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The_Human_Cypher
04-22-2015, 03:53 AM
Most of the new content for 2015 has probably already been partially finished or at least scheduled, so I wanted to discuss content for 2016 as next year is more open ended. I started a thread about the DDO 10th Anniversary which is on February 28th, 2016 so I thought I would follow up with this wish list for Updates 29 and beyond.

# 1 10th Anniversary Live Event. I really like the idea of a Devil Invasion sequel live event for DDO's 10th Anniversary which was mentioned in the earlier thread. A Devil Assault live event for DDO’s landmark anniversary would also tie nicely into the new Shavarath and Vale of Twilight quests for Updates 26 and 27. After the live event ends, a new quest or raid commemorating the event would be added to the game in remembrance of the occasion. I truly hope that we get more than a funny hat or consumables for the 10th anniversary as those sorts of anniversary presents are not memorable or newsworthy. DDO’s 10th Anniversary should be a game changer in some manner.

# 2 Crafting Revision. Updating the crafting system will most likely be pushed out to 2016, based on the current slate of content but also because the new level 30 cap won't happen until the end of 2015. The new crafting system should be made relevant for players up to level 30 and hopefully include some new features like the ability for wizards and artificers to brew potions, craft scrolls and wands, or maybe even a new skill called Fabrication. This major crafting overhaul should be approached in such a fashion that it need only be performed once so that crafting does not become dated with future updates.

# 3 Player Housing. Player housing was mentioned once by the developers in 2014 but has since been shelved. We have Guild airships in DDO but player housing would provide another dimension to game play for individual players as well as expand individual character storage. Player housing worked well in LOTRO and much of the art resources and game mechanics used to revise the Guild airships could be applied to make instanced housing. Player housing could be themed based on class, race, and DDO area with examples being a monk dojo, a Halfling garden home, and a padded cell for those players interested in Xoriat. :)

# 4 Guild Strongholds. Neverwinter Online will offer Guild strongholds later this year as that game lacks any pooled resource related to Guilds for its players except a shared Guild bank for items. DDO has Guild airships but these are only accessible in Eberron and from the Eberron side of the Hall of Heroes. As the DDO game world continues to be built out, Guilds could be offered the option of owning a Guild Stronghold in the Forgotten Realms. The Guild stronghold would be similar to the airships with buffs and storage but perhaps have new amenities like a Guild council chamber (what the hot tub was used for in the past) and a PvP area. Like player housing, Guild strongholds would be themed with options for a medieval castle, an Iron Tower, an underwater palace, etc. The amount of content that would be required to justify Guild strongholds might take longer to bring to DDO than what can be achieved by 2016, so this is a suggestion for any year in the near future.

# 5 New Airship Amenities. The Guild airship model upgrade was a success and appreciated by the player base. Further enhancements to airships would improve the airships with possibilities being themed cosmetic airship skins (e.g., ghost ship, pirate ship, Spelljammer nautiloid, and so on), an airship trophy room for Level 151+ Guilds to display collective accomplishments, and more amenity buffs. At present, there is very little incentive to pass Guild level 150 so introducing more ship amenities would encourage Guilds to reach these levels. For example, as of now a high level Guild with a Daedalean Kraken airship has almost an entire deck of empty space if all of the existing large and usable small amenities are hooked so offering exclusive level 151+ amenities would be a tangible benefit to belonging to a level 200 Guild.

# 6 New Paid Expansion. I have been promulgating a Waterdeep / Undermountain / Skullport expansion on these forums for a while. More Forgotten Realms content is the best way to promote DDO, as much as I like the Eberron setting. The new expansion should include a 2nd starting area for level 1 players in the City of Waterdeep, as a contrast to the rural setting in Korthos which would help refresh the TR experience for players. If the DDO version of the Forgotten Realms started to rival Eberron in size, Guild strongholds as outlined above could be added to the Realms. I would also want a level 30 Griffon fighter hireling to be included with any Forgotten Realms expansion, as the player base has been asking for a new permanent hireling companion.

# 7 A VIP Lounge. I started a thread asking for a VIP subscriber Lounge last year on this sub-forum. The VIP Lounge (not called this but instead some other name, like 'The Golden Lion Tavern') would be free to VIPs but accessible to premium or f2p players that purchase a pass like the one for the Hall of Heroes. The VIP Lounge would be something like The Portable Hole but for all classes, offering an all in one place with vendors selling items at steep discounts, a PvP area, and special vendors selling goods or amenities available nowhere else. The VIP Lounge would be "up in the clouds" and accessible via the Teleporters, the Guild airship Navigator, and The Hall of Heroes. The VIP Lounge would be a relatively inexpensive way to add more value to a VIP subscription, especially for new players, and create a communal space in the game world.

# 8 Goblins.

# 9 Gnomes. Producer Severlin stated that Gnomes would be the next playable race, whenever a new race is added to the game. If Gnomes are adapted properly into DDO, they would add a new dimension to game play and help bring back veteran players. I agree with Severlin that Svirfneblin (Deep Gnomes) would be awesome.

# 10 More Iconics. A number of potential Iconic classes were mentioned by Producer Glin in a 2013 podcast: a drow ranger, a warlock (which we are getting as a core class this year), and a Harper Bard (which we now have to some extent as an Enhancement tree). Finishing the Iconic line for all 13 core classes should begin next year and have an eventual goal of creating an Iconic Completionist feat.

That is all I have at the moment. I would welcome everyone else's suggestions as a reply to this post. It would behoove us to put every suggestion for 2016 in one thread for easy reading by the devs.

mikarddo
04-22-2015, 04:55 AM
First your list
#1 a 10th year event is definitely a must have and should be a huge event.
#2 a crafting revision is in order. Not something I would value highly but certainly in order.
#3-4 I consider housing and other names for that to be a waste of time, so thats a no thanks from me.
#5 New Airship stuff. More fluff would be fine - more power would be less fine. I suspect the income for Turbine would be minimal so I would rate this wish very low.
#6 I want more quests AND more raids and I dont mind paying for it - so I agree assuming its in the order of MOTU with lots of quests and preferably more than just 1 raid. Say 20 quests and 3 raids as a minimum.
#7 I couldnt care less.
#8 and #9 Not my cup of tea but if it can be done cheap then sure why not.
#10 Sure. Not that I am likely to use those much but I suspect they could bring some income without alot of power creep.

My own list:
#11 More raids
#12 More quests
#13 A revision of older loot in particular raid loot to upgrade the very worst items to be somewhat reasonable
#14 Better balancing of classes

Ikeas
04-22-2015, 05:09 AM
I agree with all you said.

Plus:

1) Endgame viable pure unarmed monks.

2) Endgame viable pure kensei fighters.

3) Viable endgame content.

4) Bonus: before 2016

Gljosh
04-22-2015, 07:55 AM
I like numbers 1,2,6, and 10. I remember when Cannith Crafting got started and people LOVED it... then it fell by the wayside. Expansions are nice (Motu was/is AWESOME Shadowfall was/is meh feels like 2 quest packs called an Expansion). Currently I enjoy playing Iconics (currently on PDK recently played BF and SDK), they add to Turbines bottom line and a few more TR lives.

Robai
04-22-2015, 12:01 PM
...
# 3 Player Housing. Player housing was mentioned once by the developers in 2014 but has since been shelved. We have Guild airships in DDO but player housing would provide another dimension to game play for individual players as well as expand individual character storage. Player housing worked well in LOTRO and much of the art resources and game mechanics used to revise the Guild airships could be applied to make instanced housing. Player housing could be themed based on class, race, and DDO area with examples being a monk dojo, a Halfling garden home, and a padded cell for those players interested in Xoriat. :)
...


+1, the key part is in purple. This is an important part of the quality of the game.

Uska
04-22-2015, 01:00 PM
1&9 yes but 9 only if its plain jane gnomes

6 but again NOT IF ITS for the worst setting ever done the better they were forgotten realms

The rest no thanks

UurlockYgmeov
04-22-2015, 01:09 PM
#2 IS already scheduled for '15 - last update - but if needs to be it will be pushed to first update of '16.

GUILD MANAGEMENT SYSTEM!!!!

The_Human_Cypher
04-22-2015, 01:22 PM
#2 IS already scheduled for '15 - last update - but if needs to be it will be pushed to first update of '16.

GUILD MANAGEMENT SYSTEM!!!!

Crafting probably won't happen in 2015 as it is not a priority. I would rather that they take their time with the crafting revision so that it is done correctly and doesn't require future reworking. The crafting system should be modified to rebalance automatically with loot improvements and character level cap changes.

UurlockYgmeov
04-22-2015, 01:31 PM
Crafting probably won't happen in 2015 as it is not a priority. I would rather that they take their time with the crafting revision so that it is done correctly and doesn't require future reworking. The crafting system should be modified to rebalance automatically with loot improvements and character level cap changes.

Agree - was stating that it is already scheduled - and yes probably will be pushed - but already scheduled.

GUILD MANAGEMENT SYSTEM!

MJtheKing
04-22-2015, 02:02 PM
I think I speak for the entire DDO community when I say /dance3

BurnerD
04-22-2015, 02:12 PM
Account Wide Inventory UI with good search tools.

Please.

madmaxhunter
04-22-2015, 02:14 PM
Good list, only cringed at the PvP area in the lounge.

To your point on guild housing, the dissenters need to realize that personalized housing would be a cash cow for Turbine. Lots of players with too much disposable income would tweak their houses with DDO Store items. A place to put all the stuff that languishes in the TR cache would be a gods send. No one would be forced to buy a house, do it or don't.

UurlockYgmeov
04-22-2015, 02:39 PM
Good list, only cringed at the PvP area in the lounge.

To your point on guild housing, the dissenters need to realize that personalized housing would be a cash cow for Turbine. Lots of players with too much disposable income would tweak their houses with DDO Store items. A place to put all the stuff that languishes in the TR cache would be a gods send. No one would be forced to buy a house, do it or don't.

all well and good - but here is the point. Turbine only has X amount of resources to devout to everything. So in order to do housing (and do it right) - you'd have to take away resources from something else. Even if it would be a cash cow (it probably would) - they would have to spend / allocate the resources to make it first. Here's the sticking part - they'd need to devout MANY resources to it (say 500,000 USD worth) which would mean housing would be the sole item in an entire quarter's update. Many are not willing to give up everything else to get something purely cosmetic.

SisAmethyst
04-22-2015, 02:49 PM
# 1 10th Anniversary Live Event. That is hopefully a big one, but if they lack resources or time, I rather have the devs dig into bugfixing or finalizing of development and just the have a Loot/XP bonus week and maybe Cordovan run some live events.

# 2 Crafting Revision. As said already scheduled, but if they have to push it back to make it right, well so be it.

# 3 Player Housing. I really don't get that thing. After all a single person can create a guild and buy an airship, where is the point to have also personal space? I rather have another bank tab for BtC items. So No for me.

# 4 Guild Strongholds. I wouldn't want them to copy paste from other games, especially not from Neverwinter Online which has zero in common with D&D. I actually like that Guild housing is unique with the Airships. After all, have two locations to manage and outfit with amenities, not to mention upgrade? Nahhh...

# 5 New Airship Amenities. Uhm what other amenities? If I remember correctly the reason for not allowing faster run is actually that the animation and engine doesn't work well with faster movements. So +30 to a skill? How about for UMD? No, seriously, I think this is a bad idea.

# 6 New Paid Expansion. I somehow get tired of Forgotten Realms and Co. I much more would prefer they go back to our Steampunk Eberron world. There is still so many places to explore: The Bluespine Peaks, The Demon Wastes, Mournland, Droaam, Mror Holds, the City of Sharn... and for some we even already have Story arches that just have to be expanded.

# 7 A VIP Lounge. Uuhh, entitled much to need a Lounge? :D For what purpose? Maybe the portable hole is what you are looking for?

# 8 Goblins. maybe, one day in the future, after we got Gnomes, Tieflings, Assimar,...

# 9 Gnomes. As already noted it is on the table, but with Warlock and Epic Shavarath coming I don't think there is room to schedule it for 2015. I would actually like to see Tinker Gnomes :)

# 10 More Iconics. Icons while a nice idea come with so many restrictions. They force a special Class, starter gear can't be reused, their own TR mechanic and due to their distinged look, animation feats and Co probably even not easy to implement. They don't bring much more variety, rather have a real new class or race. So actually I don't think there is need for more

Rofaust
04-22-2015, 06:59 PM
I think I speak for the entire DDO community when I say /dance3

Yes you do. +1 to a gentleman and a scholar

The_Human_Cypher
04-22-2015, 08:31 PM
Yes you do. +1 to a gentleman and a scholar

DDO could start selling special dances for characters in the Store. After all, cosmetic pets get them. :)

UurlockYgmeov
04-22-2015, 08:46 PM
I KNOW I speak for all players---- bring back the shadow&$*(!

and

GUILD MANAGEMENT SYSTEM!!!!

LordTigerDawn
04-22-2015, 09:26 PM
Will pay for a dance pack.

More end game raids.

Raids saga.

Powerhungry
04-22-2015, 11:49 PM
I think I speak for the entire DDO community when I say /dance3
/drunkdance
/playdead

rodrigomm88
04-23-2015, 12:39 AM
1# there will probably be something

2# Yes. needs to improve many things , you could rename the item craft

3# Not Need.

4# Good Idea. Guild Vs Guild System.

5# Airship its ok.

6# Sure. More FH explores

7# Vip is fine. not need change. it would lose some players

8# Goblins, Centaurs, Gnomes, Shifters, Tiamat

9# Gnome, Shifters, Kalashtar and Changelings. Should be in the game since its creation. Races are Eberron

10# Dragonborn. Fighter Dragon with Fire Dragon Breath

Bloodskittle
04-23-2015, 01:52 AM
I would like:

More Storage,

Player housing, I actually do think this is a good idea because it would be a massive cash cow for Turbine and they really need a good cash cow, but player housing needs to be done right, i.e have some functionality in actually having a home alongside it looking cool.

More endgame quests and raids, like 20 more quests and 3 more raids where in none of them make the current end game raid/quest loot obsolete but rather expand laterally, I'm totally fine with the MoTU formula of having some 14ish quests required to flag for a single raid, this gives these quests replay value which is very important when considering the purchase of a pack.

More Eberron content, Xendrik is a lovely continent but looking into some of the other continents on Eberron would be very interesting, for instance, the coin lords unleash a retaliation invasion on Droamm, (I'll make a thread to discuss this) the City of Sharn and the Mournlands as mentioned by someone further up the thread also seems like great and very interesting places to go.

Gnome would be great.

Mounted combat, its a big part of pnp Dnd (at least it was in my experience) there are whole feats dedicated to it, lances etc I would love to see mounted combat in DDO, my only advice here would be to stay away from flying mounts because they are a disaster waiting to happen, but grounded mounts would be great fun.

To some degree connected to mounted combat I think it would be hilarious and good fun if you could mount druids (with their consent) and ride them around dungeons, a halfling mounted on a PDK wolf would be hilarious and good fun!

More quests in House Cannith, with the standalone quest "Brothers of the Forge" a fantastic and very interesting story line was opened up that has the legs to be a good module for future updates, a real exploration of the Mournlands and Cyre would be very interesting good value content imo.

Rofaust
04-23-2015, 04:21 AM
To some degree connected to mounted combat I think it would be hilarious and good fun if you could mount druids (with their consent) and ride them around dungeons, a halfling mounted on a PDK wolf would be hilarious and good fun!


^^^This. This!! This is what I want. This and silly dances will tide me over for 3 updates

JonD
04-23-2015, 05:38 AM
# 5 New Airship Amenities. Uhm what other amenities? If I remember correctly the reason for not allowing faster run is actually that the animation and engine doesn't work well with faster movements. So +30 to a skill? How about for UMD? No, seriously, I think this is a bad idea.

For something that won't give more bonuses or break the physics engine, how about this:

Hold Rooms:
Military Academy: Fighter, Rogue, and Monk trainers
Arcane School: Artificer, Bard, Sorcerer, and Wizard trainers
Monastic Library: Cleric, Favored Soul, and Paladin trainers
Hallowed Grove: Barbarian, Druid, and Ranger trainers

State Room:
"Madeupname" University: All of the above


I know that trainers aren't really *needed* on the airships, but I'm sure someone out there would want them and find a reason for having them.

Ausdoerrt
04-23-2015, 06:03 AM
Raids saga.

Sounds like a decent idea to revive the raids, actually.

Uska
04-23-2015, 06:14 AM
^^^This. This!! This is what I want. This and silly dances will tide me over for 3 updates

Couldnt care less about mounted combat really but Yes yes yes to dances.

The_Human_Cypher
04-23-2015, 08:34 AM
For something that won't give more bonuses or break the physics engine, how about this:

Hold Rooms:
Military Academy: Fighter, Rogue, and Monk trainers
Arcane School: Artificer, Bard, Sorcerer, and Wizard trainers
Monastic Library: Cleric, Favored Soul, and Paladin trainers
Hallowed Grove: Barbarian, Druid, and Ranger trainers

State Room:
"Madeupname" University: All of the above


I know that trainers aren't really *needed* on the airships, but I'm sure someone out there would want them and find a reason for having them.

Including the class trainers as a high level amenity for airships would help make the airships a one stop location for Guildies. I was surprised that the trainers weren't included the first time around.

The_Human_Cypher
04-23-2015, 08:35 AM
Sounds like a decent idea to revive the raids, actually.

Yes, a raid train saga across a number of levels is a good idea to encourage dead raids to be run again.

The_Human_Cypher
04-24-2015, 02:23 AM
# 11 The Dressing Room. I posted before about a tab on the character sheet which would allow Bound to Account cosmetic items to be shared among characters on an account. We already have the Pet tab which does exactly this but with cosmetic pets. Replacing the need to keep cosmetic outfits, hats, etc. in regular storage space would encourage players to buy more cosmetics and Mirrors of Glamering as they would not have to sacrifice inventory slots for non-cosmetic items.

The_Human_Cypher
04-25-2015, 07:53 AM
#12 More Classic Monsters. Umber hulk, displacer beast, aboleth, wererats, intellect devourer, and roper. Goblins are a high enough priority to receive their own entry on this list.

Rofaust
04-25-2015, 06:27 PM
#11 and 12 also solid suggestions Cypher. Lotta good stuff here... good thread...

whereispowderedsilve
04-25-2015, 06:30 PM
Account Wide Inventory UI with good search tools.

Please.

This, this, this!!!1111

Enderoc
04-25-2015, 07:15 PM
I like the idea of being able to choose between iconic and a class for a past life so a low level reincarnation to the Realms would be a good venture. But something would need to tie in to the trip to Eberron for such characters.

The_Human_Cypher
04-26-2015, 02:24 AM
I like the idea of being able to choose between iconic and a class for a past life so a low level reincarnation to the Realms would be a good venture. But something would need to tie in to the trip to Eberron for such characters.

I have thought about how characters would progress if they began at level 1 in the Forgotten Realms instead of Eberron. Adding new level 1 to 2 content in the City of Waterdeep, for example, would be a reasonable amount of new quests to add as part of a paid expansion for that region of the Forgotten Realms. Filling in the levels from 3 to 14 with quests, however, would take much more time so new or TRed characters would have to leave Waterdeep and continuing leveling in the Eberron Harbor as they do now. So, just as in Korthos, characters would speak to an NPC at the Waterdeep docks and have the option of skipping the Waterdeep story line and continuing to the Harbor or completing the initial quests in the new starter area.

Warforged might be restricted from this option as they are native only to Eberron (I think). I don't believe there would need to be any restrictions on other races and classes for the new starter area.

The_Human_Cypher
04-26-2015, 02:43 AM
# 13 Shared, Searchable Storage. Having a large (1,000 slot) Shared Bank that is searchable and sortable. Players with many alts, which is quite a few players, would benefit from being able to keep all of their characters' Bound to Account and Unbound items in one place for easy access. The current 100 slot Shared Bank limit is not enough for most players. When a character TRs into a new class or race, having immediate access to appropriate gear would be a great time saver and allow players to avoid having to search through multiple alts for the right armor, best weapon at that level, and other items that are not in the character's personal storage.

whereispowderedsilve
04-26-2015, 03:51 AM
# 13 Shared, Searchable Storage. Having a large (1,000 slot) Shared Bank that is searchable and sortable. Players with many alts, which is quite a few players, would benefit from being able to keep all of their characters' Bound to Account and Unbound items in one place for easy access. The current 100 slot Shared Bank limit is not enough for most players. When a character TRs into a new class or race, having immediate access to appropriate gear would be a great time saver and allow players to avoid having to search through multiple alts for the right armor, best weapon at that level, and other items that are not in the character's personal storage.

/Signed!

The_Human_Cypher
04-26-2015, 05:04 AM
/Signed!

One problem with increasing the Shared Bank storage by x10 is that this amount of storage may worsen the current lag problems. From reading dev comments about lag, the Shared Bank seems to be one of the sources of this issue.

The_Human_Cypher
05-25-2015, 12:23 PM
Now that we are getting new servers and a new data center host later this year, increasing player storage 10x may not result in crippling lag. I would like to see a response from DDO concerning why we can't have more than 100 Shared Bank slots. Is this due to concerns about balance in the game or due to technical limitations either with the game engine or with processing power even from new hardware?

psykopeta
05-25-2015, 01:34 PM
# 11 The Dressing Room. I posted before about a tab on the character sheet which would allow Bound to Account cosmetic items to be shared among characters on an account. We already have the Pet tab which does exactly this but with cosmetic pets. Replacing the need to keep cosmetic outfits, hats, etc. in regular storage space would encourage players to buy more cosmetics and Mirrors of Glamering as they would not have to sacrifice inventory slots for non-cosmetic items.

just for this, i would spend my tp on it

instead of banking tp for some hoarding reasons (like buying fvs and drow... just because xD)

also the account wide inv (cause the shared bank is a bad idea that gives lag), everybody should be able to hit the bank and say "open the inv of that alt" only 1 at once, ofc

the time it would save with logins and tr would be insane, also makes much easier to manage the inv space

Wierdattacx
05-25-2015, 02:36 PM
For this upcoming 10th anniversary, please make the anniversary cards useable again. I know that I'm not the only one who saved some, or most of their cards to use or trade later and now am stuck with a bag of unusable cards that could be made into helpful items. Some people were replicating cards but that is likely fixable, so please make the necessary adjustments and allow us to use them up.

The_Human_Cypher
07-05-2015, 11:06 AM
Adding this discussion to the 2016 Want List thread

https://www.ddo.com/forums/showthread.php/462466-Fabrication-Skill

Cleanincubus
07-05-2015, 12:17 PM
I'd like to see...

Scroll cases, spell ingredient bags, and potion bags. But I'd like to see them in a state where those items actually work from inside the containers.

Gnomes. I'm not interested in seeing any other Races, Classes, or Iconics released, until Gnomes are.

Older Epic content loot material overhaul. Simply put, I'd like to see 1 random seal, 1 random scroll, and 1 random shard drop every 3rd chain or raid completion. I don't care if 1 of each falls in the end quest chains chest, or if you can only choose 1 from the chain reward list. This would be in addition to the current system. It wouldn't be too overkill, because it the shard, sea, and scroll would be completely random.

New items, and level 30 versions of existing items, for every Event.

Edit: Forgot about Mithral. Mithral needs to be brought back to its former glory.

Epic Korthos.

A solid Expansion. As long as it's well crafted, it should make up for all the "free" work of some of the other stuff.

TackW5
07-05-2015, 04:51 PM
I would be interested in an expansion which gave gated access to:

1. Reach weapons.

2. Heavy infantry AI.

3. Epic spell development

Obviously, it would need quests and raid(s) to go with it, and if we rolled in the gnome class it might be "The Wars of the Underdark" between drow and deep gnomes. I know the AI is not brilliant, but there still is good variety in DDO between the shaman who scales the walls and the archer who takes a shot, runs, and repeats. But we need some infantry who do not just run in and cluster around one character while ignoring the ones stabbing them in the back. I would like to see the "martial discipline" these Underdarkers are supposed to have. Let's have a phalanx that stays in step and uses pikes to get the first few shots on us. And, a "Spellmaker" that would allow something like the Seed-based Epic Spell system would fill things out well.