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Fiscar1
05-02-2015, 09:16 AM
I want to know how much total (all modifies included) UMD I need for wands to work. I'm new in game and I'm working on a build of pure fighter with enhancements on Kensei tree and Stalwart Defender (I don't want any of them that is used for monks - only the defensive ones on this tree). Should I put all my skill points on UMD or I will never be able to use scrolls as pure fighter (dwarf with 6 charisma at Lvl1)??? Where do you think is the optimal way to spend my skill points (I have inteligence 12 at lvl1 - 32 point)?

Also in many guides I don't notice recomendetions on the skill jump. However, you guys jump so high (which I found it really important in many missions) and are so much faster than me that I'm newbie and I really need some counsil to get better at my gameplay.
Thank you in advance,
Fiscar1

JOTMON
05-02-2015, 09:30 AM
I want to know how much total (all modifies included) UMD I need for wands to work. I'm new in game and I'm working on a build of pure fighter with enhancements on Kensei tree and Stalwart Defender (I don't want any of them that is used for monks - only the defensive ones on this tree). Should I put all my skill points on UMD or I will never be able to use scrolls as pure fighter (dwarf with 6 charisma at Lvl1)??? Where do you think is the optimal way to spend my skill points (I have inteligence 12 at lvl1 - 32 point)?

Also in many guides I don't notice recomendetions on the skill jump. However, you guys jump so high (which I found it really important in many missions) and are so much faster than me that I'm newbie and I really need some counsil to get better at my gameplay.
Thank you in advance,
Fiscar1

This link is a good source of info..
http://ddowiki.com/page/Use_Magic_Device

There are target levels ..for instance... generally the endgame target for Heal Scrolls is 39 for no fail..
Personally I would max invest into UMD.\ to target the 39 benchmark on any melee.
The ability to use wands/scrolls is a huge advantage over those that cant.


Jump caps at 40, caster spell gives +30(and some clickies).. so a str of 30 by level 20 and no ship buffs, or other buffs would give you capped jump.
Epic levels give 1 skill point into all skills .. so by level 28 you would only have to come up with 2 skill points if you had no investment in str to max jump.
at lower levels it is more noticeable.. but at endgame everyone is capped in jump.

Kasiddy
05-02-2015, 10:34 AM
I want to know how much total (all modifies included) UMD I need for wands to work. I'm new in game and I'm working on a build of pure fighter with enhancements on Kensei tree and Stalwart Defender (I don't want any of them that is used for monks - only the defensive ones on this tree). Should I put all my skill points on UMD or I will never be able to use scrolls as pure fighter (dwarf with 6 charisma at Lvl1)??? Where do you think is the optimal way to spend my skill points (I have inteligence 12 at lvl1 - 32 point)?

Also in many guides I don't notice recomendetions on the skill jump. However, you guys jump so high (which I found it really important in many missions) and are so much faster than me that I'm newbie and I really need some counsil to get better at my gameplay.
Thank you in advance,
Fiscar1

UMD - I personally find about a 50% success chance is ok for self-buffs like invisibility or fire shield when using scrolls. I don't mind a few fails before a success on those. And even a low 20% chance on a raise dead scroll is probably acceptable for a non-specialist in heroic levels - it's enough to retreat and get the party back on its feet if things turn bad, anyway. I would want no-fail for anything I considered really critical, though. You may want to invest in some swappable gear to get your UMD up. Many characters can boost UMD relatively high temporarily in heroics. Expecting no-fail UMD available permanently on a new pure fighter isn't very realistic. The link in the earlier post is pretty much all the info on sources for UMD you need. Just don't end up with a half rank (like 11.5 ranks) in UMD when you cap - that extra half rank doesn't do you any good.

Jump - Ask if anyone has a jump spell in group - druids, rangers, sorcs, and wizzies are all good sources. Most will have it. With house P favor you can get a 30-minute jump spell cast on you for a small amount of gold. You can also get jump potions in the marketplace for a small, temporary boost.

Speed - Look for speed gear. Striding will also increase your running speed, but Speed has the benefit of increasing rate of attack in addition to run speed. Some players will put enhancement points into speed boosts that seem to be used mostly for running back and forth to quests, not so much in quests. Whatever works for you. Some classes like monk and barbarian are also inherently faster due to class perks. Then there is expeditious retreat and longstrider that are like striding. Expeditious Retreat is your go-to source for faster movement for new lowbie characters. There is a named set of boots you can easily get in Korthos that has an expeditious retreat clicky on them. You can also find this on a level 1 scroll in the marketplace. It will last 5 minutes. Longstrider is similar to Expeditous Retreat but harder to come by. The Haste spell is a significant upgrade to Expeditious Retreat but also lasts for a much shorter amount of time. The most common Haste source for a fighter is probably a potion.

Enoach
05-02-2015, 10:42 AM
To add to JOTMAN's post with the link to the WIKI umd page

51 UMD is a no fail on Standard Scrolls Spell Level 9 Scrolls
59 UMD is a no fail on Artificer Level 6 Scrolls

I would use the WIKI determine what you plan to use UMD for - only for Heal/Raise and adjust your UMD accordingly.

janave
05-02-2015, 11:39 AM
Be mindful that if you wear any armor, your arcane scrolls are subject to spell failure too.
So even if you hit umd to scroll 80% success, that will be significantly lower success rate due to ASF.

It kinda stinks when you try to recast invis at a strategic point and you fail due to armor ASF. :/

Clickies still better to scrolls in this regard.

Aside: Jump is an absolute must-hit 40 in any scenario :p, well at least thats always a personal goal of mine.

Fiscar1
05-03-2015, 08:06 AM
Thank you all guys! This game is already my favorite cause the community and the players are the best and always helping me out, answering obvious questions.

JOTMON said that jump caps at 40. If I wear my heavy plate I have a penalty. Can I still reach 40 wearing the armor (with more points on jump)?

UMD: I need it for heal and some basic buffs, to help me soloing, but mostly for Raise Dead to help my party if needed. Raise dead scroll I read that has 36 UMD. My pure fighter has 6 charisma will get +6 from item and +2 from guild (if i'm not wrong) at Lvl 20. That means UMD= 2 (cha=14) + 11,5 (20 lvls) = 13,5. If I read right, to use a scroll "Raise dead", more UMD points are needed. I got 1d20+ 13,5 my UMD. So even in a roll of 20 I will get a total of 33,5. Have I done any mistake in my calculations or I missed something important?

Saekee
05-03-2015, 09:52 AM
Thank you all guys! This game is already my favorite cause the community and the players are the best and always helping me out, answering obvious questions.

JOTMON said that jump caps at 40. If I wear my heavy plate I have a penalty. Can I still reach 40 wearing the armor (with more points on jump)?

UMD: I need it for heal and some basic buffs, to help me soloing, but mostly for Raise Dead to help my party if needed. Raise dead scroll I read that has 36 UMD. My pure fighter has 6 charisma will get +6 from item and +2 from guild (if i'm not wrong) at Lvl 20. That means UMD= 2 (cha=14) + 11,5 (20 lvls) = 13,5. If I read right, to use a scroll "Raise dead", more UMD points are needed. I got 1d20+ 13,5 my UMD. So even in a roll of 20 I will get a total of 33,5. Have I done any mistake in my calculations or I missed something important?

What item is giving +6? In general the easiest path is to chug a heroism potion with a good luck + umd item equipped (like 'persuasion' if you want to craft it); then try to self scroll greater heroism. Then you get luck (usually +2 in epics) + persuasion (+3) + greater heroism (+4). There are other sources too--Just use that wiki link posted above.

Kasiddy
05-03-2015, 11:47 AM
Have I done any mistake in my calculations or I missed something important?

You are missing more loot. :)

UMD most likely for a first life dwarf fighter:
+11 ranks (don't use 11,5 ranks - the extra 0,5 will not benefit you)
+2 bonus from 14 charisma (6 base + 6 item + 2 ship)
+1 Luck (something like Voice of the Master from Delera's Tomb end reward)
+4 morale from Greater Heroism (spell or rare potion)
+3 competence from persuasion (Circlet or Persuasion, Cloak of the Silver Concord, or crafted)
=21 total modifier at level 20 = 30% success rate on raise dead scrolls.


UMD likely in epics:
+11 ranks from heroic levels
+8 ranks from epic levels (automatically granted)
+5 bonus from 20 charisma (6 base + 10 item + 2 ship + 2 exceptional)
+2 Luck
+4 Morale
+3 competence
+2 guild
=+35 total modifier at level 28 = no-fail raise dead


UMD more unlikely but possible in heroics
+11 ranks
+3 bonus from 16 charisma (6 base + 6 item + 2 ship + 2 Charisma Tome)
+2 Luck (probably crafted)
+2 Insight (skill tome from DDO store, or expensive purchase on auction house)
+4 morale from Greater Heroism (spell or rare potion)
+3 competence from persuasion
+1 enhancement (The Big Top hat)
+6 exceptional charisma skills (crafted greensteel or dragontouched armor)
+3 guild bonus (forbidden library from upgraded ship)
=35 total modifier at level 20 = no-fail raise dead and a good chance at other useful things like heal, tenser's transformation, greater restoration, and greater teleport.


Note that the third set of gear requires some specialized items. You will need to work to get them. People will not run wearing those items all the time. They will switch back and forth if needed. You will likely be swapping a cloak, hat, necklace, and trinket... and maybe one other thing, in and out with the third gear set. But... if you want to be really good with the UMD... that is usually what it takes for a fighter. The vast majority of people will not expect you to do this. They will be happy to see a first life fighter with the first set... but whatever you would like to work for.

Xahtep
05-03-2015, 11:59 AM
What item is giving +6? .

Green steel cha skills

Fiscar1
05-03-2015, 02:14 PM
Kasiddy you helped me so much. I'm thanking you eternally :). Amazing analysis. I'm considering buying +6 supreme ability tome if it will appear in DDO and +skill tome. Also I'm thinking of using 1 feat on UMD. Is it epic fail guys? I can hear you laughing out loud now :P

Psiandron
05-03-2015, 02:36 PM
Already pretty good advice herein. Just wanted to add that nothing helps umd like past lives. Not just the arty PL either. Any PL gives you more build points which generally means that your non-key stats are higher.

Also, there's the element of gear. For example, once you've got a couple past lives in then you already have a GS Charisma Skills item (hopefully), which gives you +6 at level 11. More PLs and more time means that you can collect things like Treasure Hunter's Spyglass (http://ddowiki.com/page/Item:Treasure_Hunter%27s_Spyglass_%28Level_16%29) (The epic one is much nicer as you might expect, but both dependent on a recurrence of Crystal Cove), Golden Cartouche (http://ddowiki.com/page/Item:Golden_Cartouche), or less items like The Big Top (http://ddowiki.com/page/Item:The_Big_Top), Runic Gloves (http://ddowiki.com/page/Item:Runic_Gloves).

tldr is be careful about setting the bar to high on a character's first life (if that is indeed the case here). First life characters are much more powerful than they used to be. However, characters with multiple epic and heroic PLs are much more powerful.

Have fun :)

eachna_gislin
05-04-2015, 07:06 AM
Kasiddy you helped me so much. I'm thanking you eternally :). Amazing analysis. I'm considering buying +6 supreme ability tome if it will appear in DDO and +skill tome. Also I'm thinking of using 1 feat on UMD. Is it epic fail guys? I can hear you laughing out loud now :P

I wouldn't burn a feat on UMD. Each artificer past life gives a UMD boost if you want something completely passive that can't be debuffed. One of the epic past lives (Martial?) gives a skill boost as well, maybe that applies to UMD.

If you're in a fairly well supplied guild and ask around, you should be able to get some help with crafting some UMD items (using cannith crafting and augments).

The Epic Cloak of the Silver Concord is a nice, not-too-hard-to-farm epic UMD item (comes from the Vault of Night raid). It gives a Charisma boost and Persuasion. I find the seals and shards aren't horribly difficult to farm, and the base item drops regularly in the raid. If you have an epic toon farming for a Sword of Shadow you'll probably get a shot at all the parts to the cloak before you get the sword.

If you're having trouble getting a reliable source of Greater Heroism, you can always fall back to plain old Heroism. The Nightforge Armbands out of A Relic of a Sovereign Past has a Heroism clickie. I carry one on all my toons from 9-28 for just that fallback.

JOTMON
05-04-2015, 08:39 AM
Thank you all guys! This game is already my favorite cause the community and the players are the best and always helping me out, answering obvious questions.

JOTMON said that jump caps at 40. If I wear my heavy plate I have a penalty. Can I still reach 40 wearing the armor (with more points on jump)?

UMD: I need it for heal and some basic buffs, to help me soloing, but mostly for Raise Dead to help my party if needed. Raise dead scroll I read that has 36 UMD. My pure fighter has 6 charisma will get +6 from item and +2 from guild (if i'm not wrong) at Lvl 20. That means UMD= 2 (cha=14) + 11,5 (20 lvls) = 13,5. If I read right, to use a scroll "Raise dead", more UMD points are needed. I got 1d20+ 13,5 my UMD. So even in a roll of 20 I will get a total of 33,5. Have I done any mistake in my calculations or I missed something important?

Jump in Armor..you can still reach the cap of 40 by having enough to offset the negative. not an issue at higher levels.

UMD on raise dead scrolls is handy.
Also consider a Positive build Greensteel weapon from Shroud.
the 2nd tier gives a raise dead clickie (doesn't get interrupted and no casting animiation).. handy for those in the middle of a fight and need to throw out a quick rez.
The greensteel positive build one handers make a great offhand heal amp item to use with scrolls.

I tend to make a offhand kama (consideration for future monk &/splashed lives on TR's) with healing amp +60/+40/+20 and 1x/rest raise dead clickie.. this works nicely in the offhand when using heal scrolls.
another kama with insight +4 Charisma skills will give a insight bonus to UMD skills.. useful at lower levels on a TR for the UMD bump.. lose the +60 heal amp. but still useful and still has raise dead clickie.
There are lots of other shroud weapon options for melee.. but when I am using a scroll I am not attacking stuff.. so the focus is on using the scroll and its effects..
Every life I spend a lot of time in Shroud collecting ingredients and crafting many useful items...well worth the farming..


UMD.. boosting the UMD after your 11 in skill investment now comes down to Tomes, Gear, and Buffs...
Different typed bonuses stack, same types don't..

Some things are easy to get.. like +2 from Heroism Pots from the local vendors (Morale Bonus) not as good as the +4 from Greter Heroism.. but easier to get..
Run Delera's to get your Voice of the master it has a +1 luck bonus
some take a bit of farming work.. like Shroud gear,..
DDO Store has some fast track items.. like high level skill tomes and Stat tomes and various Augments, and things like.. Cosmetic Bunny Hat that has a hidden UMD boost...


Personally I would not invest in the feat for UMD.. but as a fighter you can afford to burn a feat to get a more reliable UMD.. its a personal call.. lots of players do use the feat.
Besides, you can always swap it out later with a visit to Fred...

Fiscar1
05-09-2015, 04:30 AM
Thank you again all guys. I learned a lot for the game (not only UMD) from reading your posts. I also found out that there are too many "clicky items" that can help me, but still I'll try building up my UMD.