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Kanadra
03-06-2015, 05:33 PM
I've been working on this build for a while as a final life on my monkcher, let me know what you guys think:


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Human Male
(6 Monk \ 12 Ranger \ 2 Druid \ 8 Epic)
Hit Points: 420
Spell Points: 895
BAB: 17\17\22\27\27
Fortitude: 20
Reflex: 16
Will: 23

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 23
Dexterity 12 18
Constitution 14 20
Intelligence 8 14
Wisdom 18 34
Charisma 8 14

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
+6 Tome of Strength used at level 22
+6 Tome of Dexterity used at level 22
+6 Tome of Intelligence used at level 22
+6 Tome of Wisdom used at level 22
+6 Tome of Charisma used at level 22



Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 13
Bluff -1 9
Concentration 6 35
Diplomacy -1 12
Disable Device n/a n/a
Haggle -1 9
Heal 8 42
Hide 1 11
Intimidate -1 9
Jump 7 37
Listen 4 20
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 9
Search -1 9
Spellcraft -1 9
Spot 8 42
Swim 7 37
Tumble n/a n/a
Use Magic Device 1 20

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Stunning Blow
Feat: (Human Bonus) Zen Archery


Level 2 (Druid)


Level 3 (Druid)
Feat: (Selected) Precision
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 4 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 5 (Monk)
Feat: (Monk Bonus) Dodge


Level 6 (Monk)
Feat: (Selected) Mobility
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Quicken Spell
Feat: (Monk Bonus) Ten Thousand Stars


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Master of Forms


Level 16 (Ranger)


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Grandmaster of Forms


Level 19 (Ranger)


Level 20 (Ranger)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Empower Healing Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Tactician


Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target




Items:

Epic Boots of the Innocent:
Resistance +11
Vertigo +12
Stunning +12
Shatter +12
Greater Heroism
Augment: Good Luck +2
Augment: Fear Immunity

Epic Belt of Thoughtful Rememberance:
Deathblock VII
Constitution +11
Concentration +20
Resistance +11
Dodge +11%
Greater Regeneration
Augment: Blindness Immunity
Augment: Golems Heart

Epic Litany of the Dead:
Litany of the Dead II - Ability Bonus
Taint of Evil
Litany of the Dead II - Combat Bonus
Light of Dawn
Augment: Sonic Resistance +30
Augment: Proof Against Disease +10

Dragon Masque:
Deception
Insightful Sneak Attack Bonus +6
Deadly XI
Shadow Spike
Augment: Draconic Soul Gem
Augment: Globe of True Imperial Blood

Flawless Shadowscale Outfit/Robe:
Shadow Phase
+11 Enhancement Bonus
Deathblock
Fortification 130%
Ghostly
From the Shadows
Shadow Disciple
Augment: PRR +16

Epic Gloves of the Claw:
Greater Vulkoors Might
Strength +6
Enhanced Intimidate +5
Healing Amplification +60

Epic Bracers of the Claw:
Greater Vulkoor's Might
Insightful Constitution +2
Fortification 100%

Quiver of Poison:
Venomed Ammunition 1d10

Shadowsight:
Ethereal
Wisdom +11
Accuracy X
Augment: Proof Against Poison +10

Epic Vim and Vigor:
Strength +11
Superior False Life
Greater Heroism
Natural Armor +9
Augment: Spell Points +200

Consuming Darkness:
Seeker XII
Combat Mastery +5
Augment: Insightful Dexterity +2

Lantern Ring:
Radiance +144
Radiance Lore VIII
Insightful Wisdom +2
Radiant Glory
Augment: Insightful Strength +2
Augment: Dexterity +7

Adamantine Cloak of the Wolf:
Exceptional Seeker +5
Dodge +8%
Attack Bonus +4
Diversion 20%

Complete Thunder Forged Longbow:
+12 Enhancement Bonus
Greater Epic Bane of Dragons
Metalline
Augment: Devotion 120
1st Degree Burns
Dragon's Edge
Mortal Fear/Crippling Flames
Augment: Vitality +20


http://i58.tinypic.com/jtqljr.png
http://i58.tinypic.com/jtqljr.png

Bit of how the build would function is a ranged DPS with a high stunning fist and stunning blow, as well as a high trip dc to use in wolf form

Kanadra
03-06-2015, 05:44 PM
Also ED would be: (Replace Improved Power Attack with 2 more action boosts)
http://i58.tinypic.com/2bto1y.png
http://i58.tinypic.com/2bto1y.png

With Rejuvenation Cocoon, Enlightenment and Pin for my Twists of Fate

unbongwah
03-06-2015, 07:43 PM
I'm not sure why you're splashing druid, but I would go for rgr 11 / monk 6 / druid 3 to pick up Fatal Harrier.

Kanadra
03-09-2015, 01:08 PM
I'm not sure why you're splashing druid, but I would go for rgr 11 / monk 6 / druid 3 to pick up Fatal Harrier.

Splashing druid for the wolf form, movement speed and less items needed (No need for wraps) also what areas in enhancements would i have to sacrifice for harrier?

unbongwah
03-09-2015, 01:54 PM
3 APs into human for Dmg Boost & 10% heal amp, 11 APs into Ninja for Shadow Form, 13 APs into Shintao (Deft Strikes & Iron Skin), 13 APs into NW for Fatal Harrier, 36 APs into AA or DWS (I prefer AA on monkchers), leaving 4 APs to tweak things.

Alfhild
03-09-2015, 03:31 PM
On my first life as a monkcher I took Stunning Fist. On subsequent ones I dropped it. I personally found too few times where I used it though your mileage may vary.

Kanadra
03-09-2015, 03:48 PM
3 APs into human for Dmg Boost & 10% heal amp, 11 APs into Ninja for Shadow Form, 13 APs into Shintao (Deft Strikes & Iron Skin), 13 APs into NW for Fatal Harrier, 36 APs into AA or DWS (I prefer AA on monkchers), leaving 4 APs to tweak things.

Interesting, and thou i prefer deepwood for a monkcher AP's are easy to tweak, ill look into the build some time to see if its worth 13 AP for 5% attack speed (Haste pots 20% and 15% constant)

Kanadra
03-09-2015, 03:51 PM
On my first life as a monkcher I took Stunning Fist. On subsequent ones I dropped it. I personally found too few times where I used it though your mileage may vary.

well there is a period of 40 seconds per 2 minutes where melee is more effective dps on a monkcher, so thats 1/3 of the time as a melee, while meleeing the stuns help reduce damage taken and amplify damage dealt. I use it during this time or against single mobs to burst them down real quick without wasting my 10k or manyshot cooldowns.

Alfhild
03-09-2015, 04:53 PM
Lower WIS to 16 and transfer the 6 points to Dex to 15 (21 with tomes). Then drop Mobility and replace with Empowered Healing so you can take Combat Archery at 24?

Edit: just noticed you do not have Point Blank Shot. I would drop both GM forms and Mobility to get PBS and CA. The extra +2[w] gives far more DPS than the loss of 3 WIS.

unbongwah
03-10-2015, 09:05 AM
ill look into the build some time to see if its worth 13 AP for 5% attack speed (Haste pots 20% and 15% constant)
Haste is 15%, Pinion has Ranged Alacrity 20%, max Fatal Harrier is 25%. So it would be +5% with Pinion, +10% with TF or other named longbows.

Also I agree with Alfhild: you should rejigger your stats and feats to add PBS+Combat Archery; +2[W] is an avg of +14 dmg with Pinion, +9 dmg with TF bows.