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Xathris
03-21-2015, 03:53 PM
Can anyone give me some practical uses for UMD?

Thanks!

Arianrhod
03-21-2015, 04:01 PM
Depends on how high you can get it, and what class you're playing (clerics have less need of it since they can use res & heal scrolls without it).

Things I like it for include using cure wands, heal scrolls, raise dead scrolls, & stoneskin wands. Can also be handy for summon monster scrolls in some situations (like a rogue needing something else to have aggro so he/she can sneak attack). Much more limited, but still circumstantially handy might be fireball wands for blasting open doors the character isn't strong enough to bash.

Drwaz99
03-21-2015, 04:02 PM
It's by far one of the most useful skills we have. For me, it's mostly for scroll use. It allows me to scroll heals, raise fallen party members, scroll buffs, use equipment that has special requirements and teleport around the world easier.

UurlockYgmeov
03-21-2015, 04:32 PM
also useful in several quests to achieve optional objectives for more XP!

UMD is one of the most powerful, most often overlooked and underutilized abilities in the game. It lets a character have abilities from other classes by letting them use scrolls etc. A barbarian with stoneskin? how about shield to protect yourself against magic missiles... invisibility... water breathing.... merfolks.... detect secret doors... blur... master's touch... firewall... flame turret... summon monster... expeditious retreat.... feather falling... jump... tumble... knock... repair / heal... raise the dead... conjure bolts... enchant weapons... elemental weapons... insightful strikes.damage

and the list goes on.

Xathris
03-21-2015, 05:26 PM
So I should try to buy these wands/scrolls? Use them constantly, or know my quest and when t use them?

Faltout
03-21-2015, 05:39 PM
So I should try to buy these wands/scrolls?
Yes. Most useful ones are the heal/raise scrolls. The rest are lesser than the actual spell (for example, knock isn't going to open anything when cast from a scroll)

Use them constantly, or know my quest and when t use them?

moomooprincess
03-21-2015, 06:45 PM
Now it is so you can use heal scrolls.

In the old days, we had items that were for different races, and you could use UMD to use those items.


Now, mostly to use scrolls.

Enoach
03-21-2015, 06:47 PM
As mentioned by another post the power of UMD is limited by how high you can get it.

Basically anything that comes on a wand or scroll is available with a high enough UMD.

This could provide
Defense: Fireshield, shield, stoneskin, Elemental Protection, Resists (not so much with ship buffs now) for example
Offence: Tenser's Transformation, Enervation, Symbols and even offensive spells
Utility: Globes of Invulnerability (think of the level 4 and below spells), Invisibility, Shadow Walk, Dispel, Master's Touch...

If you have enough Skill points to invest for 11 ranks (22 points for cross class) it can help fill in for abilities your build might lack. It can also help you avoid lots of damage or even increase your personal DPS.

Chaios
03-21-2015, 09:16 PM
Can anyone give me some practical uses for UMD?

Thanks!

Teleport scrolls. I hate walking. And Fire Shield cos I hate being webbed. Stuff everyone else wrote. Protection from elements wands, if you can find em. Stoneskin. Oh can't forget Grease, the ultimate party buff!

info, if you haven't already looked:
http://ddowiki.com/page/UMD

LeadHero5
03-25-2015, 05:58 PM
I would recommend against taking it. Only rogues, bards and artificers get it as a class skill. It uses charisma to boost it and that is a primary stat of only the bard. It only really becomes useful in higher levels like 15 and up. If you have skill points to use and there is absolutely nothing else, give it a shot. I'd put points in haggle first.

Livmo
03-25-2015, 06:05 PM
Most my toons need UMD to use heal wands, heal scrolls, raise dead and resurection scrolls. I try to have 40 UMD by the time I hit epics.

You can roll your mouse of the wand or scroll on your hot bar and the details will list your chance to cast the spell. I shoot for 40, so I have a 100%+ chance for the Resurrection scroll to work. However, I'm fime with 90-95% for the Ressurection scroll on some toons if I'm unable to reach 40 umd.

Bluegirl_Two
03-25-2015, 06:18 PM
UMD has been a hot topic for years. There use to be people on the forums who would claim it as almost compulsory regardless of build. There were others who agreed with an earlier poster that it was great when it was a class skill but not really worthwhile otherwise.

The truth is that UMD usually takes several levels before it starts being useful and that is even more of the case when it is a cross-class skill. It is also true that even as a cross-class skill with little or no CHA that there ways through gear and buffs to reach sufficiently high UMD for most purposes.

I think that the key to deciding if UMD is right for a character lies in deciding what you will use it for. I also think that it is important to remember that UMD will probably not get to a meaningful level until relatively late in a character's heroic life.

If you decide UMD is for you, do not ever short-change the skill. Keep it topped off until you can hit that magic number where it is always (or almost always) going to work. I think another poster mentioned the number 40. With gear and boosts that is a good number. Even better if you can get there without gear or boosts.

mna
03-26-2015, 04:55 AM
In the old days, we had items that were for different races, and you could use UMD to use those items.
Now, mostly to use scrolls.

Well, every now and then you find useful wands too.

Race-restricted items may still be around, some guilds used to keep stashes of those I believe.

There are items that are alignment-restricted or even class-restricted with UMD bypass, including good named items.

Sireth, Celestia &c: 32 UMD or Good alignment; weapon of Pure Good, 20 UMD I think it was, and likewise True Chaos 20 UMD or chaotic?
Adherent's Pendant, 12 UMD or Paladin...



Still, UMD is sort of a "veteran player" kind of skill for anyone except bards, rogues and artificers. Take it if you know what you'll want to use it for.
For a lot of 28-pointers the build points (Int & Cha) required to get UMD high enough to be useful, are better spent elsewhere.

mna
03-26-2015, 05:18 AM
I think that the key to deciding if UMD is right for a character lies in deciding what you will use it for. I also think that it is important to remember that UMD will probably not get to a meaningful level until relatively late in a character's heroic life.

I was UMDing wands on a first-life pure barbarian at level 5 or so, recently. But... I started veteran 4, 32pt, and had the wands and some other help from senior characters on the same server.
Also had a high failure rate; still, got some optional xp that way.

(A bunch of low-level locks and secret doors are low enough DC that they're reachable with wands.)

Saekee
03-26-2015, 07:47 AM
Seems like we need a new UMD guide for new players--how to boost it and what to use it for. The wiki page is a good start of course but there are so many specific uses.
Someone feel like posting a thread guide?

JOTMON
03-26-2015, 08:01 AM
Can anyone give me some practical uses for UMD?

Thanks!

It is a skill that offers opportunity to bolster weaknesses within classes.
I would absolutely recommend building UMD on every class that cant cast heal or resurrection.
and even then... Healer classes can make use of arcane scrolls.. just tougher to work in for less overall benefit.


less effective at low levels, almost mandatory at high levels.

low levels for wands.. cure wounds ,shield, stoneskin, etc...

Mid-High level.. scrolls.. GH, Fireshield, Teleport, Heal, Raise Dead, Resurrection, Tensors Transformation, and others as posted above by other users....

There will be some that argue UMD is not necessary.. and it may be true, but the difference between not necessary and able to if needed can be the difference between success and failure.
All the best players take advantage of every viable opportunity to make themselves better, UMD makes you better.

You cant always rely on your party to save you.
There will be times when you have to rely upon yourself.
A Melee that relies on party members for heal is less survivable than a Melee that has the ability by using UMD to cast heal and various other buffs on himself or party members.
If the Melee is in a good party with a decent healer, great.. if not..

Do you want to be in the LFM waiting for healer then we go.. or the take the first 5 to hit the LFM and go...
Ever see byoh runs.. bet those players have UMD ...

I would rather spend my time running quests, not waiting to fill...
decide for yourself...

General_Gronker
03-27-2015, 10:10 AM
It uses charisma to boost it and that is a primary stat of only the bard. I'd like to introduce you to a new, barely used class in DDO,
The Sorcerer (http://ddowiki.com/page/Sorcerer)


I'd put points in haggle first.Which would be a complete waste of skill points. Period. Seriously. Cross-classing Spot, Swim, Balance, Jump or a couple other skills would be a better use of those skill points. At least a handful of ranks in UMD might open up some gear options. Haggle doesn't do **** anymore. And I say that as someone with a level 26 Hagglebot. You really want a slight change in sold vendor trash? Buy a Haggle item and save the skill points.

ddorimble
03-27-2015, 10:15 AM
Sireth, Celestia &c: 32 UMD or Good alignment; weapon of Pure Good, 20 UMD I think it was, and likewise True Chaos 20 UMD or chaotic?
Adherent's Pendant, 12 UMD or Paladin...


This is a big one for me. I'm pretty madly in love with Celestia in many circumstances, and I hate being on a build that can't use it. I just got to level 20 again and the placeholder regular Star of Day's that I had have Greater Good (UMD 26) and I couldn't use them. Burned a ton of commendations getting new Star of Days that have Holy Burst and don't have a UMD requirement.

Of course wands and scrolls and all that jazz is nice, but I really like having unrestricted access to equipment.

Tscheuss
03-27-2015, 11:22 AM
Originally posted in January 2007 on European Codemasters boards.


Because there are still some questions about how to enhance UMD, I decided to try to make a comprehensive thread out of my proper experience and all the data gathered about it. Feel free to post some adds/corrections. If it's of any interrest, I will keep this thread updated.

Everyone starts with his base score rank to UMD and adds the highest bonus from each categories listed below (except Circumstance and Misc which stack with any bonus).


Pay attention that there is a difference between the PnP Enhancement Bonus category and the bonus obtained with DDO Action Points Enhancements. In order to distinguish them we will call the first one "Enhancement Bonus" and the last one "AP Enh"


Base score rank

- If UMD is class skill (Bard/Rogue): from 0 to (character level + 3)

- If UMD is cross-class skill: from 0 to (character level + 3)/2


Sources of Ability Bonus

- Charisma Score: 12/14/16/.../54 (+1/+2/+3/.../+22)

The above Charisma Score includes:
- Base: Base score at creation up to 18 cha
- Race: Drow (http://compendium.ddo.com/wiki/Race:Drow_Elf) (+2 cha)
- Level: Ability increase (http://ddowiki.com/page/Build_point#Level_Progression_and_Ability_Increase ) at level 4/8/12/16/20 (+1/+2/+3/+4/+5 cha)
- AP Enh: Human Adaptability Charisma I (http://compendium.ddo.com/wiki/Enhancement:Human_Adaptability_Charisma_I) (+1 cha)
- AP Enh: Cleric/Bard/Paladin/Sorcerer Charisma I/II/III (http://compendium.ddo.com/wiki/Enhancement:Cleric_Charisma_I) (+1/+2/+3 cha)
- Item: Tome of Leadership and Influence (http://ddowiki.com/page/Tomes?useskin=sparseman) (inherent bonus) (+1/+2/+3/+4 cha)
- Item: various item (enhancement bonus) (+1/+2/+3/+4/+5/+6/+7 cha)
- Spell: Eagle's Splendor (http://compendium.ddo.com/wiki/Spell:Eagle%27s_Splendor) (enhancement bonus) (+4 cha)
- Item: Potion of Influence +1/+2/+3 (http://forums.ddo.com/showthread.php?t=58000) from House D collectors (alchemical bonus) (+1/+2/+3 cha)
- Item: Essence of Seduction (http://ddowiki.com/page/Yugoloth_Mercenary_Potions) from Yugoloth Favor Reward (+2 cha)
- Item: Litany of the Dead (http://ddowiki.com/page/Litany_of_the_Dead_%28item%29) trinket from Black Abbot RAID (profane bonus) (+1 cha)
- Item: Green Steel Item (http://ddowiki.com/page/Green_Steel_item_crafting_steps?useskin=sparseman) with Exceptional Charisma +1 (exceptional bonus +1) (+1 cha)
- Item: Green Steel Item (http://ddowiki.com/page/Green_Steel_item_crafting_steps?useskin=sparseman) with Exceptional Charisma +2 (exceptional bonus +2) (+2 cha)
- Item: Dragontouched Armor (http://ddowiki.com/page/Dragontouched_Armor) with Exceptional Charisma +1 (exceptional bonus +1) (+1 cha)
- Item: Tower of Despair Ring (http://ddowiki.com/page/Tower_of_Despair?useskin=sparseman) with Exceptional Charisma +1 (exceptional bonus +1) (+1 cha)
- Item: Tower of Despair Ring (http://ddowiki.com/page/Tower_of_Despair?useskin=sparseman) with Exceptional Charisma +2 (exceptional bonus +2) (+2 cha)
- Item: Epic item (http://ddowiki.com/page/Epic_Crafting) (any slot) with Exceptional Charisma +1 (exceptional bonus +1) (+1 cha)
- AP Enh: Bard/Favored Soul Capstone (http://ddowiki.com/page/Capstone_enhancements) (+2 cha)
- Guild buff: Minor/Lesser Charisma Shrine Rental Contract (http://ddowiki.com/page/Guild_Airships) 1h duration (guild/artifact bonus) (+1/+2 cha)
- Item: Lasting Elixir of Eagle's Majesty/Supreme Ability (http://ddowiki.com/page/DDO_Store) from the Store, 10 min duration (+2 cha)
- AP Enh: Half-Elf Bard/Favored Soul/Paladin/Sorcerer Charisma I (http://ddowiki.com/page/Category:Half-Elf_enhancements) (+1 cha)


Sources of Competence Bonus

- Item: Runic Gloves (http://compendium.ddo.com/wiki/Item:Runic_Gloves) from Necromancer's Doom (+1)
- Item: Treasure Hunter Spyglass (lvl 8 & 12) (http://ddowiki.com/page/Treasure_Hunter%27s_Spyglass_%28Level_12%29%28Tier _1%29) (+1)
- Item: random item 'of Command' (+2)
- Item: Circlet of Persuasion (http://compendium.ddo.com/wiki/Item:Circlet_of_Persuasion) (+3)
- Item: Coronation (http://compendium.ddo.com/wiki/Armor:Coronation_Shield) from Tome of Untold Legends (+3)
- Item: Cloak of the Silver Concord (http://compendium.ddo.com/wiki/Item:Cloak_of_the_Silver_Concord) from Dragon RAID (+3)
- Item: Golden Cartouche (http://compendium.ddo.com/wiki/Item:Golden_Cartouche) necklace from Delera's Tomb + Necromancer's Lair Rewards (+3)
- Item: Vile Blasphemy (http://ddowiki.com/page/Vile_Blasphemy) gloves from Black Abbot RAID (+3)
- Item: Treasure Hunter Spyglass (lvl 16) (http://ddowiki.com/page/Treasure_Hunter%27s_Spyglass_%28Level_16%29%28Tier _1%29) (+3)
- Item: Epic Treasure Hunter Spyglass (tier 1 & 2) (http://ddowiki.com/page/Epic_Treasure_Hunter%27s_Spyglass_%28Tier_2%29) (+3)
- Item: Bunny Hat (http://forums.ddo.com/showthread.php?t=252181) from Store (+3) when wand/scroll worn
- Item: Seven Fingered Gloves (http://compendium.ddo.com/wiki/Item:Seven_Fingered_Gloves) from Titan RAID (+5)
- Item: Stave of the Seer (http://compendium.ddo.com/wiki/Weapon:Stave_of_the_Seer) from Ghola Fan (+5)


Sources of Enhancement Bonus

- Item: The Big Top (http://compendium.ddo.com/wiki/Item:The_Big_Top) from House P Under The Big Top end chest (+1)
- Item: Epic Big Top (http://compendium.ddo.com/wiki/Item:Epic_Big_Top) (+3)
- Item: Epic Treasure Hunter Spyglass (tier 3) (http://ddowiki.com/page/Epic_Treasure_Hunter%27s_Spyglass_%28Tier_3%29) (+3)


Sources of Morale Bonus

- Spell: Heroism (http://compendium.ddo.com/wiki/Spell:Heroism) (+2)
- Spell: Good Hope (http://compendium.ddo.com/wiki/Spell:Good_Hope) (+2)
- Spell: Greater Heroism (http://compendium.ddo.com/wiki/Spell:Greater_Heroism) (+4)


Sources of Luck Bonus

- Spell: Prayer (http://compendium.ddo.com/wiki/Spell:Prayer) (+1)
- Item: Rabbit Gloves (http://compendium.ddo.com/wiki/Item:Rabbit_Gloves) from South Threnal Rewards (+1)
- Item: Stone of Good Luck (http://compendium.ddo.com/wiki/Stone_of_Good_Luck) trinket (+1)
- Item: Voice of the Master (http://compendium.ddo.com/wiki/Item:Voice_of_the_Master) trinket from Return to Delera's Tomb Rewards (+1)
- Item: Ring of the Buccaneer (lvl 12 & 16) (http://ddowiki.com/page/Ring_of_the_Buccaneer_%28Level_12%29%28Tier_1%29) (+1)
- Item: Epic Ring of the Buccaneer (tier 1 & 2) (http://ddowiki.com/page/Epic_Ring_of_the_Buccaneer_%28Tier_1%29) (+1)
- Item: Staff of Arcane Power (http://ddowiki.com/page/Staff_of_Arcane_Power?useskin=sparseman) from Marilith RAID (+2)
- Item: Head of Good Fortune (http://compendium.ddo.com/wiki/Item:Head_of_Good_Fortune) trinket from Stormreaver RAID (+2)
- Item: Epic item (http://ddowiki.com/page/Epic_Crafting) (blue, green or violet slot) with +2 Good Luck (+2)
- Item: Epic Ring of the Buccaneer (tier 3) (http://ddowiki.com/page/Epic_Ring_of_the_Buccaneer_%28Tier_3%29) (+2)


Sources of Alchemical Bonus

- Item: Potion of Eagle's Skill +1/+2/+3 (http://forums.ddo.com/showthread.php?t=58000) from House D collectors, 3 min duration (+1/+2/+3)


Sources of Action Boost Bonus

- AP Enh: Human Versatility I/II/III/IV (http://ddowiki.com/page/Human_Versatility) 20 sec duration (+2/+3/+4/+5)
- AP Enh: Rogue/Ranger Skill Boost I/II/III/IV (http://ddowiki.com/page/Ranger_enhancements#Action_Boost_Enhancements) 20 sec duration (+2/+3/+4/+5)


Sources of Circumstance Bonus (Circumstance Bonus stack)

- Spell: Focusing Chant (http://compendium.ddo.com/wiki/Spell:Focusing_Chant) (+1)


Sources of Feat Bonus (Feat Bonus stack)

- Feat: Bard's Inspire Competence (http://compendium.ddo.com/wiki/Feat:Inspire_Competence) (+2) *
- Feat: UMD Skill Focus (http://www.ddo.com/index.php?page_id=339&menus=f:sf&do=allfeats&cmi=3:a) (+3)
- Feat: Walk of the Sun (http://compendium.ddo.com/wiki/Class:Monk) from Monk Finishing Moves, 60 sec duration (+2)
- Past Life Feat: Bardic Dilettante (http://compendium.ddo.com/wiki/Feat:Past_Life:_Bardic_Dilettante) (+1)
- Past Life Feat: Rogue Sneak of Shadow (http://compendium.ddo.com/wiki/Feat:Past_Life:_Sneak_of_Shadows) (+1)
- Feat: Rogue Skill Mastery (http://compendium.ddo.com/wiki/Feat:Skill_Mastery), can be taken several times (+1)
- Feat: Moment of Clarity (http://compendium.ddo.com/wiki/Class:Monk) from Monk Finishing Moves, (+5) for a very short period of time.


Sources of Misc Bonus (Misc Bonus stack)

- AP Enh: Bard Spellsinger I/II (http://ddowiki.com/page/Spellsinger_enhancements) (+2/+4)
- Item: Green Steel Item (http://ddowiki.com/page/Green_Steel_Item) with Charisma Skills Exceptional Bonus +1 (+1) **
- Item: Green Steel Item (http://ddowiki.com/page/Green_Steel_Item) with Charisma Skills Exceptional Bonus +2 (+2) **
- Item: Green Steel Item (http://ddowiki.com/page/Green_Steel_Item) with Charisma Skills Exceptional Bonus +3 (+3) **
- Item: Dragontouched Armor (http://ddowiki.com/page/Dragontouched_Armor) with Charisma Skills Exceptional Bonus +3 (+3) **


* Before Module 3 Bard's Inspire Competence was wrongly flagged as a 'morale' bonus and hence didn't stack with other 'morale' bonus. Now it is supposed to be flagged as a 'competence' bonus as it should be but it stacks with other 'competence' bonus like Persuasion (probably because it's treated as a Feat). Therefore I've put it in the 'Feat' bonuses.

** Exceptional Bonus +x stacks with any bonus except itself. Therefore the max with Green Steel items is +6.


How To use UMD

I could write something here but since there is now a good article about it on DDOWiki, allow me to reference it:
How To use UMD (http://ddowiki.com/page/UMD)


Acknowledgments

The links to the pictures of items are taken from The Cataclysm's awesome thread: *new* Definitive Static Rewards and Unique Chest Loot (http://forums.ddo.com/showthread.php?t=69886)

Thx to ElectroShock and Skitsoism for fruitful discussion and to Filthy and Aelost for nice testing sessions :)
Thx to Karlak for the input about the Seven Fingered Gloves

This one? :D


Seems like we need a new UMD guide for new players--how to boost it and what to use it for. The wiki page is a good start of course but there are so many specific uses.
Someone feel like posting a thread guide?

axel15810
03-27-2015, 02:20 PM
If nothing else, it lets you use teleport scrolls. Can't live without UMD for that reason. Makes getting around Ebberon so much faster.

UurlockYgmeov
03-27-2015, 03:10 PM
If nothing else, it lets you use teleport scrolls. Can't live without UMD for that reason. Makes getting around Ebberon so much faster.

and back from Forgotten Realms as well!

Xahtep
03-27-2015, 06:20 PM
knock isn't going to open anything when cast from a scroll


The bonus from the scroll is terribly low (3+d20) but there are many low and some mid quests where it works.

In Catacombs, the optional gate in the crypt of Gerard has a low dc. Thrall of the necromancer comes to my mind too, the 2 locked chests at end have a dc of 17 and 18 on elite, also the locked chest in Eyes of stone has a dc of 18 on elite. It takes some casts to get a good roll, yes, but is possible.

MangLord
03-28-2015, 12:47 AM
For me, it really depends on the class. As a ranger, I tend to have extra skill points to invest in UMD, which allows me to use raise scrolls, greater heroism, shield and true seeing for instances when I may need them.
If I'm playing a cleric or paladin, I don't usually have a lot of skill points to invest, and I can already use raise scrolls inherently. There are other sources for GH and TS, but it's more convenient for me to scroll them if I have the UMD for it.

For a rogue, bard or other class that has UMD as a class skill, it's incredibly useful. You can carry a pile of scrolls easily purchased from the Portable Hole that will make questing so much easier. You'll have a lot more options for problem solving and extra buffs that you wouldn't have access to normally. Heal scrolls are also excellent for topping yourself off after an encounter as a rogue. I commonly have a hotbar devoted to nothing but various scrolls and potions as a rogue.

For skill checks (namely removing collars from prisoners in Lost Thread and Broken Chains), a high UMD skill (if you've invested a point into it at every level) will provide an almost failproof skill check.

Tenser's Transformation, Fire Shield, False Life, Protection From Elements and Stoneskin are excellent scrolls to stock for tough fights.

Basically, if you have extra skill points to burn UMD is a great option.

moo_cow
03-28-2015, 10:56 AM
Can anyone give me some practical uses for UMD?

Thanks!

Fire shield scrolls, Heal scrolls, Teleport scrolls, true seeing scrolls, invis scrolls, greater heroism scrolls, tensers scrolls, resurrection scrolls, the list goes on.

Gargalarg
03-28-2015, 11:32 AM
I use quite alot of scrolls and when i first started i couldnt go back lol.

The ones i use most often are,

Tenser's transformation- I use this because it provides a +4 buff to STR DEX and CON its main purpose is to buff stunning blow DC and do more damage, lasts about a minute.

Fire/cold shield- you will occasionally need to absorb that extra 50% :)

True seeing/greater heroism- If you dont have items for these it is worth it, they also last a decent amount of time

Teleport- ohh this saves soo useless time running.

Displacement- You may occasionally need this to charge into a group of enemies that can kill you quickly, though it only last 30 seconds it can really save the day, if you don't already have green-steel displace clickies.

Heal/reconstruct- Well if you dont have any better ways to heal yourself, or it can be a good backup.

Greater restoration- Removes neg levels.

Shadow walk- can be useful for rainbow in the dark (it allows you to see in there)

Ice storm/fireball- use these for inferno of the damned

Invis scrolls- I facepalm when people dont have invis, this requires only a 24 check

ressurection scrolls- because raise dead is not enough.

redhwanict
04-06-2015, 09:13 PM
If nothing else, it lets you use teleport scrolls. Can't live without UMD for that reason. Makes getting around Ebberon so much faster.

This. What else u want UMD for? ;)

On serious note, if u can afford the skill point then it's good investment. You won't regret it.

Xathris
04-06-2015, 09:45 PM
This. What else u want UMD for? ;)

On serious note, if u can afford the skill point then it's good investment. You won't regret it.

I gotta find these Teleport scrolls. I don't know if I'll be good at UMD. I don't like having to stop all the time to dig this or that out for this minute here, etc... I'm sure I'll find out I'll have to eventually. My Barbarian is 6th, I'll start researching it. Mu artificer and sorcerer are 8th, so I'll look for stuff for them also.