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raphouminette
02-21-2015, 12:01 PM
Hi!
I made this build to TR with my friend, who would be some kind of melee WF. My goal is to be able to support both of us (with buffs and repair spells) and do traps too for maximum duoing in quest while leveling. I would go enchantment archmage, and focus on lightning damage for gear/spells purposes (just because I was fire sorc in a past life and lightning looks fun :D ).

Anyways, I just came back to the game after a long break, so it's been a while since I've done this. If anyone has advices on things to do differently, it would be great. :)

Thanks!


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ivilyn
Level 20 True Neutral Warforged Female
(2 Rogue \ 18 Wizard)
Hit Points: 244
Spell Points: 1219
BAB: 10\10\15\20
Fortitude: 12
Reflex: 16
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 8 8
Constitution 20 22
Intelligence 18 25
Wisdom 8 8
Charisma 6 8

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 11
Bluff -2 -1
Concentration 7 29
Diplomacy 2 3
Disable Device 8 30
Haggle 1 2
Heal -1 -1
Hide -1 -1
Intimidate -2 -1
Jump 4 10
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform 0 1
Repair 8 30
Search 8 30
Spellcraft 6 30
Spot 3 3
Swim 0 0
Tumble 0 0
Use Magic Device 2 3

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Perform (+2)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spellcraft (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard


Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Spellcraft (+3)
Feat: (Wizard Bonus) Spell Focus: Enchantment


Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Past Life: Arcane Initiate


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)


Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+4)
Skill: Spellcraft (+1)


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Greater Spell Focus: Enchantment


Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+2)
Skill: Spellcraft (+1)


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spellcraft (+1)


Level 9 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+3)
Skill: Jump (+4)
Skill: Search (+3)
Feat: (Selected) Maximize Spell


Level 10 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Repair (+2)
Skill: Spellcraft (+2)


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spellcraft (+1)


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Wizard Bonus) Spell Focus: Evocation


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spellcraft (+1)


Level 14 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Wizard Bonus) Heighten Spell


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Spell Penetration


Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)


Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)

Thalone
02-21-2015, 02:23 PM
I would put at least a handful of build points into Open Lock. Knock does not scale well, and with lots of ways to boost skills, your Open Lock will often be more successful than your Knock. I would also put more points into UMD, so you can scroll at least Raise Dead in case things go pear-shaped. I would not put a point into Perform (I'm not aware that you need this unlocked for any reason on a WIZ/ROG; if you want to boost sonic spell damage you can just wear an item), and I would not put so many points into Jump (your spell will give you +30 and other buffs/gear will easily get you to the 40 cap). I am not a big fan of the Repair/Heal skills, though many on the forums like them. My philosophy is that it's 23 trained points, so 23% of base. When you take into account gear, buffs, and amplification, the 23% of base ends up looking pretty small.

As for your feats, I usually try to fit Empower for boss nuking. Wizards don't typically take Evocation feats, since their SLAs aren't like Sorcerers', nor do they have a huge spell pool. My typical playstyle on a caster Wizard would be to gather stuff up, put down CC, and then stick a persistent damage effect on everything, or instakill. Also, it feels like you're taking Heighten quite late, so your lower-level CC spells (I like Web for stuff that can't be Enchanted) and attack spells may suffer.

UurlockYgmeov
02-21-2015, 02:58 PM
Welcome back!

basics look solid.

however your feats are a little out of touch. And yes - Open Lock, Repair, UMD and Spellcraft are not really optional.

SLA's are now the best bang for the buck - and they can be metamagic'd for free.

Harper Enhancement tree allows INT for damage and TH - and massively scales damage and skills. Also tier 5 has free (non-stacking) extend.

Was pleased to see Insightful reflexes.

All depends on if you are just going from 1 to 20 or 1 to cap. If you are just going 1 to 20 great. If not - look at bladeforged and go from 15 to cap. Two past lives for the price of one wood.

have fun storming the castle!