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silisav
02-16-2015, 05:28 AM
Hello,

I am trying to sort out an artificer build for dps with repeaters and survivability. At the moment my toon is pure 20 arti and has no other lives.

I want to multiclass with paladin for bf (wanna start at lvl 15) and get at least 2 lvls for divine grace.
I did some tests and I think I should start with 16 dex 16 con and 16 int. I got +3 dex tome so that I can get ips.
I am not sure if it is worth to go 4 paladin or split 2 pal / 2 monk for evasion. I am also not sure if I can be somehow centered on monk. Maybe I go rogue instead.

Since I am into ranged dps I consider that Harper agent is a great option for ranged power and using int for attack and damage - I consider getting t5 here. I will not invest that much on the arti trees.
I have issues with recon on the arti and I am wondering if BF recon can solve that issue so that I don't die ridiculously because recon bugged.

I am also not sure about the twists on ED. Obviously I should go with fury for max dps but what about the rest?

On another note I find hard to hit with runearms and I think that investing on the tree for improving the runearm is a waste of ap. If you can enlighten me more on that one esp about crafting and suggest optimal runarm would be great. At the moment I use an eh chill of winter but I got a couple of others but no tovens.

The feats that I should take should be
point blank shot
precise shot
ips
rapid reload
quicken
insightful reflexes
quick draw (I think?)
dodge
imp crit ranged
maybe mobility

Any other suggestions for feats?

In the end I want a build that it is fun to play and that suits my needs. Any help is appreciated :)

Dalsheel
02-16-2015, 06:31 AM
Sun Elf, racial Arcane Archer + Harper Agent, Legendary Dreadnaught/(when they implement ranged power: ) Shadowdancer

silisav
02-16-2015, 07:38 AM
Sun Elf, racial Arcane Archer + Harper Agent, Legendary Dreadnaught/(when they implement ranged power: ) Shadowdancer

Omg I hate elves lol. I hate them so much.
Thanks for the info :) LD can wait until they do the ranger pass. But I guess at that point a lot of things will change.

elcagador
02-16-2015, 11:39 AM
If want to focus on ranged dps, I'd go with 14 Paladin levels for Holy sword, also divine favor and lay of hands, can check this post:
https://www.ddo.com/forums/showthread.php/450581-Deadly-Weapon-vs-Holy-Sword?p=5462609&viewfull=1#post5462609

There are many splash options like Paladin 14/Arti 4/Monk 2, Paladin 14/Rogue 5/Arti 1, Paladin 14/Arti 6, even a 14 Paladin/6 ranger for sniper shot/slayer is doable but if you want to be BF you may want to have at least one arti level for conjure bolts.

silisav
02-16-2015, 11:59 AM
If want to focus on ranged dps, I'd go with 14 Paladin levels for Holy sword, also divine favor and lay of hands, can check this post:
https://www.ddo.com/forums/showthread.php/450581-Deadly-Weapon-vs-Holy-Sword?p=5462609&viewfull=1#post5462609

There are many splash options like Paladin 14/Arti 4/Monk 2, Paladin 14/Rogue 5/Arti 1, Paladin 14/Arti 6, even a 14 Paladin/6 ranger for sniper shot/slayer is doable but if you want to be BF you may want to have at least one arti level for conjure bolts.

I didn't mention that I would like to be able to do traps. In any case the build seems really interesting. I will definitely try it. Thanks a lot!

DrWily
02-17-2015, 05:58 PM
You're gonna want to spend 24 pts in Engineer for Endless Fusilade (the 6 seconds you get to fire automatically gets about 30 shots with all the speed-increasing stuff)
And you're gonna want to pair that with shiradi since ranged attacks can proc the shiradi stuff too

Oxarhamar
02-18-2015, 10:09 PM
You're gonna want to spend 24 pts in Engineer for Endless Fusilade (the 6 seconds you get to fire automatically gets about 30 shots with all the speed-increasing stuff)
And you're gonna want to pair that with shiradi since ranged attacks can proc the shiradi stuff too

Eww Shiradi is weak for a ranger focused Arti Hybrid.

Much more powerful EDs for the build Legendary Dreadnaught, Divine Crusaider, & Fury of The Wild.
Best things in Shiradi are Pin & Ottos whistler which are both twist-able (I only twist Pin)

IronClan
02-18-2015, 11:39 PM
So question is, for weapons like crossbows and Bows does INT to damage actually give a damage benefit? (being that the default DEX doesn't even give you a damage mod? and you need something like Bow Strength to get a damage Mod from STR to longbows)... Seems like it would be too good to be true, as it would be way better than Bow Strength with its hefty prerequisites.

Oxarhamar
02-19-2015, 01:49 AM
So question is, for weapons like crossbows and Bows does INT to damage actually give a damage benefit? (being that the default DEX doesn't even give you a damage mod? and you need something like Bow Strength to get a damage Mod from STR to longbows)... Seems like it would be too good to be true, as it would be way better than Bow Strength with its hefty prerequisites.

Few ways to get it

insightful damage as an artificer Exclusive with insightful strikes

Rogue mechanic enhancement

Harper enhancements <best IMO can get both INT to damage & hit as well as Know the Angles.


Since INT to damage is the only way to increase crossbow damage it's definitely an increase. But compared to bow strength for bows it falls behind because, of the stacking sources of strength buffs.

IronClan
02-19-2015, 02:59 AM
Since INT to damage is the only way to increase crossbow damage it's definitely an increase. But compared to bow strength for bows it falls behind because, of the stacking sources of strength buffs.

Yeah I was aware of the other ways as they are highly specific about working with a Crossbow (or in the Case of Elven Dex to damage; a bow) but was asking specifically about harper. Nice to know, that's a pretty nice way to save some feats on Bow Strength which has two requisite feat requirements. As far as falling behind, it might not be as behind (or at all behind) as conventional wisdom has it depending on the build. In fact Bow Strength could end up lower total mod with a lot of builds.

Oxarhamar
02-19-2015, 11:37 AM
Yeah I was aware of the other ways as they are highly specific about working with a Crossbow (or in the Case of Elven Dex to damage; a bow) but was asking specifically about harper. Nice to know, that's a pretty nice way to save some feats on Bow Strength which has two requisite feat requirements. As far as falling behind, it might not be as behind (or at all behind) as conventional wisdom has it depending on the build. In fact Bow Strength could end up lower total mod with a lot of builds.

Yes it's possible to be ahead dependent on build I guess. there are a lot of strength boosting sources.

with Insightful reflexes it's possible to consolidate damage& reflex save to one stat.

There is a thread in Ranger. Totally BassAckwards(sp) about building an INT based Ranger.

DrWily
02-19-2015, 06:21 PM
Eww Shiradi is weak for a ranger focused Arti Hybrid.

Much more powerful EDs for the build Legendary Dreadnaught, Divine Crusaider, & Fury of The Wild.
Best things in Shiradi are Pin & Ottos whistler which are both twist-able (I only twist Pin)

You do know that Shiradi is based on the ranger class right? And on a heavily invested ranged build such as this would benefit from what it has to offer

Oxarhamar
02-19-2015, 06:47 PM
You do know that Shiradi is based on the ranger class right? And on a heavily invested ranged build such as this would benefit from what it has to offer

I know Shiradi is the Ranger based ED however, as far as ranged DPS goes LD, DC, & FoTW will blow Shiradi out of the water.

Nerve Venom is ok but with its 7% chance it's not going to go off before things could have been killed with a higher DPS Destiny.

The random procs from rainbow & double rainbow are effected by spell power but, only on spells not on ranged attacks so their DPS falls short besides the fact that the procs have been nerfed repeatedly.

Shiradi is much more suited to a spell caster who spams magic missiles.

DrWily
02-19-2015, 07:37 PM
7% chance, but you get 3 shots with repeaters (I think).

And I never liked the concept of spells proc'ing shiradi stuff, especially casters spamming magic missile.

Oxarhamar
02-19-2015, 09:02 PM
7% chance, but you get 3 shots with repeaters (I think).

And I never liked the concept of spells proc'ing shiradi stuff, especially casters spamming magic missile.

Yes 3 shots before double shot chance.

It still is not going to proc often enough to make a difference in comparison to the high DPS of LD, DC, & FoTW.

Have you played a full Ranged Repeater Build in these EDs?

DrWily
02-19-2015, 09:27 PM
Yes 3 shots before double shot chance.

It still is not going to proc often enough to make a difference in comparison to the high DPS of LD, DC, & FoTW.

Have you played a full Ranged Repeater Build in these EDs?

Yes, I have. A long time ago but I have. I ran a pure arti in shiradi until sometime after U19 came out. Haven't played since because I TR'd though

Oxarhamar
02-19-2015, 09:30 PM
Yes, I have. A long time ago but I have. I ran a pure arti in shiradi until sometime after U19 came out. Haven't played since because I TR'd though

And you played the pure Arti in Legendary Dreadnought & FoTW?

elcagador
02-19-2015, 10:33 PM
It depends on the type of quest too. Shiradi is decent if you have sense of weakness twisted on quests with waves of trash and orange enemies that you can hit with improved precise shot and are susceptible to nerve venom for helpless state.

But against bosses and many raids, Dreadnought, Fury and crusader offers more dps.

I still like to play in shiradi with my repeater build in some quests with many trash that can be nerve venomed when no cc available, while using more dps destinies on raids or quests with tough bosses. Although sometimes I even prefer shiradi to not get bosses aggro while grouping, so I can stand still with archer focus active and keep some sneak dmg from the rogue lvls and gear he has.

Oxarhamar
02-19-2015, 11:18 PM
It depends on the type of quest too. Shiradi is decent if you have sense of weakness twisted on quests with waves of trash and orange enemies that you can hit with improved precise shot and are susceptible to nerve venom for helpless state.

But against bosses and many raids, Dreadnought, Fury and crusader offers more dps.

I still like to play in shiradi with my repeater build in some quests with many trash that can be nerve venomed when no cc available, while using more dps destinies on raids or quests with tough bosses. Although sometimes I even prefer shiradi to not get bosses aggro while grouping, so I can stand still with archer focus active and keep some sneak dmg from the rogue lvls and gear he has.

I respect it as an option but, the build in question is designed to dish out the DPS it will benefit most from DPS boosts & a random nerve venom is not worth the loss of DPS just as easily twist Sence Weakness into all 3 of those ED's as well as Pin to make things helpless.

CThruTheEgo
02-20-2015, 12:05 AM
I am trying to sort out an artificer build for dps with repeaters and survivability.

Have a look at Dubbell O'Seven in my sig. It's a pure WF ranged/casting/survivability focused artificer. A pure arti can get everything that's needed for both ranged dps and casting.

If you want a build that is focused solely on ranged dps using a repeater, then elcagador's suggestion of 14 paladin is going to offer the highest dps option. Go int based and you should have plenty of skill points for trap skills. You want to be int based anyway because it's the only stat that can be used as the repeater damage modifier. But the repeater is really a weak weapon. A pure arti that utilizes all of its potential (i.e. repeater dps, spell dps - including energy burst, and rune arm dps) will do more damage overall.


I want to multiclass with paladin for bf (wanna start at lvl 15) and get at least 2 lvls for divine grace.
I did some tests and I think I should start with 16 dex 16 con and 16 int. I got +3 dex tome so that I can get ips.
I am not sure if it is worth to go 4 paladin

An advantage to bladeforged is the recon SLA. There are 3 level 6 spells that are vital for an arti – deadly weapons, blade barrier, and reconstruct. Tactical detonation is nice but the DC is generally too low for high level EEs and it does not keep the mobs down long enough so it is a poor form of CC, so you can go without it. Artis only have 2 level 6 spell slots before level 19. They get a 3rd at 19 and a 4th at 20. So a bladeforged with recon SLA only needs 2 slots, which you get at level 16. So a bladeforged arti is much more suited for a splash. 4 pali would get you some nice bonuses from sacred defender stance, but you'd be pretty tight on AP. Personally, I'm an advocate for pure because I don't think the extra survivability is needed, but a light splash would certainly be a viable option.


or split 2 pal / 2 monk for evasion. I am also not sure if I can be somehow centered on monk. Maybe I go rogue instead.

I wouldn't bother with evasion at all. Take adamantine body instead and your overall survivability will be much better. Evasion with insightful reflexes on an int based build will negate magic/trap damage, but it won't do anything for you against physical damage. The PRR from adamantine body will significantly reduce the physical damage you take and the MRR from it will reduce the magic/element damage you take. The extra damage you take from magic/element damage by not having evasion will be small in comparison to the amount of damage reduced from physical attacks. So it offers more well rounded defenses overall.

Also, you cannot be centered while using a repeater or rune arm.


Since I am into ranged dps I consider that Harper agent is a great option for ranged power and using int for attack and damage - I consider getting t5 here. I will not invest that much on the arti trees.

Definitely go with harper ranged power and I'd take int to hit only. You can use the insightful damage spell to get int to damage. This will save you some AP.

I'm not sure I'd choose harper tier 5s over battle engineer tier 5s. I know you said you had some problems with the rune arm, which I'll address in a moment, but they offer a lot of "free" dps and are well worth learning to utilize.


I have issues with recon on the arti and I am wondering if BF recon can solve that issue so that I don't die ridiculously because recon bugged.

How is recon bugged? It works just fine for me.


I am also not sure about the twists on ED. Obviously I should go with fury for max dps but what about the rest?

I have played Dubbell in shadowdancer, fury of the wild, shiradi, and legendary dreadnaught. Dreadnaught definitely offers the highest dps. Fury gives you big bursts of damage but mediocre damage in between. When you get a blitz going (and it's easy to now that it starts with 3 stacks and use endless fusillade to build more), you get consistently high repeater dps.

Shadowdancer is more defensive, but with adamantne body, those defenses are unnecessary. Shiradi is a horrible destiny in comparison to any of the others. The shiradi procs are not affected by spell power when they proc off the repeater so they are low additional dps. And artis do not have a selection of cheap, spammable, multi-proc spells to maximize the number of procs like a shiradi caster does.

For twists, energy burst is the most important one. It's cheap and great AoE dps. If you're already built for casting, this is a no-brainer. I also like to twist magister evocation specialist and draconic incarnation precise evocation.


On another note I find hard to hit with runearms and I think that investing on the tree for improving the runearm is a waste of ap. If you can enlighten me more on that one esp about crafting and suggest optimal runarm would be great. At the moment I use an eh chill of winter but I got a couple of others but no tovens.

As I said before, the rune arm is a significant contribution to an arti's overall dps. Since you're talking about Chill of Winter and Toven's Hammer, I'd say your choice of rune arm is the problem. There are only a few good options for rune arms at the higher levels and there is only 1 final rune arm – Knives Eternal. It blows all other options out of the water. Before that, there's Archaic Device and Corruption of Nature. Lucid Dreams is also a contender and can be used at level 17 if you put masterful craftsmanship on it. Both the force and acid rune arms have that spray shot that spreads out before homing in on the target. I find if you "jump cast" (jump and fire) the rune arm, it reduces the spread of the projectiles so they are more likely to hit the target. Because they fire multiple projectiles that all hit one target, they do a decent amount of damage. The tier 5s in battle engineer means your charge tier willnever go below 3 while moving (in other words, it will take less time to get it back up to charge tier 5 for maximum damage) and you move at full speed with a charging rune arm (which means you can fire it more often). Overall, both of these allow you to get more use, and dps, out of the rune arm.

Rune arms are affected by spell power so if it does not come with it's own spell power, then be sure to slot it to maximize damage with it. The force rune arms have an obvious synergy with arti spells, many of which are also force based. Corruption of Nature (acid damage) has good synergy with energy burst acid.


Any other suggestions for feats?

As mentioned previously, artis get enough bonus feats that you can take everything you need for ranged dps, casting, and survivability. See Dubbell's build for the full feat list.

silisav
02-20-2015, 08:40 AM
You're gonna want to spend 24 pts in Engineer for Endless Fusilade (the 6 seconds you get to fire automatically gets about 30 shots with all the speed-increasing stuff)
And you're gonna want to pair that with shiradi since ranged attacks can proc the shiradi stuff too

I have tried my arti with shiradi and its not something fancy at all. At least on a 1st life pure arti with one doubleshot past life. On the other hand Fury of the wild was amazing. I could easily lead the kills in a group and do massive damage. With my build it outdid LD. I have not tried that much with DC however. In any case I find Shiradi better for my sorc or wizard.

silisav
02-20-2015, 09:19 AM
Have a look at Dubbell O'Seven in my sig. It's a pure WF ranged/casting/survivability focused artificer. A pure arti can get everything that's needed for both ranged dps and casting.

If you want a build that is focused solely on ranged dps using a repeater, then elcagador's suggestion of 14 paladin is going to offer the highest dps option. Go int based and you should have plenty of skill points for trap skills. You want to be int based anyway because it's the only stat that can be used as the repeater damage modifier. But the repeater is really a weak weapon. A pure arti that utilizes all of its potential (i.e. repeater dps, spell dps - including energy burst, and rune arm dps) will do more damage overall.



An advantage to bladeforged is the recon SLA. There are 3 level 6 spells that are vital for an arti – deadly weapons, blade barrier, and reconstruct. Tactical detonation is nice but the DC is generally too low for high level EEs and it does not keep the mobs down long enough so it is a poor form of CC, so you can go without it. Artis only have 2 level 6 spell slots before level 19. They get a 3rd at 19 and a 4th at 20. So a bladeforged with recon SLA only needs 2 slots, which you get at level 16. So a bladeforged arti is much more suited for a splash. 4 pali would get you some nice bonuses from sacred defender stance, but you'd be pretty tight on AP. Personally, I'm an advocate for pure because I don't think the extra survivability is needed, but a light splash would certainly be a viable option.



I wouldn't bother with evasion at all. Take adamantine body instead and your overall survivability will be much better. Evasion with insightful reflexes on an int based build will negate magic/trap damage, but it won't do anything for you against physical damage. The PRR from adamantine body will significantly reduce the physical damage you take and the MRR from it will reduce the magic/element damage you take. The extra damage you take from magic/element damage by not having evasion will be small in comparison to the amount of damage reduced from physical attacks. So it offers more well rounded defenses overall.

Also, you cannot be centered while using a repeater or rune arm.



Definitely go with harper ranged power and I'd take int to hit only. You can use the insightful damage spell to get int to damage. This will save you some AP.

I'm not sure I'd choose harper tier 5s over battle engineer tier 5s. I know you said you had some problems with the rune arm, which I'll address in a moment, but they offer a lot of "free" dps and are well worth learning to utilize.



How is recon bugged? It works just fine for me.



I have played Dubbell in shadowdancer, fury of the wild, shiradi, and legendary dreadnaught. Dreadnaught definitely offers the highest dps. Fury gives you big bursts of damage but mediocre damage in between. When you get a blitz going (and it's easy to now that it starts with 3 stacks and use endless fusillade to build more), you get consistently high repeater dps.

Shadowdancer is more defensive, but with adamantne body, those defenses are unnecessary. Shiradi is a horrible destiny in comparison to any of the others. The shiradi procs are not affected by spell power when they proc off the repeater so they are low additional dps. And artis do not have a selection of cheap, spammable, multi-proc spells to maximize the number of procs like a shiradi caster does.

For twists, energy burst is the most important one. It's cheap and great AoE dps. If you're already built for casting, this is a no-brainer. I also like to twist magister evocation specialist and draconic incarnation precise evocation.



As I said before, the rune arm is a significant contribution to an arti's overall dps. Since you're talking about Chill of Winter and Toven's Hammer, I'd say your choice of rune arm is the problem. There are only a few good options for rune arms at the higher levels and there is only 1 final rune arm – Knives Eternal. It blows all other options out of the water. Before that, there's Archaic Device and Corruption of Nature. Lucid Dreams is also a contender and can be used at level 17 if you put masterful craftsmanship on it. Both the force and acid rune arms have that spray shot that spreads out before homing in on the target. I find if you "jump cast" (jump and fire) the rune arm, it reduces the spread of the projectiles so they are more likely to hit the target. Because they fire multiple projectiles that all hit one target, they do a decent amount of damage. The tier 5s in battle engineer means your charge tier willnever go below 3 while moving (in other words, it will take less time to get it back up to charge tier 5 for maximum damage) and you move at full speed with a charging rune arm (which means you can fire it more often). Overall, both of these allow you to get more use, and dps, out of the rune arm.

Rune arms are affected by spell power so if it does not come with it's own spell power, then be sure to slot it to maximize damage with it. The force rune arms have an obvious synergy with arti spells, many of which are also force based. Corruption of Nature (acid damage) has good synergy with energy burst acid.



As mentioned previously, artis get enough bonus feats that you can take everything you need for ranged dps, casting, and survivability. See Dubbell's build for the full feat list.

First of all thanks for your detailed reply
Sorry for avoiding quoting specific parts so that it does't become to complicated.

Dubbell is one of the first builds I have checked but I dumped it because of the focus on spells and runearms that I was not interested in. So in that sense the 14paladin/4arti/2monk is the build I will tr into.

I used to have a wiz, a sorc, an fs, a cleric, a druid and this as casting arti and I have been really bored playing them plus at some point I started hating spending sp pots. In fact I have kept my wiz but ill make him a Warlock, I like my shiradi sorc but the rest are now trd into melees. So in that sense I don't really care about a casting toon.

More importantly there is another problem. My arti fails to cast spells or something gets really messed up. From what I have seen it is not a good idea to cast something while firing at the same time or the spell gets bugged. Usually I play with the mouse button stuck on attack :P There are a lot of cases that I cast a bb and it doesn't appear on the first cast. I cast it again and it appears on the position of the previous bb. Same situation for recon. I recon myself and nothing happens. I am pretty sure it is not a spell failure but a bug. I have double checked that with one of the "major" players on Khyber that it is happening.

Concerning the runearms I have Lucid Dreams, Archaic Device and Corruption of Nature on EE. I dont have of course the MoD runearm but I can farm it. My issue with runearms is that 1 their effect is bugged and most of the times the missiles of lucid dreams for example go under the floor. I am not sure if it hits all the time and the animation is bugged. In any case to me it seems that its not hitting its target all the time because of strange position bugs and I dont feel like using them.

I am also a bit unsure about PRR vs Evasion/Dodge. All you say is correct but I guess an arti is supposed to run around and attack from distance. He is not supposed to be the first to take damage. In any case I can easily try your build with a simple etr on my arti since its pure 20 to see how it feels. But my overall thinking is that at least I should drop casting to get more defense/ranged dps.

Finally the only feat that is probably not worth taking is Combat archery because of 16 Dex. I am not really sure about that. I am also aware that bb is a considered heavy dps but because of the reasons I mentioned above I am not dependent on it. Also from another post I have seen that comparing deadly to holy, holy is better. So paladin 14 seems like a viable option.

Oxarhamar
02-20-2015, 01:22 PM
First of all thanks for your detailed reply
Sorry for avoiding quoting specific parts so that it does't become to complicated.

Dubbell is one of the first builds I have checked but I dumped it because of the focus on spells and runearms that I was not interested in. So in that sense the 14paladin/4arti/2monk is the build I will tr into.

I used to have a wiz, a sorc, an fs, a cleric, a druid and this as casting arti and I have been really bored playing them plus at some point I started hating spending sp pots. In fact I have kept my wiz but ill make him a Warlock, I like my shiradi sorc but the rest are now trd into melees. So in that sense I don't really care about a casting toon.

More importantly there is another problem. My arti fails to cast spells or something gets really messed up. From what I have seen it is not a good idea to cast something while firing at the same time or the spell gets bugged. Usually I play with the mouse button stuck on attack :P There are a lot of cases that I cast a bb and it doesn't appear on the first cast. I cast it again and it appears on the position of the previous bb. Same situation for recon. I recon myself and nothing happens. I am pretty sure it is not a spell failure but a bug. I have double checked that with one of the "major" players on Khyber that it is happening.

Concerning the runearms I have Lucid Dreams, Archaic Device and Corruption of Nature on EE. I dont have of course the MoD runearm but I can farm it. My issue with runearms is that 1 their effect is bugged and most of the times the missiles of lucid dreams for example go under the floor. I am not sure if it hits all the time and the animation is bugged. In any case to me it seems that its not hitting its target all the time because of strange position bugs and I dont feel like using them.

I am also a bit unsure about PRR vs Evasion/Dodge. All you say is correct but I guess an arti is supposed to run around and attack from distance. He is not supposed to be the first to take damage. In any case I can easily try your build with a simple etr on my arti since its pure 20 to see how it feels. But my overall thinking is that at least I should drop casting to get more defense/ranged dps.

Finally the only feat that is probably not worth taking is Combat archery because of 16 Dex. I am not really sure about that. I am also aware that bb is a considered heavy dps but because of the reasons I mentioned above I am not dependent on it. Also from another post I have seen that comparing deadly to holy, holy is better. So paladin 14 seems like a viable option.

It's worth note that I took Adamantine body on this build last ETR after doing about 6 in a row with Evasion & Insightful relfexs.

Adamantine body will raise your PRR a bit but, unless you build for PRR it doesn't replace the amount of dodge lost & evasion for spells easy trap disabling. I think I had ~60% physical reduction & 30% spell reduction.

Given I did not spend any enhancements in defense fully in offense as well as my gear has no defense outside of a PRR augment. So for me the added PRR was not enough to make it worth while. I focus fully on DPS dodge & evasion blurry/ghostly are lines of defense that I find more effective than PRR without building for PRR of course it would not be difficult to pick up some PRR items or enhancements & raise the score but, each one is one less offensive items or point for me. Deception is a big factor in defense & offense as well keeping mobs back to you.

As posted on the build its a bit of a glass cannon but, it's very fun for me, able to solo EE

* I agree about Rune Arm. For me I never liked the mechanic of Charge & Fire or the shot types beings different buggy. I prefer to use the passive bonuses & ignore the shot.

*an often underrated item is Shimmering Arrowhead which applies crippling 50% slow on Ranged critical (no save) some rednames etc are immune but, it's great swap item to handle large spawns like when soloing EE Lines of supply.

CThruTheEgo
02-20-2015, 02:19 PM
More importantly there is another problem. My arti fails to cast spells or something gets really messed up. From what I have seen it is not a good idea to cast something while firing at the same time or the spell gets bugged. Usually I play with the mouse button stuck on attack :P There are a lot of cases that I cast a bb and it doesn't appear on the first cast. I cast it again and it appears on the position of the previous bb. Same situation for recon. I recon myself and nothing happens. I am pretty sure it is not a spell failure but a bug. I have double checked that with one of the "major" players on Khyber that it is happening.

That's odd. I've never encountered this or heard of it happening to anyone else. I also play with the mouse button stuck on attack and have no problem switching between repeater, casting, and rune arm. I mean, there is the usual lag of hitting a hotkey or clicking the hotbar and it doesn't go off so you have to spam it to get it to work kind of thing, but that's just typical DDO and happens with any build. I've never experienced anything like what you're describing. It's strange that it only happens with your arti and not your other casters also. That is definitely a serious bug and would turn me off to the class also.


Concerning the runearms I have Lucid Dreams, Archaic Device and Corruption of Nature on EE. I dont have of course the MoD runearm but I can farm it. My issue with runearms is that 1 their effect is bugged and most of the times the missiles of lucid dreams for example go under the floor. I am not sure if it hits all the time and the animation is bugged. In any case to me it seems that its not hitting its target all the time because of strange position bugs and I dont feel like using them.

This is also something I am not familiar with. Here is how it is supposed to work. If you have a mob hard targeted, the projectiles will home in on it. If there are any obstacles in the way, they will hit that instead. If you don't have a mob hard targeted, they will just keep going in whatever direction you fired them. But I've never seen or heard of them going into the floor. Do you have your camera angle pointed toward the floor by chance?

If all of this is happening to your arti, then I'd say it's bugged six ways to Sunday and I'm sorry it has ruined the class for you because that's definitely not how it is supposed to work.


I am also a bit unsure about PRR vs Evasion/Dodge. All you say is correct but I guess an arti is supposed to run around and attack from distance. He is not supposed to be the first to take damage. In any case I can easily try your build with a simple etr on my arti since its pure 20 to see how it feels. But my overall thinking is that at least I should drop casting to get more defense/ranged dps.

If you're going with a pure ranged build, then you won't have to be close to mobs. But as a pure arti I'm often in the melee so I can gather mobs for energy burst and blade barrier. So I can see that evasion may be a good option for the build you are looking at, but I have no experience with a purely ranged build so I'll defer to someone with more expertise.

In any case, sorry to hear arti has been so unpleasant for you and I hope you enjoy something different.

Oxarhamar
02-20-2015, 02:24 PM
That's odd. I've never encountered this or heard of it happening to anyone else. I also play with the mouse button stuck on attack and have no problem switching between repeater, casting, and rune arm. I mean, there is the usual lag of hitting a hotkey or clicking the hotbar and it doesn't go off so you have to spam it to get it to work kind of thing, but that's just typical DDO and happens with any build. I've never experienced anything like what you're describing. It's strange that it only happens with your arti and not your other casters also. That is definitely a serious bug and would turn me off to the class also.



This is also something I am not familiar with. Here is how it is supposed to work. If you have a mob hard targeted, the projectiles will home in on it. If there are any obstacles in the way, they will hit that instead. If you don't have a mob hard targeted, they will just keep going in whatever direction you fired them. But I've never seen or heard of them going into the floor. Do you have your camera angle pointed toward the floor by chance?

If all of this is happening to your arti, then I'd say it's bugged six ways to Sunday and I'm sorry it has ruined the class for you because that's definitely not how it is supposed to work.



If you're going with a pure ranged build, then you won't have to be close to mobs. But as a pure arti I'm often in the melee so I can gather mobs for energy burst and blade barrier. So I can see that evasion may be a good option for the build you are looking at, but I have no experience with a purely ranged build so I'll defer to someone with more expertise.

In any case, sorry to hear arti has been so unpleasant for you and I hope you enjoy something different.

On the casting with a repeater bug topic: I haven't seen it as I dont offensively cast but, I have seen others mention it in threads about Cleric/Artificer ranged builds referencing the bug as a reason it would make a poor healer. Not sure whats causing it.

silisav
02-21-2015, 09:17 AM
That's odd. I've never encountered this or heard of it happening to anyone else. I also play with the mouse button stuck on attack and have no problem switching between repeater, casting, and rune arm. I mean, there is the usual lag of hitting a hotkey or clicking the hotbar and it doesn't go off so you have to spam it to get it to work kind of thing, but that's just typical DDO and happens with any build. I've never experienced anything like what you're describing. It's strange that it only happens with your arti and not your other casters also. That is definitely a serious bug and would turn me off to the class also.



This is also something I am not familiar with. Here is how it is supposed to work. If you have a mob hard targeted, the projectiles will home in on it. If there are any obstacles in the way, they will hit that instead. If you don't have a mob hard targeted, they will just keep going in whatever direction you fired them. But I've never seen or heard of them going into the floor. Do you have your camera angle pointed toward the floor by chance?

If all of this is happening to your arti, then I'd say it's bugged six ways to Sunday and I'm sorry it has ruined the class for you because that's definitely not how it is supposed to work.



If you're going with a pure ranged build, then you won't have to be close to mobs. But as a pure arti I'm often in the melee so I can gather mobs for energy burst and blade barrier. So I can see that evasion may be a good option for the build you are looking at, but I have no experience with a purely ranged build so I'll defer to someone with more expertise.

In any case, sorry to hear arti has been so unpleasant for you and I hope you enjoy something different.

I dunno it could be that I am having too much lag. In any case to clarify my friend told me that recon bugs when there is auto attack on. But I have seen a lot of ridiculous cases that recon doesn't work. It doesn't happen a lot but it would probably happen when there is a lot of mobs.

In any case I am just exploring the options to make a build that I will enjoy and is as effective as possible and this one will remain an arti or at least a ranged build. At the moment I took 25 and I got adamantine to test how it performs. It doesn't feel bad on hard but I need to test it on EE. I hit 97 atm bit I can make it better esp on 27.

I also put on Archaic device and switched my enh. The damage is ok - I have to swap the button from alt since I am hitting on rush alt + tab and I am switching to windows lol. I have some time to experiment with that anyway.

silisav
02-21-2015, 09:20 AM
On the casting with a repeater bug topic: I haven't seen it as I dont offensively cast but, I have seen others mention it in threads about Cleric/Artificer ranged builds referencing the bug as a reason it would make a poor healer. Not sure whats causing it.

I dunno. This happens randomly, it is annoying when it happens on intense fights but oh well. If I die its ok. At some point I will to test and find specific cases that it happens.

CThruTheEgo
02-22-2015, 07:54 AM
I also put on Archaic device and switched my enh. The damage is ok - I have to swap the button from alt since I am hitting on rush alt + tab and I am switching to windows lol. I have some time to experiment with that anyway.

I chose the T button to charge and fire the rune arm. Using WASD for direction control, it was an easy button to reach that was not already in use (Q/E to select and pick up things, R to run, F to talk).