View Full Version : Epic Tet-zik, The Enlightened Change

04-28-2015, 10:46 AM
So I've been playing a Monk this life, and as to prepare for this life, I stocked up on some nice Monk items to help through my quest of beating up stuff with my bare hands.

So I was browsing through the items and noticed Jidz-Tet'ka (http://ddowiki.com/page/Jidz-Tet%27ka)

And then I took a look at its Unique Item Enchantment, Tet-zik, The Enlightened Change (http://ddowiki.com/page/Tet-zik,_The_Enlightened_Change)

And it's pretty interesting, the ability to give different effects depending on your Monk Stance, pretty good here and there through early Heroic levels...

But it keeps the same Enchantment in Epic.

I mean, +50 Insightful Heal Amp is pretty great, but that's just it, all the others are very underwhelming compared to the other stances

+0.5 [W] to Unarmed damage (no bonuses if unarmed)
+10 Insight bonus to Jump (Unnecessary if Jump is 40+ which is easily reachable at level 20)
Paralyze on Vorpal hits with a Fortitude save DC 17 with 1d6 Dexterity damage (The only way this will occur later on in the game is if you roll a Vorpal and the other monster rolls a natural 1 on its fortitude save which is a 0.25% chance, or 1 out of 400)

As an Epic item, I think the Enchantment should come with its own Epic version to give this item a little more incentive to be sought after past Heroics, since at this moment they're pretty much replaced by the Way of the Sun Soul set.

My suggestion is as the follows (For the upgraded level 20 Epic Jidz-Tet'ka):

Fire Stance:

+50 Insight Bonus Healing Amplification.

Weapons you equip gain Lesser Vampirism (http://ddowiki.com/page/Vampirism) effect (1 HP gained upon damaging an enemy, the Heal Amp will increase the amount you heal from the vampirism)

Whenever you roll a Vorpal, you are hit with Cure Light Wounds.

Wind Stance:

+10 Insight Bonus to Jump Skill.

You gain Feather Falling.

+5% stacking Doublestrike/Doubleshot

+10% stacking Bonus to Attack Speed

+10% stacking bonus to Movement Speed

Earth Stance:

+1.0[W] on all your equipped Weapons. +1.5[W] for Unarmed damage.

You gain Earthen Guard (http://ddowiki.com/page/Earthen_Guard) (Chance of Stoneskin when attacked)

+5 Armor Class
+10 Physical/Magical Resistance Rating

+10% Bonus to Maximum HP

Water Stance:

+5% stacking Dodge

Your Weapons gain Improved Paralyzing (http://ddowiki.com/page/Paralyzing) Enchantment (DC 25 Will Save on hit or be Paralyzed)

Whenever you roll a Critical, target hit is afflicted with -2 to all Saves for 10 seconds. Stacks up to 5 times.

Whenever you Vorpal, you deal 3d6 Dexterity Damage.

Your Weapons have a chance to trigger Crushing Wave (http://ddowiki.com/page/Crushing_Wave)

I'm not entirely sure on the balacing issue, but I'm sure this will make them usable as compared some of the better Bracers currently suited for Monk level 20+.