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View Full Version : Update to character Generator/Build module



BigGoettge
03-03-2015, 02:37 PM
Hi all

This might be a minor thing to many - but to me it is a huge part of the game "It is all about the looks!" :)

I would like to se a major expansion of the look module (hair styles, dyes, beards, trademarks [like eye patch] etcetera)

Maybe even a outfit/armor colouring add-on - just to make more diverse looks in game, than there are now (tend to be scale armors, red robes etc. as standard atm.)

That is the outline of my idea - not hard to explain, but makes a big difference :)

dunklezhan
03-03-2015, 02:40 PM
Anything animation related is a large time sink
Sev~

I'm pretty sure new character customisations (esp. hair) would require animation related shenanigens. They also have said previously that art is similarly an expensive timesink, which is a major reason for such a long break since they last did a monster manual (but there's another one coming, yay!).

That's not to say I'm not in favour of your idea - I am. But it seems unlikely.

BigGoettge
03-03-2015, 02:52 PM
Even though it would be a time/money sink - I am sure it would be a game enhancing add-on for many players (doubt I am the only one)

The possibility to make your toon unique might be a bigger game-fun-maker than the devs would think .

It is easy to combine with shop expansions too, which I think makes the "sink" hole worth to consider!

General_Gronker
03-03-2015, 03:14 PM
I would like to se a major expansion of the look module (hair styles, dyes, beards, trademarks [like eye patch] etcetera)
I would love to see something like this, but not before we see additional body styles for every available race. If I want to play a plump halfling, a rotund dwarf, a tall, slender warforged (check out the books, they have them), an Amazonian (i.e., not a waif) female human warrior, I should be able to. That needs to come before any other cosmetic changes.

BigGoettge
03-04-2015, 08:17 AM
Body styles is a part i forgot to mention :)