paladin x2
Feat: (Past Life) Past Life: Ranger x3
Feat: (Past Life) Past Life: Rogue x2
Feat: (Past Life) Past Life: Sorcerer x1
Feat: (Past Life) Past Life: Wizard x1

Feat: (Past Life) Past Life: Arcane x3
Feat: (Past Life) Past Life: Martial x3
Feat: (Past Life) Past Life: Primal x1
Feat: (Past Life) Past Life: Divine x5

Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency

Feat: (Selected) Point Blank Shot

Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Diehard


Level 4 (Ranger)
Feat: (Automatic) Precise Shot


Level 5 (Ranger)
Feat: (Automatic) Archer's Focus


Level 6 (Ranger)
Feat: (Selected) Empower Spell
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 7 (Monk)
Feat: (Monk Bonus) Precision


Level 8 (Monk)
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) Evasion


Level 9 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Quicken Spell
Feat: (Monk Bonus) Ten Thousand Stars
Feat: (Automatic) Adept of Forms


Level 13 (Cleric)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Improved Precise Shot


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Master of Forms


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Arcanum (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Arcane Archer (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Elf) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Elf) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Elf) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Elf) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Guardian Angel


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Mass Frog

unbongwah
05-14-2015, 10:48 AM
Likely run in heavy armor unless there is some reason not to.
Uhhh, the fact you have to wear robes to stay centered and be a monkcher? That's kind of a biggie... ;)

Since you have +6s across the board and access to Div Might, I'd go STR+CHA-based for dmg rather than DEX / Grace. Unless you have Harper and wanted to go INT-based instead.

Sample build:


Cleric Monkcher
8/6/6 Cleric/Ranger/Monk
Lawful Neutral Elf


Level Order

1. Ranger 6. Ranger 11. Monk 16. Cleric
2. Ranger 7. Monk 12. Monk 17. Cleric
3. Ranger 8. Monk 13. Cleric 18. Cleric
4. Ranger 9. Monk 14. Cleric 19. Cleric
5. Ranger 10. Monk 15. Cleric 20. Cleric


Stats
36pt Tome Level Up
---- ---- --------
Strength 14 +6 4: WIS
Dexterity 15 +6 8: WIS
Constitution 12 +6 12: WIS
Intelligence 8 +6 16: WIS
Wisdom 17 +6 20: WIS
Charisma 14 +6 24: WIS
28: WIS

Feats

1 : Point Blank Shot
1 Ranger : Favored Enemy: Undead
3 : Least Dragonmark: Shadow
5 Ranger : Favored Enemy: Giant
6 : Extend Spell
7 Monk : Precision
8 Monk : Zen Archery
9 : Improved Critical: Ranged
9 Monk : Path of Harmonious Balance
12 : Master of Forms
12 Monk : Ten Thousand Stars
13 Deity : Follower of: Sovereign Host
15 : Improved Precise Shot
18 : Grandmaster of Forms
18 Deity : Unyielding Sovereignty
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Holy Strike
27 Epic : Epic Damage Reduction
28 Destiny: Mass Frog


Enhancements (79 of 80 AP)

Elf (16 AP)


Elven Accuracy


Phiarlan Dragonmark Focus III, Aerenal Weapon Training
Lesser Dragonmark of Shadow, Arcanum I
Greater Dragonmark of Shadow, Arcane Archer



Elf-Arcane Archer (36 AP)


Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows


Conjure Arrows, True Strike II
Force Arrows III
Terror Arrows III, Soul Magic, Wisdom
Banishing Arrows, Paralyzing Arrows III, Smiting Arrows, Wisdom
Moonbow, Arrow of Slaying, Runebow



Deepwood Stalker (11 AP)


Far Shot, Sneak Attack, Sniper Shot


Stealthy III, Increased Empathy I
Damage Boost II



Warpriest (4 AP)


Smite Foe


Divine Might III



Ninja Spy (11 AP)


Basic Ninja Training, Advanced Ninja Training, Shadow Veil


Stealthy III, Sneak Attack Training
Subtlety I, Sneak Attack Training



Shintao (1 AP)


Bastion of Purity

redoubt
05-14-2015, 11:29 AM
Uhhh, the fact you have to wear robes to stay centered and be a monkcher? That's kind of a biggie... ;)

Since you have +6s across the board and access to Div Might, I'd go STR+CHA-based for dmg rather than DEX / Grace. Unless you have Harper and wanted to go INT-based instead.

Oops... okay. Glad I posted.

I do have access to harper.

One of the few things I knew about a monkcher was to have very high wisdom and then some way to increase base damage. I was looking at DEX for stat consolidation. With DEX to damage I would need Wis, Dex and Con. How do you see the balance if you are doing STR + CHA? You still need a max'd WIS and also DEX to hit and CON, so the only stat you can relax on is INT.

I had stayed away from Harper for a similar reason, but maybe its easier than STR+CHA. Need enough DEX for feats and use KTA instead of DM? Stats needed becomes Wis, Int and Con. Enhancements change around as grace is not needed, but points must be spent in harper. Thinking on it, this might be better than DEX due to ranged power in Harper. Just need to fit in insightful reflexes... hmmm...

redoubt
05-14-2015, 11:32 AM
Dropping weapon focus is no big deal to pick up something else.

What are you getting from the dragon mark?

Why no healing boosts (i.e. quicken and empower heal)?

Why Grand Master of Forms? Master of Forms gives your static Ki regen. +1 Wis and dodge? I suppose stepping out of armor and into robes, the dodge become helpful again... hmmm...

unbongwah
05-14-2015, 01:21 PM
One of the few things I knew about a monkcher was to have very high wisdom and then some way to increase base damage. I was looking at DEX for stat consolidation. With DEX to damage I would need Wis, Dex and Con. How do you see the balance if you are doing STR + CHA? You still need a max'd WIS and also DEX to hit and CON, so the only stat you can relax on is INT.
With Zen Archery, WIS becomes your to-hit stat, so that's a non-issue. So it's just a question of which combo you go with for DPS:


STR+CHA: pros - more DPS from Div Might, Ram's Might, and Primal Scream; cons - more stat-constrained (WIS,DEX,CON,STR,CHA are all important)
DEX: pros - stat consolidation, higher Reflex saves; cons - fewer ways of boosting DEX vs STR, must spend at least 18 APs in elf tree which limits your other options
INT: pros - Know the Angles + Strategic Combat II makes INT apply 1.5x dmg mod vs DEX's 1x mod, more stat consolidation than STR+CHA approach; cons - fewer ways of boosting INT vs STR, must spend at least 12 APs in Harper (SC II)


If you weren't a 36-pt build with +6s across the board, I'd say DEX or maybe INT-based is easier than STR+CHA. But you are, so I think STR+CHA works better, although I didn't have enough APs for Henshin or Harper on my build.

What are you getting from the dragon mark?
Displacement and a cool tattoo. :cool:

Why no healing boosts (i.e. quicken and empower heal)?
That would be fine as well.

Why Grand Master of Forms?
Force of habit. :o

Master of Forms gives your static Ki regen. +1 Wis and dodge?
Most monkchers use Earth stance for the +1 crit bonus on 19-20 and only switch to Ocean when you need the passive ki regen.

Alfhild
05-14-2015, 03:32 PM
Do you have access to Iconic Morninglord? and still need some Iconic Morninglord past lives?


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Morninglord Male
(6 Monk \ 6 Ranger \ 8 Cleric \ 8 Epic)
Hit Points: 417
Spell Points: 1285
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 20
Will: 27

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 15 21
Dexterity 15 21
Constitution 12 18
Intelligence 10 16
Wisdom 15 32
Charisma 14 20

Tomes Used
+6 on each stat

Level 1 (Cleric)
Feat: (Deity) Favored by Amaunator
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Point Blank Shot

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: #1

Level 3 (Ranger)
Feat: (Selected) Empower Healing Spell

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: #2
Feat: (Selected) Quicken Spell

Level 7 (Ranger)

Level 8 (Monk)
Feat: (Monk Bonus) Zen Archery

Level 9 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Precision

Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars

Level 14 (Cleric)

Level 15 (Cleric)
Feat: (Selected) Master of Forms

Level 16 (Cleric)

Level 17 (Cleric)

Level 18 (Cleric)
Feat: (Selected) Improved Precise Shot

Level 19 (Cleric)

Level 20 (Cleric)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 24 (Epic)
Feat: (Selected) Epic: Combat Archery

Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive

Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes

Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Shattermantle Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
4 points left over

redoubt
05-14-2015, 06:49 PM
With Zen Archery, WIS becomes your to-hit stat, so that's a non-issue. So it's just a question of which combo you go with for DPS:


STR+CHA: pros - more DPS from Div Might, Ram's Might, and Primal Scream; cons - more stat-constrained (WIS,DEX,CON,STR,CHA are all important)
DEX: pros - stat consolidation, higher Reflex saves; cons - fewer ways of boosting DEX vs STR, must spend at least 18 APs in elf tree which limits your other options
INT: pros - Know the Angles + Strategic Combat II makes INT apply 1.5x dmg mod vs DEX's 1x mod, more stat consolidation than STR+CHA approach; cons - fewer ways of boosting INT vs STR, must spend at least 12 APs in Harper (SC II)


If you weren't a 36-pt build with +6s across the board, I'd say DEX or maybe INT-based is easier than STR+CHA. But you are, so I think STR+CHA works better, although I didn't have enough APs for Henshin or Harper on my build.

Since I'm working on a primal past life, running in either Fury or Shiradi is easy, so putting in something like primal scream should not be a problem.

edit: I rewrote the damage stat number better in the next post. INT and STR are coming in at the same number (baring me missing something) and the INT build can pick up Ranged Power from harper.


Displacement and a cool tattoo. :cool:

Most monkchers use Earth stance for the +1 crit bonus on 19-20 and only switch to Ocean when you need the passive ki regen.

Okay, I thought that might be it. I do have several displacement clickies as well, so it might be less critical. This happens to be my main getting my last two heroic and epic past lives, so "stuff" usually isn't a problem.

Interesting point on Earth stance. I'll have to read up on that some more. I had assumed that you would use Water stance to keep Ki up since the bow does not. How often do you end up swapping around in actual play?



Do you have access to Iconic Morninglord? and still need some Iconic Morninglord past lives?


I do not need morninglord and that would block my epic past life, but your build did remind me that I could use the Ranger version of AA. 6 ranger levels gets me everything I was going to get except one core and I could drop alignment arrows and likely never care that it was not there. That frees up a lot of AP potentially.

redoubt
05-14-2015, 07:09 PM
Brainstorming again:

(I'm not doing litany, because I won't stay at 28.)

Going DEX, I can start with 18, then I pick up 2 in Elf, which gets me to 20.
+6 tome, +11 item +4 item +1 item +2 ship = 44 damage stat

Going INT, I can start with 15 and maybe pick up 2 or 3 in harper, topping out at 18.
+6 tome, +11 item, +3 item, +1 item +2 ship = 41 damage stat
KTA: 41-10 = 31. 31/2 = 15.5 bonus / 2 = 7.75 (7)
Damage = 15 (stat) + 7 (KTA) = 22

Going STR, I can start with 14 (and 2 less con) and I can't boost it in enhancements.
+6 tome, +11 item, +3 item, +1 item +2 ship = 37 damage stat
+5 scream, +2 rams = 44 damage stat
CHA starts at 14, +6 tome, + 11 item, +3 item, +1 item +2 ship = 37. 37-10 = 27. 26/2 = 13 bonus for DM
STR: 44 + 13 = 57 damage stat with all boosts.
Damage = (57 -10) / 2 = 23

Just messing around here with the math, INT and STR are only 1 point apart per hit. I could make more use of the titan gloves, but they are only good for 3min/shrine. Also the STR/CHA build needs more gear and has less reflex save. Going INT also allows me to pick up more RP from harper (drop the elf tree completely and put those points into harper and use the ranger version of AA.)

What do you think? Am I getting the math right?